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Lucasawsdsa1

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Posts postados por Lucasawsdsa1

  1. Fala Galera do xTibia, hoje venho trazer aqui para vocês um sistema de war system 100% Funcional, que ja tinha no meu servidor as scripts, e eu vejo muitas pessoas atras dessas scripts, tanto para Sqlite e para Mysql, Então Venho trazer aqui hoje o tão famoso sistema War System com escudos Sem precisar de Sources e mecher na Database do Servidor, O sistema consiste em só scripts no servidor então vamos para o script:

     

    Em data/talkactions/scripts crie um arquivo chamado attackguild.lua e coloque isto dentro

    --script by Notorious
    function onSay(cid, words, param)
     local storageId = 101
     
     if isPlayerPzLocked(cid) then
        doPlayerSendCancel(cid, "You cannot use this command during battle.")
        return true
     end
     
     if getPlayerGuildId(cid) <= 0  then
        doPlayerSendCancel(cid, "You are not a guild member.")
        return true
     end
     if param == '' then
     local status = {
     [1] = {"OFF"},
     [-1] = {"ON"}
     }
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Currently Status: "..status[getPlayerStorageValue(cid, storageId)][1].."")
        return true
     end
     
     if param == 'on' and getPlayerStorageValue(cid, storageId) == 1 then
        doPlayerSetStorageValue(cid, storageId, -1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Now you can attack guild members.")
        return true
     end
     
      if param == 'off' and getPlayerStorageValue(cid, storageId) == -1 then
        doPlayerSetStorageValue(cid, storageId, 1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Now you can't attack guild members.")
        return true
     end
    return true
    end

     

    Agora em data/talkactions/scripts crie outro arquivo chamado balance.lua e coloque isto dentro

    local function isValidMoney(value)
        if(value == nil) then
            return false
        end
        return (value > 0 and value <= 99999999999999)
    end
     
    function onSay(cid, words, param, channel)
        local guild = getPlayerGuildId(cid)
        if(guild == 0) then
            return false
        end
     
        local t = string.explode(param, ' ', 1)
        if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then
            if(t[1] == 'pick') then
                local money = { tonumber(t[2]) }
                if(not isValidMoney(money[1])) then
                    doPlayerSendChannelMessage(cid, '', 'Quantidade de dinheiro inválida.', TALKTYPE_CHANNEL_W, 0)
                    return true
                end
     
                local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)
                if(result:getID() == -1) then
                    return false
                end
     
                money[2] = result:getDataLong('balance')
                result:free()
     
                if(money[1] > money[2]) then
                    doPlayerSendChannelMessage(cid, '', 'O saldo é muito baixo para esse valor.', TALKTYPE_CHANNEL_W, 0)
                    return true
                end
     
                if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
                    return false
                end
     
                doPlayerAddMoney(cid, money[1])
                doPlayerSendChannelMessage(cid, '', 'Voce só pegou ' .. money[1] .. ' de dinheiro do saldo de sua guild.', TALKTYPE_CHANNEL_W, 0)
            else
                doPlayerSendChannelMessage(cid, '', 'Sub-Comando inválido.', TALKTYPE_CHANNEL_W, 0)
            end
        elseif(t[1] == 'donate') then
            local money = tonumber(t[2])
            if(not isValidMoney(money)) then
                doPlayerSendChannelMessage(cid, '', 'Quantidade de dinheiro inválida.', TALKTYPE_CHANNEL_W, 0)
                return true
            end
     
            if(getPlayerMoney(cid) < money) then
                doPlayerSendChannelMessage(cid, '', 'Voce não tem dinheiro suficiente.', TALKTYPE_CHANNEL_W, 0)
                return true
            end
     
            if(not doPlayerRemoveMoney(cid, money)) then
                return false
            end
     
            db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
            doPlayerSendChannelMessage(cid, '', 'Voce tem transferido ' .. money .. ' de dinheiro para a sua guild.', TALKTYPE_CHANNEL_W, 0)
        else
            local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
            if(result:getID() == -1) then
                return false
            end
     
            doPlayerSendChannelMessage(cid, '', 'O saldo atual da guild ' .. result:getDataString('name') .. ' é: ' .. result:getDataLong('balance') .. ' Bronze Coins.', TALKTYPE_CHANNEL_W, 0)
            result:free()
        end
        return true
    end

     

    Agora em Data/talkactions/scripts crie outro arquivo chamado war.lua e coloque isto dentro:

     

    function onSay(cid, words, param, channel)
        local guild = getPlayerGuildId(cid)
        if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
            doPlayerSendChannelMessage(cid, "", "Voce não pode executar este talkaction.", TALKTYPE_CHANNEL_W, 0)
            return true
        end
        local t = string.explode(param, ",")
        if(not t[2]) then
            doPlayerSendChannelMessage(cid, "", "Nenhum parâmetro.", TALKTYPE_CHANNEL_W, 0)
            return true
        end
        local enemy = getGuildId(t[2])
        if(not enemy) then
            doPlayerSendChannelMessage(cid, "", "A guild \"" .. t[2] .. "\" não existe.", TALKTYPE_CHANNEL_W, 0)
            return true
        end
        if(enemy == guild) then
            doPlayerSendChannelMessage(cid, "", "Você não pode declarar war com sua própria guild.", TALKTYPE_CHANNEL_W, 0)
            return true
        end
        local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
        if(tmp:getID() ~= -1) then
            enemyName = tmp:getDataString("name")
            tmp:free()
        end
        if(isInArray({"accept", "reject", "cancel"}, t[1])) then
            local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
            if(t[1] == "cancel") then
                query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
            end
            tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
            if(tmp:getID() == -1) then
                doPlayerSendChannelMessage(cid, "", "Atualmente não há nenhum convite pendente para uma war com " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                return true
            end
            if(t[1] == "accept") then
                local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
                _tmp:free()
                if(state) then
                    doPlayerSendChannelMessage(cid, "", "O saldo da sua guild é muito baixo para aceitar este convite.", TALKTYPE_CHANNEL_W, 0)
                    return true
                end
                db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
            end
            query = "UPDATE `guild_wars` SET "
            local msg = "aceitou a guild " .. enemyName .. " para a war."
            if(t[1] == "reject") then
                query = query .. "`end` = " .. os.time() .. ", `status` = 2"
                msg = "rejeitou a guild " .. enemyName .. " para a war."
            elseif(t[1] == "cancel") then
                query = query .. "`end` = " .. os.time() .. ", `status` = 3"
                msg = "cancelou a war com a guild " .. enemyName .. "."
            else
                query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
            end
            query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
            if(t[1] == "accept") then
                doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
                doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
            end
     
            tmp:free()
            db.query(query)
            doBroadcastMessage(getPlayerGuildName(cid) .. " " .. msg, MESSAGE_EVENT_ADVANCE)
            return true
        end
     
        if(t[1] == "invite") then
            local str = ""
            tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
            if(tmp:getID() ~= -1) then
                if(tmp:getDataInt("status") == 0) then
                    if(tmp:getDataInt("guild_id") == guild) then
                        str = "Voce já invitou a guild " .. enemyName .. " para a war."
                    else
                        str = enemyName .. " já invitou voce para a war."
                    end
                else
                    str = "Voce já está em guerra com a guild " .. enemyName .. "."
                end
                tmp:free()
            end
     
            if(str ~= "") then
                doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
                return true
            end
     
            local frags = tonumber(t[3])
            if(frags ~= nil) then
                frags = math.max(10, math.min(1000, frags))
            else
                frags = 100
            end
     
            local payment = tonumber(t[4])
            if(payment ~= nil) then
                payment = math.max(100000, math.min(1000000000, payment))
                tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
     
                local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
                tmp:free()
                if(state) then
                    doPlayerSendChannelMessage(cid, "", "O saldo da sua guild é muito baixo para tal pagamento.", TALKTYPE_CHANNEL_W, 0)
                    return true
                end
     
                db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
            else
                payment = 0
            end
     
            local begining, ending = os.time(), tonumber(t[5])
            if(ending ~= nil and ending ~= 0) then
                ending = begining + (ending * 86400)
            else
                ending = 0
            end
     
            db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
            doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
            return true
        end
     
        if(not isInArray({"end", "finish"}, t[1])) then
            return false
        end
     
        local status = (t[1] == "end" and 1 or 4)
        tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
        if(tmp:getID() ~= -1) then
            local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
            tmp:free()
            doGuildRemoveEnemy(guild, enemy)
            doGuildRemoveEnemy(enemy, guild)
     
            db.query(query)
            doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
            return true
        end
     
        if(status == 4) then
            doPlayerSendChannelMessage(cid, "", "Atualmente não há trégua de guerra pendente da guild " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
            return true
        end
     
        tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
        if(tmp:getID() ~= -1) then
            if(tmp:getDataInt("end") > 0) then
                tmp:free()
                doPlayerSendChannelMessage(cid, "", "Você não pode acabar com a war com " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                return true
            end
     
            local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
            tmp:free()
        
            db.query(query)
            doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
            return true
        end
        doPlayerSendChannelMessage(cid, "", "Atualmente não há nenhuma guerra ativa com a guild " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
        return true
    end

     

    DEPOIS DE TER ADICIONADO ESSES 3 ARQUIVOS CORRETAMENTE VA EM data/talkactions/talkactions.xml e adicione essas tag

    <!-- Guilds -->
    <talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/>
    <talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/>
    <talkaction words="!attackguild" event="script" value="attackguild.lua"/>

     

    Adicionado essas tags vamos para Data/lib/ crie um arquivo chamado   101-war.lua   e coloque isto dentro:

    WAR_GUILD = 0
    WAR_ENEMY = 1

     

    Pronto Sistema adicionado Com sucesso. Explicando o Sistema:  Para uma guilda Atacar outra guilda inimiga vai ter que digitar o Seguinte comando !attackguild no Default vai aparecer a seguinte mensagem se tudo estiver 100% : Currently Status: ON

     

    Depois que aparecer esta mensagem, O player vai ter que abrir o chat da guilda dele, e dentro do chat usar o seguinte comando: /war invite, NOME DA GUILD INIMIGA QUE VAI ENTRAR EM GUERRA.

     

    Apos ter dado esse comando a guilda Inimiga vai receber a mensagem que foi invitada para uma war Então o player inimigo vai ter que digitar no chat da guild dele /war accept ,NOME DA GUILD QUE VOCE VAI ACEITAR A GUERRA.

     

    Pronto, quando a guerra for aceita pela outra Guild automaticamente vao entrar em guerra, A guerra só acaba quando umas das guilda atingirem as 100 frags. Lembrando Esse sistema, se as guildas estiverem em Guerra, as frags vai contar Sim !

     

    E Tambem Dar o Comando no chat da propria Guilda /balance vai mostrar quantos coins tem a sua guilda.

     

    E outra coisa, Ambas guild vai receber o Famoso ESCUDO aduadhas. Bom é isso, Se funcionar no servidor de voces Deem REP ++, Lembrando Foi testado e aprovado em um servidor de DBO Versão 8.6 TFS 0.4.

  2. Em 04/10/2011 at 23:23, Leoprotons disse:

    Bom vamos começar pelo site :

     

     

     

    Vá em Xampp/Htdocs e crie e um arquivo chamado wars.php,dentro add isto:

     

    
    <?php
    $main_content = "<h1 align=\"center\">Guild Wars</h1>
    <script type=\"text/javascript\"><!--
    function show_hide(flip)
    {
                   var tmp = document.getElementById(flip);
                   if(tmp)
                                   tmp.style.display = tmp.style.display == 'none' ? '' : 'none';
    }
    --></script>
    
    <a onclick=\"show_hide('information'); return false;\" style=\"cursor: pointer;\"><h1><center>» Click to se the commands «<center></h1></a>
    <table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\" id=\"information\" style=\"display: none;\";>
    <tr align=\"center\"><b>You must send this commands in GUILD CHAT.</tr>
    <tr style=\"background: #512e0b;\"><td align=\"center\" class=\"white\"><b>Command</b></td><td colspan=\"2\" align=\"center\" class=\"white\"><b>Description</b></td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/war invite, guild name, fraglimit</b></td><td>Sends an invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150<BR></font><B>(Invite a guild to war with 150 frags count.)</B></td></tr>
    <tr style=\"background: #D4C0A1;\"><td><b>/war invite, guild name, fraglimit, money</b></td><td>Send the invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150, 10000</font><br><B> (Invite a guild to war with 150 frags count and payment of 10000 gold coins <- you need donate to guild to use it.)<B></td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/war accept, guild name</b></td><td>Accepts the invitation to start a war. Example: <font color=red><BR>/war accept, Chickens</font><BR><B>(Accept the war against guild \"Chickens\".)</b></td></tr>
    
    <tr style=\"background: #D4C0A1;\"><td><b>/war reject, guild name</b></td><td>Rejects the invitation to start a war. Example: <font color=red><BR>/war reject, Chickens</font><BR><B>(Reject a invitation to war from Chickens.)</B></td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/war cancel, guild name</b></td><td>Cancels the invitation. Example: <font color=red><BR>/war cancel, Chickens</font><br><b>(Cancel my guild invitation to war with Chickens.)</b></td></tr>
    <tr style=\"background: #D4C0A1;\"><td><b>/balance</b></td><td>See the guild balance - balance of money.</td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/balance donate value</b></td><td>Deposits money on the guild's bank account. All players can donate. Example: <font color=red><BR>/balance donate 100000 </font><BR><B>(You will donate 100k to your guild balance.)</B></td></tr>
    <tr style=\"background: #D4C0A1;\"><td><b>/balance pick value</b></td><td>Withdraws money from the guild's bank account. Can be used only by the guild leader. Example: <font color=red><BR>/balance pick 100000 </font><BR><B>(You will withdraw 100k from your guild balance.)</B></td></tr>
    </table>
    
    <table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\">
    <tr>
    <td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Aggressor</b></td>
    
    <td style=\"background: #512e0b\" class=\"white\"><b>Information</b></td>
    <td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Enemy</b></td>
    </tr><tr style=\"background: #F1E0C6;\">";
    
    $count = 0;
    foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war)
    {
                   $a = $ots->createObject('Guild');
                   $a->load($war['guild_id']);
                   if(!$a->isLoaded())
                                   continue;
    
                   $e = $ots->createObject('Guild');
                   $e->load($war['enemy_id']);
                   if(!$e->isLoaded())
                                   continue;
    
                   $alogo = $a->getCustomField('logo_gfx_name');
                   if(empty($alogo) || !file_exists('guilds/' . $alogo))
                                   $alogo = 'default_logo.gif';
    
                   $elogo = $e->getCustomField('logo_gfx_name');
                   if(empty($elogo) || !file_exists('guilds/' . $elogo))
                                   $elogo = 'default_logo.gif';
    
                   $count++;
                   $main_content .= "<tr style=\"background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
    <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$a->getId()."\"><img src=\"guilds/".$alogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$a->getName()."</a></td>
    <td align=\"center\">";
                   switch($war['status'])
                   {
                                   case 0:
                                   {
                                                   $main_content .= "<b>Pending acceptation</b><br />Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."<br />Will expire in three days.";
                                                   break;
                                   }
    
                                   case 3:
                                   {
                                                   $main_content .= "<s>Canceled invitation</s><br />Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . ".";
                                                   break;
                                   }
    
                                   case 2:
                                   {
                                                   $main_content .= "Rejected invitation<br />Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . ".";
                                                   break;
                                   }
    
                                   case 1:
                                   {
                                                   $main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred; font-weight: bold;\">On a brutal war</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".<br />The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.");
                                                   break;
                                   }
    
                                   case 4:
                                   {
                                                   $main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred;\">Pending end</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".<br />Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set.");
                                                   break;
                                   }
    
                                   case 5:
                                   {
                                                   $main_content .= "<i>Ended</i><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: <span style=\"color: red;\">" . $war['guild_kills'] . "</span> to <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span>.";
                                                   break;
                                   }
    
                                   default:
                                   {
                                                   $main_content .= "Unknown, please contact with gamemaster.";
                                                   break;
                                   }
                   }
    
                   $main_content .= "<br /><br /><a onclick=\"show_hide('war-details:" . $war['id'] . "'); return false;\" style=\"cursor: pointer;\">» Details «</a></td>
    <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$e->getId()."\"><img src=\"guilds/".$elogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$e->getName()."</a></td>
    </tr>
    <tr id=\"war-details:" . $war['id'] . "\" style=\"display: none; background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
    <td colspan=\"3\">";
                   if(in_array($war['status'], array(1,4,5)))
                   {
                                   $deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level`
    FROM `guild_kills` gk
                   LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id`
                   LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id`
    WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0
                   ORDER BY `pd`.`date` DESC')->fetchAll();
                                   if(!empty($deaths))
                                   {
                                                   foreach($deaths as $death)
                                                   {
                                                                   $killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war`
    FROM `killers` k
                   LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id`
                   LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id`
    WHERE `k`.`death_id` = ' . $death['id'] . '
                   ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll();
                                                                   $count = count($killers); $i = 0;
    
                                                                   $others = false;
                                                                   $main_content .= date("j M Y, H:i", $death['date']) . " <span style=\"font-weight: bold; color: " . ($death['enemy'] == $war['guild_id'] ? "red" : "lime") . ";\">+</span>
    <a href=\"index.php?subtopic=characters&name=" . urlencode($death['name']) . "\"><b>".$death['name']."</b></a> ";
                                                                   foreach($killers as $killer)
                                                                   {
                                                                                   $i++;
                                                                                   if($killer['is_war'] != 0)
                                                                                   {
                                                                                                   if($i == 1)
                                                                                                                   $main_content .= "killed at level <b>".$death['level']."</b> by ";
                                                                                                   else if($i == $count && $others == false)
                                                                                                                   $main_content .= " and by ";
                                                                                                   else
                                                                                                                   $main_content .= ", ";
    
                                                                                                   if($killer['player_exists'] == 0)
                                                                                                                   $main_content .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">";
    
                                                                                                   $main_content .= $killer['player_name'];
                                                                                                   if($killer['player_exists'] == 0)
                                                                                                                   $main_content .= "</a>";
                                                                                   }
                                                                                   else
                                                                                                   $others = true;
    
                                                                                   if($i == $count)
                                                                                   {
                                                                                                   if($others == true)
                                                                                                                   $main_content .= " and few others";
    
                                                                                                   $main_content .= ".<br />";
                                                                                   }
                                                                   }
                                                   }
                                   }
                                   else
                                                   $main_content .= "<center>There were no frags on this war so far.</center>";
                   }
                   else
                                   $main_content .= "<center>This war did not began yet.</center>";
    
                   $main_content .= "</td>
    </tr>";
    }
    
    if($count == 0)
                   $main_content .= "<tr style=\"background: ".$config['site']['darkborder'].";\">
    <td colspan=\"3\">Currently there are no active wars.</td>
    </tr>";
    
    $main_content .= "</table>";
    $main_content .= '<div align="right"><small><b>Customized by: <a href="http://www.xtibia.com/forum/user/240289-walef-xavier">Walef Xavier</a></b></small></div><br />';
    
    ?>
     

     

     

     

     

    Agora vá em Xampp/Htdocs/index.php e add o seguinte:

     

    
            case "wars";
                                   $subtopic = "wars";
                                   $topic = "Guild Wars";
                                   include("wars.php");
                   break;
    
     

     

     

     

    Agora para finalizar a parte do site vá em Xampp/Htdocs/Layout/Tibiacom/layout.php e add o seguinte:

     

    
    <a href='?subtopic=wars'>
     <div id='submenu_wars' class='Submenuitem' onMouseOver='MouseOverSubmenuItem(this)' onMouseOut='MouseOutSubmenuItem(this)'>
           <div class='LeftChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>
           <div id='ActiveSubmenuItemIcon_polls' class='ActiveSubmenuItemIcon' style='background-image:url(<?PHP echo $layout_name; ?>/images/menu/icon-activesubmenu.gif);'></div>
           <div class='SubmenuitemLabel'><font color=red>Guild Wars</font></div>
           <div class='RightChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>
     </div>
    </a>
     

     

     

     

    Agora vamos para seu Ot:

     

     

     

    Va em GlobalEvents/scripts/start.lua e add o seguinte:

     

    
    executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")
    db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")
    
     

     

     

     

    Agora vá em Lib e crie um arquivo .lua chamado 101-war,dentro add o seguinte:

     

    
    WAR_GUILD = 0
    WAR_ENEMY = 1
     

     

     

     

    Agora para finalizar vamos colocar os comandos em Talkactions !

     

     

     

    Vá em Talkactions/scripts e crie dois arquivos chamados war.lua e balance.lua,dentro add o seguinte:

     

    War.lua

     

    
    function onSay(cid, words, param, channel)
                   local guild = getPlayerGuildId(cid)
                   if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
                                   doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
                                   return true
                   end
    
                   local t = string.explode(param, ",")
                   if(not t[2]) then
                                   doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
                                   return true
                   end
    
                   local enemy = getGuildId(t[2])
                   if(not enemy) then
                                   doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
                                   return true
                   end
    
                   if(enemy == guild) then
                                   doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
                                   return true
                   end
    
                   local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
                   if(tmp:getID() ~= -1) then
                                   enemyName = tmp:getDataString("name")
                                   tmp:free()
                   end
    
                   if(isInArray({"accept", "reject", "cancel"}, t[1])) then
                                   local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
                                   if(t[1] == "cancel") then
                                                   query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
                                   end
    
                                   tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
                                   if(tmp:getID() == -1) then
                                                   doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                                                   return true
                                   end
    
                                   if(t[1] == "accept") then
                                                   local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                                                   local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
    
                                                   _tmp:free()
                                                   if(state) then
                                                                   doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
                                                                   return true
                                                   end
    
                                                   db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
                                   end
    
                                   query = "UPDATE `guild_wars` SET "
                                   local msg = "accepted " .. enemyName .. " invitation to war."
                                   if(t[1] == "reject") then
                                                   query = query .. "`end` = " .. os.time() .. ", `status` = 2"
                                                   msg = "rejected " .. enemyName .. " invitation to war."
                                   elseif(t[1] == "cancel") then
                                                   query = query .. "`end` = " .. os.time() .. ", `status` = 3"
                                                   msg = "canceled invitation to a war with " .. enemyName .. "."
                                   else
                                                   query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
                                   end
    
                                   query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
                                   if(t[1] == "accept") then
                                                   doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
                                                   doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
                                   end
    
                                   tmp:free()
                                   db.query(query)
                                   doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
                                   return true
                   end
    
                   if(t[1] == "invite") then
                                   local str = ""
                                   tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
                                   if(tmp:getID() ~= -1) then
                                                   if(tmp:getDataInt("status") == 0) then
                                                                   if(tmp:getDataInt("guild_id") == guild) then
                                                                                   str = "You have already invited " .. enemyName .. " to war."
                                                                   else
                                                                                   str = enemyName .. " have already invited you to war."
                                                                   end
                                                   else
                                                                   str = "You are already on a war with " .. enemyName .. "."
                                                   end
    
                                                   tmp:free()
                                   end
    
                                   if(str ~= "") then
                                                   doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
                                                   return true
                                   end
    
                                   local frags = tonumber(t[3])
                                   if(frags ~= nil) then
                                                   frags = math.max(10, math.min(1000, frags))
                                   else
                                                   frags = 100
                                   end
    
                                   local payment = tonumber(t[4])
                                   if(payment ~= nil) then
                                                   payment = math.max(100000, math.min(1000000000, payment))
                                                   tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
    
                                                   local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
                                                   tmp:free()
                                                   if(state) then
                                                                   doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
                                                                   return true
                                                   end
    
                                                   db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
                                   else
                                                   payment = 0
                                   end
    
                                   local begining, ending = os.time(), tonumber(t[5])
                                   if(ending ~= nil and ending ~= 0) then
                                                   ending = begining + (ending * 86400)
                                   else
                                                   ending = 0
                                   end
    
                                   db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
                                   doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
                                   return true
                   end
    
                   if(not isInArray({"end", "finish"}, t[1])) then
                                   return false
                   end
    
                   local status = (t[1] == "end" and 1 or 4)
                   tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
                   if(tmp:getID() ~= -1) then
                                   local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
                                   tmp:free()
                                   doGuildRemoveEnemy(guild, enemy)
                                   doGuildRemoveEnemy(enemy, guild)
    
                                   db.query(query)
                                   doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                                   return true
                   end
    
                   if(status == 4) then
                                   doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                                   return true
                   end
    
                   tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
                   if(tmp:getID() ~= -1) then
                                   if(tmp:getDataInt("end") > 0) then
                                                   tmp:free()
                                                   doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                                                   return true
                                   end
    
                                   local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
                                   tmp:free()
    
                                   db.query(query)
                                   doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                                   return true
                   end
    
                   doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                   return true
     

     

     

     

    balance.lua

     

    
    local function isValidMoney(value)
                   if(value == nil) then
                                   return false
                   end
    
                   return (value > 0 and value <= 99999999999999)
    end
    
    function onSay(cid, words, param, channel)
                   local guild = getPlayerGuildId(cid)
                   if(guild == 0) then
                                   return false
                   end
    
                   local t = string.explode(param, ' ', 1)
                   if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then
                                   if(t[1] == 'pick') then
                                                   local money = { tonumber(t[2]) }
                                                   if(not isValidMoney(money[1])) then
                                                                   doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
                                                                   return true
                                                   end
    
                                                   local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)
                                                   if(result:getID() == -1) then
                                                                   return false
                                                   end
    
                                                   money[2] = result:getDataLong('balance')
                                                   result:free()
    
                                                   if(money[1] > money[2]) then
                                                                   doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)
                                                                   return true
                                                   end
    
                                                   if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
                                                                   return false
                                                   end
    
                                                   doPlayerAddMoney(cid, money[1])
                                                   doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)
                                   else
                                                   doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)
                                   end
                   elseif(t[1] == 'donate') then
                                   local money = tonumber(t[2])
                                   if(not isValidMoney(money)) then
                                                   doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
                                                   return true
                                   end
    
                                   if(getPlayerMoney(cid) < money) then
                                                   doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)
                                                   return true
                                   end
    
                                   if(not doPlayerRemoveMoney(cid, money)) then
                                                   return false
                                   end
    
                                   db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
                                   doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)
                   else
                                   local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
                                   if(result:getID() == -1) then
                                                   return false
                                   end
    
                                   doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)
                                   result:free()
                   end
    
                   return true
    end
     

     

     

     

     

    Agora vá em Talkactions/talkactions.xml e add as duas tags:

     

    
    <talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/>
    <talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/>
     

     

     

     

     

    Pronto,seu Guild War Systema está instalado...mas para funcionar necessitará das tabelas na sua database e do Tfs 0.4 .Vou posta-los abaixo,respectivamente.

     

    .:: Tabelas ::.

     

    Para quem ainda não sabe add tabelas a sua database,vou ensinar:

     

    Acesse seu phpmyadmin,digite sua senha (caso tenha),clique no nome da sua database a esquerda,assim que carregar a sua database clique em SQL lá em cima...Aparecerá um espaço em branco lá voce irá add as seguintes tabelas...e depois clicar em Executar.

     

     

     

     

    
    CREATE TABLE IF NOT EXISTS `guild_wars` (
       `id` INT NOT NULL AUTO_INCREMENT,
       `guild_id` INT NOT NULL,
       `enemy_id` INT NOT NULL,
       `begin` BIGINT NOT NULL DEFAULT '0',
       `end` BIGINT NOT NULL DEFAULT '0',
       `frags` INT UNSIGNED NOT NULL DEFAULT '0',
       `payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',
       `guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',
       `enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',
       `status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
       PRIMARY KEY (`id`),
       KEY `status` (`status`),
       KEY `guild_id` (`guild_id`),
       KEY `enemy_id` (`enemy_id`)
     ) ENGINE=InnoDB;
    
      ALTER TABLE `guild_wars`
       ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,
       ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
    
      ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;
    
      CREATE TABLE IF NOT EXISTS `guild_kills` (
       `id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
       `guild_id` INT NOT NULL,
       `war_id` INT NOT NULL,
       `death_id` INT NOT NULL
     ) ENGINE = InnoDB;
    
      ALTER TABLE `guild_kills`
       ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,
       ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,
       ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
    
      ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;
    
    
     

     

     

    Para finalizar é necessário que o seu .exe tenha incluído na compilação o parâmetro, -D__WAR_SYSTEM__.

    Como adiciono?

    Para adicionar é necessário ter a source do otserver que você utiliza. Abra a source em um dev-cpp aperte alt+p na coluna paraments add -D__WAR_SYSTEM__ da ok e compila.

     

    Se você não souber compilar existem tutorias bem explicativas que tornam fácil aprender a compilar, veja abaixo:

     

    Compilando no Windows

    Compilando no Linux ubuntu

     

     

    Pronto o Guild Wars System está totalmente instalado!

     

    Para os preguiçosos Ocupados coloquei o download do sistema completo.

     

    Download Aqui

     

    Link do Scan

     

    Creditos: Walef Xavier - War System

    AgaSsI - Tópico original

    Gm Beckman - Completou o tópico

     

     

     Mano Segui o seu Topico corretamente, Tudo Ok, mais na hora de adicionar o 

     

    CREATE TABLE IF NOT EXISTS `guild_wars` ( `id` INT NOT NULL AUTO_INCREMENT, `guild_id` INT NOT NULL, `enemy_id` INT NOT NULL, `begin` BIGINT NOT NULL DEFAULT '0', `end` BIGINT NOT NULL DEFAULT '0', `frags` INT UNSIGNED NOT NULL DEFAULT '0', `payment` BIGINT UNSIGNED NOT NULL DEFAULT '0', `guild_kills` INT UNSIGNED NOT NULL DEFAULT '0', `enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0', `status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0', PRIMARY KEY (`id`), KEY `status` (`status`), KEY `guild_id` (`guild_id`), KEY `enemy_id` (`enemy_id`) ) ENGINE=InnoDB; ALTER TABLE `guild_wars` ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE, ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE; ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`; CREATE TABLE IF NOT EXISTS `guild_kills` ( `id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY, `guild_id` INT NOT NULL, `war_id` INT NOT NULL, `death_id` INT NOT NULL ) ENGINE = InnoDB; ALTER TABLE `guild_kills` ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE, ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE, ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE; ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;

     

     

    Na database da o Seguinte erro : 

     

    Erro

    Comando SQL:

    ALTER TABLE `guild_wars` ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE, ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE

    Mensagens do MySQL : 

    #1452 - Cannot add or update a child row: a foreign key constraint fails (`MINHA DATABASE`.`#sql-2744_f6`, CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE)

     

     

     

    Cara e tambem tem outro erro, Quando eu adiciono as seguintes linhas:

     

    case "wars"; $subtopic = "wars"; $topic = "Guild Wars"; include("wars.php"); break;

     

     

     na Index.php da esse erro

     

    Parse error: syntax error, unexpected 'case' (T_CASE) in C:\xampp\htdocs\index.php on line 88

     

    Como arrumaria isso?

  3. Em 29/11/2017 at 22:16, DarkWore disse:

    Pelo que vejo não está achando as libs: openssl/sha.h e openssl/md5.h e por esse motivo não compila.

     

    Instale a lib Openssl e tente denovo após instalar ela.

    Download: openssl-0.9.8-1cm.rar

     

    Como Instalar, Abra o Packman na pasta do seu dev:

    5a1f4cab79d13_Semttulo.png.9a3a3846fc485297cd6c1a299c4b7e58.png

     

    Após abrir o Packman selecione o pacote e instale:5a1f4db73be5c_Semttulo2.png.43058d09e7be57d89dbeeda4592a962b.png

     

    Após isso tente novamente e informe os resultados.

    Cara ja tinha conseguido arrumar, Um amigo meu me ajudou, Obrigado mesmo assim, toma meu Rep.

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