vá em data/action/script/box.lua
vai esta assim:
local a = {
[11638] = {balltype = "normal", ballid = 11826,
pokemons = {"Slowpoke", "Magnemite", "Doduo", "Seel", "Grimer", "Gastly", "Drowzee", "Voltorb", "Cubone", "Koffing",
"Goldeen", "Vulpix", "Tentacool", "Bulbasaur", "Charmander", "Squirtle", "Butterfree", "Beedrill", "Metapod", "Kakuna",
"Raticate", "Spearow", "Ekans", "Abra", "Mankey", "Psyduck", "Pikachu", "Sandshrew", "Nidoran Female",
"Nidoran Male", "Zubat", "Diglett", "Venonat", "Meowth", "Poliwag", "Growlithe", "Machop", "Ponyta", "Geodude"}},
[11639] = {balltype = "great", ballid = 11832, --alterado v1.3
pokemons = {"Pidgeotto", "Weepinbell", "Clefairy", "Omanyte", "Kabuto", "Arbok", "Raichu", "Nidorino", "Nidorina",
"Dodrio", "Muk", "Golbat", "Gloom", "Parasect", "Venomoth", "Dugtrio", "Persian", "Poliwhirl", "Victreebel", "Machoke",
"Graveler", "Slowbro", "Magneton", "Farfetch'd", "Haunter", "Kingler", "Electrode", "Weezing", "Rhyhorn", "Seadra",
"Jigglypuff", "Seaking", "Tauros", "Starmie", "Eevee", "Sandslash", "Charmeleon", "Wartortle", "Ivysaur"}},
[11640] = {balltype = "super", ballid = 11835,
pokemons = {"Pidgeot", "Fearow", "Tyranitar", "Ninetales", "Vileplume", "Primeape", "Golduck", "Kadabra", "Rapidash",
"Clefable", "Wigglytuff", "Dewgong", "Onix", "Cloyster", "Hypno", "Exeggutor", "Marowak", "Hitmonchan", "Hitmonlee",
"Lickitung", "Chansey", "Tangela", "Mr. Mime", "Pinsir", "Vaporeon", "Jolteon", "Flareon", "Porygon", "Dragonair"}},
[11641] = {balltype = "ultra", ballid = 11829,
pokemons = {"Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Abra", "Dragonite", "Snorlax", "Kabutops", "Omastar",
"Ditto", "Lapras", "Gyarados", "Magmar", "Electabuzz", "Jynx", "Scyther", "Kangaskhan", "Golem", "Venusaur",
"Machamp", "Poliwrath", "Arcanine", "Nidoking", "Nidoqueen", "Charizard", "Blastoise", "Tentacruel", "Alakazam",
"Gengar", "Rhydon"}}
}
function onUse(cid, item, frompos, item2, topos)
local b = a[item.itemid]
if not b then return true end
local pokemon = b.pokemons[math.random(#b.pokemons)]
local btype = b.balltype
if not pokeballs[btype] then return true end --alterado v1.3
local gender = getRandomGenderByName(pokemon)
local happy = 220
local ball = 0
local sendToDepot = false --alterado v1.6
if getCreatureMana(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
sendToDepot = true
ball = doCreateItemEx(b.ballid) --alterado v1.3
else
ball = item.uid
end
doItemSetAttribute(ball, "poke", pokemon)
doItemSetAttribute(ball, "hp", 1)
doItemSetAttribute(ball, "happy", happy)
doItemSetAttribute(ball, "gender", gender)
if pokemon == "Hitmonchan" or pokemon == "Shiny Hitmonchan" then
doItemSetAttribute(ball, "hands", 0)
end
doItemSetAttribute(ball, "description", "Contains a "..pokemon..".")
doItemSetAttribute(ball, "fakedesc", "Contains a "..pokemon..".")
doPlayerSendTextMessage(cid, 27, "You opened a pokemon prize box +"..item.itemid - (11637).."!")
doPlayerSendTextMessage(cid, 27, "The prize pokemon was a "..pokemon..", congratulations!")
if sendToDepot then
doPlayerSendMailByName(getCreatureName(cid), ball, 1) --alterado v1.3
doPlayerSendTextMessage(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
doRemoveItem(item.uid)
else
doTransformItem(ball, pokeballs[btype].on)
end
doSendMagicEffect(getThingPos(cid), 29)
return true
end
Agora é simples voce vai pegar o id da shiny box que voce queira que seja a shiny box e vai adiciona-la ao script.
ex: Digamos que a minha shiny box tenha o ID De 12547 eu teria que criar a box assim:
[12547] = {balltype = "great", ballid = 11832,
pokemons = {"Shiny Weepinbell", "Shiny Clefairy", "Shiny Omanyte", "Shiny Kabuto", "Shiny Arbok", "Shiny Raichu"}},
[12547] = Aqui dentro voce coloca o ID Da sua shiny box
balltype = Coloque o tipo da ball (coloque "ultra")
{"Shiny Weepinbell", "Shiny Clefairy", "Shiny Omanyte", "Shiny Kabuto", "Shiny Arbok", "Shiny Raichu"}}, = Aqui são os Pokemons, é so voce adicionar o pokemon que voce quer que saia na shiny box.
Feito isso salve e feche o Box.lua
e vá em data/action/action.xml
procure pela tag:
<action itemid="11638-11641" event="script" value="box.lua"/>
Agora se o ID Da minha box é 12547 Eu vo fazer o seguinte:
<action itemid="11638-11641;12547" event="script" value="box.lua"/>
Viu? é so colocar o id da sua Shiny Box no lugar do "12547".
Boa sorte
Aaah Ficaria assim o script:
local a = {
[11638] = {balltype = "normal", ballid = 11826,
pokemons = {"Slowpoke", "Magnemite", "Doduo", "Seel", "Grimer", "Gastly", "Drowzee", "Voltorb", "Cubone", "Koffing",
"Goldeen", "Vulpix", "Tentacool", "Bulbasaur", "Charmander", "Squirtle", "Butterfree", "Beedrill", "Metapod", "Kakuna",
"Raticate", "Spearow", "Ekans", "Abra", "Mankey", "Psyduck", "Pikachu", "Sandshrew", "Nidoran Female",
"Nidoran Male", "Zubat", "Diglett", "Venonat", "Meowth", "Poliwag", "Growlithe", "Machop", "Ponyta", "Geodude"}},
[11639] = {balltype = "great", ballid = 11832, --alterado v1.3
pokemons = {"Pidgeotto", "Weepinbell", "Clefairy", "Omanyte", "Kabuto", "Arbok", "Raichu", "Nidorino", "Nidorina",
"Dodrio", "Muk", "Golbat", "Gloom", "Parasect", "Venomoth", "Dugtrio", "Persian", "Poliwhirl", "Victreebel", "Machoke",
"Graveler", "Slowbro", "Magneton", "Farfetch'd", "Haunter", "Kingler", "Electrode", "Weezing", "Rhyhorn", "Seadra",
"Jigglypuff", "Seaking", "Tauros", "Starmie", "Eevee", "Sandslash", "Charmeleon", "Wartortle", "Ivysaur"}},
[11640] = {balltype = "super", ballid = 11835,
pokemons = {"Pidgeot", "Fearow", "Tyranitar", "Ninetales", "Vileplume", "Primeape", "Golduck", "Kadabra", "Rapidash",
"Clefable", "Wigglytuff", "Dewgong", "Onix", "Cloyster", "Hypno", "Exeggutor", "Marowak", "Hitmonchan", "Hitmonlee",
"Lickitung", "Chansey", "Tangela", "Mr. Mime", "Pinsir", "Vaporeon", "Jolteon", "Flareon", "Porygon", "Dragonair"}},
[11641] = {balltype = "ultra", ballid = 11829,
pokemons = {"Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Abra", "Dragonite", "Snorlax", "Kabutops", "Omastar",
"Ditto", "Lapras", "Gyarados", "Magmar", "Electabuzz", "Jynx", "Scyther", "Kangaskhan", "Golem", "Venusaur",
"Machamp", "Poliwrath", "Arcanine", "Nidoking", "Nidoqueen", "Charizard", "Blastoise", "Tentacruel", "Alakazam",
"Gengar", "Rhydon"}}
[12547] = {balltype = "great", ballid = 11832,
pokemons = {"Shiny Weepinbell", "Shiny Clefairy", "Shiny Omanyte", "Shiny Kabuto", "Shiny Arbok", "Shiny Raichu"}},
}
function onUse(cid, item, frompos, item2, topos)
local b = a[item.itemid]
if not b then return true end
local pokemon = b.pokemons[math.random(#b.pokemons)]
local btype = b.balltype
if not pokeballs[btype] then return true end --alterado v1.3
local gender = getRandomGenderByName(pokemon)
local happy = 220
local ball = 0
local sendToDepot = false --alterado v1.6
if getCreatureMana(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
sendToDepot = true
ball = doCreateItemEx(b.ballid) --alterado v1.3
else
ball = item.uid
end
doItemSetAttribute(ball, "poke", pokemon)
doItemSetAttribute(ball, "hp", 1)
doItemSetAttribute(ball, "happy", happy)
doItemSetAttribute(ball, "gender", gender)
if pokemon == "Hitmonchan" or pokemon == "Shiny Hitmonchan" then
doItemSetAttribute(ball, "hands", 0)
end
doItemSetAttribute(ball, "description", "Contains a "..pokemon..".")
doItemSetAttribute(ball, "fakedesc", "Contains a "..pokemon..".")
doPlayerSendTextMessage(cid, 27, "You opened a pokemon prize box +"..item.itemid - (11637).."!")
doPlayerSendTextMessage(cid, 27, "The prize pokemon was a "..pokemon..", congratulations!")
if sendToDepot then
doPlayerSendMailByName(getCreatureName(cid), ball, 1) --alterado v1.3
doPlayerSendTextMessage(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
doRemoveItem(item.uid)
else
doTransformItem(ball, pokeballs[btype].on)
end
doSendMagicEffect(getThingPos(cid), 29)
return true
end








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Grupo: Barão
Registrado: 20/01/13
Posts: 242
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Char no Tibia: Akira
nao sei se e este o lugar certo para fazer o topico
bom mais deixa eu falar
como se coloca um shiny box?como fazer,onde colocar o script ,quais pokemons colocar la,tudo isto
Editado Fevereiro 13 por firewere