gente! nao acredito oque cabei de fazer mds!



01:14 Esté pokemon é de blockspawn. Saia do campo de visão dele para atacalo.
pra quem nao consegue ver, os bixos respawmaram no sistema de block respawn, eles nao podem ser atacados, só se eles ou vc sair da sua tela podera ser atacado, nem sei pq o nome nem é + roxo
mas pelo menos o sistema começou a funfar...
oque a ktta falou era verdade, a versao 1 esta + atualizada q as outras enquanto scripts, nelas estabam as funçoes pra o sistema funfar
unica coisa ruim é q o servidor esta bastante inestavel... (nao pelo sistema mas sim outros erros)








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Grupo: Campones
Registrado: 18/06/15
Posts: 38
Reputação: +3
Gênero: Masculino
O problema com a tomada de complicações Source
../actions.cpp: In member function `bool Actions::executeUse(Action*, Player*, Item*, const PositionEx&, uint32_t)':
../actions.cpp:407: error: 'class Player' has no member named 'isTvWatching'
../actions.cpp: In member function `ReturnValue Actions::internalUseItem(Player*, const Position&, uint8_t, Item*, uint32_t)':
../actions.cpp:416: error: 'class Player' has no member named 'isTvWatching'
../actions.cpp: In member function `bool Actions::useItem(Player*, const Position&, uint8_t, Item*)':
../actions.cpp:567: error: 'class Player' has no member named 'isTvWatching'
../actions.cpp: In member function `bool Actions::executeUseEx(Action*, Player*, Item*, const PositionEx&, const PositionEx&, bool, uint32_t)':
../actions.cpp:586: error: 'class Player' has no member named 'isTvWatching'
../actions.cpp: In member function `ReturnValue Actions::internalUseItemEx(Player*, const PositionEx&, const PositionEx&, Item*, bool, uint32_t)':
../actions.cpp:596: error: 'class Player' has no member named 'isTvWatching'
../actions.cpp: In member function `bool Actions::useItemEx(Player*, const Position&, const Position&, uint8_t, Item*, bool, uint32_t)':
../actions.cpp:650: error: 'class Player' has no member named 'isTvWatching'
make.exe: *** [obj-console//actions.o] Error 1
Execution terminated