Vá em some functions.lua na pasta lib, e procure por getPlayerDesc e substitua por esse:
function getPlayerDesc(cid, thing, TV) if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
Por lol08, 19 de set. de 2015 em Tópicos Sem Resposta
info
Grupo: Infante
Registrado: 28/01/12
Posts: 1.6k
Reputação: +262
Gênero: Masculino

Vá em some functions.lua na pasta lib, e procure por getPlayerDesc e substitua por esse:
function getPlayerDesc(cid, thing, TV) if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
Ja esta assim po
function getStringOfTaskArray(array)
info
Grupo: Infante
Registrado: 28/01/12
Posts: 1.6k
Reputação: +262
Gênero: Masculino

você fez alguma alteração em algum desses scripts citados acima que antes não acontecia os erros?
ja fiz varias mudanças se quiser ate posto as antigas mais oque estou achando estranho e que começo isso por agr
Eu observei que antes do player bugar ele da esse erro
Vo por acaso esta usando o comando para trocar de cla sem precisar das tasks?
Sim
poste seu script do talkactions do clã.
Talkactions
function onSay(cid, words, param, channel)
Editado Setembro 23 por lol08
Tente assim:
info
Grupo: Campones
Registrado: 19/09/15
Posts: 17
Reputação: +2

local clansAtk = {
[1] = {
[FIREDAMAGE] = {
[1] = {atk = 1.17},
[2] = {atk = 1.22},
[3] = {atk = 1.27},
[4] = {atk = 1.32},
[5] = {atk = 1.37},
},
["null"] = {
},
},
[2] = {
[WATERDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
[ICEDAMAGE] = {
[1] = {atk = 1.10},
[2] = {atk = 1.15},
[3] = {atk = 1.20},
[4] = {atk = 1.25},
[5] = {atk = 1.30},
},
},
[3] = {
[ROCKDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
[GROUNDDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
},
[4] = {
[FLYDAMAGE] = {
[1] = {atk = 1.15},
[2] = {atk = 1.20},
[3] = {atk = 1.25},
[4] = {atk = 1.30},
[5] = {atk = 1.35},
},
[DRAGONDAMAGE] = {
[1] = {atk = 1.10},
[2] = {atk = 1.15},
[3] = {atk = 1.20},
[4] = {atk = 1.25},
[5] = {atk = 1.30},
},
},
[5] = {
[GHOSTDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
[POISONDAMAGE] = {
[1] = {atk = 1.08},
[2] = {atk = 1.13},
[3] = {atk = 1.18},
[4] = {atk = 1.23},
[5] = {atk = 1.28},
},
},
[6] = {
[FIGHTDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
[NORMALDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
},
[7] = {
[PSYCHICDAMAGE] = {
[1] = {atk = 1.10},
[2] = {atk = 1.15},
[3] = {atk = 1.20},
[4] = {atk = 1.25},
[5] = {atk = 1.30},
},
["null"] = {
},
},
[8] = {
[GRASSDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
[BUGDAMAGE] = {
[1] = {atk = 1.05},
[2] = {atk = 1.10},
[3] = {atk = 1.15},
[4] = {atk = 1.20},
[5] = {atk = 1.25},
},
},
[9] = {
[ELECTRICDAMAGE] = {
[1] = {atk = 1.12},
[2] = {atk = 1.17},
[3] = {atk = 1.22},
[4] = {atk = 1.27},
[5] = {atk = 1.32},
},
["null"] = {
},
}
}
local clansDef = {
[1] = {
["fire"] = {
[1] = {def = 0.17},
[2] = {def = 0.22},
[3] = {def = 0.27},
[4] = {def = 0.32},
[5] = {def = 0.37},
},
["null"] = {
},
},
[2] = {
["water"] = {
[1] = {def = 0.05},
[2] = {def = 0.10},
[3] = {def = 0.15},
[4] = {def = 0.20},
[5] = {def = 0.25},
},
["ice"] = {
[1] = {def = 0.10},
[2] = {def = 0.15},
[3] = {def = 0.20},
[4] = {def = 0.25},
[5] = {def = 0.30},
},
},
[3] = {
["rock"] = {
[1] = {def = 0.05},
[2] = {def = 0.10},
[3] = {def = 0.15},
[4] = {def = 0.20},
[5] = {def = 0.25},
},
["ground"] = {
[1] = {def = 0.10},
[2] = {def = 0.15},
[3] = {def = 0.20},
[4] = {def = 0.25},
[5] = {def = 0.30},
},
},
[4] = {
["flying"] = {
[1] = {def = 0.15},
[2] = {def = 0.20},
[3] = {def = 0.25},
[4] = {def = 0.30},
[5] = {def = 0.35},
},
["dragon"] = {
[1] = {def = 0.10},
[2] = {def = 0.15},
[3] = {def = 0.20},
[4] = {def = 0.25},
[5] = {def = 0.30},
},
},
[5] = {
["ghost"] = {
[1] = {def = 0.05},
[2] = {def = 0.10},
[3] = {def = 0.15},
[4] = {def = 0.20},
[5] = {def = 0.25},
},
["poison"] = {
[1] = {def = 0.08},
[2] = {def = 0.13},
[3] = {def = 0.18},
[4] = {def = 0.23},
[5] = {def = 0.28},
},
},
[6] = {
["fighting"] = {
[1] = {def = 0.05},
[2] = {def = 0.10},
[3] = {def = 0.15},
[4] = {def = 0.20},
[5] = {def = 0.25},
},
["normal"] = {
[1] = {def = 0.05},
[2] = {def = 0.10},
[3] = {def = 0.15},
[4] = {def = 0.20},
[5] = {def = 0.25},
},
},
[7] = {
["psychic"] = {
[1] = {def = 0.10},
[2] = {def = 0.15},
[3] = {def = 0.20},
[4] = {def = 0.25},
[5] = {def = 0.30},
},
["null"] = {
},
},
[8] = {
["grass"] = {
[1] = {def = 0.05},
[2] = {def = 0.10},
[3] = {def = 0.15},
[4] = {def = 0.20},
[5] = {def = 0.25},
},
["bug"] = {
[1] = {def = 0.05},
[2] = {def = 0.10},
[3] = {def = 0.15},
[4] = {def = 0.20},
[5] = {def = 0.25},
},
},
[9] = {
["electric"] = {
[1] = {def = 0.12},
[2] = {def = 0.17},
[3] = {def = 0.22},
[4] = {def = 0.27},
[5] = {def = 0.32},
},
}
}
local clansName = {
--[num do clan] = {nome do clan, storage outfit normal, storage outfit rank5},
[1] = {'Volcanic', 181613, 181625},
[2] = {'Seavell', 181619, 181622},
[3] = {'Orebound', 181620, 181627},
[4] = {'Wingeon', 181616, 181626},
[5] = {'Malefic', 181615, 181624},
[6] = {'Gardestrike', 181614, 181628},
[7] = {'Psycraft', 181618, 181629},
[8] = {'Naturia', 181612, 181623},
[9] = {'Raibolt', 181617, 181621},
}
function getClanPorcent(master, combat, option, type, type2) --alterado v1.9 \/
if getPlayerClanNum(master) >= 1 then
local clanAtk = clansAtk[getPlayerClanNum(master)]
local clanDef = clansDef[getPlayerClanNum(master)]
if option == "atk" and clanAtk[combat] then
return clanAtk[combat][getPlayerClanRank(master)].atk
else
if option == "def" and clanDef[type] then
return clanDef[type][getPlayerClanRank(master)].def
elseif option == "def" and clanDef[type2] then
return clanDef[type2][getPlayerClanRank(master)].def
end
end
end
return option == "atk" and 1 or 0
end
function getPlayerClanName(cid)
if not isCreature(cid) then return 'No Clan!' end
return clansName[getPlayerClanNum(cid)] and clansName[getPlayerClanNum(cid)][1] or 'No Clan!'
end
function getPlayerClanNum(cid)
if not isCreature(cid) then return -1 end
return getPlayerStorageValue(cid, 86228)
end
function getPlayerClanRank(cid)
if not isCreature(cid) then return -1 end
return getPlayerStorageValue(cid, 862281)
end
function setPlayerClan(cid, clan)
if not isCreature(cid) or not clan then return false end
if removePlayerClan(cid) then --para evitar possiveis problemas!
if type(clan) == "number" and (clan >= 1 and clan <= 9) then
setPlayerStorageValue(cid, 86228, clan) --sto clan
setPlayerClanRank(cid, 1) --set rank 1
setPlayerStorageValue(cid, clansName[clan][2], 1) --sto roupa
return true
elseif type(clan) == "string" then
clan = string.lower(clan)
for e, f in pairs(clansName) do
local clan2 = string.lower(f[1])
if clan == clan2 then
setPlayerStorageValue(cid, 86228, e) --sto clan
setPlayerClanRank(cid, 1) --set rank 1
setPlayerStorageValue(cid, clansName[e][2], 1) --sto roupa
return true
end
end
end
end
return false
end
function setPlayerClanRank(cid, rank)
if not isCreature(cid) or not rank then return false end
if type(rank) == "number" and (rank >= 1 and rank <= 5) then
setPlayerStorageValue(cid, 862281, rank)
if rank == 5 then
setPlayerStorageValue(cid, clansName[getPlayerClanNum(cid)][3], 1)
end
return true
end
return false
end
function removePlayerClan(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, 854789) >= 1 then return false end --nao pode remover o clan se o player tiver fazendo missoes de rank!
setPlayerStorageValue(cid, 86228, -1) --sto do clan
setPlayerStorageValue(cid, 862281, -1) --sto do rank
setPlayerStorageValue(cid, 854789, -1) --sto da quest de rank
setPlayerStorageValue(cid, 854788, -1) --sto catch, quest de rank
setPlayerStorageValue(cid, 854787, -1) --sto task, quest de rank
for i = 181612, 181638 do
setPlayerStorageValue(cid, i, -1) --sto das roupas de clan
end
return true
end
function checkItensForTask(cid, itens)
local check = 0
local array = {}
local missing = {}
table.insert(missing, "Are missing: ")
local c = 0
for i = 1, #itens do
if getPlayerItemCount(cid, itens[1]) >= itens[2] then
check = check + 1
else
table.insert(array, {itens[1], (itens[2]-getPlayerItemCount(cid, itens[1]))})
end
end
if check == #itens then
for b = 1, #itens do
doPlayerRemoveItem(cid, itens[1], itens[2])
end
return 0
else
for a = 1, #array do
table.insert(missing, ((a == #array and c ~= 0) and " and " or a ~= 1 and ", " or "{")..(array[a][2]).." "..(getItemNameById(array[a][1])))
c = c+1
end
table.insert(missing, "} yet.")
return table.concat(missing)
end
end
function checkPokemonForTask(cid, poke)
local pbs = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
local slot = getPlayerSlotItem(cid, 8)
if slot.itemid > 0 and isPokeball(slot.itemid) then
if getItemAttribute(slot.uid, "poke") == poke and getItemAttribute(slot.uid, "task") and getItemAttribute(slot.uid, "task") >= 1 then
doRemoveItem(slot.uid, 1)
doTransformItem(getPlayerSlotItem(cid, CONST_SLOT_LEGS).uid, 2395)
return true
end
end
for i = 1, #pbs do
if getItemAttribute(pbs, "poke") == poke and getItemAttribute(pbs, "task") and getItemAttribute(pbs, "task") >= 1 then
doRemoveItem(pbs, 1)
return true
end
end
return false
end
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

info
Grupo: Artesão
Registrado: 15/04/15
Posts: 145
Reputação: +2
local NPCBattle = {