coloca portas que só abrão se as criaturas da area estiverem mortas
6
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Grupo: Conde
Registrado: 30/10/11
Posts: 625
Reputação: +101
Gênero: Masculino

05 de dezembro de 2013 às 13:46
Editado Dezembro 5 por lordbug99
info
Grupo: Campones
Registrado: 26/12/07
Posts: 31
Reputação: 0
Char no Tibia: GOD Babyzin

05 de dezembro de 2013 às 13:47
Como faço isso ?
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Grupo: Conde
Registrado: 29/04/09
Posts: 904
Reputação: +389
Char no Tibia: Jabuti Selvagem

05 de dezembro de 2013 às 17:18
Ja tem esses bixos em ot baiak:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dont Lure" nameDescription="Dont Lure" race="fire" experience="15000" speed="0" manacost="0">
<health now="500000" max="500000"/>
<look type="12" head="0" body="123" legs="97" feet="94" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="230" attack="235"/>
<attack name="manadrain" interval="4000" chance="18" radius="8" target="0" min="-600" max="-1100">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="physical" interval="30000" chance="100" range="4" target="1" radius="4" min="-300" max="-530">
<attribute key="areaEffect" value="teleport"/>
</attack>
<attack name="physical" interval="5000" chance="20" range="2" target="1" min="-50" max="-1175">
<attribute key="shootEffect" value="whirlwindsword"/>
</attack>
<attack name="death" interval="3000" chance="15" length="8" spread="0" min="-250" max="-600">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="ice" interval="3000" chance="18" radius="6" target="0" min="-660" max="-780">
<attribute key="areaEffect" value="bigplants"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="3000" chance="20" min="2000" max="2500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="15"/>
<element holyPercent="-10"/>
<element deathPercent="20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity earth="1"/>
<immunity fire="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="4">
<summon name="deathslicer" interval="30000" chance="100"/>
<summon name="deathslicer" interval="30000" chance="100"/>
<summon name="deathslicer" interval="30000" chance="100"/>
<summon name="deathslicer" interval="30000" chance="100"/>
</summons>
<voices interval="5000" chance="30">
<voice sentence="COME AND GIVE ME SOME AMUSEMENT!" yell="1"/>
<voice sentence="IS THAT THE BEST YOU HAVE TO OFFER, TIBIANS?" yell="1"/>
<voice sentence="I AM GHAZBARAN OF THE TRIANGLE... AND I AM HERE TO CHALLENGE YOU ALL!" yell="1"/>
<voice sentence="FLAWLESS VICTORY!"/>
</voices>
<loot>
<item id="2160" chance="100000" countmax="4" /> -- crystal coin
<item id="2514" chance="18000" /> -- mastermind shield
<item id="6300" chance="12000" /> -- death ring
<item id="5943" chance="6000" /> -- morgaroth hearts
<item id="2003" chance="100000" > -- bag
<inside>
<item id="7431" chance="14000" /> -- demonbone
<item id="2393" chance="60000" /> -- giant sword
<item id="2195" chance="14033" /> -- boots of haste
<item id="2112" chance="4100"/> --addon doll
</inside>
</item>
</loot>
</monster>info
Grupo: Campones
Registrado: 26/12/07
Posts: 31
Reputação: 0
Char no Tibia: GOD Babyzin

05 de dezembro de 2013 às 17:25
Eu não lembrava o nome ! Valeu mesmo vei REP+



info
Grupo: Campones
Registrado: 26/12/07
Posts: 31
Reputação: 0
Char no Tibia: GOD Babyzin
Eu fiz umas quests bem difíceis mas estão passando correndo por elas.... Eu gostaria de um monstro que não se mexesse nem atacasse, apenas com bastante vida para que nao passassem correndo.