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Posts postados por outbreaks

  1. vo manda mini tutorial, portugues n e mt bom

     

    Mini Tutorial

     

    Primeiro você pega type do corpose no dat

    depois abre um OTB Item editor-- pode baixa facil no xtibia eu acho

    abre o otb do seu server, que fica na pasta do intens

    vai em edit e cria novo intem, criando intem vc vai nele e coloka type do corpose

    do dat editor. No otb ele vai aparece um numero,

    ai vc vai intem.xml e adiciona o msm numero que você adiciono no otb

    o numero que você coloko no otb vai se o que vc usa, no monster, e no lib

    para captura o pokemon

  2. " PDA SLICER"

     

    Primeiro vc precisa se Rank 5

    Você fala missão, ai npc responde você precisa

    derrota 4 npc, quando derrota os 4

    ele fala: agr vc tem que batalha cmg

    se ele vence ele ganha roupa!

     

    Preciso de npc quer voçê batalha com ele,

    se você vencer ganha um intem,

     

    ai outro npc que vc batalha com ele, mais so pode batalha com ele

    se você tive um intem, se ganha do npc vc ganha outro intem

  3. aaa man descobrir erro e outro

    do bau, tipo

    n sei o que eu fiz com mapa

    ele bugo cidade,

    pq tentei usa teleport,

    e o comando town

    n funciono!

    vc sabe arruma isso no map editor?

     

    na questao do bau a script ta funcionando perfeitamente

    so que n ta achando a cidade! na hr do teleport


    podem fecha topico conseguir concerta!

  4. SERVER E "PDA"

     

     

    Gente eu n conseguir concerta 2 bug

     

    vir recorrer a vcs

     

    1º - no começo do jogo, quando player fala com npc, e clica no bau n e teleportado

     

    2º - sempre da erro quando da look no player

    [erro]

    [09/11/2013 22:36:47] [Error - CreatureScript Interface]
    [09/11/2013 22:36:47] data/creaturescripts/scripts/look.lua:onLook
    [09/11/2013 22:36:47] Description:
    [09/11/2013 22:36:47] data/lib/some functions.lua:53: attempt to concatenate a boolean value
    [09/11/2013 22:36:47] stack traceback:
    [09/11/2013 22:36:47] data/lib/some functions.lua:53: in function 'getPlayerDesc'
    [09/11/2013 22:36:47] data/creaturescripts/scripts/look.lua:136: in function

     

    as script sao :

     

    look

     

    local NPCBattle = {
    ["Brock"] = {artig = "He is", cidbat = "Pewter"},
    ["Misty"] = {artig = "She is", cidbat = "Cerulean"},
    ["Blaine"] = {artig = "He is", cidbat = "Cinnabar"},
    ["Sabrina"] = {artig = "She is", cidbat = "Saffron"}, --alterado v1.9 \/ peguem tudo!
    ["Kira"] = {artig = "She is", cidbat = "Viridian"},
    ["Koga"] = {artig = "He is", cidbat = "Fushcia"},
    ["Erika"] = {artig = "She is", cidbat = "Celadon"},
    ["Surge"] = {artig = "He is", cidbat = "Vermilion"},
    }

    function onLook(cid, thing, position, lookDistance)

    local str = {}

    if not isCreature(thing.uid) then
    local iname = getItemInfo(thing.itemid)
    if isPokeball(thing.itemid) and getItemAttribute(thing.uid, "poke") then

    unLock(thing.uid)
    local lock = getItemAttribute(thing.uid, "lock")
    local pokename = getItemAttribute(thing.uid, "poke")
    table.insert(str, "You see "..iname.article.." "..iname.name..".")
    if getItemAttribute(thing.uid, "unique") then
    table.insert(str, " It's an unique item.")
    end
    if pokesPrice[pokename] then

    table.insert(str, "\nIt contains "..getArticle(pokename).." "..pokename..". Price: $"..pokesPrice[pokename].price..".\n")

    else

    table.insert(str, "\nIt contains "..getArticle(pokename).." "..pokename..". Price: unsellable.\n")

    end
    if lock and lock > 0 then
    table.insert(str, "It will unlock in ".. os.date("%d/%m/%y %X", lock)..".\n")
    end
    local boost = getItemAttribute(thing.uid, "boost") or 0
    if boost > 0 then
    table.insert(str, "Boost level: +"..boost..".\n")
    end
    if getItemAttribute(thing.uid, "nick") then
    table.insert(str, "It's nickname is: "..getItemAttribute(thing.uid, "nick")..".\n")
    end
    if getItemAttribute(thing.uid, "gender") == SEX_MALE then
    table.insert(str, "It is male.")
    elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then
    table.insert(str, "It is female.")
    else
    table.insert(str, "It is genderless.")
    end
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false

    elseif string.find(iname.name, "fainted") or string.find(iname.name, "defeated") then

    table.insert(str, "You see a "..string.lower(iname.name)..". ")
    if isContainer(thing.uid) then
    table.insert(str, "(Vol: "..getContainerCap(thing.uid)..")")
    end
    table.insert(str, "\n")
    if getItemAttribute(thing.uid, "gender") == SEX_MALE then
    table.insert(str, "It is male.")
    elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then
    table.insert(str, "It is female.")
    else
    table.insert(str, "It is genderless.")
    end
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false

    elseif isContainer(thing.uid) then --containers

    if iname.name == "dead human" and getItemAttribute(thing.uid, "pName") then
    table.insert(str, "You see a dead human (Vol:"..getContainerCap(thing.uid).."). ")
    table.insert(str, "You recognize ".. getItemAttribute(thing.uid, "pName")..". ".. getItemAttribute(thing.uid, "article").." was killed by a ")
    table.insert(str, getItemAttribute(thing.uid, "attacker")..".")
    else
    table.insert(str, "You see "..iname.article.." "..iname.name..". (Vol:"..getContainerCap(thing.uid)..").")
    end
    if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then
    table.insert(str, "\nItemID: ["..thing.itemid.."]")
    local pos = getThingPos(thing.uid)
    table.insert(str, "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]")
    end
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false

    elseif getItemAttribute(thing.uid, "unique") then
    local p = getThingPos(thing.uid)

    table.insert(str, "You see ")
    if thing.type > 1 then
    table.insert(str, thing.type.." "..iname.plural..".")
    else
    table.insert(str, iname.article.." "..iname.name..".")
    end
    table.insert(str, " It's an unique item.\n"..iname.description)

    if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then
    table.insert(str, "\nItemID: ["..thing.itemid.."]")
    table.insert(str, "\nPosition: ["..p.x.."]["..p.y.."]["..p.z.."]")
    end

    sendMsgToPlayer(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false
    else
    return true
    end
    end

    local npcname = getCreatureName(thing.uid)
    if ehNPC(thing.uid) and NPCBattle[npcname] then --npcs duel
    table.insert(str, "You see "..npcname..". "..NPCBattle[npcname].artig.." leader of the gym from "..NPCBattle[npcname].cidbat..".")
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false
    end
    if getPlayerStorageValue(thing.uid, 697548) ~= -1 then
    table.insert(str, getPlayerStorageValue(thing.uid, 697548))
    local pos = getThingPos(thing.uid)
    if youAre[getPlayerGroupId(cid)] then
    table.insert(str, "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]")
    end
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false
    end

    if not isPlayer(thing.uid) and not isMonster(thing.uid) then --outros npcs
    table.insert(str, "You see "..getCreatureName(thing.uid)..".")
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false
    end

    if isPlayer(thing.uid) then --player
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, getPlayerDesc(cid, thing.uid, false))
    return false
    end

    if getCreatureName(thing.uid) == "Evolution" then return false end

    if not isSummon(thing.uid) then --monstros

    table.insert(str, "You see a wild "..string.lower(getCreatureName(thing.uid))..".\n")
    table.insert(str, "Hit Points: "..getCreatureHealth(thing.uid).." / "..getCreatureMaxHealth(thing.uid)..".\n")
    if getPokemonGender(thing.uid) == SEX_MALE then
    table.insert(str, "It is male.")
    elseif getPokemonGender(thing.uid) == SEX_FEMALE then
    table.insert(str, "It is female.")
    else
    table.insert(str, "It is genderless.")
    end
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    return false

    elseif isSummon(thing.uid) and not isPlayer(thing.uid) then --summons

    local boostlevel = getItemAttribute(getPlayerSlotItem(getCreatureMaster(thing.uid), 8).uid, "boost") or 0
    if getCreatureMaster(thing.uid) == cid then
    local myball = getPlayerSlotItem(cid, 8).uid
    table.insert(str, "You see your "..string.lower(getCreatureName(thing.uid))..".")
    if boostlevel > 0 then
    table.insert(str, "\nBoost level: +"..boostlevel..".")
    end
    table.insert(str, "\nHit points: "..getCreatureHealth(thing.uid).."/"..getCreatureMaxHealth(thing.uid)..".")
    table.insert(str, "\n"..getPokemonHappinessDescription(thing.uid))
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))
    else
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You see a "..string.lower(getCreatureName(thing.uid))..".\nIt belongs to "..getCreatureName(getCreatureMaster(thing.uid))..".")
    end
    return false
    end
    return true
    end

     

     

    some functions

     

     

    function unLock(ball) --alterado v1.8 \/\/ peguem ele todo!
    if not ball or ball <= 0 then return false end
    if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
    local vipTime = getItemAttribute(ball, "lock")
    local timeNow = os.time()
    local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
    if days <= 0 then
    doItemEraseAttribute(ball, "lock")
    doItemEraseAttribute(ball, "unique")
    return true
    end
    end
    return false
    end

    function getGuildMembersOnline(GuildId)
    local players = {}
    for _, pid in pairs(getPlayersOnline()) do
    if getPlayerGuildId(pid) == tonumber(GuildId) then
    table.insert(players, pid)
    end
    end --by Vodkart
    return #players > 0 and players or false
    end

    function getGuildMembers(GuildId)
    local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
    if (query:getID() ~= -1) then
    repeat
    table.insert(players,query:getDataString("name"))
    until not query:next() --by Vodkart
    query:free()
    end
    return #players > 0 and players or false
    end
    --/////////////////////////////////////////////////////////////////////////////////---
    function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/
    if not isCreature(cid) or not tpw or not msg then return true end
    doPlayerSendTextMessage(cid, tpw, msg)
    end

    function getPlayerDesc(cid, thing, TV)
    if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end

    local pos = getThingPos(thing)
    local ocup = youAre[getPlayerGroupId(thing)]
    local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
    local name = thing == cid and "yourself" or getCreatureName(thing) --alterado v1.8
    local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")

    local str = "You see "..name..". "..art.." "
    if youAre[getPlayerGroupId(thing)] then
    str = str..""..(ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing)).."."
    else
    str = str..""..(rank).." from ".. getTownName(getPlayerTown(thing)).."."
    end
    if getPlayerGuildId(thing) > 0 then
    str = str.." "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing).."."
    end
    if TV then
    str = str.." "..art.." watching TV."
    end
    str = str..""..((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "") --alterado v1.8

    return str
    end
    ------------------------------------------------------------------------------------------------- /\/\
    function getLivePokeballs(cid, container, duel)
    if not isCreature(cid) then return {} end
    if not isContainer(container) then return {} end
    local items = {}
    ---
    local ballSlot = getPlayerSlotItem(cid, 8)
    if ballSlot.uid ~= 0 then
    for a, b in pairs (pokeballs) do
    if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
    if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
    table.insert(items, ballSlot.uid) --alterado v1.8
    elseif not duel then
    table.insert(items, ballSlot.uid)
    end
    end
    end
    end
    ---
    if isContainer(container) and getContainerSize(container) > 0 then
    for slot=0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
    local itemsbag = getPokeballsInContainer(item.uid)
    for i=0, #itemsbag do
    if not isInArray(items, itemsbag) then
    table.insert(items, itemsbag)
    end
    end
    elseif isPokeball(item.itemid) then
    for a, b in pairs (pokeballs) do
    if item.itemid == b.on then
    if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then
    table.insert(items, item.uid) --alterado v1.8
    elseif not duel then
    table.insert(items, item.uid)
    end
    end
    end
    end
    end
    end
    return items
    end

    function addItemInFreeBag(container, item, num)
    if not isContainer(container) then return false end
    if not item then return false end
    if not num then num = 1 end --alterado v1.6.1
    if getContainerSize(container) < getContainerCap(container) then
    return doAddContainerItem(container, item, num)
    else
    for slot = 0, (getContainerSize(container)-1) do
    local container2 = getContainerItem(container, slot)
    if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
    return doAddContainerItem(container2.uid, item, num)
    end
    end
    end
    return false
    end
    ------------------------------------------------------------------------------------------------------
    function pokeHaveReflect(cid)
    if not isCreature(cid) then return false end
    local table = getTableMove(cid, "Reflect")
    if table and table.name then --alterado v1.6
    return true
    end
    return false
    end
    ------------------------------------------------------------------------------------------------------
    function nextHorario(cid)
    horarioAtual = os.date("%X")
    horario = string.explode(horarioAtual, ":")

    for i = 1, #horas do
    horarioComparacao = horas
    horarioComp = string.explode(horarioComparacao, ":")
    ---------------
    if tonumber(horarioComp[1]) > tonumber(horario[1]) then
    return horarioComparacao --alterado v1.3
    elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
    return horarioComparacao
    end
    end
    return horas[1] --alterado v1.3
    end

    function getTimeDiff(timeDiff)
    local dateFormat = {
    {'hour', timeDiff / 60 / 60}, --6%
    {'min', timeDiff / 60 % 60},
    }
    local out = {} --alterado v1.3
    for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > -1) then
    table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
    end
    end
    if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
    return "seconds"
    end
    return table.concat(out)
    end

    function getTimeDiff2(timeDiff)
    local dateFormat = {
    {'hour', timeDiff / 60 / 60}, --6%
    {'min', timeDiff / 60 % 60},
    {'sec', timeDiff % 60},
    }
    local out = {}
    for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > 0) then
    table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
    end
    end
    return table.concat(out)
    end

    function showTimeDiff(timeComp)
    local b = string.explode(os.date("%X"), ":")
    local c = string.explode(timeComp, ":")
    ---
    local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
    local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
    local hComp, mComp = tonumber(c[1]), tonumber(c[2])
    ---
    local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
    local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
    --- --alterado v1.3
    comparacao = t1-t
    if hComp < hAtual then
    v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
    v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
    comparacao = (v-t)+(t1-v2)
    end
    return getTimeDiff(comparacao)
    end
    -------------------------------------------------------------------------
    function cleanCMcds(item)
    if item ~= 0 then
    for c = 1, 15 do --alterado v1.5
    local str = "cm_move"..c
    setCD(item, str, 0)
    end
    end
    end

    function ehNPC(cid)
    if isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid) then
    return true
    end --alterado v1.5
    return false
    end

    function ehMonstro(cid)
    if not isPlayer(cid) and not isSummon(cid) and not isNpc(cid) then
    return true
    end --function pro exp.lua...
    return false
    end

    function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
    if not isCreature(cid) then return true end
    doRemoveCondition(cid, CONDITION_INVISIBLE)
    doRemoveCondition(cid, CONDITION_OUTFIT)
    doCreatureSetHideHealth(cid, false)
    if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
    if isSummon(cid) then
    local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
    doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1
    end
    end
    end

    function doDisapear(cid) --Faz um pokemon ficar invisivel
    if not isCreature(cid) then return true end
    doCreatureAddCondition(cid, permanentinvisible)
    doCreatureSetHideHealth(cid, true)
    doSetCreatureOutfit(cid, {lookType = 2}, -1)
    end

    function hasTile(pos) --Verifica se tem TILE na pos
    pos.stackpos = 0
    if getTileThingByPos(pos).itemid >= 1 then
    return true
    end
    return false
    end

    function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes
    if hasTile(pos) then
    if isCreature(getRecorderCreature(pos)) then
    return getRecorderCreature(pos)
    else
    pos.stackpos = 253
    pid = getThingfromPos(pos).uid
    end
    else
    pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid
    end
    return pid
    end

    function getTileThingWithProtect(pos) --Pega um TILE com proteçoes
    if hasTile(pos) then
    pos.stackpos = 0
    pid = getTileThingByPos(pos)
    else
    pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})
    end
    return pid
    end

    function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player

    if not isCreature(cid) or not isCreature(pid) then return "Cant" end

    local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
    local master2 = isSummon(pid) and getCreatureMaster(pid) or pid

    --alterado v1.6.1 Party system agora eh simplismente party system kk

    ---- --alterado v1.6 duel system
    if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then
    if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then
    if isDuelingAgainst(master1, master2) then --alterado v1.8
    if isSummon(cid) and isPlayer(pid) then
    return "Cant"
    else
    return "Can"
    end
    end
    end
    end
    ---- pvp system
    if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
    return "Can"
    end
    if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes
    return "Can"
    end
    ----
    if ehMonstro(cid) or ehMonstro(pid) then
    return "Can"
    end

    return "Cant"
    end


    function stopNow(cid, time) --function q faz o poke/player ficar imovel por um tempo
    if not isCreature(cid) then return true end
    if isSleeping(cid) then return true end

    local speed = getCreatureSpeed(cid)

    if isPlayer(cid) then
    mayNotMove(cid, true)
    addEvent(mayNotMove, time, cid, false)
    else
    doChangeSpeed(cid, -speed)
    addEvent(doRegainSpeed, time, cid)
    end
    end

    function doReduceStatus(cid, off, def, agi) --reduz os status
    if not isCreature(cid) then return true end
    local A = getOffense(cid)
    local B = getDefense(cid)
    local C = getSpeed(cid)

    if off > 0 then
    setPlayerStorageValue(cid, 1001, A - off)
    end
    if def > 0 then
    setPlayerStorageValue(cid, 1002, B - def)
    end
    if agi > 0 then
    setPlayerStorageValue(cid, 1003, C - agi)
    if getCreatureSpeed(cid) ~= 0 then
    doRegainSpeed(cid)
    end --alterado v1.5 functions arrumadas...
    end
    end

    function doRaiseStatus(cid, off, def, agi, time)
    if not isCreature(cid) then return true end
    local A = getOffense(cid)
    local B = getDefense(cid)
    local C = getSpeed(cid)

    if off > 0 then
    setPlayerStorageValue(cid, 1001, A * off)
    end
    if def > 0 then
    setPlayerStorageValue(cid, 1002, B * def)
    end
    if agi > 0 then
    setPlayerStorageValue(cid, 1003, C + agi)
    if getCreatureSpeed(cid) ~= 0 then
    doRegainSpeed(cid)
    end
    end

    local D = getOffense(cid)
    local E = getDefense(cid)
    local F = getSpeed(cid)
    ---------------------------
    local G = D - A
    local H = E - B
    local I = F - C

    addEvent(doReduceStatus, time*1000, cid, G, H, I)
    end


    function BackTeam(cid)
    if isCreature(cid) then
    local summon = getCreatureSummons(cid) --alterado v1.6
    for i = 2, #summon do
    doSendMagicEffect(getThingPos(summon), 211)
    doRemoveCreature(summon)
    end
    setPlayerStorageValue(cid, 637501, -1)
    end
    end

    function choose(...) -- by mock
    local arg = {...}
    return arg[math.random(1,#arg)]
    end

    function AddPremium(cid, days)
    local function removerPlayer(cid)
    if isCreature(cid) then
    doRemoveCreature(cid)
    end
    end

    db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
    doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")
    addEvent(removerPlayer, 5*1000, cid)
    return TRUE
    end

    function isShiny(cid)
    if not isCreature(cid) then
    return false
    end

    if string.find(tostring(getCreatureName(cid)), "Shiny") then
    return true
    end
    return false
    end

    function isShinyName(name) --verifica se um nome tem a palavra "Shiny" nele...
    if string.find(tostring(name), "Shiny") then
    return true
    end
    return false
    end

    function doConvertTypeToStone(type, string)
    local t = {
    ["fly"] = {heart, "heart"},
    ["flying"] = {heart, "heart"},
    ["normal"] = {heart, "heart"},
    ["fire"] = {fire, "fire"},
    ["grass"] = {leaf, "leaf"},
    ["leaf"] = {leaf, "leaf"},
    ["water"] = {water, "water"},
    ["poison"] = {venom, "venom"},
    ["venom"] = {venom, "venom"},
    ["electric"] = {thunder, "thunder"},
    ["thunder"] = {thunder, "thunder"},
    ["rock"] = {rock, "rock"},
    ["fight"] = {punch, "punch"},
    ["fighting"] = {punch, "punch"},
    ["bug"] = {coccon, "coccon"},
    ["dragon"] = {crystal, "crystal"},
    ["dark"] = {dark, "dark"},
    ["ghost"] = {dark, "dark"},
    ["ground"] = {earth, "earth"},
    ["earth"] = {earth, "earth"},
    ["psychic"] = {enigma, "enigma"},
    ["steel"] = {metal, "metal"},
    ["metal"] = {metal, "metal"},
    ["ice"] = {ice, "ice"},
    }

    if string then
    return t[type][2]
    else
    return t[type][1]
    end
    end

    function doConvertStoneIdToString(stoneID)
    local t = {
    [11453] = "Heart Stone",
    [11441] = "Leaf Stone",
    [11442] = "Water Stone",
    [11443] = "Venom Stone",
    [11444] = "Thunder Stone",
    [11445] = "Rock Stone",
    [11446] = "Punch Stone",
    [11447] = "Fire Stone", --alterado v1.6
    [11448] = "Cocoon Stone",
    [11449] = "Crystal Stone",
    [11450] = "Darkess Stone",
    [11451] = "Earth Stone",
    [11452] = "Enigma Stone",
    [11454] = "Ice Stone",
    [12244] = "King's Rock",
    [12232] = "Metal Stone",
    [12242] = "Sun Stone",
    [12401] = "Shiny Fire Stone",
    [12402] = "Shiny Water Stone",
    [12403] = "Shiny Leaf Stone",
    [12404] = "Shiny Heart Stone",
    [12405] = "Shiny Enigma Stone",
    [12406] = "Shiny Rock Stone",
    [12407] = "Shiny Venom Stone",
    [12408] = "Shiny Ice Stone",
    [12409] = "Shiny Thunder Stone",
    [12410] = "Shiny Crystal Stone",
    [12411] = "Shiny Cocoon Stone",
    [12412] = "Shiny Darkness Stone",
    [12413] = "Shiny Punch Stone",
    [12414] = "Shiny Earth Stone",
    }
    if t[stoneID] then
    return t[stoneID]
    else
    return ""
    end
    end

    function isStone(id)
    if id >= leaf and id <= ice then
    return true
    end
    if id == 12232 or id == 12242 or id == 12244 or id == 12245 then
    return true --alterado v1.7 com as stones shinys tb soh pra garantir.. ^^
    end
    if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then
    return true
    end
    return false
    end

    function isWater(id)
    if id >= 4820 and id <= 4825 then
    return true
    end
    return false
    end

    function getTopCorpse(position)
    local pos = position
    for n = 1, 255 do
    pos.stackpos = n
    local item = getTileThingByPos(pos)
    if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
    return getTileThingByPos(pos)
    end
    end
    return null
    end

    bpslot = CONST_SLOT_BACKPACK

    function hasPokemon(cid)
    if not isCreature(cid) then return false end
    if getCreatureMana(cid) <= 0 then return false end
    if #getCreatureSummons(cid) >= 1 then return true end
    local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
    local bp = getPlayerSlotItem(cid, bpslot)
    for a, b in pairs (pokeballs) do
    if item.itemid == b.on or item.itemid == b.use then
    return true --alterado v1.4
    end
    if #getItemsInContainerById(bp.uid, b.on) >= 1 then
    return true
    end
    end
    return false
    end

    function isNpcSummon(cid)
    return isNpc(getCreatureMaster(cid))
    end

    function getPokemonHappinessDescription(cid)
    if not isCreature(cid) then return true end
    local str = ""
    if getPokemonGender(cid) == SEX_MALE then
    str = "He"
    elseif getPokemonGender(cid) == SEX_FEMALE then
    str = "She"
    else
    str = "It"
    end
    local h = getPlayerStorageValue(cid, 1008)
    if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
    str = str.." is very happy with you!"
    elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
    str = str.." is happy."
    elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
    str = str.." is unhappy."
    elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
    str = str.." is sad."
    elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
    str = str.." is mad."
    else
    str = str.." is very mad at you!"
    end
    return str
    end

    function doSetItemAttribute(item, key, value)
    doItemSetAttribute(item, key, value)
    end

    function deTransform(cid, check)
    if not isCreature(cid) then return true end

    local m = getCreatureMaster(cid)
    local p = getPlayerSlotItem(m, 8)

    if getItemAttribute(p.uid, "transTurn") ~= check then return true end

    setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
    doRemoveCondition(cid, CONDITION_OUTFIT)
    doSendMagicEffect(getThingPos(cid), 184)
    doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
    doItemSetAttribute(p.uid, "transBegin", 0)
    doItemSetAttribute(p.uid, "transLeft", 0)
    doItemEraseAttribute(p.uid, "transName")
    adjustStatus(cid, p.uid, true, true, true)
    end

    function isTransformed(cid)
    if getPlayerStorageValue(cid, 1010) == "Ditto" or getPlayerStorageValue(cid, 1010) == "Shiny Ditto" then
    return false --edited
    else
    return true
    end
    end

    function doSendFlareEffect(pos)
    local random = {28, 29, 79}
    doSendMagicEffect(pos, random[math.random(1, 3)])
    end

    function isDay()
    local a = getWorldTime()
    if a >= 360 and a < 1080 then
    return true
    end
    return false
    end

    function doPlayerSendTextWindow(cid, p1, p2)
    if not isCreature(cid) then return true end
    local item = 460
    local text = ""
    if type(p1) == "string" then
    doShowTextDialog(cid, item, p1)
    else
    doShowTextDialog(cid, p1, p2)
    end
    end

    function getClockString(tw)
    local a = getWorldTime()
    local b = a / 60
    local hours = math.floor(b)
    local minut = a - (60 * hours)

    if not tw then
    if hours < 10 then
    hours = "0"..hours..""
    end
    if minut < 10 then
    minut = "0"..minut..""
    end
    return hours..":"..minut
    else
    local sm = "a.m"
    if hours >= 12 then
    hours = hours - 12
    sm = "p.m"
    end
    if hours < 10 then
    hours = "0"..hours..""
    end
    if minut < 10 then
    minut = "0"..minut..""
    end
    return hours..":"..minut.." "..sm
    end
    end

    function doCorrectPokemonName(poke)
    return doCorrectString(poke)
    end

    function doCorrectString(poke)
    local name = ""
    local n = string.explode(poke, " ")
    local str = string.sub(n[1], 1, 1)
    local sta = string.sub(n[1], 2, string.len(n[1]))
    name = ""..string.upper(str)..""..string.lower(sta)..""
    if n[2] then
    str = string.sub(n[2], 1, 1)
    sta = string.sub(n[2], 2, string.len(n[2]))
    name = name.." "..string.upper(str)..""..string.lower(sta)..""
    end
    if n[3] then
    str = string.sub(n[3], 1, 1)
    sta = string.sub(n[3], 2, string.len(n[3]))
    name = name.." "..string.upper(str)..""..string.lower(sta)..""
    end
    return name
    end

    function getHappinessRate(cid)
    if not isCreature(cid) then return 1 end
    local a = getPlayerStorageValue(cid, 1008)
    if a == -1 then return 1 end
    if a >= getConfigValue('PokemonStageVeryHappy') then
    return happinessRate[5].rate
    elseif a >= getConfigValue('PokemonStageHappy') then
    return happinessRate[4].rate
    elseif a >= getConfigValue('PokemonStageOK') then
    return happinessRate[3].rate
    elseif a >= getConfigValue('PokemonStageSad') then
    return happinessRate[2].rate
    else
    return happinessRate[1].rate
    end
    return 1
    end

    function doBodyPush(cid, target, go, pos)
    if not isCreature(cid) or not isCreature(target) then
    doRegainSpeed(cid)
    doRegainSpeed(target)
    return true
    end
    if go then
    local a = getThingPos(cid)
    doChangeSpeed(cid, -getCreatureSpeed(cid))
    if not isPlayer(target) then
    doChangeSpeed(target, -getCreatureSpeed(target))
    end
    doChangeSpeed(cid, 800)
    doTeleportThing(cid, getThingPos(target))
    doChangeSpeed(cid, -800)
    addEvent(doBodyPush, 350, cid, target, false, a)
    else
    doChangeSpeed(cid, 800)
    doTeleportThing(cid, pos)
    doRegainSpeed(cid)
    doRegainSpeed(target)
    end
    end

    function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)

    --////////////////////////////////////////////////////////////////////////////////////////--
    checkDuel(cid) --alterado v1.6 duel system
    --////////////////////////////////////////////////////////////////////////////////////////--
    if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
    if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
    BackTeam(cid)
    end
    end
    -----------------
    local edit = true

    if not pokeball then
    pokeball = getPlayerSlotItem(cid, 8)
    end

    if blockevo then
    edit = false
    doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")
    end

    local happy = getPlayerStorageValue(pokemon, 1008)
    local hunger = getPlayerStorageValue(pokemon, 1009)
    local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))

    if edit then
    doItemSetAttribute(pokeball.uid, "happy", happy)
    doItemSetAttribute(pokeball.uid, "hunger", hunger)
    doItemSetAttribute(pokeball.uid, "hp", pokelife)
    end

    if getCreatureName(pokemon) == "Ditto" then
    if isTransformed(pokemon) then
    local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))
    doItemSetAttribute(pokeball.uid, "transLeft", left)
    end
    end

    if hideeffects then
    doRemoveCreature(pokemon)
    return true
    end

    local pokename = getPokeName(pokemon)

    local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)

    if getCreatureCondition(cid, CONDITION_INFIGHT) then
    if isCreature(getCreatureTarget(cid)) then
    doItemSetAttribute(pokeball.uid, "happy", happy - 5)
    else
    doItemSetAttribute(pokeball.uid, "happy", happy - 2)
    end
    end

    doTransformItem(pokeball.uid, pokeball.itemid-1)
    doCreatureSay(cid, mbk, TALKTYPE_SAY)

    doSendMagicEffect(getCreaturePosition(pokemon), effect)

    doRemoveCreature(pokemon)

    unLock(pokeball.uid) --alterado v1.8

    if useOTClient then
    doPlayerSendCancel(cid, '12//,hide') --alterado v1.7
    end

    if useKpdoDlls then
    doUpdateMoves(cid)
    end

    end

    local EFFECTS = {
    --[OutfitID] = {Effect}
    ["Magmar"] = 35, --alterado v1.5
    ["Jynx"] = 17,
    ["Shiny Jynx"] = 17,
    ["Piloswine"] = 205, --alterado v1.8
    ["Swinub"] = 205,
    }

    function doGoPokemon(cid, item)

    if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
    return true
    end
    ---------------------------------------------------------------
    local ballName = getItemAttribute(item.uid, "poke")

    btype = getPokeballType(item.itemid)

    local effect = pokeballs[btype].effect
    if not effect then
    effect = 21
    end
    -----------------------------------------------------------------
    if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
    doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
    return TRUE
    end

    local thishp = getItemAttribute(item.uid, "hp")

    if thishp <= 0 then
    if isInArray(pokeballs[btype].all, item.itemid) then
    doTransformItem(item.uid, pokeballs[btype].off)
    doItemSetAttribute(item.uid, "hp", 0)
    doPlayerSendCancel(cid, "This pokemon is fainted.")
    return true
    end
    end

    local pokemon = getItemAttribute(item.uid, "poke")

    if not pokes[pokemon] then
    return true
    end

    ----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
    if not isInArray({5, 6}, getPlayerGroupId(cid)) then
    local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
    local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
    local low = {}
    local lw = 1
    for e, f in pairs(pokeballs) do
    for times = 1, 3 do
    local items = getItemsInContainerById(bp.uid, pokeballs[e].all[times])
    if #items >= 1 then --alterado v1.6
    for _, uid in pairs(items) do
    local nome1 = getItemAttribute(uid, "poke")
    if not isInArray(lowPokes, pokemon) and nome1 == pokemon then
    return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than two pokemons equals!")
    elseif isInArray(lowPokes, pokemon) then
    if nome1 == pokemon then
    table.insert(low, lw, nome1)
    lw = lw +1
    end
    end
    end
    end
    end
    end
    if #low >= 3 then
    return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
    end
    end
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    local x = pokes[pokemon]
    local boosts = getItemAttribute(item.uid, "boost") or 0

    if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/
    doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")
    return true
    end

    --------------------------------------------------------------------------------------
    shinysClan = {
    ["Shiny Fearow"] = {4, "Wingeon"},
    ["Sper Fearow"] = {4, "Wingeon"},
    ["Shiny Flareon"] = {1, "Volcanic"},
    ["Esparta Flareon"] = {1, "Volcanic"},
    ["Shiny Vaporeon"] = {2, "Seavel"},
    ["Esparta Vaporeon"] = {2, "Seavel"},
    ["Shiny Jolteon"] = {9, "Raibolt"},
    ["Esparta Jolteon"] = {9, "Raibolt"},
    ["Shiny Hypno"] = {7, "Psycraft"},
    ["Shiny Golem"] = {3, "Orebound"},
    ["Espinho Golem"] = {3, "Orebound"},
    ["Shiny Vileplume"] = {8, "Naturia"},
    ["Shiny Nidoking"] = {5, "Malefic"},
    ["Tanker Nidoking"] = {5, "Malefic"},
    ["Shiny Hitmontop"] = {6, "Gardestrike"},
    ["Shiny Hitmonlee"] = {6, "Gardestrike"},
    ["Shiny Hitmonchan"] = {6, "Gardestrike"},
    --alterado v1.4
    }

    if shinysClan[pokemon] and (getPlayerGroupId(cid) < 3 or getPlayerGroupId(cid) > 6) then
    if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
    doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
    return true
    elseif getPlayerStorageValue(cid, 862281) ~= 5 then
    doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
    return true
    end
    end
    --------------------------------------------------------------------------------------

    doSummonMonster(cid, pokemon)

    local pk = getCreatureSummons(cid)[1]
    if not isCreature(pk) then return true end

    ------------------------passiva hitmonchan------------------------------
    if isSummon(pk) then
    --local e = getCreatureMaster(cid)
    local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")
    local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands")
    if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then
    if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then
    doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1)
    else
    doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing")
    end
    end
    end
    -------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then --alterado v1.5
    markPosEff(pk, getThingPos(pk))
    sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v1.5
    end
    --------------------------------------------------------------------------

    if getCreatureName(pk) == "Ditto" then

    local left = getItemAttribute(item.uid, "transLeft")
    local name = getItemAttribute(item.uid, "transName")

    if left and left > 0 then
    setPlayerStorageValue(pk, 1010, name)
    doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
    addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
    doItemSetAttribute(item.uid, "transBegin", os.clock())
    else
    setPlayerStorageValue(pk, 1010, "Ditto")
    end
    end

    if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

    doCreatureSetLookDir(pk, 2)

    adjustStatus(pk, item.uid, true, true, true)
    doAddPokemonInOwnList(cid, pokemon)

    doTransformItem(item.uid, item.itemid+1)

    local pokename = getPokeName(pk) --alterado v1.7

    local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
    doCreatureSay(cid, mgo, TALKTYPE_SAY)

    doSendMagicEffect(getCreaturePosition(pk), effect)

    unLock(item.uid) --alterado v1.8

    if useKpdoDlls then
    doUpdateMoves(cid)
    end
    end

    function doRegainSpeed(cid)
    if not isCreature(cid) then return true end

    if isPlayer(cid) or ehNPC(cid) then --alterado v1.7 \/
    doChangeSpeed(cid, -getCreatureSpeed(cid))
    local speed = PlayerSpeed
    if isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then
    speed = 150*getPlayerGroupId(cid)
    end
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
    doRemoveCondition(cid, CONDITION_PARALYZE)
    addEvent(doAddCondition, 10, cid, paralizeArea2)
    end
    doChangeSpeed(cid, speed)
    return speed
    end

    local speed = getSpeed(cid)
    if speed > 1500 then speed = 1500 end

    doChangeSpeed(cid, -getCreatureSpeed(cid))
    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
    doRemoveCondition(cid, CONDITION_PARALYZE)
    addEvent(doAddCondition, 10, cid, paralizeArea2)
    end
    doChangeSpeed(cid, speed)
    return speed
    end

    function isPosEqualPos(pos1, pos2, checkstackpos)
    if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
    return false
    end
    if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
    return false
    end
    return true
    end

    function getRandomGenderByName(name)
    local rate = newpokedex[name]
    if not rate then return 0 end
    rate = rate.gender
    if rate == 0 then
    gender = 3
    elseif rate == 1000 then
    gender = 4
    elseif rate == -1 then
    gender = 0
    elseif math.random(1, 1000) <= rate then
    gender = 4
    else
    gender = 3
    end
    return gender
    end

    function getRecorderPlayer(pos, cid)
    local ret = 0
    if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then
    return cid
    end
    local s = {}
    s.x = pos.x
    s.y = pos.y
    s.z = pos.z
    for a = 0, 255 do
    s.stackpos = a
    local b = getTileThingByPos(s).uid
    if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
    ret = b
    end
    end
    return ret
    end

    function getRecorderCreature(pos, cid)
    local ret = 0
    if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then
    return cid
    end
    local s = {}
    s.x = pos.x
    s.y = pos.y
    s.z = pos.z
    for a = 0, 255 do
    s.stackpos = a
    local b = getTileThingByPos(s).uid
    if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
    ret = b
    end
    end
    return ret
    end

    function doCreatureSetOutfit(cid, outfit, time)
    doSetCreatureOutfit(cid, outfit, time)
    end

    function doMagicalFlower(cid, away)
    if not isCreature(cid) then return true end
    for x = -3, 3 do
    for y = -3, 3 do
    local a = getThingPos(cid)
    a.x = a.x + x
    a.y = a.y + y
    if away then
    doSendDistanceShoot(a, getThingPos(cid), 21)
    else
    doSendDistanceShoot(getThingPos(cid), a, 21)
    end
    end
    end
    end

    function isItemPokeball(item)
    if not item then return false end
    for a, b in pairs (pokeballs) do
    if isInArray(b.all, item) then return true end
    end
    return false
    end

    function isPokeball(item)
    if not item then return false end
    if item >= 11826 and item <= 11837 then
    return true
    end
    if item >= 11737 and item <= 11748 then
    return true
    end
    if item >= 12930 and item <= 12932 then
    return true
    end
    if item >= 12933 and item <= 12935 then
    return true
    end
    if item >= 12332 and item <= 12333 then
    return true
    end
    if item >= 12335 and item <= 12336 then
    return true
    end
    if item >= 12339 and item <= 12340 then
    return true
    end
    if item >= 12930 and item <= 12932 then
    return true
    end
    if item >= 2397 and item <= 2399 then
    return true
    end
    if item >= 2401 and item <= 2406 then
    return true
    end
    return false
    end

    function getPokeballType(id)
    for a, b in pairs (pokeballs) do
    if isInArray(b.all, id) then
    return a
    end
    end
    return "none"
    end

    randomdiagonaldir = {
    [NORTHEAST] = {NORTH, EAST},
    [sOUTHEAST] = {SOUTH, EAST},
    [NORTHWEST] = {NORTH, WEST},
    [sOUTHWEST] = {SOUTH, WEST}}

    function doFaceOpposite(cid)
    local a = getCreatureLookDir(cid)
    local d = {
    [NORTH] = SOUTH,
    [sOUTH] = NORTH,
    [EAST] = WEST,
    [WEST] = EAST,
    [NORTHEAST] = SOUTHWEST,
    [NORTHWEST] = SOUTHEAST,
    [sOUTHEAST] = NORTHWEST,
    [sOUTHWEST] = NORTHEAST}
    doCreatureSetLookDir(cid, d[a])
    end

    function doFaceRandom(cid)
    local a = getCreatureLookDir(cid)
    local d = {
    [NORTH] = {SOUTH, WEST, EAST},
    [sOUTH] = {NORTH, WEST, EAST},
    [WEST] = {SOUTH, NORTH, EAST},
    [EAST] = {SOUTH, WEST, NORTH}}
    doChangeSpeed(cid, 1)
    doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
    doChangeSpeed(cid, -1)
    end

    function getFaceOpposite(dir)
    local d = {
    [NORTH] = SOUTH,
    [sOUTH] = NORTH,
    [EAST] = WEST,
    [WEST] = EAST,
    [NORTHEAST] = SOUTHWEST,
    [NORTHWEST] = SOUTHEAST,
    [sOUTHEAST] = NORTHWEST,
    [sOUTHWEST] = NORTHEAST}
    return d[dir]
    end

    function getResistance(cid, combat)
    if isPlayer(cid) then return false end
    local poketype1 = pokes[getCreatureName(cid)].type
    local poketype2 = pokes[getCreatureName(cid)].type2
    local multiplier = 1
    if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
    multiplier = multiplier * 2
    end
    if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
    multiplier = multiplier * 2
    end
    if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
    multiplier = multiplier * 0.5
    end
    if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
    multiplier = multiplier * 0.5
    end
    if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
    multiplier = multiplier * 0
    end
    if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
    multiplier = multiplier * 0
    end

    if multiplier == 0.25 then
    multiplier = 0.5
    elseif multiplier == 4 then
    multiplier = 2
    end

    return multiplier
    end

    function getCreatureDirectionToTarget(cid, target, ranged)
    if not isCreature(cid) then return true end
    if not isCreature(target) then return getCreatureLookDir(cid) end
    local dirs = {
    [NORTHEAST] = {NORTH, EAST},
    [sOUTHEAST] = {SOUTH, EAST},
    [NORTHWEST] = {NORTH, WEST},
    [sOUTHWEST] = {SOUTH, WEST}}
    local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
    if x <= 3 then return x
    else
    local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
    local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
    if xdistance > ydistance then
    return dirs[x][2]
    elseif ydistance > xdistance then
    return dirs[x][1]
    elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
    return getCreatureLookDir(cid)
    else
    return dirs[x][math.random(1, 2)]
    end
    end
    end

    function getSomeoneDescription(cid)
    if isPlayer(cid) then return getPlayerNameDescription(cid) end
    return getMonsterInfo(getCreatureName(cid)).description
    end


    function isGhostPokemon(cid)
    if not isCreature(cid) then return false end
    ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}
    if isInArray(ghosts, getCreatureName(cid)) then
    return true
    end
    return false
    end

    function updateGhostWalk(cid)
    if not isCreature(cid) then return false end
    local pos = getThingPos(cid)
    pos.x = pos.x + 1
    pos.y = pos.y + 1
    local ret = getThingPos(cid)
    doTeleportThing(cid, pos, false)
    doTeleportThing(cid, ret, false)
    return true
    end

    function doRemoveElementFromTable(t, e)
    local ret = {}
    for a = 1, #t do
    if t[a] ~= e then
    table.insert(ret, t[a])
    end
    end
    return ret
    end

    function doFaceCreature(sid, pos)
    if not isCreature(sid) then return true end
    if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
    local ret = 0

    local ld = getCreatureLookDir(sid)
    local dir = getDirectionTo(getThingPos(sid), pos)
    local al = {
    [NORTHEAST] = {NORTH, EAST},
    [NORTHWEST] = {NORTH, WEST},
    [sOUTHEAST] = {SOUTH, EAST},
    [sOUTHWEST] = {SOUTH, WEST}}

    if dir >= 4 and isInArray(al[dir], ld) then return true end

    doChangeSpeed(sid, 1)
    if dir == 4 then
    ret = math.random(2, 3)
    elseif dir == 5 then
    ret = math.random(1, 2)
    elseif dir == 6 then
    local dirs = {0, 3}
    ret = dirs[math.random(1, 2)]
    elseif dir == 7 then
    ret = math.random(0, 1)
    else
    ret = getDirectionTo(getThingPos(sid), pos)
    end
    doCreatureSetLookDir(sid, ret)
    doChangeSpeed(sid, -1)
    return true
    end

    function doCreatureAddCondition(cid, condition)
    if not isCreature(cid) then return true end
    doAddCondition(cid, condition)
    end

    function doCreatureRemoveCondition(cid, condition)
    if not isCreature(cid) then return true end
    doRemoveCondition(cid, condition)
    end

    function setCD(item, tipo, tempo)

    if not tempo or not tonumber(tempo) then
    doItemEraseAttribute(item, tipo)
    return true
    end

    doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
    return tempo + os.time()
    end

    function getCD(item, tipo, limite)

    if not getItemAttribute(item, tipo) then
    return 0
    end

    local string = getItemAttribute(item, tipo):gsub("cd:", "")
    local number = tonumber(string) - os.time()

    if number <= 0 then
    return 0
    end

    if limite and limite < number then
    return 0
    end

    return number
    end

    function doSendMoveEffect(cid, target, effect)
    if not isCreature(cid) or not isCreature(target) then return true end
    doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
    return true
    end

    function doSetItemActionId(uid, actionid)
    doItemSetAttribute(uid, "aid", actionid)
    return true
    end

    function threeNumbers(number)
    if number <= 9 then
    return "00"..number..""
    elseif number <= 99 then
    return "0"..number..""
    end
    return ""..number..""
    end

    function isBr(cid)
    if getPlayerStorageValue(cid, 105505) ~= -1 then
    return true
    end
    return false
    end

    function isBeingUsed(ball)
    if isInArray({11827, 11830, 11833, 11836, 11738, 11741, 11744, 11747}, ball) then
    return true
    end
    return false
    end

    function doRemoveTile(pos)-- Script by mock
    pos.stackpos = 0
    local sqm = getTileThingByPos(pos)
    doRemoveItem(sqm.uid,1)
    end

    function doCreateTile(id,pos) -- By mock
    doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
    doCreateItem(id,1,pos)
    end

    function hasSqm(pos)
    local f = getTileThingByPos(pos)
    if f.itemid ~= 0 and f.itemid ~= 1 then
    return true
    end
    return false
    end

    function getPosDirs(p, dir) -- By MatheusMkalo
    return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
    end

    function canWalkOnPos(pos, creature, pz, water, sqm, proj)
    if not pos then return false end
    if not pos.x then return false end
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
    if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false end
    local n = not proj and 3 or 2 --alterado v1.6
    for i = 0, 255 do
    pos.stackpos = i
    local tile = getTileThingByPos(pos)
    if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
    if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
    return false
    end
    end
    end
    return true
    end

    function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6
    if not pos then return false end
    if not pos.x then return false end
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
    if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false end
    --[[local n = not proj and 3 or 2
    for i = 0, 255 do
    pos.stackpos = i --edited pra retirar um bug.. ;x
    local tile = getTileThingByPos(pos)
    if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
    if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
    return false
    end
    end
    end ]]
    return true
    end

    function getFreeTile(pos, cid)
    if canWalkOnPos(pos, true, false, true, true, false) then
    return pos
    end
    local positions = {}
    for a = 0, 7 do
    if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
    table.insert(positions, pos)
    end
    end
    if #positions >= 1 then
    if isCreature(cid) then
    local range = 1000
    local ret = getThingPos(cid)
    for b = 1, #positions do
    if getDistanceBetween(getThingPos(cid), positions) < range then
    ret = positions
    range = getDistanceBetween(getThingPos(cid), positions)
    end
    end
    return ret
    else
    return positions[math.random(#positions)]
    end
    end
    return getThingPos(cid)
    end

    function isWalkable(pos, creature, proj, pz, water)-- by Nord
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
    if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false, true end
    local n = not proj and 3 or 2
    for i = 0, 255 do
    pos.stackpos = i
    local tile = getTileThingByPos(pos)
    if tile.itemid ~= 0 and not isCreature(tile.uid) then
    if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
    return false
    end
    end
    end
    return true
    end



    function isPlayerSummon(cid, uid)
    if getCreatureMaster(uid) == cid then
    return TRUE
    end
    return FALSE
    end

    function isSummon(sid)
    if not isCreature(sid) then return false end
    --
    if isPlayer(sid) then
    return false
    end
    if isPlayer(getCreatureMaster(sid)) then
    return true
    end
    return false
    end

    function getItemsInContainerById(container, itemid) -- Function By Kydrai
    local items = {}
    if isContainer(container) and getContainerSize(container) > 0 then
    for slot=0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
    local itemsbag = getItemsInContainerById(item.uid, itemid)
    for i=0, #itemsbag do
    table.insert(items, itemsbag)
    end
    else
    if itemid == item.itemid then
    table.insert(items, item.uid)
    end
    end
    end
    end
    return items
    end

    function getPokeballsInContainer(container) -- Function By Kydrai
    if not isContainer(container) then return {} end
    local items = {}
    if isContainer(container) and getContainerSize(container) > 0 then
    for slot=0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
    local itemsbag = getPokeballsInContainer(item.uid)
    for i=0, #itemsbag do
    table.insert(items, itemsbag)
    end
    elseif isPokeball(item.itemid) then
    table.insert(items, item.uid)
    end
    end
    end
    return items
    end

    function getItensUniquesInContainer(container) --alterado v1.6
    if not isContainer(container) then return {} end
    local items = {}
    if isContainer(container) and getContainerSize(container) > 0 then
    for slot=0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
    local itemsbag = getItensUniquesInContainer(item.uid)
    for i=0, #itemsbag do
    table.insert(items, itemsbag)
    end
    elseif getItemAttribute(item.uid, "unique") then
    table.insert(items, item)
    end
    end
    end
    return items
    end

    function hasSpaceInContainer(container) --alterado v1.6
    if not isContainer(container) then return false end
    if getContainerSize(container) < getContainerCap(container) then return true end

    for slot = 0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
    if hasSpaceInContainer(item.uid) then
    return true
    end
    end
    end
    return false
    end

     

     

    starter

     

     

    local starterpokes = {
    ["Squirtle"] = {x = 51, y = 70, z = 7},
    ["Charmander"] = {x = 47, y = 70, z = 7}, --Alterado por min, stylo para meu MAPA'
    ["Bulbasaur"] = {x = 49, y = 70, z = 7},
    }

    local btype = "ultra"

    function onUse(cid, item, frompos, item2, topos)

    if getPlayerLevel(cid) > 5 then --alterado v1.3
    return true
    end

    local pokemon = ""

    for a, b in pairs (starterpokes) do
    if isPosEqualPos(topos, b) then
    pokemon = a
    end
    end

    if pokemon == "" then return true end

    if getPlayerStorageValue(cid, 9658754) ~= 1 then --alterado v1.7 -opicional-
    sendMsgToPlayer(cid, 27, "Talk to the Prof. Robert to choose your beginner {city first}/Falê com o Prof. Robert para escolher sua {cidade primeiro}!")
    return true
    end


    local gender = getRandomGenderByName(pokemon)

    local happy = 250

    doPlayerAddItem(cid, 2392,30)
    doPlayerAddItem(cid, 2393,50)
    doPlayerAddItem(cid, 12343,5) --Alterado por min, Stylo ' "KIT INICIAL"~~
    doPlayerAddItem(cid, 12346,20)
    doPlayerAddItem(cid, 12348,30)
    doPlayerAddItem(cid, 12222,100)

    local item = doCreateItemEx(2219)
    doItemSetAttribute(item, "poke", pokemon)
    doItemSetAttribute(item, "hp", 1)
    doItemSetAttribute(item, "happy", happy)
    doItemSetAttribute(item, "gender", gender)
    doItemSetAttribute(item, "description", "Contains a "..pokemon..".")
    doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")
    doItemSetAttribute(item, "unique", getCreatureName(cid)) --alterado v1.6
    doPlayerAddItemEx(cid, item, true)

    doTransformItem(item, pokeballs[btype].on)

    doPlayerSendTextMessage(cid, 27, "You got your first pokemon! You also received some pokeballs to help you in your way.")
    doPlayerSendTextMessage(cid, 27, "Don\'t forget to use your pokedex on every undiscovered pokemon!")

    doSendMagicEffect(getThingPos(cid), 28)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doSendMagicEffect(getThingPos(cid), 27)
    doSendMagicEffect(getThingPos(cid), 28)


    return TRUE
    end

     

     

  5. Preciso de 3 script

     

    1- Preciso de um intem que clika nele e, eo player teleportado,

    e so que so da pra clika no intem se n tive

    com pz!

     

     

    2- uma script que quando vc clika no intem vc

    ganha storage

     

     

    3- intem que teleporta, so que so teleporta player

    se ele tive uma storage!

  6. Ow Preciso de Npc Battle que ele ataka o player

    direto sem fala nd! " Base PDA"

     

    esse e erro do meu >>

     

    [07/11/2013 11:53:55] [Error - Npc interface]
    [07/11/2013 11:53:55] In a timer event called from:
    [07/11/2013 11:53:55] data/npc/scripts/.aHunter.lua:onThink
    [07/11/2013 11:53:55] Description:
    [07/11/2013 11:53:55] data/npc/scripts/.aHunter.lua:24: attempt to index field 'pokeball' (a nil value)
    [07/11/2013 11:53:55] stack traceback:
    [07/11/2013 11:53:55] data/npc/scripts/.aHunter.lua:24: in function

     

     

    npc

     

    local target = 0
    local prevTarget = 0
    local origPos = 0
    local max_distance = 12
    local fighting = false
    local challenger = 0
    local battle_turn = 1 -- don't change
    local challenger_turn = 0 -- don't change
    ---
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    local function doSummonGymPokemon(npc)
    local this = npc
    if not isCreature(this) or not ehNPC(this) then return true end --alterado v1.6
    if #getCreatureSummons(this) >= 1 or target == 0 then return true end
    local it = wildHunter[getPlayerStorageValue(this, 665471)][battle_turn]
    if not it then return true end
    doSummonMonster(this, it.name)
    local summon = getCreatureSummons(this)[1]
    if not summon then --alterado v1.6
    print("Error in npc: "..getCreatureName(this)..", tring to execute function 'doSummonGymPokemon', poke: "..it.name)
    battle_turn = battle_turn+1
    return true
    end
    local balleffect = pokeballs["pokeball"].effect
    if it.ball and pokeballs[it.ball] then
    balleffect = pokeballs[it.ball].effect
    end
    doSendMagicEffect(getThingPos(summon), balleffect)
    setPlayerStorageValue(summon, 10000, balleffect)
    setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
    setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
    doSetMonsterGym(summon, target)
    addEvent(adjustWildPoke, 15, summon, it.optionalLevel)
    if it.nick ~= "" then doCreatureSetNick(summon, it.nick) end
    local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name --alterado v1.3
    doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
    fighting = true
    battle_turn = battle_turn + 1
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    local function goToOrigPos()
    target = 0
    selfFollow(0)
    fighting = false
    challenger = 0
    challenger_turn = 0
    if #getCreatureSummons(getNpcCid()) >= 1 then
    setPlayerStorageValue(getCreatureSummons(getNpcCid())[1], 1006, 0)
    doCreatureAddHealth(getCreatureSummons(getNpcCid())[1], -getCreatureMaxHealth(getCreatureSummons(getNpcCid())[1]))
    end
    doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))
    doTeleportThing(getNpcCid(), origPos)
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    local function updateTarget()
    if(target == 0) then
    local list = getSpectators(getNpcPos(), 9, 9, false)
    for i = 1, table.getn(list) do
    local _target = list
    if(_target ~= 0) then
    if isPlayer(_target) and not getTileInfo(getThingPos(_target)).protection then --alterado v1.8
    selfSay(hunterTalks[math.random(#hunterTalks)])
    doNpcSetCreatureFocus(_target)
    target = _target
    prevTarget = target
    break
    end
    end
    end
    end
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    function onCreatureAppear(cid)
    end

    function onCreatureDisappear(cid)
    end

    function onCreatureMove(creature, oldPos, newPos)
    --
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    function onThink()
    if not isCreature(getNpcCid()) then return false end --alterado v1.6
    if origPos == 0 then
    origPos = getNpcPos()
    end
    if getPlayerStorageValue(getNpcCid(), 665471) <= 0 then
    setPlayerStorageValue(getNpcCid(), 665471, math.random(1, 5))
    randOutfit(getNpcCid())
    end
    updateTarget()
    ------------------------------------------------------
    if getDistanceBetween(getNpcPos(), origPos) >= max_distance or (isCreature(target) and getTileInfo(getThingPos(target)).protection) then --alterado v1.8
    goToOrigPos()
    end
    ------------------------------------------------------
    if(target == 0) then
    if getPlayerStorageValue(getNpcCid(), 154788) <= 0 then
    setPlayerStorageValue(getNpcCid(), 154788, 1)
    doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))
    addEvent(randWalk, 2000, getNpcCid(), 1000, getPlayerStorageValue(getNpcCid(), 154788))
    end
    return true
    end
    ------------------------------------------------------
    local playerPos = getThingPosWithDebug(target) --alterado v1.6
    local myPos = getNpcPos()
    ------------------------------------------------------
    if(myPos.z ~= playerPos.z) then
    goToOrigPos()
    battle_turn = battle_turn == 1 and battle_turn or battle_turn-1
    return true
    end
    ------------------------------------------------------
    if getDistanceBetween(playerPos, myPos) > max_distance then
    goToOrigPos()
    battle_turn = battle_turn == 1 and battle_turn or battle_turn-1
    return true
    end
    ------------------------------------------------------
    if getDistanceBetween(playerPos, myPos) >= 5 then
    if getPlayerStorageValue(getNpcCid(), 154788) >= 1 then
    setPlayerStorageValue(getNpcCid(), 154788, -1)
    doRegainSpeed(getNpcCid())
    if isCreature(target) then
    selfFollow(target)
    end
    end
    end
    ------------------------------------------------------
    if getDistanceBetween(playerPos, myPos) <= 3 then
    if getPlayerStorageValue(getNpcCid(), 154788) <= 0 then
    setPlayerStorageValue(getNpcCid(), 154788, 1)
    doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))
    addEvent(randWalk, 2000, getNpcCid(), 1000, getPlayerStorageValue(getNpcCid(), 154788))
    end
    end
    ------------------------------------------------------
    if getDistanceBetween(playerPos, myPos) <= 5 then
    challenger = target
    addEvent(doSummonGymPokemon, 1000, getNpcCid())

    local change = false

    if not isCreature(target) then
    target = 0
    battle_turn = battle_turn == 1 and battle_turn or battle_turn-1
    return true
    end

    if fighting then

    if not isCreature(getCreatureTarget(getNpcCid())) then
    if #getCreatureSummons(challenger) >= 1 then
    selfAttackCreature(getCreatureSummons(challenger)[1])
    change = true
    else
    if change then
    change = false
    challenger_turn = challenger_turn + 1
    end
    end
    end

    if #getCreatureSummons(getNpcCid()) == 0 and isCreature(target) then
    if battle_turn > #wildHunter[getPlayerStorageValue(getNpcCid(), 665471)] then
    addEvent(doCreateNpc, 300000, ".aHunter", myPos) --alterado v1.5
    local outfit = getCreatureOutfit(getNpcCid())
    doRemoveCreature(getNpcCid())
    ----------------------------------------
    if outfit.lookType == 1016 then --verifica se o npc eh female.. ;p
    monster = doCreateMonster("aHunterFemale", myPos)
    else
    monster = doCreateMonster("aHunter", myPos)
    end
    ----------------------------------------
    doCloneOut(monster, outfit)
    addEvent(beDrunk, 100, monster)
    end
    addEvent(doSummonGymPokemon, 1000, getNpcCid())
    end

    if #getCreatureSummons(challenger) <= 0 then
    selfAttackCreature(challenger)
    end
    end
    end
    end

     

     

    e lib/wild trainer se precisa

     

     

    function isRocket(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, 665450) >= 1 then
    return true
    end
    return false
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    function isOfficer(cid)
    if not isCreature(cid) then return false end
    if getPlayerStorageValue(cid, 665460) >= 1 then
    return true
    end
    return false
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    function randOutfit(cid)
    outfit = getCreatureOutfit(cid)
    if getPlayerStorageValue(cid, 665451) >= 1 then
    outfit = {lookType = choose(605, 604), lookHead = math.random(1, 250), lookBody = math.random(1, 250), lookLegs = math.random(1, 250), lookFeet = math.random(1, 250)}
    elseif getPlayerStorageValue(cid, 665461) >= 1 then
    outfit = {lookType = choose(1184, 1183), lookHead = math.random(1, 250), lookBody = math.random(1, 250), lookLegs = math.random(1, 250), lookFeet = math.random(1, 250)}
    elseif getPlayerStorageValue(cid, 665471) >= 1 then
    outfit = {lookType = choose(1016, 1015), lookHead = math.random(1, 250), lookBody = math.random(1, 250), lookLegs = math.random(1, 250), lookFeet = math.random(1, 250)}
    end
    doSetCreatureOutfit(cid, outfit, -1)
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    function doCloneOut(npc, outfit)
    local o = outfit
    local npcoutfit = {lookType = o.lookType, lookHead = o.lookHead, lookBody = o.lookBody, lookLegs = o.lookLegs, lookFeet = o.lookFeet}

    doSetCreatureOutfit(npc, npcoutfit, -1)
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    function beDrunk(target)
    if not isCreature(target) then return true end
    doChangeSpeed(target, -getCreatureSpeed(target))
    doChangeSpeed(target, 100)
    if not isSleeping(target) and getPlayerStorageValue(target, 654878) <= 0 then
    doPushCreature(target, math.random(0, 3), 1, 0)
    end
    doChangeSpeed(target, -100)
    addEvent(beDrunk, 2000, target)
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    function randWalk(cid, cd, check, target)
    if not isCreature(cid) then return true end
    if check and check ~= getPlayerStorageValue(cid, 154788) then return true end
    if getPlayerStorageValue(cid, 154788) >= 2 and cd ~= -1 then return true end
    -------
    local alvo = target
    -------
    setPlayerStorageValue(cid, 154788, getPlayerStorageValue(cid, 154788)+cd)
    local a = getPlayerStorageValue(cid, 154788)
    if a <= 0 then setPlayerStorageValue(cid, 154788, -1) return true end
    -------
    doChangeSpeed(cid, -getCreatureSpeed(cid))
    doChangeSpeed(cid, 100)
    -------
    if not isSleeping(cid) and getPlayerStorageValue(cid, 654878) <= 0 then
    doPushCreature(cid, math.random(0, 3), 1, 0)
    end
    -------
    doChangeSpeed(cid, -100)
    if isCreature(alvo) then
    doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, alvo))
    end
    -------
    addEvent(randWalk, 5000, cid, -1, a, target)
    end
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    rocketTalks = {"I will kill you, your pig!!", "HAHA you won't get me!!!", "I will win and disappear!!"}
    policeTalks = {"I will get you, thief!!", "So you belong to the team rocket? Come here for i get you!!", "I will kill you, your little thief!!"}
    hunterTalks = {"I will kill you!!", "Wasn't for you be here!", "This field is sacred! Get out of here!!"}
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    wildRocket = {
    [1] = {{name = "Bulbasaur", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Squirtle", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Charmander", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Raticate", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Gloom", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [2] = {{name = "Chikorita", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Totodile", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Cyndaquil", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Natu", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Pidgeotto", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [3] = {{name = "Muk", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Ivysaur", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Ledian", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Venonat", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Ariados", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [4] = {{name = "Pichu", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Flaaffy", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Seadra", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Koffing", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Cubone", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [5] = {{name = "Haunter", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Furret", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Marill", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Charmeleon", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Yanma", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    }
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    wildPolice = {
    [1] = {{name = "Golbat", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Hoothoot", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Magnemite", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Doduo", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Kingler", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [2] = {{name = "Aipom", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Murkrow", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Pineco", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Swinub", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Bulbasaur", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [3] = {{name = "Croconaw", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Kadabra", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Weepinbell", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Graveler", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Houndour", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [4] = {{name = "Magby", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Shuckle", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Seaking", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Seel", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Machoke", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [5] = {{name = "Slowpoke", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Wartortle", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Bayleef", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Dugtrio", optionalLevel = 100, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Hypno", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    }
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    wildCommanderOfficer = {
    [1] = {{name = "Donphan", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Porygon2", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Octillery", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Bellossom", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Nidoking", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [2] = {{name = "Sandslash", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Electabuzz", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Jynx", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Tauros", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Venomoth", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [3] = {{name = "Lanturn", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Umbreon", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Magcargo", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Ninetales", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Primeape", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [4] = {{name = "Machamp", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Snorlax", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Magneton", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Mantine", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Exeggutor", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [5] = {{name = "Dewgong", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Xatu", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Skarmory", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Hitmonlee", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Hitmonchan", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    }
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    wildCommanderRocket = {
    [1] = {{name = "Raichu", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Pidgeot", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Politoed", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Nidoqueen", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Vileplume", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [2] = {{name = "Clefable", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Noctowl", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Forretress", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Golduck", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Dragonair", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [3] = {{name = "Victreebel", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Tentacruel", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Togetic", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Espeon", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Heracross", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [4] = {{name = "Girafarig", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"}, --alterado v1.6
    {name = "Ursaring", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Piloswine", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Mantine", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Wigglytuff", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [5] = {{name = "Slowpoke", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Poliwrath", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Farfetch'd", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Cloyster", optionalLevel = 120, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Hitmontop", optionalLevel = 120, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    }
    --/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
    wildHunter = {
    [1] = {{name = "Raichu", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Pidgeot", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Politoed", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Nidoqueen", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Gengar", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [2] = {{name = "Clefable", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Noctowl", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Forretress", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Golduck", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Dragonair", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [3] = {{name = "Victreebel", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Tentacruel", optionalLevel = 69, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Magmar", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Espeon", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Heracross", optionalLevel = 75, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [4] = {{name = "Girafarig", optionalLevel = 80, sex = SEX_FEMALE, nick = "", ball = "normal"}, --alterado v1.6
    {name = "Ursaring", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Piloswine", optionalLevel = 70, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Mantine", optionalLevel = 75, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Kangaskhan", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    [5] = {{name = "Slowpoke", optionalLevel = 45, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Poliwrath", optionalLevel = 55, sex = SEX_MALE, nick = "", ball = "normal"},
    {name = "Scyther", optionalLevel = 85, sex = SEX_MALE, nick = "", ball = "super"},
    {name = "Cloyster", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},
    {name = "Hitmontop", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},
    },
    }

     

     

     

     

    se puderem me ajuda agradeço!

  7. Tipo Eu queria um Npc que colokase as Roupas pra Vende

    so que ao invez de usa dinheiro, vc usa

    diamond! " Base PDA"

     

     

    local keywordHandler = KeywordHandler:new()
    local npcHandler = NpcHandler:new(keywordHandler)
    NpcSystem.parseParameters(npcHandler)
    local talkState = {}
    function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
    function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
    function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
    function onThink() npcHandler:onThink() end
    function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
    return false
    end
    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
    local outs = {
    --[nome da outfit] = {sto, {id male, id female}}
    ["jamaican"] = {181601, {m = 587, f = 588}},
    ["rapper"] = {181602, {m = 545, f = 512}},
    ["oriental"] = {181603, {m = 585, f = 586}},
    ["adventurer"] = {181605, {m = 494, f = 495}},
    ["bussines"] = {181606, {m = 1419, f = 513}},
    ["atletic"] = {181607, {m = 516, f = 517}},
    ["punk"] = {181608, {m = 518, f = 519}},
    ["mercenary"] = {181610, {m = 522, f = 524}},
    ["hiker"] = {181611, {m = 523, f = 525}},
    ["hunter"] = {181645, {m = 1015, f = 1016}},
    }
    msg = string.lower(msg)
    --local outfit = ""

    if (msgcontains(msg, 'outfit') or msgcontains(msg, 'outfits')) then
    selfSay("I sell this outfits: {Jamaican, Rapper, Oriental, Adventurer, Bussines, Atletic, Punk, Mercenary, Hiker and Hunter}, which outfit do you want??", cid)
    talkState[talkUser] = 2
    elseif outs[msg] and talkState[talkUser] == 2 then
    selfSay("Are you sure which want buy that outfit?", cid)
    outfit = msg
    talkState[talkUser] = 3
    elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then
    if getPlayerStorageValue(cid, outs[outfit][1]) <= 0 then
    if getPlayerPremiumDays(cid) > 0 then
    if getPlayerMoney(cid) >= 20000 then
    if(getPlayerSex(cid) == PLAYERSEX_FEMALE) then
    doPlayerAddOutfit(cid, outs[outfit][2].f, 0)
    doPlayerRemoveMoney(cid, 20000)
    setPlayerStorageValue(cid, outs[outfit][1], 1)
    else
    doPlayerAddOutfit(cid, outs[outfit][2].m, 0)
    doPlayerRemoveMoney(cid, 20000)
    setPlayerStorageValue(cid, outs[outfit][1], 1)
    end
    else
    selfSay("You need 200dl to buy this outfit!", cid)
    talkState[talkUser] = 0
    return false
    end
    else
    selfSay("Need be premium to buy this Outfit.", cid)
    talkState[talkUser] = 0
    return false
    end
    else
    selfSay("You already have this outfit, so please, choose another outfit...", cid)
    talkState[talkUser] = 0
    return false
    end
    selfSay("So... Here is.", cid)
    talkState[talkUser] = 0
    return true
    elseif msgcontains(msg, 'no') and talkState[talkUser] == 3 then
    selfSay("So... Please choose another outfit...", cid)
    talkState[talkUser] = 0
    end
    return true
    end
    npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
    npcHandler:addModule(FocusModule:new())

     

     

     

    script, tipo so queria muda o money pra diamond

    ao invez compra com dinheiro

    precisa de diamonds!

  8. ow man conseguir vc ja ganho meu rep

    so que tipo, quando o pokemon fica ensima da tiles

    ele so perde 1x a vida

    queria que ficase perdendo toda hr!

    se o pokemon fica ensima do tile

    ele fica perdendo 2k vida em 2 em 2 segundos sera que vc consegue?

    se vc conseguir deixa ja ta bom assim!


    ow vlw ai podem fecha topico!rep+

  9. deu isso, parece que movements n ta achando o globalevents eu acho!

     

     

     

    [04/11/2013 21:11:04] >> Loading script systems

    [04/11/2013 21:11:07] [Error - LuaScriptInterface::loadFile] cannot open data/movements/scripts/dano tiles: No such file or directory
    [04/11/2013 21:11:07] [Warning - Event::loadScript] Cannot load script (data/movements/scripts/dano tiles)
    [04/11/2013 21:11:07] cannot open data/movements/scripts/dano tiles: No such file or directory

     

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