Lê os comentários desse tópico e tenta pelo que eu passei ... http://www.xtibia.com/forum/topic/221270-sistema-de-compra-de-points-com-compra-pelo-site/
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Grupo: Infante
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Esse ai tambem nao foi
Editado Setembro 19 por SkyDarkyes
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Grupo: Herói
Registrado: 08/12/11
Posts: 809
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Gênero: Masculino

Olá amigo, tente trocar o seu globalevent por essa:
<globalevent name="shop" interval="30000" event="script" value="shop.lua"/>
function doPlayerAddDepotItems(cid, items, town)
if (not isPlayer(cid)) then
error("Player not found")
end
local town = town or getPlayerTown(cid)
local parcel = doCreateItemEx(ITEM_PARCEL)
for item, count in pairs(items) do
if (type(item) == "number") then
local attritemid = doAddContainerItem(parcel, item, count)
doItemSetAttribute(attritemid, "description", "This item belongs to ".. getPlayerName(cid) ..".")
doItemSetAttribute(attritemid, "aid", getPlayerGUID(cid)+10000)
elseif (type(item) == "string") then
doAddContainerItem(parcel, getItemIdByName(item), count)
else
error("Undefinied type of item name")
end
end
return doPlayerSendMailByName(getCreatureName(cid), parcel, town)
end
function onThink(interval, lastExecution, thinkInterval)
local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;")
if(result:getID() ~= -1) then
while(true) do
cid = getCreatureByName(tostring(result:getDataString("player")))
product = tonumber(result:getDataInt("product"))
itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";")
if isPlayer(cid) then
local id = tonumber(itemr:getDataInt("item"))
local tid = tonumber(result:getDataInt("id"))
local count = tonumber(itemr:getDataInt("count"))
local tipe = tonumber(itemr:getDataInt("type"))
local productn = tostring(itemr:getDataString("name"))
if isInArray({5,8},tipe) then
if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then
if isPlayer(cid) then
received = doPlayerAddDepotItems(cid, {[id]=count})
if received then
doPlayerSendTextMessage(cid,19, "You received "..productn.." in depot of your hometown.")
db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
doPlayerSave(cid)
else
doPlayerSendTextMessage(cid,19, "You need a free slot on container to receive "..productn..".")
end
else
doPlayerSendTextMessage(cid,19, "You need a free container to receive "..productn..".")
end
else
doPlayerSendTextMessage(cid,19, "You need "..getItemWeightById(id, count).." of free capacity to receive "..productn..".")
end
elseif isInArray({6,7},tipe) then
if tipe == 6 then
bcap = 8
bid = 1987
elseif tipe == 7 then
bcap = 20
bid = 1988
end
if isItemRune(id) then
count = 1
end
if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then
local bag = doCreateItemEx(bid, 1)
for i = 1,bcap do
doAddContainerItem(bag, id, count)
end
received = doPlayerAddDepotItems(cid, bag)
if received == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid,19, "You received "..productn.." in depot of your hometown.")
db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
doPlayerSave(cid)
else
doPlayerSendTextMessage(cid,19, "You need a free slot on container to receive "..productn..".")
end
else
doPlayerSendTextMessage(cid,19, "You need "..getItemWeightById(id, count).." of free capacity to receive "..productn..".")
end
end
end
itemr:free()
if not(result:next()) then
break
end
end
result:free()
end
return true
end
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Char no Tibia: Gordo Warlike

caso o seu pedido tenha sido atendido reporte para que o topico seja movido para a area correta facilitando a busca de muitos outros e sempre que tiver uma duvida ou pedido visite a area de pedido e duvidas atendidos para ver se ja nao existe o que voce procura ou use a barra de pesquisa rapida!
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Grupo: Herói
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Char no Tibia: Aarow

já foi arrumado podem fechar.





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Grupo: Infante
Registrado: 27/01/13
Posts: 1.7k
Reputação: +104
Gênero: Masculino
Bom,quando alguem compra algum item no SHOP ele não recebe eu uso esse script :
function onThink(interval, lastExecution, thinkInterval) local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;") if(result:getID() ~= -1) then while(true) do cid = getCreatureByName(tostring(result:getDataString("player"))) product = tonumber(result:getDataInt("product")) idTransaction = tonumber(result:getDataInt("id")) itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";") if isPlayer(cid) then local id = tonumber(itemr:getDataInt("item")) local tid = tonumber(result:getDataInt("id")) local count = tonumber(itemr:getDataInt("count")) local tipe = tonumber(itemr:getDataInt("type")) local productn = tostring(itemr:getDataString("name")) if isInArray({5,8},tipe) then if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then --if isContainer(getPlayerSlotItem(cid, 3).uid) then received = doPlayerGiveItemSHOP(cid, id, count, 0, idTransaction) --received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count) if received == true then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<") end --else --doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<") --end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end elseif isInArray({6,7},tipe) then if tipe == 6 then bcap = 8 bid = 1987 elseif tipe == 7 then bcap = 20 bid = 1988 end if isItemRune(id) then count = 1 end if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then --local bag = doCreateItemEx(bid, 1) --for i = 1,bcap do --doAddContainerItem(bag, id, count) --end received = doPlayerGiveItemContainer(cid, 1988, id, count, 0) --received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag) if received == true then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end end end itemr:free() if not(result:next()) then break end end result:free() end return true end