edita esse escript
local pokes = {
"ancalagon", "smaug", "ancalagon", "Scatha", "Adramelech", "Emelianenko", "The Necromancer"}
if isInArray(pokes, getCreatureName(cid)) then --alterado v1.9 \/
chance = 0.1 --1% chance
else
return true
end
if math.random(1, 1000) <= chance*10 then
doSendMagicEffect(getThingPos(cid), 18)
local name, pos = ..name.. getCreatureName(cid), getThingPos(cid)
doRemoveCreature(cid)
local pokes = doCreateMonster(name, pos, false)
print("Um " .. name .. " foi spawnado em X=" .. pos.x .. " Y=" .. pos.y .. " Z=" .. pos.z)
setPlayerStorageValue(shi, 74469, 1)
else
setPlayerStorageValue(cid, 74469, 1)
end
coloca adiciona posiçao pra cada monster!