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- Usando funções em poo lua do tfs 1.0 para versões anterior.
PO
Usando funções em poo lua do tfs 1.0 para versões anterior.
Por Poccnn, 23 de jun. de 2016 em Libs and Functions
tfs 0.3
2
2.7k
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Grupo: Campones
Registrado: 25/05/17
Posts: 6
Reputação: 0
29 de maio de 2017 às 17:42

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Grupo: Herói
Registrado: 07/03/16
Posts: 1.4k
Reputação: +385
Gênero: Masculino
Existe em outros fóruns esse sistema de simular as funções do tfs em poo lua para versões anteriores do 1.0.
Então resolvi fazer um sistema desse para disponibiliza-lo ao Xtibia.
É uma livraria, então você terá que por na pasta lib do seu servidor.
Crie um arquivo com extensão .lua e nomeie para 050 functions_poo e ponha ela na pasta lib.
Agora dentro do arquivo, insira esse código.
--[=[
#######################################################################################################
## SISTEMA CRIADO PARA SER USADO COMO ORIENTAÇÃO A OBJETO; COMO NA VERSAO 1.0 OU MAIOR. ##
## DESENVOLVIDO POR: Marcryzius FEITO PARA A VERSAO: TFS 0.3.6 CLIENTE: 8.54 ##
## DATA DA ULTIMA ATUALIZAÇÃO: SEXTA-FEIRA, 24 DE JUNHO DE 2016 ##
## FALTA ADICIONAR AS DEMAIS CLASSES RESTANTES ##
## ##
## OBS: CHAMADA DE CLASSE, NÃO FAZ UMA VERIFICAÇÃO SE É A CRIATURA CORRESPONDENTE AO NOME DA ##
## CLASSE OU NÃO, APENAS PEGA/CRIA O OBJETO DA CLASSE. ##
########################################################################################################
]=]
-- Classes
Creature = {}
Player = {}
Monster = {}
Item = {}
function newClasse(class,pai)
return setmetatable(class, {
__index = pai or class,
__call = function(self,cid)
if not(cid)then
return setmetatable(self, {__index = class})
elseif(tonumber(cid))then
self = getmetatable(self)
if not self[cid] then
self[cid] = {__index = class, cid = cid}
return setmetatable(self[cid], self[cid])
end
return self[cid]
elseif(type(cid) == 'table')then
if getmetatable (cid) then
return cid
end
cid.__index = cid
return setmetatable (cid, {__index = class})
end
end
})
end
-- Cria as classes
newClasse(Creature)
newClasse(Player,Creature)
newClasse(Monster,Creature)
newClasse(Item) -- item não pode receber herança de outras classes
--[[ Exemplo de chamada do objeto
local self = Player(cid) -- Está usando os metametodos da classe Player independente de que seja um player ou não.
if(self:isPlayer() and self:getLevel() > 100)then
self:sendTextMessage(MESSAGE_INFO_DESCR,'Tu: '..self:getName():lower()..', teins '..self:getLevel()..' leveis!')
self:teleportThing({algum lugar}, true)
else
self:sendCancelMessage('Tu: '..self:getName():lower()..', so teins '..self:getLevel()..' leveis!')
end
]]
-- Creature *get
function Creature:getCid() return self.cid end
function Creature:getName() return getCreatureName(self.cid) end
function Creature:getHealth() return getCreatureHealth(self.cid) end
function Creature:getMaxHealth() return getCreatureMaxHealth(self.cid) end
function Creature:getMana() return getCreatureMana(self.cid) end
function Creature:getMaxMana() return getCreatureMaxMana(self.cid) end
function Creature:getStorageValue(id) return getCreatureStorageValue(self.cid, id) end
function Creature:getHiddenHealth() return getCreatureHideHealth(self.cid) end
function Creature:getSpeakType() return getCreatureSpeakType(self.cid) end
function Creature:getLookDirection() return getCreatureLookDirection(self.cid) end
function Creature:getMaster() return getCreatureMaster(self.cid) end
function Creature:getSummons() return getCreatureSummons(self.cid) end
function Creature:getOutfit() return getCreatureOutfit(self.cid) end
function Creature:getPosition() return getCreaturePosition(self.cid) end
function Creature:getLookDir() return getCreatureLookDirection(self.cid) end
function Creature:getSpeed() return getCreatureSpeed(self.cid) end
function Creature:getBaseSpeed() return getCreatureBaseSpeed(self.cid) end
function Creature:getTarget() return getCreatureTarget(self.cid) end
function Creature:getCreatureByName() return getCreatureByName(self:getName()) end
function Creature:getSkullType() return getCreatureSkullType(self.cid) end
function Creature:getCondition(condition) return getCreatureCondition(self.cid, condition) end
function Creature:getNoMove() return getCreatureNoMove(self.cid) end
function Creature:getLookPosition() return getCreatureLookPosition(self.cid) end
-- Monster *get
function Monster:getInfo() return getMonsterInfo(self:getName()) end
function Monster:getHealingSpells() return getMonsterHealingSpells(self:getName()) end
function Monster:getAttackSpells() return getMonsterAttackSpells(self:getName()) end
function Monster:getLootList() return getMonsterLootList(self:getName()) end
function Monster:getSummonList() return getMonsterSummonList(self:getName()) end
function Monster:getTargetList() return getMonsterTargetList(self.cid) end
function Monster:getFriendList() return getMonsterFriendList(self.cid) end
-- Player *get
function Player:getByNameWildcard() return getPlayerByNameWildcard(self:getName()) end
function Player:getLossSkill() return getPlayerLossSkill(self.cid) end
function Player:getLossPercent(lossType) return getPlayerLossPercent(self.cid, lossType) end
function Player:getGUIDByName() return getPlayerGUIDByName(self:getName()) end
function Player:getFood() return getPlayerFood(self.cid) end
function Player:getLevel() return getPlayerLevel(self.cid) end
function Player:getExperience() return getPlayerExperience(self.cid) end
function Player:getMagLevel() return getPlayerMagLevel(self.cid) end
function Player:getSpentMana() return getPlayerSpentMana(self.cid) end
function Player:getAccess() return getPlayerAccess(self.cid) end
function Player:getGhostAccess() return getPlayerGhostAccess(self.cid) end
function Player:getPlayerSkillLevel(skillId) return getPlayerSkillLevel(self.cid, skillId) end
function Player:getSkillTries(skillId) return getPlayerSkillTries(self.cid, skillId) end
function Player:getTown() return getPlayerTown(self.cid) end
function Player:getVocation() return getPlayerVocation(self.cid) end
function Player:getRequiredMana(magicLevel) return getPlayerRequiredMana(self.cid, magicLevel) end
function Player:getRequiredSkillTries(skillId,skillLevel) return getPlayerRequiredSkillTries(self.cid, skillId, skillLevel) end
function Player:getItemCount(itemid) return getPlayerItemCount(self.cid, itemid) end
function Player:getSoul() return getPlayerSoul(self.cid) end
function Player:getAccountId() return getPlayerAccountId(self.cid) end
function Player:getAccount() return getPlayerAccount(self.cid) end
function Player:getIp() return getPlayerIp(self.cid) end
function Player:getFreeCap() return getPlayerFreeCap(self.cid) end
function Player:getLight() return getPlayerLight(self.id) end
function Player:getSlotItem(slot) return getPlayerSlotItem(self.cid, slot) end
function Player:getWeapon(ammo) return getPlayerWeapon(self.cid,ammo) end
function Player:getItemById(deepSearch,itemId,subType) return getPlayerItemById(self.cid, deepSearch, itemId,subType) end
function Player:getDepotItems(depotid) return getPlayerDepotItems(self.cid, depotid) end
function Player:getGuildId() return getPlayerGuildId(self.cid) end
function Player:getGuildName() return getPlayerGuildName(self.cid) end
function Player:getGuildRank() return getPlayerGuildRank(self.cid) end
function Player:getGuildNick() return getPlayerGuildNick(self.cid) end
function Player:getGuildLevel() return getPlayerGuildLevel(self.cid) end
function Player:getSex() return getPlayerSex(self.cid) end
function Player:getStorageValue(key) return getPlayerStorageValue(cid, key) end
function Player:getGUID() return getPlayerGUID(self.cid) end
function Player:getFlagValue(flag) return getPlayerFlagValue(self.cid, flag) end
function Player:getCustomFlagValue(flag) return getPlayerCustomFlagValue(self.cid, flag) end
function Player:getPromotionLevel() return getPlayerPromotionLevel(self.cid) end
function Player:getGroupId() return getPlayerGroupId(self.cid) end
function Player:getLearnedInstantSpell(name) return getPlayerLearnedInstantSpell(self.cid, name) end
function Player:getInstantSpellCount() return getPlayerInstantSpellCount(self.cid) end
function Player:getInstantSpellInfo(name) return getInstantSpellInfo(self.cid, name) end
function Player:getBlessing(blessing) return getPlayerBlessing(self.cid, blessing) end
function Player:getStamina() return getPlayerStamina(self.cid) end
function Player:getExtraExpRate() return getPlayerExtraExpRate(self.cid) end
function Player:getPartner() return getPlayerPartner(self.cid) end
function Player:getParty() return getPlayerParty(self.cid) end
function Player:getPremiumDays() return getPlayerPremiumDays(self.cid) end
function Player:getBalance() return getPlayerBalance(self.cid) end
function Player:getMoney() return getPlayerMoney(self.cid) end
function Player:getSkullTicks(tipo) return getPlayerSkullTicks(self.cid, tipo) end
function Player:getRates() return getPlayerRates(self.cid) end
function Player:getLastLogin() return getPlayerLastLogin(self.cid) end
function Player:getLastLoginSaved() return getPlayerLastLoginSaved(self.cid) end
function Player:getAccountManager() return getPlayerAccountManager(self.cid) end
function Player:getByName() return getPlayerByName(self:getName()) end
function Player:getFrags() return getPlayerFrags(self.cid) end
function Player:getPartyLeader() return getPartyLeader(self.cid) end
function Player:getGroupName() return getPlayerGroupName(self.cid end
function Player:getVocationName() return getPlayerVocationName(self.cid) end
function Player:getPromotedVocation() return getPromotedVocation(self:getVocation()) end
function Player:getMasterPos() return getPlayerMasterPos(self.cid) end
-- Item *get
-- pega diretamente da tabela 'item' fornecida pelo sistema.
function Item:getAid() return self.actionid end
function Item:getUid() return self.uid end
function Item:getItemId() return self.itemid end
function Item:getType() return self.type end
function Item:getName() return getItemName(self.uid) end
function Item:getNameById() return getItemNameById(self:getItemId()) end
function Item:getItemPluralNameById() return getItemPluralNameById(self:getItemId()) end
function Item:getItemArticleById() return getItemArticleById(self:getItemId()) end
function Item:getPluralName() return getItemPluralName(self.uid) end
function Item:getText() return getItemText(self.uid) end
function Item:getSpecialDescription() return getItemSpecialDescription(self.uid) end
function Item:getWriter() return getItemWriter(self.uid) end
function Item:getDate() return getItemDate(self.uid) end
function Item:getRWInfo() return getItemRWInfo(self.uid) end
function Item:getProtection() return getItemProtection(self.uid) end
function Item:getDescriptionsById() return getItemDescriptionsById(self:getItemId()) end
function Item:getWeightById(count,precise) return getItemWeightById(self:getItemId(), count, precise) end
function Item:getDescriptions() return getItemDescriptions(self.uid) end
function Item:getWeight(precise) return getItemWeight(self.uid, precise) end
function Item:getAttack() return getItemAttack(self.uid) end
function Item:getExtraAttack() return getItemExtraAttack(self.uid) end
function Item:getDefense() return getItemDefense(self.uid) end
function Item:getExtraDefense() return getItemExtraDefense(self.uid) end
function Item:getArmor() return getItemArmor(self.uid) end
function Item:getAttackSpeed() return getItemAttackSpeed(self.uid) end
function Item:getHitChance() return getItemHitChance(self.uid) end
function Item:getShootRange() return getItemShootRange(self.uid) end
function Item:getLevelDoor() return getItemLevelDoor(self:getItemId()) end
function Item:getWeaponType() return getItemWeaponType(self.uid) end
function Item:getContainerSize() return getContainerSize(self.uid) end
function Item:getContainerCap() return getContainerCap(self.uid) end
function Item:getContainerCapById() return getContainerCapById(self:getItemId()) end
function Item:getContainerItem(slot) return getContainerItem(self.uid, slot) end
function Item:getDepotId() return getDepotId(self.uid) end
function Item:getArticle() return getItemArticle(self.uid) end
-- Creature *set
function Creature:setMaxHealth(health) return setCreatureMaxHealth(self.cid, health) end
function Creature:setMaxMana(mana) return setCreatureMaxMana(self.cid, mana) end
function Creature:setStorageValue(storage, value) return setCreatureStorageValue(self.cid, storage, value) end
function Creature:setHiddenHealth(hide) doCreatureSetHideHealth(self.cid, hide) end
function Creature:setSpeakType(tipo) doCreatureSetSpeakType(self.cid, tipo) end
--Creature *do
function Creature:teleportThing(newpos, pushmove) doTeleportThing(self.cid, newpos, pushmove or false) end
function Creature:addHealth(health, force) doCreatureAddHealth(self.cid, health, force) end
function Creature:addMana(mana) doCreatureAddMana(self.cid, mana) end
function Creature:say(text, tipo, ghost, cid, pos) doCreatureSay(self.cid, text, tipo or SPEAK_SAY, ghost or false, cid or 0, pos) end
function Creature:ddCondition(condition) doAddCondition(self.cid, condition) end
function Creature:removeCondition(onlyPersistent) doRemoveConditions(self.cid, onlyPersistent) end
function Creature:moveCreature(direction) doMoveCreature(self.cid, direction) end
function Creature:removeCreature(forceLogout) doRemoveCreature(self.cid, forceLogout or true) end
function Creature:setDropLoot(doDrop) doCreatureSetDropLoot(self.cid, doDrop) end
function Creature:setSkullType(skull) doCreatureSetSkullType(self.cid, skull) end
function Creature:setSpeakType(tipo) doCreatureSetSpeakType(self.cid,tipo) end
function Creature:setLookDirection(dir) doCreatureSetLookDirection(self.cid, dir) end
function Creature:setMaxCapacity(cap) doPlayerSetMaxCapacity(self.cid, cap) end
function Creature:changeOutfit(outfit) doCreatureChangeOutfit(self.cid, outfit) end
function Creature:setNoMove(cannotMove) doCreatureSetNoMove(self.cid, cannotMove) end
function Creature:setLight(lightLevel,lightColor,tempo) doSetCreatureLight(self.cid, lightLevel, lightColor, tempo) end
function Creature:setOutfit(outfit,tempo) doSetCreatureOutfit(self.cid, outfit, tempo) end
function Creature:convinceCreature(target) doConvinceCreature(self.cid, target) end
function Creature:challengeCreature(target) doChallengeCreature(self.cid, target) end
function Creature:changeSpeed(delta) doChangeSpeed(self.cid, delta) end
-- Monster *do
function Monster:changeTarget() doMonsterChangeTarget(self.cid) end
function Monster:setTarget(target) doMonsterSetTarget(self.cid, target) end
-- Player *do
function Player:broadcastMessage(message,tipo) doPlayerBroadcastMessage(self.cid, message, tipo) end
function Player:setSex(newSex) doPlayerSetSex(self.cid, newSex) end
function Player:setTown(towcid) doPlayerSetTown(self.cid, towcid) end
function Player:setVocation(voc) doPlayerSetVocation(self.cid, voc) end
function Player:setStorageValue(key,newValue) doPlayerSetStorageValue(self.cid, key, newValue) end
function Player:setGroupId(newGroupId) doPlayerSetGroupId(self.cid, newGroupId) end
function Player:setPromotionLevel(level) doPlayerSetPromotionLevel(self.cid, level) end
function Player:setStamina(minutes) doPlayerSetStamina(self.cid, minutes) end
function Player:setBalance(balance) doPlayerSetBalance(self.cid, balance) end
function Player:setExtraExpRate(value) doPlayerSetExtraExpRate(self.cid, value) end
function Player:setPartner(guid) doPlayerSetPartner(self.cid, guid) end
function Player:removeItem(itemId,count,subtype) doPlayerRemoveItem(self.cid, itemid, count, subtype) end
function Player:addExperience(amount) doPlayerAddExperience(self.cid, amount) end
function Player:setGuildId(id) doPlayerSetGuildId(self.cid, id) end
function Player:setGuildRank(rank) doPlayerSetGuildRank(self.cid, rank) end
function Player:setGuildNick(nick) doPlayerSetGuildNick(self.cid, nick) end
function Player:addOutfit(looktype,addons) doPlayerAddOutfit(self.cid,looktype, addons) end
function Player:removeOutfit(looktype,addons) doPlayerRemoveOutfit(self.cid,looktype, addons) end
function Player:setRedSkullTicks(amount) doPlayerSetRedSkullTicks(self.cid, amount) end
function Player:setLossPercent(lossType,newPercent) doPlayerSetLossPercent(self.cid, lossType, newPercent) end
function Player:setLossSkill(doLose) doPlayerSetLossSkill(self.cid, doLose) end
function Player:addSkillTry(skillId, n) doPlayerAddSkillTry(self.cid, skillid, n) end
function Player:addSpentMana(amount) doPlayerAddSpentMana(self.cid, amount) end
function Player:addSoul(soul) doPlayerAddSoul(self.cid, soul) end
function Player:addItem(itemid,count,canDropOnMap) doPlayerAddItem(self.cid, itemid, count, canDropOnMap) end
function Player:addItemEx(uid,canDropOnMap) doPlayerAddItemEx(self.cid, uid, canDropOnMap) end
function Player:sendTextMessage(messageClasses,message) doPlayerSendTextMessage(self.cid, messageClasses or 1, message or '') end
function Player:sendChannelMessage(author,message,speak,channel) doPlayerSendChannelMessage(self.cid, author, message, speak, channel) end
function Player:sendToChannel(targetId,speak,message,channel,tempo) doPlayerSendToChannel(self.cid, targetId, speak, message, channel,tempo) end
function Player:addMoney(money) doPlayerAddMoney(self.cid, money) end
function Player:removeMoney(money) doPlayerRemoveMoney(self.cid, money) end
function Player:transferMoneyTo(target,money) doPlayerTransferMoneyTo(self.cid, target, money) end
function Player:popupFYI(message) doPlayerPopupFYI(self.cid, message) end
function Player:sendTutorial(id) doPlayerSendTutorial(self.cid, id) end
function Player:addMapMark(pos,tipo,description) doPlayerAddMapMark(self.cid, pos, tipo, description) end
function Player:addPremiumDays(days) doPlayerAddPremiumDays(self.cid, days) end
function Player:addBlessing(blessing) doPlayerAddBlessing(self.cid, blessing) end
function Player:addStamina(minutes) doPlayerAddStamina(self.cid, minutes) end
function Player:resetIdleTime() doPlayerResetIdleTime(self.cid) end
function Player:learnInstantSpell(name) doPlayerLearnInstantSpell(self.cid, name) end
function Player:unlearnInstantSpell(name) doPlayerUnlearnInstantSpell(self.cid, name) end
function Player:setRate(tipo,value) doPlayerSetRate(self.cid, tipo, value) end
function Player:joinParty(cid,lid) doPlayerJoinParty(self.cid, lid) end
function Player:sendOutfitWindow() doPlayerSendOutfitWindow(self.cid) end
function Player:save(shallow) doPlayerSave(cid, shallow) end
function Player:feed(food) doPlayerFeed(self.cid, food) end
function Player:sendCancelMessage(text) doPlayerSendCancel(self.cid, text) end
function Player:sendDefaultCancelMessage(ReturnValue) doPlayerSendDefaultCancel(self.cid, ReturnValue) end
function Player:showTextDialog(itemid,text) doShowTextDialog(self.cid, itemid, text) end
function Player:giveItem(itemid,amount,subType) doPlayerGiveItem(self.cid, itemid, amount, subType) end
function Player:takeItem(itemid,amount) doPlayerTakeItem(self.cid, itemid, amount) end
function Player:buyItem(itemid,count,cost,charges) doPlayerBuyItem(self.cid, itemid, count, cost, charges) end
function Player:buyItemContainer(containerid,itemid,count,cost,charges) doPlayerBuyItemContainer(self.cid, containerid, itemid, count, cost, charges) end
function Player:sellItem(itemid,count,cost) doPlayerSellItem(self.cid, itemid, count, cost) end
function Player:withdrawMoney(money) doPlayerWithdrawMoney(self.cid, money) end
function Player:depositMoney(money) doPlayerDepositMoney(self.cid, money) end
function Player:withdrawAllMoney() doPlayerWithdrawAllMoney(self.cid) end
function Player:addIpBanishment(length,comment,admin) doAddIpBanishment(self:getIp(), length, comment, admin) end
function Player:addNamelock(reason,action,comment,admin) doAddNamelock(self:getName(), reason, action, comment, admin) end
function Player:addBanishment(length,reason,action,comment,admin) doAddBanishment(self:getAccountId(), length, reason, action, comment, admin) end
function Player:addDeletion(reason,action,comment,admin) doAddDeletion(self:getAccountId(), reason, action, comment, admin) end
function Player:addNotation(reason,action,comment,admin) doAddNotation(self:getAccountId(), reason, action, comment, admin) end
function Player:removeIpBanishment(mask) doRemoveIpBanishment(self:getIp(), mask) end
function Player:removeNamelock() doRemoveNamelock(self:getName()) end
function Player:removeBanisment() doRemoveBanisment(self:getAccountId()) end
function Player:removeDeletion() doRemoveDeletion(self:getAccountId()) end
function Player:removeNotations() doRemoveNotations(self:getAccountId()) end
function Player:depositAllMoney() doPlayerDepositAllMoney(self.cid) end
function Player:transferAllMoneyTo(target) doPlayerTransferAllMoneyTo(self.cid, target) end
function Player:addLevel(amount,round) doPlayerAddLevel(self.cid, amount, round) end
function Player:addMagLevel(amount) doPlayerAddMagLevel(self.cid, amount) end
function Player:addSkill(amount) doPlayerAddSkill(self.cid, amount) end
function Player:muted(tempo) doMutePlayer(self.cid, tempo) end
function Player:removePremiumDays(days) doPlayerRemovePremiumDays(self.cid, days) end
function Player:addAddons(addon) doPlayerAddAddons(self.cid, addon) end
-- Item *do
function Item:addContainerItemEx(virtuid) doAddContainerItemEx(self.uid, virtuid) end
function Item:addContainerItem(itemid,count) doAddContainerItem(self.uid, itemid, count) end
function Item:changeTypeItem(new_type) doChangeTypeItem(self.uid, new_type) end
function Item:decayItem() doDecayItem(self.uid) end
function Item:removeItem(count) doRemoveItem(self.uid, count) end
function Item:transformItem(toitemid,count) doTransformItem(self.uid, toitemid, count) end
function Item:setItemActionid(actionid) doSetItemActionid(self.uid, actionid) end
function Item:setItemText(text,writer,data) doSetItemText(self.uid, text, writer, data) end
function Item:setItemSpecialDescription(desc) doSetItemSpecialDescription(self.uid, desc) end
function Item:setItemOutfit(item,tempo) doSetItemOutfit(self.uid, item, tempo) end
function Item:setItemProtection(value) doSetItemProtection(self.uid, value) end
function Item:copyItem(attributes) return doCopyItem({uid=sef.uid,actionid=self:getAid(),itemid=self:getItemId(),type=self:getType()}, attributes) end
-- Creature *is
function Creature:isCreature() return isCreature(self.cid) end
function Creature:isPlayer() return isPlayer(self.cid) end
function Creature:isMonster() return isMonster(self.cid) end
function Creature:isNpc() return isNpc(self.cid) end
-- Player *is
function Player:nameLocked() return isPlayerNamelocked(self:getName()) end
function Player:pzLocked() return isPlayerPzLocked(self.cid) end
function Player:isPremium() return isPremium(self.cid) end
function Player:nameLocked() return isPlayerNamelocked(self:getName()) end
function Player:ghost() return isPlayerGhost(self.cid) end
function Player:isSorcerer() return isSorcerer(self.cid) end
function Player:isDruid() return isDruid(self.cid) end
function Player:isPaladin() return isPaladin(self.cid) end
function Player:isKnight() return isKnight(self.cid) end
function Player:isRookie() return isRookie(self.cid) end
function Player:accountBanished() return isAccountBanished(self:getAccountId()) end
function Player:accounDeleted() return isAccountDeleted(self:getAccountId()) end
function Player:ipBanished(mask) return isIpBanished(self:getIp(), mask) end
function Player:isInParty() return isInParty(self.cid) end
-- Item *is
function Item:isStackable() return isItemStackable(self:getItemId()) end
function Item:isRune() return isItemRune(self:getItemId()) end
function Item:isMovable() return isItemMovable(self:getItemId()) end
function Item:isDoor() return isItemDoor(self:getItemId()) end
function Item:isContainer() return isItemContainer(self:getItemId()) end
function Item:isFluidContainer() return isItemFluidContainer(self:getItemId()) end
function Item:isContainer() return isContainer(self.uid) end
function Item:isCorpse() return isCorpse(self.uid) end
function Item:isMovable() return isMovable(self.uid) end
-- Creature *others
function Creature:registerEvent(eventName) registerCreatureEvent(self.cid, eventName) end
-- Player *others
function Player:canWearOutfit(lookType,addons) canPlayerWearOutfit(self.cid, lookType, addons) end
Lembrando que não está terminado, ainda falta algumas funções e classes.
atualizado funções e sistema.
script está codificado em utf8, converta-o para ansi antes de usa-lo.
Editado Junho 29 por Poccnn
Inserção de informações/modificações no sistema