Fiz no celular então tá meio bagunçado , testa desta forma :
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 10, 10, 10, 10)
function onUseWeapon(cid, var)
local addmana = math.random((mat * (min/100)), (mat * (max/100))) if getPlayerLevel(cid) >= 5 then doCreatureAddMana(cid, addmana) doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE) doCombat(cid, combat, var)
else
doPlayerSendCancel(cid, 'You need level 20 to use this weapon.')
end
end