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IagoSou

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Posts postados por IagoSou

  1. local combat1 = createCombatObject()

    setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_POFF)

    setCombatParam(combat1, COMBAT_PARAM_CREATEITEM, 7059)

    setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.9, -180, -1.7, -120)

     

    local combat2 = createCombatObject()

    setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_POFF)

    setCombatParam(combat2, COMBAT_PARAM_CREATEITEM, 7059)

    setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.9, -180, -1.7, -120)

     

    local combat3 = createCombatObject()

    setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_POFF)

    setCombatParam(combat3, COMBAT_PARAM_CREATEITEM, 7059)

    setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.9, -180, -1.7, -120)

     

    local combat4 = createCombatObject()

    setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_POFF)

    setCombatParam(combat4, COMBAT_PARAM_CREATEITEM, 7059)

    setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.9, -180, -1.7, -120)

     

    local combat5 = createCombatObject()

    setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_POFF)

    setCombatParam(combat5, COMBAT_PARAM_CREATEITEM, 7059)

    setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.9, -180, -1.7, -120)

     

    local combat6 = createCombatObject()

    setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)

    setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.4, -30, -2.5, 0)

     

    local combat7 = createCombatObject()

    setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

    setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.4, -30, -2.5, 0)

     

    local combat8 = createCombatObject()

    setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

    setCombatParam(combat8, COMBAT_PARAM_CREATEITEM, 7186)

    setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -180, -2.5, -120)

     

    local arr1 = {

    {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

    {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},

    }

    local arr2 = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

    local arr3 = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

    local arr4 = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

    local arr5 = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

    local arr6 = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

    local arr7 = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

    local arr8 = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

     

    local area1 = createCombatArea(arr1)

    local area2 = createCombatArea(arr2)

    local area3 = createCombatArea(arr3)

    local area4 = createCombatArea(arr4)

    local area5 = createCombatArea(arr5)

    local area6 = createCombatArea(arr6)

    local area7 = createCombatArea(arr7)

    local area8 = createCombatArea(arr8)

     

    setCombatArea(combat1, area1)

    setCombatArea(combat2, area2)

    setCombatArea(combat3, area3)

    setCombatArea(combat4, area4)

    setCombatArea(combat5, area5)

    setCombatArea(combat6, area6)

    setCombatArea(combat7, area7)

    setCombatArea(combat8, area8)

     

    local function onCastSpell1(parameters)

    doCombat(parameters.cid, parameters.combat1, parameters.var)

    end

     

    local function onCastSpell2(parameters)

    doCombat(parameters.cid, parameters.combat2, parameters.var)

    end

     

    local function onCastSpell3(parameters)

    doCombat(parameters.cid, parameters.combat3, parameters.var)

    end

     

    local function onCastSpell4(parameters)

    doCombat(parameters.cid, parameters.combat4, parameters.var)

    end

     

    local function onCastSpell5(parameters)

    doCombat(parameters.cid, parameters.combat5, parameters.var)

    end

     

    local function onCastSpell6(parameters)

    doCombat(parameters.cid, parameters.combat6, parameters.var)

    end

     

    local function onCastSpell7(parameters)

    doCombat(parameters.cid, parameters.combat7, parameters.var)

    end

     

    local function onCastSpell8(parameters)

    doCombat(parameters.cid, parameters.combat8, parameters.var)

    end

     

    function onCastSpell(cid, var)

    local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8 }

    addEvent(onCastSpell1, 100, parameters)

    addEvent(onCastSpell2, 500, parameters)

    addEvent(onCastSpell3, 900, parameters)

    addEvent(onCastSpell4, 1300, parameters)

    addEvent(onCastSpell5, 1700, parameters)

    addEvent(onCastSpell6, 2100, parameters)

    addEvent(onCastSpell7, 2500, parameters)

    addEvent(onCastSpell8, 2500, parameters)

    end

     

    ESSA MAGIA TEM UM ERRO N CONSIGO AXA PLZ ME AJUDEM

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