Sera que inves dele usar uma imagem teria como por para puxar um Effects ? pois daria mais liberdade para fazer targets animados e talz tentei usar a função do APNG mas parece que não aceitou
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Aprenda a por o target da PXG no seu servidor!
Por Refe, 02 de jul. de 2018 em Tutoriais de Clients
info
Grupo: Campones
Registrado: 05/04/18
Posts: 95
Reputação: +46
Gênero: Masculino
Char no Tibia: Deetrax

teria como me ajudar? nas minhas sources nao achei o
if(m_showStaticSquare && animate) {
nem
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
teria como olhar no arquivo? creature.cpp
Citar//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include "creature.h" #include "player.h" #include "npc.h" #include "monster.h" #include "condition.h" #include "combat.h" #include "container.h" #if defined __EXCEPTION_TRACER__ #include "exception.h" #endif #include "configmanager.h" #include "game.h" boost::recursive_mutex AutoId::lock; uint32_t AutoId::count = 1000; AutoId::List AutoId::list; extern Game g_game; extern ConfigManager g_config; extern CreatureEvents* g_creatureEvents; Creature::Creature() { id = 0; _tile = NULL; direction = SOUTH; master = NULL; lootDrop = LOOT_DROP_FULL; skillLoss = true; hideName = hideHealth = cannotMove = false; speakType = SPEAK_CLASS_NONE; skull = SKULL_NONE; partyShield = SHIELD_NONE; health = 1000; healthMax = 1000; mana = 0; manaMax = 0; lastStep = 0; lastStepCost = 1; baseSpeed = 220; varSpeed = 0; masterRadius = -1; masterPosition = Position(); followCreature = NULL; hasFollowPath = false; removed = false; eventWalk = 0; forceUpdateFollowPath = false; isMapLoaded = false; isUpdatingPath = false; checked = false; memset(localMapCache, false, sizeof(localMapCache)); attackedCreature = NULL; lastHitCreature = 0; lastDamageSource = COMBAT_NONE; blockCount = 0; blockTicks = 0; walkUpdateTicks = 0; checkVector = -1; scriptEventsBitField = 0; onIdleStatus(); setStorage(8085, "1"); } Creature::~Creature() { attackedCreature = NULL; removeConditions(CONDITIONEND_CLEANUP, false); for(std::list<Creature*>::iterator cit = summons.begin(); cit != summons.end(); ++cit) { (*cit)->setAttackedCreature(NULL); (*cit)->setMaster(NULL); (*cit)->unRef(); } summons.clear(); conditions.clear(); eventsList.clear(); } bool Creature::canSee(const Position& myPos, const Position& pos, uint32_t viewRangeX, uint32_t viewRangeY) { if(myPos.z <= 7) { //we are on ground level or above (7 -> 0) //view is from 7 -> 0 if(pos.z > 7) return false; } else if(myPos.z >= 8) { //we are underground (8 -> 15) //view is +/- 2 from the floor we stand on if(std::abs(myPos.z - pos.z) > 2) return false; } int32_t offsetz = myPos.z - pos.z; return (((uint32_t)pos.x >= myPos.x - viewRangeX + offsetz) && ((uint32_t)pos.x <= myPos.x + viewRangeX + offsetz) && ((uint32_t)pos.y >= myPos.y - viewRangeY + offsetz) && ((uint32_t)pos.y <= myPos.y + viewRangeY + offsetz)); } bool Creature::canSee(const Position& pos) const { return canSee(getPosition(), pos, Map::maxViewportX, Map::maxViewportY); } bool Creature::canSeeCreature(const Creature* creature) const { return creature == this || (!creature->isGhost() && (!creature->isInvisible() || canSeeInvisibility())); } int64_t Creature::getTimeSinceLastMove() const { if(lastStep) return OTSYS_TIME() - lastStep; return 0x7FFFFFFFFFFFFFFFLL; } int32_t Creature::getWalkDelay(Direction dir) const { if(lastStep) return getStepDuration(dir) - (OTSYS_TIME() - lastStep); return 0; } int32_t Creature::getWalkDelay() const { if(lastStep) return getStepDuration() - (OTSYS_TIME() - lastStep); return 0; } void Creature::onThink(uint32_t interval) { if(!isMapLoaded && useCacheMap()) { isMapLoaded = true; updateMapCache(); } if(followCreature && master != followCreature && !canSeeCreature(followCreature)) internalCreatureDisappear(followCreature, false); if(attackedCreature && master != attackedCreature && !canSeeCreature(attackedCreature)) internalCreatureDisappear(attackedCreature, false); blockTicks += interval; if(blockTicks >= 1000) { blockCount = std::min((uint32_t)blockCount + 1, (uint32_t)2); blockTicks = 0; } if(followCreature) { walkUpdateTicks += interval; if(forceUpdateFollowPath || walkUpdateTicks >= 2000) { walkUpdateTicks = 0; forceUpdateFollowPath = false; isUpdatingPath = true; } } if(isUpdatingPath) { isUpdatingPath = false; getPathToFollowCreature(); } onAttacking(interval); executeConditions(interval); CreatureEventList thinkEvents = getCreatureEvents(CREATURE_EVENT_THINK); for(CreatureEventList::iterator it = thinkEvents.begin(); it != thinkEvents.end(); ++it) (*it)->executeThink(this, interval); } void Creature::onAttacking(uint32_t interval) { if(!attackedCreature) return; CreatureEventList attackEvents = getCreatureEvents(CREATURE_EVENT_ATTACK); for(CreatureEventList::iterator it = attackEvents.begin(); it != attackEvents.end(); ++it) { if(!(*it)->executeAttack(this, attackedCreature) && attackedCreature) setAttackedCreature(NULL); } if(!attackedCreature) return; onAttacked(); attackedCreature->onAttacked(); if(g_game.isSightClear(getPosition(), attackedCreature->getPosition(), true)) doAttacking(interval); } void Creature::onWalk() { if(getWalkDelay() <= 0) { Direction dir; uint32_t flags = FLAG_IGNOREFIELDDAMAGE; if(getNextStep(dir, flags) && g_game.internalMoveCreature(this, dir, flags) != RET_NOERROR) forceUpdateFollowPath = true; } if(listWalkDir.empty()) onWalkComplete(); if(eventWalk) { eventWalk = 0; addEventWalk(); } } void Creature::onWalk(Direction& dir) { if(!hasCondition(CONDITION_DRUNK)) return; uint32_t r = random_range(0, 5); if(r > 4) return; switch(r) { case 0: dir = NORTH; break; case 1: dir = WEST; break; case 3: dir = SOUTH; break; case 4: dir = EAST; break; } g_game.internalCreatureSay(this, SPEAK_MONSTER_SAY, "Hicks!", isGhost()); } bool Creature::getNextStep(Direction& dir, uint32_t& flags) { if(listWalkDir.empty()) return false; dir = listWalkDir.front(); listWalkDir.pop_front(); onWalk(dir); return true; } bool Creature::startAutoWalk(std::list<Direction>& listDir) { if(getPlayer() && getPlayer()->getNoMove()) { getPlayer()->sendCancelWalk(); return false; } listWalkDir = listDir; addEventWalk(); return true; } void Creature::addEventWalk() { if(eventWalk) return; int64_t ticks = getEventStepTicks(); if(ticks > 0) eventWalk = Scheduler::getInstance().addEvent(createSchedulerTask(ticks, boost::bind(&Game::checkCreatureWalk, &g_game, getID()))); } void Creature::stopEventWalk() { if(!eventWalk) return; Scheduler::getInstance().stopEvent(eventWalk); eventWalk = 0; if(!listWalkDir.empty()) { listWalkDir.clear(); onWalkAborted(); } } void Creature::internalCreatureDisappear(const Creature* creature, bool isLogout) { if(attackedCreature == creature) { setAttackedCreature(NULL); onAttackedCreatureDisappear(isLogout); } if(followCreature == creature) { setFollowCreature(NULL); onFollowCreatureDisappear(isLogout); } } void Creature::updateMapCache() { const Position& myPos = getPosition(); Position pos(0, 0, myPos.z); Tile* tile = NULL; for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) { pos.x = myPos.x + x; pos.y = myPos.y + y; if((tile = g_game.getTile(pos.x, pos.y, myPos.z))) updateTileCache(tile, pos); } } } #ifdef __DEBUG__ void Creature::validateMapCache() { const Position& myPos = getPosition(); for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) getWalkCache(Position(myPos.x + x, myPos.y + y, myPos.z)); } } #endif void Creature::updateTileCache(const Tile* tile, int32_t dx, int32_t dy) { if((std::abs(dx) <= (mapWalkWidth - 1) / 2) && (std::abs(dy) <= (mapWalkHeight - 1) / 2)) { int32_t x = (mapWalkWidth - 1) / 2 + dx, y = (mapWalkHeight - 1) / 2 + dy; localMapCache[y][x] = (tile && tile->__queryAdd(0, this, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) == RET_NOERROR); } #ifdef __DEBUG__ else std::cout << "Creature::updateTileCache out of range." << std::endl; #endif } void Creature::updateTileCache(const Tile* tile, const Position& pos) { const Position& myPos = getPosition(); if(pos.z == myPos.z) updateTileCache(tile, pos.x - myPos.x, pos.y - myPos.y); } int32_t Creature::getWalkCache(const Position& pos) const { if(!useCacheMap()) return 2; const Position& myPos = getPosition(); if(myPos.z != pos.z) return 0; if(pos == myPos) return 1; int32_t dx = pos.x - myPos.x, dy = pos.y - myPos.y; if((std::abs(dx) <= (mapWalkWidth - 1) / 2) && (std::abs(dy) <= (mapWalkHeight - 1) / 2)) { int32_t x = (mapWalkWidth - 1) / 2 + dx, y = (mapWalkHeight - 1) / 2 + dy; #ifdef __DEBUG__ //testing Tile* tile = g_game.getTile(pos); if(tile && (tile->__queryAdd(0, this, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) == RET_NOERROR)) { if(!localMapCache[y][x]) std::cout << "Wrong cache value" << std::endl; } else if(localMapCache[y][x]) std::cout << "Wrong cache value" << std::endl; #endif if(localMapCache[y][x]) return 1; return 0; } //out of range return 2; } void Creature::onAddTileItem(const Tile* tile, const Position& pos, const Item* item) { if(isMapLoaded && pos.z == getPosition().z) updateTileCache(tile, pos); } void Creature::onUpdateTileItem(const Tile* tile, const Position& pos, const Item* oldItem, const ItemType& oldType, const Item* newItem, const ItemType& newType) { if(isMapLoaded && (oldType.blockSolid || oldType.blockPathFind || newType.blockPathFind || newType.blockSolid) && pos.z == getPosition().z) updateTileCache(tile, pos); } void Creature::onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType, const Item* item) { if(isMapLoaded && (iType.blockSolid || iType.blockPathFind || iType.isGroundTile()) && pos.z == getPosition().z) updateTileCache(tile, pos); } void Creature::onCreatureAppear(const Creature* creature) { if(creature == this) { if(useCacheMap()) { isMapLoaded = true; updateMapCache(); } } else if(isMapLoaded && creature->getPosition().z == getPosition().z) updateTileCache(creature->getTile(), creature->getPosition()); } void Creature::onCreatureDisappear(const Creature* creature, bool isLogout) { internalCreatureDisappear(creature, true); if(creature != this && isMapLoaded && creature->getPosition().z == getPosition().z) updateTileCache(creature->getTile(), creature->getPosition()); } void Creature::onRemovedCreature() { setRemoved(); removeList(); if(master && !master->isRemoved()) master->removeSummon(this); } void Creature::onChangeZone(ZoneType_t zone) { if(attackedCreature && zone == ZONE_PROTECTION) internalCreatureDisappear(attackedCreature, false); } void Creature::onAttackedCreatureChangeZone(ZoneType_t zone) { if(zone == ZONE_PROTECTION) internalCreatureDisappear(attackedCreature, false); } void Creature::onCreatureMove(const Creature* creature, const Tile* newTile, const Position& newPos, const Tile* oldTile, const Position& oldPos, bool teleport) { if(creature == this) { lastStep = OTSYS_TIME(); lastStepCost = 1; setLastPosition(oldPos); if(!teleport) { if(oldPos.z != newPos.z || (std::abs(newPos.x - oldPos.x) >= 1 && std::abs(newPos.y - oldPos.y) >= 1)) lastStepCost = 2; } else stopEventWalk(); if(newTile->getZone() != oldTile->getZone()) onChangeZone(getZone()); //update map cache if(isMapLoaded) { if(!teleport && oldPos.z == newPos.z) { Tile* tile = NULL; const Position& myPos = getPosition(); if(oldPos.y > newPos.y) //north { //shift y south for(int32_t y = mapWalkHeight - 1 - 1; y >= 0; --y) memcpy(localMapCache[y + 1], localMapCache[y], sizeof(localMapCache[y])); //update 0 for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) { tile = g_game.getTile(myPos.x + x, myPos.y - ((mapWalkHeight - 1) / 2), myPos.z); updateTileCache(tile, x, -((mapWalkHeight - 1) / 2)); } } else if(oldPos.y < newPos.y) // south { //shift y north for(int32_t y = 0; y <= mapWalkHeight - 1 - 1; ++y) memcpy(localMapCache[y], localMapCache[y + 1], sizeof(localMapCache[y])); //update mapWalkHeight - 1 for(int32_t x = -((mapWalkWidth - 1) / 2); x <= ((mapWalkWidth - 1) / 2); ++x) { tile = g_game.getTile(myPos.x + x, myPos.y + ((mapWalkHeight - 1) / 2), myPos.z); updateTileCache(tile, x, (mapWalkHeight - 1) / 2); } } if(oldPos.x < newPos.x) // east { //shift y west int32_t starty = 0, endy = mapWalkHeight - 1, dy = (oldPos.y - newPos.y); if(dy < 0) endy = endy + dy; else if(dy > 0) starty = starty + dy; for(int32_t y = starty; y <= endy; ++y) { for(int32_t x = 0; x <= mapWalkWidth - 1 - 1; ++x) localMapCache[y][x] = localMapCache[y][x + 1]; } //update mapWalkWidth - 1 for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { tile = g_game.getTile(myPos.x + ((mapWalkWidth - 1) / 2), myPos.y + y, myPos.z); updateTileCache(tile, (mapWalkWidth - 1) / 2, y); } } else if(oldPos.x > newPos.x) // west { //shift y east int32_t starty = 0, endy = mapWalkHeight - 1, dy = (oldPos.y - newPos.y); if(dy < 0) endy = endy + dy; else if(dy > 0) starty = starty + dy; for(int32_t y = starty; y <= endy; ++y) { for(int32_t x = mapWalkWidth - 1 - 1; x >= 0; --x) localMapCache[y][x + 1] = localMapCache[y][x]; } //update 0 for(int32_t y = -((mapWalkHeight - 1) / 2); y <= ((mapWalkHeight - 1) / 2); ++y) { tile = g_game.getTile(myPos.x - ((mapWalkWidth - 1) / 2), myPos.y + y, myPos.z); updateTileCache(tile, -((mapWalkWidth - 1) / 2), y); } } updateTileCache(oldTile, oldPos); #ifdef __DEBUG__ validateMapCache(); #endif } else updateMapCache(); } } else if(isMapLoaded) { const Position& myPos = getPosition(); if(newPos.z == myPos.z) updateTileCache(newTile, newPos); if(oldPos.z == myPos.z) updateTileCache(oldTile, oldPos); } if(creature == followCreature || (creature == this && followCreature)) { if(hasFollowPath) { isUpdatingPath = true; Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::updateCreatureWalk, &g_game, getID()))); } if(newPos.z != oldPos.z || !canSee(followCreature->getPosition())) internalCreatureDisappear(followCreature, false); } if(creature == attackedCreature || (creature == this && attackedCreature)) { if(newPos.z == oldPos.z && canSee(attackedCreature->getPosition())) { if(hasExtraSwing()) //our target is moving lets see if we can get in hit Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::checkCreatureAttack, &g_game, getID()))); if(newTile->getZone() != oldTile->getZone()) onAttackedCreatureChangeZone(attackedCreature->getZone()); } else internalCreatureDisappear(attackedCreature, false); } } bool Creature::onDeath() { DeathList deathList = getKillers(); bool deny = false; CreatureEventList prepareDeathEvents = getCreatureEvents(CREATURE_EVENT_PREPAREDEATH); for(CreatureEventList::iterator it = prepareDeathEvents.begin(); it != prepareDeathEvents.end(); ++it) { if(!(*it)->executePrepareDeath(this, deathList) && !deny) deny = true; } if(deny) return false; int32_t i = 0, size = deathList.size(), limit = g_config.getNumber(ConfigManager::DEATH_ASSISTS) + 1; if(limit > 0 && size > limit) size = limit; Creature* tmp = NULL; CreatureVector justifyVec; for(DeathList::iterator it = deathList.begin(); it != deathList.end(); ++it, ++i) { if(it->isNameKill()) continue; bool lastHit = it == deathList.begin(); uint32_t flags = KILLFLAG_NONE; if(lastHit) flags |= (uint32_t)KILLFLAG_LASTHIT; if(i < size) { if(it->getKillerCreature()->getPlayer()) tmp = it->getKillerCreature(); else if(it->getKillerCreature()->getPlayerMaster()) tmp = it->getKillerCreature()->getMaster(); } if(tmp) { if(std::find(justifyVec.begin(), justifyVec.end(), tmp) == justifyVec.end()) { flags |= (uint32_t)KILLFLAG_JUSTIFY; justifyVec.push_back(tmp); } tmp = NULL; } if(!it->getKillerCreature()->onKilledCreature(this, flags) && lastHit) return false; if(hasBitSet((uint32_t)KILLFLAG_UNJUSTIFIED, flags)) it->setUnjustified(true); } for(CountMap::iterator it = damageMap.begin(); it != damageMap.end(); ++it) { if((tmp = g_game.getCreatureByID(it->first))) tmp->onAttackedCreatureKilled(this); } dropCorpse(deathList); if(master) master->removeSummon(this); return true; } void Creature::dropCorpse(DeathList deathList) { Item* corpse = createCorpse(deathList); if(corpse) corpse->setParent(VirtualCylinder::virtualCylinder); bool deny = false; CreatureEventList deathEvents = getCreatureEvents(CREATURE_EVENT_DEATH); for(CreatureEventList::iterator it = deathEvents.begin(); it != deathEvents.end(); ++it) { if(!(*it)->executeDeath(this, corpse, deathList) && !deny) deny = true; } if(!corpse) return; corpse->setParent(NULL); if(deny) return; Tile* tile = getTile(); if(!tile) return; Item* splash = NULL; switch(getRace()) { case RACE_VENOM: splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_GREEN); break; case RACE_BLOOD: splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_BLOOD); break; default: break; } g_game.internalAddItem(NULL, tile, corpse, INDEX_WHEREEVER, FLAG_NOLIMIT); dropLoot(corpse->getContainer()); g_game.startDecay(corpse); } DeathList Creature::getKillers() { DeathList list; Creature* lhc = NULL; if(!(lhc = g_game.getCreatureByID(lastHitCreature))) list.push_back(DeathEntry(getCombatName(lastDamageSource), 0)); else list.push_back(DeathEntry(lhc, 0)); int32_t requiredTime = g_config.getNumber(ConfigManager::DEATHLIST_REQUIRED_TIME); int64_t now = OTSYS_TIME(); CountBlock_t cb; for(CountMap::const_iterator it = damageMap.begin(); it != damageMap.end(); ++it) { cb = it->second; if((now - cb.ticks) > requiredTime) continue; Creature* mdc = g_game.getCreatureByID(it->first); if(!mdc || mdc == lhc || (lhc && (mdc->getMaster() == lhc || lhc->getMaster() == mdc))) continue; bool deny = false; for(DeathList::iterator fit = list.begin(); fit != list.end(); ++fit) { if(fit->isNameKill()) continue; Creature* tmp = fit->getKillerCreature(); if(!(mdc->getName() == tmp->getName() && mdc->getMaster() == tmp->getMaster()) && (!mdc->getMaster() || (mdc->getMaster() != tmp && mdc->getMaster() != tmp->getMaster())) && (mdc->getSummonCount() <= 0 || tmp->getMaster() != mdc)) continue; deny = true; break; } if(!deny) list.push_back(DeathEntry(mdc, cb.total)); } if(list.size() > 1) std::sort(list.begin() + 1, list.end(), DeathLessThan()); return list; } bool Creature::hasBeenAttacked(uint32_t attackerId) const { CountMap::const_iterator it = damageMap.find(attackerId); if(it != damageMap.end()) return (OTSYS_TIME() - it->second.ticks) <= g_config.getNumber(ConfigManager::PZ_LOCKED); return false; } Item* Creature::createCorpse(DeathList deathList) { return Item::CreateItem(getLookCorpse()); } void Creature::changeHealth(int32_t healthChange) { if(healthChange > 0) health += std::min(healthChange, getMaxHealth() - health); else health = std::max((int32_t)0, health + healthChange); g_game.addCreatureHealth(this); } void Creature::changeMana(int32_t manaChange) { if(manaChange > 0) mana += std::min(manaChange, getMaxMana() - mana); else mana = std::max((int32_t)0, mana + manaChange); } bool Creature::getStorage(const uint32_t key, std::string& value) const { StorageMap::const_iterator it = storageMap.find(key); if(it != storageMap.end()) { value = it->second; return true; } value = "-1"; return false; } bool Creature::setStorage(const uint32_t key, const std::string& value) { storageMap[key] = value; return true; } void Creature::gainHealth(Creature* caster, int32_t healthGain) { if(healthGain > 0) { int32_t prevHealth = getHealth(); changeHealth(healthGain); int32_t effectiveGain = getHealth() - prevHealth; if(caster) caster->onTargetCreatureGainHealth(this, effectiveGain); } else changeHealth(healthGain); } void Creature::drainHealth(Creature* attacker, CombatType_t combatType, int32_t damage) { lastDamageSource = combatType; onAttacked(); changeHealth(-damage); if(attacker) attacker->onAttackedCreatureDrainHealth(this, damage); } bool Creature::isGhostPokemon() const{ bool ret = false; return ret; } void Creature::drainMana(Creature* attacker, CombatType_t combatType, int32_t damage) { lastDamageSource = combatType; onAttacked(); changeMana(-damage); if(attacker) attacker->onAttackedCreatureDrainMana(this, damage); } BlockType_t Creature::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage, bool checkDefense/* = false*/, bool checkArmor/* = false*/) { BlockType_t blockType = BLOCK_NONE; if(isImmune(combatType)) { damage = 0; blockType = BLOCK_IMMUNITY; } else if(checkDefense || checkArmor) { bool hasDefense = false; if(blockCount > 0) { --blockCount; hasDefense = true; } if(checkDefense && hasDefense) { int32_t maxDefense = getDefense(), minDefense = maxDefense / 2; damage -= random_range(minDefense, maxDefense); if(damage <= 0) { damage = 0; blockType = BLOCK_DEFENSE; checkArmor = false; } } if(checkArmor) { int32_t armorValue = getArmor(), minArmorReduction = 0, maxArmorReduction = 0; if(armorValue > 1) { minArmorReduction = (int32_t)std::ceil(armorValue * 0.475); maxArmorReduction = (int32_t)std::ceil( ((armorValue * 0.475) - 1) + minArmorReduction); } else if(armorValue == 1) { minArmorReduction = 1; maxArmorReduction = 1; } damage -= random_range(minArmorReduction, maxArmorReduction); if(damage <= 0) { damage = 0; blockType = BLOCK_ARMOR; } } if(hasDefense && blockType != BLOCK_NONE) onBlockHit(blockType); } if(attacker) { attacker->onAttackedCreature(this); attacker->onAttackedCreatureBlockHit(this, blockType); } onAttacked(); return blockType; } bool Creature::setAttackedCreature(Creature* creature) { if(creature) { const Position& creaturePos = creature->getPosition(); if(creaturePos.z != getPosition().z || !canSee(creaturePos)) { attackedCreature = NULL; return false; } } attackedCreature = creature; if(attackedCreature) { onAttackedCreature(attackedCreature); attackedCreature->onAttacked(); } for(std::list<Creature*>::iterator cit = summons.begin(); cit != summons.end(); ++cit) (*cit)->setAttackedCreature(creature); return true; } void Creature::getPathSearchParams(const Creature* creature, FindPathParams& fpp) const { fpp.fullPathSearch = !hasFollowPath; fpp.clearSight = false; fpp.maxSearchDist = 12; fpp.minTargetDist = fpp.maxTargetDist = 1; } void Creature::getPathToFollowCreature() { if(followCreature) { FindPathParams fpp; getPathSearchParams(followCreature, fpp); if(g_game.getPathToEx(this, followCreature->getPosition(), listWalkDir, fpp)) { hasFollowPath = true; startAutoWalk(listWalkDir); } else hasFollowPath = false; } onFollowCreatureComplete(followCreature); } bool Creature::setFollowCreature(Creature* creature, bool fullPathSearch /*= false*/) { if(creature) { if(followCreature == creature) return true; const Position& creaturePos = creature->getPosition(); if(creaturePos.z != getPosition().z || !canSee(creaturePos)) { followCreature = NULL; return false; } if(!listWalkDir.empty()) { listWalkDir.clear(); onWalkAborted(); } hasFollowPath = forceUpdateFollowPath = false; followCreature = creature; isUpdatingPath = true; } else { isUpdatingPath = false; followCreature = NULL; } onFollowCreature(creature); return true; } double Creature::getDamageRatio(Creature* attacker) const { double totalDamage = 0, attackerDamage = 0; for(CountMap::const_iterator it = damageMap.begin(); it != damageMap.end(); ++it) { totalDamage += it->second.total; if(it->first == attacker->getID()) attackerDamage += it->second.total; } return attackerDamage / totalDamage; } void Creature::addDamagePoints(Creature* attacker, int32_t damagePoints) { uint32_t attackerId = 0; if(attacker) attackerId = attacker->getID(); CountMap::iterator it = damageMap.find(attackerId); if(it != damageMap.end()) { it->second.ticks = OTSYS_TIME(); if(damagePoints > 0) it->second.total += damagePoints; } else damageMap[attackerId] = CountBlock_t(damagePoints); if(damagePoints > 0) lastHitCreature = attackerId; } void Creature::addHealPoints(Creature* caster, int32_t healthPoints) { if(healthPoints <= 0) return; uint32_t casterId = 0; if(caster) casterId = caster->getID(); CountMap::iterator it = healMap.find(casterId); if(it != healMap.end()) { it->second.ticks = OTSYS_TIME(); it->second.total += healthPoints; } else healMap[casterId] = CountBlock_t(healthPoints); } void Creature::onAddCondition(ConditionType_t type, bool hadCondition) { if(type == CONDITION_INVISIBLE) { if(!hadCondition) g_game.internalCreatureChangeVisible(this, VISIBLE_DISAPPEAR); } else if(type == CONDITION_PARALYZE) { if(hasCondition(CONDITION_HASTE)) removeCondition(CONDITION_HASTE); } else if(type == CONDITION_HASTE) { if(hasCondition(CONDITION_PARALYZE)) removeCondition(CONDITION_PARALYZE); } } void Creature::onEndCondition(ConditionType_t type) { if(type == CONDITION_INVISIBLE && !hasCondition(CONDITION_INVISIBLE, -1, false)) g_game.internalCreatureChangeVisible(this, VISIBLE_APPEAR); } void Creature::onTickCondition(ConditionType_t type, int32_t interval, bool& _remove) { if(const MagicField* field = getTile()->getFieldItem()) { switch(type) { case CONDITION_FIRE: _remove = field->getCombatType() != COMBAT_FIREDAMAGE; break; case CONDITION_ENERGY: _remove = field->getCombatType() != COMBAT_ENERGYDAMAGE; break; case CONDITION_POISON: _remove = field->getCombatType() != COMBAT_EARTHDAMAGE; break; case CONDITION_DROWN: _remove = field->getCombatType() != COMBAT_DROWNDAMAGE; break; default: break; } } } void Creature::onCombatRemoveCondition(const Creature* attacker, Condition* condition) { removeCondition(condition); } void Creature::onIdleStatus() { if(getHealth() > 0) { healMap.clear(); damageMap.clear(); } } void Creature::onAttackedCreatureDrainHealth(Creature* target, int32_t points) { onAttackedCreatureDrain(target, points); } void Creature::onAttackedCreatureDrainMana(Creature* target, int32_t points) { onAttackedCreatureDrain(target, points); } void Creature::onAttackedCreatureDrain(Creature* target, int32_t points) { target->addDamagePoints(this, points); } void Creature::onTargetCreatureGainHealth(Creature* target, int32_t points) { target->addHealPoints(this, points); } void Creature::onAttackedCreatureKilled(Creature* target) { if(target == this) return; double gainExp = target->getGainedExperience(this); onGainExperience(gainExp, !target->getPlayer(), false); } Creature* Creature::pushBackSummonOne(){ // aqui Creature* a = NULL; if(!summons.empty()) { std::list<Creature*>::iterator cit; std::list<Creature*> despawnList; for(cit = summons.begin(); cit != summons.end(); ++cit) { a = (*cit); break; } } return a; } bool Creature::onKilledCreature(Creature* target, uint32_t& flags) { bool ret = true; if(master) ret = master->onKilledCreature(target, flags); CreatureEventList killEvents = getCreatureEvents(CREATURE_EVENT_KILL); if(!hasBitSet((uint32_t)KILLFLAG_LASTHIT, flags)) { for(CreatureEventList::iterator it = killEvents.begin(); it != killEvents.end(); ++it) (*it)->executeKill(this, target, false); return true; } for(CreatureEventList::iterator it = killEvents.begin(); it != killEvents.end(); ++it) { if(!(*it)->executeKill(this, target, true) && ret) ret = false; } return ret; } void Creature::onGainExperience(double& gainExp, bool fromMonster, bool multiplied) { if(gainExp <= 0) return; if(master) { gainExp = gainExp / 2; master->onGainExperience(gainExp, fromMonster, multiplied); } else if(!multiplied) gainExp *= g_config.getDouble(ConfigManager::RATE_EXPERIENCE); int16_t color = g_config.getNumber(ConfigManager::EXPERIENCE_COLOR); if(color < 0) color = random_range(0, 255); std::stringstream ss; ss << (uint64_t)gainExp; g_game.addAnimatedText(getPosition(), (uint8_t)color, ss.str()); } void Creature::onGainSharedExperience(double& gainExp, bool fromMonster, bool multiplied) { if(gainExp <= 0) return; if(master) { gainExp = gainExp / 2; master->onGainSharedExperience(gainExp, fromMonster, multiplied); } else if(!multiplied) gainExp *= g_config.getDouble(ConfigManager::RATE_EXPERIENCE); int16_t color = g_config.getNumber(ConfigManager::EXPERIENCE_COLOR); if(color < 0) color = random_range(0, 255); std::stringstream ss; ss << (uint64_t)gainExp; g_game.addAnimatedText(getPosition(), (uint8_t)color, ss.str()); } void Creature::addSummon(Creature* creature) { creature->setDropLoot(LOOT_DROP_NONE); creature->setLossSkill(false); creature->setMaster(this); creature->addRef(); summons.push_back(creature); } void Creature::removeSummon(const Creature* creature) { std::list<Creature*>::iterator it = std::find(summons.begin(), summons.end(), creature); if(it == summons.end()) return; (*it)->setMaster(NULL); (*it)->unRef(); summons.erase(it); } void Creature::destroySummons() { for(std::list<Creature*>::iterator it = summons.begin(); it != summons.end(); ++it) { (*it)->setAttackedCreature(NULL); (*it)->changeHealth(-(*it)->getHealth()); (*it)->setMaster(NULL); (*it)->unRef(); } summons.clear(); } bool Creature::addCondition(Condition* condition) { if(!condition) return false; bool hadCondition = hasCondition(condition->getType(), -1, false); if(Condition* previous = getCondition(condition->getType(), condition->getId(), condition->getSubId())) { previous->addCondition(this, condition); delete condition; return true; } if(condition->startCondition(this)) { conditions.push_back(condition); onAddCondition(condition->getType(), hadCondition); return true; } delete condition; return false; } bool Creature::addCombatCondition(Condition* condition) { bool hadCondition = hasCondition(condition->getType(), -1, false); //Caution: condition variable could be deleted after the call to addCondition ConditionType_t type = condition->getType(); if(!addCondition(condition)) return false; onAddCombatCondition(type, hadCondition); return true; } void Creature::removeCondition(ConditionType_t type) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if((*it)->getType() != type) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_ABORT); onEndCondition(condition->getType()); delete condition; } } void Creature::removeCondition(ConditionType_t type, ConditionId_t id) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if((*it)->getType() != type || (*it)->getId() != id) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_ABORT); onEndCondition(condition->getType()); delete condition; } } void Creature::removeCondition(Condition* condition) { ConditionList::iterator it = std::find(conditions.begin(), conditions.end(), condition); if(it != conditions.end()) { Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_ABORT); onEndCondition(condition->getType()); delete condition; } } void Creature::removeCondition(const Creature* attacker, ConditionType_t type) { ConditionList tmpList = conditions; for(ConditionList::iterator it = tmpList.begin(); it != tmpList.end(); ++it) { if((*it)->getType() == type) onCombatRemoveCondition(attacker, *it); } } void Creature::removeConditions(ConditionEnd_t reason, bool onlyPersistent/* = true*/) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if(onlyPersistent && !(*it)->isPersistent()) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, reason); onEndCondition(condition->getType()); delete condition; } } Condition* Creature::getCondition(ConditionType_t type, ConditionId_t id, uint32_t subId/* = 0*/) const { for(ConditionList::const_iterator it = conditions.begin(); it != conditions.end(); ++it) { if((*it)->getType() == type && (*it)->getId() == id && (*it)->getSubId() == subId) return *it; } return NULL; } void Creature::executeConditions(uint32_t interval) { for(ConditionList::iterator it = conditions.begin(); it != conditions.end();) { if((*it)->executeCondition(this, interval)) { ++it; continue; } Condition* condition = *it; it = conditions.erase(it); condition->endCondition(this, CONDITIONEND_TICKS); onEndCondition(condition->getType()); delete condition; } } bool Creature::hasCondition(ConditionType_t type, int32_t subId/* = 0*/, bool checkTime/* = true*/) const { if(isSuppress(type)) return false; for(ConditionList::const_iterator it = conditions.begin(); it != conditions.end(); ++it) { if((*it)->getType() != type || (subId != -1 && (*it)->getSubId() != (uint32_t)subId)) continue; if(!checkTime || g_config.getBool(ConfigManager::OLD_CONDITION_ACCURACY) || !(*it)->getEndTime() || (*it)->getEndTime() >= OTSYS_TIME()) return true; } return false; } bool Creature::isImmune(CombatType_t type) const { return ((getDamageImmunities() & (uint32_t)type) == (uint32_t)type); } bool Creature::isImmune(ConditionType_t type) const { return ((getConditionImmunities() & (uint32_t)type) == (uint32_t)type); } bool Creature::isSuppress(ConditionType_t type) const { return ((getConditionSuppressions() & (uint32_t)type) == (uint32_t)type); } std::string Creature::getDescription(int32_t lookDistance) const { return "a creature"; } int32_t Creature::getStepDuration(Direction dir) const { if(dir == NORTHWEST || dir == NORTHEAST || dir == SOUTHWEST || dir == SOUTHEAST) return getStepDuration() * 2; return getStepDuration(); } int32_t Creature::getStepDuration() const { if(removed) return 0; uint32_t stepSpeed = getStepSpeed(); if(!stepSpeed) return 0; const Tile* tile = getTile(); if(!tile || !tile->ground) return 0; return ((1000 * Item::items[tile->ground->getID()].speed) / stepSpeed) * lastStepCost; } int64_t Creature::getEventStepTicks() const { int64_t ret = getWalkDelay(); if(ret > 0) return ret; return getStepDuration(); } void Creature::getCreatureLight(LightInfo& light) const { light = internalLight; } void Creature::setNormalCreatureLight() { internalLight.level = internalLight.color = 0; } bool Creature::registerCreatureEvent(const std::string& name) { CreatureEvent* event = g_creatureEvents->getEventByName(name); if(!event) //check for existance return false; for(CreatureEventList::iterator it = eventsList.begin(); it != eventsList.end(); ++it) { if((*it) == event) //do not allow registration of same event more than once return false; } if(!hasEventRegistered(event->getEventType())) //there's no such type registered yet, so set the bit in the bitfield scriptEventsBitField |= ((uint32_t)1 << event->getEventType()); eventsList.push_back(event); return true; } CreatureEventList Creature::getCreatureEvents(CreatureEventType_t type) { CreatureEventList retList; if(!hasEventRegistered(type)) return retList; for(CreatureEventList::iterator it = eventsList.begin(); it != eventsList.end(); ++it) { if((*it)->getEventType() == type) retList.push_back(*it); } return retList; } FrozenPathingConditionCall::FrozenPathingConditionCall(const Position& _targetPos) { targetPos = _targetPos; } bool FrozenPathingConditionCall::isInRange(const Position& startPos, const Position& testPos, const FindPathParams& fpp) const { int32_t dxMin = ((fpp.fullPathSearch || (startPos.x - targetPos.x) <= 0) ? fpp.maxTargetDist : 0), dxMax = ((fpp.fullPathSearch || (startPos.x - targetPos.x) >= 0) ? fpp.maxTargetDist : 0), dyMin = ((fpp.fullPathSearch || (startPos.y - targetPos.y) <= 0) ? fpp.maxTargetDist : 0), dyMax = ((fpp.fullPathSearch || (startPos.y - targetPos.y) >= 0) ? fpp.maxTargetDist : 0); if(testPos.x > targetPos.x + dxMax || testPos.x < targetPos.x - dxMin) return false; if(testPos.y > targetPos.y + dyMax || testPos.y < targetPos.y - dyMin) return false; return true; } bool FrozenPathingConditionCall::operator()(const Position& startPos, const Position& testPos, const FindPathParams& fpp, int32_t& bestMatchDist) const { if(!isInRange(startPos, testPos, fpp)) return false; if(fpp.clearSight && !g_game.isSightClear(testPos, targetPos, true)) return false; int32_t testDist = std::max(std::abs(targetPos.x - testPos.x), std::abs(targetPos.y - testPos.y)); if(fpp.maxTargetDist == 1) return (testDist >= fpp.minTargetDist && testDist <= fpp.maxTargetDist); if(testDist <= fpp.maxTargetDist) { if(testDist < fpp.minTargetDist) return false; if(testDist == fpp.maxTargetDist) { bestMatchDist = 0; return true; } else if(testDist > bestMatchDist) { //not quite what we want, but the best so far bestMatchDist = testDist; return true; } } return false; }
3 horas atrás, Josegvb disse:teria como me ajudar? nas minhas sources nao achei o
if(m_showStaticSquare && animate) {nem
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
teria como olhar no arquivo? creature.cpp
É na source do client
info
Grupo: Conde
Registrado: 12/04/15
Posts: 655
Reputação: +65
Gênero: Masculino
Char no Tibia: Developer Berg

ceetros, esse código tem alguma mudança daquela sua outra postagem ?
40 minutos atrás, ricardoberg disse:ceetros, esse código tem alguma mudança daquela sua outra postagem ?
Na verdade, não.
Esse só tem a imagem a mais.
22 horas atrás, Walox disse:Sera que inves dele usar uma imagem teria como por para puxar um Effects ? pois daria mais liberdade para fazer targets animados e talz tentei usar a função do APNG mas parece que não aceitou
![]()
Tem, só fazer.
E a parte do apng, a função que eu usei só funciona em imagem estática.
info
Grupo: Conde
Registrado: 03/11/11
Posts: 714
Reputação: +67
Gênero: Masculino
Char no Tibia: esqueci 20+

não achei essa linha no meu creature.cpp
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
se puder dar uma olhada:
/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "creature.h"
#include "thingtypemanager.h"
#include "localplayer.h"
#include "map.h"
#include "tile.h"
#include "item.h"
#include "game.h"
#include "effect.h"
#include "luavaluecasts.h"
#include "lightview.h"
#include <framework/stdext/format.h>
#include <framework/graphics/graphics.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/clock.h>
#include <framework/graphics/paintershaderprogram.h>
#include <framework/graphics/ogl/painterogl2_shadersources.h>
#include <framework/graphics/texturemanager.h>
#include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/image.h>
#include "spritemanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>
Creature::Creature() : Thing()
{
m_id = 0;
m_healthPercent = 100;
m_speed = 200;
m_direction = Otc::South;
m_walkAnimationPhase = 0;
m_walkedPixels = 0;
m_walkTurnDirection = Otc::InvalidDirection;
m_skull = Otc::SkullNone;
m_shield = Otc::ShieldNone;
m_emblem = Otc::EmblemNone;
m_icon = Otc::NpcIconNone;
m_lastStepDirection = Otc::InvalidDirection;
m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
m_nameCache.setAlign(Fw::AlignTopCenter);
m_footStep = 0;
m_speedFormula.fill(-1);
m_outfitColor = Color::white;
}
void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{
if(!canBeSeen())
return;
Point animationOffset = animate ? m_walkOffset : Point(0,0);
if(m_showTimedSquare && animate) {
EffectPtr effect = EffectPtr(new Effect());
effect->setId(819);
g_painter->setColor(m_timedSquareColor);
Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor);
g_painter->drawTexturedRect(rect, effect->getThingType()->getTextureEX(0));
g_painter->setColor(Color::white); g_painter->setColor(Color::white);
}
if(m_showStaticSquare && animate) {
EffectPtr effect = EffectPtr(new Effect());
effect->setId(819);
g_painter->setColor(m_staticSquareColor);
Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor);
g_painter->drawTexturedRect(rect, effect->getThingType()->getTextureEX(0));
g_painter->setColor(Color::white);
}
internalDrawOutfit(dest + animationOffset * scaleFactor, scaleFactor, animate, animate, m_direction);
m_footStepDrawn = true;
if(lightView) {
Light light = rawGetThingType()->getLight();
if(m_light.intensity != light.intensity || m_light.color != light.color)
light = m_light;
// local player always have a minimum light in complete darkness
if(isLocalPlayer() && (g_map.getLight().intensity < 64 || m_position.z > Otc::SEA_FLOOR)) {
light.intensity = std::max<uint8>(light.intensity, 3);
if(light.color == 0 || light.color > 215)
light.color = 215;
}
if(light.intensity > 0)
lightView->addLightSource(dest + (animationOffset + Point(16,16)) * scaleFactor, scaleFactor, light);
}
}
int countTest = 0;
void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView)
{
g_painter->setColor(m_outfitColor);
// outfit is a real creature
if(m_outfit.getCategory() == ThingCategoryCreature) {
int animationPhase = animateWalk ? m_walkAnimationPhase : 0;
if(isAnimateAlways() && animateIdle) {
int ticksPerFrame = 1000 / getAnimationPhases();
animationPhase = (g_clock.millis() % (ticksPerFrame * getAnimationPhases())) / ticksPerFrame;
}
// xPattern => creature direction
int xPattern;
if(direction == Otc::NorthEast || direction == Otc::SouthEast)
xPattern = Otc::East;
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
xPattern = Otc::West;
else
xPattern = direction;
int zPattern = 0;
PointF jumpOffset = m_jumpOffset * scaleFactor;
dest -= Point(stdext::round(jumpOffset.x), stdext::round(jumpOffset.y));
// yPattern => creature addon
for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
// continue if we dont have this addon
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
continue;
auto datType = getThingType();
if(m_skull >= 1){
float initEffe = 0.4f, endEffe = 0.6f;
int exactSize = getExactSize();
double scaleMult = 1.12, axsX = 0.97, axsY = 1.2; // ate 42 de exactSize
Color azul = Color(0.0f, 128.0, 255.0, 1.0f), verde = Color(51, 255, 51), laranja = Color(255, 102, 0), azulCya = Color(51, 204, 255),
white = Color::white, viliota = Color(102, 0, 255), roxa = Color(153, 0, 204), redScarlat = Color(230, 0, 0), amarelo = Color(255, 255, 0),
preto = Color::black, rosa = Color(255, 51, 153), jeaneSoisQuoi = Color(0, 102, 102), cou = Color(204, 51, 0);
Color auraColor = azul;// azul
//Color config 1 = black, 2 = blue, 3 = green, 4 = pink, 5 = orange
if(m_skull == 2)
auraColor = verde;
else if(m_skull == 3)
auraColor = laranja;
else if (m_skull == 4)
auraColor = azulCya;
else if (m_skull == 5)
auraColor = white;
else if (m_skull == 6)
auraColor = viliota;
else if (m_skull == 7)
auraColor = roxa;
else if (m_skull == ?
auraColor = redScarlat;
else if (m_skull == 9)
auraColor = amarelo;
else if (m_skull == 10) {
initEffe = 0.7f; endEffe = 0.9f;
auraColor = preto;
}
else if (m_skull == 11) {
auraColor = rosa;
initEffe = 0.3f; endEffe = 0.7f;
}
else if (m_skull == 12)
auraColor = jeaneSoisQuoi;
else if (m_skull == 13)
auraColor = cou;
if(exactSize == 52) { // tamanho das sprites
axsY = 0.92;
}else if(exactSize == 32) { // tamanho das sprites
scaleMult = 1.16;
axsX = 0.94; axsY = 0.92;
}
Point p = Point(dest.x-axsX, dest.y-axsY);
//Rect rect = Rect(p.x, p.y, datType->getTexture(animationPhase)->getSize());
countTest++;
//colored raibow aura
if (m_skull == 14) {
if (countTest <= 40)
auraColor = white;
else if (countTest >= 41 && countTest <= 80)
auraColor = redScarlat;
else if (countTest >= 81 && countTest <= 120)
auraColor = verde;
else if (countTest >= 121 && countTest <= 160)
auraColor = laranja;
else if (countTest >= 161 && countTest <= 200)
auraColor = azul;
else if (countTest >= 201 && countTest <= 240)
auraColor = amarelo;
else if (countTest >= 241)
countTest = 0;
}else {
if (countTest <= 60) {
g_painter->setOpacity(initEffe);
}
else if (countTest >= 61 && countTest <= 110) {
g_painter->setOpacity(endEffe);
}
else if (countTest >= 111)
countTest = 0;
}
g_painter->setColor(auraColor);
datType->drawEX(p, scaleFactor*scaleMult, 0, xPattern, yPattern, zPattern, animationPhase, yPattern == 0 ? lightView : nullptr);
//g_painter->drawTexturedRect(rect, datType->getTexture(animationPhase, true));
g_painter->setOpacity(1.0f);
}
// if(m_skull >= 1 && m_skullTexture){
// g_painter->setOpacity(0.7f);
//}
g_painter->setColor(m_outfitColor);
datType->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, yPattern == 0 ? lightView : nullptr);
if(getLayers() > 1) {
Color oldColor = g_painter->getColor();
Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
g_painter->setColor(m_outfit.getHeadColor());
datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getBodyColor());
datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getLegsColor());
datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getFeetColor());
datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(oldColor);
g_painter->setCompositionMode(oldComposition);
}
}
// outfit is a creature imitating an item or the invisible effect
} else {
ThingType *type = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory());
int animationPhase = 0;
int animationPhases = type->getAnimationPhases();
int animateTicks = Otc::ITEM_TICKS_PER_FRAME;
// when creature is an effect we cant render the first and last animation phase,
// instead we should loop in the phases between
if(m_outfit.getCategory() == ThingCategoryEffect) {
animationPhases = std::max<int>(1, animationPhases-2);
animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
}
if(animationPhases > 1) {
if(animateIdle)
animationPhase = (g_clock.millis() % (animateTicks * animationPhases)) / animateTicks;
else
animationPhase = animationPhases-1;
}
if(m_outfit.getCategory() == ThingCategoryEffect)
animationPhase = std::min<int>(animationPhase+1, animationPhases);
type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
}
g_painter->resetColor();
g_painter->setOpacity(1.0f);
}
void Creature::drawOutfit(const Rect& destRect, bool resize)
{
int exactSize;
if(m_outfit.getCategory() == ThingCategoryCreature)
exactSize = getExactSize();
else
exactSize = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory())->getExactSize();
int frameSize;
if(!resize)
frameSize = std::max<int>(exactSize * 0.75f, 2 * Otc::TILE_PIXELS * 0.75f);
else if(!(frameSize = exactSize))
return;
if(g_graphics.canUseFBO()) {
const FrameBufferPtr& outfitBuffer = g_framebuffers.getTemporaryFrameBuffer();
outfitBuffer->resize(Size(frameSize, frameSize));
outfitBuffer->bind();
g_painter->setAlphaWriting(true);
g_painter->clear(Color::alpha);
internalDrawOutfit(Point(frameSize - Otc::TILE_PIXELS, frameSize - Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
outfitBuffer->release();
outfitBuffer->draw(destRect, Rect(0,0,frameSize,frameSize));
} else {
float scaleFactor = destRect.width() / (float)frameSize;
Point dest = destRect.bottomRight() - (Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) - getDisplacement()) * scaleFactor;
internalDrawOutfit(dest, scaleFactor, false, true, Otc::South);
}
}
void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags)
{
if(m_healthPercent < 1 || m_outfit.getId() == 84) // creature is dead
return;
Color fillColor = Color(96, 96, 96);
if(!useGray)
fillColor = m_informationColor;
int exactSize = getExactSize();
int d = 0, dx = 0;
if(exactSize <= 34)
d = 5;
else if(exactSize >= 35 && exactSize <= 48)
d = 15;
else if(exactSize >= 49 && exactSize <= 52)
d = 25;
else if(exactSize >= 53 && exactSize <= 57)
d = 30;
else if(exactSize >= 58 && exactSize <= 69)
d = 25;
else if(exactSize == 74)
d = 37;
dx = d /2;
if(exactSize <= 34)
dx = 17;
// calculate main rects
Rect backgroundRect = Rect(point.x - dx, point.y - d, 40, 6);
backgroundRect.bind(parentRect);
Size nameSize = m_nameCache.getTextSize();
Rect textRect = Rect(point.x - nameSize.width() / 2, point.y-14, nameSize);
textRect.bind(parentRect);
// distance them
if(textRect.top() == parentRect.top())
backgroundRect.moveTop(textRect.top() + 12);
if(backgroundRect.bottom() == parentRect.bottom())
textRect.moveTop(backgroundRect.top() - 12);
// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
//healthRect.setWidth();
int calc = ((m_healthPercent / 100.0) * 40.0) + 60;
std::string nameBar = std::to_string(calc);
if (calc == 100)
nameBar = "full";
// draw
if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
fillColor = Color(0x66, 0xcc, 0xff);
if(drawFlags & Otc::DrawBars && (!isNpc() || !g_game.getFeature(Otc::GameHideNpcNames))) {
g_painter->setColor(Color::white);
ImagePtr backgroundLifeBar = Image::load("data/images/game/lifebar/background");
TexturePtr bgLifeBar = TexturePtr(new Texture(backgroundLifeBar, false));
//g_painter->drawFilledRect(backgroundRect);
g_painter->drawTexturedRect(backgroundRect, bgLifeBar);
ImagePtr healthLifeBar = Image::load("data/images/game/lifebar/" + nameBar);
TexturePtr lifeBar = TexturePtr(new Texture(healthLifeBar, false));
g_painter->drawTexturedRect(healthRect, lifeBar);
//g_painter->drawFilledRect(healthRect);
}
if(drawFlags & Otc::DrawNames) {
g_painter->setColor(Color(213, 213, 0));
//m_nameCache.setText(std::to_string(m_outfit.getId()));
//m_nameCache.set
m_nameCache.draw(textRect);
}
if (m_skull >= 50 && m_skull <= 56) {
// 0 = on | 1 = use | 2 = off
// 50 | 49 | 48
//0 0 0 0 0 0 | 0 0 0 0 0 1 | 0 0 0 0 1 2
//
g_painter->setColor(Color::white);
ImagePtr imgBallON = Image::load("data/images/game/duel/pokeball_on");
ImagePtr imgBallOFF = Image::load("data/images/game/duel/pokeball_off");
ImagePtr imgBallUSE = Image::load("data/images/game/duel/pokeball_use");
int duel_mode = m_skull - 50, ball_counts = m_emblem - 50;
TexturePtr ballTexture1 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture2 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture3 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture4 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture5 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture6 = TexturePtr(new Texture(imgBallON, false));
if (duel_mode == 1) {
int countPos = 23 - (10 * 3);
if (ball_counts == 1)
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
ballTexture1->setSmooth(true);
Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
}
else if (duel_mode == 2) {
int countPos = 8 - 10;
int countPos2 = 8 - 20;
if (ball_counts == 4) {
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}
Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
}
else if (duel_mode == 3) {
int countPos = 13 - 10;
int countPos2 = 13 - 20;
int countPos3 = 13 - 30;
if (ball_counts == 6) {
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}
Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);
}
else if (duel_mode == 4) {
int countPos = 15 - 10;
int countPos2 = 15 - 20;
int countPos3 = 15 - 30;
int countPos4 = 15 - 40;
if (ball_counts == ? {
ballTexture4 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 7) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 6) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}
Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect4 = Rect(backgroundRect.x() - countPos4, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);
g_painter->drawTexturedRect(skullRect4, ballTexture4);
}
else if (duel_mode == 5) {
int countPos = 18 - 10;
int countPos2 = 18 - 20;
int countPos3 = 18 - 30;
int countPos4 = 18 - 40;
int countPos5 = 18 - 50;
if (ball_counts == 10) {
ballTexture5 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 9) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == ? {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 7) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 6) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}
Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect4 = Rect(backgroundRect.x() - countPos4, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect5 = Rect(backgroundRect.x() - countPos5, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);
g_painter->drawTexturedRect(skullRect4, ballTexture4);
g_painter->drawTexturedRect(skullRect5, ballTexture5);
}
else if (duel_mode == 6) {
int countPos = 21 - 10;
int countPos2 = 21 - 20;
int countPos3 = 21 - 30;
int countPos4 = 21 - 40;
int countPos5 = 21 - 50;
int countPos6 = 21 - 60;
if (ball_counts == 12) {
ballTexture6 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 11) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 10) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 9) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == ? {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 7) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 6) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}
Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect4 = Rect(backgroundRect.x() - countPos4, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect5 = Rect(backgroundRect.x() - countPos5, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect6 = Rect(backgroundRect.x() - countPos6, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);
g_painter->drawTexturedRect(skullRect4, ballTexture4);
g_painter->drawTexturedRect(skullRect5, ballTexture5);
g_painter->drawTexturedRect(skullRect6, ballTexture6);
}
/*for (int i = 0; i < duel_mode; i++) {
int count = 23 - (10 * i);
TexturePtr ballTexture = TexturePtr(new Texture(imgBall, false));
if(i == 4)
ballTexture = TexturePtr(new Texture(imgBallUSE, false));
else if(i == 5)
ballTexture = TexturePtr(new Texture(imgBallOFF, false));
Rect skullRect = Rect(backgroundRect.x() - count, backgroundRect.y() - 25, ballTexture->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture);
}
*/
g_painter->setOpacity(1.0f);
}
if(m_shield != Otc::ShieldNone && m_shieldTexture && m_showShieldTexture) {
g_painter->setColor(Color::white);
Rect shieldRect = Rect(backgroundRect.x() + 13.5, backgroundRect.y() + 5, m_shieldTexture->getSize());
g_painter->drawTexturedRect(shieldRect, m_shieldTexture);
}
if(m_emblem != Otc::EmblemNone && m_emblemTexture) {
g_painter->setColor(Color::white);
Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
}
if(m_icon != Otc::NpcIconNone && m_iconTexture) {
g_painter->setColor(Color::white);
Rect iconRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_iconTexture->getSize());
g_painter->drawTexturedRect(iconRect, m_iconTexture);
}
}
void Creature::turn(Otc::Direction direction)
{
// if is not walking change the direction right away
if(!m_walking)
setDirection(direction);
// schedules to set the new direction when walk ends
else
m_walkTurnDirection = direction;
}
void Creature::walk(const Position& oldPos, const Position& newPos)
{
if(oldPos == newPos)
return;
// get walk direction
m_lastStepDirection = oldPos.getDirectionFromPosition(newPos);
m_lastStepFromPosition = oldPos;
m_lastStepToPosition = newPos;
// set current walking direction
setDirection(m_lastStepDirection);
// starts counting walk
m_walking = true;
m_walkTimer.restart();
m_walkedPixels = 0;
if(m_walkFinishAnimEvent) {
m_walkFinishAnimEvent->cancel();
m_walkFinishAnimEvent = nullptr;
}
// no direction need to be changed when the walk ends
m_walkTurnDirection = Otc::InvalidDirection;
// starts updating walk
nextWalkUpdate();
}
void Creature::stopWalk()
{
if(!m_walking)
return;
// stops the walk right away
terminateWalk();
}
void Creature::jump(int height, int duration)
{
if(!m_jumpOffset.isNull())
return;
m_jumpTimer.restart();
m_jumpHeight = height;
m_jumpDuration = duration;
updateJump();
}
void Creature::updateJump()
{
int t = m_jumpTimer.ticksElapsed();
double a = -4 * m_jumpHeight / (m_jumpDuration * m_jumpDuration);
double b = +4 * m_jumpHeight / (m_jumpDuration);
double height = a*t*t + b*t;
int roundHeight = stdext::round(height);
int halfJumpDuration = m_jumpDuration / 2;
// schedules next update
if(m_jumpTimer.ticksElapsed() < m_jumpDuration) {
m_jumpOffset = PointF(height, height);
int diff = 0;
if(m_jumpTimer.ticksElapsed() < halfJumpDuration)
diff = 1;
else if(m_jumpTimer.ticksElapsed() > halfJumpDuration)
diff = -1;
int nextT, i = 1;
do {
nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
++i;
if(nextT < halfJumpDuration)
diff = 1;
else if(nextT > halfJumpDuration)
diff = -1;
} while(nextT - m_jumpTimer.ticksElapsed() == 0 && i < 3);
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self] {
self->updateJump();
}, nextT - m_jumpTimer.ticksElapsed());
}
else
m_jumpOffset = PointF(0, 0);
}
void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
{
callLuaField("onPositionChange", newPos, oldPos);
}
void Creature::onAppear()
{
// cancel any disappear event
if(m_disappearEvent) {
m_disappearEvent->cancel();
m_disappearEvent = nullptr;
}
// creature appeared the first time or wasn't seen for a long time
if(m_removed) {
stopWalk();
m_removed = false;
callLuaField("onAppear");
// walk
} else if(m_oldPosition != m_position && m_oldPosition.isInRange(m_position,1,1) && m_allowAppearWalk) {
m_allowAppearWalk = false;
walk(m_oldPosition, m_position);
callLuaField("onWalk", m_oldPosition, m_position);
// teleport
} else if(m_oldPosition != m_position) {
stopWalk();
callLuaField("onDisappear");
callLuaField("onAppear");
} // else turn
}
void Creature::onDisappear()
{
if(m_disappearEvent)
m_disappearEvent->cancel();
m_oldPosition = m_position;
// a pair onDisappear and onAppear events are fired even when creatures walks or turns,
// so we must filter
auto self = static_self_cast<Creature>();
m_disappearEvent = g_dispatcher.addEvent([self] {
self->m_removed = true;
self->stopWalk();
self->callLuaField("onDisappear");
// invalidate this creature position
if(!self->isLocalPlayer())
self->setPosition(Position());
self->m_oldPosition = Position();
self->m_disappearEvent = nullptr;
});
}
void Creature::onDeath()
{
callLuaField("onDeath");
}
void Creature::updateWalkAnimation(int totalPixelsWalked)
{
// update outfit animation
if(m_outfit.getCategory() != ThingCategoryCreature)
return;
int footAnimPhases = getAnimationPhases() - 1;
int footDelay = getStepDuration(true) / 3;
// Since mount is a different outfit we need to get the mount animation phases
if(m_outfit.getMount() != 0) {
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
footAnimPhases = type->getAnimationPhases() - 1;
}
if(footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
m_footStep++;
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
m_footStepDrawn = false;
m_footTimer.restart();
} else if(m_walkAnimationPhase == 0 && totalPixelsWalked < 32) {
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
}
if(totalPixelsWalked == 32 && !m_walkFinishAnimEvent) {
auto self = static_self_cast<Creature>();
m_walkFinishAnimEvent = g_dispatcher.scheduleEvent([self] {
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
self->m_walkAnimationPhase = 0;
self->m_walkFinishAnimEvent = nullptr;
}, std::min<int>(footDelay, 200));
}
}
void Creature::updateWalkOffset(int totalPixelsWalked)
{
m_walkOffset = Point(0,0);
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
m_walkOffset.y = 32 - totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
m_walkOffset.y = totalPixelsWalked - 32;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
m_walkOffset.x = totalPixelsWalked - 32;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_walkOffset.x = 32 - totalPixelsWalked;
}
void Creature::updateWalkingTile()
{
// determine new walking tile
TilePtr newWalkingTile;
Rect virtualCreatureRect(Otc::TILE_PIXELS + (m_walkOffset.x - getDisplacementX()),
Otc::TILE_PIXELS + (m_walkOffset.y - getDisplacementY()),
Otc::TILE_PIXELS, Otc::TILE_PIXELS);
for(int xi = -1; xi <= 1 && !newWalkingTile; ++xi) {
for(int yi = -1; yi <= 1 && !newWalkingTile; ++yi) {
Rect virtualTileRect((xi+1)*Otc::TILE_PIXELS, (yi+1)*Otc::TILE_PIXELS, Otc::TILE_PIXELS, Otc::TILE_PIXELS);
// only render creatures where bottom right is inside tile rect
if(virtualTileRect.contains(virtualCreatureRect.bottomRight())) {
newWalkingTile = g_map.getOrCreateTile(m_position.translated(xi, yi, 0));
}
}
}
if(newWalkingTile != m_walkingTile) {
if(m_walkingTile)
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
if(newWalkingTile) {
newWalkingTile->addWalkingCreature(static_self_cast<Creature>());
// recache visible tiles in map views
if(newWalkingTile->isEmpty())
g_map.notificateTileUpdate(newWalkingTile->getPosition());
}
m_walkingTile = newWalkingTile;
}
}
void Creature::nextWalkUpdate()
{
// remove any previous scheduled walk updates
if(m_walkUpdateEvent)
m_walkUpdateEvent->cancel();
// do the update
updateWalk();
// schedules next update
if(m_walking) {
auto self = static_self_cast<Creature>();
m_walkUpdateEvent = g_dispatcher.scheduleEvent([self] {
self->m_walkUpdateEvent = nullptr;
self->nextWalkUpdate();
}, getStepDuration() / 32);
}
}
void Creature::updateWalk()
{
float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// needed for paralyze effect
m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked);
// update walk animation and offsets
updateWalkAnimation(totalPixelsWalked);
updateWalkOffset(m_walkedPixels);
updateWalkingTile();
// terminate walk
if(m_walking && m_walkTimer.ticksElapsed() >= getStepDuration())
terminateWalk();
}
void Creature::terminateWalk()
{
// remove any scheduled walk update
if(m_walkUpdateEvent) {
m_walkUpdateEvent->cancel();
m_walkUpdateEvent = nullptr;
}
// now the walk has ended, do any scheduled turn
if(m_walkTurnDirection != Otc::InvalidDirection) {
setDirection(m_walkTurnDirection);
m_walkTurnDirection = Otc::InvalidDirection;
}
if(m_walkingTile) {
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
m_walkingTile = nullptr;
}
m_walking = false;
m_walkedPixels = 0;
// reset walk animation states
m_walkOffset = Point(0,0);
m_walkAnimationPhase = 0;
}
void Creature::setName(const std::string& name)
{
m_nameCache.setText(name);
m_name = name;
}
void Creature::setHealthPercent(uint8 healthPercent)
{
if(healthPercent > 92)
m_informationColor = Color(0x00, 0xBC, 0x00);
else if(healthPercent > 60)
m_informationColor = Color(0x50, 0xA1, 0x50);
else if(healthPercent > 30)
m_informationColor = Color(0xA1, 0xA1, 0x00);
else if(healthPercent > ?
m_informationColor = Color(0xBF, 0x0A, 0x0A);
else if(healthPercent > 3)
m_informationColor = Color(0x91, 0x0F, 0x0F);
else
m_informationColor = Color(0x85, 0x0C, 0x0C);
m_healthPercent = healthPercent;
callLuaField("onHealthPercentChange", healthPercent);
if(healthPercent <= 0)
onDeath();
}
void Creature::setDirection(Otc::Direction direction)
{
assert(direction != Otc::InvalidDirection);
m_direction = direction;
}
void Creature::setOutfit(const Outfit& outfit)
{
Outfit oldOutfit = m_outfit;
if(outfit.getCategory() != ThingCategoryCreature) {
if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory()))
return;
m_outfit.setAuxId(outfit.getAuxId());
m_outfit.setCategory(outfit.getCategory());
m_outfit2.setAuxId(outfit.getAuxId());
m_outfit2.setCategory(outfit.getCategory());
} else {
if(outfit.getId() > 0 && !g_things.isValidDatId(outfit.getId(), ThingCategoryCreature))
return;
m_outfit = outfit;
m_outfit2 = outfit;
}
m_walkAnimationPhase = 0; // might happen when player is walking and outfit is changed.
callLuaField("onOutfitChange", m_outfit, oldOutfit);
}
void Creature::setOutfitColor(const Color& color, int duration)
{
if(m_outfitColorUpdateEvent) {
m_outfitColorUpdateEvent->cancel();
m_outfitColorUpdateEvent = nullptr;
}
if(duration > 0) {
Color delta = (color - m_outfitColor) / (float)duration;
m_outfitColorTimer.restart();
updateOutfitColor(m_outfitColor, color, delta, duration);
}
else
m_outfitColor = color;
}
void Creature::updateOutfitColor(Color color, Color finalColor, Color delta, int duration)
{
if(m_outfitColorTimer.ticksElapsed() < duration) {
m_outfitColor = color + delta * m_outfitColorTimer.ticksElapsed();
auto self = static_self_cast<Creature>();
m_outfitColorUpdateEvent = g_dispatcher.scheduleEvent([=] {
self->updateOutfitColor(color, finalColor, delta, duration);
}, 100);
}
else {
m_outfitColor = finalColor;
}
}
void Creature::setSpeed(uint16 speed)
{
uint16 oldSpeed = m_speed;
m_speed = speed;
// speed can change while walking (utani hur, paralyze, etc..)
if(m_walking)
nextWalkUpdate();
callLuaField("onSpeedChange", m_speed, oldSpeed);
}
void Creature::setBaseSpeed(double baseSpeed)
{
if(m_baseSpeed != baseSpeed) {
double oldBaseSpeed = m_baseSpeed;
m_baseSpeed = baseSpeed;
callLuaField("onBaseSpeedChange", baseSpeed, oldBaseSpeed);
}
}
void Creature::setSkull(uint8 skull)
{
m_skull = skull;
callLuaField("onSkullChange", m_skull);
}
void Creature::setShield(uint8 shield)
{
m_shield = shield;
callLuaField("onShieldChange", m_shield);
}
void Creature::setEmblem(uint8 emblem)
{
m_emblem = emblem;
callLuaField("onEmblemChange", m_emblem);
}
void Creature::setIcon(uint8 icon)
{
m_icon = icon;
callLuaField("onIconChange", m_icon);
}
void Creature::setSkullTexture(const std::string& filename)
{
m_skullTexture = g_textures.getTexture(filename);
}
void Creature::setShieldTexture(const std::string& filename, bool blink)
{
m_shieldTexture = g_textures.getTexture(filename);
m_showShieldTexture = true;
if(blink && !m_shieldBlink) {
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->updateShield();
}, SHIELD_BLINK_TICKS);
}
m_shieldBlink = blink;
}
void Creature::setEmblemTexture(const std::string& filename)
{
m_emblemTexture = g_textures.getTexture(filename);
}
void Creature::setIconTexture(const std::string& filename)
{
m_iconTexture = g_textures.getTexture(filename);
}
void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
{
m_speedFormula[Otc::SpeedFormulaA] = speedA;
m_speedFormula[Otc::SpeedFormulaB] = speedB;
m_speedFormula[Otc::SpeedFormulaC] = speedC;
}
bool Creature::hasSpeedFormula()
{
return m_speedFormula[Otc::SpeedFormulaA] != -1 && m_speedFormula[Otc::SpeedFormulaB] != -1
&& m_speedFormula[Otc::SpeedFormulaC] != -1;
}
void Creature::addTimedSquare(uint8 color)
{
m_showTimedSquare = true;
m_timedSquareColor = Color::from8bit(color);
// schedule removal
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->removeTimedSquare();
}, VOLATILE_SQUARE_DURATION);
}
void Creature::updateShield()
{
m_showShieldTexture = !m_showShieldTexture;
if(m_shield != Otc::ShieldNone && m_shieldBlink) {
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->updateShield();
}, SHIELD_BLINK_TICKS);
}
else if(!m_shieldBlink)
m_showShieldTexture = true;
}
Point Creature::getDrawOffset()
{
Point drawOffset;
if(m_walking) {
if(m_walkingTile)
drawOffset -= Point(1,1) * m_walkingTile->getDrawElevation();
drawOffset += m_walkOffset;
} else {
const TilePtr& tile = getTile();
if(tile)
drawOffset -= Point(1,1) * tile->getDrawElevation();
}
return drawOffset;
}
int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
{
int speed = m_speed;
if(speed < 1)
return 0;
if(g_game.getFeature(Otc::GameNewSpeedLaw))
speed *= 2;
int groundSpeed = 0;
Position tilePos;
if(dir == Otc::InvalidDirection)
tilePos = m_lastStepToPosition;
else
tilePos = m_position.translatedToDirection(dir);
if(!tilePos.isValid())
tilePos = m_position;
const TilePtr& tile = g_map.getTile(tilePos);
if(tile) {
groundSpeed = tile->getGroundSpeed();
if(groundSpeed == 0)
groundSpeed = 150;
}
int interval = 1000;
if(groundSpeed > 0 && speed > 0)
interval = 1000 * groundSpeed;
if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
int formulatedSpeed = 1;
if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
formulatedSpeed = std::max<int>(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
+ m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
}
interval = std::floor(interval / (double)formulatedSpeed);
}
else
interval /= speed;
if(g_game.getClientVersion() >= 900)
interval = (interval / g_game.getServerBeat()) * g_game.getServerBeat();
float factor = 3;
if(g_game.getClientVersion() <= 810)
factor = 2;
interval = std::max<int>(interval, g_game.getServerBeat());
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
interval *= factor;
return interval;
}
Point Creature::getDisplacement()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return Point(8, 8);
else if(m_outfit.getCategory() == ThingCategoryItem)
return Point(0, 0);
return Thing::getDisplacement();
}
int Creature::getDisplacementX()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return 8;
else if(m_outfit.getCategory() == ThingCategoryItem)
return 0;
if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
return datType->getDisplacementX();
}
return Thing::getDisplacementX();
}
int Creature::getDisplacementY()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return 8;
else if(m_outfit.getCategory() == ThingCategoryItem)
return 0;
if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
return datType->getDisplacementY();
}
return Thing::getDisplacementY();
}
int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
{
int exactSize = 0;
animationPhase = 0;
xPattern = Otc::South;
zPattern = 0;
if(m_outfit.getMount() != 0)
zPattern = 1;
for(yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
continue;
for(layer = 0; layer < getLayers(); ++layer)
exactSize = std::max<int>(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
}
return exactSize;
}
const ThingTypePtr& Creature::getThingType()
{
return g_things.getThingType(m_outfit.getId(), ThingCategoryCreature);
}
const ThingTypePtr& Creature::getThingType2()
{
return g_things.getThingType2(m_outfit.getId(), ThingCategoryCreature);
}
ThingType* Creature::rawGetThingType()
{
if (!iniciou) {
novaOutType = g_things.getThingTypeInSecondList(m_outfit2.getId(), ThingCategoryCreature);
iniciou = true;
}
return g_things.rawGetThingType(m_outfit.getId(), ThingCategoryCreature);
}
ThingType* Creature::rawGetThingType2()
{
if (!iniciou) {
novaOutType = g_things.getThingTypeInSecondList(m_outfit2.getId(), ThingCategoryCreature);
iniciou = true;
}
return novaOutType;
}
Desculpe reviver o post, mas não estou achando os seguintes comandos na source, poderia me ajudar?
Em 13/07/2018 em 16:09, OrionX disse:Desculpe reviver o post, mas não estou achando os seguintes comandos na source, poderia me ajudar?
quais ?
Em 11/07/2018 em 11:05, boxxer321 disse:não achei essa linha no meu creature.cpp
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));se puder dar uma olhada:
/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/#include "creature.h"
#include "thingtypemanager.h"
#include "localplayer.h"
#include "map.h"
#include "tile.h"
#include "item.h"
#include "game.h"
#include "effect.h"
#include "luavaluecasts.h"
#include "lightview.h"#include <framework/stdext/format.h>
#include <framework/graphics/graphics.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/clock.h>#include <framework/graphics/paintershaderprogram.h>
#include <framework/graphics/ogl/painterogl2_shadersources.h>
#include <framework/graphics/texturemanager.h>
#include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/image.h>
#include "spritemanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>Creature::Creature() : Thing()
{
m_id = 0;
m_healthPercent = 100;
m_speed = 200;
m_direction = Otc::South;
m_walkAnimationPhase = 0;
m_walkedPixels = 0;
m_walkTurnDirection = Otc::InvalidDirection;
m_skull = Otc::SkullNone;
m_shield = Otc::ShieldNone;
m_emblem = Otc::EmblemNone;
m_icon = Otc::NpcIconNone;
m_lastStepDirection = Otc::InvalidDirection;
m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
m_nameCache.setAlign(Fw::AlignTopCenter);
m_footStep = 0;
m_speedFormula.fill(-1);
m_outfitColor = Color::white;
}void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{
if(!canBeSeen())
return;Point animationOffset = animate ? m_walkOffset : Point(0,0);
if(m_showTimedSquare && animate) {
EffectPtr effect = EffectPtr(new Effect());
effect->setId(819);
g_painter->setColor(m_timedSquareColor);
Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor);
g_painter->drawTexturedRect(rect, effect->getThingType()->getTextureEX(0));
g_painter->setColor(Color::white); g_painter->setColor(Color::white);
}if(m_showStaticSquare && animate) {
EffectPtr effect = EffectPtr(new Effect());effect->setId(819);
g_painter->setColor(m_staticSquareColor);
Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor);
g_painter->drawTexturedRect(rect, effect->getThingType()->getTextureEX(0));
g_painter->setColor(Color::white);
}
internalDrawOutfit(dest + animationOffset * scaleFactor, scaleFactor, animate, animate, m_direction);
m_footStepDrawn = true;if(lightView) {
Light light = rawGetThingType()->getLight();
if(m_light.intensity != light.intensity || m_light.color != light.color)
light = m_light;// local player always have a minimum light in complete darkness
if(isLocalPlayer() && (g_map.getLight().intensity < 64 || m_position.z > Otc::SEA_FLOOR)) {
light.intensity = std::max<uint8>(light.intensity, 3);
if(light.color == 0 || light.color > 215)
light.color = 215;
}if(light.intensity > 0)
lightView->addLightSource(dest + (animationOffset + Point(16,16)) * scaleFactor, scaleFactor, light);
}
}
int countTest = 0;
void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView)
{
g_painter->setColor(m_outfitColor);// outfit is a real creature
if(m_outfit.getCategory() == ThingCategoryCreature) {
int animationPhase = animateWalk ? m_walkAnimationPhase : 0;if(isAnimateAlways() && animateIdle) {
int ticksPerFrame = 1000 / getAnimationPhases();
animationPhase = (g_clock.millis() % (ticksPerFrame * getAnimationPhases())) / ticksPerFrame;
}// xPattern => creature direction
int xPattern;
if(direction == Otc::NorthEast || direction == Otc::SouthEast)
xPattern = Otc::East;
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
xPattern = Otc::West;
else
xPattern = direction;int zPattern = 0;
PointF jumpOffset = m_jumpOffset * scaleFactor;
dest -= Point(stdext::round(jumpOffset.x), stdext::round(jumpOffset.y));// yPattern => creature addon
for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) {// continue if we dont have this addon
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
continue;
auto datType = getThingType();
if(m_skull >= 1){
float initEffe = 0.4f, endEffe = 0.6f;
int exactSize = getExactSize();
double scaleMult = 1.12, axsX = 0.97, axsY = 1.2; // ate 42 de exactSize
Color azul = Color(0.0f, 128.0, 255.0, 1.0f), verde = Color(51, 255, 51), laranja = Color(255, 102, 0), azulCya = Color(51, 204, 255),
white = Color::white, viliota = Color(102, 0, 255), roxa = Color(153, 0, 204), redScarlat = Color(230, 0, 0), amarelo = Color(255, 255, 0),
preto = Color::black, rosa = Color(255, 51, 153), jeaneSoisQuoi = Color(0, 102, 102), cou = Color(204, 51, 0);
Color auraColor = azul;// azul
//Color config 1 = black, 2 = blue, 3 = green, 4 = pink, 5 = orange
if(m_skull == 2)
auraColor = verde;
else if(m_skull == 3)
auraColor = laranja;
else if (m_skull == 4)
auraColor = azulCya;
else if (m_skull == 5)
auraColor = white;
else if (m_skull == 6)
auraColor = viliota;
else if (m_skull == 7)
auraColor = roxa;
else if (m_skull == ?
auraColor = redScarlat;
else if (m_skull == 9)
auraColor = amarelo;
else if (m_skull == 10) {
initEffe = 0.7f; endEffe = 0.9f;
auraColor = preto;
}
else if (m_skull == 11) {
auraColor = rosa;
initEffe = 0.3f; endEffe = 0.7f;
}
else if (m_skull == 12)
auraColor = jeaneSoisQuoi;
else if (m_skull == 13)
auraColor = cou;if(exactSize == 52) { // tamanho das sprites
axsY = 0.92;
}else if(exactSize == 32) { // tamanho das sprites
scaleMult = 1.16;
axsX = 0.94; axsY = 0.92;
}
Point p = Point(dest.x-axsX, dest.y-axsY);
//Rect rect = Rect(p.x, p.y, datType->getTexture(animationPhase)->getSize());
countTest++;//colored raibow aura
if (m_skull == 14) {
if (countTest <= 40)
auraColor = white;
else if (countTest >= 41 && countTest <= 80)
auraColor = redScarlat;
else if (countTest >= 81 && countTest <= 120)
auraColor = verde;
else if (countTest >= 121 && countTest <= 160)
auraColor = laranja;
else if (countTest >= 161 && countTest <= 200)
auraColor = azul;
else if (countTest >= 201 && countTest <= 240)
auraColor = amarelo;
else if (countTest >= 241)
countTest = 0;
}else {
if (countTest <= 60) {
g_painter->setOpacity(initEffe);
}
else if (countTest >= 61 && countTest <= 110) {
g_painter->setOpacity(endEffe);
}
else if (countTest >= 111)
countTest = 0;
}g_painter->setColor(auraColor);
datType->drawEX(p, scaleFactor*scaleMult, 0, xPattern, yPattern, zPattern, animationPhase, yPattern == 0 ? lightView : nullptr);
//g_painter->drawTexturedRect(rect, datType->getTexture(animationPhase, true));
g_painter->setOpacity(1.0f);
}
// if(m_skull >= 1 && m_skullTexture){
// g_painter->setOpacity(0.7f);
//}
g_painter->setColor(m_outfitColor);
datType->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, yPattern == 0 ? lightView : nullptr);if(getLayers() > 1) {
Color oldColor = g_painter->getColor();
Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
g_painter->setColor(m_outfit.getHeadColor());
datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getBodyColor());
datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getLegsColor());
datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getFeetColor());
datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(oldColor);
g_painter->setCompositionMode(oldComposition);
}
}
// outfit is a creature imitating an item or the invisible effect
} else {
ThingType *type = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory());int animationPhase = 0;
int animationPhases = type->getAnimationPhases();
int animateTicks = Otc::ITEM_TICKS_PER_FRAME;// when creature is an effect we cant render the first and last animation phase,
// instead we should loop in the phases between
if(m_outfit.getCategory() == ThingCategoryEffect) {
animationPhases = std::max<int>(1, animationPhases-2);
animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
}if(animationPhases > 1) {
if(animateIdle)
animationPhase = (g_clock.millis() % (animateTicks * animationPhases)) / animateTicks;
else
animationPhase = animationPhases-1;
}if(m_outfit.getCategory() == ThingCategoryEffect)
animationPhase = std::min<int>(animationPhase+1, animationPhases);type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
}g_painter->resetColor();
g_painter->setOpacity(1.0f);
}void Creature::drawOutfit(const Rect& destRect, bool resize)
{
int exactSize;
if(m_outfit.getCategory() == ThingCategoryCreature)
exactSize = getExactSize();
else
exactSize = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory())->getExactSize();int frameSize;
if(!resize)
frameSize = std::max<int>(exactSize * 0.75f, 2 * Otc::TILE_PIXELS * 0.75f);
else if(!(frameSize = exactSize))
return;if(g_graphics.canUseFBO()) {
const FrameBufferPtr& outfitBuffer = g_framebuffers.getTemporaryFrameBuffer();
outfitBuffer->resize(Size(frameSize, frameSize));
outfitBuffer->bind();
g_painter->setAlphaWriting(true);
g_painter->clear(Color::alpha);
internalDrawOutfit(Point(frameSize - Otc::TILE_PIXELS, frameSize - Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
outfitBuffer->release();
outfitBuffer->draw(destRect, Rect(0,0,frameSize,frameSize));
} else {
float scaleFactor = destRect.width() / (float)frameSize;
Point dest = destRect.bottomRight() - (Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) - getDisplacement()) * scaleFactor;
internalDrawOutfit(dest, scaleFactor, false, true, Otc::South);
}
}void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags)
{
if(m_healthPercent < 1 || m_outfit.getId() == 84) // creature is dead
return;Color fillColor = Color(96, 96, 96);
if(!useGray)
fillColor = m_informationColor;int exactSize = getExactSize();
int d = 0, dx = 0;
if(exactSize <= 34)
d = 5;
else if(exactSize >= 35 && exactSize <= 48)
d = 15;
else if(exactSize >= 49 && exactSize <= 52)
d = 25;
else if(exactSize >= 53 && exactSize <= 57)
d = 30;
else if(exactSize >= 58 && exactSize <= 69)
d = 25;
else if(exactSize == 74)
d = 37;
dx = d /2;
if(exactSize <= 34)
dx = 17;// calculate main rects
Rect backgroundRect = Rect(point.x - dx, point.y - d, 40, 6);
backgroundRect.bind(parentRect);Size nameSize = m_nameCache.getTextSize();
Rect textRect = Rect(point.x - nameSize.width() / 2, point.y-14, nameSize);
textRect.bind(parentRect);// distance them
if(textRect.top() == parentRect.top())
backgroundRect.moveTop(textRect.top() + 12);
if(backgroundRect.bottom() == parentRect.bottom())
textRect.moveTop(backgroundRect.top() - 12);// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
//healthRect.setWidth();
int calc = ((m_healthPercent / 100.0) * 40.0) + 60;
std::string nameBar = std::to_string(calc);
if (calc == 100)
nameBar = "full";// draw
if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
fillColor = Color(0x66, 0xcc, 0xff);if(drawFlags & Otc::DrawBars && (!isNpc() || !g_game.getFeature(Otc::GameHideNpcNames))) {
g_painter->setColor(Color::white);
ImagePtr backgroundLifeBar = Image::load("data/images/game/lifebar/background");
TexturePtr bgLifeBar = TexturePtr(new Texture(backgroundLifeBar, false));
//g_painter->drawFilledRect(backgroundRect);
g_painter->drawTexturedRect(backgroundRect, bgLifeBar);ImagePtr healthLifeBar = Image::load("data/images/game/lifebar/" + nameBar);
TexturePtr lifeBar = TexturePtr(new Texture(healthLifeBar, false));
g_painter->drawTexturedRect(healthRect, lifeBar);
//g_painter->drawFilledRect(healthRect);
}if(drawFlags & Otc::DrawNames) {
g_painter->setColor(Color(213, 213, 0));
//m_nameCache.setText(std::to_string(m_outfit.getId()));
//m_nameCache.set
m_nameCache.draw(textRect);
}if (m_skull >= 50 && m_skull <= 56) {
// 0 = on | 1 = use | 2 = off
// 50 | 49 | 48
//0 0 0 0 0 0 | 0 0 0 0 0 1 | 0 0 0 0 1 2
//
g_painter->setColor(Color::white);
ImagePtr imgBallON = Image::load("data/images/game/duel/pokeball_on");
ImagePtr imgBallOFF = Image::load("data/images/game/duel/pokeball_off");
ImagePtr imgBallUSE = Image::load("data/images/game/duel/pokeball_use");
int duel_mode = m_skull - 50, ball_counts = m_emblem - 50;
TexturePtr ballTexture1 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture2 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture3 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture4 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture5 = TexturePtr(new Texture(imgBallON, false));
TexturePtr ballTexture6 = TexturePtr(new Texture(imgBallON, false));
if (duel_mode == 1) {
int countPos = 23 - (10 * 3);if (ball_counts == 1)
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));ballTexture1->setSmooth(true);
Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
}
else if (duel_mode == 2) {int countPos = 8 - 10;
int countPos2 = 8 - 20;if (ball_counts == 4) {
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);}
else if (duel_mode == 3) {int countPos = 13 - 10;
int countPos2 = 13 - 20;
int countPos3 = 13 - 30;if (ball_counts == 6) {
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);}
else if (duel_mode == 4) {int countPos = 15 - 10;
int countPos2 = 15 - 20;
int countPos3 = 15 - 30;
int countPos4 = 15 - 40;if (ball_counts == ? {
ballTexture4 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 7) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 6) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect4 = Rect(backgroundRect.x() - countPos4, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);
g_painter->drawTexturedRect(skullRect4, ballTexture4);}
else if (duel_mode == 5) {int countPos = 18 - 10;
int countPos2 = 18 - 20;
int countPos3 = 18 - 30;
int countPos4 = 18 - 40;
int countPos5 = 18 - 50;if (ball_counts == 10) {
ballTexture5 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 9) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == ? {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 7) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 6) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect4 = Rect(backgroundRect.x() - countPos4, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect5 = Rect(backgroundRect.x() - countPos5, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);
g_painter->drawTexturedRect(skullRect4, ballTexture4);
g_painter->drawTexturedRect(skullRect5, ballTexture5);}
else if (duel_mode == 6) {int countPos = 21 - 10;
int countPos2 = 21 - 20;
int countPos3 = 21 - 30;
int countPos4 = 21 - 40;
int countPos5 = 21 - 50;
int countPos6 = 21 - 60;if (ball_counts == 12) {
ballTexture6 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 11) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 10) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 9) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == ? {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 7) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 6) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 5) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 4) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 3) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
}
else if (ball_counts == 2) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallUSE, false));
}
else if (ball_counts == 1) {
ballTexture6 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture5 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture4 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture3 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture2 = TexturePtr(new Texture(imgBallOFF, false));
ballTexture1 = TexturePtr(new Texture(imgBallOFF, false));
}Rect skullRect = Rect(backgroundRect.x() - countPos, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect2 = Rect(backgroundRect.x() - countPos2, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect3 = Rect(backgroundRect.x() - countPos3, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect4 = Rect(backgroundRect.x() - countPos4, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect5 = Rect(backgroundRect.x() - countPos5, backgroundRect.y() - 25, ballTexture1->getSize());
Rect skullRect6 = Rect(backgroundRect.x() - countPos6, backgroundRect.y() - 25, ballTexture1->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture1);
g_painter->drawTexturedRect(skullRect2, ballTexture2);
g_painter->drawTexturedRect(skullRect3, ballTexture3);
g_painter->drawTexturedRect(skullRect4, ballTexture4);
g_painter->drawTexturedRect(skullRect5, ballTexture5);
g_painter->drawTexturedRect(skullRect6, ballTexture6);}
/*for (int i = 0; i < duel_mode; i++) {
int count = 23 - (10 * i);
TexturePtr ballTexture = TexturePtr(new Texture(imgBall, false));if(i == 4)
ballTexture = TexturePtr(new Texture(imgBallUSE, false));
else if(i == 5)
ballTexture = TexturePtr(new Texture(imgBallOFF, false));
Rect skullRect = Rect(backgroundRect.x() - count, backgroundRect.y() - 25, ballTexture->getSize());
g_painter->setOpacity(0.8f);
g_painter->drawTexturedRect(skullRect, ballTexture);
}
*/g_painter->setOpacity(1.0f);
}
if(m_shield != Otc::ShieldNone && m_shieldTexture && m_showShieldTexture) {
g_painter->setColor(Color::white);
Rect shieldRect = Rect(backgroundRect.x() + 13.5, backgroundRect.y() + 5, m_shieldTexture->getSize());
g_painter->drawTexturedRect(shieldRect, m_shieldTexture);
}
if(m_emblem != Otc::EmblemNone && m_emblemTexture) {
g_painter->setColor(Color::white);
Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
}
if(m_icon != Otc::NpcIconNone && m_iconTexture) {
g_painter->setColor(Color::white);
Rect iconRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_iconTexture->getSize());
g_painter->drawTexturedRect(iconRect, m_iconTexture);
}
}void Creature::turn(Otc::Direction direction)
{
// if is not walking change the direction right away
if(!m_walking)
setDirection(direction);
// schedules to set the new direction when walk ends
else
m_walkTurnDirection = direction;
}void Creature::walk(const Position& oldPos, const Position& newPos)
{
if(oldPos == newPos)
return;// get walk direction
m_lastStepDirection = oldPos.getDirectionFromPosition(newPos);
m_lastStepFromPosition = oldPos;
m_lastStepToPosition = newPos;// set current walking direction
setDirection(m_lastStepDirection);// starts counting walk
m_walking = true;
m_walkTimer.restart();
m_walkedPixels = 0;if(m_walkFinishAnimEvent) {
m_walkFinishAnimEvent->cancel();
m_walkFinishAnimEvent = nullptr;
}// no direction need to be changed when the walk ends
m_walkTurnDirection = Otc::InvalidDirection;// starts updating walk
nextWalkUpdate();
}void Creature::stopWalk()
{
if(!m_walking)
return;// stops the walk right away
terminateWalk();
}void Creature::jump(int height, int duration)
{
if(!m_jumpOffset.isNull())
return;m_jumpTimer.restart();
m_jumpHeight = height;
m_jumpDuration = duration;updateJump();
}void Creature::updateJump()
{
int t = m_jumpTimer.ticksElapsed();
double a = -4 * m_jumpHeight / (m_jumpDuration * m_jumpDuration);
double b = +4 * m_jumpHeight / (m_jumpDuration);double height = a*t*t + b*t;
int roundHeight = stdext::round(height);
int halfJumpDuration = m_jumpDuration / 2;// schedules next update
if(m_jumpTimer.ticksElapsed() < m_jumpDuration) {
m_jumpOffset = PointF(height, height);int diff = 0;
if(m_jumpTimer.ticksElapsed() < halfJumpDuration)
diff = 1;
else if(m_jumpTimer.ticksElapsed() > halfJumpDuration)
diff = -1;int nextT, i = 1;
do {
nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
++i;if(nextT < halfJumpDuration)
diff = 1;
else if(nextT > halfJumpDuration)
diff = -1;
} while(nextT - m_jumpTimer.ticksElapsed() == 0 && i < 3);auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self] {
self->updateJump();
}, nextT - m_jumpTimer.ticksElapsed());
}
else
m_jumpOffset = PointF(0, 0);
}void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
{
callLuaField("onPositionChange", newPos, oldPos);
}void Creature::onAppear()
{
// cancel any disappear event
if(m_disappearEvent) {
m_disappearEvent->cancel();
m_disappearEvent = nullptr;
}// creature appeared the first time or wasn't seen for a long time
if(m_removed) {
stopWalk();
m_removed = false;
callLuaField("onAppear");
// walk
} else if(m_oldPosition != m_position && m_oldPosition.isInRange(m_position,1,1) && m_allowAppearWalk) {
m_allowAppearWalk = false;
walk(m_oldPosition, m_position);
callLuaField("onWalk", m_oldPosition, m_position);
// teleport
} else if(m_oldPosition != m_position) {
stopWalk();
callLuaField("onDisappear");
callLuaField("onAppear");
} // else turn
}void Creature::onDisappear()
{
if(m_disappearEvent)
m_disappearEvent->cancel();m_oldPosition = m_position;
// a pair onDisappear and onAppear events are fired even when creatures walks or turns,
// so we must filter
auto self = static_self_cast<Creature>();
m_disappearEvent = g_dispatcher.addEvent([self] {
self->m_removed = true;
self->stopWalk();self->callLuaField("onDisappear");
// invalidate this creature position
if(!self->isLocalPlayer())
self->setPosition(Position());
self->m_oldPosition = Position();
self->m_disappearEvent = nullptr;
});
}void Creature::onDeath()
{
callLuaField("onDeath");
}void Creature::updateWalkAnimation(int totalPixelsWalked)
{
// update outfit animation
if(m_outfit.getCategory() != ThingCategoryCreature)
return;int footAnimPhases = getAnimationPhases() - 1;
int footDelay = getStepDuration(true) / 3;
// Since mount is a different outfit we need to get the mount animation phases
if(m_outfit.getMount() != 0) {
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
footAnimPhases = type->getAnimationPhases() - 1;
}
if(footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
m_footStep++;
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
m_footStepDrawn = false;
m_footTimer.restart();
} else if(m_walkAnimationPhase == 0 && totalPixelsWalked < 32) {
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
}if(totalPixelsWalked == 32 && !m_walkFinishAnimEvent) {
auto self = static_self_cast<Creature>();
m_walkFinishAnimEvent = g_dispatcher.scheduleEvent([self] {
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
self->m_walkAnimationPhase = 0;
self->m_walkFinishAnimEvent = nullptr;
}, std::min<int>(footDelay, 200));
}}
void Creature::updateWalkOffset(int totalPixelsWalked)
{
m_walkOffset = Point(0,0);
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
m_walkOffset.y = 32 - totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
m_walkOffset.y = totalPixelsWalked - 32;if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
m_walkOffset.x = totalPixelsWalked - 32;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_walkOffset.x = 32 - totalPixelsWalked;
}void Creature::updateWalkingTile()
{
// determine new walking tile
TilePtr newWalkingTile;
Rect virtualCreatureRect(Otc::TILE_PIXELS + (m_walkOffset.x - getDisplacementX()),
Otc::TILE_PIXELS + (m_walkOffset.y - getDisplacementY()),
Otc::TILE_PIXELS, Otc::TILE_PIXELS);
for(int xi = -1; xi <= 1 && !newWalkingTile; ++xi) {
for(int yi = -1; yi <= 1 && !newWalkingTile; ++yi) {
Rect virtualTileRect((xi+1)*Otc::TILE_PIXELS, (yi+1)*Otc::TILE_PIXELS, Otc::TILE_PIXELS, Otc::TILE_PIXELS);// only render creatures where bottom right is inside tile rect
if(virtualTileRect.contains(virtualCreatureRect.bottomRight())) {
newWalkingTile = g_map.getOrCreateTile(m_position.translated(xi, yi, 0));
}
}
}if(newWalkingTile != m_walkingTile) {
if(m_walkingTile)
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
if(newWalkingTile) {
newWalkingTile->addWalkingCreature(static_self_cast<Creature>());// recache visible tiles in map views
if(newWalkingTile->isEmpty())
g_map.notificateTileUpdate(newWalkingTile->getPosition());
}
m_walkingTile = newWalkingTile;
}
}void Creature::nextWalkUpdate()
{
// remove any previous scheduled walk updates
if(m_walkUpdateEvent)
m_walkUpdateEvent->cancel();// do the update
updateWalk();// schedules next update
if(m_walking) {
auto self = static_self_cast<Creature>();
m_walkUpdateEvent = g_dispatcher.scheduleEvent([self] {
self->m_walkUpdateEvent = nullptr;
self->nextWalkUpdate();
}, getStepDuration() / 32);
}
}void Creature::updateWalk()
{
float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);// needed for paralyze effect
m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked);// update walk animation and offsets
updateWalkAnimation(totalPixelsWalked);
updateWalkOffset(m_walkedPixels);
updateWalkingTile();// terminate walk
if(m_walking && m_walkTimer.ticksElapsed() >= getStepDuration())
terminateWalk();
}void Creature::terminateWalk()
{
// remove any scheduled walk update
if(m_walkUpdateEvent) {
m_walkUpdateEvent->cancel();
m_walkUpdateEvent = nullptr;
}// now the walk has ended, do any scheduled turn
if(m_walkTurnDirection != Otc::InvalidDirection) {
setDirection(m_walkTurnDirection);
m_walkTurnDirection = Otc::InvalidDirection;
}if(m_walkingTile) {
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
m_walkingTile = nullptr;
}m_walking = false;
m_walkedPixels = 0;// reset walk animation states
m_walkOffset = Point(0,0);
m_walkAnimationPhase = 0;
}void Creature::setName(const std::string& name)
{
m_nameCache.setText(name);
m_name = name;
}void Creature::setHealthPercent(uint8 healthPercent)
{
if(healthPercent > 92)
m_informationColor = Color(0x00, 0xBC, 0x00);
else if(healthPercent > 60)
m_informationColor = Color(0x50, 0xA1, 0x50);
else if(healthPercent > 30)
m_informationColor = Color(0xA1, 0xA1, 0x00);
else if(healthPercent > ?
m_informationColor = Color(0xBF, 0x0A, 0x0A);
else if(healthPercent > 3)
m_informationColor = Color(0x91, 0x0F, 0x0F);
else
m_informationColor = Color(0x85, 0x0C, 0x0C);m_healthPercent = healthPercent;
callLuaField("onHealthPercentChange", healthPercent);if(healthPercent <= 0)
onDeath();
}void Creature::setDirection(Otc::Direction direction)
{
assert(direction != Otc::InvalidDirection);
m_direction = direction;
}void Creature::setOutfit(const Outfit& outfit)
{
Outfit oldOutfit = m_outfit;
if(outfit.getCategory() != ThingCategoryCreature) {
if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory()))
return;
m_outfit.setAuxId(outfit.getAuxId());
m_outfit.setCategory(outfit.getCategory());
m_outfit2.setAuxId(outfit.getAuxId());
m_outfit2.setCategory(outfit.getCategory());
} else {
if(outfit.getId() > 0 && !g_things.isValidDatId(outfit.getId(), ThingCategoryCreature))
return;
m_outfit = outfit;
m_outfit2 = outfit;
}
m_walkAnimationPhase = 0; // might happen when player is walking and outfit is changed.
callLuaField("onOutfitChange", m_outfit, oldOutfit);
}void Creature::setOutfitColor(const Color& color, int duration)
{
if(m_outfitColorUpdateEvent) {
m_outfitColorUpdateEvent->cancel();
m_outfitColorUpdateEvent = nullptr;
}if(duration > 0) {
Color delta = (color - m_outfitColor) / (float)duration;
m_outfitColorTimer.restart();
updateOutfitColor(m_outfitColor, color, delta, duration);
}
else
m_outfitColor = color;
}void Creature::updateOutfitColor(Color color, Color finalColor, Color delta, int duration)
{
if(m_outfitColorTimer.ticksElapsed() < duration) {
m_outfitColor = color + delta * m_outfitColorTimer.ticksElapsed();auto self = static_self_cast<Creature>();
m_outfitColorUpdateEvent = g_dispatcher.scheduleEvent([=] {
self->updateOutfitColor(color, finalColor, delta, duration);
}, 100);
}
else {
m_outfitColor = finalColor;
}
}void Creature::setSpeed(uint16 speed)
{
uint16 oldSpeed = m_speed;
m_speed = speed;// speed can change while walking (utani hur, paralyze, etc..)
if(m_walking)
nextWalkUpdate();callLuaField("onSpeedChange", m_speed, oldSpeed);
}void Creature::setBaseSpeed(double baseSpeed)
{
if(m_baseSpeed != baseSpeed) {
double oldBaseSpeed = m_baseSpeed;
m_baseSpeed = baseSpeed;callLuaField("onBaseSpeedChange", baseSpeed, oldBaseSpeed);
}
}void Creature::setSkull(uint8 skull)
{
m_skull = skull;
callLuaField("onSkullChange", m_skull);
}void Creature::setShield(uint8 shield)
{
m_shield = shield;
callLuaField("onShieldChange", m_shield);
}void Creature::setEmblem(uint8 emblem)
{
m_emblem = emblem;
callLuaField("onEmblemChange", m_emblem);
}void Creature::setIcon(uint8 icon)
{
m_icon = icon;
callLuaField("onIconChange", m_icon);
}void Creature::setSkullTexture(const std::string& filename)
{
m_skullTexture = g_textures.getTexture(filename);
}void Creature::setShieldTexture(const std::string& filename, bool blink)
{
m_shieldTexture = g_textures.getTexture(filename);
m_showShieldTexture = true;if(blink && !m_shieldBlink) {
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->updateShield();
}, SHIELD_BLINK_TICKS);
}m_shieldBlink = blink;
}void Creature::setEmblemTexture(const std::string& filename)
{
m_emblemTexture = g_textures.getTexture(filename);
}void Creature::setIconTexture(const std::string& filename)
{
m_iconTexture = g_textures.getTexture(filename);
}
void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
{
m_speedFormula[Otc::SpeedFormulaA] = speedA;
m_speedFormula[Otc::SpeedFormulaB] = speedB;
m_speedFormula[Otc::SpeedFormulaC] = speedC;
}bool Creature::hasSpeedFormula()
{
return m_speedFormula[Otc::SpeedFormulaA] != -1 && m_speedFormula[Otc::SpeedFormulaB] != -1
&& m_speedFormula[Otc::SpeedFormulaC] != -1;
}void Creature::addTimedSquare(uint8 color)
{
m_showTimedSquare = true;
m_timedSquareColor = Color::from8bit(color);// schedule removal
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->removeTimedSquare();
}, VOLATILE_SQUARE_DURATION);
}void Creature::updateShield()
{
m_showShieldTexture = !m_showShieldTexture;if(m_shield != Otc::ShieldNone && m_shieldBlink) {
auto self = static_self_cast<Creature>();
g_dispatcher.scheduleEvent([self]() {
self->updateShield();
}, SHIELD_BLINK_TICKS);
}
else if(!m_shieldBlink)
m_showShieldTexture = true;
}Point Creature::getDrawOffset()
{
Point drawOffset;
if(m_walking) {
if(m_walkingTile)
drawOffset -= Point(1,1) * m_walkingTile->getDrawElevation();
drawOffset += m_walkOffset;
} else {
const TilePtr& tile = getTile();
if(tile)
drawOffset -= Point(1,1) * tile->getDrawElevation();
}
return drawOffset;
}int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
{
int speed = m_speed;
if(speed < 1)
return 0;if(g_game.getFeature(Otc::GameNewSpeedLaw))
speed *= 2;int groundSpeed = 0;
Position tilePos;if(dir == Otc::InvalidDirection)
tilePos = m_lastStepToPosition;
else
tilePos = m_position.translatedToDirection(dir);if(!tilePos.isValid())
tilePos = m_position;
const TilePtr& tile = g_map.getTile(tilePos);
if(tile) {
groundSpeed = tile->getGroundSpeed();
if(groundSpeed == 0)
groundSpeed = 150;
}int interval = 1000;
if(groundSpeed > 0 && speed > 0)
interval = 1000 * groundSpeed;if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
int formulatedSpeed = 1;
if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
formulatedSpeed = std::max<int>(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
+ m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
}
interval = std::floor(interval / (double)formulatedSpeed);
}
else
interval /= speed;if(g_game.getClientVersion() >= 900)
interval = (interval / g_game.getServerBeat()) * g_game.getServerBeat();float factor = 3;
if(g_game.getClientVersion() <= 810)
factor = 2;interval = std::max<int>(interval, g_game.getServerBeat());
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
interval *= factor;return interval;
}Point Creature::getDisplacement()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return Point(8, 8);
else if(m_outfit.getCategory() == ThingCategoryItem)
return Point(0, 0);
return Thing::getDisplacement();
}int Creature::getDisplacementX()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return 8;
else if(m_outfit.getCategory() == ThingCategoryItem)
return 0;if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
return datType->getDisplacementX();
}return Thing::getDisplacementX();
}int Creature::getDisplacementY()
{
if(m_outfit.getCategory() == ThingCategoryEffect)
return 8;
else if(m_outfit.getCategory() == ThingCategoryItem)
return 0;if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
return datType->getDisplacementY();
}return Thing::getDisplacementY();
}int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
{
int exactSize = 0;animationPhase = 0;
xPattern = Otc::South;zPattern = 0;
if(m_outfit.getMount() != 0)
zPattern = 1;for(yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
continue;for(layer = 0; layer < getLayers(); ++layer)
exactSize = std::max<int>(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
}return exactSize;
}const ThingTypePtr& Creature::getThingType()
{
return g_things.getThingType(m_outfit.getId(), ThingCategoryCreature);
}const ThingTypePtr& Creature::getThingType2()
{
return g_things.getThingType2(m_outfit.getId(), ThingCategoryCreature);
}ThingType* Creature::rawGetThingType()
{
if (!iniciou) {
novaOutType = g_things.getThingTypeInSecondList(m_outfit2.getId(), ThingCategoryCreature);
iniciou = true;
}
return g_things.rawGetThingType(m_outfit.getId(), ThingCategoryCreature);
}ThingType* Creature::rawGetThingType2()
{
if (!iniciou) {
novaOutType = g_things.getThingTypeInSecondList(m_outfit2.getId(), ThingCategoryCreature);
iniciou = true;
}
return novaOutType;
}
a linha:
g_painter->drawTexturedRect(rect, effect->getThingType()->getTextureEX(0));
Em 26/07/2018 em 22:48, Refe disse:quais ?
a linha:
g_painter->drawTexturedRect(rect, effect->getThingType()->getTextureEX(0));
Pode mandar a png dnv ? nao esta carregando a que esta no topico agradeço
Manda a imagem da target do pxg dnv
info
Grupo: Campones
Registrado: 22/09/18
Posts: 18
Reputação: 0

manda target dnv
#MandaATarget




info
Grupo: Conde
Registrado: 14/07/10
Posts: 645
Reputação: +321
Gênero: Masculino
Requisitos:
OTClient Sources
Programa de edição de imagens, com suporte a "fundo transparente" (eu utilizo o aseprite e photoshop)
Primeira modificação:
No arquivo Creature.cpp, adicione uma inclusão:
No arquivo Creature.cpp encontre o desvio condicional
Lá dentro adicione:
ImagePtr tarf = Image::load("data/images/target.png"); TexturePtr tarfe = TexturePtr(new Texture(tarf, false));No mesmo desvio condicional troque a linha:
Por:
E logo após adicione:
Agora, você precisa baixar a imagem abaixo e por na pasta data/images com o nome "target.png"
Caso não consiga ver a imagem, clique aqui.
Editado Setembro 25 por Danny0