hideSummonsLevel = false <-- esconde o level dos pokes sumonados( eu acho)
hideWildsLevel = false <-- esconde o level dos pokemons selvagens
pokemonMaxLevelAbovePlayer = 10 <-- qunatos level os pokes poderam fica a mais que os player ( tendeu ) ?
pokemonsCanEvolveByLevel = true <-- pokemons evoluem por level ?
nurseHealsPokemonOut = true <-- a enfermeira vai reala os outros pokes
maximumBoost = 50 <-- maximo boost
boost_rate = 1.8 <-- tipo a exdp do boost
catchMakesPokemonHappier = true <-- n sei
dittoCopiesStatusToo = true <-- ditto ira copia os status do poke copiado
dittoBonus = 0.45 <-- bonus do ditto, ou seja qunado ele se transofoma ira ganha quanto a mais
wildBeforeNames = true <- o nome Wild nos pokes selvagens
hideBoost = true <<-- esconde o boost
showBoostSeparated = true mostra boost separado por [ ]
canFishWhileSurfingOrFlying = false <-- podera pesca voando
allEvolutionsCanBeInduzedByStone = true -- evolução usando stone
evolutionByStoneRequireLevel = false se pra evolui com stone vai ter que te lvl
PlayerSpeed = 1000 velociadde do player
playerExperienceRate = 0.65 experiencia do player
attackRate = 1 atack ![]()
specialoffenseRate = 3.55 n sei ;x
levelFactor = 1.4 n sei ;x
defenseRate = 0.7 n sei ;x
playerDamageReduction = 0.32 n sei ;x
summonReduction = 1 n sei ;x
generalSpecialAttackReduction = 0.8 n sei ;x
summonSpecialDamageReduction = 1 n sei ;x
vitReductionForWild = 0.8 -- 1 means that nothing will change, 0.5 means that wild pokemon hp will drop by half
speedRate = 1.85 n sei ;x
wildEvolveChance = 850 chance de o poke normal vira shiny se vc coloca 1 vai nasce só shiny
eu acho
pokemonExpPerLevelRate = 6 experiencia do poke
baseExpRate = 0.5 o exp do serve eu acho
generalExpRate = 1 n sei ;x
HPperVIT = 13 n sei ;x
baseNurseryHappiness = 95 n sei ;x
baseNurseryHunger = 150 n sei ;x
minHappyToEvolve = 190 n sei ;x
maxHappyToEvolve = 240 n sei ;x
happyLostOnDeath = 35 n sei ;x
happyGainedOnEvolution = 20 n sei ;x
happinessRate = { n sei ;x
ajudeu um poko ? da REP+ ae




info
Grupo: Cavaleiro
Registrado: 21/06/12
Posts: 155
Reputação: +3
Me Explique Todas as funções os scripts ( se vc sober )
hideSummonsLevel = false
hideWildsLevel = false
pokemonMaxLevelAbovePlayer = 10
pokemonsCanEvolveByLevel = true
nurseHealsPokemonOut = true
maximumBoost = 50
boost_rate = 1.8
catchMakesPokemonHappier = true
dittoCopiesStatusToo = true
dittoBonus = 0.45
wildBeforeNames = true
hideBoost = true
showBoostSeparated = true
canFishWhileSurfingOrFlying = false
allEvolutionsCanBeInduzedByStone = true
evolutionByStoneRequireLevel = false
PlayerSpeed = 1000
playerExperienceRate = 0.65
attackRate = 1
specialoffenseRate = 3.55
levelFactor = 1.4
defenseRate = 0.7
playerDamageReduction = 0.32
summonReduction = 1
generalSpecialAttackReduction = 0.8
summonSpecialDamageReduction = 1
vitReductionForWild = 0.8 -- 1 means that nothing will change, 0.5 means that wild pokemon hp will drop by half
speedRate = 1.85
wildEvolveChance = 850
pokemonExpPerLevelRate = 6
baseExpRate = 0.5
generalExpRate = 1
HPperVIT = 13
baseNurseryHappiness = 95
baseNurseryHunger = 150
minHappyToEvolve = 190
maxHappyToEvolve = 240
happyLostOnDeath = 35
happyGainedOnEvolution = 20
happinessRate = {