AP

[Encerrado] [Ajuda] Shiny box!

Por ApShopAdmin, 02 de ago. de 2013 em Tópicos Sem Resposta

pda
poketibia
pokemon
tibia
shiny
script
4
647
ApShopAdminA
02 de agosto de 2013 às 04:07

Tentei criar uma shiny box seguindo os tutoriais dos caras aqui do Ekz mais não deu mt certo.

Antes que falem merda. Já procurei mt mais nao achei nada que pudesse me ajudar ;S

 

Script:

 

 

 

local a = {
[11638] = {balltype = "normal", ballid = 11826,
pokemons = {"Slowpoke", "Magnemite", "Doduo", "Seel", "Grimer", "Gastly", "Drowzee", "Voltorb", "Cubone", "Koffing",
"Goldeen", "Vulpix", "Tentacool", "Bulbasaur", "Charmander", "Squirtle", "Butterfree", "Beedrill", "Metapod", "Kakuna",
"Raticate", "Spearow", "Ekans", "Abra", "Mankey", "Psyduck", "Pikachu", "Sandshrew", "Nidoran Female",
"Nidoran Male", "Zubat", "Diglett", "Venonat", "Meowth", "Poliwag", "Growlithe", "Machop", "Ponyta", "Geodude"}},
[11639] = {balltype = "great", ballid = 11832, --alterado v1.3
pokemons = {"Pidgeotto", "Weepinbell", "Clefairy", "Omanyte", "Kabuto", "Arbok", "Raichu", "Nidorino", "Nidorina",
"Dodrio", "Muk", "Golbat", "Gloom", "Parasect", "Venomoth", "Dugtrio", "Persian", "Poliwhirl", "Victreebel", "Machoke",
"Graveler", "Slowbro", "Magneton", "Farfetch'd", "Haunter", "Kingler", "Electrode", "Weezing", "Rhyhorn", "Seadra",
"Jigglypuff", "Seaking", "Tauros", "Starmie", "Eevee", "Dratini", "Charmeleon", "Wartortle", "Ivysaur"}},
[11640] = {balltype = "super", ballid = 11835,
pokemons = {"Pidgeot", "Fearow", "Sandslash", "Ninetales", "Vileplume", "Primeape", "Golduck", "Kadabra", "Rapidash",
"Clefable", "Wigglytuff", "Dewgong", "Onix", "Cloyster", "Hypno", "Exeggutor", "Marowak", "Hitmonchan", "Hitmonlee",
"Lickitung", "Chansey", "Tangela", "Mr. Mime", "Pinsir", "Vaporeon", "Jolteon", "Flareon", "Porygon", "Dragonair"}},
[11641] = {balltype = "ultra", ballid = 11829,
pokemons = {"Dragonite", "Snorlax", "Kabutops", "Omastar",
"Ditto", "Lapras", "Gyarados", "Magmar", "Electabuzz", "Jynx", "Scyther", "Kangaskhan", "Golem", "Venusaur",
"Machamp", "Poliwrath", "Arcanine", "Nidoking", "Nidoqueen", "Charizard", "Blastoise", "Tentacruel", "Alakazam",
"Gengar", "Rhydon"}}
[12227] = {balltype = "normal", ballid = 11826,
pokemons = {"Shiny Beedrill", "Shiny Horsea", "Shiny Abra", "Shiny Krabby", "Shiny Oddish", "Shiny Paras", "Shiny Rattata",
"Shiny Voltorb", "Shiny Zubat"}}
}
function onUse(cid, item, frompos, item2, topos)
local b = a[item.itemid]
if not b then return true end
local pokemon = b.pokemons[math.random(#b.pokemons)]
local btype = b.balltype
if not pokeballs[btype] then return true end --alterado v1.3
local gender = getRandomGenderByName(pokemon)
local happy = 220
local ball = 0
local sendToDepot = false --alterado v1.6
if getCreatureMana(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
sendToDepot = true
ball = doCreateItemEx(b.ballid) --alterado v1.3
else
ball = item.uid
end
doItemSetAttribute(ball, "poke", pokemon)
doItemSetAttribute(ball, "hp", 1)
doItemSetAttribute(ball, "happy", happy)
doItemSetAttribute(ball, "gender", gender)
if pokemon == "Hitmonchan" or pokemon == "Shiny Hitmonchan" then
doItemSetAttribute(ball, "hands", 0)
end
doItemSetAttribute(ball, "description", "Contains a "..pokemon..".")
doItemSetAttribute(ball, "fakedesc", "Contains a "..pokemon..".")
doPlayerSendTextMessage(cid, 27, "You opened a pokemon prize box +"..item.itemid - (11637).."!")
doPlayerSendTextMessage(cid, 27, "The prize pokemon was a "..pokemon..", congratulations!")
if sendToDepot then
doPlayerSendMailByName(getCreatureName(cid), ball, 1) --alterado v1.3
doPlayerSendTextMessage(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
doRemoveItem(item.uid)
else
doTransformItem(ball, pokeballs[btype].on)
end
doSendMagicEffect(getThingPos(cid), 29)
return true
end

 

 

 

Erro:

 

 

 

[02/08/2013 03:51:03] [Error - LuaScriptInterface::loadFile] data/actions/scripts/box.lua:21: '}' expected (to close '{' at line 1) near '['
[02/08/2013 03:51:03] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/box.lua)
[02/08/2013 03:51:03] data/actions/scripts/box.lua:21: '}' expected (to close '{' at line 1) near '['

 

 

 

Alem de que, isso ferra todo o Script porque nem uma box abre ;S

Agradeço Desde já!

notle2012N
02 de agosto de 2013 às 04:13


local a = {

[11638] = {balltype = "normal", ballid = 11826,

pokemons = {"Slowpoke", "Magnemite", "Doduo", "Seel", "Grimer", "Gastly", "Drowzee", "Voltorb", "Cubone", "Koffing",

"Goldeen", "Vulpix", "Tentacool", "Bulbasaur", "Charmander", "Squirtle", "Butterfree", "Beedrill", "Metapod", "Kakuna",

"Raticate", "Spearow", "Ekans", "Abra", "Mankey", "Psyduck", "Pikachu", "Sandshrew", "Nidoran Female",

"Nidoran Male", "Zubat", "Diglett", "Venonat", "Meowth", "Poliwag", "Growlithe", "Machop", "Ponyta", "Geodude"}},

[11639] = {balltype = "great", ballid = 11832, --alterado v1.3

pokemons = {"Pidgeotto", "Weepinbell", "Clefairy", "Omanyte", "Kabuto", "Arbok", "Raichu", "Nidorino", "Nidorina",

"Dodrio", "Muk", "Golbat", "Gloom", "Parasect", "Venomoth", "Dugtrio", "Persian", "Poliwhirl", "Victreebel", "Machoke",

"Graveler", "Slowbro", "Magneton", "Farfetch'd", "Haunter", "Kingler", "Electrode", "Weezing", "Rhyhorn", "Seadra",

"Jigglypuff", "Seaking", "Tauros", "Starmie", "Eevee", "Dratini", "Charmeleon", "Wartortle", "Ivysaur"}},

[11640] = {balltype = "super", ballid = 11835,

pokemons = {"Pidgeot", "Fearow", "Sandslash", "Ninetales", "Vileplume", "Primeape", "Golduck", "Kadabra", "Rapidash",

"Clefable", "Wigglytuff", "Dewgong", "Onix", "Cloyster", "Hypno", "Exeggutor", "Marowak", "Hitmonchan", "Hitmonlee",

"Lickitung", "Chansey", "Tangela", "Mr. Mime", "Pinsir", "Vaporeon", "Jolteon", "Flareon", "Porygon", "Dragonair"}},

[11641] = {balltype = "ultra", ballid = 11829,

pokemons = {"Dragonite", "Snorlax", "Kabutops", "Omastar",

"Ditto", "Lapras", "Gyarados", "Magmar", "Electabuzz", "Jynx", "Scyther", "Kangaskhan", "Golem", "Venusaur",

"Machamp", "Poliwrath", "Arcanine", "Nidoking", "Nidoqueen", "Charizard", "Blastoise", "Tentacruel", "Alakazam",

"Gengar", "Rhydon"}},

[12227] = {balltype = "normal", ballid = 11826,

pokemons = {"Shiny Beedrill", "Shiny Horsea", "Shiny Abra", "Shiny Krabby", "Shiny Oddish", "Shiny Paras", "Shiny Rattata",

"Shiny Voltorb", "Shiny Zubat"}}

}

 

function onUse(cid, item, frompos, item2, topos)

local b = a[item.itemid]

if not b then return true end

local pokemon = b.pokemons[math.random(#b.pokemons)]

local btype = b.balltype

if not pokeballs[btype] then return true end --alterado v1.3

local gender = getRandomGenderByName(pokemon)

local happy = 220

 

local ball = 0

local sendToDepot = false --alterado v1.6

if getCreatureMana(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then

sendToDepot = true

ball = doCreateItemEx(b.ballid) --alterado v1.3

else

ball = item.uid

end

 

doItemSetAttribute(ball, "poke", pokemon)

doItemSetAttribute(ball, "hp", 1)

doItemSetAttribute(ball, "happy", happy)

doItemSetAttribute(ball, "gender", gender)

if pokemon == "Hitmonchan" or pokemon == "Shiny Hitmonchan" then

doItemSetAttribute(ball, "hands", 0)

end

doItemSetAttribute(ball, "description", "Contains a "..pokemon..".")

doItemSetAttribute(ball, "fakedesc", "Contains a "..pokemon..".")

 

doPlayerSendTextMessage(cid, 27, "You opened a pokemon prize box +"..item.itemid - (11637).."!")

doPlayerSendTextMessage(cid, 27, "The prize pokemon was a "..pokemon..", congratulations!")

 

if sendToDepot then

doPlayerSendMailByName(getCreatureName(cid), ball, 1) --alterado v1.3

doPlayerSendTextMessage(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")

doRemoveItem(item.uid)

else

doTransformItem(ball, pokeballs[btype].on)

end

 

doSendMagicEffect(getThingPos(cid), 29)

return true

end

ApShopAdminA
02 de agosto de 2013 às 04:17

Muito Obrigado,

 

Ja dei Rep+ Hoje.. mais amanha você tem o meu garantido!

4 anos depois...
StigalS
21 de abril de 2018 às 02:55
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.