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Ivisson Manoel

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Posts postados por Ivisson Manoel

  1. Em 21/09/2016 em 19:27, JairKevick disse:

    function getPlayerPokeballs(cid)                                   --alterado v1.9 \/
    local ret = {}
    local container = 0
     
    if isCreature(cid) then
       container = getPlayerSlotItem(cid, 3).uid
       local myball = getPlayerSlotItem(cid, 8):
       if myball.uid > 0 then
          table.insert(ret, myball)
       end
    else
       container = cid
    end
     
    if isContainer(container) and getContainerSize(container) > 0 then
       for slot = 0, (getContainerSize(container) - 1) do
           local item = getContainerItem(container, slot)
           if isContainer(item.uid) then
              local itemsbag = getPlayerPokeballs(item.uid)
              if itemsbag and #itemsbag > 0 then
                 for i = 0, #itemsbag do
                     table.insert(ret, itemsbag)
                 end
              end
           elseif isPokeball(item.itemid) then
              table.insert(ret, item)
           end
       end
    end
    return ret
    end
     
    function doUpdatePokemonsBar(cid)
    if not isCreature(cid) then return true end
    if getPlayerStorageValue(cid, 656494) > 0 then
    return true
    end
    setPlayerStorageValue(cid, 656494, 1000)
    addEvent(setPlayerStorageValue, 100, cid, 656494, -1)
     
    local ret = {}
    table.insert(ret, "p#,")
    local balls = getPlayerPokeballs(cid)
    local times = 0
    for a = 1, #balls do
        local item = balls[a]
        local hp = math.ceil(getItemAttribute(item.uid, "hp") * 100)
        local name = getItemAttribute(item.uid, "poke")
        local port = getPlayerSlotItem(cid, CONST_SLOT_LEGS) 
        if fotos[name] >= 11137 and fotos[name] <= 11387 then
           times = times + 1
           local foto = fotos[name] - 911
           doItemSetAttribute(item.uid, "ballorder", times)
           table.insert(ret, foto..","..name..""..times..","..hp..",")                
        elseif fotos[name] >= 12605 then                                           
           times = times + 1                                                      
           local foto = fotos[name] - 1178  --alterado v1.9 
           doItemSetAttribute(item.uid, "ballorder", times)
           table.insert(ret, foto..","..name..""..times..","..hp..",")
        else
           times = times + 1
           local foto = fotos[name] - 928
           doItemSetAttribute(item.uid, "ballorder", times)
           table.insert(ret, foto..","..name..""..times..","..hp..",")
        end
    end
    doPlayerSendCancel(cid, table.concat(ret))
    end
     
    function getNewMoveTable(table, n)
    if table == nil or not n then return false end
     
    local moves = {table.move1, table.move2, table.move3, table.move4, table.move5, table.move6, table.move7, table.move8, table.move9,
    table.move10, table.move11, table.move12}
     
    return moves[n] or false
    end
     
     
    function doUpdateMoves(cid)
    if not isCreature(cid) then return true end
    local summon = getCreatureSummons(cid)[1]
    local ret = {}
    table.insert(ret, "12&,")
    if not summon then
       for a = 1, 12 do
           table.insert(ret, "n/n,")
       end
       doPlayerSendCancel(cid, table.concat(ret))
       addEvent(doUpdateCooldowns, 100, cid)
    return true
    end
    if isTransformed(summon) then  --alterado v1.9
       moves = movestable[getPlayerStorageValue(summon, 1010)]
    else                                                       
       moves = movestable[getCreatureName(summon)]
    end
    for a = 1, 12 do
        local b = getNewMoveTable(moves, a)
        if b then
           table.insert(ret, b.name..",")
        else
           table.insert(ret, "n/n,")
        end
    end
    doPlayerSendCancel(cid, table.concat(ret))
    addEvent(doUpdateCooldowns, 100, cid)
    end
     
    function doUpdateCooldowns(cid)
    if not isCreature(cid) then return true end
    local a = getPlayerSlotItem(cid, 8):
    local ret = {}
    table.insert(ret, "12|,")
    if a.uid <= 0 or #getCreatureSummons(cid) <= 0 then
       for cds = 1, 12 do
           if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end  
       end
       doPlayerSendCancel(cid, table.concat(ret))
    return true
    end
    for cds = 1, 12 do                                                         
        ----
        local summon = getCreatureSummons(cid)[1]
        if summon and getPlayerStorageValue(summon, 212123) >= 1 then
           cdzin = "cm_move"..cds
        else                       
           cdzin = "move"..cds
        end
        ----
        if isTransformed(summon) then  --alterado v1.9
           moves = movestable[getPlayerStorageValue(summon, 1010)]
        else                                                       
           moves = movestable[getCreatureName(summon)]
        end
        local b = getNewMoveTable(moves, cds)
        if not b then
           for cds = 1, 12 do
               if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end   --alterado v1.9
           end
           doPlayerSendCancel(cid, table.concat(ret))
        return true
        end
        ----
        if getCD(a.uid, cdzin) > 0 then
           if (useOTClient and b) then table.insert(ret, (getCD(a.uid, cdzin)).."|"..b.level..",") else table.insert(ret, (getCD(a.uid, cdzin))..",") end
        else
           if (useOTClient and b) then table.insert(ret, "0|"..b.level..",") else table.insert(ret, "0,") end  
        end
    end
    doPlayerSendCancel(cid, table.concat(ret))                                             
    end
     
    function getBallsAttributes(item)
    local t = {"poke", "gender", "nick", "boost", "happy", "hp", "description", "transBegin", "hunger", "transLeft", "transTurn", "transOutfit", "transName", 
    "trans", "light", "blink", "move1", "move2", "move3", "move4", "move5", "move6", "move7", "move8", "move9", "move10", "move11", "move12", "ballorder", 
    "hands", "aura", "burn", "burndmg", "poison", "poisondmg", "confuse", "sleep", "miss", "missSpell", "missEff", "fear", "fearSkill", "silence", 
    "silenceEff", "stun", "stunEff", "stunSpell", "paralyze", "paralyzeEff", "slow", "slowEff", "leech", "leechdmg", "Buff1", "Buff2", "Buff3", "Buff1skill",
    "Buff2skill", "Buff3skill", "control", "unique", "task", "lock"} 
    local ret = {}
    for a = 1, #t do
    if getItemAttribute(item, t[a]) == "hands" then
    return
    end
    ret[t[a]] = getItemAttribute(item, t[a]) or false
    end
    return ret
    end
     
    function doChangeBalls(cid, item1, item2)
    if not isCreature(cid) then return true end
    if item1.uid == item2.uid then
       if #getCreatureSummons(cid) <= 0 then
          doGoPokemon(cid, getPlayerSlotItem(cid, 8))
       else
          doReturnPokemon(cid, getCreatureSummons(cid)[1], getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect)
       end
    return true
    end
     
    if item1.uid > 0 and item2.uid > 0 then
       local io = getBallsAttributes(item1.uid)
       local it = getBallsAttributes(item2.uid)
       for a, b in pairs (io) do
           if b then
              doItemSetAttribute(item2.uid, a, b)
           else
              doItemEraseAttribute(item2.uid, a)
           end
       end
       for a, b in pairs (it) do
           if b then
              doItemSetAttribute(item1.uid, a, b)
           else
              doItemEraseAttribute(item1.uid, a)
           end
       end
       local id = item2.itemid
       doTransformItem(item2.uid, item1.itemid)
       doTransformItem(item1.uid, id)
       doGoPokemon(cid, getPlayerSlotItem(cid, 8))
    else
       local id = item2.itemid
       local b = getBallsAttributes(item2.uid)
       local a = doPlayerAddItem(cid, 2643, false)
       for c, d in pairs (b) do
           if d then
              doItemSetAttribute(a, c, d)
           else
              doItemEraseAttribute(a, c)
           end
       end
       doRemoveItem(item2.uid, 1)
       doTransformItem(a, id)
       doGoPokemon(cid, getPlayerSlotItem(cid, 8))
    end
    end

     

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