@@raynerjr, tenta assim:
local config = {
backToLevel = 8,
backToExp = 4200,
maxHealth = 185,
maxMana = 35,
redskull = false, -- need to be without redskull to reset?
battle = true, -- need to be without battle to reset?
pz = false, -- need to be in protect zone to reset?
stages = {
{resets = 4, level = 350, premium = 330},
{resets = 9, level = 355, premium = 340},
{resets = 14, level = 360, premium = 355},
{resets = 19, level = 365, premium = 360},
{resets = 24, level = 380, premium = 370},
{resets = 29, level = 390, premium = 380},
{resets = 34, level = 410, premium = 400},
{resets = 39, level = 430, premium = 420},
{resets = 44, level = 450, premium = 440},
{resets = 49, level = 480, premium = 470},
{resets = 54, level = 510, premium = 500},
{resets = 59, level = 550, premium = 540},
{resets = 64, level = 590, premium = 580},
{resets = 69, level = 630, premium = 620},
{resets = 74, level = 680, premium = 670},
{resets = 79, level = 730, premium = 720},
{resets = 84, level = 780, premium = 770},
{resets = 89, level = 860, premium = 840},
{resets = 94, level = 930, premium = 910},
{resets = 2^1024, level = 1010, premium = 990}
}
}
function onSay(cid, words, param)
local function getPlayerResets(cid)
local resets = getPlayerStorageValue(cid, 500)
return resets < 0 and 0 or resets
end
local function doPlayerAddResets(cid, count)
setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count)
end
if config.redskull and getCreatureSkullType(cid) == 4 then
return doPlayerSendCancel(cid, "You need to be without red skull to reset.")
elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then
return doPlayerSendCancel(cid, "You need to be in protection zone to reset.")
elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then
return doPlayerSendCancel(cid, "You need to be without battle to reset.")
end
local resetLevel = 0
for x, y in ipairs(config.stages) do
if getPlayerResets(cid) <= y.resets then
resetLevel = isPremium(cid) and y.premium or y.level
break
end
end
if getPlayerLevel(cid) < resetLevel then
return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.")
end
local level, experience, healthMax, manaMax = config.backToLevel, config.backToExp, config.maxHealth, config.maxMana
doRemoveCreature(cid)
doPlayerAddResets(cid, 1)
db.query("UPDATE `players` SET `level` = "..level..", `experience` = "..experience..", `health` = "..healthMax..", `healthmax` = "..healthMax..", `mana` = "..manaMax..", `manamax` = "..manaMax..", `guild_points` = `guild_points` + 1, `reset` = `reset` + 1 WHERE `id` = "..getPlayerGUID(cid))
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".")
return true
end
Fiz como você falou, nas tabelas guild_points e reset, se não estiver certo, passa o nome correto das tabelas.








info
Grupo: Campones
Registrado: 07/06/15
Posts: 69
Reputação: 0
Preciso de uma ajuda!
Preciso que o seguinte script de reset abaixo adicione os seguintes comandos após o jogador usar os comando !reset;
1º Remova todo HP / MP;
2º Adicione HPMAX / MPMAX 185 HP - 35 MP;
3º Adicione em accounts da database 1 ponto em guild_points;
4º Adicione em players da database 1 ponto em reset;
Obs: tudo da database do myphpadmin!
Script:
local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets(cid) <= y.resets then resetLevel = isPremium(cid) and y.premium or y.level break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureMaxHealth(cid), getCreatureMaxMana(cid) doPlayerAddLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) setCreatureMaxHealth(cid, healthMax) setCreatureMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true endPodem me ajudar ?