Eremo.xml
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Eremo" script="data/npc/scripts/blessnpc.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="130" head="0" body="109" legs="128" feet="95" addons="0"/>
<voices>
<voice text="Passages to Kazordoon! Gotta try the beer there." interval2="120" margin="1" yell="no"/>
</voices>
<parameters>
<parameter key="module_shop" value="1" />
<parameter key="module_keywords" value="1" />
<parameter key="keywords" value="amulet of loss;help;offer;" />
<parameter key="shop_buyable" value="amulet of loss,2173,10000;protection amulet,2200,700;"/>
<parameter key="shop_sellable" value="amulet of loss,2173,1000;broken amulet amulet,2196,1000;"/>
<parameter key="keyword_reply1" value="I've collected quite a few protection amulets, and some amulets of loss as well. Also, I'm interested in buying broken amulets."/>
<parameter key="keyword_reply2" value="I can bless you with The {Wisdom} {of} {Solitude}" />
<parameter key="keyword_reply3" value="I can bless you with The {Wisdom} {of} {Solitude}" />
<parameter key="message_greet" value="Welcome to my little garden, adventurer |PLAYERNAME|!"/>
<parameter key="message_farewell" value="Shouldn't I teleport you back to Pemaret?"/>
<parameter key="message_walkaway" value="Shouldn't I teleport you back to Pemaret?" />
</parameters>
</npc>
blessnpc.lua
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 2000 (plus level depending amount) gold?'})
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 2000 (plus level depending amount) gold?'})
node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 2000 (plus level depending amount) gold?'})
node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 2000 (plus level depending amount) gold?'})
node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 2000 (plus level depending amount) gold?'})
node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 5, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
npcHandler:addModule(FocusModule:new())
Para comprar bless é:
first bless
second bless
third bless
fourth bless
fifth bless
Ou então você muda...






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Registrado: 08/09/12
Posts: 31
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