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- [Encerrado] [Encerrado] me ajuda a mesclar esses 2 scripts?
[Encerrado] [Encerrado] me ajuda a mesclar esses 2 scripts?
Por Weverton Siri, 05 de jun. de 2017 em Tópicos Sem Resposta
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Grupo: Campones
Registrado: 05/06/17
Posts: 49
Reputação: 0

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Grupo: Conde
Registrado: 23/05/17
Posts: 584
Reputação: +113
Gênero: Masculino
Char no Tibia: Não Tenho

3 horas atrás, Weverton Siri disse:up
Utilize o Botão @UP isso é considerado flood comentar no topico.
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Grupo: Herói
Registrado: 07/03/16
Posts: 1.4k
Reputação: +385
Gênero: Masculino

Possivelmente o player não tem a storage buscada. Resolva isso.
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Grupo: Campones
Registrado: 05/06/17
Posts: 49
Reputação: 0

Em 2017-6-5 at 23:24, DarkWore disse:Utilize o Botão @UP isso é considerado flood comentar no topico.
não existe esse botão aqui, sei que ficava abaixo do titulo mas não tem nada la + não
Em 2017-6-6 at 08:15, Poccnn disse:Possivelmente o player não tem a storage buscada. Resolva isso.
não ta dando Man eu estou com 4 partes de sistemas nesse arquivo que são
ditto system, smeargle system, TM system e Mega evolution system
eu estou conseguindo deixar apenas 3 funcionando
ou funciona o ditto, smeargle + TM
ou funciona o ditto, smeargle + Mega evolution
eu não estou conseguindo fazer funcionar os 4
ou melhor o TM + o Mega não se batem e tou tendo que escolher entre 1 e outro
vou deixar as 2 modificações do script, uma que funcione o TM e outro q funcione o mega
peço tua ajudar para mesclar as duas e fazer ambas funcionarem
com TM
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid, ![]()
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
elseif it == "m1" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12,13}, it) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if not move then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
if getPlayerLevel(cid) < mLevel then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
return 0
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return 0
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
end
if (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return 0
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
local summons = getCreatureSummons(cid)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
com mega
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid, ![]()
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local moveTable, index = getNewMoveTable(movestable[name]), 0
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.")
return true
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return true
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3
end
if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return true
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true --alterado v1.6
end
end
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
local spellMessage = msgs[math.random(#msgs)]..""..move.name.."!"
if move.name == "Mega Evolution" then
spellMessage = "Mega Evolve!"
end
doCreatureSay(cid, getPokeName(mypoke)..", "..spellMessage, TALKTYPE_SAY)
local summons = getCreatureSummons(cid) --alterado v1.6
addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, move.name) --alterado v1.6
end
end
docastspell(mypoke, move.name)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
Editado Junho 8 por Weverton Siri
info
Grupo: Conde
Registrado: 23/05/17
Posts: 584
Reputação: +113
Gênero: Masculino
Char no Tibia: Não Tenho

Agora, Weverton Siri disse:não existe esse botão aqui, sei que ficava abaixo do titulo mas não tem nada la + não
não ta dando Man eu estou com 4 partes de sistemas nesse arquivo que são
ditto system, smeargle system, TM system e Mega evolution system
eu estou conseguindo deixar apenas 3 funcionando
ou funciona o ditto, smeargle + TM
ou funciona o ditto, smeargle + Mega evolution
eu não estou conseguindo fazer funcionar os 4
ou melhor o TM + o Mega não se batem e tou tendo que escolher entre 1 e outro
vou deixar as 2 modificações do script, uma que funcione o TM e outro q funcione o mega
peço tua ajudar para mesclar as duas e fazer ambas funcionarem
com TM
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid,
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
elseif it == "m1" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12,13}, it) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if not move then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
if getPlayerLevel(cid) < mLevel then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
return 0
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return 0
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
end
if (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return 0
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
local summons = getCreatureSummons(cid)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
com mega
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid,
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local moveTable, index = getNewMoveTable(movestable[name]), 0
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.")
return true
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return true
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3
end
if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return true
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true --alterado v1.6
end
end
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
local spellMessage = msgs[math.random(#msgs)]..""..move.name.."!"
if move.name == "Mega Evolution" then
spellMessage = "Mega Evolve!"
end
doCreatureSay(cid, getPokeName(mypoke)..", "..spellMessage, TALKTYPE_SAY)
local summons = getCreatureSummons(cid) --alterado v1.6
addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, move.name) --alterado v1.6
end
end
docastspell(mypoke, move.name)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
@Frenvius poderia verificar o botão Up porque não aparece.
Grato.
info
Grupo: Administrador
Registrado: 26/02/07
Posts: 254
Reputação: +205
Gênero: Masculino
Char no Tibia: Frenvius

[mention=41440]Frenvius[/mention] poderia verificar o botão Up porque não aparece.
Grato.
q

Edit: Tava zuado mesmo, arrumei já, vlw
info
Grupo: Conde
Registrado: 23/05/17
Posts: 584
Reputação: +113
Gênero: Masculino
Char no Tibia: Não Tenho

2 horas atrás, Frenvius disse:
q
Edit: Tava zuado mesmo, arrumei já, vlw
Obrigado, @Weverton Siri Resolvido agora você pode usar o botão.
info
Grupo: Herói
Registrado: 07/03/16
Posts: 1.4k
Reputação: +385
Gênero: Masculino

11 horas atrás, Weverton Siri disse:não existe esse botão aqui, sei que ficava abaixo do titulo mas não tem nada la + não
não ta dando Man eu estou com 4 partes de sistemas nesse arquivo que são
ditto system, smeargle system, TM system e Mega evolution system
eu estou conseguindo deixar apenas 3 funcionando
ou funciona o ditto, smeargle + TM
ou funciona o ditto, smeargle + Mega evolution
eu não estou conseguindo fazer funcionar os 4
ou melhor o TM + o Mega não se batem e tou tendo que escolher entre 1 e outro
vou deixar as 2 modificações do script, uma que funcione o TM e outro q funcione o mega
peço tua ajudar para mesclar as duas e fazer ambas funcionarem
com TM
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid,
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
elseif it == "m1" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12,13}, it) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if not move then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
if getPlayerLevel(cid) < mLevel then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
return 0
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return 0
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
end
if (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return 0
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
local summons = getCreatureSummons(cid)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
com mega
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid,
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local moveTable, index = getNewMoveTable(movestable[name]), 0
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.")
return true
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return true
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3
end
if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return true
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true --alterado v1.6
end
end
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
local spellMessage = msgs[math.random(#msgs)]..""..move.name.."!"
if move.name == "Mega Evolution" then
spellMessage = "Mega Evolve!"
end
doCreatureSay(cid, getPokeName(mypoke)..", "..spellMessage, TALKTYPE_SAY)
local summons = getCreatureSummons(cid) --alterado v1.6
addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, move.name) --alterado v1.6
end
end
docastspell(mypoke, move.name)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
Sugiro arrumar um scripter para sua equipe pois isso ai tudo precisa ser revisto.
info
Grupo: Campones
Registrado: 05/06/17
Posts: 49
Reputação: 0

12 horas atrás, Poccnn disse:Sugiro arrumar um scripter para sua equipe pois isso ai tudo precisa ser revisto.
pode ajudar não?
info
Grupo: Herói
Registrado: 07/03/16
Posts: 1.4k
Reputação: +385
Gênero: Masculino

Ajudar eu até posso, só que o que tu quer da muito trabalho, além de precisar ficar testando as alterações o que eu não tenho como, pois meu servidor não é derivado e nem vou ter um pra testar nada.
info
Grupo: Campones
Registrado: 05/06/17
Posts: 49
Reputação: 0

12 horas atrás, Poccnn disse:Ajudar eu até posso, só que o que tu quer da muito trabalho, além de precisar ficar testando as alterações o que eu não tenho como, pois meu servidor não é derivado e nem vou ter um pra testar nada.
os 2 scripts não são grandes e são praticamente o mesmos scripts a diferença entre eles não chega a 20 linhas
eu quero que passe oque tem de diferente em um para o outro mesclar as partes diferentes de uma forma sem erro, eu tentei mas não consegui eu vou testando devagarzinho eu sei que voce tem conhecimento para me ajudar com isso ent por favor me ajude
o tutorial do mega evolution manda colocar isso no move1.lua, mas se eu colocar no da tm gera erros acredito que o motivo do erro seja a tabela existente no TM pois ela muda algumas coisas ja existentes exemplo no mega se usa move.name e no TM se usa mName se os 2 ta junto gera o erro no name do move.name e por aee vai
function doAlertReady(cid, id, movename, n, cd) coloque:
if movename == "Mega Evolution" then return true end Troque:
if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end por:
if not move then local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone") if not isMega or name:find("Mega") then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end local moveTable, index = getNewMoveTable(movestable[name]), 0 for i = 1, 12 do if not moveTable[i] then index = i break end end if tonumber(it) ~= index then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end local needCds = true --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown. if needCds then for i = 1, 12 do if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then return doPlayerSendCancel(cid, "To mega evolve, all the spells of your pokemon need to be ready.") end end end move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0} end E troque:
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) por:
local spellMessage = msgs[math.random(#msgs)]..""..move.name.."!"if move.name == "Mega Evolution" then spellMessage = "Mega Evolve!"enddoCreatureSay(cid, getPokeName(mypoke)..", "..spellMessage, TALKTYPE_SAY)
Editado Junho 8 por Weverton Siri
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Grupo: Herói
Registrado: 07/03/16
Posts: 1.4k
Reputação: +385
Gênero: Masculino

Tu quer mesclar o mega e o tm né?
ta ai, se houver algum problema, não conte comigo.
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
local myball = getPlayerSlotItem(cid, ![]()
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not isCreature(cid) then return true end
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true
elseif string.len(words) > 3 then return true
elseif #getCreatureSummons(cid) == 0 then return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
elseif getCreatureCondition(cid, CONDITION_EXHAUST) then return true
elseif getCreatureName(mypoke) == "Evolution" then return true
end
local mypoke = getCreatureSummons(cid)[1]
local name = (getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto") and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
local cdzin = (getPlayerStorageValue(mypoke, 212123) >= 1) and "cm_move"..it.."" or "move"..it..""
if it == "2" then move = (getItemAttribute(idd, "skt2")) and movestable[getItemAttribute(idd, "skt2")].move2 or movestable[name].move2
elseif it == "3" then move = (getItemAttribute(idd, "skt3")) and movestable[getItemAttribute(idd, "skt3")].move3 or movestable[name].move3
elseif it == "4" then move = (getItemAttribute(idd, "skt4")) and movestable[getItemAttribute(idd, "skt4")].move4 or movestable[name].move4
elseif it == "5" then move = (getItemAttribute(idd, "skt5") ) and movestable[getItemAttribute(idd, "skt5")].move5 or movestable[name].move5
elseif it == "6" then move = (getItemAttribute(idd, "skt6")) and movestable[getItemAttribute(idd, "skt6")].move6 or movestable[name].move6
elseif it == "7" then move = (getItemAttribute(idd, "skt7")) and movestable[getItemAttribute(idd, "skt7")].move7 or movestable[name].move7
elseif it == "8" then move = (getItemAttribute(idd, "skt8")) and movestable[getItemAttribute(idd, "skt8")].move8 or movestable[name].move8
elseif it == "9" then move = movestable[name].move9
elseif it == "10" then move = movestable[name].move10
elseif it == "11" then move = movestable[name].move11
elseif it == "12" then move = movestable[name].move12
elseif it == "13" then move = movestable[name].move13
elseif it == "m1" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
local moveTable, index = getNewMoveTable(movestable[name]), 0
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
return true, doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir, os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12,13}, tonumber(it)) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if getPlayerLevel(cid) < mLevel then
return true,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
elseif getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
elseif getTileInfo(getThingPos(mypoke)).protection then
return 0,doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
elseif getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
elseif (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
return 0,doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
elseif getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
elseif getCreatureHealth(getCreatureTarget(cid)) <= 0 then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
elseif not isCreature(getCreatureSummons(cid)[1]) then
return true
elseif getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
elseif not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
local spellMessage = msgs[math.random(#msgs)]..""..mName.."!"
local summons = getCreatureSummons(cid)
if isSleeping(mypoke) or isSilence(mypoke) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
if mName == "Mega Evolution" then spellMessage = "Mega Evolve!" end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then doUpdateCooldowns(cid) end
return 0
end
Editado Junho 10 por Poccnn
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Grupo: Campones
Registrado: 05/06/17
Posts: 49
Reputação: 0

10 horas atrás, Poccnn disse:Tu quer mesclar o mega e o tm né?
ta ai, se houver algum problema, não conte comigo.
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
local myball = getPlayerSlotItem(cid,
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not isCreature(cid) then return true end
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true
elseif string.len(words) > 3 then return true
elseif #getCreatureSummons(cid) == 0 then return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
elseif getCreatureCondition(cid, CONDITION_EXHAUST) then return true
elseif getCreatureName(mypoke) == "Evolution" then return true
end
local mypoke = getCreatureSummons(cid)[1]
local name = (getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto") and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
local cdzin = (getPlayerStorageValue(mypoke, 212123) >= 1) and "cm_move"..it.."" or "move"..it..""
if it == "2" then move = (getItemAttribute(idd, "skt2")) and movestable[getItemAttribute(idd, "skt2")].move2 or movestable[name].move2
elseif it == "3" then move = (getItemAttribute(idd, "skt3")) and movestable[getItemAttribute(idd, "skt3")].move3 or movestable[name].move3
elseif it == "4" then move = (getItemAttribute(idd, "skt4")) and movestable[getItemAttribute(idd, "skt4")].move4 or movestable[name].move4
elseif it == "5" then move = (getItemAttribute(idd, "skt5") ) and movestable[getItemAttribute(idd, "skt5")].move5 or movestable[name].move5
elseif it == "6" then move = (getItemAttribute(idd, "skt6")) and movestable[getItemAttribute(idd, "skt6")].move6 or movestable[name].move6
elseif it == "7" then move = (getItemAttribute(idd, "skt7")) and movestable[getItemAttribute(idd, "skt7")].move7 or movestable[name].move7
elseif it == "8" then move = (getItemAttribute(idd, "skt8")) and movestable[getItemAttribute(idd, "skt8")].move8 or movestable[name].move8
elseif it == "9" then move = movestable[name].move9
elseif it == "10" then move = movestable[name].move10
elseif it == "11" then move = movestable[name].move11
elseif it == "12" then move = movestable[name].move12
elseif it == "13" then move = movestable[name].move13
elseif it == "m1" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
local moveTable, index = getNewMoveTable(movestable[name]), 0
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
return true, doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir, os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12,13}, tonumber(it)) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if getPlayerLevel(cid) < mLevel then
return true,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
elseif getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
elseif getTileInfo(getThingPos(mypoke)).protection then
return 0,doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
elseif getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
elseif (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
return 0,doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
elseif getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
elseif getCreatureHealth(getCreatureTarget(cid)) <= 0 then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
elseif not isCreature(getCreatureSummons(cid)[1]) then
return true
elseif getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
elseif not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
local spellMessage = msgs[math.random(#msgs)]..""..mName.."!"
local summons = getCreatureSummons(cid)
if isSleeping(mypoke) or isSilence(mypoke) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
if mName == "Mega Evolution" then spellMessage = "Mega Evolve!" end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then doUpdateCooldowns(cid) end
return 0
end
desse jeito funciona apenas o TM
quando tento usar o Mega da esse erro
[10/06/2017 19:32:53] [Error - TalkAction Interface]
[10/06/2017 19:32:53] data/talkactions/scripts/move1.lua:onSay
[10/06/2017 19:32:53] Description:
[10/06/2017 19:32:53] (luaGetCreatureName) Creature not found
info
Grupo: Campones
Registrado: 05/06/17
Posts: 49
Reputação: 0

Em 2017-6-10 at 09:03, Poccnn disse:Tu quer mesclar o mega e o tm né?
ta ai, se houver algum problema, não conte comigo.
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
local myball = getPlayerSlotItem(cid,
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not isCreature(cid) then return true end
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true
elseif string.len(words) > 3 then return true
elseif #getCreatureSummons(cid) == 0 then return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
elseif getCreatureCondition(cid, CONDITION_EXHAUST) then return true
elseif getCreatureName(mypoke) == "Evolution" then return true
end
local mypoke = getCreatureSummons(cid)[1]
local name = (getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto") and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
local cdzin = (getPlayerStorageValue(mypoke, 212123) >= 1) and "cm_move"..it.."" or "move"..it..""
if it == "2" then move = (getItemAttribute(idd, "skt2")) and movestable[getItemAttribute(idd, "skt2")].move2 or movestable[name].move2
elseif it == "3" then move = (getItemAttribute(idd, "skt3")) and movestable[getItemAttribute(idd, "skt3")].move3 or movestable[name].move3
elseif it == "4" then move = (getItemAttribute(idd, "skt4")) and movestable[getItemAttribute(idd, "skt4")].move4 or movestable[name].move4
elseif it == "5" then move = (getItemAttribute(idd, "skt5") ) and movestable[getItemAttribute(idd, "skt5")].move5 or movestable[name].move5
elseif it == "6" then move = (getItemAttribute(idd, "skt6")) and movestable[getItemAttribute(idd, "skt6")].move6 or movestable[name].move6
elseif it == "7" then move = (getItemAttribute(idd, "skt7")) and movestable[getItemAttribute(idd, "skt7")].move7 or movestable[name].move7
elseif it == "8" then move = (getItemAttribute(idd, "skt8")) and movestable[getItemAttribute(idd, "skt8")].move8 or movestable[name].move8
elseif it == "9" then move = movestable[name].move9
elseif it == "10" then move = movestable[name].move10
elseif it == "11" then move = movestable[name].move11
elseif it == "12" then move = movestable[name].move12
elseif it == "13" then move = movestable[name].move13
elseif it == "m1" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
local moveTable, index = getNewMoveTable(movestable[name]), 0
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
return true, doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir, os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12,13}, tonumber(it)) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if getPlayerLevel(cid) < mLevel then
return true,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
elseif getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
elseif getTileInfo(getThingPos(mypoke)).protection then
return 0,doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
elseif getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
elseif (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
return 0,doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
elseif getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
elseif getCreatureHealth(getCreatureTarget(cid)) <= 0 then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
elseif not isCreature(getCreatureSummons(cid)[1]) then
return true
elseif getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
elseif not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
local spellMessage = msgs[math.random(#msgs)]..""..mName.."!"
local summons = getCreatureSummons(cid)
if isSleeping(mypoke) or isSilence(mypoke) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
if mName == "Mega Evolution" then spellMessage = "Mega Evolve!" end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then doUpdateCooldowns(cid) end
return 0
end
aee man consegui fazer os 2 funcionar mas ta gerando um erro q pode fazer o server travar pode me ajudar com esse erro?
ERRO
[14/06/2017 01:24:47] [Error - TalkAction Interface]
[14/06/2017 01:24:47] data/talkactions/scripts/move1.lua:onSay
[14/06/2017 01:24:47] Description:
[14/06/2017 01:24:47] (luaGetCreatureName) Creature not found
para ele funcionar eu tive que tirar essa parte do script porem eu n tenho ideia de para que essa parte serve e sei q pode interfer em outra coisa
if tonumber(it) ~= index then
return true, doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
end
descobri tb que essa parte esta em conflito com essa outra talvez porque ambas tenha o tonumber(it)
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12}, tonumber(it)) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
vou postar o script sem retirar a parte necessária ao funcionamento dele para q você possa olhar
SCRIPT
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
local myball = getPlayerSlotItem(cid, ![]()
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not isCreature(cid) then return true end
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true
elseif string.len(words) > 3 then return true
elseif #getCreatureSummons(cid) == 0 then return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
elseif getCreatureCondition(cid, CONDITION_EXHAUST) then return true
elseif getCreatureName(mypoke) == "Evolution" then return true
end
local mypoke = getCreatureSummons(cid)[1]
local name = (getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto") and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
local cdzin = (getPlayerStorageValue(mypoke, 212123) >= 1) and "cm_move"..it.."" or "move"..it..""
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "m1" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
local moveTable, index = getNewMoveTable(movestable[name]), 0
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
return true, doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir, os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12}, tonumber(it)) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if getPlayerLevel(cid) < mLevel then
return true,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
elseif getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
elseif getTileInfo(getThingPos(mypoke)).protection then
return 0,doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
elseif getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
elseif (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
return 0,doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
elseif getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
elseif getCreatureHealth(getCreatureTarget(cid)) <= 0 then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
elseif not isCreature(getCreatureSummons(cid)[1]) then
return true
elseif getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
elseif not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
local spellMessage = msgs[math.random(#msgs)]..""..mName.."!"
local summons = getCreatureSummons(cid)
if isSleeping(mypoke) or isSilence(mypoke) then
return 0,doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
if mName == "Mega Evolution" then spellMessage = "Mega Evolve!" end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then doUpdateCooldowns(cid) end
return 0
end




info
Grupo: Campones
Registrado: 05/06/17
Posts: 49
Reputação: 0
bom dia, tarde ou noite
eu estou com um problema em um script
neste script eu tenho partes de 4 systemas que são
ditto system, smeargle system, mega evolution system e TM system
porem eu não estou conseguindo fazer funcionar os 4
eu consigo deixar apenas 3 funcionando
ditto system, smeargle system & mega evolution system
ou ditto system, smeargle system & TM system
não consigo deixar o TM e o MEGA funcionando juntos então separei em 2 scripts diferentes e vou postar os 2,
um que funciona o TM e outro que funcione o Mega espero que alguem possa me ajudar juntando os 2 script de uma forma que funcione todos os 4 system
LEMBRANDO TAMBÉM QUE OS 2 SCRIPTS SÃO O MESMO COM ALGUMAS MODIFICAÇÕES
DESDE JA OBRIGADO
COM MEGA FUNCIONANDO
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid,
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
local it = string.sub(words, 2, 3)
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local moveTable, index = getNewMoveTable(movestable[name]), 0
for i = 1, 12 do
if not moveTable then
index = i
break
end
end
if tonumber(it) ~= index then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local needCds = false --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "para mega evoluir os cds do pokemon devem estar carregados.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "?"}
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.")
return true
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return true
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3
end
if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return true
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true --alterado v1.6
end
end
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
local spellMessage = msgs[math.random(#msgs)]..""..move.name.."!"
if move.name == "Mega Evolution" then
spellMessage = "Mega Evolve!"
end
doCreatureSay(cid, getPokeName(mypoke)..", "..spellMessage, TALKTYPE_SAY)
local summons = getCreatureSummons(cid) --alterado v1.6
addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, move.name) --alterado v1.6
end
end
docastspell(mypoke, move.name)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
COM TM FUNCIONANDO
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid,
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
if isInArray({"m1", "m2", "m3"}, n) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (t"..n..") is ready!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
end
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
local idd = getPlayerSlotItem(cid, 8).uid
local move = (getCreatureName(mypoke) == "Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1) or (getCreatureName(mypoke) == "Shiny Smeargle" and getItemAttribute(idd, "skt1") and movestable[getItemAttribute(idd, "skt1")].move1 or movestable[name].move1)
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it..""
end
if it == "2" then
if getItemAttribute(idd, "skt2") then
move = movestable[getItemAttribute(idd, "skt2")].move2
else
move = movestable[name].move2
end
elseif it == "3" then
if getItemAttribute(idd, "skt3") then
move = movestable[getItemAttribute(idd, "skt3")].move3
else
move = movestable[name].move3
end
elseif it == "4" then
if getItemAttribute(idd, "skt4") then
move = movestable[getItemAttribute(idd, "skt4")].move4
else
move = movestable[name].move4
end
elseif it == "5" then
if getItemAttribute(idd, "skt5") then
move = movestable[getItemAttribute(idd, "skt5")].move5
else
move = movestable[name].move5
end
elseif it == "6" then
if getItemAttribute(idd, "skt6") then
move = movestable[getItemAttribute(idd, "skt6")].move6
else
move = movestable[name].move6
end
elseif it == "7" then
if getItemAttribute(idd, "skt7") then
move = movestable[getItemAttribute(idd, "skt7")].move7
else
move = movestable[name].move7
end
elseif it == "8" then
if getItemAttribute(idd, "skt8") then
move = movestable[getItemAttribute(idd, "skt8")].move8
else
move = movestable[name].move8
end
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
elseif it == "m1" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm1") or false
elseif it == "m2" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm2") or false
elseif it == "m3" then
move = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "tm3") or false
end
if isInArray({1,2,3,4,5,6,7,8,9,10,11,12,13}, it) then
mLevel = move.level
mCD = move.cd
mName = move.name
mTarget = move.target
mDist = move.dist
else
m = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "t"..it.."")
mLevel = tmList[m].level
mCD = tmList[m].cd
mName = m
mTarget = tmList[m].target
mDist = tmList[m].dist
end
if not move then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
if getPlayerLevel(cid) < mLevel then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..mLevel.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (mCD + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..mName.." again.")
return 0
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return 0
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v2.3
end
if (mName == "Team Slice" or mName == "Team Claw") and #getCreatureSummons(cid) < 2 then --alterado v2.5
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return 0
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
if isCreature(getMasterTarget(target)) then
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true
end
end
if mTarget == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > mDist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, mCD)
end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..mName.."!", TALKTYPE_SAY)
local summons = getCreatureSummons(cid)
addEvent(doAlertReady, mCD * 1000, cid, newid, mName, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, mName)
end
end
docastspell(mypoke, mName)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
Editado Junho 8 por Weverton Siri