Qual servidor base você esta utilizando ?
E qual pokemon você tentou evoluir ?
Por KaboFlow29, 16 de mai. de 2013 em Tópicos Sem Resposta
info
Grupo: Visconde
Registrado: 24/05/11
Posts: 391
Reputação: +102

Qual servidor base você esta utilizando ?
E qual pokemon você tentou evoluir ?
na tabela bem no início do código, você tem linhas assim:
[heart] = {Nome dos pokemons que evoluem com heart stone},
[fire] = {...},
esse heart/fire etc são variáveis declaradas no configuration.lua e tem o valor do ID das stones, você provavelmente deletou algumas stones (por exemplo, metal, king etc) do configuration.lua o que fez com que essas variáveis assumissem o valor "nil", e não se pode ter index de tabela (valor entre colchetes) como nil...
ou você tira essas partes da tabela do nome dos pokemons que evoluem com uma stone que você tirou, ou então coloca alguns valores quaisquer, tipo 1, depois 2, depois 3 no lugar dessas variáveis que não existem no configuration.lua que não vai atrapalhar em nada seu script
info
Grupo: Visconde
Registrado: 22/11/12
Posts: 267
Reputação: +26
Gênero: Masculino
Char no Tibia: ADM Kabo

na tabela bem no início do código, você tem linhas assim:
[heart] = {Nome dos pokemons que evoluem com heart stone}, [fire] = {...},
esse heart/fire etc são variáveis declaradas no configuration.lua e tem o valor do ID das stones, você provavelmente deletou algumas stones (por exemplo, metal, king etc) do configuration.lua o que fez com que essas variáveis assumissem o valor "nil", e não se pode ter index de tabela (valor entre colchetes) como nil...
ou você tira essas partes da tabela do nome dos pokemons que evoluem com uma stone que você tirou, ou então coloca alguns valores quaisquer, tipo 1, depois 2, depois 3 no lugar dessas variáveis que não existem no configuration.lua que não vai atrapalhar em nada seu script
Ok Bo Testear Delet King :S
info
Grupo: Grão-Duque
Registrado: 28/07/11
Posts: 3.5k
Reputação: +570
Gênero: Masculino
Char no Tibia: Transloko

Tópico movido para a seção de dúvidas e pedidos resolvidos.
Tópico movido para a seção de dúvidas e pedidos resolvidos.
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

info
Grupo: Visconde
Registrado: 22/11/12
Posts: 267
Reputação: +26
Gênero: Masculino
Char no Tibia: ADM Kabo
[15/05/2013 23:21:34] [Error - Action Interface]
[15/05/2013 23:21:34] data/actions/scripts/evolution.lua
[15/05/2013 23:21:34] Description:
[15/05/2013 23:21:34] data/actions/scripts/evolution.lua:18: table index is nil
[15/05/2013 23:21:34] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/evolution.lua)
Scripts..
local special = specialevo
local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon"},
[sun] = {"Sunkern", "Gloom"},
--[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}
}
function onUse(cid, item, frompos, item2, topos)
local pokeball = getPlayerSlotItem(cid, 8)
if not isMonster(item2.uid) or not isSummon(item2.uid) then
return true
end
if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end
local pevo = poevo[getCreatureName(item2.uid)]
if not isInArray(specialevo, getCreatureName(item2.uid)) then
if not pevo then
doPlayerSendCancel(cid, "This pokemon can't evolve.")
return true
end
if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
return true
end
if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
return true
end
end
local minlevel = 0
if getPokemonName(item2.uid) == "Eevee" then
local eevee = ""
if item.itemid == thunder then
eevee = "Jolteon"
elseif item.itemid == water then
eevee = "Vaporeon"
elseif item.itemid == fire then
eevee = "Flareon"
elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then
eevee = "Espeon"
elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then
eevee = "Umbreon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if getPokemonName(item2.uid) == "Shiny Eevee" then
local eevee = ""
if item.itemid == sthunder then
eevee = "Shiny Jolteon"
elseif item.itemid == swater then
eevee = "Shiny Vaporeon"
elseif item.itemid == sfire then
eevee = "Shiny Flareon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if isInArray(specialevo, getPokemonName(item2.uid)) then
if getPokemonName(item2.uid) == "Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == water then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then
evolution = king
theevo = "Politoed"
elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = punch
theevo = "Poliwrath"
else
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
return true
end
else
if getPlayerItemCount(cid, king) <= 0 then
doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")
return true
end
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, water)
return true
end
elseif item.itemid == punch then
minlevel = pokes["Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
return true
end
local theevo = "Poliwrath"
doEvolvePokemon(cid, item2, theevo, water, punch)
elseif item.itemid == king then
minlevel = pokes["Politoed"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
return true
end
local theevo = "Politoed"
doEvolvePokemon(cid, item2, theevo, water, king)
end
elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == swater then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = spunch
theevo = "Shiny Poliwrath"
else
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone to evolve this pokemon.")
return true
end
else
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, swater)
return true
end
elseif item.itemid == spunch then
minlevel = pokes["Shiny Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, swater) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.")
return true
end
local theevo = "Shiny Poliwrath"
doEvolvePokemon(cid, item2, theevo, swater, spunch)
end
elseif getPokemonName(item2.uid) == "Gloom" then
if item.itemid == leaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
return true
end
if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, venom) >= 1 then
theevo = "Vileplume"
evolution = venom
elseif getPlayerItemCount(cid, sun) >= 1 then
theevo = "Bellossom"
evolution = sun
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, leaf)
elseif item.itemid == venom then
minlevel = pokes["Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
elseif item.itemid == sun then
minlevel = pokes["Bellossom"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
end
elseif getPokemonName(item2.uid) == "Shiny Gloom" then
if item.itemid == sleaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, svenom) >= 1 then
doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.")
return true
end
if getPlayerItemCount(cid, svenom) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, svenom) >= 1 then
theevo = "Shiny Vileplume"
evolution = svenom
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, sleaf)
elseif item.itemid == svenom then
minlevel = pokes["Shiny Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, sleaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf)
end
elseif getPokemonName(item2.uid) == "Slowpoke" then
if item.itemid == enigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
elseif item.itemid == king then
minlevel = pokes["Slowking"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowking", king, 0)
end
elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then
if item.itemid == senigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Shiny Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0)
end
elseif getPokemonName(item2.uid) == "Tyrogue" then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
return true
end
local evolution = ""
evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop")
minlevel = pokes[evolution].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, evolution, punch, 0)
end
return true
end
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level
if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
return true
end
if getPlayerItemCount(cid, stnid) < count then
local str = ""
if count >= 2 then
str = "s"
end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end
minlevel = pokes[evo].level
if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if count >= 2 then
stnid2 = stnid
end
doEvolvePokemon(cid, item2, evo, stnid, stnid2)
return TRUE
end