Tente assim:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'chuunin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso promover voce para chuunin por 20000 gold coins. Voce quer ser promovido?'})
node1:addChildKeyword({'sim'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 40, promotion = 1, text = 'Parabens! Voce e um Chuunin.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
--[[
local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 200000 gold coins. Do you want me to epicize you?'})
node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'})
setPlayerStorageValue(cid,2124,2)
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
]]--
npcHandler:addModule(FocusModule:new())







info
Grupo: Cavaleiro
Registrado: 04/09/12
Posts: 185
Reputação: +2
Eu tenho um npc de promoção igual a queen do tibia. Eu queria que colocassem pra esse npc alem de promover o char, ele tambem dar uma storage para ele. Gostaria que desse a storage 2124, 2.
Ta aí o npc, quem conseguir dou REP+