HA

[Encerrado] Pedido Npc rocket e police '-'

Por hakkan224, 23 de dez. de 2012 em Tópicos Sem Resposta

7
990
hakkan224H
23 de dezembro de 2012 às 01:30

Galera alguem pode me falar como edito estes npc's? do pda sem lvl

ou entao alguem pode postar um npc editado como se fosse lvl 1000? ou seja extremamente forte

DinoAdminD
23 de dezembro de 2012 às 01:32

poste o script do npc.

hakkan224H
23 de dezembro de 2012 às 04:24

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Commander Rocket" nameDescription="a Commander Rocket" race="normal" experience="0" speed="180" manacost="0">

<health now="1500" max="1500"/>

<look type="604" head="114" body="119" legs="114" feet="114" corpse="12584"/>

<targetchange interval="1000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="1"/>

<flag attackable="1"/>

<flag hostile="0"/>

<flag illusionable="1"/>

<flag convinceable="1"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="0"/>

<flag targetdistance="1"/>

<flag staticattack="97"/>

<flag runonhealth="0"/>

</flags>

<attacks>

</attacks>

 

<defenses armor="0" defense="0">

</defenses>

<loot>

<item id="2393" chance="3333" countmax="15"/>

<item id="2392" chance="1111" countmax="10"/>

<item id="2152" chance="100000" countmax="10"/>

</loot>

<script>

<event name="Spawn"/>

</script>

</monster>

 

 

e ai esta a lib não se se falta mais algo deste npc é um script mto tenso de mexer..

 

 

function isRocket(cid)

if not isCreature(cid) then return false end

if getPlayerStorageValue(cid, 665450) >= 1 then

return true

end

return false

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

function isOfficer(cid)

if not isCreature(cid) then return false end

if getPlayerStorageValue(cid, 665460) >= 1 then

return true

end

return false

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

function randOutfit(cid)

outfit = getCreatureOutfit(cid)

if getPlayerStorageValue(cid, 665451) >= 1 then

outfit = {lookType = choose(605, 604), lookHead = math.random(1, 250), lookBody = math.random(1, 250), lookLegs = math.random(1, 250), lookFeet = math.random(1, 250)}

elseif getPlayerStorageValue(cid, 665461) >= 1 then

outfit = {lookType = choose(1184, 1183), lookHead = math.random(1, 250), lookBody = math.random(1, 250), lookLegs = math.random(1, 250), lookFeet = math.random(1, 250)}

elseif getPlayerStorageValue(cid, 665471) >= 1 then

outfit = {lookType = choose(1016, 1015), lookHead = math.random(1, 250), lookBody = math.random(1, 250), lookLegs = math.random(1, 250), lookFeet = math.random(1, 250)}

end

doSetCreatureOutfit(cid, outfit, -1)

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

function doCloneOut(npc, outfit)

local o = outfit

local npcoutfit = {lookType = o.lookType, lookHead = o.lookHead, lookBody = o.lookBody, lookLegs = o.lookLegs, lookFeet = o.lookFeet}

doSetCreatureOutfit(npc, npcoutfit, -1)

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

function beDrunk(target)

if not isCreature(target) then return true end

doChangeSpeed(target, -getCreatureSpeed(target))

doChangeSpeed(target, 100)

if not isSleeping(target) and getPlayerStorageValue(target, 654878) <= 0 then

doPushCreature(target, math.random(0, 3), 1, 0)

end

doChangeSpeed(target, -100)

addEvent(beDrunk, 2000, target)

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

function randWalk(cid, cd, check, target)

if not isCreature(cid) then return true end

if check and check ~= getPlayerStorageValue(cid, 154788) then return true end

if getPlayerStorageValue(cid, 154788) >= 2 and cd ~= -1 then return true end

-------

local alvo = target

-------

setPlayerStorageValue(cid, 154788, getPlayerStorageValue(cid, 154788)+cd)

local a = getPlayerStorageValue(cid, 154788)

if a <= 0 then setPlayerStorageValue(cid, 154788, -1) return true end

-------

doChangeSpeed(cid, -getCreatureSpeed(cid))

doChangeSpeed(cid, 100)

-------

if not isSleeping(cid) and getPlayerStorageValue(cid, 654878) <= 0 then

doPushCreature(cid, math.random(0, 3), 1, 0)

end

-------

doChangeSpeed(cid, -100)

if isCreature(alvo) then

doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, alvo))

end

-------

addEvent(randWalk, 5000, cid, -1, a, target)

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

rocketTalks = {"I will kill you, your pig!!", "HAHA you won't get me!!!", "I will win and disappear!!"}

policeTalks = {"I will get you, thief!!", "So you belong to the team rocket? Come here for i get you!!", "I will kill you, your little thief!!"}

hunterTalks = {"I will kill you!!", "Wasn't for you be here!", "This field is sacred! Get out of here!!"}

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

wildRocket = {

[1] = {{name = "Bulbasaur", optionalLevel = 20, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Squirtle", optionalLevel = 15, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Charmander", optionalLevel = 25, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Raticate", optionalLevel = 15, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Gloom", optionalLevel = 28, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[2] = {{name = "Chikorita", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Totodile", optionalLevel = 10, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Cyndaquil", optionalLevel = 20, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Natu", optionalLevel = 26, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Pidgeotto", optionalLevel = 28, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[3] = {{name = "Muk", optionalLevel = 35, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Ivysaur", optionalLevel = 40, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Ledian", optionalLevel = 43, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Venonat", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Ariados", optionalLevel = 40, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[4] = {{name = "Pichu", optionalLevel = 20, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Flaaffy", optionalLevel = 35, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Seadra", optionalLevel = 45, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Koffing", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Cubone", optionalLevel = 30, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[5] = {{name = "Haunter", optionalLevel = 40, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Furret", optionalLevel = 30, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Marill", optionalLevel = 25, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Charmeleon", optionalLevel = 50, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Yanma", optionalLevel = 50, sex = SEX_MALE, nick = "", ball = "ultra"},

},

}

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

wildPolice = {

[1] = {{name = "Golbat", optionalLevel = 20, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Hoothoot", optionalLevel = 15, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Magnemite", optionalLevel = 25, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Doduo", optionalLevel = 15, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Kingler", optionalLevel = 28, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[2] = {{name = "Aipom", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Murkrow", optionalLevel = 10, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Pineco", optionalLevel = 20, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Swinub", optionalLevel = 26, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Bulbasaur", optionalLevel = 28, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[3] = {{name = "Croconaw", optionalLevel = 35, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Kadabra", optionalLevel = 40, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Weepinbell", optionalLevel = 43, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Graveler", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Houndour", optionalLevel = 40, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[4] = {{name = "Magby", optionalLevel = 20, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Shuckle", optionalLevel = 35, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Seaking", optionalLevel = 45, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Seel", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Machoke", optionalLevel = 35, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[5] = {{name = "Slowpoke", optionalLevel = 40, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Wartortle", optionalLevel = 30, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Bayleef", optionalLevel = 25, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Dugtrio", optionalLevel = 50, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Hypno", optionalLevel = 50, sex = SEX_MALE, nick = "", ball = "ultra"},

},

}

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

wildCommanderOfficer = {

[1] = {{name = "Donphan", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Porygon2", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Octillery", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Bellossom", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Nidoking", optionalLevel = 55, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[2] = {{name = "Sandslash", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Electabuzz", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Jynx", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Tauros", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Venomoth", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[3] = {{name = "Lanturn", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Umbreon", optionalLevel = 69, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Magcargo", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Ninetales", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Primeape", optionalLevel = 75, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[4] = {{name = "Machamp", optionalLevel = 80, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Snorlax", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Magneton", optionalLevel = 70, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Mantine", optionalLevel = 75, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Exeggutor", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[5] = {{name = "Dewgong", optionalLevel = 45, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Xatu", optionalLevel = 55, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Skarmory", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Hitmonlee", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Hitmonchan", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},

},

}

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

wildCommanderRocket = {

[1] = {{name = "Raichu", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Pidgeot", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Politoed", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Nidoqueen", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Vileplume", optionalLevel = 55, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[2] = {{name = "Clefable", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Noctowl", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Forretress", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Golduck", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Dragonair", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[3] = {{name = "Victreebel", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Tentacruel", optionalLevel = 69, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Togetic", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Espeon", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Heracross", optionalLevel = 75, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[4] = {{name = "Girafarig", optionalLevel = 80, sex = SEX_FEMALE, nick = "", ball = "normal"}, --alterado v1.6

{name = "Ursaring", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Piloswine", optionalLevel = 70, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Mantine", optionalLevel = 75, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Wigglytuff", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[5] = {{name = "Slowpoke", optionalLevel = 45, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Poliwrath", optionalLevel = 55, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Farfetch'd", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Cloyster", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Hitmontop", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},

},

}

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

wildHunter = {

[1] = {{name = "Raichu", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Pidgeot", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Politoed", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Nidoqueen", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Gengar", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[2] = {{name = "Clefable", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Noctowl", optionalLevel = 60, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Forretress", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Golduck", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Dragonair", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[3] = {{name = "Victreebel", optionalLevel = 55, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Tentacruel", optionalLevel = 69, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Magmar", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Espeon", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Heracross", optionalLevel = 75, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[4] = {{name = "Girafarig", optionalLevel = 80, sex = SEX_FEMALE, nick = "", ball = "normal"}, --alterado v1.6

{name = "Ursaring", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Piloswine", optionalLevel = 70, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Mantine", optionalLevel = 75, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Kangaskhan", optionalLevel = 65, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[5] = {{name = "Slowpoke", optionalLevel = 45, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Poliwrath", optionalLevel = 55, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Scyther", optionalLevel = 85, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Cloyster", optionalLevel = 70, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Hitmontop", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "ultra"},

},

}

 

 

 

Bem eu queria recria-lo ou entao poder editar "NOME, Força dos pokemons pq ta um lixo mesmo ;s quero deichar mt mt mt forte '-' se possivel tbm colocar loot obg +rep se ajudar '-'

Editado Dezembro 23 por hakkan224

SlicerS
23 de dezembro de 2012 às 11:56

mano vo explicar uma coisa.. ta vendo essa parte da lib..

 

wildRocket = {

[1] = {{name = "Bulbasaur", optionalLevel = 20, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Squirtle", optionalLevel = 15, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Charmander", optionalLevel = 25, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Raticate", optionalLevel = 15, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Gloom", optionalLevel = 28, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[2] = {{name = "Chikorita", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Totodile", optionalLevel = 10, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Cyndaquil", optionalLevel = 20, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Natu", optionalLevel = 26, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Pidgeotto", optionalLevel = 28, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[3] = {{name = "Muk", optionalLevel = 35, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Ivysaur", optionalLevel = 40, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Ledian", optionalLevel = 43, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Venonat", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Ariados", optionalLevel = 40, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[4] = {{name = "Pichu", optionalLevel = 20, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Flaaffy", optionalLevel = 35, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Seadra", optionalLevel = 45, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Koffing", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Cubone", optionalLevel = 30, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[5] = {{name = "Haunter", optionalLevel = 40, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Furret", optionalLevel = 30, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Marill", optionalLevel = 25, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Charmeleon", optionalLevel = 50, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Yanma", optionalLevel = 50, sex = SEX_MALE, nick = "", ball = "ultra"},

},

}

 

essa parte controla os pokes do npc Rocket normal...

sempre q um npc rock nasce no resp, roda um numero aleatorio de 1 a 5.. e dai qual numero sair vai determinar quais pokes esse rocket em particular vai ter...

por exemplo.. se der '4', o rocket vai ter esses pokes..

 

[4] = {{name = "Pichu", optionalLevel = 20, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Flaaffy", optionalLevel = 35, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Seadra", optionalLevel = 45, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Koffing", optionalLevel = 25, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Cubone", optionalLevel = 30, sex = SEX_MALE, nick = "", ball = "ultra"},

},

 

o unico jeito de mexer na força deles eh mudar o optionalLevel... coloque 1000 em todos os pokes do rocket e veja oq acontece...

hakkan224H
23 de dezembro de 2012 às 12:16

Slicer , e tipo eu estou querendo recriar estes npc's como se fossem aqueles da pxg de clan, como faço pra mudar a sprite e o nome?

poderia editar 1 pra mim?

GuhPkG
23 de dezembro de 2012 às 22:09

Hakkan, pode deixar que a sprite eu já sei mudar... E o nome também!!!

Isto tudo ai é no NPC.lua!! =]

 

Slicer, olha aqui o script do NPC que eu fiz:

 

NPC.xml

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

 

<npc name="Testando" script="testando.lua" walkinterval="0" floorchange="0" access="5" level="100" maglevel="1">

<health now="15" max="15"/>

<look type="604" head="114" body="119" legs="114" feet="114" corpse="3058"/>

 

<parameters>

 

</parameters>

</npc>

 

 

 

NPC.lua

 

 

 

local target = 0

local prevTarget = 0

local origPos = 0

local max_distance = 12

local fighting = false

local challenger = 0

local battle_turn = 1 -- don't change

local challenger_turn = 0 -- don't change

---

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

local function doSummonGymPokemon(npc)

local this = npc

if not isCreature(this) or not ehNPC(this) then return true end --alterado v1.6

if #getCreatureSummons(this) >= 1 or target == 0 then return true end

local it = wildTestando[getPlayerStorageValue(this, 665451)][battle_turn]

if not it then return true end

doSummonMonster(this, it.name)

local summon = getCreatureSummons(this)[1]

if not summon then --alterado v1.6

print("Error in npc: "..getCreatureName(this)..", tring to execute function 'doSummonGymPokemon', poke: "..it.name)

battle_turn = battle_turn+1

return true

end

local balleffect = pokeballs["normal"].effect

if it.ball and pokeballs[it.ball] then

balleffect = pokeballs[it.ball].effect

end

doSendMagicEffect(getThingPos(summon), balleffect)

setPlayerStorageValue(summon, 10000, balleffect)

setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))

setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)

doSetMonsterGym(summon, target)

addEvent(adjustWildPoke, 15, summon, it.optionalLevel)

if it.nick ~= "" then doCreatureSetNick(summon, it.nick) end

local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name --alterado v1.3

doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)

fighting = true

battle_turn = battle_turn + 1

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

local function goToOrigPos()

target = 0

selfFollow(0)

fighting = false

challenger = 0

challenger_turn = 0

if #getCreatureSummons(getNpcCid()) >= 1 then

setPlayerStorageValue(getCreatureSummons(getNpcCid())[1], 1006, 0)

doCreatureAddHealth(getCreatureSummons(getNpcCid())[1], -getCreatureMaxHealth(getCreatureSummons(getNpcCid())[1]))

end

doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))

doTeleportThing(getNpcCid(), origPos)

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

local function updateTarget()

if(target == 0) then

local list = getSpectators(getNpcPos(), 9, 9, false)

for i = 1, table.getn(list) do

local _target = list

if(_target ~= 0) then

if(isPlayer(_target) == TRUE and isOfficer(_target)) then

selfSay(rocketTalks[math.random(#rocketTalks)])

doNpcSetCreatureFocus(_target)

target = _target

prevTarget = target

break

end

end

end

end

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

function onCreatureAppear(cid)

end

 

function onCreatureDisappear(cid)

end

 

function onCreatureMove(creature, oldPos, newPos)

--

end

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

function onThink()

if not isCreature(getNpcCid()) then return false end --alterado v1.6

if origPos == 0 then

origPos = getNpcPos()

end

if getPlayerStorageValue(getNpcCid(), 665451) <= 0 then

setPlayerStorageValue(getNpcCid(), 665451, math.random(1, 5))

randOutfit(getNpcCid())

end

updateTarget()

------------------------------------------------------

if getDistanceBetween(getNpcPos(), origPos) >= max_distance then

goToOrigPos()

end

------------------------------------------------------

if(target == 0) then

if getPlayerStorageValue(getNpcCid(), 154788) <= 0 then

setPlayerStorageValue(getNpcCid(), 154788, 1)

doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))

addEvent(randWalk, 2000, getNpcCid(), 1000, getPlayerStorageValue(getNpcCid(), 154788), target)

end

return true

end

------------------------------------------------------

local playerPos = getThingPosWithDebug(target) --alterado v1.6

local myPos = getNpcPos()

------------------------------------------------------

if(myPos.z ~= playerPos.z) then

goToOrigPos()

battle_turn = battle_turn == 1 and battle_turn or battle_turn-1

return true

end

------------------------------------------------------

if getDistanceBetween(playerPos, myPos) > max_distance then

goToOrigPos()

battle_turn = battle_turn == 1 and battle_turn or battle_turn-1

return true

end

------------------------------------------------------

if getDistanceBetween(playerPos, myPos) >= 5 then

if getPlayerStorageValue(getNpcCid(), 154788) >= 1 then

setPlayerStorageValue(getNpcCid(), 154788, -1)

doRegainSpeed(getNpcCid())

if isCreature(target) then

selfFollow(target)

end

end

end

------------------------------------------------------

if getDistanceBetween(playerPos, myPos) <= 3 then

if getPlayerStorageValue(getNpcCid(), 154788) <= 0 then

setPlayerStorageValue(getNpcCid(), 154788, 1)

doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))

addEvent(randWalk, 2000, getNpcCid(), 1000, getPlayerStorageValue(getNpcCid(), 154788), target)

end

end

------------------------------------------------------

if getDistanceBetween(playerPos, myPos) <= 5 then

challenger = target

addEvent(doSummonGymPokemon, 850, getNpcCid())

 

local change = false

 

if not isCreature(target) then

target = 0

battle_turn = battle_turn == 1 and battle_turn or battle_turn-1

return true

end

 

if fighting then

 

if not isCreature(getCreatureTarget(getNpcCid())) then

if #getCreatureSummons(challenger) >= 1 then

selfAttackCreature(getCreatureSummons(challenger)[1])

change = true

else

if change then

change = false

challenger_turn = challenger_turn + 1

end

end

end

 

if #getCreatureSummons(getNpcCid()) == 0 and isCreature(target) then

if battle_turn > #wildTestando[getPlayerStorageValue(getNpcCid(), 665451)] then

addEvent(doCreateNpc, 300000, "Testando", myPos) --alterado v1.5

local outfit = getCreatureOutfit(getNpcCid())

doRemoveCreature(getNpcCid())

----------------------------------------

if outfit.lookType == 605 then --verifica se o npc eh female.. ;p

monster = doCreateMonster("aTestandoFemale", myPos)

else

monster = doCreateMonster("aTestando", myPos)

end

----------------------------------------

doCloneOut(monster, outfit)

addEvent(beDrunk, 100, monster)

end

addEvent(doSummonGymPokemon, 1000, getNpcCid())

end

 

if #getCreatureSummons(challenger) <= 0 then

selfAttackCreature(challenger)

end

end

end

end

 

 

 

Lib

 

 

 

--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--

wildTestando = {

[1] = {{name = "Entei", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Raikou", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Suicune", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Articuno", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Moltres", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},

{name = "Zapdos", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},

},

[2] = {{name = "Entei", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Raikou", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Suicune", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},

{name = "Articuno", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Moltres", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},

{name = "Zapdos", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},

},

}

 

 

 

 

Aqui está dando um erro, e tipo...

Eu mato o npc 1 vez, ai ele invoca todos os pokemon's... Mas quando acaba os pokemon's, ele some!

E então o proximo npc não invoca nada!

 

Erro:

 

 

[23/12/2012 22:07:35] [Error - Npc interface]

[23/12/2012 22:07:35] In a timer event called from:

[23/12/2012 22:07:35] data/npc/scripts/testando.lua:onThink

[23/12/2012 22:07:35] Description:

[23/12/2012 22:07:35] data/npc/scripts/testando.lua:15: attempt to index field '?' (a nil value)

[23/12/2012 22:07:35] stack traceback:

[23/12/2012 22:07:35] data/npc/scripts/testando.lua:15: in function <data/npc/scripts/testando.lua:11>

5 anos depois...
StigalS
20 de abril de 2018 às 00:51
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

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