Pode postar seu Duel System.lua, localizado em data/lib?
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- [Encerrado] Sistema de Duelo - PDA
[Encerrado] Sistema de Duelo - PDA
Por skyofdeus, 01 de dez. de 2013 em Tópicos Sem Resposta
info
Grupo: Campones
Registrado: 06/03/08
Posts: 73
Reputação: +3
Char no Tibia: Demonica dos infernos

storagesDuel = {52480, 52481, 52482, 52482, 52483, 52484, 52485, 6598754}--[[ Lista das storages Duel!
52480 = sto de duelo e do modo de duel;
52481 = sto de pokes no duel;
52482 = sto do seu time;
52483 = sto do time adversario;
52484 = sto de aceitaçao de duel e do começo do duel;
52485 = sto do nome do 'invitador';
6598754 = sto do canAttackOther;
]]
function beginDuel(cid, n)
if getPlayerStorageValue(cid, 52482) == -1 or getPlayerStorageValue(cid, 52483) == -1 then
return true
end
local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
local sto2, sto3 = getPlayerStorageValue(cid, 52482), getPlayerStorageValue(cid, 52483)
if n == 0 then
for i = 1, #t1 do
local pid, sid = getPlayerByName(t1), getPlayerByName(t2)
if isCreature(pid) and getPlayerStorageValue(pid, 52480) >= 1 then
setPlayerStorageValue(pid, 6598754, 5)
setPlayerStorageValue(pid, 52482, sto2)
setPlayerStorageValue(pid, 52483, sto3)
setPlayerStorageValue(pid, 52484, 10)
end
---
if isCreature(sid) and getPlayerStorageValue(sid, 52480) >= 1 then
setPlayerStorageValue(sid, 6598754, 10)
setPlayerStorageValue(sid, 52482, sto2)
setPlayerStorageValue(sid, 52483, sto3)
setPlayerStorageValue(sid, 52484, 10)
end
---
doSendAnimatedText(getThingPosWithDebug(pid), "START", 215)
doSendAnimatedText(getThingPosWithDebug(sid), "START", 215)
end
return true
else
for i = 1, #t1 do
local pid, sid = getPlayerByName(t1), getPlayerByName(t2)
if isCreature(pid) and getPlayerStorageValue(pid, 52480) >= 1 then
doSendAnimatedText(getThingPosWithDebug(pid), (n == 6 and "" or ""..n.."!"), 215)
end
if isCreature(sid) and getPlayerStorageValue(sid, 52480) >= 1 then
doSendAnimatedText(getThingPosWithDebug(sid), (n == 6 and "" or ""..n.."!"), 215)
end
end
n = n-1
end
addEvent(beginDuel, 1000, cid, n)
end
function removeFromTableDuel(cid, value)
if not isCreature(cid) then return true end
local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
table.remove(t1, table.find(t1, value) or -1)
table.remove(t2, table.find(t2, value) or -1)
---
local str1, str2 = "", ""
for i = 1, 3 do
if t1 then str1 = str1..(t1 or "").."," end
if t2 then str2 = str2..(t2 or "").."," end
end
setPlayerStorageValue(cid, 52482, str1)
setPlayerStorageValue(cid, 52483, str2)
return true
end
function isDuelingAgainst(cid, pid)
if not isCreature(cid) or not isCreature(pid) then return false end
-----
local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
-----
local name1, name2 = getCreatureName(cid), getCreatureName(pid)
-----
if table.find(t1, name1) ~= nil and table.find(t2, name2) ~= nil then
return true
elseif table.find(t2, name1) ~= nil and table.find(t1, name2) ~= nil then
return true
end
return false
end
function doEndDuel(cid, desisto)
if isCreature(cid) then
if getPlayerStorageValue(cid, 52482) ~= -1 then
t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
end
local invit = getPlayerByName(getPlayerStorageValue(cid, 52485))
if isCreature(invit) then
table1 = string.explode(getPlayerStorageValue(invit, 52482), ",")
table2 = string.explode(getPlayerStorageValue(invit, 52483), ",")
end
if getPlayerStorageValue(cid, 52484) ~= 10 then
if getPlayerStorageValue(cid, 52482) ~= -1 then
for a = 1, 3 do
local pid, sid = getPlayerByName(t1[a]), getPlayerByName(t2[a])
if isCreature(pid) then doCreatureSetSkullType(pid, 0) doRemoveCondition(pid, CONDITION_INFIGHT) end
if isCreature(sid) then doCreatureSetSkullType(sid, 0) doRemoveCondition(sid, CONDITION_INFIGHT) end
for i = 1, #storagesDuel do
if isCreature(pid) then setPlayerStorageValue(pid, storagesDuel, -1) end
if isCreature(sid) then setPlayerStorageValue(sid, storagesDuel, -1) end
end
end
else
for i = 1, #storagesDuel do
setPlayerStorageValue(cid, storagesDuel, -1)
end
doCreatureSetSkullType(cid, 0)
doRemoveCondition(cid, CONDITION_INFIGHT)
---------------------------------
if table2 then
local numero = 0
for i = 1, #table2 do
local ppid = getPlayerByName(table2)
if not isCreature(ppid) or getPlayerStorageValue(ppid, 52480) ~= -1 then
numero = numero+1
end
end
if numero == 0 then doEndDuel(invit) sendMsgToPlayer(invit, 20, "The opponents are give up! Duel is canceled!") end
end
--------------------------------
end
if desisto then doSendAnimatedText(getThingPosWithDebug(cid), "GIVE UP", COLOR_BLUE) end
return true
end
for a = 1, #t1 do
local pid, sid = getPlayerByName(t1[a]), getPlayerByName(t2[a])
removeFromTableDuel(pid, getCreatureName(cid))
removeFromTableDuel(sid, getCreatureName(cid))
end
local t3 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t4 = string.explode(getPlayerStorageValue(cid, 52483), ",")
if (#t3 == 0 and #t4 >= 1) or (#t4 == 0 and #t3 >= 1) then
for j = 1, (#t3 > 0 and #t3 or #t4) do
local winner = #t3 > 0 and getPlayerByName(t3[j]) or getPlayerByName(t4[j])
if isCreature(winner) then
addEvent(doSendAnimatedText, 500, getThingPosWithDebug(winner), "WIN", COLOR_ELECTRIC)
for i = 1, #storagesDuel do
setPlayerStorageValue(winner, storagesDuel, -1)
end
doCreatureSetSkullType(winner, 0)
doRemoveCondition(winner, CONDITION_INFIGHT)
end
end
addEvent(doSendAnimatedText, 500, getThingPosWithDebug(cid), "LOSE", COLOR_BURN)
for i = 1, #storagesDuel do
setPlayerStorageValue(cid, storagesDuel, -1)
end
doCreatureSetSkullType(cid, 0)
doRemoveCondition(cid, CONDITION_INFIGHT)
else
for i = 1, #storagesDuel do
setPlayerStorageValue(cid, storagesDuel, -1)
end
doCreatureSetSkullType(cid, 0)
doRemoveCondition(cid, CONDITION_INFIGHT)
if desisto then
doSendAnimatedText(getThingPosWithDebug(cid), "GIVE UP", COLOR_BLUE)
else
addEvent(doSendAnimatedText, 500, getThingPosWithDebug(cid), "LOSE", COLOR_BURN)
end
end
end
end
function checkDuel(cid)
if getPlayerStorageValue(cid, 52484) ~= 10 then return true end
if getPlayerStorageValue(cid, 52481) >= 1 then
setPlayerStorageValue(cid, 52481, getPlayerStorageValue(cid, 52481)-1)
doSendAnimatedText(getThingPosWithDebug(cid), "POKE DOWN", 65)
end
if getPlayerStorageValue(cid, 52481) == 0 then
doEndDuel(cid)
end
end
--/////////////////////////////////////////////////////////////////////////////////////////////--
Editado Dezembro 1 por skyof
As configurações estão indicadas logo no início do script (variáveis id_win, id_lose e bonus). Já configurei para o jogador que vence o duelo, ganhar 1 level da skill sword, e o jogador perdedor, 1 level da skill club.
storagesDuel = {52480, 52481, 52482, 52482, 52483, 52484, 52485, 6598754}--[[ Lista das storages Duel!
52480 = sto de duelo e do modo de duel;
52481 = sto de pokes no duel;
52482 = sto do seu time;
52483 = sto do time adversario;
52484 = sto de aceitaçao de duel e do começo do duel;
52485 = sto do nome do 'invitador';
6598754 = sto do canAttackOther;
]]
local id_win = 2 --ID da skill que o player recebe ao ganhar o duelo.
local id_lose = 1 --ID da skill que o player recebe ao perder o duelo.
local bonus = 1 --quantos lvs de cada skill irá aumentar.
function beginDuel(cid, n)
if getPlayerStorageValue(cid, 52482) == -1 or getPlayerStorageValue(cid, 52483) == -1 then
return true
end
local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
local sto2, sto3 = getPlayerStorageValue(cid, 52482), getPlayerStorageValue(cid, 52483)
if n == 0 then
for i = 1, #t1 do
local pid, sid = getPlayerByName(t1[i]), getPlayerByName(t2[i])
if isCreature(pid) and getPlayerStorageValue(pid, 52480) >= 1 then
setPlayerStorageValue(pid, 6598754, 5)
setPlayerStorageValue(pid, 52482, sto2)
setPlayerStorageValue(pid, 52483, sto3)
setPlayerStorageValue(pid, 52484, 10)
end
---
if isCreature(sid) and getPlayerStorageValue(sid, 52480) >= 1 then
setPlayerStorageValue(sid, 6598754, 10)
setPlayerStorageValue(sid, 52482, sto2)
setPlayerStorageValue(sid, 52483, sto3)
setPlayerStorageValue(sid, 52484, 10)
end
---
doSendAnimatedText(getThingPosWithDebug(pid), "START", 215)
doSendAnimatedText(getThingPosWithDebug(sid), "START", 215)
end
return true
else
for i = 1, #t1 do
local pid, sid = getPlayerByName(t1[i]), getPlayerByName(t2[i])
if isCreature(pid) and getPlayerStorageValue(pid, 52480) >= 1 then
doSendAnimatedText(getThingPosWithDebug(pid), (n == 6 and "" or ""..n.."!"), 215)
end
if isCreature(sid) and getPlayerStorageValue(sid, 52480) >= 1 then
doSendAnimatedText(getThingPosWithDebug(sid), (n == 6 and "" or ""..n.."!"), 215)
end
end
n = n-1
end
addEvent(beginDuel, 1000, cid, n)
end
function removeFromTableDuel(cid, value)
if not isCreature(cid) then return true end
local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
table.remove(t1, table.find(t1, value) or -1)
table.remove(t2, table.find(t2, value) or -1)
---
local str1, str2 = "", ""
for i = 1, 3 do
if t1[i] then str1 = str1..(t1[i] or "").."," end
if t2[i] then str2 = str2..(t2[i] or "").."," end
end
setPlayerStorageValue(cid, 52482, str1)
setPlayerStorageValue(cid, 52483, str2)
return true
end
function isDuelingAgainst(cid, pid)
if not isCreature(cid) or not isCreature(pid) then return false end
-----
local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
-----
local name1, name2 = getCreatureName(cid), getCreatureName(pid)
-----
if table.find(t1, name1) ~= nil and table.find(t2, name2) ~= nil then
return true
elseif table.find(t2, name1) ~= nil and table.find(t1, name2) ~= nil then
return true
end
return false
end
function doEndDuel(cid, desisto)
if isCreature(cid) then
if getPlayerStorageValue(cid, 52482) ~= -1 then
t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")
t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")
end
local invit = getPlayerByName(getPlayerStorageValue(cid, 52485))
if isCreature(invit) then
table1 = string.explode(getPlayerStorageValue(invit, 52482), ",")
table2 = string.explode(getPlayerStorageValue(invit, 52483), ",")
end
if getPlayerStorageValue(cid, 52484) ~= 10 then
if getPlayerStorageValue(cid, 52482) ~= -1 then
for a = 1, 3 do
local pid, sid = getPlayerByName(t1[a]), getPlayerByName(t2[a])
if isCreature(pid) then doCreatureSetSkullType(pid, 0) doRemoveCondition(pid, CONDITION_INFIGHT) end
if isCreature(sid) then doCreatureSetSkullType(sid, 0) doRemoveCondition(sid, CONDITION_INFIGHT) end
for i = 1, #storagesDuel do
if isCreature(pid) then setPlayerStorageValue(pid, storagesDuel[i], -1) end
if isCreature(sid) then setPlayerStorageValue(sid, storagesDuel[i], -1) end
end
end
else
for i = 1, #storagesDuel do
setPlayerStorageValue(cid, storagesDuel[i], -1)
end
doCreatureSetSkullType(cid, 0)
doRemoveCondition(cid, CONDITION_INFIGHT)
---------------------------------
if table2 then
local numero = 0
for i = 1, #table2 do
local ppid = getPlayerByName(table2[i])
if not isCreature(ppid) or getPlayerStorageValue(ppid, 52480) ~= -1 then
numero = numero+1
end
end
if numero == 0 then doEndDuel(invit) sendMsgToPlayer(invit, 20, "The opponents are give up! Duel is canceled!") end
end
--------------------------------
end
if desisto then doSendAnimatedText(getThingPosWithDebug(cid), "GIVE UP", COLOR_BLUE) end
return true
end
for a = 1, #t1 do
local pid, sid = getPlayerByName(t1[a]), getPlayerByName(t2[a])
removeFromTableDuel(pid, getCreatureName(cid))
removeFromTableDuel(sid, getCreatureName(cid))
end
local t3 = string.explode(getPlayerStorageValue(cid, 52482), ",")
local t4 = string.explode(getPlayerStorageValue(cid, 52483), ",")
if (#t3 == 0 and #t4 >= 1) or (#t4 == 0 and #t3 >= 1) then
for j = 1, (#t3 > 0 and #t3 or #t4) do
local winner = #t3 > 0 and getPlayerByName(t3[j]) or getPlayerByName(t4[j])
if isCreature(winner) then
addEvent(doSendAnimatedText, 500, getThingPosWithDebug(winner), "WIN", COLOR_ELECTRIC)
for i = 1, #storagesDuel do
setPlayerStorageValue(winner, storagesDuel[i], -1)
end
doPlayerAddSkill(winner, id_win, bonus)
doCreatureSetSkullType(winner, 0)
doRemoveCondition(winner, CONDITION_INFIGHT)
end
end
addEvent(doSendAnimatedText, 500, getThingPosWithDebug(cid), "LOSE", COLOR_BURN)
for i = 1, #storagesDuel do
setPlayerStorageValue(cid, storagesDuel[i], -1)
end
doPlayerAddSkill(cid, id_lose, bonus)
doCreatureSetSkullType(cid, 0)
doRemoveCondition(cid, CONDITION_INFIGHT)
else
for i = 1, #storagesDuel do
setPlayerStorageValue(cid, storagesDuel[i], -1)
end
doCreatureSetSkullType(cid, 0)
doRemoveCondition(cid, CONDITION_INFIGHT)
if desisto then
doSendAnimatedText(getThingPosWithDebug(cid), "GIVE UP", COLOR_BLUE)
else
addEvent(doSendAnimatedText, 500, getThingPosWithDebug(cid), "LOSE", COLOR_BURN)
end
end
end
end
function checkDuel(cid)
if getPlayerStorageValue(cid, 52484) ~= 10 then return true end
if getPlayerStorageValue(cid, 52481) >= 1 then
setPlayerStorageValue(cid, 52481, getPlayerStorageValue(cid, 52481)-1)
doSendAnimatedText(getThingPosWithDebug(cid), "POKE DOWN", 65)
end
if getPlayerStorageValue(cid, 52481) == 0 then
doEndDuel(cid)
end
end
--/////////////////////////////////////////////////////////////////////////////////////////////--
info
Grupo: Campones
Registrado: 06/03/08
Posts: 73
Reputação: +3
Char no Tibia: Demonica dos infernos

Amigo Obrigado.
Tome meu REP+
info
Grupo: Herói
Registrado: 12/06/12
Posts: 2.2k
Reputação: +739
Gênero: Masculino
Char no Tibia: Supreme Player

Tópico movido para a seção de dúvidas e pedidos resolvidos.
info
Grupo: Herói
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Posts: 3.4k
Reputação: +585
Gênero: Masculino

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.



info
Grupo: Campones
Registrado: 06/03/08
Posts: 73
Reputação: +3
Char no Tibia: Demonica dos infernos
Bom todos sabem que PDA existi o sistema de duelo certo.
Só que eu gostaria que ao terminar o duelo, o jogador recebece pontos.
Como assim pontos?
Jogador que vencer ganhece + 1 skill em sword suponhamos,
é o Jogador que perce ganhece + 1 skill em club.
Porque sword e club em pokemon server.
É porque muda apenas os nomes no cliente mais continua mesmo IDSkill.
Como colocar ?