TA

[DxP] Exclusivo Poketibia OpenSource

Por Taiger, 05 de jun. de 2016 em OTServer Alternativo (ATS)

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DrakopoulosD
10 de junho de 2016 às 15:08
1 hora atrás, kttallan disse:

As sources postada pelo @taiger não está mais editada e sim mais desatualizada. Estava dando uma olhada aqui e vi uma diferença no icon system e tudo mais..

 

#Topic

 

Comecei agora a edição do DxP, quando terminar eu crio o topico.

Me diz uma coisa, como ela pode estar mais desatualizada se com ela tem funções que a outra não tem, como por exemplo doCreatePrivateChannel(cid) da tv e getNPCXMLNAME das mini tasks??

Arbams02A
10 de junho de 2016 às 15:09

To com o mesmo erro que o boxxer :AreYouSerious-min:

boxxer321B
10 de junho de 2016 às 15:09
1 minuto atrás, Drakopoulos disse:

Me diz uma coisa, como ela pode estar mais desatualizada se com ela tem funções que a outra não tem, como por exemplo doCreatePrivateChannel(cid) da tv e getNPCXMLNAME das mini tasks??

amigo, voce conseguiu tirar o bug do game.cpp da nova sources?

DenuvoD
10 de junho de 2016 às 15:14

pessoal qual programa vocês estão usando para compilar?

kttallanK
10 de junho de 2016 às 15:15
36 minutos atrás, boxxer321 disse:

Fiz exatamente como vc disse mas os itens ficam assim, fiz passo a passo certinho

erro.png

Apenas supôs, não quer dizer que esteja. Pode ter algumas atualizadas e outras desatualizadas.

boxxer321B
10 de junho de 2016 às 15:17



43 minutos atrás, boxxer321 disse:




Fiz exatamente como vc disse mas os itens ficam assim, fiz passo a passo certinho




erro.png






Apenas supôs, não quer dizer que esteja. Pode ter algumas atualizadas e outras desatualizadas.




@kttallan ?


Editado Junho 10 por boxxer321

DrakopoulosD
10 de junho de 2016 às 15:17
7 minutos atrás, boxxer321 disse:

amigo, voce conseguiu tirar o bug do game.cpp da nova sources?

Está falando do código q o programador colocou? se sim, tirei e é super facil .. só remover e compilar.

 

3 minutos atrás, Durant disse:

pessoal qual programa vocês estão usando para compilar?

Dev-C++

boxxer321B
10 de junho de 2016 às 15:19
1 minuto atrás, Drakopoulos disse:

Está falando do código q o programador colocou? se sim, tirei e é super facil .. só remover e compilar.

 

Dev-C++

pode passar o seu game.cpp? pq aqui ta dando erro!

poderia fazer um spoiler e mandar aqui?

RicardoRoXR
10 de junho de 2016 às 15:21

REP+

Belo conteúdo, se alguem souber onde eu acho as libs para compilar pelo DEV C++ ficarei grato...

DrakopoulosD
10 de junho de 2016 às 15:28
11 minutos atrás, boxxer321 disse:

pode passar o seu game.cpp? pq aqui ta dando erro!

poderia fazer um spoiler e mandar aqui?

Spoiler
////////////////////////////////////////////////////////////////////////// OpenTibia - an opensource roleplaying game////////////////////////////////////////////////////////////////////////// This program is free software: you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program.  If not, see <http://www.gnu.org/licenses/>.////////////////////////////////////////////////////////////////////////#include "otpch.h"#include "game.h"#include "configmanager.h"#ifdef __LOGIN_SERVER__#include "gameservers.h"#endif#include "server.h"#include "chat.h"#include "luascript.h"#include "creature.h"#include "combat.h"#include "tile.h"#include "database.h"#include "iologindata.h"#include "ioban.h"#include "ioguild.h"#include "items.h"#include "container.h"#include "monsters.h"#include "house.h"#include "quests.h"#include "actions.h"#include "globalevent.h"#include "movement.h"#include "raids.h"#include "scriptmanager.h"#include "spells.h"#include "talkaction.h"#include "weapons.h"#include "vocation.h"#include "group.h"#ifdef __EXCEPTION_TRACER__#include "exception.h"#endifextern ConfigManager g_config;extern Actions* g_actions;extern Monsters g_monsters;extern Npcs g_npcs;extern Chat g_chat;extern TalkActions* g_talkActions;extern Spells* g_spells;extern MoveEvents* g_moveEvents;extern Weapons* g_weapons;extern CreatureEvents* g_creatureEvents;extern GlobalEvents* g_globalEvents;Game::Game(){	gameState = GAME_STATE_NORMAL;	worldType = WORLD_TYPE_PVP;	map = NULL;	playersRecord = lastStageLevel = 0;	for(int32_t i = 0; i < 3; i++)		globalSaveMessage[i] = false;	//(1440 minutes/day) * 10 seconds event interval / (3600 seconds/day)	lightHourDelta = 1440 * 10 / 3600;	lightHour = SUNRISE + (SUNSET - SUNRISE) / 2;	lightLevel = LIGHT_LEVEL_DAY;	lightState = LIGHT_STATE_DAY;	lastBucket = checkCreatureLastIndex = checkLightEvent = checkCreatureEvent = checkDecayEvent = saveEvent = 0;}Game::~Game(){	blacklist.clear();	if(map)		delete map;}void Game::start(ServiceManager* servicer){	checkDecayEvent = Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_DECAYINTERVAL,		boost::bind(&Game::checkDecay, this)));	checkCreatureEvent = Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_CREATURE_THINK_INTERVAL,		boost::bind(&Game::checkCreatures, this)));	checkLightEvent = Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_LIGHTINTERVAL,		boost::bind(&Game::checkLight, this)));	services = servicer;	if(g_config.getBool(ConfigManager::GLOBALSAVE_ENABLED) && g_config.getNumber(ConfigManager::GLOBALSAVE_H) >= 1		&& g_config.getNumber(ConfigManager::GLOBALSAVE_H) <= 24)	{		int32_t prepareGlobalSaveHour = g_config.getNumber(ConfigManager::GLOBALSAVE_H) - 1, hoursLeft = 0, minutesLeft = 0, minutesToRemove = 0;		bool ignoreEvent = false;		time_t timeNow = time(NULL);		const tm* theTime = localtime(&timeNow);		if(theTime->tm_hour > prepareGlobalSaveHour)		{			hoursLeft = 24 - (theTime->tm_hour - prepareGlobalSaveHour);			if(theTime->tm_min > 55 && theTime->tm_min <= 59)				minutesToRemove = theTime->tm_min - 55;			else				minutesLeft = 55 - theTime->tm_min;		}		else if(theTime->tm_hour == prepareGlobalSaveHour)		{			if(theTime->tm_min >= 55 && theTime->tm_min <= 59)			{				if(theTime->tm_min >= 57)					setGlobalSaveMessage(0, true);				if(theTime->tm_min == 59)					setGlobalSaveMessage(1, true);				prepareGlobalSave();				ignoreEvent = true;			}			else				minutesLeft = 55 - theTime->tm_min;		}		else		{			hoursLeft = prepareGlobalSaveHour - theTime->tm_hour;			if(theTime->tm_min > 55 && theTime->tm_min <= 59)				minutesToRemove = theTime->tm_min - 55;			else				minutesLeft = 55 - theTime->tm_min;		}		uint32_t hoursLeftInMs = 60000 * 60 * hoursLeft, minutesLeftInMs = 60000 * (minutesLeft - minutesToRemove);		if(!ignoreEvent && (hoursLeftInMs + minutesLeftInMs) > 0)			saveEvent = Scheduler::getInstance().addEvent(createSchedulerTask(hoursLeftInMs + minutesLeftInMs,				boost::bind(&Game::prepareGlobalSave, this)));	}}void Game::loadGameState(){	ScriptEnviroment::loadGameState();	loadMotd();	loadPlayersRecord();	checkHighscores();}void Game::setGameState(GameState_t newState){	if(gameState == GAME_STATE_SHUTDOWN)		return; //this cannot be stopped	if(gameState != newState)	{		gameState = newState;		switch(newState)		{			case GAME_STATE_INIT:			{				Spawns::getInstance()->startup();				Raids::getInstance()->loadFromXml();				Raids::getInstance()->startup();				Quests::getInstance()->loadFromXml();				loadGameState();				g_globalEvents->startup();				IOBan::getInstance()->clearTemporials();				if(g_config.getBool(ConfigManager::REMOVE_PREMIUM_ON_INIT))					IOLoginData::getInstance()->updatePremiumDays();				break;			}			case GAME_STATE_SHUTDOWN:			{				g_globalEvents->execute(GLOBAL_EVENT_SHUTDOWN);				AutoList<Player>::iterator it = Player::autoList.begin();				while(it != Player::autoList.end()) //kick all players that are still online				{					it->second->kickPlayer(true, true);					it = Player::autoList.begin();				}				Houses::getInstance()->payHouses();				saveGameState(false);				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::shutdown, this)));				Scheduler::getInstance().stop();				Dispatcher::getInstance().stop();				break;			}			case GAME_STATE_CLOSED:			{				AutoList<Player>::iterator it = Player::autoList.begin();				while(it != Player::autoList.end()) //kick all players who not allowed to stay				{					if(!it->second->hasFlag(PlayerFlag_CanAlwaysLogin))					{						it->second->kickPlayer(true, true);						it = Player::autoList.begin();					}					else						++it;				}				saveGameState(false);				break;			}			case GAME_STATE_NORMAL:			case GAME_STATE_MAINTAIN:			case GAME_STATE_STARTUP:			case GAME_STATE_CLOSING:			default:				break;		}	}}void Game::saveGameState(bool shallow){	std::cout << "> Saving server..." << std::endl;	uint64_t start = OTSYS_TIME();	if(gameState == GAME_STATE_NORMAL)		setGameState(GAME_STATE_MAINTAIN);	IOLoginData* io = IOLoginData::getInstance();	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		it->second->loginPosition = it->second->getPosition();		io->savePlayer(it->second, false, shallow);	}	std::string storage = "relational";	if(g_config.getBool(ConfigManager::HOUSE_STORAGE))		storage = "binary";	map->saveMap();	ScriptEnviroment::saveGameState();	if(gameState == GAME_STATE_MAINTAIN)		setGameState(GAME_STATE_NORMAL);	std::cout << "> SAVE: Complete in " << (OTSYS_TIME() - start) / (1000.) << " seconds using " << storage << " house storage." << std::endl;}int32_t Game::loadMap(std::string filename){	if(!map)		map = new Map;	return map->loadMap(getFilePath(FILE_TYPE_OTHER, std::string("world/" + filename + ".otbm")));}void Game::cleanMap(uint32_t& count){	uint64_t start = OTSYS_TIME();	uint32_t tiles = 0; count = 0;	int32_t marked = -1;	if(gameState == GAME_STATE_NORMAL)		setGameState(GAME_STATE_MAINTAIN);	Tile* tile = NULL;	ItemVector::iterator tit;	if(g_config.getBool(ConfigManager::STORE_TRASH))	{		marked = trash.size();		Trash::iterator it = trash.begin();		if(g_config.getBool(ConfigManager::CLEAN_PROTECTED_ZONES))		{			for(; it != trash.end(); ++it)			{				if(!(tile = getTile(*it)))					continue;				tile->resetFlag(TILESTATE_TRASHED);				if(tile->hasFlag(TILESTATE_HOUSE) || !tile->getItemList())					continue;				++tiles;				tit = tile->getItemList()->begin();				while(tile->getItemList() && tit != tile->getItemList()->end())				{					if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()						&& !(*tit)->isScriptProtected())					{						internalRemoveItem(NULL, *tit);						if(tile->getItemList())							tit = tile->getItemList()->begin();						++count;					}					else						++tit;				}			}			trash.clear();		}		else		{			for(; it != trash.end(); ++it)			{				if(!(tile = getTile(*it)))					continue;				tile->resetFlag(TILESTATE_TRASHED);				if(tile->hasFlag(TILESTATE_PROTECTIONZONE) || !tile->getItemList())					continue;				++tiles;				tit = tile->getItemList()->begin();				while(tile->getItemList() && tit != tile->getItemList()->end())				{					if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()						&& !(*tit)->isScriptProtected())					{						internalRemoveItem(NULL, *tit);						if(tile->getItemList())							tit = tile->getItemList()->begin();						++count;					}					else						++tit;				}			}			trash.clear();		}	}	else if(g_config.getBool(ConfigManager::CLEAN_PROTECTED_ZONES))	{		for(uint16_t z = 0; z < (uint16_t)MAP_MAX_LAYERS; z++)		{			for(uint16_t y = 1; y <= map->mapHeight; y++)			{				for(uint16_t x = 1; x <= map->mapWidth; x++)				{					if(!(tile = getTile(x, y, z)) || tile->hasFlag(TILESTATE_HOUSE) || !tile->getItemList())						continue;					++tiles;					tit = tile->getItemList()->begin();					while(tile->getItemList() && tit != tile->getItemList()->end())					{						if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()							&& !(*tit)->isScriptProtected())						{							internalRemoveItem(NULL, *tit);							if(tile->getItemList())								tit = tile->getItemList()->begin();							++count;						}						else							++tit;					}				}			}		}	}	else	{		for(uint16_t z = 0; z < (uint16_t)MAP_MAX_LAYERS; z++)		{			for(uint16_t y = 1; y <= map->mapHeight; y++)			{				for(uint16_t x = 1; x <= map->mapWidth; x++)				{					if(!(tile = getTile(x, y, z)) || tile->hasFlag(TILESTATE_PROTECTIONZONE) || !tile->getItemList())						continue;					++tiles;					tit = tile->getItemList()->begin();					while(tile->getItemList() && tit != tile->getItemList()->end())					{						if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()							&& !(*tit)->isScriptProtected())						{							internalRemoveItem(NULL, *tit);							if(tile->getItemList())								tit = tile->getItemList()->begin();							++count;						}						else							++tit;					}				}			}		}	}	if(gameState == GAME_STATE_MAINTAIN)		setGameState(GAME_STATE_NORMAL);	std::cout << "> CLEAN: Removed " << count << " item" << (count != 1 ? "s" : "")		<< " from " << tiles << " tile" << (tiles != 1 ? "s" : "");	if(marked >= 0)		std::cout << " (" << marked << " were marked)";	std::cout << " in " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;}void Game::proceduralRefresh(RefreshTiles::iterator* it/* = NULL*/){	if(!it)		it = new RefreshTiles::iterator(refreshTiles.begin());	// Refresh 250 tiles each cycle	refreshMap(it, 250);	if((*it) != refreshTiles.end())	{		delete it;		return;	}	// Refresh some items every 100 ms until all tiles has been checked	// For 100k tiles, this would take 100000/2500 = 40s = half a minute	Scheduler::getInstance().addEvent(createSchedulerTask(100,		boost::bind(&Game::proceduralRefresh, this, it)));}void Game::refreshMap(RefreshTiles::iterator* it/* = NULL*/, uint32_t limit/* = 0*/){	RefreshTiles::iterator end = refreshTiles.end();	if(!it)	{		RefreshTiles::iterator begin = refreshTiles.begin();		it = &begin;	}	Tile* tile = NULL;	TileItemVector* items = NULL;	Item* item = NULL;	for(uint32_t cleaned = 0, downItemsSize = 0; (*it) != end &&		(limit ? (cleaned < limit) : true); ++(*it), ++cleaned)	{		if(!(tile = (*it)->first))			continue;		if((items = tile->getItemList()))		{			downItemsSize = tile->getDownItemCount();			for(uint32_t i = downItemsSize - 1; i >= 0; --i)			{				if((item = items->at(i)))				{					#ifndef __DEBUG__					internalRemoveItem(NULL, item);					#else					if(internalRemoveItem(NULL, item) != RET_NOERROR)					{						std::cout << "> WARNING: Could not refresh item: " << item->getID();						std::cout << " at position: " << tile->getPosition() << std::endl;					}					#endif				}			}		}		cleanup();		TileItemVector list = (*it)->second.list;		for(ItemVector::reverse_iterator it = list.rbegin(); it != list.rend(); ++it)		{			Item* item = (*it)->clone();			if(internalAddItem(NULL, tile, item , INDEX_WHEREEVER, FLAG_NOLIMIT) == RET_NOERROR)			{				if(item->getUniqueId() != 0)					ScriptEnviroment::addUniqueThing(item);				startDecay(item);			}			else			{				std::cout << "> WARNING: Could not refresh item: " << item->getID()					<< " at position: " << tile->getPosition() << std::endl;				delete item;			}		}	}}Cylinder* Game::internalGetCylinder(Player* player, const Position& pos){	if(pos.x != 0xFFFF)		return getTile(pos);	//container	if(pos.y & 0x40)	{		uint8_t fromCid = pos.y & 0x0F;		return player->getContainer(fromCid);	}	return player;}Thing* Game::internalGetThing(Player* player, const Position& pos, int32_t index,	uint32_t spriteId/* = 0*/, stackposType_t type/* = STACKPOS_NORMAL*/){	if(pos.x != 0xFFFF)	{		Tile* tile = getTile(pos);		if(!tile)			return NULL;		if(type == STACKPOS_LOOK)			return tile->getTopVisibleThing(player);		Thing* thing = NULL;		switch(type)		{			case STACKPOS_MOVE:			{				Item* item = tile->getTopDownItem();				if(item && item->isMoveable())					thing = item;				else					thing = tile->getTopVisibleCreature(player);				break;			}			case STACKPOS_USE:			{				thing = tile->getTopDownItem();				break;			}			case STACKPOS_USEITEM:			{				Item* downItem = tile->getTopDownItem();				Item* item = tile->getItemByTopOrder(2);				if(item && g_actions->hasAction(item))				{					const ItemType& it = Item::items[item->getID()];					if(!downItem || (!it.hasHeight && !it.allowPickupable))						thing = item;				}				if(!thing)					thing = downItem;				if(!thing)					thing = tile->getTopTopItem();				if(!thing)					thing = tile->ground;				break;			}			default:				thing = tile->__getThing(index);				break;		}		if(player && thing && thing->getItem())		{			if(tile->hasProperty(ISVERTICAL))			{				if(player->getPosition().x + 1 == tile->getPosition().x)					thing = NULL;			}			else if(tile->hasProperty(ISHORIZONTAL) && player->getPosition().y + 1 == tile->getPosition().y)				thing = NULL;		}		return thing;	}	else if(pos.y & 0x40)	{		uint8_t fromCid = pos.y & 0x0F, slot = pos.z;		if(Container* parentcontainer = player->getContainer(fromCid))			return parentcontainer->getItem(slot);	}	else if(!pos.y && !pos.z)	{		const ItemType& it = Item::items.getItemIdByClientId(spriteId);		if(!it.id)			return NULL;		int32_t subType = -1;		if(it.isFluidContainer() && index < int32_t(sizeof(reverseFluidMap) / sizeof(int8_t)))			subType = reverseFluidMap[index];		return findItemOfType(player, it.id, true, subType);	}	return player->getInventoryItem((slots_t)static_cast<uint8_t>(pos.y));}void Game::internalGetPosition(Item* item, Position& pos, int16_t& stackpos){	pos.x = pos.y = pos.z = stackpos = 0;	if(Cylinder* topParent = item->getTopParent())	{		if(Player* player = dynamic_cast<Player*>(topParent))		{			pos.x = 0xFFFF;			Container* container = dynamic_cast<Container*>(item->getParent());			if(container)			{				pos.y = ((uint16_t) ((uint16_t)0x40) | ((uint16_t)player->getContainerID(container)) );				pos.z = container->__getIndexOfThing(item);				stackpos = pos.z;			}			else			{				pos.y = player->__getIndexOfThing(item);				stackpos = pos.y;			}		}		else if(Tile* tile = topParent->getTile())		{			pos = tile->getPosition();			stackpos = tile->__getIndexOfThing(item);		}	}}Creature* Game::getCreatureByID(uint32_t id){	if(!id)		return NULL;	AutoList<Creature>::iterator it = autoList.find(id);	if(it != autoList.end() && !it->second->isRemoved())		return it->second;	return NULL; //just in case the player doesnt exist}Player* Game::getPlayerByID(uint32_t id){	if(!id)		return NULL;	AutoList<Player>::iterator it = Player::autoList.find(id);	if(it != Player::autoList.end() && !it->second->isRemoved())		return it->second;	return NULL; //just in case the player doesnt exist}Creature* Game::getCreatureByName(std::string s){	if(s.empty())		return NULL;	toLowerCaseString(s);	for(AutoList<Creature>::iterator it = autoList.begin(); it != autoList.end(); ++it)	{        if(!it->second->isRemoved()){		if(asLowerCaseString(it->second->getName()) == s)			return it->second;        else if(Monster* m = it->second->getMonster()){                if(asLowerCaseString(m->getRealName()) == s)                   return it->second;        }        }	}	return NULL; //just in case the creature doesnt exist}Player* Game::getPlayerByName(std::string s){	if(s.empty())		return NULL;	toLowerCaseString(s);	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && asLowerCaseString(it->second->getName()) == s)			return it->second;	}	return NULL;}Player* Game::getPlayerByNameEx(const std::string& s){	Player* player = getPlayerByName(s);	if(player)		return player;	std::string name = s;	if(!IOLoginData::getInstance()->playerExists(name))		return NULL;	player = new Player(name, NULL);	if(IOLoginData::getInstance()->loadPlayer(player, name))		return player;#ifdef __DEBUG__	std::cout << "[Failure - Game::getPlayerByNameEx] Cannot load player: " << name << std::endl;#endif	delete player;	return NULL;}Player* Game::getPlayerByGuid(uint32_t guid){	if(!guid)		return NULL;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && it->second->getGUID() == guid)			return it->second;	}	return NULL;}Player* Game::getPlayerByGuidEx(uint32_t guid){	Player* player = getPlayerByGuid(guid);	if(player)		return player;	std::string name;	if(!IOLoginData::getInstance()->getNameByGuid(guid, name))		return NULL;	player = new Player(name, NULL);	if(IOLoginData::getInstance()->loadPlayer(player, name))		return player;#ifdef __DEBUG__	std::cout << "[Failure - Game::getPlayerByGuidEx] Cannot load player: " << name << std::endl;#endif	delete player;	return NULL;}ReturnValue Game::getPlayerByNameWildcard(std::string s, Player*& player){	player = NULL;	if(s.empty())		return RET_PLAYERWITHTHISNAMEISNOTONLINE;	char tmp = *s.rbegin();	if(tmp != '~' && tmp != '*')	{		player = getPlayerByName(s);		if(!player)			return RET_PLAYERWITHTHISNAMEISNOTONLINE;		return RET_NOERROR;	}	Player* last = NULL;	s = s.substr(0, s.length() - 1);	toLowerCaseString(s);	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(it->second->isRemoved())			continue;		std::string name = asLowerCaseString(it->second->getName());		if(name.substr(0, s.length()) != s)			continue;		if(last)			return RET_NAMEISTOOAMBIGUOUS;		last = it->second;	}	if(!last)		return RET_PLAYERWITHTHISNAMEISNOTONLINE;	player = last;	return RET_NOERROR;}Player* Game::getPlayerByAccount(uint32_t acc){	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && it->second->getAccount() == acc)			return it->second;	}	return NULL;}PlayerVector Game::getPlayersByName(std::string s){	toLowerCaseString(s);	PlayerVector players;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && asLowerCaseString(it->second->getName()) == s)			players.push_back(it->second);	}	return players;}PlayerVector Game::getPlayersByAccount(uint32_t acc){	PlayerVector players;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && it->second->getAccount() == acc)			players.push_back(it->second);	}	return players;}PlayerVector Game::getPlayersByIP(uint32_t ip, uint32_t mask){	PlayerVector players;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && (it->second->getIP() & mask) == (ip & mask))			players.push_back(it->second);	}	return players;}bool Game::internalPlaceCreature(Creature* creature, const Position& pos, bool extendedPos /*= false*/, bool forced /*= false*/){	if(creature->getParent())		return false;	if(!map->placeCreature(pos, creature, extendedPos, forced))		return false;	creature->addRef();	creature->setID();	autoList[creature->getID()] = creature;	creature->addList();	return true;}bool Game::placeCreature(Creature* creature, const Position& pos, bool extendedPos /*= false*/, bool forced /*= false*/){	Player* tmpPlayer = NULL;	if((tmpPlayer = creature->getPlayer()) && !tmpPlayer->storedConditionList.empty())	{		for(ConditionList::iterator it = tmpPlayer->storedConditionList.begin(); it != tmpPlayer->storedConditionList.end(); ++it)		{			if((*it)->getType() == CONDITION_MUTED && ((*it)->getTicks() - (				(time(NULL) - tmpPlayer->getLastLogout()) * 1000)) <= 0)				continue;			tmpPlayer->addCondition(*it);		}		tmpPlayer->storedConditionList.clear();	}	if(!internalPlaceCreature(creature, pos, extendedPos, forced))		return false;	SpectatorVec::iterator it;	SpectatorVec list;	getSpectators(list, creature->getPosition(), false, true);	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureAppear(creature);	}	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureAppear(creature);	creature->setLastPosition(pos);	creature->getParent()->postAddNotification(NULL, creature, NULL, creature->getParent()->__getIndexOfThing(creature));	addCreatureCheck(creature);	creature->onPlacedCreature();	return true;}ReturnValue Game::placeSummon(Creature* creature, const std::string& name){	Monster* monster = Monster::createMonster(name);	if(!monster)		return RET_NOTPOSSIBLE;	// Place the monster	creature->addSummon(monster);	if(placeCreature(monster, creature->getPosition(), true))		return RET_NOERROR;	creature->removeSummon(monster);	return RET_NOTENOUGHROOM;}ReturnValue Game::placeSummon(Creature* creature, const std::string& name, const std::string& nick){	Monster* monster = Monster::createMonsterNick(name, nick);    monster->setStorage(510, name);    monster->setStorage(503, nick);    	if(!monster)		return RET_NOTPOSSIBLE;	// Place the monster	creature->addSummon(monster);	if(placeCreature(monster, creature->getPosition(), true))		return RET_NOERROR;	creature->removeSummon(monster);	return RET_NOTENOUGHROOM;}bool Game::removeCreature(Creature* creature, bool isLogout /*= true*/){	if(creature->isRemoved())		return false;	Tile* tile = creature->getTile();	SpectatorVec list;	SpectatorVec::iterator it;	getSpectators(list, tile->getPosition(), false, true);	Player* player = NULL;	std::vector<uint32_t> oldStackPosVector;	for(it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()) && player->canSeeCreature(creature))			oldStackPosVector.push_back(tile->getClientIndexOfThing(player, creature));	}	int32_t oldIndex = tile->__getIndexOfThing(creature);	if(!map->removeCreature(creature))		return false;	//send to client	uint32_t i = 0;	for(it = list.begin(); it != list.end(); ++it)	{		if(!(player = (*it)->getPlayer()) || !player->canSeeCreature(creature))			continue;		player->sendCreatureDisappear(creature, oldStackPosVector[i]);		++i;	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureDisappear(creature, isLogout);	creature->getParent()->postRemoveNotification(NULL, creature, NULL, oldIndex, true);	creature->onRemovedCreature();	autoList.erase(creature->getID());	freeThing(creature);	removeCreatureCheck(creature);	for(std::list<Creature*>::iterator it = creature->summons.begin(); it != creature->summons.end(); ++it)		removeCreature(*it);	return true;}bool Game::playerMoveThing(uint32_t playerId, const Position& fromPos,	uint16_t spriteId, int16_t fromStackpos, const Position& toPos, uint8_t count){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint8_t fromIndex = 0;	if(fromPos.x == 0xFFFF)	{		if(fromPos.y & 0x40)			fromIndex = static_cast<uint8_t>(fromPos.z);		else			fromIndex = static_cast<uint8_t>(fromPos.y);	}	else		fromIndex = fromStackpos;	Thing* thing = internalGetThing(player, fromPos, fromIndex, spriteId, STACKPOS_MOVE);	Cylinder* toCylinder = internalGetCylinder(player, toPos);	if(!thing || !toCylinder)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(Creature* movingCreature = thing->getCreature())	{		uint32_t delay = g_config.getNumber(ConfigManager::PUSH_CREATURE_DELAY);		if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 0)		{			SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerMoveCreature, this,				player->getID(), movingCreature->getID(), movingCreature->getPosition(), toCylinder->getPosition()));			player->setNextActionTask(task);		}		else			playerMoveCreature(playerId, movingCreature->getID(), movingCreature->getPosition(), toCylinder->getPosition());	}	else if(thing->getItem())		playerMoveItem(playerId, fromPos, spriteId, fromStackpos, toPos, count);	return true;}bool Game::playerMoveCreature(uint32_t playerId, uint32_t movingCreatureId,	const Position& movingCreaturePos, const Position& toPos){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || player->hasFlag(PlayerFlag_CannotMoveCreatures))		return false;	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerMoveCreature,			this, playerId, movingCreatureId, movingCreaturePos, toPos));		player->setNextActionTask(task);		return false;	}	Creature* movingCreature = getCreatureByID(movingCreatureId);	if(!movingCreature || movingCreature->isRemoved() || movingCreature->getNoMove())		return false;	player->setNextActionTask(NULL);	if(!Position::areInRange<1,1,0>(movingCreaturePos, player->getPosition()) && !player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar))	{		//need to walk to the creature first before moving it		std::list<Direction> listDir;		if(getPathToEx(player, movingCreaturePos, listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(player->getStepDuration(), boost::bind(&Game::playerMoveCreature, this,				playerId, movingCreatureId, movingCreaturePos, toPos));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	Tile* toTile = map->getTile(toPos);	if(!toTile)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if((!movingCreature->isPushable() && !player->hasFlag(PlayerFlag_CanPushAllCreatures)) || !player->canSeeCreature(movingCreature))	{		player->sendCancelMessage(RET_NOTMOVEABLE);		return false;	}	//check throw distance	const Position& pos = movingCreature->getPosition();	if(!player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere) && ((std::abs(pos.x - toPos.x) > movingCreature->getThrowRange()) || (std::abs(		pos.y - toPos.y) > movingCreature->getThrowRange()) || (std::abs(		pos.z - toPos.z) * 4 > movingCreature->getThrowRange())))	{		player->sendCancelMessage(RET_DESTINATIONOUTOFREACH);		return false;	}	if(player != movingCreature)	{		if(toTile->hasProperty(BLOCKPATH))		{			player->sendCancelMessage(RET_NOTENOUGHROOM);			return false;		}		if((movingCreature->getZone() == ZONE_PROTECTION || movingCreature->getZone() == ZONE_NOPVP)			&& !toTile->hasFlag(TILESTATE_NOPVPZONE) && !toTile->hasFlag(TILESTATE_PROTECTIONZONE)			&& !player->hasFlag(PlayerFlag_IgnoreProtectionZone))		{			player->sendCancelMessage(RET_NOTPOSSIBLE);			return false;		}		if(toTile->getCreatures() && !toTile->getCreatures()->empty()			&& !player->hasFlag(PlayerFlag_CanPushAllCreatures))		{			player->sendCancelMessage(RET_NOTPOSSIBLE);			return false;		}	}	bool deny = false;	CreatureEventList pushEvents = player->getCreatureEvents(CREATURE_EVENT_PUSH);	for(CreatureEventList::iterator it = pushEvents.begin(); it != pushEvents.end(); ++it)	{		if(!(*it)->executePush(player, movingCreature) && !deny)			deny = true;	}	if(deny)		return false;	ReturnValue ret = internalMoveCreature(player, movingCreature, movingCreature->getTile(), toTile);	if(ret != RET_NOERROR)	{		if(!player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar) || !player->hasCustomFlag(PlayerCustomFlag_CanMoveAnywhere))		{			player->sendCancelMessage(ret);			return false;		}		if(!toTile->ground)		{			player->sendCancelMessage(RET_NOTPOSSIBLE);			return true;		}		internalTeleport(movingCreature, toTile->getPosition(), true);		return true;	}	if(Player* movingPlayer = movingCreature->getPlayer())	{		uint64_t delay = OTSYS_TIME() + movingPlayer->getStepDuration();		if(delay > movingPlayer->getNextActionTime())			movingPlayer->setNextAction(delay);	}	return true;}ReturnValue Game::internalMoveCreature(Creature* creature, Direction direction, uint32_t flags/* = 0*/){		const Position& currentPos = creature->getPosition();	Cylinder* fromTile = creature->getTile();	Cylinder* toTile = NULL;	Position destPos = getNextPosition(direction, currentPos);	if(direction < SOUTHWEST && creature->getPlayer())	{		Tile* tmpTile = NULL;		if(currentPos.z != 8 && creature->getTile()->hasHeight(3)) //try go up		{			if((!(tmpTile = map->getTile(Position(currentPos.x, currentPos.y, currentPos.z - 1)))				|| (!tmpTile->ground && !tmpTile->hasProperty(BLOCKSOLID))) &&				(tmpTile = map->getTile(Position(destPos.x, destPos.y, destPos.z - 1)))				&& tmpTile->ground && !tmpTile->hasProperty(BLOCKSOLID))			{				flags = flags | FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE;				destPos.z--;			}		}		else if(currentPos.z != 7 && (!(tmpTile = map->getTile(destPos)) || (!tmpTile->ground &&			!tmpTile->hasProperty(BLOCKSOLID))) && (tmpTile = map->getTile(Position(			destPos.x, destPos.y, destPos.z + 1))) && tmpTile->hasHeight(3)) //try go down		{			flags = flags | FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE;			destPos.z++;		}	}	bool deny = false;CreatureEventList moveEvents = creature->getCreatureEvents(CREATURE_EVENT_MOVE);for(CreatureEventList::iterator it = moveEvents.begin(); it != moveEvents.end(); ++it)if(!(*it)->executeMove(creature, currentPos, destPos))deny = true;if(deny)return RET_NOTPOSSIBLE;	ReturnValue ret = RET_NOTPOSSIBLE;	if((toTile = map->getTile(destPos)))		ret = internalMoveCreature(NULL, creature, fromTile, toTile, flags);	if(ret != RET_NOERROR)	{		if(Player* player = creature->getPlayer())		{			player->sendCancelMessage(ret);			player->sendCancelWalk();		}	}	return ret;}ReturnValue Game::internalMoveCreature(Creature* actor, Creature* creature, Cylinder* fromCylinder, Cylinder* toCylinder, uint32_t flags/* = 0*/){	//check if we can move the creature to the destination	ReturnValue ret = toCylinder->__queryAdd(0, creature, 1, flags);	if(ret != RET_NOERROR)		return ret;	fromCylinder->getTile()->moveCreature(actor, creature, toCylinder);	if(creature->getParent() != toCylinder)		return RET_NOERROR;	Item* toItem = NULL;	Cylinder* subCylinder = NULL;	int32_t n = 0, tmp = 0;	while((subCylinder = toCylinder->__queryDestination(tmp, creature, &toItem, flags)) != toCylinder)	{		toCylinder->getTile()->moveCreature(actor, creature, subCylinder);		if(creature->getParent() != subCylinder) //could happen if a script move the creature			 break;		toCylinder = subCylinder;		flags = 0;		if(++n >= MAP_MAX_LAYERS) //to prevent infinite loop			break;	}	return RET_NOERROR;}bool Game::playerMoveItem(uint32_t playerId, const Position& fromPos,	uint16_t spriteId, int16_t fromStackpos, const Position& toPos, uint8_t count){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || player->hasFlag(PlayerFlag_CannotMoveItems))		return false;	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerMoveItem, this,			playerId, fromPos, spriteId, fromStackpos, toPos, count));		player->setNextActionTask(task);		return false;	}	player->setNextActionTask(NULL);	Cylinder* fromCylinder = internalGetCylinder(player, fromPos);	uint8_t fromIndex = 0;	if(fromPos.x == 0xFFFF)	{		if(fromPos.y & 0x40)			fromIndex = static_cast<uint8_t>(fromPos.z);		else			fromIndex = static_cast<uint8_t>(fromPos.y);	}	else		fromIndex = fromStackpos;	Thing* thing = internalGetThing(player, fromPos, fromIndex, spriteId, STACKPOS_MOVE);	if(!thing || !thing->getItem())	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	Cylinder* toCylinder = internalGetCylinder(player, toPos);	uint8_t toIndex = 0;	if(toPos.x == 0xFFFF)	{		if(toPos.y & 0x40)			toIndex = static_cast<uint8_t>(toPos.z);		else			toIndex = static_cast<uint8_t>(toPos.y);	}	if(!fromCylinder || !toCylinder || !item || item->getClientID() != spriteId)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(!player->hasCustomFlag(PlayerCustomFlag_CanPushAllItems) && (!item->isPushable() || (item->isLoadedFromMap() &&		(item->getUniqueId() != 0 || (item->getActionId() != 0 && item->getContainer())))))	{		player->sendCancelMessage(RET_NOTMOVEABLE); 		return false;	}	const Position& mapFromPos = fromCylinder->getTile()->getPosition();	const Position& mapToPos = toCylinder->getTile()->getPosition();	const Position& playerPos = player->getPosition();	if(playerPos.z > mapFromPos.z && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);		return false;	}	if(playerPos.z < mapFromPos.z && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);		return false;	}	if(!Position::areInRange<1,1,0>(playerPos, mapFromPos) && !player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar))	{		//need to walk to the item first before using it		std::list<Direction> listDir;		if(getPathToEx(player, item->getPosition(), listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(player->getStepDuration(), boost::bind(&Game::playerMoveItem, this,				playerId, fromPos, spriteId, fromStackpos, toPos, count));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	//hangable item specific code	if(item->isHangable() && toCylinder->getTile()->hasProperty(SUPPORTHANGABLE))	{		//destination supports hangable objects so need to move there first		if(toCylinder->getTile()->hasProperty(ISVERTICAL))		{			if(player->getPosition().x + 1 == mapToPos.x)			{				player->sendCancelMessage(RET_NOTPOSSIBLE);				return false;			}		}		else if(toCylinder->getTile()->hasProperty(ISHORIZONTAL))		{			if(player->getPosition().y + 1 == mapToPos.y)			{				player->sendCancelMessage(RET_NOTPOSSIBLE);				return false;			}		}		if(!Position::areInRange<1,1,0>(playerPos, mapToPos) && !player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar))		{			Position walkPos = mapToPos;			if(toCylinder->getTile()->hasProperty(ISVERTICAL))				walkPos.x -= -1;			if(toCylinder->getTile()->hasProperty(ISHORIZONTAL))				walkPos.y -= -1;			Position itemPos = fromPos;			int16_t itemStackpos = fromStackpos;			if(fromPos.x != 0xFFFF && Position::areInRange<1,1,0>(mapFromPos, player->getPosition())				&& !Position::areInRange<1,1,0>(mapFromPos, walkPos))			{				//need to pickup the item first				Item* moveItem = NULL;				ReturnValue ret = internalMoveItem(player, fromCylinder, player, INDEX_WHEREEVER, item, count, &moveItem);				if(ret != RET_NOERROR)				{					player->sendCancelMessage(ret);					return false;				}				//changing the position since its now in the inventory of the player				internalGetPosition(moveItem, itemPos, itemStackpos);			}			std::list<Direction> listDir;			if(map->getPathTo(player, walkPos, listDir))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));				SchedulerTask* task = createSchedulerTask(player->getStepDuration(), boost::bind(&Game::playerMoveItem, this,					playerId, itemPos, spriteId, itemStackpos, toPos, count));				player->setNextWalkActionTask(task);				return true;			}			player->sendCancelMessage(RET_THEREISNOWAY);			return false;		}	}	if(!player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		if((std::abs(playerPos.x - mapToPos.x) > item->getThrowRange()) ||			(std::abs(playerPos.y - mapToPos.y) > item->getThrowRange()) ||			(std::abs(mapFromPos.z - mapToPos.z) * 4 > item->getThrowRange()))		{			player->sendCancelMessage(RET_DESTINATIONOUTOFREACH);			return false;		}	}			if(!canThrowObjectTo(mapFromPos, mapToPos) && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		player->sendCancelMessage(RET_CANNOTTHROW);		return false;	}	bool success = true;CreatureEventList moveitemEvents = player->getCreatureEvents(CREATURE_EVENT_MOVEITEM);for(CreatureEventList::iterator it = moveitemEvents.begin(); it != moveitemEvents.end(); ++it){    Item* toContainer = toCylinder->getItem();    Item* fromContainer = fromCylinder->getItem();    if(!(*it)->executeMoveItem(player, item, count, fromPos, toPos, (toContainer ? toContainer : 0), (fromContainer ? fromContainer : 0), fromStackpos) && success)        success = false;}if(!success)    return false;			ReturnValue ret = internalMoveItem(player, fromCylinder, toCylinder, toIndex, item, count, NULL);	if(ret == RET_NOERROR)		return true;	player->sendCancelMessage(ret);	return false;}ReturnValue Game::internalMoveItem(Creature* actor, Cylinder* fromCylinder, Cylinder* toCylinder,	int32_t index, Item* item, uint32_t count, Item** _moveItem, uint32_t flags /*= 0*/){	if(!toCylinder)		return RET_NOTPOSSIBLE;	if(!item->getParent())	{		assert(fromCylinder == item->getParent());		return internalAddItem(actor, toCylinder, item, INDEX_WHEREEVER, FLAG_NOLIMIT);	}	Item* toItem = NULL;	Cylinder* subCylinder = NULL;	int32_t floor = 0;	while((subCylinder = toCylinder->__queryDestination(index, item, &toItem, flags)) != toCylinder)	{		toCylinder = subCylinder;		flags = 0;		//to prevent infinite loop		if(++floor >= MAP_MAX_LAYERS)			break;	}	//destination is the same as the source?	if(item == toItem)		return RET_NOERROR; //silently ignore move	//check if we can add this item	ReturnValue ret = toCylinder->__queryAdd(index, item, count, flags);	if(ret == RET_NEEDEXCHANGE)	{		//check if we can add it to source cylinder		int32_t fromIndex = fromCylinder->__getIndexOfThing(item);		ret = fromCylinder->__queryAdd(fromIndex, toItem, toItem->getItemCount(), 0);		if(ret == RET_NOERROR)		{			//check how much we can move			uint32_t maxExchangeQueryCount = 0;			ReturnValue retExchangeMaxCount = fromCylinder->__queryMaxCount(-1, toItem, toItem->getItemCount(), maxExchangeQueryCount, 0);			if(retExchangeMaxCount != RET_NOERROR && maxExchangeQueryCount == 0)				return retExchangeMaxCount;			if((toCylinder->__queryRemove(toItem, toItem->getItemCount(), flags) == RET_NOERROR) && ret == RET_NOERROR)			{				int32_t oldToItemIndex = toCylinder->__getIndexOfThing(toItem);				toCylinder->__removeThing(toItem, toItem->getItemCount());				fromCylinder->__addThing(actor, toItem);				if(oldToItemIndex != -1)					toCylinder->postRemoveNotification(actor, toItem, fromCylinder, oldToItemIndex, true);				int32_t newToItemIndex = fromCylinder->__getIndexOfThing(toItem);				if(newToItemIndex != -1)					fromCylinder->postAddNotification(actor, toItem, toCylinder, newToItemIndex);				ret = toCylinder->__queryAdd(index, item, count, flags);				toItem = NULL;			}		}	}	if(ret != RET_NOERROR)		return ret;	//check how much we can move	uint32_t maxQueryCount = 0;	ReturnValue retMaxCount = toCylinder->__queryMaxCount(index, item, count, maxQueryCount, flags);	if(retMaxCount != RET_NOERROR && !maxQueryCount)		return retMaxCount;	uint32_t m = maxQueryCount, n = 0;	if(item->isStackable())		m = std::min((uint32_t)count, m);	Item* moveItem = item;	//check if we can remove this item	ret = fromCylinder->__queryRemove(item, m, flags);	if(ret != RET_NOERROR)		return ret;	//remove the item	int32_t itemIndex = fromCylinder->__getIndexOfThing(item);	fromCylinder->__removeThing(item, m);	bool isCompleteRemoval = item->isRemoved();	Item* updateItem = NULL;	//update item(s)	if(item->isStackable())	{		if(toItem && toItem->getID() == item->getID())		{			n = std::min((uint32_t)100 - toItem->getItemCount(), m);			toCylinder->__updateThing(toItem, toItem->getID(), toItem->getItemCount() + n);			updateItem = toItem;		}		if(m - n > 0)			moveItem = Item::CreateItem(item->getID(), m - n);		else			moveItem = NULL;		if(item->isRemoved())			freeThing(item);	}	//add item	if(moveItem /*m - n > 0*/)		toCylinder->__addThing(actor, index, moveItem);	if(itemIndex != -1)		fromCylinder->postRemoveNotification(actor, item, toCylinder, itemIndex, isCompleteRemoval);	if(moveItem)	{		int32_t moveItemIndex = toCylinder->__getIndexOfThing(moveItem);		if(moveItemIndex != -1)			toCylinder->postAddNotification(actor, moveItem, fromCylinder, moveItemIndex);	}	if(updateItem)	{		int32_t updateItemIndex = toCylinder->__getIndexOfThing(updateItem);		if(updateItemIndex != -1)			toCylinder->postAddNotification(actor, updateItem, fromCylinder, updateItemIndex);	}	if(_moveItem)	{		if(moveItem)			*_moveItem = moveItem;		else			*_moveItem = item;	}	//we could not move all, inform the player	if(item->isStackable() && maxQueryCount < count)		return retMaxCount;	return ret;}ReturnValue Game::internalAddItem(Creature* actor, Cylinder* toCylinder, Item* item, int32_t index /*= INDEX_WHEREEVER*/,	uint32_t flags /*= 0*/, bool test /*= false*/){	if(!toCylinder || !item)		return RET_NOTPOSSIBLE;	Item* toItem = NULL;	toCylinder = toCylinder->__queryDestination(index, item, &toItem, flags);	ReturnValue ret = toCylinder->__queryAdd(index, item, item->getItemCount(), flags);	if(ret != RET_NOERROR)		return ret;	uint32_t maxQueryCount = 0;	ret = toCylinder->__queryMaxCount(index, item, item->getItemCount(), maxQueryCount, flags);	if(ret != RET_NOERROR)		return ret;	if(!test)	{		uint32_t m = maxQueryCount;		if(item->isStackable())			m = std::min((uint32_t)item->getItemCount(), maxQueryCount);		Item* moveItem = item;		if(item->isStackable() && toItem && toItem->getID() == item->getID())		{			uint32_t n = std::min((uint32_t)100 - toItem->getItemCount(), m);			toCylinder->__updateThing(toItem, toItem->getID(), toItem->getItemCount() + n);			if(m - n > 0)			{				if(m - n != item->getItemCount())					moveItem = Item::CreateItem(item->getID(), m - n);			}			else			{				moveItem = NULL;				if(item->getParent() != VirtualCylinder::virtualCylinder)				{					item->onRemoved();					freeThing(item);				}			}		}		if(moveItem)		{			toCylinder->__addThing(actor, index, moveItem);			int32_t moveItemIndex = toCylinder->__getIndexOfThing(moveItem);			if(moveItemIndex != -1)				toCylinder->postAddNotification(actor, moveItem, NULL, moveItemIndex);		}		else		{			int32_t itemIndex = toCylinder->__getIndexOfThing(item);			if(itemIndex != -1)				toCylinder->postAddNotification(actor, item, NULL, itemIndex);		}	}	return RET_NOERROR;}ReturnValue Game::internalRemoveItem(Creature* actor, Item* item, int32_t count /*= -1*/, bool test /*= false*/, uint32_t flags /*= 0*/){	Cylinder* cylinder = item->getParent();	if(!cylinder)		return RET_NOTPOSSIBLE;	if(count == -1)		count = item->getItemCount();	//check if we can remove this item	ReturnValue ret = cylinder->__queryRemove(item, count, flags | FLAG_IGNORENOTMOVEABLE);	if(ret != RET_NOERROR)		return ret;	if(!item->canRemove())		return RET_NOTPOSSIBLE;	if(!test)	{		//remove the item		int32_t index = cylinder->__getIndexOfThing(item);		cylinder->__removeThing(item, count);		bool isCompleteRemoval = false;		if(item->isRemoved())		{			isCompleteRemoval = true;			freeThing(item);		}		cylinder->postRemoveNotification(actor, item, NULL, index, isCompleteRemoval);	}	item->onRemoved();	return RET_NOERROR;}ReturnValue Game::internalPlayerAddItem(Creature* actor, Player* player, Item* item, bool dropOnMap /*= true*/){	ReturnValue ret = internalAddItem(actor, player, item);	if(ret != RET_NOERROR && dropOnMap)		ret = internalAddItem(actor, player->getTile(), item, INDEX_WHEREEVER, FLAG_NOLIMIT);	return ret;}Item* Game::findItemOfType(Cylinder* cylinder, uint16_t itemId,	bool depthSearch /*= true*/, int32_t subType /*= -1*/){	if(!cylinder)		return false;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex()	{		if((thing = cylinder->__getThing(i)) && (item = thing->getItem()))		{			if(item->getID() == itemId && (subType == -1 || subType == item->getSubType()))				return item;			else			{				++i;				if(depthSearch && (tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}		else			++i;	}	while(listContainer.size() > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(int32_t i = 0; i < (int32_t)container->size()		{			Item* item = container->getItem(i);			if(item->getID() == itemId && (subType == -1 || subType == item->getSubType()))				return item;			else			{				++i;				if((tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}	}	return NULL;}bool Game::removeItemOfType(Cylinder* cylinder, uint16_t itemId, int32_t count, int32_t subType /*= -1*/){	if(!cylinder || ((int32_t)cylinder->__getItemTypeCount(itemId, subType) < count))		return false;	if(count <= 0)		return true;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex() && count > 0;)	{		if((thing = cylinder->__getThing(i)) && (item = thing->getItem()))		{			if(item->getID() == itemId)			{				if(item->isStackable())				{					if(item->getItemCount() > count)					{						internalRemoveItem(NULL, item, count);						count = 0;					}					else					{						count -= item->getItemCount();						internalRemoveItem(NULL, item);					}				}				else if(subType == -1 || subType == item->getSubType())				{					--count;					internalRemoveItem(NULL, item);				}			}			else			{				++i;				if((tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}		else			++i;	}	while(listContainer.size() > 0 && count > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(int32_t i = 0; i < (int32_t)container->size() && count > 0;)		{			Item* item = container->getItem(i);			if(item->getID() == itemId)			{				if(item->isStackable())				{					if(item->getItemCount() > count)					{						internalRemoveItem(NULL, item, count);						count = 0;					}					else					{						count-= item->getItemCount();						internalRemoveItem(NULL, item);					}				}				else if(subType == -1 || subType == item->getSubType())				{					--count;					internalRemoveItem(NULL, item);				}			}			else			{				++i;				if((tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}	}	return (count == 0);}uint32_t Game::getMoney(const Cylinder* cylinder){	if(!cylinder)		return 0;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	uint32_t moneyCount = 0;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex(); ++i)	{		if(!(thing = cylinder->__getThing(i)))			continue;		if(!(item = thing->getItem()))			continue;		if((tmpContainer = item->getContainer()))			listContainer.push_back(tmpContainer);		else if(item->getWorth() != 0)			moneyCount += item->getWorth();	}	while(listContainer.size() > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(ItemList::const_iterator it = container->getItems(); it != container->getEnd(); ++it)		{			item = *it;			if((tmpContainer = item->getContainer()))				listContainer.push_back(tmpContainer);			else if(item->getWorth() != 0)				moneyCount += item->getWorth();		}	}	return moneyCount;}bool Game::removeMoney(Cylinder* cylinder, int32_t money, uint32_t flags /*= 0*/){	if(!cylinder)		return false;	if(money <= 0)		return true;	typedef std::multimap<int32_t, Item*, std::less<int32_t> > MoneyMultiMap;	MoneyMultiMap moneyMap;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	int32_t moneyCount = 0;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex() && money > 0; ++i)	{		if(!(thing = cylinder->__getThing(i)))			continue;		if(!(item = thing->getItem()))			continue;		if((tmpContainer = item->getContainer()))			listContainer.push_back(tmpContainer);		else if(item->getWorth() != 0)		{			moneyCount += item->getWorth();			moneyMap.insert(std::make_pair(item->getWorth(), item));		}	}	while(listContainer.size() > 0 && money > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(int32_t i = 0; i < (int32_t)container->size() && money > 0; i++)		{			Item* item = container->getItem(i);			if((tmpContainer = item->getContainer()))				listContainer.push_back(tmpContainer);			else if(item->getWorth() != 0)			{				moneyCount += item->getWorth();				moneyMap.insert(std::make_pair(item->getWorth(), item));			}		}	}	// Not enough money	if(moneyCount < money)		return false;	for(MoneyMultiMap::iterator mit = moneyMap.begin(); mit != moneyMap.end() && money > 0; ++mit)	{		Item* item = mit->second;		if(!item)			continue;		internalRemoveItem(NULL, item);		if(mit->first > money)		{			// Remove a monetary value from an item			int32_t remaind = item->getWorth() - money;			addMoney(cylinder, remaind, flags);			money = 0;		}		else			money -= mit->first;		mit->second = NULL;	}	moneyMap.clear();	return money == 0;}void Game::addMoney(Cylinder* cylinder, int32_t money, uint32_t flags /*= 0*/){	IntegerMap moneyMap = Item::items.getMoneyMap();	int32_t tmp = 0;	for(IntegerMap::reverse_iterator it = moneyMap.rbegin(); it != moneyMap.rend(); ++it)	{		tmp = money / it->first;		money -= tmp * it->first;		if(tmp != 0)		{			do			{				Item* remaindItem = Item::CreateItem(it->second, std::min(100, tmp));				if(internalAddItem(NULL, cylinder, remaindItem, INDEX_WHEREEVER, flags) != RET_NOERROR)					internalAddItem(NULL, cylinder->getTile(), remaindItem, INDEX_WHEREEVER, FLAG_NOLIMIT);				tmp -= std::min(100, tmp);			}			while(tmp > 0);		}	}}Item* Game::transformItem(Item* item, uint16_t newId, int32_t newCount /*= -1*/){	if(item->getID() == newId && (newCount == -1 || (newCount == item->getSubType() && newCount != 0)))		return item;	Cylinder* cylinder = item->getParent();	if(!cylinder)		return NULL;	int32_t itemIndex = cylinder->__getIndexOfThing(item);	if(itemIndex == -1)	{#ifdef __DEBUG__		std::cout << "Error: transformItem, itemIndex == -1" << std::endl;#endif		return item;	}	if(!item->canTransform())		return item;	const ItemType& curType = Item::items[item->getID()];	const ItemType& newType = Item::items[newId];	if(curType.alwaysOnTop != newType.alwaysOnTop)	{		//This only occurs when you transform items on tiles from a downItem to a topItem (or vice versa)		//Remove the old, and add the new		ReturnValue ret = internalRemoveItem(NULL, item);		if(ret != RET_NOERROR)			return item;		Item* newItem = NULL;		if(newCount == -1)			newItem = Item::CreateItem(newId);		else			newItem = Item::CreateItem(newId, newCount);		if(!newItem)			return NULL;		newItem->copyAttributes(item);		if(internalAddItem(NULL, cylinder, newItem, INDEX_WHEREEVER, FLAG_NOLIMIT) == RET_NOERROR)			return newItem;		delete newItem;		return NULL;	}	if(curType.type == newType.type)	{		//Both items has the same type so we can safely change id/subtype		if(!newCount && (item->isStackable() || item->hasCharges()))		{			if(!item->isStackable() && (!item->getDefaultDuration() || item->getDuration() <= 0))			{				int32_t tmpId = newId;				if(curType.id == newType.id)					tmpId = curType.decayTo;				if(tmpId != -1)				{					item = transformItem(item, tmpId);					return item;				}			}			internalRemoveItem(NULL, item);			return NULL;		}		uint16_t itemId = item->getID();		int32_t count = item->getSubType();		cylinder->postRemoveNotification(NULL, item, cylinder, itemIndex, false);		if(curType.id != newType.id)		{			itemId = newId;			if(newType.group != curType.group)				item->setDefaultSubtype();		}		if(newCount != -1 && newType.hasSubType())			count = newCount;		cylinder->__updateThing(item, itemId, count);		cylinder->postAddNotification(NULL, item, cylinder, itemIndex);		return item;	}	//Replacing the the old item with the new while maintaining the old position	Item* newItem = NULL;	if(newCount == -1)		newItem = Item::CreateItem(newId);	else		newItem = Item::CreateItem(newId, newCount);	if(!newItem)	{		#ifdef __DEBUG__		std::cout << "Error: [Game::transformItem] Item of type " << item->getID() << " transforming into invalid type " << newId << std::endl;		#endif		return NULL;	}	cylinder->__replaceThing(itemIndex, newItem);	cylinder->postAddNotification(NULL, newItem, cylinder, itemIndex);	item->setParent(NULL);	cylinder->postRemoveNotification(NULL, item, cylinder, itemIndex, true);	freeThing(item);	return newItem;}ReturnValue Game::internalTeleport(Thing* thing, const Position& newPos, bool pushMove, uint32_t flags /*= 0*/){	if(newPos == thing->getPosition())		return RET_NOERROR;	if(thing->isRemoved())		return RET_NOTPOSSIBLE;	if(Tile* toTile = map->getTile(newPos))	{		if(Creature* creature = thing->getCreature())		{			if(Position::areInRange<1,1,0>(creature->getPosition(), newPos) && pushMove)				creature->getTile()->moveCreature(NULL, creature, toTile, false);			else				creature->getTile()->moveCreature(NULL, creature, toTile, true);			return RET_NOERROR;		}		if(Item* item = thing->getItem())			return internalMoveItem(NULL, item->getParent(), toTile, INDEX_WHEREEVER, item, item->getItemCount(), NULL, flags);	}	return RET_NOTPOSSIBLE;}//Implementation of player invoked eventsbool Game::playerMove(uint32_t playerId, Direction dir){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(player->getNoMove())	{		player->sendCancelWalk();		return false;	}	player->stopWalk();	int32_t delay = player->getWalkDelay(dir);	if(delay > 0)	{		player->setNextAction(OTSYS_TIME() + player->getStepDuration(dir) - SCHEDULER_MINTICKS);		if(SchedulerTask* task = createSchedulerTask(((uint32_t)delay),			boost::bind(&Game::playerMove, this, playerId, dir)))			player->setNextWalkTask(task);		return false;	}	player->setFollowCreature(NULL);	player->onWalk(dir);	player->setIdleTime(0);	return internalMoveCreature(player, dir) == RET_NOERROR;}bool Game::playerBroadcastMessage(Player* player, SpeakClasses type, const std::string& text){	if(!player->hasFlag(PlayerFlag_CanBroadcast) || type < SPEAK_CLASS_FIRST || type > SPEAK_CLASS_LAST)		return false;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)		it->second->sendCreatureSay(player, type, text);	//TODO: event handling - onCreatureSay	std::cout << "> " << player->getName() << " broadcasted: \"" << text << "\"." << std::endl;	return true;}bool Game::playerCreatePrivateChannel(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || !player->isPremium())		return false;	ChatChannel* channel = g_chat.createChannel(player, 0xFFFF);	if(!channel || !channel->addUser(player))		return false;			player->sendCreatePrivateChannel(channel->getId(), channel->getName());	return true;}bool Game::playerChannelInvite(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;    Player* invitePlayer = getPlayerByName(name);	if(!invitePlayer)		return false;			PrivateChatChannel* channel = g_chat.getPrivateChannel(player);	if(!channel)		return false;        channel->invitePlayer(player, invitePlayer);    channel->addInvited(invitePlayer);        ChatChannel* teste = (ChatChannel*) channel; teste->addUser(invitePlayer);        invitePlayer->sendChannel(channel->getId(), channel->getName());    return true;}bool Game::playerChannelExclude(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	PrivateChatChannel* channel = g_chat.getPrivateChannel(player);	if(!channel)		return false;	Player* excludePlayer = getPlayerByName(name);	if(!excludePlayer)		return false;	    if (player->getID() == excludePlayer->getID()){        g_chat.deleteChannel(player, g_chat.getPrivateChannel(player)->getId());        return true;    }		channel->excludePlayer(player, excludePlayer);	return true;}bool Game::playerRequestChannels(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->sendChannelsDialog();	return true;}bool Game::playerOpenChannel(uint32_t playerId, uint16_t channelId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	ChatChannel* channel = g_chat.addUserToChannel(player, channelId);	if(!channel)	{		#ifdef __DEBUG_CHAT__		std::cout << "Game::playerOpenChannel - failed adding user to channel." << std::endl;		#endif		return false;	}	if(channel->getId() != CHANNEL_RVR)		player->sendChannel(channel->getId(), channel->getName());	else		player->sendRuleViolationsChannel(channel->getId());	return true;}bool Game::playerCloseChannel(uint32_t playerId, uint16_t channelId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	g_chat.removeUserFromChannel(player, channelId);	return true;}bool Game::playerOpenPrivateChannel(uint32_t playerId, std::string& receiver){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(IOLoginData::getInstance()->playerExists(receiver))		player->sendOpenPrivateChannel(receiver);	else		player->sendCancel("A player with this name does not exist.");	return true;}bool Game::playerProcessRuleViolation(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->hasFlag(PlayerFlag_CanAnswerRuleViolations))		return false;	Player* reporter = getPlayerByName(name);	if(!reporter)		return false;	RuleViolationsMap::iterator it = ruleViolations.find(reporter->getID());	if(it == ruleViolations.end())		return false;	RuleViolation& rvr = *it->second;	if(!rvr.isOpen)		return false;	rvr.isOpen = false;	rvr.gamemaster = player;	if(ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR))	{		UsersMap tmpMap = channel->getUsers();		for(UsersMap::iterator tit = tmpMap.begin(); tit != tmpMap.end(); ++tit)			tit->second->sendRemoveReport(reporter->getName());	}	return true;}bool Game::playerCloseRuleViolation(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* reporter = getPlayerByName(name);	if(!reporter)		return false;	return closeRuleViolation(reporter);}bool Game::playerCancelRuleViolation(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	return cancelRuleViolation(player);}bool Game::playerCloseNpcChannel(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	SpectatorVec list;	SpectatorVec::iterator it;	getSpectators(list, player->getPosition());	Npc* npc = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((npc = (*it)->getNpc()))			npc->onPlayerCloseChannel(player);	}	return true;}bool Game::playerReceivePing(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->receivePing();	return true;}bool Game::playerAutoWalk(uint32_t playerId, std::list<Direction>& listDir){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->setIdleTime(0);	if(player->hasCondition(CONDITION_GAMEMASTER, GAMEMASTER_TELEPORT))	{		Position pos = player->getPosition();		for(std::list<Direction>::iterator it = listDir.begin(); it != listDir.end(); ++it)			pos = getNextPosition((*it), pos);		pos = getClosestFreeTile(player, pos, true, false);		if(!pos.x || !pos.y)		{			player->sendCancelWalk();			return false;		}		internalCreatureTurn(player, getDirectionTo(player->getPosition(), pos, false));		internalTeleport(player, pos, false);		return true;	}	player->setNextWalkTask(NULL);	return player->startAutoWalk(listDir);}bool Game::playerStopAutoWalk(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->stopWalk();	return true;}bool Game::playerUseItemEx(uint32_t playerId, const Position& fromPos, int16_t fromStackpos, uint16_t fromSpriteId,	const Position& toPos, int16_t toStackpos, uint16_t toSpriteId, bool isHotkey){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(isHotkey && !g_config.getBool(ConfigManager::AIMBOT_HOTKEY_ENABLED))		return false;	Thing* thing = internalGetThing(player, fromPos, fromStackpos, fromSpriteId, STACKPOS_USEITEM);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	if(!item || !item->isUseable())	{		player->sendCancelMessage(RET_CANNOTUSETHISOBJECT);		return false;	}	Position walkToPos = fromPos;	ReturnValue ret = g_actions->canUse(player, fromPos);	if(ret == RET_NOERROR)	{		ret = g_actions->canUse(player, toPos, item);		if(ret == RET_TOOFARAWAY)			walkToPos = toPos;	}	if(ret != RET_NOERROR)	{		if(ret == RET_TOOFARAWAY)		{			Position itemPos = fromPos;			int16_t itemStackpos = fromStackpos;			if(fromPos.x != 0xFFFF && toPos.x != 0xFFFF && Position::areInRange<1,1,0>(fromPos,				player->getPosition()) && !Position::areInRange<1,1,0>(fromPos, toPos))			{				Item* moveItem = NULL;				ReturnValue retTmp = internalMoveItem(player, item->getParent(), player,					INDEX_WHEREEVER, item, item->getItemCount(), &moveItem);				if(retTmp != RET_NOERROR)				{					player->sendCancelMessage(retTmp);					return false;				}				//changing the position since its now in the inventory of the player				internalGetPosition(moveItem, itemPos, itemStackpos);			}			std::list<Direction> listDir;			if(getPathToEx(player, walkToPos, listDir, 0, 1, true, true, 10))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));				SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerUseItemEx, this,					playerId, itemPos, itemStackpos, fromSpriteId, toPos, toStackpos, toSpriteId, isHotkey));				player->setNextWalkActionTask(task);				return true;			}			ret = RET_THEREISNOWAY;		}		player->sendCancelMessage(ret);		return false;	}	if(isHotkey)		showHotkeyUseMessage(player, item);	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerUseItemEx, this,			playerId, fromPos, fromStackpos, fromSpriteId, toPos, toStackpos, toSpriteId, isHotkey));		player->setNextActionTask(task);		return false;	}	player->setIdleTime(0);	player->setNextActionTask(NULL);	return g_actions->useItemEx(player, fromPos, toPos, toStackpos, item, isHotkey);}bool Game::playerUseItem(uint32_t playerId, const Position& pos, int16_t stackpos,	uint8_t index, uint16_t spriteId, bool isHotkey){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(isHotkey && !g_config.getBool(ConfigManager::AIMBOT_HOTKEY_ENABLED))		return false;	Thing* thing = internalGetThing(player, pos, stackpos, spriteId, STACKPOS_USEITEM);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	if(!item || item->isUseable())	{		player->sendCancelMessage(RET_CANNOTUSETHISOBJECT);		return false;	}	ReturnValue ret = g_actions->canUse(player, pos);	if(ret != RET_NOERROR)	{		if(ret == RET_TOOFARAWAY)		{			std::list<Direction> listDir;			if(getPathToEx(player, pos, listDir, 0, 1, true, true))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));   				SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerUseItem, this,					playerId, pos, stackpos, index, spriteId, isHotkey));				player->setNextWalkActionTask(task);				return true;			}			ret = RET_THEREISNOWAY;		}		player->sendCancelMessage(ret);		return false;	}	if(isHotkey)		showHotkeyUseMessage(player, item);	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerUseItem, this,			playerId, pos, stackpos, index, spriteId, isHotkey));		player->setNextActionTask(task);		return false;	}    	player->setIdleTime(0);	player->setNextActionTask(NULL);	return g_actions->useItem(player, pos, index, item);}bool Game::playerUseBattleWindow(uint32_t playerId, const Position& fromPos, int16_t fromStackpos,	uint32_t creatureId, uint16_t spriteId, bool isHotkey){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Creature* creature = getCreatureByID(creatureId);	if(!creature)		return false;	if(!Position::areInRange<7,5,0>(creature->getPosition(), player->getPosition()))		return false;	if(!g_config.getBool(ConfigManager::AIMBOT_HOTKEY_ENABLED) && (creature->getPlayer() || isHotkey))	{		player->sendCancelMessage(RET_DIRECTPLAYERSHOOT);		return false;	}	Thing* thing = internalGetThing(player, fromPos, fromStackpos, spriteId, STACKPOS_USE);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	if(!item || item->getClientID() != spriteId)	{		player->sendCancelMessage(RET_CANNOTUSETHISOBJECT);		return false;	}	ReturnValue ret = g_actions->canUse(player, fromPos);	if(ret != RET_NOERROR)	{		if(ret == RET_TOOFARAWAY)		{			std::list<Direction> listDir;			if(getPathToEx(player, item->getPosition(), listDir, 0, 1, true, true))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));				SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerUseBattleWindow, this,					playerId, fromPos, fromStackpos, creatureId, spriteId, isHotkey));				player->setNextWalkActionTask(task);				return true;			}			ret = RET_THEREISNOWAY;		}		player->sendCancelMessage(ret);		return false;	}	if(isHotkey)		showHotkeyUseMessage(player, item);	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerUseBattleWindow, this,			playerId, fromPos, fromStackpos, creatureId, spriteId, isHotkey));		player->setNextActionTask(task);		return false;	}	player->setIdleTime(0);	player->setNextActionTask(NULL);	return g_actions->useItemEx(player, fromPos, creature->getPosition(),		creature->getParent()->__getIndexOfThing(creature), item, isHotkey, creatureId);}bool Game::playerCloseContainer(uint32_t playerId, uint8_t cid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->closeContainer(cid);	player->sendCloseContainer(cid);	return true;}bool Game::playerMoveUpContainer(uint32_t playerId, uint8_t cid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Container* container = player->getContainer(cid);	if(!container)		return false;	Container* parentContainer = dynamic_cast<Container*>(container->getParent());	if(!parentContainer)		return false;	player->addContainer(cid, parentContainer);	player->sendContainer(cid, parentContainer, (dynamic_cast<const Container*>(parentContainer->getParent()) != NULL));	return true;}bool Game::playerUpdateTile(uint32_t playerId, const Position& pos){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->canSee(pos))		return false;	if(Tile* tile = getTile(pos))		player->sendUpdateTile(tile, pos);	return true;}bool Game::playerUpdateContainer(uint32_t playerId, uint8_t cid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Container* container = player->getContainer(cid);	if(!container)		return false;	player->sendContainer(cid, container, (dynamic_cast<const Container*>(container->getParent()) != NULL));	return true;}bool Game::playerRotateItem(uint32_t playerId, const Position& pos, int16_t stackpos, const uint16_t spriteId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Thing* thing = internalGetThing(player, pos, stackpos);	if(!thing)		return false;	Item* item = thing->getItem();	if(!item || item->getClientID() != spriteId || !item->isRoteable() || (item->isLoadedFromMap() &&		(item->getUniqueId() != 0 || (item->getActionId() != 0 && item->getContainer()))))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(pos.x != 0xFFFF && !Position::areInRange<1,1,0>(pos, player->getPosition()))	{		std::list<Direction> listDir;		if(getPathToEx(player, pos, listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerRotateItem, this,				playerId, pos, stackpos, spriteId));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	uint16_t newId = Item::items[item->getID()].rotateTo;	if(newId != 0)		transformItem(item, newId);	player->setIdleTime(0);	return true;}bool Game::playerWriteItem(uint32_t playerId, uint32_t windowTextId, const std::string& text){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint16_t maxTextLength = 0;	uint32_t internalWindowTextId = 0;	Item* writeItem = player->getWriteItem(internalWindowTextId, maxTextLength);	if(text.length() > maxTextLength || windowTextId != internalWindowTextId)		return false;	if(!writeItem || writeItem->isRemoved())	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Cylinder* topParent = writeItem->getTopParent();	Player* owner = dynamic_cast<Player*>(topParent);	if(owner && owner != player)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(!Position::areInRange<1,1,0>(writeItem->getPosition(), player->getPosition()))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	bool deny = false;	CreatureEventList textEditEvents = player->getCreatureEvents(CREATURE_EVENT_TEXTEDIT);	for(CreatureEventList::iterator it = textEditEvents.begin(); it != textEditEvents.end(); ++it)	{		if(!(*it)->executeTextEdit(player, writeItem, text))			deny = true;	}	if(deny)		return false;	if(!text.empty())	{		if(writeItem->getText() != text)		{			writeItem->setText(text);			writeItem->setWriter(player->getName());			writeItem->setDate(std::time(NULL));		}	}	else	{		writeItem->resetText();		writeItem->resetWriter();		writeItem->resetDate();	}	uint16_t newId = Item::items[writeItem->getID()].writeOnceItemId;	if(newId != 0)		transformItem(writeItem, newId);	player->setWriteItem(NULL);	return true;}bool Game::playerUpdateHouseWindow(uint32_t playerId, uint8_t listId, uint32_t windowTextId, const std::string& text){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint32_t internalWindowTextId = 0;	uint32_t internalListId = 0;	House* house = player->getEditHouse(internalWindowTextId, internalListId);	if(house && internalWindowTextId == windowTextId && listId == 0)	{		house->setAccessList(internalListId, text);		player->setEditHouse(NULL);	}	return true;}bool Game::playerRequestTrade(uint32_t playerId, const Position& pos, int16_t stackpos,	uint32_t tradePlayerId, uint16_t spriteId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* tradePartner = getPlayerByID(tradePlayerId);	if(!tradePartner || tradePartner == player)	{		player->sendTextMessage(MSG_INFO_DESCR, "Sorry, not possible.");		return false;	}	if(!Position::areInRange<2,2,0>(tradePartner->getPosition(), player->getPosition()))	{		std::stringstream ss;		ss << tradePartner->getName() << " tells you to move closer.";		player->sendTextMessage(MSG_INFO_DESCR, ss.str());		return false;	}	Item* tradeItem = dynamic_cast<Item*>(internalGetThing(player, pos, stackpos, spriteId, STACKPOS_USE));	if(!tradeItem || tradeItem->getClientID() != spriteId || !tradeItem->isPickupable() || (tradeItem->isLoadedFromMap() &&		(tradeItem->getUniqueId() != 0 || (tradeItem->getActionId() != 0 && tradeItem->getContainer()))))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(player->getPosition().z > tradeItem->getPosition().z)	{		player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);		return false;	}	if(player->getPosition().z < tradeItem->getPosition().z)	{		player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);		return false;	}	if(!Position::areInRange<1,1,0>(tradeItem->getPosition(), player->getPosition()))	{		std::list<Direction> listDir;		if(getPathToEx(player, pos, listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerRequestTrade, this,				playerId, pos, stackpos, tradePlayerId, spriteId));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	const Container* container = NULL;	for(std::map<Item*, uint32_t>::const_iterator it = tradeItems.begin(); it != tradeItems.end(); it++)	{		if(tradeItem == it->first ||			((container = dynamic_cast<const Container*>(tradeItem)) && container->isHoldingItem(it->first)) ||			((container = dynamic_cast<const Container*>(it->first)) && container->isHoldingItem(tradeItem)))		{			player->sendTextMessage(MSG_INFO_DESCR, "This item is already being traded.");			return false;		}	}	Container* tradeContainer = tradeItem->getContainer();	if(tradeContainer && tradeContainer->getItemHoldingCount() + 1 > 100)	{		player->sendTextMessage(MSG_INFO_DESCR, "You cannot trade more than 100 items.");		return false;	}	bool deny = false;	CreatureEventList tradeEvents = player->getCreatureEvents(CREATURE_EVENT_TRADE_REQUEST);	for(CreatureEventList::iterator it = tradeEvents.begin(); it != tradeEvents.end(); ++it)	{		if(!(*it)->executeTradeRequest(player, tradePartner, tradeItem))			deny = true;	}	if(deny)		return false;	return internalStartTrade(player, tradePartner, tradeItem);}bool Game::internalStartTrade(Player* player, Player* tradePartner, Item* tradeItem){	if(player->tradeState != TRADE_NONE && !(player->tradeState == TRADE_ACKNOWLEDGE && player->tradePartner == tradePartner))	{		player->sendCancelMessage(RET_YOUAREALREADYTRADING);		return false;	}	else if(tradePartner->tradeState != TRADE_NONE && tradePartner->tradePartner != player)	{		player->sendCancelMessage(RET_THISPLAYERISALREADYTRADING);		return false;	}	player->tradePartner = tradePartner;	player->tradeItem = tradeItem;	player->tradeState = TRADE_INITIATED;	tradeItem->addRef();	tradeItems[tradeItem] = player->getID();	player->sendTradeItemRequest(player, tradeItem, true);	if(tradePartner->tradeState == TRADE_NONE)	{		char buffer[100];		sprintf(buffer, "%s wants to trade with you", player->getName().c_str());		tradePartner->sendTextMessage(MSG_INFO_DESCR, buffer);		tradePartner->tradeState = TRADE_ACKNOWLEDGE;		tradePartner->tradePartner = player;	}	else	{		Item* counterOfferItem = tradePartner->tradeItem;		player->sendTradeItemRequest(tradePartner, counterOfferItem, false);		tradePartner->sendTradeItemRequest(player, tradeItem, false);	}	return true;}bool Game::playerAcceptTrade(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!(player->getTradeState() == TRADE_ACKNOWLEDGE || player->getTradeState() == TRADE_INITIATED))		return false;	player->setTradeState(TRADE_ACCEPT);	Player* tradePartner = player->tradePartner;	if(!tradePartner || tradePartner->getTradeState() != TRADE_ACCEPT)		return false;	Item* tradeItem1 = player->tradeItem;	Item* tradeItem2 = tradePartner->tradeItem;	bool deny = false;	CreatureEventList tradeEvents = player->getCreatureEvents(CREATURE_EVENT_TRADE_ACCEPT);	for(CreatureEventList::iterator it = tradeEvents.begin(); it != tradeEvents.end(); ++it)	{		if(!(*it)->executeTradeAccept(player, tradePartner, tradeItem1, tradeItem2))			deny = true;	}	if(deny){		internalCloseTrade(player);		return false;    }	player->setTradeState(TRADE_TRANSFER);	tradePartner->setTradeState(TRADE_TRANSFER);	std::map<Item*, uint32_t>::iterator it = tradeItems.find(tradeItem1);	if(it != tradeItems.end())	{		freeThing(it->first);		tradeItems.erase(it);	}	it = tradeItems.find(tradeItem2);	if(it != tradeItems.end())	{		freeThing(it->first);		tradeItems.erase(it);	}	ReturnValue ret1 = internalAddItem(player, tradePartner, tradeItem1, INDEX_WHEREEVER, 0, true);	ReturnValue ret2 = internalAddItem(tradePartner, player, tradeItem2, INDEX_WHEREEVER, 0, true);	bool isSuccess = false;	if(ret1 == RET_NOERROR && ret2 == RET_NOERROR)	{		ret1 = internalRemoveItem(tradePartner, tradeItem1, tradeItem1->getItemCount(), true);		ret2 = internalRemoveItem(player, tradeItem2, tradeItem2->getItemCount(), true);		if(ret1 == RET_NOERROR && ret2 == RET_NOERROR)		{			Cylinder* cylinder1 = tradeItem1->getParent();			Cylinder* cylinder2 = tradeItem2->getParent();			internalMoveItem(player, cylinder1, tradePartner, INDEX_WHEREEVER, tradeItem1, tradeItem1->getItemCount(), NULL);			internalMoveItem(tradePartner, cylinder2, player, INDEX_WHEREEVER, tradeItem2, tradeItem2->getItemCount(), NULL);			tradeItem1->onTradeEvent(ON_TRADE_TRANSFER, tradePartner, player);			tradeItem2->onTradeEvent(ON_TRADE_TRANSFER, player, tradePartner);			isSuccess = true;		}	}	if(!isSuccess)	{		std::string errorDescription = getTradeErrorDescription(ret1, tradeItem1);		tradePartner->sendTextMessage(MSG_INFO_DESCR, errorDescription);		tradeItem2->onTradeEvent(ON_TRADE_CANCEL, tradePartner, NULL);		errorDescription = getTradeErrorDescription(ret2, tradeItem2);		player->sendTextMessage(MSG_INFO_DESCR, errorDescription);		tradeItem1->onTradeEvent(ON_TRADE_CANCEL, player, NULL);	}	player->setTradeState(TRADE_NONE);	player->tradeItem = NULL;	player->tradePartner = NULL;	player->sendTradeClose();	tradePartner->setTradeState(TRADE_NONE);	tradePartner->tradeItem = NULL;	tradePartner->tradePartner = NULL;	tradePartner->sendTradeClose();	return isSuccess;}std::string Game::getTradeErrorDescription(ReturnValue ret, Item* item){	std::stringstream ss;	if(ret == RET_NOTENOUGHCAPACITY)	{		ss << "You do not have enough capacity to carry";		if(item->isStackable() && item->getItemCount() > 1)			ss << " these objects.";		else			ss << " this object." ;		ss << std::endl << " " << item->getWeightDescription();	}	else if(ret == RET_NOTENOUGHROOM || ret == RET_CONTAINERNOTENOUGHROOM)	{		ss << "You do not have enough room to carry";		if(item->isStackable() && item->getItemCount() > 1)			ss << " these objects.";		else			ss << " this object.";	}	else		ss << "Trade could not be completed.";	return ss.str().c_str();}bool Game::playerLookInTrade(uint32_t playerId, bool lookAtCounterOffer, int32_t index){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* tradePartner = player->tradePartner;	if(!tradePartner)		return false;	Item* tradeItem = NULL;	if(lookAtCounterOffer)		tradeItem = tradePartner->getTradeItem();	else		tradeItem = player->getTradeItem();	if(!tradeItem)		return false;	std::stringstream ss;	ss << "You see ";		bool deny = false;	CreatureEventList lookEvents = player->getCreatureEvents(CREATURE_EVENT_LOOK);	for(CreatureEventList::iterator it = lookEvents.begin(); it != lookEvents.end(); ++it)	{		if(!(*it)->executeLook(player, tradeItem, player->getPosition(), 0, 0))			deny = true;	}	if(deny)		return false;	int32_t lookDistance = std::max(std::abs(player->getPosition().x - tradeItem->getPosition().x),		std::abs(player->getPosition().y - tradeItem->getPosition().y));	if(!index)	{		ss << tradeItem->getDescription(lookDistance);		if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))		{			ss << std::endl << "ItemID: [" << tradeItem->getID() << "]";			if(tradeItem->getActionId() > 0)				ss << ", ActionID: [" << tradeItem->getActionId() << "]";			if(tradeItem->getUniqueId() > 0)				ss << ", UniqueID: [" << tradeItem->getUniqueId() << "]";			ss << ".";			const ItemType& it = Item::items[tradeItem->getID()];			if(it.transformEquipTo)				ss << std::endl << "TransformTo (onEquip): [" << it.transformEquipTo << "]";			else if(it.transformDeEquipTo)				ss << std::endl << "TransformTo (onDeEquip): [" << it.transformDeEquipTo << "]";			else if(it.decayTo != -1)				ss << std::endl << "DecayTo: [" << it.decayTo << "]";		}		player->sendTextMessage(MSG_INFO_DESCR, ss.str());		return false;	}	Container* tradeContainer = tradeItem->getContainer();	if(!tradeContainer || index > (int32_t)tradeContainer->getItemHoldingCount())		return false;	std::list<const Container*> listContainer;	listContainer.push_back(tradeContainer);	ItemList::const_iterator it;	Container* tmpContainer = NULL;	while(listContainer.size() > 0)	{		const Container* container = listContainer.front();		listContainer.pop_front();		for(it = container->getItems(); it != container->getEnd(); ++it)		{			if((tmpContainer = (*it)->getContainer()))				listContainer.push_back(tmpContainer);			--index;			if(index != 0)				continue;			ss << (*it)->getDescription(lookDistance);			if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))			{				ss << std::endl << "ItemID: [" << (*it)->getID() << "]";				if((*it)->getActionId() > 0)					ss << ", ActionID: [" << (*it)->getActionId() << "]";				if((*it)->getUniqueId() > 0)					ss << ", UniqueID: [" << (*it)->getUniqueId() << "]";				ss << ".";				const ItemType& iit = Item::items[(*it)->getID()];				if(iit.transformEquipTo)					ss << std::endl << "TransformTo: [" << iit.transformEquipTo << "] (onEquip).";				else if(iit.transformDeEquipTo)					ss << std::endl << "TransformTo: [" << iit.transformDeEquipTo << "] (onDeEquip).";				else if(iit.decayTo != -1)					ss << std::endl << "DecayTo: [" << iit.decayTo << "].";			}			player->sendTextMessage(MSG_INFO_DESCR, ss.str());			return true;		}	}	return false;}bool Game::playerCloseTrade(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	return internalCloseTrade(player);}bool Game::internalCloseTrade(Player* player){	Player* tradePartner = player->tradePartner;	if((tradePartner && tradePartner->getTradeState() == TRADE_TRANSFER) || player->getTradeState() == TRADE_TRANSFER)	{		std::cout << "[Warning - Game::internalCloseTrade] TradeState == TRADE_TRANSFER, " <<			player->getName() << " " << player->getTradeState() << ", " <<			tradePartner->getName() << " " << tradePartner->getTradeState() << std::endl;		return true;	}	std::vector<Item*>::iterator it;	if(player->getTradeItem())	{		std::map<Item*, uint32_t>::iterator it = tradeItems.find(player->getTradeItem());		if(it != tradeItems.end())		{			freeThing(it->first);			tradeItems.erase(it);		}		player->tradeItem->onTradeEvent(ON_TRADE_CANCEL, player, NULL);		player->tradeItem = NULL;	}	player->setTradeState(TRADE_NONE);	player->tradePartner = NULL;	player->sendTextMessage(MSG_STATUS_SMALL, "Trade cancelled.");	player->sendTradeClose();	if(tradePartner)	{		if(tradePartner->getTradeItem())		{			std::map<Item*, uint32_t>::iterator it = tradeItems.find(tradePartner->getTradeItem());			if(it != tradeItems.end())			{				freeThing(it->first);				tradeItems.erase(it);			}			tradePartner->tradeItem->onTradeEvent(ON_TRADE_CANCEL, tradePartner, NULL);			tradePartner->tradeItem = NULL;		}		tradePartner->setTradeState(TRADE_NONE);		tradePartner->tradePartner = NULL;		tradePartner->sendTextMessage(MSG_STATUS_SMALL, "Trade cancelled.");		tradePartner->sendTradeClose();	}	return true;}bool Game::playerPurchaseItem(uint32_t playerId, uint16_t spriteId, uint8_t count, uint8_t amount,	bool ignoreCap/* = false*/, bool inBackpacks/* = false*/){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	int32_t onBuy, onSell;	Npc* merchant = player->getShopOwner(onBuy, onSell);	if(!merchant)		return false;	const ItemType& it = Item::items.getItemIdByClientId(spriteId);	if(!it.id)		return false;	uint8_t subType = count;	if(it.isFluidContainer() && count < uint8_t(sizeof(reverseFluidMap) / sizeof(int8_t)))		subType = reverseFluidMap[count];	if(!player->canShopItem(it.id, subType, SHOPEVENT_BUY))		return false;	merchant->onPlayerTrade(player, SHOPEVENT_BUY, onBuy, it.id, subType, amount, ignoreCap, inBackpacks);	return true;}bool Game::playerSellItem(uint32_t playerId, uint16_t spriteId, uint8_t count, uint8_t amount){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	int32_t onBuy, onSell;	Npc* merchant = player->getShopOwner(onBuy, onSell);	if(!merchant)		return false;	const ItemType& it = Item::items.getItemIdByClientId(spriteId);	if(!it.id)		return false;	uint8_t subType = count;	if(it.isFluidContainer() && count < uint8_t(sizeof(reverseFluidMap) / sizeof(int8_t)))		subType = reverseFluidMap[count];	if(!player->canShopItem(it.id, subType, SHOPEVENT_SELL))		return false;	merchant->onPlayerTrade(player, SHOPEVENT_SELL, onSell, it.id, subType, amount);	return true;}bool Game::playerCloseShop(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(player == NULL || player->isRemoved())		return false;	player->closeShopWindow();	return true;}bool Game::playerLookInShop(uint32_t playerId, uint16_t spriteId, uint8_t count){	Player* player = getPlayerByID(playerId);	if(player == NULL || player->isRemoved())		return false;	const ItemType& it = Item::items.getItemIdByClientId(spriteId);	if(it.id == 0)		return false;	int32_t subType = count;	if(it.isFluidContainer() && count < uint8_t(sizeof(reverseFluidMap) / sizeof(int8_t)))		subType = reverseFluidMap[count];	std::stringstream ss;	ss << "You see " << Item::getDescription(it, 1, NULL, subType);	if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))		ss << std::endl << "ItemID: [" << it.id << "].";	player->sendTextMessage(MSG_INFO_DESCR, ss.str());	return true;}bool Game::playerLookAt(uint32_t playerId, const Position& pos, uint16_t spriteId, int16_t stackpos){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Thing* thing = internalGetThing(player, pos, stackpos, spriteId, STACKPOS_LOOK);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Position thingPos = pos;	if(pos.x == 0xFFFF)		thingPos = thing->getPosition();	if(!player->canSee(thingPos))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Position playerPos = player->getPosition();	int32_t lookDistance = -1;	if(thing != player)	{		lookDistance = std::max(std::abs(playerPos.x - thingPos.x), std::abs(playerPos.y - thingPos.y));		if(playerPos.z != thingPos.z)			lookDistance = lookDistance + 9 + 6;	}		bool deny = false;	CreatureEventList lookEvents = player->getCreatureEvents(CREATURE_EVENT_LOOK);	for(CreatureEventList::iterator it = lookEvents.begin(); it != lookEvents.end(); ++it)	{		if(!(*it)->executeLook(player, thing, thingPos, stackpos, lookDistance))			deny = true;	}	if(deny)		return false;	std::stringstream ss;	ss << "You see " << thing->getDescription(lookDistance);	if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))	{		if(Item* item = thing->getItem())		{			ss << std::endl << "ItemID: [" << item->getID() << "]";			if(item->getActionId() > 0)				ss << ", ActionID: [" << item->getActionId() << "]";			if(item->getUniqueId() > 0)				ss << ", UniqueID: [" << item->getUniqueId() << "]";			ss << ".";			const ItemType& it = Item::items[item->getID()];			if(it.transformEquipTo)				ss << std::endl << "TransformTo: [" << it.transformEquipTo << "] (onEquip).";			else if(it.transformDeEquipTo)				ss << std::endl << "TransformTo: [" << it.transformDeEquipTo << "] (onDeEquip).";			else if(it.decayTo != -1)				ss << std::endl << "DecayTo: [" << it.decayTo << "].";		}	}	if(player->hasCustomFlag(PlayerCustomFlag_CanSeeCreatureDetails))	{		if(const Creature* creature = thing->getCreature())		{			ss << std::endl << "Health: [" << creature->getHealth() << " / " << creature->getMaxHealth() << "]";			if(creature->getMaxMana() > 0)				ss << ", Mana: [" << creature->getMana() << " / " << creature->getMaxMana() << "]";			ss << ".";			if(const Player* destPlayer = creature->getPlayer())			{				ss << std::endl << "IP: " << convertIPAddress(destPlayer->getIP()) << ", Client: " << destPlayer->getClientVersion() << ".";				if(destPlayer->isGhost())					ss << std::endl << "* Ghost mode *";			}		}	}	if(player->hasCustomFlag(PlayerCustomFlag_CanSeePosition))		ss << std::endl << "Position: [X: " << thingPos.x << "] [Y: " << thingPos.y << "] [Z: " << thingPos.z << "].";	player->sendTextMessage(MSG_INFO_DESCR, ss.str());	return true;}bool Game::playerQuests(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->sendQuests();	return true;}bool Game::playerQuestInfo(uint32_t playerId, uint16_t questId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Quest* quest = Quests::getInstance()->getQuestById(questId);	if(!quest)		return false;	player->sendQuestInfo(quest);	return true;}bool Game::playerCancelAttackAndFollow(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	playerSetAttackedCreature(playerId, 0);	playerFollowCreature(playerId, 0);	player->stopWalk();	return true;}bool Game::playerSetAttackedCreature(uint32_t playerId, uint32_t creatureId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(player->getAttackedCreature() && !creatureId)	{		player->setAttackedCreature(NULL);		player->sendCancelTarget();		return true;	}	Creature* attackCreature = getCreatureByID(creatureId);	if(!attackCreature)	{		player->setAttackedCreature(NULL);		player->sendCancelTarget();		return false;	}	ReturnValue ret = Combat::canTargetCreature(player, attackCreature);	if(ret != RET_NOERROR)	{		player->sendCancelMessage(ret);		player->sendCancelTarget();		player->setAttackedCreature(NULL);		return false;	}	player->setAttackedCreature(attackCreature);	return true;}bool Game::playerFollowCreature(uint32_t playerId, uint32_t creatureId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Creature* followCreature = NULL;	if(creatureId)		followCreature = getCreatureByID(creatureId);	player->setAttackedCreature(NULL);	return player->setFollowCreature(followCreature);}bool Game::playerSetFightModes(uint32_t playerId, fightMode_t fightMode, chaseMode_t chaseMode, secureMode_t secureMode){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->setFightMode(fightMode);	player->setChaseMode(chaseMode);	player->setSecureMode(secureMode);	return true;}bool Game::playerRequestAddVip(uint32_t playerId, const std::string& vipName){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint32_t guid;	bool specialVip;	std::string name = vipName;	if(!IOLoginData::getInstance()->getGuidByNameEx(guid, specialVip, name))	{		player->sendTextMessage(MSG_STATUS_SMALL, "A player with that name does not exist.");		return false;	}	if(specialVip && !player->hasFlag(PlayerFlag_SpecialVIP))	{		player->sendTextMessage(MSG_STATUS_SMALL, "You cannot add this player.");		return false;	}	bool online = false;	if(Player* target = getPlayerByName(name))		online = player->canSeeCreature(target);	return player->addVIP(guid, name, online);}bool Game::playerRequestRemoveVip(uint32_t playerId, uint32_t guid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->removeVIP(guid);	return true;}bool Game::playerTurn(uint32_t playerId, Direction dir){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(internalCreatureTurn(player, dir))	{		player->setIdleTime(0);		return true;	}	if(player->getDirection() != dir || !player->hasCustomFlag(PlayerCustomFlag_CanTurnhop))		return false;	Position pos = getNextPosition(dir, player->getPosition());	Tile* tile = map->getTile(pos);	if(!tile || !tile->ground)		return false;	player->setIdleTime(0);	ReturnValue ret = tile->__queryAdd(0, player, 1, FLAG_IGNOREBLOCKITEM);	if(ret != RET_NOTENOUGHROOM && (ret != RET_NOTPOSSIBLE || player->hasCustomFlag(PlayerCustomFlag_CanMoveAnywhere))		&& (ret != RET_PLAYERISNOTINVITED || player->hasFlag(PlayerFlag_CanEditHouses)))		return internalTeleport(player, pos, true);	player->sendCancelMessage(ret);	return false;}bool Game::playerRequestOutfit(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->sendOutfitWindow();	return true;}bool Game::playerChangeOutfit(uint32_t playerId, Outfit_t outfit){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->changeOutfit(outfit, true))		return false;	player->setIdleTime(0);	if(!player->hasCondition(CONDITION_OUTFIT, -1))		internalCreatureChangeOutfit(player, outfit);	return true;}bool Game::playerSay(uint32_t playerId, uint16_t channelId, SpeakClasses type, const std::string& receiver, const std::string& text){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;       if(player->isTvWatching() && (channelId < 100 || channelId > 10000))      return false;  	uint32_t muteTime = 0;	bool muted = player->isMuted(channelId, type, muteTime);	if(muted)	{		char buffer[75];		sprintf(buffer, "You are still muted for %d seconds.", muteTime);		player->sendTextMessage(MSG_STATUS_SMALL, buffer);		return false;	}		CreatureEventList writeEvents = player->getCreatureEvents(CREATURE_EVENT_CHANNEL_WRITE);	for(CreatureEventList::iterator it = writeEvents.begin(); it != writeEvents.end(); ++it)		if(!(*it)->executeChannelWrite(player, channelId, text))			return true;	if(player->isAccountManager())	{		player->removeMessageBuffer();		return internalCreatureSay(player, SPEAK_SAY, text, false);	}	if(g_talkActions->onPlayerSay(player, type == SPEAK_SAY ? CHANNEL_DEFAULT : channelId, text, false))		return true;	if(!muted)	{		ReturnValue ret = RET_NOERROR;		if(!muteTime)		{			ret = g_spells->onPlayerSay(player, text);			if(ret == RET_NOERROR || (ret == RET_NEEDEXCHANGE && !g_config.getBool(ConfigManager::BUFFER_SPELL_FAILURE)))				return true;		}		player->removeMessageBuffer();		if(ret == RET_NEEDEXCHANGE)			return true;	}	switch(type)	{		case SPEAK_SAY:			return internalCreatureSay(player, SPEAK_SAY, text, false);		case SPEAK_WHISPER:			return playerWhisper(player, text);		case SPEAK_YELL:			return playerYell(player, text);		case SPEAK_PRIVATE:		case SPEAK_PRIVATE_RED:		case SPEAK_RVR_ANSWER:			return playerSpeakTo(player, type, receiver, text);		case SPEAK_CHANNEL_O:		case SPEAK_CHANNEL_Y:		case SPEAK_CHANNEL_RN:		case SPEAK_CHANNEL_RA:		case SPEAK_CHANNEL_W:		{			if(playerTalkToChannel(player, type, text, channelId))				return true;			return playerSay(playerId, 0, SPEAK_SAY, receiver, text);		}		case SPEAK_PRIVATE_PN:			return playerSpeakToNpc(player, text);		case SPEAK_BROADCAST:			return playerBroadcastMessage(player, SPEAK_BROADCAST, text);		case SPEAK_RVR_CHANNEL:			return playerReportRuleViolation(player, text);		case SPEAK_RVR_CONTINUE:			return playerContinueReport(player, text);		default:			break;	}	return false;}bool Game::playerWhisper(Player* player, const std::string& text){	SpectatorVec list;	SpectatorVec::const_iterator it;	getSpectators(list, player->getPosition(), false, false,		Map::maxClientViewportX, Map::maxClientViewportX,		Map::maxClientViewportY, Map::maxClientViewportY);	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureSay(player, SPEAK_WHISPER, text);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureSay(player, SPEAK_WHISPER, text);	return true;}bool Game::playerYell(Player* player, const std::string& text){	if(player->getLevel() <= 1)	{		player->sendTextMessage(MSG_STATUS_SMALL, "You may not yell as long as you are on level 1.");		return true;	}	if(player->hasCondition(CONDITION_MUTED, 1))	{		player->sendCancelMessage(RET_YOUAREEXHAUSTED);		return true;	}	if(!player->hasFlag(PlayerFlag_CannotBeMuted))	{		if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_MUTED, 30000, 0, false, 1))			player->addCondition(condition);	}	internalCreatureSay(player, SPEAK_YELL, asUpperCaseString(text), false);	return true;}bool Game::playerSpeakTo(Player* player, SpeakClasses type, const std::string& receiver,	const std::string& text){	Player* toPlayer = getPlayerByName(receiver);	if(!toPlayer || toPlayer->isRemoved())	{		player->sendTextMessage(MSG_STATUS_SMALL, "A player with this name is not online.");		return false;	}	bool canSee = player->canSeeCreature(toPlayer);	if(toPlayer->hasCondition(CONDITION_GAMEMASTER, GAMEMASTER_IGNORE)		&& !player->hasFlag(PlayerFlag_CannotBeMuted))	{		char buffer[70];		if(!canSee)			sprintf(buffer, "A player with this name is not online.");		else			sprintf(buffer, "Sorry, %s is currently ignoring private messages.", toPlayer->getName().c_str());		player->sendTextMessage(MSG_STATUS_SMALL, buffer);		return false;	}	if(type == SPEAK_PRIVATE_RED && !player->hasFlag(PlayerFlag_CanTalkRedPrivate))		type = SPEAK_PRIVATE;	toPlayer->sendCreatureSay(player, type, text);	toPlayer->onCreatureSay(player, type, text);	if(!canSee)	{		player->sendTextMessage(MSG_STATUS_SMALL, "A player with this name is not online.");		return false;	}	char buffer[80];	sprintf(buffer, "Message sent to %s.", toPlayer->getName().c_str());	player->sendTextMessage(MSG_STATUS_SMALL, buffer);	return true;}bool Game::playerTalkToChannel(Player* player, SpeakClasses type, const std::string& text, uint16_t channelId){	switch(type)	{		case SPEAK_CHANNEL_Y:		{			if(channelId == CHANNEL_HELP && player->hasFlag(PlayerFlag_TalkOrangeHelpChannel))				type = SPEAK_CHANNEL_O;			break;		}		case SPEAK_CHANNEL_O:		{			if(channelId != CHANNEL_HELP || !player->hasFlag(PlayerFlag_TalkOrangeHelpChannel))				type = SPEAK_CHANNEL_Y;			break;		}		case SPEAK_CHANNEL_RN:		{			if(!player->hasFlag(PlayerFlag_CanTalkRedChannel))				type = SPEAK_CHANNEL_Y;			break;		}		case SPEAK_CHANNEL_RA:		{			if(!player->hasFlag(PlayerFlag_CanTalkRedChannelAnonymous))				type = SPEAK_CHANNEL_Y;			break;		}		default:			break;	}	return g_chat.talkToChannel(player, type, text, channelId);}bool Game::playerSpeakToNpc(Player* player, const std::string& text){	SpectatorVec list;	SpectatorVec::iterator it;	getSpectators(list, player->getPosition());	//send to npcs only	Npc* tmpNpc = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpNpc = (*it)->getNpc()))			(*it)->onCreatureSay(player, SPEAK_PRIVATE_PN, text);	}	return true;}bool Game::playerReportRuleViolation(Player* player, const std::string& text){	//Do not allow reports on multiclones worlds since reports are name-based	if(g_config.getNumber(ConfigManager::ALLOW_CLONES))	{		player->sendTextMessage(MSG_INFO_DESCR, "Rule violation reports are disabled.");		return false;	}	cancelRuleViolation(player);	boost::shared_ptr<RuleViolation> rvr(new RuleViolation(player, text, time(NULL)));	ruleViolations[player->getID()] = rvr;	ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR);	if(!channel)		return false;	for(UsersMap::const_iterator it = channel->getUsers().begin(); it != channel->getUsers().end(); ++it)		it->second->sendToChannel(player, SPEAK_RVR_CHANNEL, text, CHANNEL_RVR, rvr->time);	return true;}bool Game::playerContinueReport(Player* player, const std::string& text){	RuleViolationsMap::iterator it = ruleViolations.find(player->getID());	if(it == ruleViolations.end())		return false;	RuleViolation& rvr = *it->second;	Player* toPlayer = rvr.gamemaster;	if(!toPlayer)		return false;	toPlayer->sendCreatureSay(player, SPEAK_RVR_CONTINUE, text);	player->sendTextMessage(MSG_STATUS_SMALL, "Message sent to Gamemaster.");	return true;}//--bool Game::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/,	int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/){	return map->canThrowObjectTo(fromPos, toPos, checkLineOfSight, rangex, rangey);}bool Game::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck){	return map->isSightClear(fromPos, toPos, floorCheck);}bool Game::internalCreatureTurn(Creature* creature, Direction dir){    if(creature == NULL || !creature)       return false;        	bool deny = false;	CreatureEventList directionEvents = creature->getCreatureEvents(CREATURE_EVENT_DIRECTION);	for(CreatureEventList::iterator it = directionEvents.begin(); it != directionEvents.end(); ++it)	{		if(!(*it)->executeDirection(creature, creature->getDirection(), dir) && !deny)			deny = true;	}	if(deny)		return false;	creature->setDirection(dir);	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureTurn(creature);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureTurn(creature);	return true;}bool Game::internalCreatureSay(Creature* creature, SpeakClasses type, const std::string& text,	bool ghostMode, SpectatorVec* spectators/* = NULL*/, Position* pos/* = NULL*/){	Player* player = creature->getPlayer();	if(player && player->isAccountManager())	{		player->manageAccount(text);		return true;	}	Position destPos = creature->getPosition();	if(pos)		destPos = (*pos);	SpectatorVec list;	SpectatorVec::const_iterator it;	if(!spectators || !spectators->size())	{		// This somewhat complex construct ensures that the cached SpectatorVec		// is used if available and if it can be used, else a local vector is		// used (hopefully the compiler will optimize away the construction of		// the temporary when it's not used).		if(type != SPEAK_YELL && type != SPEAK_MONSTER_YELL)			getSpectators(list, destPos, false, false,				Map::maxClientViewportX, Map::maxClientViewportX,				Map::maxClientViewportY, Map::maxClientViewportY);		else			getSpectators(list, destPos, false, true, 18, 18, 14, 14);	}	else		list = (*spectators);	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if(!(tmpPlayer = (*it)->getPlayer()))			continue;		if(!ghostMode || tmpPlayer->canSeeCreature(creature))			tmpPlayer->sendCreatureSay(creature, type, text, &destPos);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureSay(creature, type, text, &destPos);	return true;}bool Game::getPathTo(const Creature* creature, const Position& destPos,	std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/){	return map->getPathTo(creature, destPos, listDir, maxSearchDist);}bool Game::getPathToEx(const Creature* creature, const Position& targetPos,	std::list<Direction>& dirList, const FindPathParams& fpp){	return map->getPathMatching(creature, dirList, FrozenPathingConditionCall(targetPos), fpp);}bool Game::getPathToEx(const Creature* creature, const Position& targetPos, std::list<Direction>& dirList,	uint32_t minTargetDist, uint32_t maxTargetDist, bool fullPathSearch /*= true*/,	bool clearSight /*= true*/, int32_t maxSearchDist /*= -1*/){	FindPathParams fpp;	fpp.fullPathSearch = fullPathSearch;	fpp.maxSearchDist = maxSearchDist;	fpp.minTargetDist = minTargetDist;	fpp.maxTargetDist = maxTargetDist;	fpp.clearSight = false;	return getPathToEx(creature, targetPos, dirList, fpp);}void Game::checkCreatureWalk(uint32_t creatureId){	Creature* creature = getCreatureByID(creatureId);	if(creature && creature->getHealth() > 0)	{		creature->onWalk();		cleanup();	}}void Game::updateCreatureWalk(uint32_t creatureId){	Creature* creature = getCreatureByID(creatureId);	if(creature && creature->getHealth() > 0)		creature->getPathToFollowCreature();}void Game::checkCreatureAttack(uint32_t creatureId){	Creature* creature = getCreatureByID(creatureId);	if(creature && creature->getHealth() > 0)		creature->onAttacking(0);}void Game::addCreatureCheck(Creature* creature){	if(creature->isRemoved())		return;	creature->checked = true;	if(creature->checkVector >= 0) //already in a vector, or about to be added		return;	toAddCheckCreatureVector.push_back(creature);	creature->checkVector = random_range(0, EVENT_CREATURECOUNT - 1);	creature->addRef();}void Game::removeCreatureCheck(Creature* creature){	if(creature->checkVector == -1) //not in any vector		return;	creature->checked = false;}void Game::checkCreatures(){	Scheduler::getInstance().addEvent(createSchedulerTask(		EVENT_CHECK_CREATURE_INTERVAL, boost::bind(&Game::checkCreatures, this)));	checkCreatureLastIndex++;	if(checkCreatureLastIndex == EVENT_CREATURECOUNT)		checkCreatureLastIndex = 0;	std::vector<Creature*>::iterator it;	for(it = toAddCheckCreatureVector.begin(); it != toAddCheckCreatureVector.end(); ++it)		checkCreatureVectors[(*it)->checkVector].push_back(*it);	toAddCheckCreatureVector.clear();	std::vector<Creature*>& checkCreatureVector = checkCreatureVectors[checkCreatureLastIndex];	for(it = checkCreatureVector.begin(); it != checkCreatureVector.end()	{		if((*it)->checked)		{			if((*it)->getHealth() > 0 || !(*it)->onDeath())				(*it)->onThink(EVENT_CREATURE_THINK_INTERVAL);			++it;		}		else		{			(*it)->checkVector = -1;			freeThing(*it);			it = checkCreatureVector.erase(it);		}	}	cleanup();}void Game::changeSpeed(Creature* creature, int32_t varSpeedDelta){	int32_t varSpeed = creature->getSpeed() - creature->getBaseSpeed();	varSpeed += varSpeedDelta;	creature->setSpeed(varSpeed);	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendChangeSpeed(creature, creature->getStepSpeed());	}}void Game::internalCreatureChangeOutfit(Creature* creature, const Outfit_t& outfit, bool forced/* = false*/){	if(!forced)	{		bool deny = false;		CreatureEventList outfitEvents = creature->getCreatureEvents(CREATURE_EVENT_OUTFIT);		for(CreatureEventList::iterator it = outfitEvents.begin(); it != outfitEvents.end(); ++it)		{			if(!(*it)->executeOutfit(creature, creature->getCurrentOutfit(), outfit) && !deny)				deny = true;		}		if(deny || creature->getCurrentOutfit() == outfit)			return;	}	creature->setCurrentOutfit(outfit);	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureChangeOutfit(creature, outfit);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureChangeOutfit(creature, outfit);}void Game::internalCreatureChangeVisible(Creature* creature, Visible_t visible){	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureChangeVisible(creature, visible);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureChangeVisible(creature, visible);}void Game::changeLight(const Creature* creature){	const SpectatorVec& list = getSpectators(creature->getPosition());	//send to client	Player* tmpPlayer = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureLight(creature);	}}bool Game::combatBlockHit(CombatType_t combatType, Creature* attacker, Creature* target,	int32_t& healthChange, bool checkDefense, bool checkArmor){	if(healthChange > 0)		return false;	const Position& targetPos = target->getPosition();	const SpectatorVec& list = getSpectators(targetPos);	if(!target->isAttackable() || Combat::canDoCombat(attacker, target) != RET_NOERROR)	{		addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF, target->isGhost());		return true;	}	int32_t damage = -healthChange;	BlockType_t blockType = target->blockHit(attacker, combatType, damage, checkDefense, checkArmor);	healthChange = -damage;	if(blockType == BLOCK_DEFENSE)	{		addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);		return true;	}	else if(blockType == BLOCK_ARMOR)	{		addMagicEffect(list, targetPos, MAGIC_EFFECT_BLOCKHIT);		return true;	}	else if(blockType != BLOCK_IMMUNITY)		return false;	MagicEffect_t effect = MAGIC_EFFECT_NONE;	switch(combatType)	{		case COMBAT_UNDEFINEDDAMAGE:			break;		case COMBAT_ENERGYDAMAGE:		case COMBAT_FIREDAMAGE:		case COMBAT_PHYSICALDAMAGE:		case COMBAT_ICEDAMAGE:		case COMBAT_DEATHDAMAGE:		case COMBAT_EARTHDAMAGE:		case COMBAT_HOLYDAMAGE:		case COMBAT_ELECTRICDAMAGE:		case COMBAT_TESTDAMAGE:		case COMBAT_FIGHTDAMAGE:		case COMBAT_VENOMDAMAGE:		case COMBAT_DRAGONDAMAGE:		case COMBAT_BUGDAMAGE:		case COMBAT_ROCKDAMAGE:		case COMBAT_FLYDAMAGE:		{			effect = MAGIC_EFFECT_BLOCKHIT;			break;		}		default:		{			effect = MAGIC_EFFECT_POFF;			break;		}	}	addMagicEffect(list, targetPos, effect);	return true;}bool Game::combatChangeHealth(CombatType_t combatType, Creature* attacker, Creature* target, int32_t healthChange,	MagicEffect_t hitEffect/* = MAGIC_EFFECT_UNKNOWN*/, TextColor_t hitColor/* = TEXTCOLOR_UNKNOWN*/, bool force/* = false*/){	const Position& targetPos = target->getPosition();	if(healthChange > 0)	{		if(!force && target->getHealth() <= 0)			return false;		bool deny = false;		CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);		for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)		{			if(!(*it)->executeStatsChange(target, attacker, STATSCHANGE_HEALTHGAIN, combatType, healthChange))				deny = true;		}		if(deny)			return false;		target->gainHealth(attacker, healthChange);		if(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE) && !target->isGhost() &&			(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE_MONSTER) || !target->getMonster()))		{			char buffer[20];			sprintf(buffer, "+%d", healthChange);			const SpectatorVec& list = getSpectators(targetPos);			if(combatType != COMBAT_HEALING)				addMagicEffect(list, targetPos, MAGIC_EFFECT_WRAPS_BLUE);			addAnimatedText(list, targetPos, TEXTCOLOR_GREEN, buffer);		}	}	else	{		const SpectatorVec& list = getSpectators(targetPos);		if(!target->isAttackable() || Combat::canDoCombat(attacker, target) != RET_NOERROR)		{			addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);			return true;		}		int32_t damage = -healthChange;		if(damage != 0)		{			damage = std::min(target->getHealth(), damage);			if(damage > 0)			{ // fun\E7\E3o que tira life das creaturas                             		    		                CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);				for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)				{					(*it)->executeStatsChange(target, attacker, STATSCHANGE_HEALTHLOSS, combatType, damage);									}                              			    TextColor_t textColor = TEXTCOLOR_NONE;				MagicEffect_t magicEffect = MAGIC_EFFECT_NONE;				if(hitEffect != MAGIC_EFFECT_UNKNOWN)					magicEffect = hitEffect;				if(hitColor != TEXTCOLOR_UNKNOWN)					textColor = hitColor;				if(textColor < TEXTCOLOR_NONE && magicEffect < MAGIC_EFFECT_NONE)				{					char buffer[20];					sprintf(buffer, "%d", damage);					addMagicEffect(list, targetPos, magicEffect);					addAnimatedText(list, targetPos, textColor, buffer);				}                                            if(damage >= target->getHealth())               {                 if(attacker != NULL)                  {			   	   CreatureEventList s = target->getCreatureEvents(CREATURE_EVENT_MATOU);    				for(CreatureEventList::iterator it = s.begin(); it != s.end(); ++it)    				{    					if(!(*it)->executeMatou(attacker, target))    			           return false;    				}                        return true;                 }               }                				target->drainHealth(attacker, combatType, damage);				addCreatureHealth(list, target);			}		}	}	return true;}bool Game::combatChangeMana(Creature* attacker, Creature* target, int32_t manaChange){	const Position& targetPos = target->getPosition();	if(manaChange > 0)	{		bool deny = false;		CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);		for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)		{			if(!(*it)->executeStatsChange(target, attacker, STATSCHANGE_MANAGAIN, COMBAT_HEALING, manaChange))				deny = true;		}		if(deny)			return false;		target->changeMana(manaChange);		if(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE) && !target->isGhost() &&			(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE_MONSTER) || !target->getMonster()))		{			char buffer[20];			sprintf(buffer, "+%d", manaChange);			const SpectatorVec& list = getSpectators(targetPos);			addAnimatedText(list, targetPos, TEXTCOLOR_DARKPURPLE, buffer);		}	}	else	{		const SpectatorVec& list = getSpectators(targetPos);		if(!target->isAttackable() || Combat::canDoCombat(attacker, target) != RET_NOERROR)		{			addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);			return false;		}		int32_t manaLoss = std::min(target->getMana(), -manaChange);		BlockType_t blockType = target->blockHit(attacker, COMBAT_MANADRAIN, manaLoss);		if(blockType != BLOCK_NONE)		{			addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);			return false;		}		if(manaLoss > 0)		{			bool deny = false;			CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);			for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)			{				if(!(*it)->executeStatsChange(target, attacker, STATSCHANGE_MANALOSS, COMBAT_UNDEFINEDDAMAGE, manaChange))					deny = true;			}			if(deny)				return false;			target->drainMana(attacker, COMBAT_MANADRAIN, manaLoss);			char buffer[20];			sprintf(buffer, "%d", manaLoss);			addAnimatedText(list, targetPos, TEXTCOLOR_BLUE, buffer);		}	}	return true;}void Game::addCreatureHealth(const Creature* target){	const SpectatorVec& list = getSpectators(target->getPosition());	addCreatureHealth(list, target);}void Game::addCreatureHealth(const SpectatorVec& list, const Creature* target){	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendCreatureHealth(target);	}}void Game::addAnimatedText(const Position& pos, uint8_t textColor,	const std::string& text){	const SpectatorVec& list = getSpectators(pos);	addAnimatedText(list, pos, textColor, text);}void Game::addAnimatedText(const SpectatorVec& list, const Position& pos, uint8_t textColor,	const std::string& text){	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendAnimatedText(pos, textColor, text);	}}void Game::addMagicEffect(const Position& pos, uint16_t effect, bool ghostMode /* = false */){	if(ghostMode)		return;	const SpectatorVec& list = getSpectators(pos);	addMagicEffect(list, pos, effect);}void Game::addMagicEffect(const SpectatorVec& list, const Position& pos, uint16_t effect, bool ghostMode/* = false*/){	if(ghostMode)		return;	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendMagicEffect(pos, effect);	}}void Game::addDistanceEffect(const Position& fromPos, const Position& toPos, uint8_t effect){	SpectatorVec list;	getSpectators(list, fromPos, false);	getSpectators(list, toPos, true);	addDistanceEffect(list, fromPos, toPos, effect);}void Game::addDistanceEffect(const SpectatorVec& list, const Position& fromPos, const Position& toPos, uint8_t effect){	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendDistanceShoot(fromPos, toPos, effect);	}}void Game::startDecay(Item* item){	if(!item || !item->canDecay() || item->getDecaying() == DECAYING_TRUE)		return;	if(item->getDuration() > 0)	{		item->addRef();		item->setDecaying(DECAYING_TRUE);		toDecayItems.push_back(item);	}	else		internalDecayItem(item);}void Game::internalDecayItem(Item* item){	const ItemType& it = Item::items.getItemType(item->getID());	if(it.decayTo)	{		Item* newItem = transformItem(item, it.decayTo);		startDecay(newItem);	}	else	{		ReturnValue ret = internalRemoveItem(NULL, item);		if(ret != RET_NOERROR)			std::cout << "> DEBUG: internalDecayItem failed, error code: " << (int32_t)ret << ", item id: " << item->getID() << std::endl;	}}void Game::checkDecay(){	Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_DECAYINTERVAL,		boost::bind(&Game::checkDecay, this)));	size_t bucket = (lastBucket + 1) % EVENT_DECAYBUCKETS;	for(DecayList::iterator it = decayItems[bucket].begin(); it != decayItems[bucket].end()	{		Item* item = *it;		int32_t decreaseTime = EVENT_DECAYINTERVAL * EVENT_DECAYBUCKETS;		if(item->getDuration() - decreaseTime < 0)			decreaseTime = item->getDuration();		item->decreaseDuration(decreaseTime);		if(!item->canDecay())		{			item->setDecaying(DECAYING_FALSE);			freeThing(item);			it = decayItems[bucket].erase(it);			continue;		}		int32_t dur = item->getDuration();		if(dur <= 0)		{			it = decayItems[bucket].erase(it);			internalDecayItem(item);			freeThing(item);		}		else if(dur < EVENT_DECAYINTERVAL * EVENT_DECAYBUCKETS)		{			it = decayItems[bucket].erase(it);			size_t newBucket = (bucket + ((dur + EVENT_DECAYINTERVAL / 2) / 1000)) % EVENT_DECAYBUCKETS;			if(newBucket == bucket)			{				internalDecayItem(item);				freeThing(item);			}			else				decayItems[newBucket].push_back(item);		}		else			++it;	}	lastBucket = bucket;	cleanup();}void Game::checkLight(){	Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_LIGHTINTERVAL,		boost::bind(&Game::checkLight, this)));	lightHour = lightHour + lightHourDelta;	if(lightHour > 1440)		lightHour = lightHour - 1440;	if(std::abs(lightHour - SUNRISE) < 2 * lightHourDelta)		lightState = LIGHT_STATE_SUNRISE;	else if(std::abs(lightHour - SUNSET) < 2 * lightHourDelta)		lightState = LIGHT_STATE_SUNSET;	int32_t newLightLevel = lightLevel;	bool lightChange = false;	switch(lightState)	{		case LIGHT_STATE_SUNRISE:		{			newLightLevel += (LIGHT_LEVEL_DAY - LIGHT_LEVEL_NIGHT) / 30;			lightChange = true;			break;		}		case LIGHT_STATE_SUNSET:		{			newLightLevel -= (LIGHT_LEVEL_DAY - LIGHT_LEVEL_NIGHT) / 30;			lightChange = true;			break;		}		default:			break;	}	if(newLightLevel <= LIGHT_LEVEL_NIGHT)	{		lightLevel = LIGHT_LEVEL_NIGHT;		lightState = LIGHT_STATE_NIGHT;	}	else if(newLightLevel >= LIGHT_LEVEL_DAY)	{		lightLevel = LIGHT_LEVEL_DAY;		lightState = LIGHT_STATE_DAY;	}	else		lightLevel = newLightLevel;	if(lightChange)	{		LightInfo lightInfo;		getWorldLightInfo(lightInfo);		for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)			it->second->sendWorldLight(lightInfo);	}}void Game::getWorldLightInfo(LightInfo& lightInfo){	lightInfo.level = lightLevel;	lightInfo.color = 0xD7;}bool Game::cancelRuleViolation(Player* player){	RuleViolationsMap::iterator it = ruleViolations.find(player->getID());	if(it == ruleViolations.end())		return false;	Player* gamemaster = it->second->gamemaster;	if(!it->second->isOpen && gamemaster) //Send to the responser		gamemaster->sendRuleViolationCancel(player->getName());	else if(ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR))	{		UsersMap tmpMap = channel->getUsers();		for(UsersMap::iterator tit = tmpMap.begin(); tit != tmpMap.end(); ++tit)			tit->second->sendRemoveReport(player->getName());	}	//Now erase it	ruleViolations.erase(it);	return true;}bool Game::closeRuleViolation(Player* player){	RuleViolationsMap::iterator it = ruleViolations.find(player->getID());	if(it == ruleViolations.end())		return false;	ruleViolations.erase(it);	player->sendLockRuleViolation();	if(ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR))	{		UsersMap tmpMap = channel->getUsers();		for(UsersMap::iterator tit = tmpMap.begin(); tit != tmpMap.end(); ++tit)			tit->second->sendRemoveReport(player->getName());	}	return true;}void Game::updateCreatureSkull(Creature* creature){	const SpectatorVec& list = getSpectators(creature->getPosition());	//send to client	Player* tmpPlayer = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		 if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureSkull(creature);	}}bool Game::steerCreature(Creature* creature, const Position& position, uint16_t maxNodes/* = 1000*/){	FindPathParams fpp;	fpp.fullPathSearch = true;		fpp.maxSearchDist = -1;	fpp.minTargetDist = 0;	fpp.maxTargetDist = 1;	std::list<Direction> dirList;	if(!getPathToEx(creature, position, dirList, fpp))		return false;	creature->stopEventWalk();	creature->setFollowCreature(NULL);	creature->startAutoWalk(dirList);	return true;}bool Game::playerInviteToParty(uint32_t playerId, uint32_t invitedId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* invitedPlayer = getPlayerByID(invitedId);	if(!invitedPlayer || invitedPlayer->isRemoved() || invitedPlayer->isInviting(player))		return false;	if(invitedPlayer->getParty())	{		char buffer[90];		sprintf(buffer, "%s is already in a party.", invitedPlayer->getName().c_str());		player->sendTextMessage(MSG_INFO_DESCR, buffer);		return false;	}	Party* party = player->getParty();	if(!party)		party = new Party(player);	else if(party->getLeader() != player)		return false;	return party->invitePlayer(invitedPlayer);}void Game::parsePlayerExtendedOpcode(uint32_t playerId, uint8_t opcode, const std::string& buffer){Player* player = getPlayerByID(playerId);if(!player || player->isRemoved())return;CreatureEventList extendedOpcodeEvents = player->getCreatureEvents(CREATURE_EVENT_EXTENDED_OPCODE);for(CreatureEventList::iterator it = extendedOpcodeEvents.begin(); it != extendedOpcodeEvents.end(); ++it)(*it)->executeExtendedOpcode(player, opcode, buffer);}bool Game::playerJoinParty(uint32_t playerId, uint32_t leaderId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* leader = getPlayerByID(leaderId);	if(!leader || leader->isRemoved() || !leader->isInviting(player))		return false;	if(!player->getParty())		return leader->getParty()->join(player);	player->sendTextMessage(MSG_INFO_DESCR, "You are already in a party.");	return false;}bool Game::playerRevokePartyInvitation(uint32_t playerId, uint32_t invitedId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || !player->getParty() || player->getParty()->getLeader() != player)		return false;	Player* invitedPlayer = getPlayerByID(invitedId);	if(!invitedPlayer || invitedPlayer->isRemoved() || !player->isInviting(invitedPlayer))		return false;	player->getParty()->revokeInvitation(invitedPlayer);	return true;}bool Game::playerPassPartyLeadership(uint32_t playerId, uint32_t newLeaderId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || !player->getParty() || player->getParty()->getLeader() != player)		return false;	Player* newLeader = getPlayerByID(newLeaderId);	if(!newLeader || newLeader->isRemoved() || !player->isPartner(newLeader))		return false;	return player->getParty()->passLeadership(newLeader);}bool Game::playerLeaveParty(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->getParty() || player->hasCondition(CONDITION_INFIGHT))		return false;	return player->getParty()->leave(player);}bool Game::playerSharePartyExperience(uint32_t playerId, bool activate, uint8_t unknown){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->getParty() || (!player->hasFlag(PlayerFlag_NotGainInFight)		&& player->hasCondition(CONDITION_INFIGHT)))		return false;	return player->getParty()->setSharedExperience(player, activate);}bool Game::playerReportBug(uint32_t playerId, std::string comment){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->hasFlag(PlayerFlag_CanReportBugs))		return false;	CreatureEventList reportBugEvents = player->getCreatureEvents(CREATURE_EVENT_REPORTBUG);	for(CreatureEventList::iterator it = reportBugEvents.begin(); it != reportBugEvents.end(); ++it)		(*it)->executeReportBug(player, comment);	return true;}bool Game::playerViolationWindow(uint32_t playerId, std::string name, uint8_t reason, ViolationAction_t action,	std::string comment, std::string statement, uint32_t statementId, bool ipBanishment){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Group* group = player->getGroup();	if(!group)		return false;	time_t length[3] = {0, 0, 0};	int32_t pos = 0, start = comment.find("{");	while((start = comment.find("{")) > 0 && pos < 4)	{		std::string::size_type end = comment.find("}", start);		if(end == std::string::npos)			break;		std::string data = comment.substr(start + 1, end - 1);		comment = comment.substr(end + 1);		++pos;		if(data.empty())			continue;		if(data == "delete")		{			action = ACTION_DELETION;			continue;		}		time_t banTime = time(NULL);		StringVec vec = explodeString(";", data);		for(StringVec::iterator it = vec.begin(); it != vec.end(); ++it)		{			StringVec tmp = explodeString(",", *it);			uint32_t count = 1;			if(tmp.size() > 1)			{				count = atoi(tmp[1].c_str());				if(!count)					count = 1;			}			if(tmp[0][0] == 's')				banTime += count;			if(tmp[0][0] == 'm')				banTime += count * 60;			if(tmp[0][0] == 'h')				banTime += count * 3600;			if(tmp[0][0] == 'd')				banTime += count * 86400;			if(tmp[0][0] == 'w')				banTime += count * 604800;			if(tmp[0][0] == 'm')				banTime += count * 2592000;			if(tmp[0][0] == 'y')				banTime += count * 31536000;		}		if(action == ACTION_DELETION)			length[pos - 2] = banTime;		else			length[pos - 1] = banTime;	}	int16_t nameFlags = group->getNameViolationFlags(), statementFlags = group->getStatementViolationFlags();	if((ipBanishment && ((nameFlags & IPBAN_FLAG) != IPBAN_FLAG || (statementFlags & IPBAN_FLAG) != IPBAN_FLAG)) ||		!(nameFlags & (1 << action) || statementFlags & (1 << action)) || reason > group->getViolationReasons())	{		player->sendCancel("You do not have authorization for this action.");		return false;	}	uint32_t commentSize = g_config.getNumber(ConfigManager::MAX_VIOLATIONCOMMENT_SIZE);	if(comment.size() > commentSize)	{		char buffer[90];		sprintf(buffer, "The comment may not exceed limit of %d characters.", commentSize);		player->sendCancel(buffer);		return false;	}	toLowerCaseString(name);	Player* target = getPlayerByNameEx(name);	if(!target || name == "account manager")	{		player->sendCancel("A player with this name does not exist.");		return false;	}	if(target->hasFlag(PlayerFlag_CannotBeBanned))	{		player->sendCancel("You do not have authorization for this action.");		return false;	}	Account account = IOLoginData::getInstance()->loadAccount(target->getAccount(), true);	enum KickAction {		NONE = 1,		KICK = 2,		FULL_KICK = 3,	} kickAction = FULL_KICK;	pos = 1;	switch(action)	{		case ACTION_STATEMENT:		{			StatementMap::iterator it = g_chat.statementMap.find(statementId);			if(it == g_chat.statementMap.end())			{				player->sendCancel("Statement has been already reported.");				return false;			}			IOBan::getInstance()->addStatement(target->getGUID(), reason, comment,				player->getGUID(), -1, statement);			g_chat.statementMap.erase(it);			kickAction = NONE;			break;		}		case ACTION_NAMEREPORT:		{			int64_t banTime = -1;			PlayerBan_t tmp = (PlayerBan_t)g_config.getNumber(ConfigManager::NAME_REPORT_TYPE);			if(tmp == PLAYERBAN_BANISHMENT)			{				if(!length[0])					banTime = time(NULL) + g_config.getNumber(ConfigManager::BAN_LENGTH);				else					banTime = length[0];			}			if(!IOBan::getInstance()->addPlayerBanishment(target->getGUID(), banTime, reason, action,				comment, player->getGUID(), tmp))			{				player->sendCancel("Player has been already reported.");				return false;			}			else if(tmp == PLAYERBAN_BANISHMENT)				account.warnings++;			kickAction = (KickAction)tmp;			break;		}		case ACTION_NOTATION:		{			if(!IOBan::getInstance()->addNotation(account.number, reason,				comment, player->getGUID(), target->getGUID()))			{				player->sendCancel("Unable to perform action.");				return false;			}			if(IOBan::getInstance()->getNotationsCount(account.number) < (uint32_t)				g_config.getNumber(ConfigManager::NOTATIONS_TO_BAN))			{				kickAction = NONE;				break;			}			action = ACTION_BANISHMENT;		}		case ACTION_BANISHMENT:		case ACTION_BANREPORT:		{			bool deny = action != ACTION_BANREPORT;			int64_t banTime = -1;			pos = 2;			account.warnings++;			if(account.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_DELETION))				action = ACTION_DELETION;			else if(length[0])				banTime = length[0];			else if(account.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_FINALBAN))				banTime = time(NULL) + g_config.getNumber(ConfigManager::FINALBAN_LENGTH);			else				banTime = time(NULL) + g_config.getNumber(ConfigManager::BAN_LENGTH);			if(!IOBan::getInstance()->addAccountBanishment(account.number, banTime, reason, action,				comment, player->getGUID(), target->getGUID()))			{				account.warnings--;				player->sendCancel("Account is already banned.");				return false;			}			if(deny)				break;			banTime = -1;			PlayerBan_t tmp = (PlayerBan_t)g_config.getNumber(ConfigManager::NAME_REPORT_TYPE);			if(tmp == PLAYERBAN_BANISHMENT)			{				if(!length[1])					banTime = time(NULL) + g_config.getNumber(ConfigManager::FINALBAN_LENGTH);				else					banTime = length[1];			}			IOBan::getInstance()->addPlayerBanishment(target->getGUID(), banTime, reason, action, comment,				player->getGUID(), tmp);			break;		}		case ACTION_BANFINAL:		case ACTION_BANREPORTFINAL:		{			bool allow = action == ACTION_BANREPORTFINAL;			int64_t banTime = -1;			account.warnings++;			if(account.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_DELETION))				action = ACTION_DELETION;			else if(length[0])				banTime = length[0];			else				banTime = time(NULL) + g_config.getNumber(ConfigManager::FINALBAN_LENGTH);			if(!IOBan::getInstance()->addAccountBanishment(account.number, banTime, reason, action,				comment, player->getGUID(), target->getGUID()))			{				account.warnings--;				player->sendCancel("Account is already banned.");				return false;			}			if(action != ACTION_DELETION)				account.warnings += (g_config.getNumber(ConfigManager::WARNINGS_TO_FINALBAN) - 1);			if(allow)				IOBan::getInstance()->addPlayerBanishment(target->getGUID(), -1, reason, action, comment,					player->getGUID(), (PlayerBan_t)g_config.getNumber(					ConfigManager::NAME_REPORT_TYPE));			break;		}		case ACTION_DELETION:		{			//completely internal			account.warnings++;			if(!IOBan::getInstance()->addAccountBanishment(account.number, -1, reason, ACTION_DELETION,				comment, player->getGUID(), target->getGUID()))			{				account.warnings--;				player->sendCancel("Account is currently banned or already deleted.");				return false;			}			break;		}		default:			// these just shouldn't occur in rvw			return false;	}	if(ipBanishment && target->getIP())	{		if(!length[pos])			length[pos] = time(NULL) + g_config.getNumber(ConfigManager::IPBANISHMENT_LENGTH);		IOBan::getInstance()->addIpBanishment(target->getIP(), length[pos], reason, comment, player->getGUID(), 0xFFFFFFFF);	}	if(kickAction == FULL_KICK)		IOBan::getInstance()->removeNotations(account.number);	std::stringstream ss;	if(g_config.getBool(ConfigManager::BROADCAST_BANISHMENTS))		ss << player->getName() << " has";	else		ss << "You have";	ss << " taken the action \"" << getAction(action, ipBanishment) << "\"";	switch(action)	{		case ACTION_NOTATION:		{			ss << " (" << (g_config.getNumber(ConfigManager::NOTATIONS_TO_BAN) - IOBan::getInstance()->getNotationsCount(				account.number)) << " left to banishment)";			break;		}		case ACTION_STATEMENT:		{			ss << " for the statement: \"" << statement << "\"";			break;		}		default:			break;	}	ss << " against: " << name << " (Warnings: " << account.warnings << "), with reason: \"" << getReason(		reason) << "\", and comment: \"" << comment << "\".";	if(g_config.getBool(ConfigManager::BROADCAST_BANISHMENTS))		broadcastMessage(ss.str(), MSG_STATUS_WARNING);	else		player->sendTextMessage(MSG_STATUS_CONSOLE_RED, ss.str());	if(target->isVirtual())	{		delete target;		target = NULL;	}	else if(kickAction > NONE)	{		char buffer[30];		sprintf(buffer, "You have been %s.", (kickAction > KICK ? "banished" : "namelocked"));		target->sendTextMessage(MSG_INFO_DESCR, buffer);		addMagicEffect(target->getPosition(), MAGIC_EFFECT_WRAPS_GREEN);		Scheduler::getInstance().addEvent(createSchedulerTask(1000, boost::bind(			&Game::kickPlayer, this, target->getID(), false)));	}	IOLoginData::getInstance()->saveAccount(account);	return true;}void Game::kickPlayer(uint32_t playerId, bool displayEffect){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return;	player->kickPlayer(displayEffect, true);}bool Game::broadcastMessage(const std::string& text, MessageClasses type){	if(type < MSG_CLASS_FIRST || type > MSG_CLASS_LAST)		return false;	//std::cout << "> Broadcasted message: \"" << text << "\"." << std::endl;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)		it->second->sendTextMessage(type, text);	return true;}Position Game::getClosestFreeTile(Creature* creature, Position pos, bool extended/* = false*/, bool ignoreHouse/* = true*/){	PairVector relList;	relList.push_back(PositionPair(0, 0));	relList.push_back(PositionPair(-1, -1));	relList.push_back(PositionPair(-1, 0));	relList.push_back(PositionPair(-1, 1));	relList.push_back(PositionPair(0, -1));	relList.push_back(PositionPair(0, 1));	relList.push_back(PositionPair(1, -1));	relList.push_back(PositionPair(1, 0));	relList.push_back(PositionPair(1, 1));	if(extended)	{		relList.push_back(PositionPair(-2, 0));		relList.push_back(PositionPair(0, -2));		relList.push_back(PositionPair(0, 2));		relList.push_back(PositionPair(2, 0));	}	std::random_shuffle(relList.begin() + 1, relList.end());	if(Player* player = creature->getPlayer())	{		for(PairVector::iterator it = relList.begin(); it != relList.end(); ++it)		{			Tile* tile = map->getTile(Position((pos.x + it->first), (pos.y + it->second), pos.z));			if(!tile || !tile->ground)				continue;			ReturnValue ret = tile->__queryAdd(0, player, 1, FLAG_IGNOREBLOCKITEM);			if(ret == RET_NOTENOUGHROOM || (ret == RET_NOTPOSSIBLE && !player->hasCustomFlag(PlayerCustomFlag_CanMoveAnywhere))				|| (ret == RET_PLAYERISNOTINVITED && !ignoreHouse && !player->hasFlag(PlayerFlag_CanEditHouses)))				continue;			return tile->getPosition();		}	}	else	{		for(PairVector::iterator it = relList.begin(); it != relList.end(); ++it)		{			Tile* tile = NULL;			if((tile = map->getTile(Position((pos.x + it->first), (pos.y + it->second), pos.z)))				&& tile->__queryAdd(0, creature, 1, FLAG_IGNOREBLOCKITEM) == RET_NOERROR)				return tile->getPosition();		}	}	return Position(0, 0, 0);}std::string Game::getSearchString(const Position fromPos, const Position toPos, bool fromIsCreature/* = false*/, bool toIsCreature/* = false*/){	/*	 * When the position is on same level and 0 to 4 squares away, they are "[toIsCreature: standing] next to you"	 * When the position is on same level and 5 to 100 squares away they are "to the north/west/south/east."	 * When the position is on any level and 101 to 274 squares away they are "far to the north/west/south/east."	 * When the position is on any level and 275+ squares away they are "very far to the north/west/south/east."	 * When the position is not directly north/west/south/east of you they are "((very) far) to the north-west/south-west/south-east/north-east."	 * When the position is on a lower or higher level and 5 to 100 squares away they are "on a lower (or) higher level to the north/west/south/east."	 * When the position is on a lower or higher level and 0 to 4 squares away they are "below (or) above you."	 */	enum distance_t	{		DISTANCE_BESIDE,		DISTANCE_CLOSE,		DISTANCE_FAR,		DISTANCE_VERYFAR	};	enum direction_t	{		DIR_N, DIR_S, DIR_E, DIR_W,		DIR_NE, DIR_NW, DIR_SE, DIR_SW	};	enum level_t	{		LEVEL_HIGHER,		LEVEL_LOWER,		LEVEL_SAME	};	distance_t distance;	direction_t direction;	level_t level;	int32_t dx = fromPos.x - toPos.x, dy = fromPos.y - toPos.y, dz = fromPos.z - toPos.z;	if(dz > 0)		level = LEVEL_HIGHER;	else if(dz < 0)		level = LEVEL_LOWER;	else		level = LEVEL_SAME;	if(std::abs(dx) < 5 && std::abs(dy) < 5)		distance = DISTANCE_BESIDE;	else	{		int32_t tmp = dx * dx + dy * dy;		if(tmp < 10000)			distance = DISTANCE_CLOSE;		else if(tmp < 75625)			distance = DISTANCE_FAR;		else			distance = DISTANCE_VERYFAR;	}	float tan;	if(dx != 0)		tan = (float)dy / (float)dx;	else		tan = 10.;	if(std::abs(tan) < 0.4142)	{		if(dx > 0)			direction = DIR_W;		else			direction = DIR_E;	}	else if(std::abs(tan) < 2.4142)	{		if(tan > 0)		{			if(dy > 0)				direction = DIR_NW;			else				direction = DIR_SE;		}		else		{			if(dx > 0)				direction = DIR_SW;			else				direction = DIR_NE;		}	}	else	{		if(dy > 0)			direction = DIR_N;		else			direction = DIR_S;	}	std::stringstream ss;	switch(distance)	{		case DISTANCE_BESIDE:		{			switch(level)			{				case LEVEL_SAME:				{					ss << "is ";					if(toIsCreature)						ss << "standing ";					ss << "next to you";					break;				}				case LEVEL_HIGHER:				{					ss << "is above ";					if(fromIsCreature)						ss << "you";					break;				}				case LEVEL_LOWER:				{					ss << "is below ";					if(fromIsCreature)						ss << "you";					break;				}				default:					break;			}			break;		}		case DISTANCE_CLOSE:		{			switch(level)			{				case LEVEL_SAME:					ss << "is to the";					break;				case LEVEL_HIGHER:					ss << "is on a higher level to the";					break;				case LEVEL_LOWER:					ss << "is on a lower level to the";					break;				default:					break;			}			break;		}		case DISTANCE_FAR:			ss << "is far to the";			break;		case DISTANCE_VERYFAR:			ss << "is very far to the";			break;		default:			break;	}	if(distance != DISTANCE_BESIDE)	{		ss << " ";		switch(direction)		{			case DIR_N:				ss << "north";				break;			case DIR_S:				ss << "south";				break;			case DIR_E:				ss << "east";				break;			case DIR_W:				ss << "west";				break;			case DIR_NE:				ss << "north-east";				break;			case DIR_NW:				ss << "north-west";				break;			case DIR_SE:				ss << "south-east";				break;			case DIR_SW:				ss << "south-west";				break;			default:				break;		}	}	return ss.str();}double Game::getExperienceStage(uint32_t level, double divider/* = 1.*/){	if(!g_config.getBool(ConfigManager::EXPERIENCE_STAGES))		return g_config.getDouble(ConfigManager::RATE_EXPERIENCE) * divider;	if(lastStageLevel && level >= lastStageLevel)		return stages[lastStageLevel] * divider;	return stages[level] * divider;}bool Game::fetchBlacklist(){	xmlDocPtr doc = xmlParseFile("http://forgottenserver.otland.net/blacklist.xml");	if(!doc)		return false;	xmlNodePtr p, root = xmlDocGetRootElement(doc);	if(!xmlStrcmp(root->name, (const xmlChar*)"blacklist"))	{		p = root->children;		while(p)		{			if(!xmlStrcmp(p->name, (const xmlChar*)"entry"))			{				std::string ip;				if(readXMLString(p, "ip", ip))					blacklist.push_back(ip);			}			p = p->next;		}	}	xmlFreeDoc(doc);	return true;}bool Game::loadExperienceStages(){	if(!g_config.getBool(ConfigManager::EXPERIENCE_STAGES))		return true;	xmlDocPtr doc = xmlParseFile(getFilePath(FILE_TYPE_XML, "stages.xml").c_str());	if(!doc)	{		std::cout << "[Warning - Game::loadExperienceStages] Cannot load stages file." << std::endl;		std::cout << getLastXMLError() << std::endl;		return false;	}	xmlNodePtr q, p, root = xmlDocGetRootElement(doc);	if(xmlStrcmp(root->name, (const xmlChar*)"stages"))	{		std::cout << "[Error - Game::loadExperienceStages] Malformed stages file" << std::endl;		xmlFreeDoc(doc);		return false;	}	int32_t intValue, low = 0, high = 0;	float floatValue, mul = 1.0f, defStageMultiplier;	std::string strValue;	lastStageLevel = 0;	stages.clear();	q = root->children;	while(q)	{		if(!xmlStrcmp(q->name, (const xmlChar*)"world"))		{			if(readXMLString(q, "id", strValue))			{				IntegerVec intVector;				if(!parseIntegerVec(strValue, intVector) || std::find(intVector.begin(),					intVector.end(), g_config.getNumber(ConfigManager::WORLD_ID)) == intVector.end())				{					q = q->next;					continue;				}			}			defStageMultiplier = 1.0f;			if(readXMLFloat(q, "multiplier", floatValue))				defStageMultiplier = floatValue;			p = q->children;			while(p)			{				if(!xmlStrcmp(p->name, (const xmlChar*)"stage"))				{					low = 1;					if(readXMLInteger(p, "minlevel", intValue) || readXMLInteger(p, "minLevel", intValue))						low = intValue;					high = 0;					if(readXMLInteger(p, "maxlevel", intValue) || readXMLInteger(p, "maxLevel", intValue))						high = intValue;					else						lastStageLevel = low;					mul = 1.0f;					if(readXMLFloat(p, "multiplier", floatValue))						mul = floatValue;					mul *= defStageMultiplier;					if(lastStageLevel && lastStageLevel == (uint32_t)low)						stages[lastStageLevel] = mul;					else					{						for(int32_t i = low; i <= high; i++)							stages[i] = mul;					}				}				p = p->next;			}		}		if(!xmlStrcmp(q->name, (const xmlChar*)"stage"))		{			low = 1;			if(readXMLInteger(q, "minlevel", intValue))				low = intValue;			else			high = 0;			if(readXMLInteger(q, "maxlevel", intValue))				high = intValue;			else				lastStageLevel = low;			mul = 1.0f;			if(readXMLFloat(q, "multiplier", floatValue))				mul = floatValue;			if(lastStageLevel && lastStageLevel == (uint32_t)low)				stages[lastStageLevel] = mul;			else			{				for(int32_t i = low; i <= high; i++)					stages[i] = mul;			}		}		q = q->next;	}	xmlFreeDoc(doc);	return true;}bool Game::reloadHighscores(){	lastHighscoreCheck = time(NULL);	for(int16_t i = 0; i < 9; ++i)		highscoreStorage[i] = getHighscore(i);	return true;}void Game::checkHighscores(){	reloadHighscores();	uint32_t tmp = g_config.getNumber(ConfigManager::HIGHSCORES_UPDATETIME) * 60 * 1000;	if(tmp <= 0)		return;	Scheduler::getInstance().addEvent(createSchedulerTask(tmp, boost::bind(&Game::checkHighscores, this)));}std::string Game::getHighscoreString(uint16_t skill){	Highscore hs = highscoreStorage[skill];	std::stringstream ss;	ss << "Highscore for " << getSkillName(skill) << "\n\nRank Level - Player Name";	for(uint32_t i = 0; i < hs.size(); i++)		ss << "\n" << (i + 1) << ".  " << hs[i].second << "  -  " << hs[i].first;	ss << "\n\nLast updated on:\n" << std::ctime(&lastHighscoreCheck);	return ss.str();}Highscore Game::getHighscore(uint16_t skill){	Highscore hs;	Database* db = Database::getInstance();	DBResult* result;	DBQuery query;	if(skill >= SKILL__MAGLEVEL)	{		if(skill == SKILL__MAGLEVEL)			query << "SELECT `maglevel`, `name` FROM `players` ORDER BY `maglevel` DESC, `manaspent` DESC LIMIT " << g_config.getNumber(ConfigManager::HIGHSCORES_TOP);		else			query << "SELECT `level`, `name` FROM `players` ORDER BY `level` DESC, `experience` DESC LIMIT " << g_config.getNumber(ConfigManager::HIGHSCORES_TOP);		if(!(result = db->storeQuery(query.str())))			return hs;		do		{			uint32_t level;			if(skill == SKILL__MAGLEVEL)				level = result->getDataInt("maglevel");			else				level = result->getDataInt("level");			std::string name = result->getDataString("name");			if(name.length() > 0)				hs.push_back(std::make_pair(name, level));		}		while(result->next());		result->free();	}	else	{		query << "SELECT `player_skills`.`value`, `players`.`name` FROM `player_skills`,`players` WHERE `player_skills`.`skillid`=" << skill << " AND `player_skills`.`player_id`=`players`.`id` ORDER BY `player_skills`.`value` DESC, `player_skills`.`count` DESC LIMIT " << g_config.getNumber(ConfigManager::HIGHSCORES_TOP);		if(!(result = db->storeQuery(query.str())))			return hs;		do		{			std::string name = result->getDataString("name");			if(name.length() > 0)				hs.push_back(std::make_pair(name, result->getDataInt("value")));		}		while(result->next());		result->free();	}	return hs;}int32_t Game::getMotdId(){	if(lastMotd == g_config.getString(ConfigManager::MOTD))		return lastMotdId;	lastMotd = g_config.getString(ConfigManager::MOTD);	Database* db = Database::getInstance();	DBQuery query;	query << "INSERT INTO `server_motd` (`id`, `world_id`, `text`) VALUES (" << ++lastMotdId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << db->escapeString(lastMotd) << ")";	if(db->executeQuery(query.str()))		return lastMotdId;	return --lastMotdId;}void Game::loadMotd(){	Database* db = Database::getInstance();	DBQuery query;	query << "SELECT `id`, `text` FROM `server_motd` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " ORDER BY `id` DESC LIMIT 1";	DBResult* result;	if(!(result = db->storeQuery(query.str())))	{		std::cout << "> ERROR: Failed to load motd!" << std::endl;		lastMotdId = random_range(5, 500);		return;	}	lastMotdId = result->getDataInt("id");	lastMotd = result->getDataString("text");	result->free();}void Game::checkPlayersRecord(Player* player){	uint32_t count = getPlayersOnline();	if(count <= playersRecord)		return;	GlobalEventMap recordEvents = g_globalEvents->getEventMap(GLOBAL_EVENT_RECORD);	for(GlobalEventMap::iterator it = recordEvents.begin(); it != recordEvents.end(); ++it)		it->second->executeRecord(count, playersRecord, player);	playersRecord = count;}void Game::loadPlayersRecord(){	Database* db = Database::getInstance();	DBQuery query;	query << "SELECT `record` FROM `server_record` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " ORDER BY `timestamp` DESC LIMIT 1";	DBResult* result;	if(!(result = db->storeQuery(query.str())))	{		std::cout << "> ERROR: Failed to load players record!" << std::endl;		return;	}	playersRecord = result->getDataInt("record");	result->free();}bool Game::reloadInfo(ReloadInfo_t reload, uint32_t playerId/* = 0*/){	bool done = false;	switch(reload)	{		case RELOAD_ACTIONS:		{			if(g_actions->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload actions." << std::endl;			break;		}		case RELOAD_CHAT:		{			if(g_chat.reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload chat." << std::endl;			break;		}		case RELOAD_CONFIG:		{			if(g_config.reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload config." << std::endl;			break;		}		case RELOAD_CREATUREEVENTS:		{			if(g_creatureEvents->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload creature events." << std::endl;			break;		}		case RELOAD_GAMESERVERS:		{			#ifdef __LOGIN_SERVER__			if(GameServers::getInstance()->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload game servers." << std::endl;			#endif			break;		}		case RELOAD_GLOBALEVENTS:		{			if(g_globalEvents->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload global events." << std::endl;			break;		}		case RELOAD_GROUPS:		{			//if(Groups::getInstance()->reload())				done = true;			//else			//	std::cout << "[Error - Game::reloadInfo] Failed to reload groups." << std::endl;			break;		}		case RELOAD_HIGHSCORES:		{			if(reloadHighscores())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload highscores." << std::endl;			break;		}		case RELOAD_HOUSEPRICES:		{			if(Houses::getInstance()->reloadPrices())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload house prices." << std::endl;			break;		}		case RELOAD_ITEMS:		{			//TODO			std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			done = true;			break;		}		case RELOAD_MODS:		{			std::cout << ">> Reloading mods..." << std::endl;			if(ScriptingManager::getInstance()->reloadMods())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload mods." << std::endl;			break;		}		case RELOAD_MONSTERS:		{			if(g_monsters.reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload monsters." << std::endl;			break;		}		case RELOAD_MOVEEVENTS:		{			if(g_moveEvents->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload move events." << std::endl;			break;		}		case RELOAD_NPCS:		{			g_npcs.reload();			done = true;			break;		}		case RELOAD_OUTFITS:		{			//TODO			std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			done = true;			break;		}		case RELOAD_QUESTS:		{			if(Quests::getInstance()->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload quests." << std::endl;			break;		}		case RELOAD_RAIDS:		{			if(!Raids::getInstance()->reload())				std::cout << "[Error - Game::reloadInfo] Failed to reload raids." << std::endl;			else if(!Raids::getInstance()->startup())				std::cout << "[Error - Game::reloadInfo] Failed to startup raids when reloading." << std::endl;			else				done = true;			break;		}		case RELOAD_SPELLS:		{			if(!g_spells->reload())				std::cout << "[Error - Game::reloadInfo] Failed to reload spells." << std::endl;			else if(!g_monsters.reload())				std::cout << "[Error - Game::reloadInfo] Failed to reload monsters when reloading spells." << std::endl;			else				done = true;			break;		}		case RELOAD_STAGES:		{			if(loadExperienceStages())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload stages." << std::endl;			break;		}		case RELOAD_TALKACTIONS:		{			if(g_talkActions->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload talk actions." << std::endl;			break;		}		case RELOAD_VOCATIONS:		{			//if(Vocations::getInstance()->reload())				done = true;			//else			//	std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			break;		}		case RELOAD_WEAPONS:		{			//TODO			std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			done = true;			break;		}		case RELOAD_ALL:		{			done = true;			for(uint8_t i = RELOAD_FIRST; i <= RELOAD_LAST; i++)			{				if(!reloadInfo((ReloadInfo_t)i) && done)					done = false;			}			break;		}		default:		{			std::cout << "[Warning - Game::reloadInfo] Reload type not found." << std::endl;			break;		}	}	if(!playerId)		return done;	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return done;	if(done)	{		player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded successfully.");		return true;	}	player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Failed to reload.");	return false;}void Game::prepareGlobalSave(){	if(!globalSaveMessage[0])	{		setGameState(GAME_STATE_CLOSING);		globalSaveMessage[0] = true;		broadcastMessage("Server is going down for a global save within 5 minutes. Please logout.", MSG_STATUS_WARNING);		Scheduler::getInstance().addEvent(createSchedulerTask(120000, boost::bind(&Game::prepareGlobalSave, this)));	}	else if(!globalSaveMessage[1])	{		globalSaveMessage[1] = true;		broadcastMessage("Server is going down for a global save within 3 minutes. Please logout.", MSG_STATUS_WARNING);		Scheduler::getInstance().addEvent(createSchedulerTask(120000, boost::bind(&Game::prepareGlobalSave, this)));	}	else if(!globalSaveMessage[2])	{		globalSaveMessage[2] = true;		broadcastMessage("Server is going down for a global save in one minute, please logout!", MSG_STATUS_WARNING);		Scheduler::getInstance().addEvent(createSchedulerTask(60000, boost::bind(&Game::prepareGlobalSave, this)));	}	else		globalSave();}void Game::globalSave(){	if(g_config.getBool(ConfigManager::SHUTDOWN_AT_GLOBALSAVE))	{		//shutdown server		Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, this, GAME_STATE_SHUTDOWN)));		return;	}	//close server	Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, this, GAME_STATE_CLOSED)));	//clean map if configured to	if(g_config.getBool(ConfigManager::CLEAN_MAP_AT_GLOBALSAVE))	{		uint32_t dummy;		cleanMap(dummy);	}	//pay houses	Houses::getInstance()->payHouses();	//clear temporial and expired bans	IOBan::getInstance()->clearTemporials();	//remove premium days globally if configured to	if(g_config.getBool(ConfigManager::REMOVE_PREMIUM_ON_INIT))		IOLoginData::getInstance()->updatePremiumDays();	//reload everything	reloadInfo(RELOAD_ALL);	//reset variables	for(int16_t i = 0; i < 3; i++)		setGlobalSaveMessage(i, false);	//prepare for next global save after 24 hours	Scheduler::getInstance().addEvent(createSchedulerTask(86100000, boost::bind(&Game::prepareGlobalSave, this)));	//open server	Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, this, GAME_STATE_NORMAL)));}void Game::shutdown(){	std::cout << "Preparing";	Scheduler::getInstance().shutdown();	std::cout << " to";	Dispatcher::getInstance().shutdown();	std::cout << " shutdown";	Spawns::getInstance()->clear();	std::cout << " the";	Raids::getInstance()->clear();	std::cout << " server";	cleanup();	std::cout << "- done." << std::endl;	if(services)		services->stop();#if defined(WINDOWS) && !defined(__CONSOLE__)	exit(1);#endif}void Game::cleanup(){	//free memory	for(std::vector<Thing*>::iterator it = releaseThings.begin(); it != releaseThings.end(); ++it)		(*it)->unRef();	releaseThings.clear();	for(DecayList::iterator it = toDecayItems.begin(); it != toDecayItems.end(); ++it)	{		int32_t dur = (*it)->getDuration();		if(dur >= EVENT_DECAYINTERVAL * EVENT_DECAYBUCKETS)			decayItems[lastBucket].push_back(*it);		else			decayItems[(lastBucket + 1 + (*it)->getDuration() / 1000) % EVENT_DECAYBUCKETS].push_back(*it);	}	toDecayItems.clear();}void Game::freeThing(Thing* thing){	releaseThings.push_back(thing);}void Game::showHotkeyUseMessage(Player* player, Item* item){	int32_t subType = -1;	if(item->hasSubType() && !item->hasCharges())		subType = item->getSubType();	const ItemType& it = Item::items[item->getID()];	uint32_t count = player->__getItemTypeCount(item->getID(), subType, false);	char buffer[40 + it.name.size()];}

 

Não esqueça de apagar a pasta obj sempre quando for compilar, se não da erro.

Editado Junho 10 por Drakopoulos

boxxer321B
10 de junho de 2016 às 15:52
23 minutos atrás, Drakopoulos disse:
  Mostrar conteúdo oculto
////////////////////////////////////////////////////////////////////////// OpenTibia - an opensource roleplaying game////////////////////////////////////////////////////////////////////////// This program is free software: you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program.  If not, see <http://www.gnu.org/licenses/>.////////////////////////////////////////////////////////////////////////#include "otpch.h"#include "game.h"#include "configmanager.h"#ifdef __LOGIN_SERVER__#include "gameservers.h"#endif#include "server.h"#include "chat.h"#include "luascript.h"#include "creature.h"#include "combat.h"#include "tile.h"#include "database.h"#include "iologindata.h"#include "ioban.h"#include "ioguild.h"#include "items.h"#include "container.h"#include "monsters.h"#include "house.h"#include "quests.h"#include "actions.h"#include "globalevent.h"#include "movement.h"#include "raids.h"#include "scriptmanager.h"#include "spells.h"#include "talkaction.h"#include "weapons.h"#include "vocation.h"#include "group.h"#ifdef __EXCEPTION_TRACER__#include "exception.h"#endifextern ConfigManager g_config;extern Actions* g_actions;extern Monsters g_monsters;extern Npcs g_npcs;extern Chat g_chat;extern TalkActions* g_talkActions;extern Spells* g_spells;extern MoveEvents* g_moveEvents;extern Weapons* g_weapons;extern CreatureEvents* g_creatureEvents;extern GlobalEvents* g_globalEvents;Game::Game(){	gameState = GAME_STATE_NORMAL;	worldType = WORLD_TYPE_PVP;	map = NULL;	playersRecord = lastStageLevel = 0;	for(int32_t i = 0; i < 3; i++)		globalSaveMessage[i] = false;	//(1440 minutes/day) * 10 seconds event interval / (3600 seconds/day)	lightHourDelta = 1440 * 10 / 3600;	lightHour = SUNRISE + (SUNSET - SUNRISE) / 2;	lightLevel = LIGHT_LEVEL_DAY;	lightState = LIGHT_STATE_DAY;	lastBucket = checkCreatureLastIndex = checkLightEvent = checkCreatureEvent = checkDecayEvent = saveEvent = 0;}Game::~Game(){	blacklist.clear();	if(map)		delete map;}void Game::start(ServiceManager* servicer){	checkDecayEvent = Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_DECAYINTERVAL,		boost::bind(&Game::checkDecay, this)));	checkCreatureEvent = Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_CREATURE_THINK_INTERVAL,		boost::bind(&Game::checkCreatures, this)));	checkLightEvent = Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_LIGHTINTERVAL,		boost::bind(&Game::checkLight, this)));	services = servicer;	if(g_config.getBool(ConfigManager::GLOBALSAVE_ENABLED) && g_config.getNumber(ConfigManager::GLOBALSAVE_H) >= 1		&& g_config.getNumber(ConfigManager::GLOBALSAVE_H) <= 24)	{		int32_t prepareGlobalSaveHour = g_config.getNumber(ConfigManager::GLOBALSAVE_H) - 1, hoursLeft = 0, minutesLeft = 0, minutesToRemove = 0;		bool ignoreEvent = false;		time_t timeNow = time(NULL);		const tm* theTime = localtime(&timeNow);		if(theTime->tm_hour > prepareGlobalSaveHour)		{			hoursLeft = 24 - (theTime->tm_hour - prepareGlobalSaveHour);			if(theTime->tm_min > 55 && theTime->tm_min <= 59)				minutesToRemove = theTime->tm_min - 55;			else				minutesLeft = 55 - theTime->tm_min;		}		else if(theTime->tm_hour == prepareGlobalSaveHour)		{			if(theTime->tm_min >= 55 && theTime->tm_min <= 59)			{				if(theTime->tm_min >= 57)					setGlobalSaveMessage(0, true);				if(theTime->tm_min == 59)					setGlobalSaveMessage(1, true);				prepareGlobalSave();				ignoreEvent = true;			}			else				minutesLeft = 55 - theTime->tm_min;		}		else		{			hoursLeft = prepareGlobalSaveHour - theTime->tm_hour;			if(theTime->tm_min > 55 && theTime->tm_min <= 59)				minutesToRemove = theTime->tm_min - 55;			else				minutesLeft = 55 - theTime->tm_min;		}		uint32_t hoursLeftInMs = 60000 * 60 * hoursLeft, minutesLeftInMs = 60000 * (minutesLeft - minutesToRemove);		if(!ignoreEvent && (hoursLeftInMs + minutesLeftInMs) > 0)			saveEvent = Scheduler::getInstance().addEvent(createSchedulerTask(hoursLeftInMs + minutesLeftInMs,				boost::bind(&Game::prepareGlobalSave, this)));	}}void Game::loadGameState(){	ScriptEnviroment::loadGameState();	loadMotd();	loadPlayersRecord();	checkHighscores();}void Game::setGameState(GameState_t newState){	if(gameState == GAME_STATE_SHUTDOWN)		return; //this cannot be stopped	if(gameState != newState)	{		gameState = newState;		switch(newState)		{			case GAME_STATE_INIT:			{				Spawns::getInstance()->startup();				Raids::getInstance()->loadFromXml();				Raids::getInstance()->startup();				Quests::getInstance()->loadFromXml();				loadGameState();				g_globalEvents->startup();				IOBan::getInstance()->clearTemporials();				if(g_config.getBool(ConfigManager::REMOVE_PREMIUM_ON_INIT))					IOLoginData::getInstance()->updatePremiumDays();				break;			}			case GAME_STATE_SHUTDOWN:			{				g_globalEvents->execute(GLOBAL_EVENT_SHUTDOWN);				AutoList<Player>::iterator it = Player::autoList.begin();				while(it != Player::autoList.end()) //kick all players that are still online				{					it->second->kickPlayer(true, true);					it = Player::autoList.begin();				}				Houses::getInstance()->payHouses();				saveGameState(false);				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::shutdown, this)));				Scheduler::getInstance().stop();				Dispatcher::getInstance().stop();				break;			}			case GAME_STATE_CLOSED:			{				AutoList<Player>::iterator it = Player::autoList.begin();				while(it != Player::autoList.end()) //kick all players who not allowed to stay				{					if(!it->second->hasFlag(PlayerFlag_CanAlwaysLogin))					{						it->second->kickPlayer(true, true);						it = Player::autoList.begin();					}					else						++it;				}				saveGameState(false);				break;			}			case GAME_STATE_NORMAL:			case GAME_STATE_MAINTAIN:			case GAME_STATE_STARTUP:			case GAME_STATE_CLOSING:			default:				break;		}	}}void Game::saveGameState(bool shallow){	std::cout << "> Saving server..." << std::endl;	uint64_t start = OTSYS_TIME();	if(gameState == GAME_STATE_NORMAL)		setGameState(GAME_STATE_MAINTAIN);	IOLoginData* io = IOLoginData::getInstance();	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		it->second->loginPosition = it->second->getPosition();		io->savePlayer(it->second, false, shallow);	}	std::string storage = "relational";	if(g_config.getBool(ConfigManager::HOUSE_STORAGE))		storage = "binary";	map->saveMap();	ScriptEnviroment::saveGameState();	if(gameState == GAME_STATE_MAINTAIN)		setGameState(GAME_STATE_NORMAL);	std::cout << "> SAVE: Complete in " << (OTSYS_TIME() - start) / (1000.) << " seconds using " << storage << " house storage." << std::endl;}int32_t Game::loadMap(std::string filename){	if(!map)		map = new Map;	return map->loadMap(getFilePath(FILE_TYPE_OTHER, std::string("world/" + filename + ".otbm")));}void Game::cleanMap(uint32_t& count){	uint64_t start = OTSYS_TIME();	uint32_t tiles = 0; count = 0;	int32_t marked = -1;	if(gameState == GAME_STATE_NORMAL)		setGameState(GAME_STATE_MAINTAIN);	Tile* tile = NULL;	ItemVector::iterator tit;	if(g_config.getBool(ConfigManager::STORE_TRASH))	{		marked = trash.size();		Trash::iterator it = trash.begin();		if(g_config.getBool(ConfigManager::CLEAN_PROTECTED_ZONES))		{			for(; it != trash.end(); ++it)			{				if(!(tile = getTile(*it)))					continue;				tile->resetFlag(TILESTATE_TRASHED);				if(tile->hasFlag(TILESTATE_HOUSE) || !tile->getItemList())					continue;				++tiles;				tit = tile->getItemList()->begin();				while(tile->getItemList() && tit != tile->getItemList()->end())				{					if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()						&& !(*tit)->isScriptProtected())					{						internalRemoveItem(NULL, *tit);						if(tile->getItemList())							tit = tile->getItemList()->begin();						++count;					}					else						++tit;				}			}			trash.clear();		}		else		{			for(; it != trash.end(); ++it)			{				if(!(tile = getTile(*it)))					continue;				tile->resetFlag(TILESTATE_TRASHED);				if(tile->hasFlag(TILESTATE_PROTECTIONZONE) || !tile->getItemList())					continue;				++tiles;				tit = tile->getItemList()->begin();				while(tile->getItemList() && tit != tile->getItemList()->end())				{					if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()						&& !(*tit)->isScriptProtected())					{						internalRemoveItem(NULL, *tit);						if(tile->getItemList())							tit = tile->getItemList()->begin();						++count;					}					else						++tit;				}			}			trash.clear();		}	}	else if(g_config.getBool(ConfigManager::CLEAN_PROTECTED_ZONES))	{		for(uint16_t z = 0; z < (uint16_t)MAP_MAX_LAYERS; z++)		{			for(uint16_t y = 1; y <= map->mapHeight; y++)			{				for(uint16_t x = 1; x <= map->mapWidth; x++)				{					if(!(tile = getTile(x, y, z)) || tile->hasFlag(TILESTATE_HOUSE) || !tile->getItemList())						continue;					++tiles;					tit = tile->getItemList()->begin();					while(tile->getItemList() && tit != tile->getItemList()->end())					{						if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()							&& !(*tit)->isScriptProtected())						{							internalRemoveItem(NULL, *tit);							if(tile->getItemList())								tit = tile->getItemList()->begin();							++count;						}						else							++tit;					}				}			}		}	}	else	{		for(uint16_t z = 0; z < (uint16_t)MAP_MAX_LAYERS; z++)		{			for(uint16_t y = 1; y <= map->mapHeight; y++)			{				for(uint16_t x = 1; x <= map->mapWidth; x++)				{					if(!(tile = getTile(x, y, z)) || tile->hasFlag(TILESTATE_PROTECTIONZONE) || !tile->getItemList())						continue;					++tiles;					tit = tile->getItemList()->begin();					while(tile->getItemList() && tit != tile->getItemList()->end())					{						if((*tit)->isMoveable() && !(*tit)->isLoadedFromMap()							&& !(*tit)->isScriptProtected())						{							internalRemoveItem(NULL, *tit);							if(tile->getItemList())								tit = tile->getItemList()->begin();							++count;						}						else							++tit;					}				}			}		}	}	if(gameState == GAME_STATE_MAINTAIN)		setGameState(GAME_STATE_NORMAL);	std::cout << "> CLEAN: Removed " << count << " item" << (count != 1 ? "s" : "")		<< " from " << tiles << " tile" << (tiles != 1 ? "s" : "");	if(marked >= 0)		std::cout << " (" << marked << " were marked)";	std::cout << " in " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;}void Game::proceduralRefresh(RefreshTiles::iterator* it/* = NULL*/){	if(!it)		it = new RefreshTiles::iterator(refreshTiles.begin());	// Refresh 250 tiles each cycle	refreshMap(it, 250);	if((*it) != refreshTiles.end())	{		delete it;		return;	}	// Refresh some items every 100 ms until all tiles has been checked	// For 100k tiles, this would take 100000/2500 = 40s = half a minute	Scheduler::getInstance().addEvent(createSchedulerTask(100,		boost::bind(&Game::proceduralRefresh, this, it)));}void Game::refreshMap(RefreshTiles::iterator* it/* = NULL*/, uint32_t limit/* = 0*/){	RefreshTiles::iterator end = refreshTiles.end();	if(!it)	{		RefreshTiles::iterator begin = refreshTiles.begin();		it = &begin;	}	Tile* tile = NULL;	TileItemVector* items = NULL;	Item* item = NULL;	for(uint32_t cleaned = 0, downItemsSize = 0; (*it) != end &&		(limit ? (cleaned < limit) : true); ++(*it), ++cleaned)	{		if(!(tile = (*it)->first))			continue;		if((items = tile->getItemList()))		{			downItemsSize = tile->getDownItemCount();			for(uint32_t i = downItemsSize - 1; i >= 0; --i)			{				if((item = items->at(i)))				{					#ifndef __DEBUG__					internalRemoveItem(NULL, item);					#else					if(internalRemoveItem(NULL, item) != RET_NOERROR)					{						std::cout << "> WARNING: Could not refresh item: " << item->getID();						std::cout << " at position: " << tile->getPosition() << std::endl;					}					#endif				}			}		}		cleanup();		TileItemVector list = (*it)->second.list;		for(ItemVector::reverse_iterator it = list.rbegin(); it != list.rend(); ++it)		{			Item* item = (*it)->clone();			if(internalAddItem(NULL, tile, item , INDEX_WHEREEVER, FLAG_NOLIMIT) == RET_NOERROR)			{				if(item->getUniqueId() != 0)					ScriptEnviroment::addUniqueThing(item);				startDecay(item);			}			else			{				std::cout << "> WARNING: Could not refresh item: " << item->getID()					<< " at position: " << tile->getPosition() << std::endl;				delete item;			}		}	}}Cylinder* Game::internalGetCylinder(Player* player, const Position& pos){	if(pos.x != 0xFFFF)		return getTile(pos);	//container	if(pos.y & 0x40)	{		uint8_t fromCid = pos.y & 0x0F;		return player->getContainer(fromCid);	}	return player;}Thing* Game::internalGetThing(Player* player, const Position& pos, int32_t index,	uint32_t spriteId/* = 0*/, stackposType_t type/* = STACKPOS_NORMAL*/){	if(pos.x != 0xFFFF)	{		Tile* tile = getTile(pos);		if(!tile)			return NULL;		if(type == STACKPOS_LOOK)			return tile->getTopVisibleThing(player);		Thing* thing = NULL;		switch(type)		{			case STACKPOS_MOVE:			{				Item* item = tile->getTopDownItem();				if(item && item->isMoveable())					thing = item;				else					thing = tile->getTopVisibleCreature(player);				break;			}			case STACKPOS_USE:			{				thing = tile->getTopDownItem();				break;			}			case STACKPOS_USEITEM:			{				Item* downItem = tile->getTopDownItem();				Item* item = tile->getItemByTopOrder(2);				if(item && g_actions->hasAction(item))				{					const ItemType& it = Item::items[item->getID()];					if(!downItem || (!it.hasHeight && !it.allowPickupable))						thing = item;				}				if(!thing)					thing = downItem;				if(!thing)					thing = tile->getTopTopItem();				if(!thing)					thing = tile->ground;				break;			}			default:				thing = tile->__getThing(index);				break;		}		if(player && thing && thing->getItem())		{			if(tile->hasProperty(ISVERTICAL))			{				if(player->getPosition().x + 1 == tile->getPosition().x)					thing = NULL;			}			else if(tile->hasProperty(ISHORIZONTAL) && player->getPosition().y + 1 == tile->getPosition().y)				thing = NULL;		}		return thing;	}	else if(pos.y & 0x40)	{		uint8_t fromCid = pos.y & 0x0F, slot = pos.z;		if(Container* parentcontainer = player->getContainer(fromCid))			return parentcontainer->getItem(slot);	}	else if(!pos.y && !pos.z)	{		const ItemType& it = Item::items.getItemIdByClientId(spriteId);		if(!it.id)			return NULL;		int32_t subType = -1;		if(it.isFluidContainer() && index < int32_t(sizeof(reverseFluidMap) / sizeof(int8_t)))			subType = reverseFluidMap[index];		return findItemOfType(player, it.id, true, subType);	}	return player->getInventoryItem((slots_t)static_cast<uint8_t>(pos.y));}void Game::internalGetPosition(Item* item, Position& pos, int16_t& stackpos){	pos.x = pos.y = pos.z = stackpos = 0;	if(Cylinder* topParent = item->getTopParent())	{		if(Player* player = dynamic_cast<Player*>(topParent))		{			pos.x = 0xFFFF;			Container* container = dynamic_cast<Container*>(item->getParent());			if(container)			{				pos.y = ((uint16_t) ((uint16_t)0x40) | ((uint16_t)player->getContainerID(container)) );				pos.z = container->__getIndexOfThing(item);				stackpos = pos.z;			}			else			{				pos.y = player->__getIndexOfThing(item);				stackpos = pos.y;			}		}		else if(Tile* tile = topParent->getTile())		{			pos = tile->getPosition();			stackpos = tile->__getIndexOfThing(item);		}	}}Creature* Game::getCreatureByID(uint32_t id){	if(!id)		return NULL;	AutoList<Creature>::iterator it = autoList.find(id);	if(it != autoList.end() && !it->second->isRemoved())		return it->second;	return NULL; //just in case the player doesnt exist}Player* Game::getPlayerByID(uint32_t id){	if(!id)		return NULL;	AutoList<Player>::iterator it = Player::autoList.find(id);	if(it != Player::autoList.end() && !it->second->isRemoved())		return it->second;	return NULL; //just in case the player doesnt exist}Creature* Game::getCreatureByName(std::string s){	if(s.empty())		return NULL;	toLowerCaseString(s);	for(AutoList<Creature>::iterator it = autoList.begin(); it != autoList.end(); ++it)	{        if(!it->second->isRemoved()){		if(asLowerCaseString(it->second->getName()) == s)			return it->second;        else if(Monster* m = it->second->getMonster()){                if(asLowerCaseString(m->getRealName()) == s)                   return it->second;        }        }	}	return NULL; //just in case the creature doesnt exist}Player* Game::getPlayerByName(std::string s){	if(s.empty())		return NULL;	toLowerCaseString(s);	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && asLowerCaseString(it->second->getName()) == s)			return it->second;	}	return NULL;}Player* Game::getPlayerByNameEx(const std::string& s){	Player* player = getPlayerByName(s);	if(player)		return player;	std::string name = s;	if(!IOLoginData::getInstance()->playerExists(name))		return NULL;	player = new Player(name, NULL);	if(IOLoginData::getInstance()->loadPlayer(player, name))		return player;#ifdef __DEBUG__	std::cout << "[Failure - Game::getPlayerByNameEx] Cannot load player: " << name << std::endl;#endif	delete player;	return NULL;}Player* Game::getPlayerByGuid(uint32_t guid){	if(!guid)		return NULL;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && it->second->getGUID() == guid)			return it->second;	}	return NULL;}Player* Game::getPlayerByGuidEx(uint32_t guid){	Player* player = getPlayerByGuid(guid);	if(player)		return player;	std::string name;	if(!IOLoginData::getInstance()->getNameByGuid(guid, name))		return NULL;	player = new Player(name, NULL);	if(IOLoginData::getInstance()->loadPlayer(player, name))		return player;#ifdef __DEBUG__	std::cout << "[Failure - Game::getPlayerByGuidEx] Cannot load player: " << name << std::endl;#endif	delete player;	return NULL;}ReturnValue Game::getPlayerByNameWildcard(std::string s, Player*& player){	player = NULL;	if(s.empty())		return RET_PLAYERWITHTHISNAMEISNOTONLINE;	char tmp = *s.rbegin();	if(tmp != '~' && tmp != '*')	{		player = getPlayerByName(s);		if(!player)			return RET_PLAYERWITHTHISNAMEISNOTONLINE;		return RET_NOERROR;	}	Player* last = NULL;	s = s.substr(0, s.length() - 1);	toLowerCaseString(s);	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(it->second->isRemoved())			continue;		std::string name = asLowerCaseString(it->second->getName());		if(name.substr(0, s.length()) != s)			continue;		if(last)			return RET_NAMEISTOOAMBIGUOUS;		last = it->second;	}	if(!last)		return RET_PLAYERWITHTHISNAMEISNOTONLINE;	player = last;	return RET_NOERROR;}Player* Game::getPlayerByAccount(uint32_t acc){	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && it->second->getAccount() == acc)			return it->second;	}	return NULL;}PlayerVector Game::getPlayersByName(std::string s){	toLowerCaseString(s);	PlayerVector players;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && asLowerCaseString(it->second->getName()) == s)			players.push_back(it->second);	}	return players;}PlayerVector Game::getPlayersByAccount(uint32_t acc){	PlayerVector players;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && it->second->getAccount() == acc)			players.push_back(it->second);	}	return players;}PlayerVector Game::getPlayersByIP(uint32_t ip, uint32_t mask){	PlayerVector players;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)	{		if(!it->second->isRemoved() && (it->second->getIP() & mask) == (ip & mask))			players.push_back(it->second);	}	return players;}bool Game::internalPlaceCreature(Creature* creature, const Position& pos, bool extendedPos /*= false*/, bool forced /*= false*/){	if(creature->getParent())		return false;	if(!map->placeCreature(pos, creature, extendedPos, forced))		return false;	creature->addRef();	creature->setID();	autoList[creature->getID()] = creature;	creature->addList();	return true;}bool Game::placeCreature(Creature* creature, const Position& pos, bool extendedPos /*= false*/, bool forced /*= false*/){	Player* tmpPlayer = NULL;	if((tmpPlayer = creature->getPlayer()) && !tmpPlayer->storedConditionList.empty())	{		for(ConditionList::iterator it = tmpPlayer->storedConditionList.begin(); it != tmpPlayer->storedConditionList.end(); ++it)		{			if((*it)->getType() == CONDITION_MUTED && ((*it)->getTicks() - (				(time(NULL) - tmpPlayer->getLastLogout()) * 1000)) <= 0)				continue;			tmpPlayer->addCondition(*it);		}		tmpPlayer->storedConditionList.clear();	}	if(!internalPlaceCreature(creature, pos, extendedPos, forced))		return false;	SpectatorVec::iterator it;	SpectatorVec list;	getSpectators(list, creature->getPosition(), false, true);	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureAppear(creature);	}	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureAppear(creature);	creature->setLastPosition(pos);	creature->getParent()->postAddNotification(NULL, creature, NULL, creature->getParent()->__getIndexOfThing(creature));	addCreatureCheck(creature);	creature->onPlacedCreature();	return true;}ReturnValue Game::placeSummon(Creature* creature, const std::string& name){	Monster* monster = Monster::createMonster(name);	if(!monster)		return RET_NOTPOSSIBLE;	// Place the monster	creature->addSummon(monster);	if(placeCreature(monster, creature->getPosition(), true))		return RET_NOERROR;	creature->removeSummon(monster);	return RET_NOTENOUGHROOM;}ReturnValue Game::placeSummon(Creature* creature, const std::string& name, const std::string& nick){	Monster* monster = Monster::createMonsterNick(name, nick);    monster->setStorage(510, name);    monster->setStorage(503, nick);    	if(!monster)		return RET_NOTPOSSIBLE;	// Place the monster	creature->addSummon(monster);	if(placeCreature(monster, creature->getPosition(), true))		return RET_NOERROR;	creature->removeSummon(monster);	return RET_NOTENOUGHROOM;}bool Game::removeCreature(Creature* creature, bool isLogout /*= true*/){	if(creature->isRemoved())		return false;	Tile* tile = creature->getTile();	SpectatorVec list;	SpectatorVec::iterator it;	getSpectators(list, tile->getPosition(), false, true);	Player* player = NULL;	std::vector<uint32_t> oldStackPosVector;	for(it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()) && player->canSeeCreature(creature))			oldStackPosVector.push_back(tile->getClientIndexOfThing(player, creature));	}	int32_t oldIndex = tile->__getIndexOfThing(creature);	if(!map->removeCreature(creature))		return false;	//send to client	uint32_t i = 0;	for(it = list.begin(); it != list.end(); ++it)	{		if(!(player = (*it)->getPlayer()) || !player->canSeeCreature(creature))			continue;		player->sendCreatureDisappear(creature, oldStackPosVector[i]);		++i;	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureDisappear(creature, isLogout);	creature->getParent()->postRemoveNotification(NULL, creature, NULL, oldIndex, true);	creature->onRemovedCreature();	autoList.erase(creature->getID());	freeThing(creature);	removeCreatureCheck(creature);	for(std::list<Creature*>::iterator it = creature->summons.begin(); it != creature->summons.end(); ++it)		removeCreature(*it);	return true;}bool Game::playerMoveThing(uint32_t playerId, const Position& fromPos,	uint16_t spriteId, int16_t fromStackpos, const Position& toPos, uint8_t count){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint8_t fromIndex = 0;	if(fromPos.x == 0xFFFF)	{		if(fromPos.y & 0x40)			fromIndex = static_cast<uint8_t>(fromPos.z);		else			fromIndex = static_cast<uint8_t>(fromPos.y);	}	else		fromIndex = fromStackpos;	Thing* thing = internalGetThing(player, fromPos, fromIndex, spriteId, STACKPOS_MOVE);	Cylinder* toCylinder = internalGetCylinder(player, toPos);	if(!thing || !toCylinder)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(Creature* movingCreature = thing->getCreature())	{		uint32_t delay = g_config.getNumber(ConfigManager::PUSH_CREATURE_DELAY);		if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 0)		{			SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerMoveCreature, this,				player->getID(), movingCreature->getID(), movingCreature->getPosition(), toCylinder->getPosition()));			player->setNextActionTask(task);		}		else			playerMoveCreature(playerId, movingCreature->getID(), movingCreature->getPosition(), toCylinder->getPosition());	}	else if(thing->getItem())		playerMoveItem(playerId, fromPos, spriteId, fromStackpos, toPos, count);	return true;}bool Game::playerMoveCreature(uint32_t playerId, uint32_t movingCreatureId,	const Position& movingCreaturePos, const Position& toPos){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || player->hasFlag(PlayerFlag_CannotMoveCreatures))		return false;	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerMoveCreature,			this, playerId, movingCreatureId, movingCreaturePos, toPos));		player->setNextActionTask(task);		return false;	}	Creature* movingCreature = getCreatureByID(movingCreatureId);	if(!movingCreature || movingCreature->isRemoved() || movingCreature->getNoMove())		return false;	player->setNextActionTask(NULL);	if(!Position::areInRange<1,1,0>(movingCreaturePos, player->getPosition()) && !player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar))	{		//need to walk to the creature first before moving it		std::list<Direction> listDir;		if(getPathToEx(player, movingCreaturePos, listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(player->getStepDuration(), boost::bind(&Game::playerMoveCreature, this,				playerId, movingCreatureId, movingCreaturePos, toPos));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	Tile* toTile = map->getTile(toPos);	if(!toTile)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if((!movingCreature->isPushable() && !player->hasFlag(PlayerFlag_CanPushAllCreatures)) || !player->canSeeCreature(movingCreature))	{		player->sendCancelMessage(RET_NOTMOVEABLE);		return false;	}	//check throw distance	const Position& pos = movingCreature->getPosition();	if(!player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere) && ((std::abs(pos.x - toPos.x) > movingCreature->getThrowRange()) || (std::abs(		pos.y - toPos.y) > movingCreature->getThrowRange()) || (std::abs(		pos.z - toPos.z) * 4 > movingCreature->getThrowRange())))	{		player->sendCancelMessage(RET_DESTINATIONOUTOFREACH);		return false;	}	if(player != movingCreature)	{		if(toTile->hasProperty(BLOCKPATH))		{			player->sendCancelMessage(RET_NOTENOUGHROOM);			return false;		}		if((movingCreature->getZone() == ZONE_PROTECTION || movingCreature->getZone() == ZONE_NOPVP)			&& !toTile->hasFlag(TILESTATE_NOPVPZONE) && !toTile->hasFlag(TILESTATE_PROTECTIONZONE)			&& !player->hasFlag(PlayerFlag_IgnoreProtectionZone))		{			player->sendCancelMessage(RET_NOTPOSSIBLE);			return false;		}		if(toTile->getCreatures() && !toTile->getCreatures()->empty()			&& !player->hasFlag(PlayerFlag_CanPushAllCreatures))		{			player->sendCancelMessage(RET_NOTPOSSIBLE);			return false;		}	}	bool deny = false;	CreatureEventList pushEvents = player->getCreatureEvents(CREATURE_EVENT_PUSH);	for(CreatureEventList::iterator it = pushEvents.begin(); it != pushEvents.end(); ++it)	{		if(!(*it)->executePush(player, movingCreature) && !deny)			deny = true;	}	if(deny)		return false;	ReturnValue ret = internalMoveCreature(player, movingCreature, movingCreature->getTile(), toTile);	if(ret != RET_NOERROR)	{		if(!player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar) || !player->hasCustomFlag(PlayerCustomFlag_CanMoveAnywhere))		{			player->sendCancelMessage(ret);			return false;		}		if(!toTile->ground)		{			player->sendCancelMessage(RET_NOTPOSSIBLE);			return true;		}		internalTeleport(movingCreature, toTile->getPosition(), true);		return true;	}	if(Player* movingPlayer = movingCreature->getPlayer())	{		uint64_t delay = OTSYS_TIME() + movingPlayer->getStepDuration();		if(delay > movingPlayer->getNextActionTime())			movingPlayer->setNextAction(delay);	}	return true;}ReturnValue Game::internalMoveCreature(Creature* creature, Direction direction, uint32_t flags/* = 0*/){		const Position& currentPos = creature->getPosition();	Cylinder* fromTile = creature->getTile();	Cylinder* toTile = NULL;	Position destPos = getNextPosition(direction, currentPos);	if(direction < SOUTHWEST && creature->getPlayer())	{		Tile* tmpTile = NULL;		if(currentPos.z != 8 && creature->getTile()->hasHeight(3)) //try go up		{			if((!(tmpTile = map->getTile(Position(currentPos.x, currentPos.y, currentPos.z - 1)))				|| (!tmpTile->ground && !tmpTile->hasProperty(BLOCKSOLID))) &&				(tmpTile = map->getTile(Position(destPos.x, destPos.y, destPos.z - 1)))				&& tmpTile->ground && !tmpTile->hasProperty(BLOCKSOLID))			{				flags = flags | FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE;				destPos.z--;			}		}		else if(currentPos.z != 7 && (!(tmpTile = map->getTile(destPos)) || (!tmpTile->ground &&			!tmpTile->hasProperty(BLOCKSOLID))) && (tmpTile = map->getTile(Position(			destPos.x, destPos.y, destPos.z + 1))) && tmpTile->hasHeight(3)) //try go down		{			flags = flags | FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE;			destPos.z++;		}	}	bool deny = false;CreatureEventList moveEvents = creature->getCreatureEvents(CREATURE_EVENT_MOVE);for(CreatureEventList::iterator it = moveEvents.begin(); it != moveEvents.end(); ++it)if(!(*it)->executeMove(creature, currentPos, destPos))deny = true;if(deny)return RET_NOTPOSSIBLE;	ReturnValue ret = RET_NOTPOSSIBLE;	if((toTile = map->getTile(destPos)))		ret = internalMoveCreature(NULL, creature, fromTile, toTile, flags);	if(ret != RET_NOERROR)	{		if(Player* player = creature->getPlayer())		{			player->sendCancelMessage(ret);			player->sendCancelWalk();		}	}	return ret;}ReturnValue Game::internalMoveCreature(Creature* actor, Creature* creature, Cylinder* fromCylinder, Cylinder* toCylinder, uint32_t flags/* = 0*/){	//check if we can move the creature to the destination	ReturnValue ret = toCylinder->__queryAdd(0, creature, 1, flags);	if(ret != RET_NOERROR)		return ret;	fromCylinder->getTile()->moveCreature(actor, creature, toCylinder);	if(creature->getParent() != toCylinder)		return RET_NOERROR;	Item* toItem = NULL;	Cylinder* subCylinder = NULL;	int32_t n = 0, tmp = 0;	while((subCylinder = toCylinder->__queryDestination(tmp, creature, &toItem, flags)) != toCylinder)	{		toCylinder->getTile()->moveCreature(actor, creature, subCylinder);		if(creature->getParent() != subCylinder) //could happen if a script move the creature			 break;		toCylinder = subCylinder;		flags = 0;		if(++n >= MAP_MAX_LAYERS) //to prevent infinite loop			break;	}	return RET_NOERROR;}bool Game::playerMoveItem(uint32_t playerId, const Position& fromPos,	uint16_t spriteId, int16_t fromStackpos, const Position& toPos, uint8_t count){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || player->hasFlag(PlayerFlag_CannotMoveItems))		return false;	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerMoveItem, this,			playerId, fromPos, spriteId, fromStackpos, toPos, count));		player->setNextActionTask(task);		return false;	}	player->setNextActionTask(NULL);	Cylinder* fromCylinder = internalGetCylinder(player, fromPos);	uint8_t fromIndex = 0;	if(fromPos.x == 0xFFFF)	{		if(fromPos.y & 0x40)			fromIndex = static_cast<uint8_t>(fromPos.z);		else			fromIndex = static_cast<uint8_t>(fromPos.y);	}	else		fromIndex = fromStackpos;	Thing* thing = internalGetThing(player, fromPos, fromIndex, spriteId, STACKPOS_MOVE);	if(!thing || !thing->getItem())	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	Cylinder* toCylinder = internalGetCylinder(player, toPos);	uint8_t toIndex = 0;	if(toPos.x == 0xFFFF)	{		if(toPos.y & 0x40)			toIndex = static_cast<uint8_t>(toPos.z);		else			toIndex = static_cast<uint8_t>(toPos.y);	}	if(!fromCylinder || !toCylinder || !item || item->getClientID() != spriteId)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(!player->hasCustomFlag(PlayerCustomFlag_CanPushAllItems) && (!item->isPushable() || (item->isLoadedFromMap() &&		(item->getUniqueId() != 0 || (item->getActionId() != 0 && item->getContainer())))))	{		player->sendCancelMessage(RET_NOTMOVEABLE); 		return false;	}	const Position& mapFromPos = fromCylinder->getTile()->getPosition();	const Position& mapToPos = toCylinder->getTile()->getPosition();	const Position& playerPos = player->getPosition();	if(playerPos.z > mapFromPos.z && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);		return false;	}	if(playerPos.z < mapFromPos.z && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);		return false;	}	if(!Position::areInRange<1,1,0>(playerPos, mapFromPos) && !player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar))	{		//need to walk to the item first before using it		std::list<Direction> listDir;		if(getPathToEx(player, item->getPosition(), listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(player->getStepDuration(), boost::bind(&Game::playerMoveItem, this,				playerId, fromPos, spriteId, fromStackpos, toPos, count));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	//hangable item specific code	if(item->isHangable() && toCylinder->getTile()->hasProperty(SUPPORTHANGABLE))	{		//destination supports hangable objects so need to move there first		if(toCylinder->getTile()->hasProperty(ISVERTICAL))		{			if(player->getPosition().x + 1 == mapToPos.x)			{				player->sendCancelMessage(RET_NOTPOSSIBLE);				return false;			}		}		else if(toCylinder->getTile()->hasProperty(ISHORIZONTAL))		{			if(player->getPosition().y + 1 == mapToPos.y)			{				player->sendCancelMessage(RET_NOTPOSSIBLE);				return false;			}		}		if(!Position::areInRange<1,1,0>(playerPos, mapToPos) && !player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar))		{			Position walkPos = mapToPos;			if(toCylinder->getTile()->hasProperty(ISVERTICAL))				walkPos.x -= -1;			if(toCylinder->getTile()->hasProperty(ISHORIZONTAL))				walkPos.y -= -1;			Position itemPos = fromPos;			int16_t itemStackpos = fromStackpos;			if(fromPos.x != 0xFFFF && Position::areInRange<1,1,0>(mapFromPos, player->getPosition())				&& !Position::areInRange<1,1,0>(mapFromPos, walkPos))			{				//need to pickup the item first				Item* moveItem = NULL;				ReturnValue ret = internalMoveItem(player, fromCylinder, player, INDEX_WHEREEVER, item, count, &moveItem);				if(ret != RET_NOERROR)				{					player->sendCancelMessage(ret);					return false;				}				//changing the position since its now in the inventory of the player				internalGetPosition(moveItem, itemPos, itemStackpos);			}			std::list<Direction> listDir;			if(map->getPathTo(player, walkPos, listDir))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));				SchedulerTask* task = createSchedulerTask(player->getStepDuration(), boost::bind(&Game::playerMoveItem, this,					playerId, itemPos, spriteId, itemStackpos, toPos, count));				player->setNextWalkActionTask(task);				return true;			}			player->sendCancelMessage(RET_THEREISNOWAY);			return false;		}	}	if(!player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		if((std::abs(playerPos.x - mapToPos.x) > item->getThrowRange()) ||			(std::abs(playerPos.y - mapToPos.y) > item->getThrowRange()) ||			(std::abs(mapFromPos.z - mapToPos.z) * 4 > item->getThrowRange()))		{			player->sendCancelMessage(RET_DESTINATIONOUTOFREACH);			return false;		}	}			if(!canThrowObjectTo(mapFromPos, mapToPos) && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))	{		player->sendCancelMessage(RET_CANNOTTHROW);		return false;	}	bool success = true;CreatureEventList moveitemEvents = player->getCreatureEvents(CREATURE_EVENT_MOVEITEM);for(CreatureEventList::iterator it = moveitemEvents.begin(); it != moveitemEvents.end(); ++it){    Item* toContainer = toCylinder->getItem();    Item* fromContainer = fromCylinder->getItem();    if(!(*it)->executeMoveItem(player, item, count, fromPos, toPos, (toContainer ? toContainer : 0), (fromContainer ? fromContainer : 0), fromStackpos) && success)        success = false;}if(!success)    return false;			ReturnValue ret = internalMoveItem(player, fromCylinder, toCylinder, toIndex, item, count, NULL);	if(ret == RET_NOERROR)		return true;	player->sendCancelMessage(ret);	return false;}ReturnValue Game::internalMoveItem(Creature* actor, Cylinder* fromCylinder, Cylinder* toCylinder,	int32_t index, Item* item, uint32_t count, Item** _moveItem, uint32_t flags /*= 0*/){	if(!toCylinder)		return RET_NOTPOSSIBLE;	if(!item->getParent())	{		assert(fromCylinder == item->getParent());		return internalAddItem(actor, toCylinder, item, INDEX_WHEREEVER, FLAG_NOLIMIT);	}	Item* toItem = NULL;	Cylinder* subCylinder = NULL;	int32_t floor = 0;	while((subCylinder = toCylinder->__queryDestination(index, item, &toItem, flags)) != toCylinder)	{		toCylinder = subCylinder;		flags = 0;		//to prevent infinite loop		if(++floor >= MAP_MAX_LAYERS)			break;	}	//destination is the same as the source?	if(item == toItem)		return RET_NOERROR; //silently ignore move	//check if we can add this item	ReturnValue ret = toCylinder->__queryAdd(index, item, count, flags);	if(ret == RET_NEEDEXCHANGE)	{		//check if we can add it to source cylinder		int32_t fromIndex = fromCylinder->__getIndexOfThing(item);		ret = fromCylinder->__queryAdd(fromIndex, toItem, toItem->getItemCount(), 0);		if(ret == RET_NOERROR)		{			//check how much we can move			uint32_t maxExchangeQueryCount = 0;			ReturnValue retExchangeMaxCount = fromCylinder->__queryMaxCount(-1, toItem, toItem->getItemCount(), maxExchangeQueryCount, 0);			if(retExchangeMaxCount != RET_NOERROR && maxExchangeQueryCount == 0)				return retExchangeMaxCount;			if((toCylinder->__queryRemove(toItem, toItem->getItemCount(), flags) == RET_NOERROR) && ret == RET_NOERROR)			{				int32_t oldToItemIndex = toCylinder->__getIndexOfThing(toItem);				toCylinder->__removeThing(toItem, toItem->getItemCount());				fromCylinder->__addThing(actor, toItem);				if(oldToItemIndex != -1)					toCylinder->postRemoveNotification(actor, toItem, fromCylinder, oldToItemIndex, true);				int32_t newToItemIndex = fromCylinder->__getIndexOfThing(toItem);				if(newToItemIndex != -1)					fromCylinder->postAddNotification(actor, toItem, toCylinder, newToItemIndex);				ret = toCylinder->__queryAdd(index, item, count, flags);				toItem = NULL;			}		}	}	if(ret != RET_NOERROR)		return ret;	//check how much we can move	uint32_t maxQueryCount = 0;	ReturnValue retMaxCount = toCylinder->__queryMaxCount(index, item, count, maxQueryCount, flags);	if(retMaxCount != RET_NOERROR && !maxQueryCount)		return retMaxCount;	uint32_t m = maxQueryCount, n = 0;	if(item->isStackable())		m = std::min((uint32_t)count, m);	Item* moveItem = item;	//check if we can remove this item	ret = fromCylinder->__queryRemove(item, m, flags);	if(ret != RET_NOERROR)		return ret;	//remove the item	int32_t itemIndex = fromCylinder->__getIndexOfThing(item);	fromCylinder->__removeThing(item, m);	bool isCompleteRemoval = item->isRemoved();	Item* updateItem = NULL;	//update item(s)	if(item->isStackable())	{		if(toItem && toItem->getID() == item->getID())		{			n = std::min((uint32_t)100 - toItem->getItemCount(), m);			toCylinder->__updateThing(toItem, toItem->getID(), toItem->getItemCount() + n);			updateItem = toItem;		}		if(m - n > 0)			moveItem = Item::CreateItem(item->getID(), m - n);		else			moveItem = NULL;		if(item->isRemoved())			freeThing(item);	}	//add item	if(moveItem /*m - n > 0*/)		toCylinder->__addThing(actor, index, moveItem);	if(itemIndex != -1)		fromCylinder->postRemoveNotification(actor, item, toCylinder, itemIndex, isCompleteRemoval);	if(moveItem)	{		int32_t moveItemIndex = toCylinder->__getIndexOfThing(moveItem);		if(moveItemIndex != -1)			toCylinder->postAddNotification(actor, moveItem, fromCylinder, moveItemIndex);	}	if(updateItem)	{		int32_t updateItemIndex = toCylinder->__getIndexOfThing(updateItem);		if(updateItemIndex != -1)			toCylinder->postAddNotification(actor, updateItem, fromCylinder, updateItemIndex);	}	if(_moveItem)	{		if(moveItem)			*_moveItem = moveItem;		else			*_moveItem = item;	}	//we could not move all, inform the player	if(item->isStackable() && maxQueryCount < count)		return retMaxCount;	return ret;}ReturnValue Game::internalAddItem(Creature* actor, Cylinder* toCylinder, Item* item, int32_t index /*= INDEX_WHEREEVER*/,	uint32_t flags /*= 0*/, bool test /*= false*/){	if(!toCylinder || !item)		return RET_NOTPOSSIBLE;	Item* toItem = NULL;	toCylinder = toCylinder->__queryDestination(index, item, &toItem, flags);	ReturnValue ret = toCylinder->__queryAdd(index, item, item->getItemCount(), flags);	if(ret != RET_NOERROR)		return ret;	uint32_t maxQueryCount = 0;	ret = toCylinder->__queryMaxCount(index, item, item->getItemCount(), maxQueryCount, flags);	if(ret != RET_NOERROR)		return ret;	if(!test)	{		uint32_t m = maxQueryCount;		if(item->isStackable())			m = std::min((uint32_t)item->getItemCount(), maxQueryCount);		Item* moveItem = item;		if(item->isStackable() && toItem && toItem->getID() == item->getID())		{			uint32_t n = std::min((uint32_t)100 - toItem->getItemCount(), m);			toCylinder->__updateThing(toItem, toItem->getID(), toItem->getItemCount() + n);			if(m - n > 0)			{				if(m - n != item->getItemCount())					moveItem = Item::CreateItem(item->getID(), m - n);			}			else			{				moveItem = NULL;				if(item->getParent() != VirtualCylinder::virtualCylinder)				{					item->onRemoved();					freeThing(item);				}			}		}		if(moveItem)		{			toCylinder->__addThing(actor, index, moveItem);			int32_t moveItemIndex = toCylinder->__getIndexOfThing(moveItem);			if(moveItemIndex != -1)				toCylinder->postAddNotification(actor, moveItem, NULL, moveItemIndex);		}		else		{			int32_t itemIndex = toCylinder->__getIndexOfThing(item);			if(itemIndex != -1)				toCylinder->postAddNotification(actor, item, NULL, itemIndex);		}	}	return RET_NOERROR;}ReturnValue Game::internalRemoveItem(Creature* actor, Item* item, int32_t count /*= -1*/, bool test /*= false*/, uint32_t flags /*= 0*/){	Cylinder* cylinder = item->getParent();	if(!cylinder)		return RET_NOTPOSSIBLE;	if(count == -1)		count = item->getItemCount();	//check if we can remove this item	ReturnValue ret = cylinder->__queryRemove(item, count, flags | FLAG_IGNORENOTMOVEABLE);	if(ret != RET_NOERROR)		return ret;	if(!item->canRemove())		return RET_NOTPOSSIBLE;	if(!test)	{		//remove the item		int32_t index = cylinder->__getIndexOfThing(item);		cylinder->__removeThing(item, count);		bool isCompleteRemoval = false;		if(item->isRemoved())		{			isCompleteRemoval = true;			freeThing(item);		}		cylinder->postRemoveNotification(actor, item, NULL, index, isCompleteRemoval);	}	item->onRemoved();	return RET_NOERROR;}ReturnValue Game::internalPlayerAddItem(Creature* actor, Player* player, Item* item, bool dropOnMap /*= true*/){	ReturnValue ret = internalAddItem(actor, player, item);	if(ret != RET_NOERROR && dropOnMap)		ret = internalAddItem(actor, player->getTile(), item, INDEX_WHEREEVER, FLAG_NOLIMIT);	return ret;}Item* Game::findItemOfType(Cylinder* cylinder, uint16_t itemId,	bool depthSearch /*= true*/, int32_t subType /*= -1*/){	if(!cylinder)		return false;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex()	{		if((thing = cylinder->__getThing(i)) && (item = thing->getItem()))		{			if(item->getID() == itemId && (subType == -1 || subType == item->getSubType()))				return item;			else			{				++i;				if(depthSearch && (tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}		else			++i;	}	while(listContainer.size() > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(int32_t i = 0; i < (int32_t)container->size()		{			Item* item = container->getItem(i);			if(item->getID() == itemId && (subType == -1 || subType == item->getSubType()))				return item;			else			{				++i;				if((tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}	}	return NULL;}bool Game::removeItemOfType(Cylinder* cylinder, uint16_t itemId, int32_t count, int32_t subType /*= -1*/){	if(!cylinder || ((int32_t)cylinder->__getItemTypeCount(itemId, subType) < count))		return false;	if(count <= 0)		return true;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex() && count > 0;)	{		if((thing = cylinder->__getThing(i)) && (item = thing->getItem()))		{			if(item->getID() == itemId)			{				if(item->isStackable())				{					if(item->getItemCount() > count)					{						internalRemoveItem(NULL, item, count);						count = 0;					}					else					{						count -= item->getItemCount();						internalRemoveItem(NULL, item);					}				}				else if(subType == -1 || subType == item->getSubType())				{					--count;					internalRemoveItem(NULL, item);				}			}			else			{				++i;				if((tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}		else			++i;	}	while(listContainer.size() > 0 && count > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(int32_t i = 0; i < (int32_t)container->size() && count > 0;)		{			Item* item = container->getItem(i);			if(item->getID() == itemId)			{				if(item->isStackable())				{					if(item->getItemCount() > count)					{						internalRemoveItem(NULL, item, count);						count = 0;					}					else					{						count-= item->getItemCount();						internalRemoveItem(NULL, item);					}				}				else if(subType == -1 || subType == item->getSubType())				{					--count;					internalRemoveItem(NULL, item);				}			}			else			{				++i;				if((tmpContainer = item->getContainer()))					listContainer.push_back(tmpContainer);			}		}	}	return (count == 0);}uint32_t Game::getMoney(const Cylinder* cylinder){	if(!cylinder)		return 0;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	uint32_t moneyCount = 0;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex(); ++i)	{		if(!(thing = cylinder->__getThing(i)))			continue;		if(!(item = thing->getItem()))			continue;		if((tmpContainer = item->getContainer()))			listContainer.push_back(tmpContainer);		else if(item->getWorth() != 0)			moneyCount += item->getWorth();	}	while(listContainer.size() > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(ItemList::const_iterator it = container->getItems(); it != container->getEnd(); ++it)		{			item = *it;			if((tmpContainer = item->getContainer()))				listContainer.push_back(tmpContainer);			else if(item->getWorth() != 0)				moneyCount += item->getWorth();		}	}	return moneyCount;}bool Game::removeMoney(Cylinder* cylinder, int32_t money, uint32_t flags /*= 0*/){	if(!cylinder)		return false;	if(money <= 0)		return true;	typedef std::multimap<int32_t, Item*, std::less<int32_t> > MoneyMultiMap;	MoneyMultiMap moneyMap;	std::list<Container*> listContainer;	Container* tmpContainer = NULL;	Thing* thing = NULL;	Item* item = NULL;	int32_t moneyCount = 0;	for(int32_t i = cylinder->__getFirstIndex(); i < cylinder->__getLastIndex() && money > 0; ++i)	{		if(!(thing = cylinder->__getThing(i)))			continue;		if(!(item = thing->getItem()))			continue;		if((tmpContainer = item->getContainer()))			listContainer.push_back(tmpContainer);		else if(item->getWorth() != 0)		{			moneyCount += item->getWorth();			moneyMap.insert(std::make_pair(item->getWorth(), item));		}	}	while(listContainer.size() > 0 && money > 0)	{		Container* container = listContainer.front();		listContainer.pop_front();		for(int32_t i = 0; i < (int32_t)container->size() && money > 0; i++)		{			Item* item = container->getItem(i);			if((tmpContainer = item->getContainer()))				listContainer.push_back(tmpContainer);			else if(item->getWorth() != 0)			{				moneyCount += item->getWorth();				moneyMap.insert(std::make_pair(item->getWorth(), item));			}		}	}	// Not enough money	if(moneyCount < money)		return false;	for(MoneyMultiMap::iterator mit = moneyMap.begin(); mit != moneyMap.end() && money > 0; ++mit)	{		Item* item = mit->second;		if(!item)			continue;		internalRemoveItem(NULL, item);		if(mit->first > money)		{			// Remove a monetary value from an item			int32_t remaind = item->getWorth() - money;			addMoney(cylinder, remaind, flags);			money = 0;		}		else			money -= mit->first;		mit->second = NULL;	}	moneyMap.clear();	return money == 0;}void Game::addMoney(Cylinder* cylinder, int32_t money, uint32_t flags /*= 0*/){	IntegerMap moneyMap = Item::items.getMoneyMap();	int32_t tmp = 0;	for(IntegerMap::reverse_iterator it = moneyMap.rbegin(); it != moneyMap.rend(); ++it)	{		tmp = money / it->first;		money -= tmp * it->first;		if(tmp != 0)		{			do			{				Item* remaindItem = Item::CreateItem(it->second, std::min(100, tmp));				if(internalAddItem(NULL, cylinder, remaindItem, INDEX_WHEREEVER, flags) != RET_NOERROR)					internalAddItem(NULL, cylinder->getTile(), remaindItem, INDEX_WHEREEVER, FLAG_NOLIMIT);				tmp -= std::min(100, tmp);			}			while(tmp > 0);		}	}}Item* Game::transformItem(Item* item, uint16_t newId, int32_t newCount /*= -1*/){	if(item->getID() == newId && (newCount == -1 || (newCount == item->getSubType() && newCount != 0)))		return item;	Cylinder* cylinder = item->getParent();	if(!cylinder)		return NULL;	int32_t itemIndex = cylinder->__getIndexOfThing(item);	if(itemIndex == -1)	{#ifdef __DEBUG__		std::cout << "Error: transformItem, itemIndex == -1" << std::endl;#endif		return item;	}	if(!item->canTransform())		return item;	const ItemType& curType = Item::items[item->getID()];	const ItemType& newType = Item::items[newId];	if(curType.alwaysOnTop != newType.alwaysOnTop)	{		//This only occurs when you transform items on tiles from a downItem to a topItem (or vice versa)		//Remove the old, and add the new		ReturnValue ret = internalRemoveItem(NULL, item);		if(ret != RET_NOERROR)			return item;		Item* newItem = NULL;		if(newCount == -1)			newItem = Item::CreateItem(newId);		else			newItem = Item::CreateItem(newId, newCount);		if(!newItem)			return NULL;		newItem->copyAttributes(item);		if(internalAddItem(NULL, cylinder, newItem, INDEX_WHEREEVER, FLAG_NOLIMIT) == RET_NOERROR)			return newItem;		delete newItem;		return NULL;	}	if(curType.type == newType.type)	{		//Both items has the same type so we can safely change id/subtype		if(!newCount && (item->isStackable() || item->hasCharges()))		{			if(!item->isStackable() && (!item->getDefaultDuration() || item->getDuration() <= 0))			{				int32_t tmpId = newId;				if(curType.id == newType.id)					tmpId = curType.decayTo;				if(tmpId != -1)				{					item = transformItem(item, tmpId);					return item;				}			}			internalRemoveItem(NULL, item);			return NULL;		}		uint16_t itemId = item->getID();		int32_t count = item->getSubType();		cylinder->postRemoveNotification(NULL, item, cylinder, itemIndex, false);		if(curType.id != newType.id)		{			itemId = newId;			if(newType.group != curType.group)				item->setDefaultSubtype();		}		if(newCount != -1 && newType.hasSubType())			count = newCount;		cylinder->__updateThing(item, itemId, count);		cylinder->postAddNotification(NULL, item, cylinder, itemIndex);		return item;	}	//Replacing the the old item with the new while maintaining the old position	Item* newItem = NULL;	if(newCount == -1)		newItem = Item::CreateItem(newId);	else		newItem = Item::CreateItem(newId, newCount);	if(!newItem)	{		#ifdef __DEBUG__		std::cout << "Error: [Game::transformItem] Item of type " << item->getID() << " transforming into invalid type " << newId << std::endl;		#endif		return NULL;	}	cylinder->__replaceThing(itemIndex, newItem);	cylinder->postAddNotification(NULL, newItem, cylinder, itemIndex);	item->setParent(NULL);	cylinder->postRemoveNotification(NULL, item, cylinder, itemIndex, true);	freeThing(item);	return newItem;}ReturnValue Game::internalTeleport(Thing* thing, const Position& newPos, bool pushMove, uint32_t flags /*= 0*/){	if(newPos == thing->getPosition())		return RET_NOERROR;	if(thing->isRemoved())		return RET_NOTPOSSIBLE;	if(Tile* toTile = map->getTile(newPos))	{		if(Creature* creature = thing->getCreature())		{			if(Position::areInRange<1,1,0>(creature->getPosition(), newPos) && pushMove)				creature->getTile()->moveCreature(NULL, creature, toTile, false);			else				creature->getTile()->moveCreature(NULL, creature, toTile, true);			return RET_NOERROR;		}		if(Item* item = thing->getItem())			return internalMoveItem(NULL, item->getParent(), toTile, INDEX_WHEREEVER, item, item->getItemCount(), NULL, flags);	}	return RET_NOTPOSSIBLE;}//Implementation of player invoked eventsbool Game::playerMove(uint32_t playerId, Direction dir){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(player->getNoMove())	{		player->sendCancelWalk();		return false;	}	player->stopWalk();	int32_t delay = player->getWalkDelay(dir);	if(delay > 0)	{		player->setNextAction(OTSYS_TIME() + player->getStepDuration(dir) - SCHEDULER_MINTICKS);		if(SchedulerTask* task = createSchedulerTask(((uint32_t)delay),			boost::bind(&Game::playerMove, this, playerId, dir)))			player->setNextWalkTask(task);		return false;	}	player->setFollowCreature(NULL);	player->onWalk(dir);	player->setIdleTime(0);	return internalMoveCreature(player, dir) == RET_NOERROR;}bool Game::playerBroadcastMessage(Player* player, SpeakClasses type, const std::string& text){	if(!player->hasFlag(PlayerFlag_CanBroadcast) || type < SPEAK_CLASS_FIRST || type > SPEAK_CLASS_LAST)		return false;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)		it->second->sendCreatureSay(player, type, text);	//TODO: event handling - onCreatureSay	std::cout << "> " << player->getName() << " broadcasted: \"" << text << "\"." << std::endl;	return true;}bool Game::playerCreatePrivateChannel(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || !player->isPremium())		return false;	ChatChannel* channel = g_chat.createChannel(player, 0xFFFF);	if(!channel || !channel->addUser(player))		return false;			player->sendCreatePrivateChannel(channel->getId(), channel->getName());	return true;}bool Game::playerChannelInvite(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;    Player* invitePlayer = getPlayerByName(name);	if(!invitePlayer)		return false;			PrivateChatChannel* channel = g_chat.getPrivateChannel(player);	if(!channel)		return false;        channel->invitePlayer(player, invitePlayer);    channel->addInvited(invitePlayer);        ChatChannel* teste = (ChatChannel*) channel; teste->addUser(invitePlayer);        invitePlayer->sendChannel(channel->getId(), channel->getName());    return true;}bool Game::playerChannelExclude(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	PrivateChatChannel* channel = g_chat.getPrivateChannel(player);	if(!channel)		return false;	Player* excludePlayer = getPlayerByName(name);	if(!excludePlayer)		return false;	    if (player->getID() == excludePlayer->getID()){        g_chat.deleteChannel(player, g_chat.getPrivateChannel(player)->getId());        return true;    }		channel->excludePlayer(player, excludePlayer);	return true;}bool Game::playerRequestChannels(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->sendChannelsDialog();	return true;}bool Game::playerOpenChannel(uint32_t playerId, uint16_t channelId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	ChatChannel* channel = g_chat.addUserToChannel(player, channelId);	if(!channel)	{		#ifdef __DEBUG_CHAT__		std::cout << "Game::playerOpenChannel - failed adding user to channel." << std::endl;		#endif		return false;	}	if(channel->getId() != CHANNEL_RVR)		player->sendChannel(channel->getId(), channel->getName());	else		player->sendRuleViolationsChannel(channel->getId());	return true;}bool Game::playerCloseChannel(uint32_t playerId, uint16_t channelId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	g_chat.removeUserFromChannel(player, channelId);	return true;}bool Game::playerOpenPrivateChannel(uint32_t playerId, std::string& receiver){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(IOLoginData::getInstance()->playerExists(receiver))		player->sendOpenPrivateChannel(receiver);	else		player->sendCancel("A player with this name does not exist.");	return true;}bool Game::playerProcessRuleViolation(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->hasFlag(PlayerFlag_CanAnswerRuleViolations))		return false;	Player* reporter = getPlayerByName(name);	if(!reporter)		return false;	RuleViolationsMap::iterator it = ruleViolations.find(reporter->getID());	if(it == ruleViolations.end())		return false;	RuleViolation& rvr = *it->second;	if(!rvr.isOpen)		return false;	rvr.isOpen = false;	rvr.gamemaster = player;	if(ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR))	{		UsersMap tmpMap = channel->getUsers();		for(UsersMap::iterator tit = tmpMap.begin(); tit != tmpMap.end(); ++tit)			tit->second->sendRemoveReport(reporter->getName());	}	return true;}bool Game::playerCloseRuleViolation(uint32_t playerId, const std::string& name){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* reporter = getPlayerByName(name);	if(!reporter)		return false;	return closeRuleViolation(reporter);}bool Game::playerCancelRuleViolation(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	return cancelRuleViolation(player);}bool Game::playerCloseNpcChannel(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	SpectatorVec list;	SpectatorVec::iterator it;	getSpectators(list, player->getPosition());	Npc* npc = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((npc = (*it)->getNpc()))			npc->onPlayerCloseChannel(player);	}	return true;}bool Game::playerReceivePing(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->receivePing();	return true;}bool Game::playerAutoWalk(uint32_t playerId, std::list<Direction>& listDir){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->setIdleTime(0);	if(player->hasCondition(CONDITION_GAMEMASTER, GAMEMASTER_TELEPORT))	{		Position pos = player->getPosition();		for(std::list<Direction>::iterator it = listDir.begin(); it != listDir.end(); ++it)			pos = getNextPosition((*it), pos);		pos = getClosestFreeTile(player, pos, true, false);		if(!pos.x || !pos.y)		{			player->sendCancelWalk();			return false;		}		internalCreatureTurn(player, getDirectionTo(player->getPosition(), pos, false));		internalTeleport(player, pos, false);		return true;	}	player->setNextWalkTask(NULL);	return player->startAutoWalk(listDir);}bool Game::playerStopAutoWalk(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->stopWalk();	return true;}bool Game::playerUseItemEx(uint32_t playerId, const Position& fromPos, int16_t fromStackpos, uint16_t fromSpriteId,	const Position& toPos, int16_t toStackpos, uint16_t toSpriteId, bool isHotkey){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(isHotkey && !g_config.getBool(ConfigManager::AIMBOT_HOTKEY_ENABLED))		return false;	Thing* thing = internalGetThing(player, fromPos, fromStackpos, fromSpriteId, STACKPOS_USEITEM);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	if(!item || !item->isUseable())	{		player->sendCancelMessage(RET_CANNOTUSETHISOBJECT);		return false;	}	Position walkToPos = fromPos;	ReturnValue ret = g_actions->canUse(player, fromPos);	if(ret == RET_NOERROR)	{		ret = g_actions->canUse(player, toPos, item);		if(ret == RET_TOOFARAWAY)			walkToPos = toPos;	}	if(ret != RET_NOERROR)	{		if(ret == RET_TOOFARAWAY)		{			Position itemPos = fromPos;			int16_t itemStackpos = fromStackpos;			if(fromPos.x != 0xFFFF && toPos.x != 0xFFFF && Position::areInRange<1,1,0>(fromPos,				player->getPosition()) && !Position::areInRange<1,1,0>(fromPos, toPos))			{				Item* moveItem = NULL;				ReturnValue retTmp = internalMoveItem(player, item->getParent(), player,					INDEX_WHEREEVER, item, item->getItemCount(), &moveItem);				if(retTmp != RET_NOERROR)				{					player->sendCancelMessage(retTmp);					return false;				}				//changing the position since its now in the inventory of the player				internalGetPosition(moveItem, itemPos, itemStackpos);			}			std::list<Direction> listDir;			if(getPathToEx(player, walkToPos, listDir, 0, 1, true, true, 10))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));				SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerUseItemEx, this,					playerId, itemPos, itemStackpos, fromSpriteId, toPos, toStackpos, toSpriteId, isHotkey));				player->setNextWalkActionTask(task);				return true;			}			ret = RET_THEREISNOWAY;		}		player->sendCancelMessage(ret);		return false;	}	if(isHotkey)		showHotkeyUseMessage(player, item);	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerUseItemEx, this,			playerId, fromPos, fromStackpos, fromSpriteId, toPos, toStackpos, toSpriteId, isHotkey));		player->setNextActionTask(task);		return false;	}	player->setIdleTime(0);	player->setNextActionTask(NULL);	return g_actions->useItemEx(player, fromPos, toPos, toStackpos, item, isHotkey);}bool Game::playerUseItem(uint32_t playerId, const Position& pos, int16_t stackpos,	uint8_t index, uint16_t spriteId, bool isHotkey){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(isHotkey && !g_config.getBool(ConfigManager::AIMBOT_HOTKEY_ENABLED))		return false;	Thing* thing = internalGetThing(player, pos, stackpos, spriteId, STACKPOS_USEITEM);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	if(!item || item->isUseable())	{		player->sendCancelMessage(RET_CANNOTUSETHISOBJECT);		return false;	}	ReturnValue ret = g_actions->canUse(player, pos);	if(ret != RET_NOERROR)	{		if(ret == RET_TOOFARAWAY)		{			std::list<Direction> listDir;			if(getPathToEx(player, pos, listDir, 0, 1, true, true))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));   				SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerUseItem, this,					playerId, pos, stackpos, index, spriteId, isHotkey));				player->setNextWalkActionTask(task);				return true;			}			ret = RET_THEREISNOWAY;		}		player->sendCancelMessage(ret);		return false;	}	if(isHotkey)		showHotkeyUseMessage(player, item);	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerUseItem, this,			playerId, pos, stackpos, index, spriteId, isHotkey));		player->setNextActionTask(task);		return false;	}    	player->setIdleTime(0);	player->setNextActionTask(NULL);	return g_actions->useItem(player, pos, index, item);}bool Game::playerUseBattleWindow(uint32_t playerId, const Position& fromPos, int16_t fromStackpos,	uint32_t creatureId, uint16_t spriteId, bool isHotkey){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Creature* creature = getCreatureByID(creatureId);	if(!creature)		return false;	if(!Position::areInRange<7,5,0>(creature->getPosition(), player->getPosition()))		return false;	if(!g_config.getBool(ConfigManager::AIMBOT_HOTKEY_ENABLED) && (creature->getPlayer() || isHotkey))	{		player->sendCancelMessage(RET_DIRECTPLAYERSHOOT);		return false;	}	Thing* thing = internalGetThing(player, fromPos, fromStackpos, spriteId, STACKPOS_USE);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Item* item = thing->getItem();	if(!item || item->getClientID() != spriteId)	{		player->sendCancelMessage(RET_CANNOTUSETHISOBJECT);		return false;	}	ReturnValue ret = g_actions->canUse(player, fromPos);	if(ret != RET_NOERROR)	{		if(ret == RET_TOOFARAWAY)		{			std::list<Direction> listDir;			if(getPathToEx(player, item->getPosition(), listDir, 0, 1, true, true))			{				Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,					this, player->getID(), listDir)));				SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerUseBattleWindow, this,					playerId, fromPos, fromStackpos, creatureId, spriteId, isHotkey));				player->setNextWalkActionTask(task);				return true;			}			ret = RET_THEREISNOWAY;		}		player->sendCancelMessage(ret);		return false;	}	if(isHotkey)		showHotkeyUseMessage(player, item);	if(!player->canDoAction())	{		uint32_t delay = player->getNextActionTime();		SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerUseBattleWindow, this,			playerId, fromPos, fromStackpos, creatureId, spriteId, isHotkey));		player->setNextActionTask(task);		return false;	}	player->setIdleTime(0);	player->setNextActionTask(NULL);	return g_actions->useItemEx(player, fromPos, creature->getPosition(),		creature->getParent()->__getIndexOfThing(creature), item, isHotkey, creatureId);}bool Game::playerCloseContainer(uint32_t playerId, uint8_t cid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->closeContainer(cid);	player->sendCloseContainer(cid);	return true;}bool Game::playerMoveUpContainer(uint32_t playerId, uint8_t cid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Container* container = player->getContainer(cid);	if(!container)		return false;	Container* parentContainer = dynamic_cast<Container*>(container->getParent());	if(!parentContainer)		return false;	player->addContainer(cid, parentContainer);	player->sendContainer(cid, parentContainer, (dynamic_cast<const Container*>(parentContainer->getParent()) != NULL));	return true;}bool Game::playerUpdateTile(uint32_t playerId, const Position& pos){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->canSee(pos))		return false;	if(Tile* tile = getTile(pos))		player->sendUpdateTile(tile, pos);	return true;}bool Game::playerUpdateContainer(uint32_t playerId, uint8_t cid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Container* container = player->getContainer(cid);	if(!container)		return false;	player->sendContainer(cid, container, (dynamic_cast<const Container*>(container->getParent()) != NULL));	return true;}bool Game::playerRotateItem(uint32_t playerId, const Position& pos, int16_t stackpos, const uint16_t spriteId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Thing* thing = internalGetThing(player, pos, stackpos);	if(!thing)		return false;	Item* item = thing->getItem();	if(!item || item->getClientID() != spriteId || !item->isRoteable() || (item->isLoadedFromMap() &&		(item->getUniqueId() != 0 || (item->getActionId() != 0 && item->getContainer()))))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(pos.x != 0xFFFF && !Position::areInRange<1,1,0>(pos, player->getPosition()))	{		std::list<Direction> listDir;		if(getPathToEx(player, pos, listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerRotateItem, this,				playerId, pos, stackpos, spriteId));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	uint16_t newId = Item::items[item->getID()].rotateTo;	if(newId != 0)		transformItem(item, newId);	player->setIdleTime(0);	return true;}bool Game::playerWriteItem(uint32_t playerId, uint32_t windowTextId, const std::string& text){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint16_t maxTextLength = 0;	uint32_t internalWindowTextId = 0;	Item* writeItem = player->getWriteItem(internalWindowTextId, maxTextLength);	if(text.length() > maxTextLength || windowTextId != internalWindowTextId)		return false;	if(!writeItem || writeItem->isRemoved())	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Cylinder* topParent = writeItem->getTopParent();	Player* owner = dynamic_cast<Player*>(topParent);	if(owner && owner != player)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(!Position::areInRange<1,1,0>(writeItem->getPosition(), player->getPosition()))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	bool deny = false;	CreatureEventList textEditEvents = player->getCreatureEvents(CREATURE_EVENT_TEXTEDIT);	for(CreatureEventList::iterator it = textEditEvents.begin(); it != textEditEvents.end(); ++it)	{		if(!(*it)->executeTextEdit(player, writeItem, text))			deny = true;	}	if(deny)		return false;	if(!text.empty())	{		if(writeItem->getText() != text)		{			writeItem->setText(text);			writeItem->setWriter(player->getName());			writeItem->setDate(std::time(NULL));		}	}	else	{		writeItem->resetText();		writeItem->resetWriter();		writeItem->resetDate();	}	uint16_t newId = Item::items[writeItem->getID()].writeOnceItemId;	if(newId != 0)		transformItem(writeItem, newId);	player->setWriteItem(NULL);	return true;}bool Game::playerUpdateHouseWindow(uint32_t playerId, uint8_t listId, uint32_t windowTextId, const std::string& text){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint32_t internalWindowTextId = 0;	uint32_t internalListId = 0;	House* house = player->getEditHouse(internalWindowTextId, internalListId);	if(house && internalWindowTextId == windowTextId && listId == 0)	{		house->setAccessList(internalListId, text);		player->setEditHouse(NULL);	}	return true;}bool Game::playerRequestTrade(uint32_t playerId, const Position& pos, int16_t stackpos,	uint32_t tradePlayerId, uint16_t spriteId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* tradePartner = getPlayerByID(tradePlayerId);	if(!tradePartner || tradePartner == player)	{		player->sendTextMessage(MSG_INFO_DESCR, "Sorry, not possible.");		return false;	}	if(!Position::areInRange<2,2,0>(tradePartner->getPosition(), player->getPosition()))	{		std::stringstream ss;		ss << tradePartner->getName() << " tells you to move closer.";		player->sendTextMessage(MSG_INFO_DESCR, ss.str());		return false;	}	Item* tradeItem = dynamic_cast<Item*>(internalGetThing(player, pos, stackpos, spriteId, STACKPOS_USE));	if(!tradeItem || tradeItem->getClientID() != spriteId || !tradeItem->isPickupable() || (tradeItem->isLoadedFromMap() &&		(tradeItem->getUniqueId() != 0 || (tradeItem->getActionId() != 0 && tradeItem->getContainer()))))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	if(player->getPosition().z > tradeItem->getPosition().z)	{		player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);		return false;	}	if(player->getPosition().z < tradeItem->getPosition().z)	{		player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);		return false;	}	if(!Position::areInRange<1,1,0>(tradeItem->getPosition(), player->getPosition()))	{		std::list<Direction> listDir;		if(getPathToEx(player, pos, listDir, 0, 1, true, true))		{			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,				this, player->getID(), listDir)));			SchedulerTask* task = createSchedulerTask(400, boost::bind(&Game::playerRequestTrade, this,				playerId, pos, stackpos, tradePlayerId, spriteId));			player->setNextWalkActionTask(task);			return true;		}		player->sendCancelMessage(RET_THEREISNOWAY);		return false;	}	const Container* container = NULL;	for(std::map<Item*, uint32_t>::const_iterator it = tradeItems.begin(); it != tradeItems.end(); it++)	{		if(tradeItem == it->first ||			((container = dynamic_cast<const Container*>(tradeItem)) && container->isHoldingItem(it->first)) ||			((container = dynamic_cast<const Container*>(it->first)) && container->isHoldingItem(tradeItem)))		{			player->sendTextMessage(MSG_INFO_DESCR, "This item is already being traded.");			return false;		}	}	Container* tradeContainer = tradeItem->getContainer();	if(tradeContainer && tradeContainer->getItemHoldingCount() + 1 > 100)	{		player->sendTextMessage(MSG_INFO_DESCR, "You cannot trade more than 100 items.");		return false;	}	bool deny = false;	CreatureEventList tradeEvents = player->getCreatureEvents(CREATURE_EVENT_TRADE_REQUEST);	for(CreatureEventList::iterator it = tradeEvents.begin(); it != tradeEvents.end(); ++it)	{		if(!(*it)->executeTradeRequest(player, tradePartner, tradeItem))			deny = true;	}	if(deny)		return false;	return internalStartTrade(player, tradePartner, tradeItem);}bool Game::internalStartTrade(Player* player, Player* tradePartner, Item* tradeItem){	if(player->tradeState != TRADE_NONE && !(player->tradeState == TRADE_ACKNOWLEDGE && player->tradePartner == tradePartner))	{		player->sendCancelMessage(RET_YOUAREALREADYTRADING);		return false;	}	else if(tradePartner->tradeState != TRADE_NONE && tradePartner->tradePartner != player)	{		player->sendCancelMessage(RET_THISPLAYERISALREADYTRADING);		return false;	}	player->tradePartner = tradePartner;	player->tradeItem = tradeItem;	player->tradeState = TRADE_INITIATED;	tradeItem->addRef();	tradeItems[tradeItem] = player->getID();	player->sendTradeItemRequest(player, tradeItem, true);	if(tradePartner->tradeState == TRADE_NONE)	{		char buffer[100];		sprintf(buffer, "%s wants to trade with you", player->getName().c_str());		tradePartner->sendTextMessage(MSG_INFO_DESCR, buffer);		tradePartner->tradeState = TRADE_ACKNOWLEDGE;		tradePartner->tradePartner = player;	}	else	{		Item* counterOfferItem = tradePartner->tradeItem;		player->sendTradeItemRequest(tradePartner, counterOfferItem, false);		tradePartner->sendTradeItemRequest(player, tradeItem, false);	}	return true;}bool Game::playerAcceptTrade(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!(player->getTradeState() == TRADE_ACKNOWLEDGE || player->getTradeState() == TRADE_INITIATED))		return false;	player->setTradeState(TRADE_ACCEPT);	Player* tradePartner = player->tradePartner;	if(!tradePartner || tradePartner->getTradeState() != TRADE_ACCEPT)		return false;	Item* tradeItem1 = player->tradeItem;	Item* tradeItem2 = tradePartner->tradeItem;	bool deny = false;	CreatureEventList tradeEvents = player->getCreatureEvents(CREATURE_EVENT_TRADE_ACCEPT);	for(CreatureEventList::iterator it = tradeEvents.begin(); it != tradeEvents.end(); ++it)	{		if(!(*it)->executeTradeAccept(player, tradePartner, tradeItem1, tradeItem2))			deny = true;	}	if(deny){		internalCloseTrade(player);		return false;    }	player->setTradeState(TRADE_TRANSFER);	tradePartner->setTradeState(TRADE_TRANSFER);	std::map<Item*, uint32_t>::iterator it = tradeItems.find(tradeItem1);	if(it != tradeItems.end())	{		freeThing(it->first);		tradeItems.erase(it);	}	it = tradeItems.find(tradeItem2);	if(it != tradeItems.end())	{		freeThing(it->first);		tradeItems.erase(it);	}	ReturnValue ret1 = internalAddItem(player, tradePartner, tradeItem1, INDEX_WHEREEVER, 0, true);	ReturnValue ret2 = internalAddItem(tradePartner, player, tradeItem2, INDEX_WHEREEVER, 0, true);	bool isSuccess = false;	if(ret1 == RET_NOERROR && ret2 == RET_NOERROR)	{		ret1 = internalRemoveItem(tradePartner, tradeItem1, tradeItem1->getItemCount(), true);		ret2 = internalRemoveItem(player, tradeItem2, tradeItem2->getItemCount(), true);		if(ret1 == RET_NOERROR && ret2 == RET_NOERROR)		{			Cylinder* cylinder1 = tradeItem1->getParent();			Cylinder* cylinder2 = tradeItem2->getParent();			internalMoveItem(player, cylinder1, tradePartner, INDEX_WHEREEVER, tradeItem1, tradeItem1->getItemCount(), NULL);			internalMoveItem(tradePartner, cylinder2, player, INDEX_WHEREEVER, tradeItem2, tradeItem2->getItemCount(), NULL);			tradeItem1->onTradeEvent(ON_TRADE_TRANSFER, tradePartner, player);			tradeItem2->onTradeEvent(ON_TRADE_TRANSFER, player, tradePartner);			isSuccess = true;		}	}	if(!isSuccess)	{		std::string errorDescription = getTradeErrorDescription(ret1, tradeItem1);		tradePartner->sendTextMessage(MSG_INFO_DESCR, errorDescription);		tradeItem2->onTradeEvent(ON_TRADE_CANCEL, tradePartner, NULL);		errorDescription = getTradeErrorDescription(ret2, tradeItem2);		player->sendTextMessage(MSG_INFO_DESCR, errorDescription);		tradeItem1->onTradeEvent(ON_TRADE_CANCEL, player, NULL);	}	player->setTradeState(TRADE_NONE);	player->tradeItem = NULL;	player->tradePartner = NULL;	player->sendTradeClose();	tradePartner->setTradeState(TRADE_NONE);	tradePartner->tradeItem = NULL;	tradePartner->tradePartner = NULL;	tradePartner->sendTradeClose();	return isSuccess;}std::string Game::getTradeErrorDescription(ReturnValue ret, Item* item){	std::stringstream ss;	if(ret == RET_NOTENOUGHCAPACITY)	{		ss << "You do not have enough capacity to carry";		if(item->isStackable() && item->getItemCount() > 1)			ss << " these objects.";		else			ss << " this object." ;		ss << std::endl << " " << item->getWeightDescription();	}	else if(ret == RET_NOTENOUGHROOM || ret == RET_CONTAINERNOTENOUGHROOM)	{		ss << "You do not have enough room to carry";		if(item->isStackable() && item->getItemCount() > 1)			ss << " these objects.";		else			ss << " this object.";	}	else		ss << "Trade could not be completed.";	return ss.str().c_str();}bool Game::playerLookInTrade(uint32_t playerId, bool lookAtCounterOffer, int32_t index){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* tradePartner = player->tradePartner;	if(!tradePartner)		return false;	Item* tradeItem = NULL;	if(lookAtCounterOffer)		tradeItem = tradePartner->getTradeItem();	else		tradeItem = player->getTradeItem();	if(!tradeItem)		return false;	std::stringstream ss;	ss << "You see ";		bool deny = false;	CreatureEventList lookEvents = player->getCreatureEvents(CREATURE_EVENT_LOOK);	for(CreatureEventList::iterator it = lookEvents.begin(); it != lookEvents.end(); ++it)	{		if(!(*it)->executeLook(player, tradeItem, player->getPosition(), 0, 0))			deny = true;	}	if(deny)		return false;	int32_t lookDistance = std::max(std::abs(player->getPosition().x - tradeItem->getPosition().x),		std::abs(player->getPosition().y - tradeItem->getPosition().y));	if(!index)	{		ss << tradeItem->getDescription(lookDistance);		if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))		{			ss << std::endl << "ItemID: [" << tradeItem->getID() << "]";			if(tradeItem->getActionId() > 0)				ss << ", ActionID: [" << tradeItem->getActionId() << "]";			if(tradeItem->getUniqueId() > 0)				ss << ", UniqueID: [" << tradeItem->getUniqueId() << "]";			ss << ".";			const ItemType& it = Item::items[tradeItem->getID()];			if(it.transformEquipTo)				ss << std::endl << "TransformTo (onEquip): [" << it.transformEquipTo << "]";			else if(it.transformDeEquipTo)				ss << std::endl << "TransformTo (onDeEquip): [" << it.transformDeEquipTo << "]";			else if(it.decayTo != -1)				ss << std::endl << "DecayTo: [" << it.decayTo << "]";		}		player->sendTextMessage(MSG_INFO_DESCR, ss.str());		return false;	}	Container* tradeContainer = tradeItem->getContainer();	if(!tradeContainer || index > (int32_t)tradeContainer->getItemHoldingCount())		return false;	std::list<const Container*> listContainer;	listContainer.push_back(tradeContainer);	ItemList::const_iterator it;	Container* tmpContainer = NULL;	while(listContainer.size() > 0)	{		const Container* container = listContainer.front();		listContainer.pop_front();		for(it = container->getItems(); it != container->getEnd(); ++it)		{			if((tmpContainer = (*it)->getContainer()))				listContainer.push_back(tmpContainer);			--index;			if(index != 0)				continue;			ss << (*it)->getDescription(lookDistance);			if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))			{				ss << std::endl << "ItemID: [" << (*it)->getID() << "]";				if((*it)->getActionId() > 0)					ss << ", ActionID: [" << (*it)->getActionId() << "]";				if((*it)->getUniqueId() > 0)					ss << ", UniqueID: [" << (*it)->getUniqueId() << "]";				ss << ".";				const ItemType& iit = Item::items[(*it)->getID()];				if(iit.transformEquipTo)					ss << std::endl << "TransformTo: [" << iit.transformEquipTo << "] (onEquip).";				else if(iit.transformDeEquipTo)					ss << std::endl << "TransformTo: [" << iit.transformDeEquipTo << "] (onDeEquip).";				else if(iit.decayTo != -1)					ss << std::endl << "DecayTo: [" << iit.decayTo << "].";			}			player->sendTextMessage(MSG_INFO_DESCR, ss.str());			return true;		}	}	return false;}bool Game::playerCloseTrade(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	return internalCloseTrade(player);}bool Game::internalCloseTrade(Player* player){	Player* tradePartner = player->tradePartner;	if((tradePartner && tradePartner->getTradeState() == TRADE_TRANSFER) || player->getTradeState() == TRADE_TRANSFER)	{		std::cout << "[Warning - Game::internalCloseTrade] TradeState == TRADE_TRANSFER, " <<			player->getName() << " " << player->getTradeState() << ", " <<			tradePartner->getName() << " " << tradePartner->getTradeState() << std::endl;		return true;	}	std::vector<Item*>::iterator it;	if(player->getTradeItem())	{		std::map<Item*, uint32_t>::iterator it = tradeItems.find(player->getTradeItem());		if(it != tradeItems.end())		{			freeThing(it->first);			tradeItems.erase(it);		}		player->tradeItem->onTradeEvent(ON_TRADE_CANCEL, player, NULL);		player->tradeItem = NULL;	}	player->setTradeState(TRADE_NONE);	player->tradePartner = NULL;	player->sendTextMessage(MSG_STATUS_SMALL, "Trade cancelled.");	player->sendTradeClose();	if(tradePartner)	{		if(tradePartner->getTradeItem())		{			std::map<Item*, uint32_t>::iterator it = tradeItems.find(tradePartner->getTradeItem());			if(it != tradeItems.end())			{				freeThing(it->first);				tradeItems.erase(it);			}			tradePartner->tradeItem->onTradeEvent(ON_TRADE_CANCEL, tradePartner, NULL);			tradePartner->tradeItem = NULL;		}		tradePartner->setTradeState(TRADE_NONE);		tradePartner->tradePartner = NULL;		tradePartner->sendTextMessage(MSG_STATUS_SMALL, "Trade cancelled.");		tradePartner->sendTradeClose();	}	return true;}bool Game::playerPurchaseItem(uint32_t playerId, uint16_t spriteId, uint8_t count, uint8_t amount,	bool ignoreCap/* = false*/, bool inBackpacks/* = false*/){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	int32_t onBuy, onSell;	Npc* merchant = player->getShopOwner(onBuy, onSell);	if(!merchant)		return false;	const ItemType& it = Item::items.getItemIdByClientId(spriteId);	if(!it.id)		return false;	uint8_t subType = count;	if(it.isFluidContainer() && count < uint8_t(sizeof(reverseFluidMap) / sizeof(int8_t)))		subType = reverseFluidMap[count];	if(!player->canShopItem(it.id, subType, SHOPEVENT_BUY))		return false;	merchant->onPlayerTrade(player, SHOPEVENT_BUY, onBuy, it.id, subType, amount, ignoreCap, inBackpacks);	return true;}bool Game::playerSellItem(uint32_t playerId, uint16_t spriteId, uint8_t count, uint8_t amount){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	int32_t onBuy, onSell;	Npc* merchant = player->getShopOwner(onBuy, onSell);	if(!merchant)		return false;	const ItemType& it = Item::items.getItemIdByClientId(spriteId);	if(!it.id)		return false;	uint8_t subType = count;	if(it.isFluidContainer() && count < uint8_t(sizeof(reverseFluidMap) / sizeof(int8_t)))		subType = reverseFluidMap[count];	if(!player->canShopItem(it.id, subType, SHOPEVENT_SELL))		return false;	merchant->onPlayerTrade(player, SHOPEVENT_SELL, onSell, it.id, subType, amount);	return true;}bool Game::playerCloseShop(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(player == NULL || player->isRemoved())		return false;	player->closeShopWindow();	return true;}bool Game::playerLookInShop(uint32_t playerId, uint16_t spriteId, uint8_t count){	Player* player = getPlayerByID(playerId);	if(player == NULL || player->isRemoved())		return false;	const ItemType& it = Item::items.getItemIdByClientId(spriteId);	if(it.id == 0)		return false;	int32_t subType = count;	if(it.isFluidContainer() && count < uint8_t(sizeof(reverseFluidMap) / sizeof(int8_t)))		subType = reverseFluidMap[count];	std::stringstream ss;	ss << "You see " << Item::getDescription(it, 1, NULL, subType);	if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))		ss << std::endl << "ItemID: [" << it.id << "].";	player->sendTextMessage(MSG_INFO_DESCR, ss.str());	return true;}bool Game::playerLookAt(uint32_t playerId, const Position& pos, uint16_t spriteId, int16_t stackpos){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Thing* thing = internalGetThing(player, pos, stackpos, spriteId, STACKPOS_LOOK);	if(!thing)	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Position thingPos = pos;	if(pos.x == 0xFFFF)		thingPos = thing->getPosition();	if(!player->canSee(thingPos))	{		player->sendCancelMessage(RET_NOTPOSSIBLE);		return false;	}	Position playerPos = player->getPosition();	int32_t lookDistance = -1;	if(thing != player)	{		lookDistance = std::max(std::abs(playerPos.x - thingPos.x), std::abs(playerPos.y - thingPos.y));		if(playerPos.z != thingPos.z)			lookDistance = lookDistance + 9 + 6;	}		bool deny = false;	CreatureEventList lookEvents = player->getCreatureEvents(CREATURE_EVENT_LOOK);	for(CreatureEventList::iterator it = lookEvents.begin(); it != lookEvents.end(); ++it)	{		if(!(*it)->executeLook(player, thing, thingPos, stackpos, lookDistance))			deny = true;	}	if(deny)		return false;	std::stringstream ss;	ss << "You see " << thing->getDescription(lookDistance);	if(player->hasCustomFlag(PlayerCustomFlag_CanSeeItemDetails))	{		if(Item* item = thing->getItem())		{			ss << std::endl << "ItemID: [" << item->getID() << "]";			if(item->getActionId() > 0)				ss << ", ActionID: [" << item->getActionId() << "]";			if(item->getUniqueId() > 0)				ss << ", UniqueID: [" << item->getUniqueId() << "]";			ss << ".";			const ItemType& it = Item::items[item->getID()];			if(it.transformEquipTo)				ss << std::endl << "TransformTo: [" << it.transformEquipTo << "] (onEquip).";			else if(it.transformDeEquipTo)				ss << std::endl << "TransformTo: [" << it.transformDeEquipTo << "] (onDeEquip).";			else if(it.decayTo != -1)				ss << std::endl << "DecayTo: [" << it.decayTo << "].";		}	}	if(player->hasCustomFlag(PlayerCustomFlag_CanSeeCreatureDetails))	{		if(const Creature* creature = thing->getCreature())		{			ss << std::endl << "Health: [" << creature->getHealth() << " / " << creature->getMaxHealth() << "]";			if(creature->getMaxMana() > 0)				ss << ", Mana: [" << creature->getMana() << " / " << creature->getMaxMana() << "]";			ss << ".";			if(const Player* destPlayer = creature->getPlayer())			{				ss << std::endl << "IP: " << convertIPAddress(destPlayer->getIP()) << ", Client: " << destPlayer->getClientVersion() << ".";				if(destPlayer->isGhost())					ss << std::endl << "* Ghost mode *";			}		}	}	if(player->hasCustomFlag(PlayerCustomFlag_CanSeePosition))		ss << std::endl << "Position: [X: " << thingPos.x << "] [Y: " << thingPos.y << "] [Z: " << thingPos.z << "].";	player->sendTextMessage(MSG_INFO_DESCR, ss.str());	return true;}bool Game::playerQuests(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->sendQuests();	return true;}bool Game::playerQuestInfo(uint32_t playerId, uint16_t questId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Quest* quest = Quests::getInstance()->getQuestById(questId);	if(!quest)		return false;	player->sendQuestInfo(quest);	return true;}bool Game::playerCancelAttackAndFollow(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	playerSetAttackedCreature(playerId, 0);	playerFollowCreature(playerId, 0);	player->stopWalk();	return true;}bool Game::playerSetAttackedCreature(uint32_t playerId, uint32_t creatureId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(player->getAttackedCreature() && !creatureId)	{		player->setAttackedCreature(NULL);		player->sendCancelTarget();		return true;	}	Creature* attackCreature = getCreatureByID(creatureId);	if(!attackCreature)	{		player->setAttackedCreature(NULL);		player->sendCancelTarget();		return false;	}	ReturnValue ret = Combat::canTargetCreature(player, attackCreature);	if(ret != RET_NOERROR)	{		player->sendCancelMessage(ret);		player->sendCancelTarget();		player->setAttackedCreature(NULL);		return false;	}	player->setAttackedCreature(attackCreature);	return true;}bool Game::playerFollowCreature(uint32_t playerId, uint32_t creatureId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Creature* followCreature = NULL;	if(creatureId)		followCreature = getCreatureByID(creatureId);	player->setAttackedCreature(NULL);	return player->setFollowCreature(followCreature);}bool Game::playerSetFightModes(uint32_t playerId, fightMode_t fightMode, chaseMode_t chaseMode, secureMode_t secureMode){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->setFightMode(fightMode);	player->setChaseMode(chaseMode);	player->setSecureMode(secureMode);	return true;}bool Game::playerRequestAddVip(uint32_t playerId, const std::string& vipName){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	uint32_t guid;	bool specialVip;	std::string name = vipName;	if(!IOLoginData::getInstance()->getGuidByNameEx(guid, specialVip, name))	{		player->sendTextMessage(MSG_STATUS_SMALL, "A player with that name does not exist.");		return false;	}	if(specialVip && !player->hasFlag(PlayerFlag_SpecialVIP))	{		player->sendTextMessage(MSG_STATUS_SMALL, "You cannot add this player.");		return false;	}	bool online = false;	if(Player* target = getPlayerByName(name))		online = player->canSeeCreature(target);	return player->addVIP(guid, name, online);}bool Game::playerRequestRemoveVip(uint32_t playerId, uint32_t guid){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->removeVIP(guid);	return true;}bool Game::playerTurn(uint32_t playerId, Direction dir){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(internalCreatureTurn(player, dir))	{		player->setIdleTime(0);		return true;	}	if(player->getDirection() != dir || !player->hasCustomFlag(PlayerCustomFlag_CanTurnhop))		return false;	Position pos = getNextPosition(dir, player->getPosition());	Tile* tile = map->getTile(pos);	if(!tile || !tile->ground)		return false;	player->setIdleTime(0);	ReturnValue ret = tile->__queryAdd(0, player, 1, FLAG_IGNOREBLOCKITEM);	if(ret != RET_NOTENOUGHROOM && (ret != RET_NOTPOSSIBLE || player->hasCustomFlag(PlayerCustomFlag_CanMoveAnywhere))		&& (ret != RET_PLAYERISNOTINVITED || player->hasFlag(PlayerFlag_CanEditHouses)))		return internalTeleport(player, pos, true);	player->sendCancelMessage(ret);	return false;}bool Game::playerRequestOutfit(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	player->sendOutfitWindow();	return true;}bool Game::playerChangeOutfit(uint32_t playerId, Outfit_t outfit){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->changeOutfit(outfit, true))		return false;	player->setIdleTime(0);	if(!player->hasCondition(CONDITION_OUTFIT, -1))		internalCreatureChangeOutfit(player, outfit);	return true;}bool Game::playerSay(uint32_t playerId, uint16_t channelId, SpeakClasses type, const std::string& receiver, const std::string& text){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;       if(player->isTvWatching() && (channelId < 100 || channelId > 10000))      return false;  	uint32_t muteTime = 0;	bool muted = player->isMuted(channelId, type, muteTime);	if(muted)	{		char buffer[75];		sprintf(buffer, "You are still muted for %d seconds.", muteTime);		player->sendTextMessage(MSG_STATUS_SMALL, buffer);		return false;	}		CreatureEventList writeEvents = player->getCreatureEvents(CREATURE_EVENT_CHANNEL_WRITE);	for(CreatureEventList::iterator it = writeEvents.begin(); it != writeEvents.end(); ++it)		if(!(*it)->executeChannelWrite(player, channelId, text))			return true;	if(player->isAccountManager())	{		player->removeMessageBuffer();		return internalCreatureSay(player, SPEAK_SAY, text, false);	}	if(g_talkActions->onPlayerSay(player, type == SPEAK_SAY ? CHANNEL_DEFAULT : channelId, text, false))		return true;	if(!muted)	{		ReturnValue ret = RET_NOERROR;		if(!muteTime)		{			ret = g_spells->onPlayerSay(player, text);			if(ret == RET_NOERROR || (ret == RET_NEEDEXCHANGE && !g_config.getBool(ConfigManager::BUFFER_SPELL_FAILURE)))				return true;		}		player->removeMessageBuffer();		if(ret == RET_NEEDEXCHANGE)			return true;	}	switch(type)	{		case SPEAK_SAY:			return internalCreatureSay(player, SPEAK_SAY, text, false);		case SPEAK_WHISPER:			return playerWhisper(player, text);		case SPEAK_YELL:			return playerYell(player, text);		case SPEAK_PRIVATE:		case SPEAK_PRIVATE_RED:		case SPEAK_RVR_ANSWER:			return playerSpeakTo(player, type, receiver, text);		case SPEAK_CHANNEL_O:		case SPEAK_CHANNEL_Y:		case SPEAK_CHANNEL_RN:		case SPEAK_CHANNEL_RA:		case SPEAK_CHANNEL_W:		{			if(playerTalkToChannel(player, type, text, channelId))				return true;			return playerSay(playerId, 0, SPEAK_SAY, receiver, text);		}		case SPEAK_PRIVATE_PN:			return playerSpeakToNpc(player, text);		case SPEAK_BROADCAST:			return playerBroadcastMessage(player, SPEAK_BROADCAST, text);		case SPEAK_RVR_CHANNEL:			return playerReportRuleViolation(player, text);		case SPEAK_RVR_CONTINUE:			return playerContinueReport(player, text);		default:			break;	}	return false;}bool Game::playerWhisper(Player* player, const std::string& text){	SpectatorVec list;	SpectatorVec::const_iterator it;	getSpectators(list, player->getPosition(), false, false,		Map::maxClientViewportX, Map::maxClientViewportX,		Map::maxClientViewportY, Map::maxClientViewportY);	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureSay(player, SPEAK_WHISPER, text);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureSay(player, SPEAK_WHISPER, text);	return true;}bool Game::playerYell(Player* player, const std::string& text){	if(player->getLevel() <= 1)	{		player->sendTextMessage(MSG_STATUS_SMALL, "You may not yell as long as you are on level 1.");		return true;	}	if(player->hasCondition(CONDITION_MUTED, 1))	{		player->sendCancelMessage(RET_YOUAREEXHAUSTED);		return true;	}	if(!player->hasFlag(PlayerFlag_CannotBeMuted))	{		if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_MUTED, 30000, 0, false, 1))			player->addCondition(condition);	}	internalCreatureSay(player, SPEAK_YELL, asUpperCaseString(text), false);	return true;}bool Game::playerSpeakTo(Player* player, SpeakClasses type, const std::string& receiver,	const std::string& text){	Player* toPlayer = getPlayerByName(receiver);	if(!toPlayer || toPlayer->isRemoved())	{		player->sendTextMessage(MSG_STATUS_SMALL, "A player with this name is not online.");		return false;	}	bool canSee = player->canSeeCreature(toPlayer);	if(toPlayer->hasCondition(CONDITION_GAMEMASTER, GAMEMASTER_IGNORE)		&& !player->hasFlag(PlayerFlag_CannotBeMuted))	{		char buffer[70];		if(!canSee)			sprintf(buffer, "A player with this name is not online.");		else			sprintf(buffer, "Sorry, %s is currently ignoring private messages.", toPlayer->getName().c_str());		player->sendTextMessage(MSG_STATUS_SMALL, buffer);		return false;	}	if(type == SPEAK_PRIVATE_RED && !player->hasFlag(PlayerFlag_CanTalkRedPrivate))		type = SPEAK_PRIVATE;	toPlayer->sendCreatureSay(player, type, text);	toPlayer->onCreatureSay(player, type, text);	if(!canSee)	{		player->sendTextMessage(MSG_STATUS_SMALL, "A player with this name is not online.");		return false;	}	char buffer[80];	sprintf(buffer, "Message sent to %s.", toPlayer->getName().c_str());	player->sendTextMessage(MSG_STATUS_SMALL, buffer);	return true;}bool Game::playerTalkToChannel(Player* player, SpeakClasses type, const std::string& text, uint16_t channelId){	switch(type)	{		case SPEAK_CHANNEL_Y:		{			if(channelId == CHANNEL_HELP && player->hasFlag(PlayerFlag_TalkOrangeHelpChannel))				type = SPEAK_CHANNEL_O;			break;		}		case SPEAK_CHANNEL_O:		{			if(channelId != CHANNEL_HELP || !player->hasFlag(PlayerFlag_TalkOrangeHelpChannel))				type = SPEAK_CHANNEL_Y;			break;		}		case SPEAK_CHANNEL_RN:		{			if(!player->hasFlag(PlayerFlag_CanTalkRedChannel))				type = SPEAK_CHANNEL_Y;			break;		}		case SPEAK_CHANNEL_RA:		{			if(!player->hasFlag(PlayerFlag_CanTalkRedChannelAnonymous))				type = SPEAK_CHANNEL_Y;			break;		}		default:			break;	}	return g_chat.talkToChannel(player, type, text, channelId);}bool Game::playerSpeakToNpc(Player* player, const std::string& text){	SpectatorVec list;	SpectatorVec::iterator it;	getSpectators(list, player->getPosition());	//send to npcs only	Npc* tmpNpc = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpNpc = (*it)->getNpc()))			(*it)->onCreatureSay(player, SPEAK_PRIVATE_PN, text);	}	return true;}bool Game::playerReportRuleViolation(Player* player, const std::string& text){	//Do not allow reports on multiclones worlds since reports are name-based	if(g_config.getNumber(ConfigManager::ALLOW_CLONES))	{		player->sendTextMessage(MSG_INFO_DESCR, "Rule violation reports are disabled.");		return false;	}	cancelRuleViolation(player);	boost::shared_ptr<RuleViolation> rvr(new RuleViolation(player, text, time(NULL)));	ruleViolations[player->getID()] = rvr;	ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR);	if(!channel)		return false;	for(UsersMap::const_iterator it = channel->getUsers().begin(); it != channel->getUsers().end(); ++it)		it->second->sendToChannel(player, SPEAK_RVR_CHANNEL, text, CHANNEL_RVR, rvr->time);	return true;}bool Game::playerContinueReport(Player* player, const std::string& text){	RuleViolationsMap::iterator it = ruleViolations.find(player->getID());	if(it == ruleViolations.end())		return false;	RuleViolation& rvr = *it->second;	Player* toPlayer = rvr.gamemaster;	if(!toPlayer)		return false;	toPlayer->sendCreatureSay(player, SPEAK_RVR_CONTINUE, text);	player->sendTextMessage(MSG_STATUS_SMALL, "Message sent to Gamemaster.");	return true;}//--bool Game::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/,	int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/){	return map->canThrowObjectTo(fromPos, toPos, checkLineOfSight, rangex, rangey);}bool Game::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck){	return map->isSightClear(fromPos, toPos, floorCheck);}bool Game::internalCreatureTurn(Creature* creature, Direction dir){    if(creature == NULL || !creature)       return false;        	bool deny = false;	CreatureEventList directionEvents = creature->getCreatureEvents(CREATURE_EVENT_DIRECTION);	for(CreatureEventList::iterator it = directionEvents.begin(); it != directionEvents.end(); ++it)	{		if(!(*it)->executeDirection(creature, creature->getDirection(), dir) && !deny)			deny = true;	}	if(deny)		return false;	creature->setDirection(dir);	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureTurn(creature);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureTurn(creature);	return true;}bool Game::internalCreatureSay(Creature* creature, SpeakClasses type, const std::string& text,	bool ghostMode, SpectatorVec* spectators/* = NULL*/, Position* pos/* = NULL*/){	Player* player = creature->getPlayer();	if(player && player->isAccountManager())	{		player->manageAccount(text);		return true;	}	Position destPos = creature->getPosition();	if(pos)		destPos = (*pos);	SpectatorVec list;	SpectatorVec::const_iterator it;	if(!spectators || !spectators->size())	{		// This somewhat complex construct ensures that the cached SpectatorVec		// is used if available and if it can be used, else a local vector is		// used (hopefully the compiler will optimize away the construction of		// the temporary when it's not used).		if(type != SPEAK_YELL && type != SPEAK_MONSTER_YELL)			getSpectators(list, destPos, false, false,				Map::maxClientViewportX, Map::maxClientViewportX,				Map::maxClientViewportY, Map::maxClientViewportY);		else			getSpectators(list, destPos, false, true, 18, 18, 14, 14);	}	else		list = (*spectators);	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if(!(tmpPlayer = (*it)->getPlayer()))			continue;		if(!ghostMode || tmpPlayer->canSeeCreature(creature))			tmpPlayer->sendCreatureSay(creature, type, text, &destPos);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureSay(creature, type, text, &destPos);	return true;}bool Game::getPathTo(const Creature* creature, const Position& destPos,	std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/){	return map->getPathTo(creature, destPos, listDir, maxSearchDist);}bool Game::getPathToEx(const Creature* creature, const Position& targetPos,	std::list<Direction>& dirList, const FindPathParams& fpp){	return map->getPathMatching(creature, dirList, FrozenPathingConditionCall(targetPos), fpp);}bool Game::getPathToEx(const Creature* creature, const Position& targetPos, std::list<Direction>& dirList,	uint32_t minTargetDist, uint32_t maxTargetDist, bool fullPathSearch /*= true*/,	bool clearSight /*= true*/, int32_t maxSearchDist /*= -1*/){	FindPathParams fpp;	fpp.fullPathSearch = fullPathSearch;	fpp.maxSearchDist = maxSearchDist;	fpp.minTargetDist = minTargetDist;	fpp.maxTargetDist = maxTargetDist;	fpp.clearSight = false;	return getPathToEx(creature, targetPos, dirList, fpp);}void Game::checkCreatureWalk(uint32_t creatureId){	Creature* creature = getCreatureByID(creatureId);	if(creature && creature->getHealth() > 0)	{		creature->onWalk();		cleanup();	}}void Game::updateCreatureWalk(uint32_t creatureId){	Creature* creature = getCreatureByID(creatureId);	if(creature && creature->getHealth() > 0)		creature->getPathToFollowCreature();}void Game::checkCreatureAttack(uint32_t creatureId){	Creature* creature = getCreatureByID(creatureId);	if(creature && creature->getHealth() > 0)		creature->onAttacking(0);}void Game::addCreatureCheck(Creature* creature){	if(creature->isRemoved())		return;	creature->checked = true;	if(creature->checkVector >= 0) //already in a vector, or about to be added		return;	toAddCheckCreatureVector.push_back(creature);	creature->checkVector = random_range(0, EVENT_CREATURECOUNT - 1);	creature->addRef();}void Game::removeCreatureCheck(Creature* creature){	if(creature->checkVector == -1) //not in any vector		return;	creature->checked = false;}void Game::checkCreatures(){	Scheduler::getInstance().addEvent(createSchedulerTask(		EVENT_CHECK_CREATURE_INTERVAL, boost::bind(&Game::checkCreatures, this)));	checkCreatureLastIndex++;	if(checkCreatureLastIndex == EVENT_CREATURECOUNT)		checkCreatureLastIndex = 0;	std::vector<Creature*>::iterator it;	for(it = toAddCheckCreatureVector.begin(); it != toAddCheckCreatureVector.end(); ++it)		checkCreatureVectors[(*it)->checkVector].push_back(*it);	toAddCheckCreatureVector.clear();	std::vector<Creature*>& checkCreatureVector = checkCreatureVectors[checkCreatureLastIndex];	for(it = checkCreatureVector.begin(); it != checkCreatureVector.end()	{		if((*it)->checked)		{			if((*it)->getHealth() > 0 || !(*it)->onDeath())				(*it)->onThink(EVENT_CREATURE_THINK_INTERVAL);			++it;		}		else		{			(*it)->checkVector = -1;			freeThing(*it);			it = checkCreatureVector.erase(it);		}	}	cleanup();}void Game::changeSpeed(Creature* creature, int32_t varSpeedDelta){	int32_t varSpeed = creature->getSpeed() - creature->getBaseSpeed();	varSpeed += varSpeedDelta;	creature->setSpeed(varSpeed);	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendChangeSpeed(creature, creature->getStepSpeed());	}}void Game::internalCreatureChangeOutfit(Creature* creature, const Outfit_t& outfit, bool forced/* = false*/){	if(!forced)	{		bool deny = false;		CreatureEventList outfitEvents = creature->getCreatureEvents(CREATURE_EVENT_OUTFIT);		for(CreatureEventList::iterator it = outfitEvents.begin(); it != outfitEvents.end(); ++it)		{			if(!(*it)->executeOutfit(creature, creature->getCurrentOutfit(), outfit) && !deny)				deny = true;		}		if(deny || creature->getCurrentOutfit() == outfit)			return;	}	creature->setCurrentOutfit(outfit);	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureChangeOutfit(creature, outfit);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureChangeOutfit(creature, outfit);}void Game::internalCreatureChangeVisible(Creature* creature, Visible_t visible){	const SpectatorVec& list = getSpectators(creature->getPosition());	SpectatorVec::const_iterator it;	//send to client	Player* tmpPlayer = NULL;	for(it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureChangeVisible(creature, visible);	}	//event method	for(it = list.begin(); it != list.end(); ++it)		(*it)->onCreatureChangeVisible(creature, visible);}void Game::changeLight(const Creature* creature){	const SpectatorVec& list = getSpectators(creature->getPosition());	//send to client	Player* tmpPlayer = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureLight(creature);	}}bool Game::combatBlockHit(CombatType_t combatType, Creature* attacker, Creature* target,	int32_t& healthChange, bool checkDefense, bool checkArmor){	if(healthChange > 0)		return false;	const Position& targetPos = target->getPosition();	const SpectatorVec& list = getSpectators(targetPos);	if(!target->isAttackable() || Combat::canDoCombat(attacker, target) != RET_NOERROR)	{		addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF, target->isGhost());		return true;	}	int32_t damage = -healthChange;	BlockType_t blockType = target->blockHit(attacker, combatType, damage, checkDefense, checkArmor);	healthChange = -damage;	if(blockType == BLOCK_DEFENSE)	{		addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);		return true;	}	else if(blockType == BLOCK_ARMOR)	{		addMagicEffect(list, targetPos, MAGIC_EFFECT_BLOCKHIT);		return true;	}	else if(blockType != BLOCK_IMMUNITY)		return false;	MagicEffect_t effect = MAGIC_EFFECT_NONE;	switch(combatType)	{		case COMBAT_UNDEFINEDDAMAGE:			break;		case COMBAT_ENERGYDAMAGE:		case COMBAT_FIREDAMAGE:		case COMBAT_PHYSICALDAMAGE:		case COMBAT_ICEDAMAGE:		case COMBAT_DEATHDAMAGE:		case COMBAT_EARTHDAMAGE:		case COMBAT_HOLYDAMAGE:		case COMBAT_ELECTRICDAMAGE:		case COMBAT_TESTDAMAGE:		case COMBAT_FIGHTDAMAGE:		case COMBAT_VENOMDAMAGE:		case COMBAT_DRAGONDAMAGE:		case COMBAT_BUGDAMAGE:		case COMBAT_ROCKDAMAGE:		case COMBAT_FLYDAMAGE:		{			effect = MAGIC_EFFECT_BLOCKHIT;			break;		}		default:		{			effect = MAGIC_EFFECT_POFF;			break;		}	}	addMagicEffect(list, targetPos, effect);	return true;}bool Game::combatChangeHealth(CombatType_t combatType, Creature* attacker, Creature* target, int32_t healthChange,	MagicEffect_t hitEffect/* = MAGIC_EFFECT_UNKNOWN*/, TextColor_t hitColor/* = TEXTCOLOR_UNKNOWN*/, bool force/* = false*/){	const Position& targetPos = target->getPosition();	if(healthChange > 0)	{		if(!force && target->getHealth() <= 0)			return false;		bool deny = false;		CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);		for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)		{			if(!(*it)->executeStatsChange(target, attacker, STATSCHANGE_HEALTHGAIN, combatType, healthChange))				deny = true;		}		if(deny)			return false;		target->gainHealth(attacker, healthChange);		if(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE) && !target->isGhost() &&			(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE_MONSTER) || !target->getMonster()))		{			char buffer[20];			sprintf(buffer, "+%d", healthChange);			const SpectatorVec& list = getSpectators(targetPos);			if(combatType != COMBAT_HEALING)				addMagicEffect(list, targetPos, MAGIC_EFFECT_WRAPS_BLUE);			addAnimatedText(list, targetPos, TEXTCOLOR_GREEN, buffer);		}	}	else	{		const SpectatorVec& list = getSpectators(targetPos);		if(!target->isAttackable() || Combat::canDoCombat(attacker, target) != RET_NOERROR)		{			addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);			return true;		}		int32_t damage = -healthChange;		if(damage != 0)		{			damage = std::min(target->getHealth(), damage);			if(damage > 0)			{ // fun\E7\E3o que tira life das creaturas                             		    		                CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);				for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)				{					(*it)->executeStatsChange(target, attacker, STATSCHANGE_HEALTHLOSS, combatType, damage);									}                              			    TextColor_t textColor = TEXTCOLOR_NONE;				MagicEffect_t magicEffect = MAGIC_EFFECT_NONE;				if(hitEffect != MAGIC_EFFECT_UNKNOWN)					magicEffect = hitEffect;				if(hitColor != TEXTCOLOR_UNKNOWN)					textColor = hitColor;				if(textColor < TEXTCOLOR_NONE && magicEffect < MAGIC_EFFECT_NONE)				{					char buffer[20];					sprintf(buffer, "%d", damage);					addMagicEffect(list, targetPos, magicEffect);					addAnimatedText(list, targetPos, textColor, buffer);				}                                            if(damage >= target->getHealth())               {                 if(attacker != NULL)                  {			   	   CreatureEventList s = target->getCreatureEvents(CREATURE_EVENT_MATOU);    				for(CreatureEventList::iterator it = s.begin(); it != s.end(); ++it)    				{    					if(!(*it)->executeMatou(attacker, target))    			           return false;    				}                        return true;                 }               }                				target->drainHealth(attacker, combatType, damage);				addCreatureHealth(list, target);			}		}	}	return true;}bool Game::combatChangeMana(Creature* attacker, Creature* target, int32_t manaChange){	const Position& targetPos = target->getPosition();	if(manaChange > 0)	{		bool deny = false;		CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);		for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)		{			if(!(*it)->executeStatsChange(target, attacker, STATSCHANGE_MANAGAIN, COMBAT_HEALING, manaChange))				deny = true;		}		if(deny)			return false;		target->changeMana(manaChange);		if(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE) && !target->isGhost() &&			(g_config.getBool(ConfigManager::SHOW_HEALING_DAMAGE_MONSTER) || !target->getMonster()))		{			char buffer[20];			sprintf(buffer, "+%d", manaChange);			const SpectatorVec& list = getSpectators(targetPos);			addAnimatedText(list, targetPos, TEXTCOLOR_DARKPURPLE, buffer);		}	}	else	{		const SpectatorVec& list = getSpectators(targetPos);		if(!target->isAttackable() || Combat::canDoCombat(attacker, target) != RET_NOERROR)		{			addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);			return false;		}		int32_t manaLoss = std::min(target->getMana(), -manaChange);		BlockType_t blockType = target->blockHit(attacker, COMBAT_MANADRAIN, manaLoss);		if(blockType != BLOCK_NONE)		{			addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF);			return false;		}		if(manaLoss > 0)		{			bool deny = false;			CreatureEventList statsChangeEvents = target->getCreatureEvents(CREATURE_EVENT_STATSCHANGE);			for(CreatureEventList::iterator it = statsChangeEvents.begin(); it != statsChangeEvents.end(); ++it)			{				if(!(*it)->executeStatsChange(target, attacker, STATSCHANGE_MANALOSS, COMBAT_UNDEFINEDDAMAGE, manaChange))					deny = true;			}			if(deny)				return false;			target->drainMana(attacker, COMBAT_MANADRAIN, manaLoss);			char buffer[20];			sprintf(buffer, "%d", manaLoss);			addAnimatedText(list, targetPos, TEXTCOLOR_BLUE, buffer);		}	}	return true;}void Game::addCreatureHealth(const Creature* target){	const SpectatorVec& list = getSpectators(target->getPosition());	addCreatureHealth(list, target);}void Game::addCreatureHealth(const SpectatorVec& list, const Creature* target){	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendCreatureHealth(target);	}}void Game::addAnimatedText(const Position& pos, uint8_t textColor,	const std::string& text){	const SpectatorVec& list = getSpectators(pos);	addAnimatedText(list, pos, textColor, text);}void Game::addAnimatedText(const SpectatorVec& list, const Position& pos, uint8_t textColor,	const std::string& text){	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendAnimatedText(pos, textColor, text);	}}void Game::addMagicEffect(const Position& pos, uint16_t effect, bool ghostMode /* = false */){	if(ghostMode)		return;	const SpectatorVec& list = getSpectators(pos);	addMagicEffect(list, pos, effect);}void Game::addMagicEffect(const SpectatorVec& list, const Position& pos, uint16_t effect, bool ghostMode/* = false*/){	if(ghostMode)		return;	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendMagicEffect(pos, effect);	}}void Game::addDistanceEffect(const Position& fromPos, const Position& toPos, uint8_t effect){	SpectatorVec list;	getSpectators(list, fromPos, false);	getSpectators(list, toPos, true);	addDistanceEffect(list, fromPos, toPos, effect);}void Game::addDistanceEffect(const SpectatorVec& list, const Position& fromPos, const Position& toPos, uint8_t effect){	Player* player = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		if((player = (*it)->getPlayer()))			player->sendDistanceShoot(fromPos, toPos, effect);	}}void Game::startDecay(Item* item){	if(!item || !item->canDecay() || item->getDecaying() == DECAYING_TRUE)		return;	if(item->getDuration() > 0)	{		item->addRef();		item->setDecaying(DECAYING_TRUE);		toDecayItems.push_back(item);	}	else		internalDecayItem(item);}void Game::internalDecayItem(Item* item){	const ItemType& it = Item::items.getItemType(item->getID());	if(it.decayTo)	{		Item* newItem = transformItem(item, it.decayTo);		startDecay(newItem);	}	else	{		ReturnValue ret = internalRemoveItem(NULL, item);		if(ret != RET_NOERROR)			std::cout << "> DEBUG: internalDecayItem failed, error code: " << (int32_t)ret << ", item id: " << item->getID() << std::endl;	}}void Game::checkDecay(){	Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_DECAYINTERVAL,		boost::bind(&Game::checkDecay, this)));	size_t bucket = (lastBucket + 1) % EVENT_DECAYBUCKETS;	for(DecayList::iterator it = decayItems[bucket].begin(); it != decayItems[bucket].end()	{		Item* item = *it;		int32_t decreaseTime = EVENT_DECAYINTERVAL * EVENT_DECAYBUCKETS;		if(item->getDuration() - decreaseTime < 0)			decreaseTime = item->getDuration();		item->decreaseDuration(decreaseTime);		if(!item->canDecay())		{			item->setDecaying(DECAYING_FALSE);			freeThing(item);			it = decayItems[bucket].erase(it);			continue;		}		int32_t dur = item->getDuration();		if(dur <= 0)		{			it = decayItems[bucket].erase(it);			internalDecayItem(item);			freeThing(item);		}		else if(dur < EVENT_DECAYINTERVAL * EVENT_DECAYBUCKETS)		{			it = decayItems[bucket].erase(it);			size_t newBucket = (bucket + ((dur + EVENT_DECAYINTERVAL / 2) / 1000)) % EVENT_DECAYBUCKETS;			if(newBucket == bucket)			{				internalDecayItem(item);				freeThing(item);			}			else				decayItems[newBucket].push_back(item);		}		else			++it;	}	lastBucket = bucket;	cleanup();}void Game::checkLight(){	Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_LIGHTINTERVAL,		boost::bind(&Game::checkLight, this)));	lightHour = lightHour + lightHourDelta;	if(lightHour > 1440)		lightHour = lightHour - 1440;	if(std::abs(lightHour - SUNRISE) < 2 * lightHourDelta)		lightState = LIGHT_STATE_SUNRISE;	else if(std::abs(lightHour - SUNSET) < 2 * lightHourDelta)		lightState = LIGHT_STATE_SUNSET;	int32_t newLightLevel = lightLevel;	bool lightChange = false;	switch(lightState)	{		case LIGHT_STATE_SUNRISE:		{			newLightLevel += (LIGHT_LEVEL_DAY - LIGHT_LEVEL_NIGHT) / 30;			lightChange = true;			break;		}		case LIGHT_STATE_SUNSET:		{			newLightLevel -= (LIGHT_LEVEL_DAY - LIGHT_LEVEL_NIGHT) / 30;			lightChange = true;			break;		}		default:			break;	}	if(newLightLevel <= LIGHT_LEVEL_NIGHT)	{		lightLevel = LIGHT_LEVEL_NIGHT;		lightState = LIGHT_STATE_NIGHT;	}	else if(newLightLevel >= LIGHT_LEVEL_DAY)	{		lightLevel = LIGHT_LEVEL_DAY;		lightState = LIGHT_STATE_DAY;	}	else		lightLevel = newLightLevel;	if(lightChange)	{		LightInfo lightInfo;		getWorldLightInfo(lightInfo);		for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)			it->second->sendWorldLight(lightInfo);	}}void Game::getWorldLightInfo(LightInfo& lightInfo){	lightInfo.level = lightLevel;	lightInfo.color = 0xD7;}bool Game::cancelRuleViolation(Player* player){	RuleViolationsMap::iterator it = ruleViolations.find(player->getID());	if(it == ruleViolations.end())		return false;	Player* gamemaster = it->second->gamemaster;	if(!it->second->isOpen && gamemaster) //Send to the responser		gamemaster->sendRuleViolationCancel(player->getName());	else if(ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR))	{		UsersMap tmpMap = channel->getUsers();		for(UsersMap::iterator tit = tmpMap.begin(); tit != tmpMap.end(); ++tit)			tit->second->sendRemoveReport(player->getName());	}	//Now erase it	ruleViolations.erase(it);	return true;}bool Game::closeRuleViolation(Player* player){	RuleViolationsMap::iterator it = ruleViolations.find(player->getID());	if(it == ruleViolations.end())		return false;	ruleViolations.erase(it);	player->sendLockRuleViolation();	if(ChatChannel* channel = g_chat.getChannelById(CHANNEL_RVR))	{		UsersMap tmpMap = channel->getUsers();		for(UsersMap::iterator tit = tmpMap.begin(); tit != tmpMap.end(); ++tit)			tit->second->sendRemoveReport(player->getName());	}	return true;}void Game::updateCreatureSkull(Creature* creature){	const SpectatorVec& list = getSpectators(creature->getPosition());	//send to client	Player* tmpPlayer = NULL;	for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)	{		 if((tmpPlayer = (*it)->getPlayer()))			tmpPlayer->sendCreatureSkull(creature);	}}bool Game::steerCreature(Creature* creature, const Position& position, uint16_t maxNodes/* = 1000*/){	FindPathParams fpp;	fpp.fullPathSearch = true;		fpp.maxSearchDist = -1;	fpp.minTargetDist = 0;	fpp.maxTargetDist = 1;	std::list<Direction> dirList;	if(!getPathToEx(creature, position, dirList, fpp))		return false;	creature->stopEventWalk();	creature->setFollowCreature(NULL);	creature->startAutoWalk(dirList);	return true;}bool Game::playerInviteToParty(uint32_t playerId, uint32_t invitedId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* invitedPlayer = getPlayerByID(invitedId);	if(!invitedPlayer || invitedPlayer->isRemoved() || invitedPlayer->isInviting(player))		return false;	if(invitedPlayer->getParty())	{		char buffer[90];		sprintf(buffer, "%s is already in a party.", invitedPlayer->getName().c_str());		player->sendTextMessage(MSG_INFO_DESCR, buffer);		return false;	}	Party* party = player->getParty();	if(!party)		party = new Party(player);	else if(party->getLeader() != player)		return false;	return party->invitePlayer(invitedPlayer);}void Game::parsePlayerExtendedOpcode(uint32_t playerId, uint8_t opcode, const std::string& buffer){Player* player = getPlayerByID(playerId);if(!player || player->isRemoved())return;CreatureEventList extendedOpcodeEvents = player->getCreatureEvents(CREATURE_EVENT_EXTENDED_OPCODE);for(CreatureEventList::iterator it = extendedOpcodeEvents.begin(); it != extendedOpcodeEvents.end(); ++it)(*it)->executeExtendedOpcode(player, opcode, buffer);}bool Game::playerJoinParty(uint32_t playerId, uint32_t leaderId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Player* leader = getPlayerByID(leaderId);	if(!leader || leader->isRemoved() || !leader->isInviting(player))		return false;	if(!player->getParty())		return leader->getParty()->join(player);	player->sendTextMessage(MSG_INFO_DESCR, "You are already in a party.");	return false;}bool Game::playerRevokePartyInvitation(uint32_t playerId, uint32_t invitedId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || !player->getParty() || player->getParty()->getLeader() != player)		return false;	Player* invitedPlayer = getPlayerByID(invitedId);	if(!invitedPlayer || invitedPlayer->isRemoved() || !player->isInviting(invitedPlayer))		return false;	player->getParty()->revokeInvitation(invitedPlayer);	return true;}bool Game::playerPassPartyLeadership(uint32_t playerId, uint32_t newLeaderId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved() || !player->getParty() || player->getParty()->getLeader() != player)		return false;	Player* newLeader = getPlayerByID(newLeaderId);	if(!newLeader || newLeader->isRemoved() || !player->isPartner(newLeader))		return false;	return player->getParty()->passLeadership(newLeader);}bool Game::playerLeaveParty(uint32_t playerId){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->getParty() || player->hasCondition(CONDITION_INFIGHT))		return false;	return player->getParty()->leave(player);}bool Game::playerSharePartyExperience(uint32_t playerId, bool activate, uint8_t unknown){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->getParty() || (!player->hasFlag(PlayerFlag_NotGainInFight)		&& player->hasCondition(CONDITION_INFIGHT)))		return false;	return player->getParty()->setSharedExperience(player, activate);}bool Game::playerReportBug(uint32_t playerId, std::string comment){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	if(!player->hasFlag(PlayerFlag_CanReportBugs))		return false;	CreatureEventList reportBugEvents = player->getCreatureEvents(CREATURE_EVENT_REPORTBUG);	for(CreatureEventList::iterator it = reportBugEvents.begin(); it != reportBugEvents.end(); ++it)		(*it)->executeReportBug(player, comment);	return true;}bool Game::playerViolationWindow(uint32_t playerId, std::string name, uint8_t reason, ViolationAction_t action,	std::string comment, std::string statement, uint32_t statementId, bool ipBanishment){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return false;	Group* group = player->getGroup();	if(!group)		return false;	time_t length[3] = {0, 0, 0};	int32_t pos = 0, start = comment.find("{");	while((start = comment.find("{")) > 0 && pos < 4)	{		std::string::size_type end = comment.find("}", start);		if(end == std::string::npos)			break;		std::string data = comment.substr(start + 1, end - 1);		comment = comment.substr(end + 1);		++pos;		if(data.empty())			continue;		if(data == "delete")		{			action = ACTION_DELETION;			continue;		}		time_t banTime = time(NULL);		StringVec vec = explodeString(";", data);		for(StringVec::iterator it = vec.begin(); it != vec.end(); ++it)		{			StringVec tmp = explodeString(",", *it);			uint32_t count = 1;			if(tmp.size() > 1)			{				count = atoi(tmp[1].c_str());				if(!count)					count = 1;			}			if(tmp[0][0] == 's')				banTime += count;			if(tmp[0][0] == 'm')				banTime += count * 60;			if(tmp[0][0] == 'h')				banTime += count * 3600;			if(tmp[0][0] == 'd')				banTime += count * 86400;			if(tmp[0][0] == 'w')				banTime += count * 604800;			if(tmp[0][0] == 'm')				banTime += count * 2592000;			if(tmp[0][0] == 'y')				banTime += count * 31536000;		}		if(action == ACTION_DELETION)			length[pos - 2] = banTime;		else			length[pos - 1] = banTime;	}	int16_t nameFlags = group->getNameViolationFlags(), statementFlags = group->getStatementViolationFlags();	if((ipBanishment && ((nameFlags & IPBAN_FLAG) != IPBAN_FLAG || (statementFlags & IPBAN_FLAG) != IPBAN_FLAG)) ||		!(nameFlags & (1 << action) || statementFlags & (1 << action)) || reason > group->getViolationReasons())	{		player->sendCancel("You do not have authorization for this action.");		return false;	}	uint32_t commentSize = g_config.getNumber(ConfigManager::MAX_VIOLATIONCOMMENT_SIZE);	if(comment.size() > commentSize)	{		char buffer[90];		sprintf(buffer, "The comment may not exceed limit of %d characters.", commentSize);		player->sendCancel(buffer);		return false;	}	toLowerCaseString(name);	Player* target = getPlayerByNameEx(name);	if(!target || name == "account manager")	{		player->sendCancel("A player with this name does not exist.");		return false;	}	if(target->hasFlag(PlayerFlag_CannotBeBanned))	{		player->sendCancel("You do not have authorization for this action.");		return false;	}	Account account = IOLoginData::getInstance()->loadAccount(target->getAccount(), true);	enum KickAction {		NONE = 1,		KICK = 2,		FULL_KICK = 3,	} kickAction = FULL_KICK;	pos = 1;	switch(action)	{		case ACTION_STATEMENT:		{			StatementMap::iterator it = g_chat.statementMap.find(statementId);			if(it == g_chat.statementMap.end())			{				player->sendCancel("Statement has been already reported.");				return false;			}			IOBan::getInstance()->addStatement(target->getGUID(), reason, comment,				player->getGUID(), -1, statement);			g_chat.statementMap.erase(it);			kickAction = NONE;			break;		}		case ACTION_NAMEREPORT:		{			int64_t banTime = -1;			PlayerBan_t tmp = (PlayerBan_t)g_config.getNumber(ConfigManager::NAME_REPORT_TYPE);			if(tmp == PLAYERBAN_BANISHMENT)			{				if(!length[0])					banTime = time(NULL) + g_config.getNumber(ConfigManager::BAN_LENGTH);				else					banTime = length[0];			}			if(!IOBan::getInstance()->addPlayerBanishment(target->getGUID(), banTime, reason, action,				comment, player->getGUID(), tmp))			{				player->sendCancel("Player has been already reported.");				return false;			}			else if(tmp == PLAYERBAN_BANISHMENT)				account.warnings++;			kickAction = (KickAction)tmp;			break;		}		case ACTION_NOTATION:		{			if(!IOBan::getInstance()->addNotation(account.number, reason,				comment, player->getGUID(), target->getGUID()))			{				player->sendCancel("Unable to perform action.");				return false;			}			if(IOBan::getInstance()->getNotationsCount(account.number) < (uint32_t)				g_config.getNumber(ConfigManager::NOTATIONS_TO_BAN))			{				kickAction = NONE;				break;			}			action = ACTION_BANISHMENT;		}		case ACTION_BANISHMENT:		case ACTION_BANREPORT:		{			bool deny = action != ACTION_BANREPORT;			int64_t banTime = -1;			pos = 2;			account.warnings++;			if(account.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_DELETION))				action = ACTION_DELETION;			else if(length[0])				banTime = length[0];			else if(account.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_FINALBAN))				banTime = time(NULL) + g_config.getNumber(ConfigManager::FINALBAN_LENGTH);			else				banTime = time(NULL) + g_config.getNumber(ConfigManager::BAN_LENGTH);			if(!IOBan::getInstance()->addAccountBanishment(account.number, banTime, reason, action,				comment, player->getGUID(), target->getGUID()))			{				account.warnings--;				player->sendCancel("Account is already banned.");				return false;			}			if(deny)				break;			banTime = -1;			PlayerBan_t tmp = (PlayerBan_t)g_config.getNumber(ConfigManager::NAME_REPORT_TYPE);			if(tmp == PLAYERBAN_BANISHMENT)			{				if(!length[1])					banTime = time(NULL) + g_config.getNumber(ConfigManager::FINALBAN_LENGTH);				else					banTime = length[1];			}			IOBan::getInstance()->addPlayerBanishment(target->getGUID(), banTime, reason, action, comment,				player->getGUID(), tmp);			break;		}		case ACTION_BANFINAL:		case ACTION_BANREPORTFINAL:		{			bool allow = action == ACTION_BANREPORTFINAL;			int64_t banTime = -1;			account.warnings++;			if(account.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_DELETION))				action = ACTION_DELETION;			else if(length[0])				banTime = length[0];			else				banTime = time(NULL) + g_config.getNumber(ConfigManager::FINALBAN_LENGTH);			if(!IOBan::getInstance()->addAccountBanishment(account.number, banTime, reason, action,				comment, player->getGUID(), target->getGUID()))			{				account.warnings--;				player->sendCancel("Account is already banned.");				return false;			}			if(action != ACTION_DELETION)				account.warnings += (g_config.getNumber(ConfigManager::WARNINGS_TO_FINALBAN) - 1);			if(allow)				IOBan::getInstance()->addPlayerBanishment(target->getGUID(), -1, reason, action, comment,					player->getGUID(), (PlayerBan_t)g_config.getNumber(					ConfigManager::NAME_REPORT_TYPE));			break;		}		case ACTION_DELETION:		{			//completely internal			account.warnings++;			if(!IOBan::getInstance()->addAccountBanishment(account.number, -1, reason, ACTION_DELETION,				comment, player->getGUID(), target->getGUID()))			{				account.warnings--;				player->sendCancel("Account is currently banned or already deleted.");				return false;			}			break;		}		default:			// these just shouldn't occur in rvw			return false;	}	if(ipBanishment && target->getIP())	{		if(!length[pos])			length[pos] = time(NULL) + g_config.getNumber(ConfigManager::IPBANISHMENT_LENGTH);		IOBan::getInstance()->addIpBanishment(target->getIP(), length[pos], reason, comment, player->getGUID(), 0xFFFFFFFF);	}	if(kickAction == FULL_KICK)		IOBan::getInstance()->removeNotations(account.number);	std::stringstream ss;	if(g_config.getBool(ConfigManager::BROADCAST_BANISHMENTS))		ss << player->getName() << " has";	else		ss << "You have";	ss << " taken the action \"" << getAction(action, ipBanishment) << "\"";	switch(action)	{		case ACTION_NOTATION:		{			ss << " (" << (g_config.getNumber(ConfigManager::NOTATIONS_TO_BAN) - IOBan::getInstance()->getNotationsCount(				account.number)) << " left to banishment)";			break;		}		case ACTION_STATEMENT:		{			ss << " for the statement: \"" << statement << "\"";			break;		}		default:			break;	}	ss << " against: " << name << " (Warnings: " << account.warnings << "), with reason: \"" << getReason(		reason) << "\", and comment: \"" << comment << "\".";	if(g_config.getBool(ConfigManager::BROADCAST_BANISHMENTS))		broadcastMessage(ss.str(), MSG_STATUS_WARNING);	else		player->sendTextMessage(MSG_STATUS_CONSOLE_RED, ss.str());	if(target->isVirtual())	{		delete target;		target = NULL;	}	else if(kickAction > NONE)	{		char buffer[30];		sprintf(buffer, "You have been %s.", (kickAction > KICK ? "banished" : "namelocked"));		target->sendTextMessage(MSG_INFO_DESCR, buffer);		addMagicEffect(target->getPosition(), MAGIC_EFFECT_WRAPS_GREEN);		Scheduler::getInstance().addEvent(createSchedulerTask(1000, boost::bind(			&Game::kickPlayer, this, target->getID(), false)));	}	IOLoginData::getInstance()->saveAccount(account);	return true;}void Game::kickPlayer(uint32_t playerId, bool displayEffect){	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return;	player->kickPlayer(displayEffect, true);}bool Game::broadcastMessage(const std::string& text, MessageClasses type){	if(type < MSG_CLASS_FIRST || type > MSG_CLASS_LAST)		return false;	//std::cout << "> Broadcasted message: \"" << text << "\"." << std::endl;	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)		it->second->sendTextMessage(type, text);	return true;}Position Game::getClosestFreeTile(Creature* creature, Position pos, bool extended/* = false*/, bool ignoreHouse/* = true*/){	PairVector relList;	relList.push_back(PositionPair(0, 0));	relList.push_back(PositionPair(-1, -1));	relList.push_back(PositionPair(-1, 0));	relList.push_back(PositionPair(-1, 1));	relList.push_back(PositionPair(0, -1));	relList.push_back(PositionPair(0, 1));	relList.push_back(PositionPair(1, -1));	relList.push_back(PositionPair(1, 0));	relList.push_back(PositionPair(1, 1));	if(extended)	{		relList.push_back(PositionPair(-2, 0));		relList.push_back(PositionPair(0, -2));		relList.push_back(PositionPair(0, 2));		relList.push_back(PositionPair(2, 0));	}	std::random_shuffle(relList.begin() + 1, relList.end());	if(Player* player = creature->getPlayer())	{		for(PairVector::iterator it = relList.begin(); it != relList.end(); ++it)		{			Tile* tile = map->getTile(Position((pos.x + it->first), (pos.y + it->second), pos.z));			if(!tile || !tile->ground)				continue;			ReturnValue ret = tile->__queryAdd(0, player, 1, FLAG_IGNOREBLOCKITEM);			if(ret == RET_NOTENOUGHROOM || (ret == RET_NOTPOSSIBLE && !player->hasCustomFlag(PlayerCustomFlag_CanMoveAnywhere))				|| (ret == RET_PLAYERISNOTINVITED && !ignoreHouse && !player->hasFlag(PlayerFlag_CanEditHouses)))				continue;			return tile->getPosition();		}	}	else	{		for(PairVector::iterator it = relList.begin(); it != relList.end(); ++it)		{			Tile* tile = NULL;			if((tile = map->getTile(Position((pos.x + it->first), (pos.y + it->second), pos.z)))				&& tile->__queryAdd(0, creature, 1, FLAG_IGNOREBLOCKITEM) == RET_NOERROR)				return tile->getPosition();		}	}	return Position(0, 0, 0);}std::string Game::getSearchString(const Position fromPos, const Position toPos, bool fromIsCreature/* = false*/, bool toIsCreature/* = false*/){	/*	 * When the position is on same level and 0 to 4 squares away, they are "[toIsCreature: standing] next to you"	 * When the position is on same level and 5 to 100 squares away they are "to the north/west/south/east."	 * When the position is on any level and 101 to 274 squares away they are "far to the north/west/south/east."	 * When the position is on any level and 275+ squares away they are "very far to the north/west/south/east."	 * When the position is not directly north/west/south/east of you they are "((very) far) to the north-west/south-west/south-east/north-east."	 * When the position is on a lower or higher level and 5 to 100 squares away they are "on a lower (or) higher level to the north/west/south/east."	 * When the position is on a lower or higher level and 0 to 4 squares away they are "below (or) above you."	 */	enum distance_t	{		DISTANCE_BESIDE,		DISTANCE_CLOSE,		DISTANCE_FAR,		DISTANCE_VERYFAR	};	enum direction_t	{		DIR_N, DIR_S, DIR_E, DIR_W,		DIR_NE, DIR_NW, DIR_SE, DIR_SW	};	enum level_t	{		LEVEL_HIGHER,		LEVEL_LOWER,		LEVEL_SAME	};	distance_t distance;	direction_t direction;	level_t level;	int32_t dx = fromPos.x - toPos.x, dy = fromPos.y - toPos.y, dz = fromPos.z - toPos.z;	if(dz > 0)		level = LEVEL_HIGHER;	else if(dz < 0)		level = LEVEL_LOWER;	else		level = LEVEL_SAME;	if(std::abs(dx) < 5 && std::abs(dy) < 5)		distance = DISTANCE_BESIDE;	else	{		int32_t tmp = dx * dx + dy * dy;		if(tmp < 10000)			distance = DISTANCE_CLOSE;		else if(tmp < 75625)			distance = DISTANCE_FAR;		else			distance = DISTANCE_VERYFAR;	}	float tan;	if(dx != 0)		tan = (float)dy / (float)dx;	else		tan = 10.;	if(std::abs(tan) < 0.4142)	{		if(dx > 0)			direction = DIR_W;		else			direction = DIR_E;	}	else if(std::abs(tan) < 2.4142)	{		if(tan > 0)		{			if(dy > 0)				direction = DIR_NW;			else				direction = DIR_SE;		}		else		{			if(dx > 0)				direction = DIR_SW;			else				direction = DIR_NE;		}	}	else	{		if(dy > 0)			direction = DIR_N;		else			direction = DIR_S;	}	std::stringstream ss;	switch(distance)	{		case DISTANCE_BESIDE:		{			switch(level)			{				case LEVEL_SAME:				{					ss << "is ";					if(toIsCreature)						ss << "standing ";					ss << "next to you";					break;				}				case LEVEL_HIGHER:				{					ss << "is above ";					if(fromIsCreature)						ss << "you";					break;				}				case LEVEL_LOWER:				{					ss << "is below ";					if(fromIsCreature)						ss << "you";					break;				}				default:					break;			}			break;		}		case DISTANCE_CLOSE:		{			switch(level)			{				case LEVEL_SAME:					ss << "is to the";					break;				case LEVEL_HIGHER:					ss << "is on a higher level to the";					break;				case LEVEL_LOWER:					ss << "is on a lower level to the";					break;				default:					break;			}			break;		}		case DISTANCE_FAR:			ss << "is far to the";			break;		case DISTANCE_VERYFAR:			ss << "is very far to the";			break;		default:			break;	}	if(distance != DISTANCE_BESIDE)	{		ss << " ";		switch(direction)		{			case DIR_N:				ss << "north";				break;			case DIR_S:				ss << "south";				break;			case DIR_E:				ss << "east";				break;			case DIR_W:				ss << "west";				break;			case DIR_NE:				ss << "north-east";				break;			case DIR_NW:				ss << "north-west";				break;			case DIR_SE:				ss << "south-east";				break;			case DIR_SW:				ss << "south-west";				break;			default:				break;		}	}	return ss.str();}double Game::getExperienceStage(uint32_t level, double divider/* = 1.*/){	if(!g_config.getBool(ConfigManager::EXPERIENCE_STAGES))		return g_config.getDouble(ConfigManager::RATE_EXPERIENCE) * divider;	if(lastStageLevel && level >= lastStageLevel)		return stages[lastStageLevel] * divider;	return stages[level] * divider;}bool Game::fetchBlacklist(){	xmlDocPtr doc = xmlParseFile("http://forgottenserver.otland.net/blacklist.xml");	if(!doc)		return false;	xmlNodePtr p, root = xmlDocGetRootElement(doc);	if(!xmlStrcmp(root->name, (const xmlChar*)"blacklist"))	{		p = root->children;		while(p)		{			if(!xmlStrcmp(p->name, (const xmlChar*)"entry"))			{				std::string ip;				if(readXMLString(p, "ip", ip))					blacklist.push_back(ip);			}			p = p->next;		}	}	xmlFreeDoc(doc);	return true;}bool Game::loadExperienceStages(){	if(!g_config.getBool(ConfigManager::EXPERIENCE_STAGES))		return true;	xmlDocPtr doc = xmlParseFile(getFilePath(FILE_TYPE_XML, "stages.xml").c_str());	if(!doc)	{		std::cout << "[Warning - Game::loadExperienceStages] Cannot load stages file." << std::endl;		std::cout << getLastXMLError() << std::endl;		return false;	}	xmlNodePtr q, p, root = xmlDocGetRootElement(doc);	if(xmlStrcmp(root->name, (const xmlChar*)"stages"))	{		std::cout << "[Error - Game::loadExperienceStages] Malformed stages file" << std::endl;		xmlFreeDoc(doc);		return false;	}	int32_t intValue, low = 0, high = 0;	float floatValue, mul = 1.0f, defStageMultiplier;	std::string strValue;	lastStageLevel = 0;	stages.clear();	q = root->children;	while(q)	{		if(!xmlStrcmp(q->name, (const xmlChar*)"world"))		{			if(readXMLString(q, "id", strValue))			{				IntegerVec intVector;				if(!parseIntegerVec(strValue, intVector) || std::find(intVector.begin(),					intVector.end(), g_config.getNumber(ConfigManager::WORLD_ID)) == intVector.end())				{					q = q->next;					continue;				}			}			defStageMultiplier = 1.0f;			if(readXMLFloat(q, "multiplier", floatValue))				defStageMultiplier = floatValue;			p = q->children;			while(p)			{				if(!xmlStrcmp(p->name, (const xmlChar*)"stage"))				{					low = 1;					if(readXMLInteger(p, "minlevel", intValue) || readXMLInteger(p, "minLevel", intValue))						low = intValue;					high = 0;					if(readXMLInteger(p, "maxlevel", intValue) || readXMLInteger(p, "maxLevel", intValue))						high = intValue;					else						lastStageLevel = low;					mul = 1.0f;					if(readXMLFloat(p, "multiplier", floatValue))						mul = floatValue;					mul *= defStageMultiplier;					if(lastStageLevel && lastStageLevel == (uint32_t)low)						stages[lastStageLevel] = mul;					else					{						for(int32_t i = low; i <= high; i++)							stages[i] = mul;					}				}				p = p->next;			}		}		if(!xmlStrcmp(q->name, (const xmlChar*)"stage"))		{			low = 1;			if(readXMLInteger(q, "minlevel", intValue))				low = intValue;			else			high = 0;			if(readXMLInteger(q, "maxlevel", intValue))				high = intValue;			else				lastStageLevel = low;			mul = 1.0f;			if(readXMLFloat(q, "multiplier", floatValue))				mul = floatValue;			if(lastStageLevel && lastStageLevel == (uint32_t)low)				stages[lastStageLevel] = mul;			else			{				for(int32_t i = low; i <= high; i++)					stages[i] = mul;			}		}		q = q->next;	}	xmlFreeDoc(doc);	return true;}bool Game::reloadHighscores(){	lastHighscoreCheck = time(NULL);	for(int16_t i = 0; i < 9; ++i)		highscoreStorage[i] = getHighscore(i);	return true;}void Game::checkHighscores(){	reloadHighscores();	uint32_t tmp = g_config.getNumber(ConfigManager::HIGHSCORES_UPDATETIME) * 60 * 1000;	if(tmp <= 0)		return;	Scheduler::getInstance().addEvent(createSchedulerTask(tmp, boost::bind(&Game::checkHighscores, this)));}std::string Game::getHighscoreString(uint16_t skill){	Highscore hs = highscoreStorage[skill];	std::stringstream ss;	ss << "Highscore for " << getSkillName(skill) << "\n\nRank Level - Player Name";	for(uint32_t i = 0; i < hs.size(); i++)		ss << "\n" << (i + 1) << ".  " << hs[i].second << "  -  " << hs[i].first;	ss << "\n\nLast updated on:\n" << std::ctime(&lastHighscoreCheck);	return ss.str();}Highscore Game::getHighscore(uint16_t skill){	Highscore hs;	Database* db = Database::getInstance();	DBResult* result;	DBQuery query;	if(skill >= SKILL__MAGLEVEL)	{		if(skill == SKILL__MAGLEVEL)			query << "SELECT `maglevel`, `name` FROM `players` ORDER BY `maglevel` DESC, `manaspent` DESC LIMIT " << g_config.getNumber(ConfigManager::HIGHSCORES_TOP);		else			query << "SELECT `level`, `name` FROM `players` ORDER BY `level` DESC, `experience` DESC LIMIT " << g_config.getNumber(ConfigManager::HIGHSCORES_TOP);		if(!(result = db->storeQuery(query.str())))			return hs;		do		{			uint32_t level;			if(skill == SKILL__MAGLEVEL)				level = result->getDataInt("maglevel");			else				level = result->getDataInt("level");			std::string name = result->getDataString("name");			if(name.length() > 0)				hs.push_back(std::make_pair(name, level));		}		while(result->next());		result->free();	}	else	{		query << "SELECT `player_skills`.`value`, `players`.`name` FROM `player_skills`,`players` WHERE `player_skills`.`skillid`=" << skill << " AND `player_skills`.`player_id`=`players`.`id` ORDER BY `player_skills`.`value` DESC, `player_skills`.`count` DESC LIMIT " << g_config.getNumber(ConfigManager::HIGHSCORES_TOP);		if(!(result = db->storeQuery(query.str())))			return hs;		do		{			std::string name = result->getDataString("name");			if(name.length() > 0)				hs.push_back(std::make_pair(name, result->getDataInt("value")));		}		while(result->next());		result->free();	}	return hs;}int32_t Game::getMotdId(){	if(lastMotd == g_config.getString(ConfigManager::MOTD))		return lastMotdId;	lastMotd = g_config.getString(ConfigManager::MOTD);	Database* db = Database::getInstance();	DBQuery query;	query << "INSERT INTO `server_motd` (`id`, `world_id`, `text`) VALUES (" << ++lastMotdId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << db->escapeString(lastMotd) << ")";	if(db->executeQuery(query.str()))		return lastMotdId;	return --lastMotdId;}void Game::loadMotd(){	Database* db = Database::getInstance();	DBQuery query;	query << "SELECT `id`, `text` FROM `server_motd` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " ORDER BY `id` DESC LIMIT 1";	DBResult* result;	if(!(result = db->storeQuery(query.str())))	{		std::cout << "> ERROR: Failed to load motd!" << std::endl;		lastMotdId = random_range(5, 500);		return;	}	lastMotdId = result->getDataInt("id");	lastMotd = result->getDataString("text");	result->free();}void Game::checkPlayersRecord(Player* player){	uint32_t count = getPlayersOnline();	if(count <= playersRecord)		return;	GlobalEventMap recordEvents = g_globalEvents->getEventMap(GLOBAL_EVENT_RECORD);	for(GlobalEventMap::iterator it = recordEvents.begin(); it != recordEvents.end(); ++it)		it->second->executeRecord(count, playersRecord, player);	playersRecord = count;}void Game::loadPlayersRecord(){	Database* db = Database::getInstance();	DBQuery query;	query << "SELECT `record` FROM `server_record` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " ORDER BY `timestamp` DESC LIMIT 1";	DBResult* result;	if(!(result = db->storeQuery(query.str())))	{		std::cout << "> ERROR: Failed to load players record!" << std::endl;		return;	}	playersRecord = result->getDataInt("record");	result->free();}bool Game::reloadInfo(ReloadInfo_t reload, uint32_t playerId/* = 0*/){	bool done = false;	switch(reload)	{		case RELOAD_ACTIONS:		{			if(g_actions->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload actions." << std::endl;			break;		}		case RELOAD_CHAT:		{			if(g_chat.reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload chat." << std::endl;			break;		}		case RELOAD_CONFIG:		{			if(g_config.reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload config." << std::endl;			break;		}		case RELOAD_CREATUREEVENTS:		{			if(g_creatureEvents->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload creature events." << std::endl;			break;		}		case RELOAD_GAMESERVERS:		{			#ifdef __LOGIN_SERVER__			if(GameServers::getInstance()->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload game servers." << std::endl;			#endif			break;		}		case RELOAD_GLOBALEVENTS:		{			if(g_globalEvents->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload global events." << std::endl;			break;		}		case RELOAD_GROUPS:		{			//if(Groups::getInstance()->reload())				done = true;			//else			//	std::cout << "[Error - Game::reloadInfo] Failed to reload groups." << std::endl;			break;		}		case RELOAD_HIGHSCORES:		{			if(reloadHighscores())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload highscores." << std::endl;			break;		}		case RELOAD_HOUSEPRICES:		{			if(Houses::getInstance()->reloadPrices())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload house prices." << std::endl;			break;		}		case RELOAD_ITEMS:		{			//TODO			std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			done = true;			break;		}		case RELOAD_MODS:		{			std::cout << ">> Reloading mods..." << std::endl;			if(ScriptingManager::getInstance()->reloadMods())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload mods." << std::endl;			break;		}		case RELOAD_MONSTERS:		{			if(g_monsters.reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload monsters." << std::endl;			break;		}		case RELOAD_MOVEEVENTS:		{			if(g_moveEvents->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload move events." << std::endl;			break;		}		case RELOAD_NPCS:		{			g_npcs.reload();			done = true;			break;		}		case RELOAD_OUTFITS:		{			//TODO			std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			done = true;			break;		}		case RELOAD_QUESTS:		{			if(Quests::getInstance()->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload quests." << std::endl;			break;		}		case RELOAD_RAIDS:		{			if(!Raids::getInstance()->reload())				std::cout << "[Error - Game::reloadInfo] Failed to reload raids." << std::endl;			else if(!Raids::getInstance()->startup())				std::cout << "[Error - Game::reloadInfo] Failed to startup raids when reloading." << std::endl;			else				done = true;			break;		}		case RELOAD_SPELLS:		{			if(!g_spells->reload())				std::cout << "[Error - Game::reloadInfo] Failed to reload spells." << std::endl;			else if(!g_monsters.reload())				std::cout << "[Error - Game::reloadInfo] Failed to reload monsters when reloading spells." << std::endl;			else				done = true;			break;		}		case RELOAD_STAGES:		{			if(loadExperienceStages())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload stages." << std::endl;			break;		}		case RELOAD_TALKACTIONS:		{			if(g_talkActions->reload())				done = true;			else				std::cout << "[Error - Game::reloadInfo] Failed to reload talk actions." << std::endl;			break;		}		case RELOAD_VOCATIONS:		{			//if(Vocations::getInstance()->reload())				done = true;			//else			//	std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			break;		}		case RELOAD_WEAPONS:		{			//TODO			std::cout << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;			done = true;			break;		}		case RELOAD_ALL:		{			done = true;			for(uint8_t i = RELOAD_FIRST; i <= RELOAD_LAST; i++)			{				if(!reloadInfo((ReloadInfo_t)i) && done)					done = false;			}			break;		}		default:		{			std::cout << "[Warning - Game::reloadInfo] Reload type not found." << std::endl;			break;		}	}	if(!playerId)		return done;	Player* player = getPlayerByID(playerId);	if(!player || player->isRemoved())		return done;	if(done)	{		player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded successfully.");		return true;	}	player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Failed to reload.");	return false;}void Game::prepareGlobalSave(){	if(!globalSaveMessage[0])	{		setGameState(GAME_STATE_CLOSING);		globalSaveMessage[0] = true;		broadcastMessage("Server is going down for a global save within 5 minutes. Please logout.", MSG_STATUS_WARNING);		Scheduler::getInstance().addEvent(createSchedulerTask(120000, boost::bind(&Game::prepareGlobalSave, this)));	}	else if(!globalSaveMessage[1])	{		globalSaveMessage[1] = true;		broadcastMessage("Server is going down for a global save within 3 minutes. Please logout.", MSG_STATUS_WARNING);		Scheduler::getInstance().addEvent(createSchedulerTask(120000, boost::bind(&Game::prepareGlobalSave, this)));	}	else if(!globalSaveMessage[2])	{		globalSaveMessage[2] = true;		broadcastMessage("Server is going down for a global save in one minute, please logout!", MSG_STATUS_WARNING);		Scheduler::getInstance().addEvent(createSchedulerTask(60000, boost::bind(&Game::prepareGlobalSave, this)));	}	else		globalSave();}void Game::globalSave(){	if(g_config.getBool(ConfigManager::SHUTDOWN_AT_GLOBALSAVE))	{		//shutdown server		Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, this, GAME_STATE_SHUTDOWN)));		return;	}	//close server	Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, this, GAME_STATE_CLOSED)));	//clean map if configured to	if(g_config.getBool(ConfigManager::CLEAN_MAP_AT_GLOBALSAVE))	{		uint32_t dummy;		cleanMap(dummy);	}	//pay houses	Houses::getInstance()->payHouses();	//clear temporial and expired bans	IOBan::getInstance()->clearTemporials();	//remove premium days globally if configured to	if(g_config.getBool(ConfigManager::REMOVE_PREMIUM_ON_INIT))		IOLoginData::getInstance()->updatePremiumDays();	//reload everything	reloadInfo(RELOAD_ALL);	//reset variables	for(int16_t i = 0; i < 3; i++)		setGlobalSaveMessage(i, false);	//prepare for next global save after 24 hours	Scheduler::getInstance().addEvent(createSchedulerTask(86100000, boost::bind(&Game::prepareGlobalSave, this)));	//open server	Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, this, GAME_STATE_NORMAL)));}void Game::shutdown(){	std::cout << "Preparing";	Scheduler::getInstance().shutdown();	std::cout << " to";	Dispatcher::getInstance().shutdown();	std::cout << " shutdown";	Spawns::getInstance()->clear();	std::cout << " the";	Raids::getInstance()->clear();	std::cout << " server";	cleanup();	std::cout << "- done." << std::endl;	if(services)		services->stop();#if defined(WINDOWS) && !defined(__CONSOLE__)	exit(1);#endif}void Game::cleanup(){	//free memory	for(std::vector<Thing*>::iterator it = releaseThings.begin(); it != releaseThings.end(); ++it)		(*it)->unRef();	releaseThings.clear();	for(DecayList::iterator it = toDecayItems.begin(); it != toDecayItems.end(); ++it)	{		int32_t dur = (*it)->getDuration();		if(dur >= EVENT_DECAYINTERVAL * EVENT_DECAYBUCKETS)			decayItems[lastBucket].push_back(*it);		else			decayItems[(lastBucket + 1 + (*it)->getDuration() / 1000) % EVENT_DECAYBUCKETS].push_back(*it);	}	toDecayItems.clear();}void Game::freeThing(Thing* thing){	releaseThings.push_back(thing);}void Game::showHotkeyUseMessage(Player* player, Item* item){	int32_t subType = -1;	if(item->hasSubType() && !item->hasCharges())		subType = item->getSubType();	const ItemType& it = Item::items[item->getID()];	uint32_t count = player->__getItemTypeCount(item->getID(), subType, false);	char buffer[40 + it.name.size()];}

 

Não esqueça de apagar a pasta obj sempre quando for compilar, se não da erro.

Valeu!! Reputado

JosegvbJ
10 de junho de 2016 às 16:25
1 hour ago, boxxer321 said:

Valeu!! Reputado

 

conseguiu compilar? aki to com isso

6144:2 C:\Users\Jose\Desktop\Source2\game.cpp [Warning] no newline at end of file 

 

daad96264cc2027afca90cf82836a74e.png

DuhisbackD
10 de junho de 2016 às 16:32

Galera hospedei o Dat e Spr do servidor e ainda tirei todas as sprites que não usava mais pra baixar Clique Aqui

 

Não esquece do Rep +

boxxer321B
10 de junho de 2016 às 16:34
2 minutos atrás, Eduzinhonho disse:

Galera hospedei o Dat e Spr do servidor e ainda tirei todas as sprites que não usava mais pra baixar Clique Aqui

 

Não esquece do Rep +

essas funcionam no map editor?

DuhisbackD
10 de junho de 2016 às 16:35
Agora, boxxer321 disse:

essas funcionam no map editor?

Sim