local item = xxx --ID do item necessário.
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)
shopModule:addSellableItem({'abyss hammer'}, 7414, 20000, 'abyss hammer')
shopModule:addSellableItem({'amazon armor'}, 2500, 2500, 'amazon armor')
shopModule:addSellableItem({'amazon shield'}, 2537, 4000, 'amazon shield')
shopModule:addSellableItem({'amber staff'}, 7426, 8000, 'amber staff')
shopModule:addSellableItem({'angelic axe'}, 196, 5000, 'angelic axe')
shopModule:addSellableItem({'arbalest'}, 5803, 20000, 'arbalest')
shopModule:addSellableItem({'arcane staff'}, 2453, 25000, 'arcane staff')
shopModule:addSellableItem({'assassin dagger'}, 7404, 20000, 'assassin dagger')
shopModule:addSellableItem({'avenger'}, 6528, 20000, 'avenger')
shopModule:addSellableItem({'berserker'}, 7403, 40000, 'berserker')
shopModule:addSellableItem({'blessed sceptre'}, 7429, 50000, 'blessed sceptre')
shopModule:addSellableItem({'blessed shield'}, 2523, 150000, 'blessed shield')
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local items = {[1] = 2190, [2] = 2182, [5] = 2190, [6] = 2182}
if(msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand')) then
if(isSorcerer(cid) or isDruid(cid)) then
if getPlayerItemCount(cid, item) < 1 then
return selfSay("You need 1x "..getItemNameById(item)..".", cid)
end
if(getPlayerStorageValue(cid, 30002) == -1) then
selfSay('So you ask me for a {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '} to begin your advanture?', cid)
talkState[talkUser] = 1
else
selfSay('What? I have already gave you one {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '}!', cid)
end
else
selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid)
end
elseif(msgcontains(msg, 'yes')) then
if(talkState[talkUser] == 1) then
doPlayerAddItem(cid, items[getPlayerVocation(cid)], 1)
selfSay('Here you are young adept, take care yourself.', cid)
setPlayerStorageValue(cid, 30002, 1)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
selfSay('Ok then.', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())






info
Grupo: Campones
Registrado: 20/09/15
Posts: 4
Reputação: 0
preciso de um npc que so venda os itens se tiver tal item na bp algume poderia me ajudar ficarei grato!
meu script de loot
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local shopModule = ShopModule:new() npcHandler:addModule(shopModule) shopModule:addSellableItem({'abyss hammer'}, 7414, 20000, 'abyss hammer') shopModule:addSellableItem({'amazon armor'}, 2500, 2500, 'amazon armor') shopModule:addSellableItem({'amazon shield'}, 2537, 4000, 'amazon shield') shopModule:addSellableItem({'amber staff'}, 7426, 8000, 'amber staff') shopModule:addSellableItem({'angelic axe'}, 196, 5000, 'angelic axe') shopModule:addSellableItem({'arbalest'}, 5803, 20000, 'arbalest') shopModule:addSellableItem({'arcane staff'}, 2453, 25000, 'arcane staff') shopModule:addSellableItem({'assassin dagger'}, 7404, 20000, 'assassin dagger') shopModule:addSellableItem({'avenger'}, 6528, 20000, 'avenger') shopModule:addSellableItem({'berserker'}, 7403, 40000, 'berserker') shopModule:addSellableItem({'blessed sceptre'}, 7429, 50000, 'blessed sceptre') shopModule:addSellableItem({'blessed shield'}, 2523, 150000, 'blessed shield') npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())Editado Outubro 7 por lib