JU

Nature Rage

Por jucaloko, 09 de jul. de 2008 em Globalevents e Spells

otserv
tibia
script
4
1.6k
jucalokoJ
09 de julho de 2008 às 11:50

Alo galera..

fiz + 1 spell...

 

No data/spells/scripts cole isto

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_POISONAREA)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180)

 

arr1 = {

{0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 0, 1, 0, 1, 0, 0},

{0, 1, 0, 0, 1, 0, 0, 1, 0},

{1, 1, 1, 1, 2, 1, 1, 1, 1},

{0, 1, 0, 0, 1, 0, 0, 1, 0},

{0, 0, 1, 0, 1, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 1, 1, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 2, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 1, 1, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 0, 0, 0, 0, 0, 1, 1},

{1, 1, 1, 0, 0, 0, 1, 1, 1},

{1, 1, 1, 1, 2, 1, 1, 1, 1},

{1, 1, 1, 0, 0, 0, 1, 1, 1},

{1, 1, 0, 0, 0, 0, 0, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr4 = {

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 2, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

}

 

arr5 = {

{0, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 0, 1, 1, 1, 1, 1, 0, 1},

{1, 1, 0, 1, 1, 1, 0, 1, 1},

{1, 1, 1, 0, 1, 0, 1, 1, 1},

{1, 1, 1, 1, 2, 1, 1, 1, 1},

{1, 1, 1, 0, 1, 0, 1, 1, 1},

{1, 1, 0, 1, 1, 1, 0, 1, 1},

{1, 0, 1, 1, 1, 1, 1, 0, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 0},

}

 

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 2, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

 

 

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

 

function onCastSpell(cid, var)

 

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }

 

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 250, parameters)

addEvent(onCastSpell3, 400, parameters)

addEvent(onCastSpell4, 550, parameters)

addEvent(onCastSpell5, 700, parameters)

addEvent(onCastSpell6, 800, parameters)

 

 

 

end

 

e spells.xml cole isto

 

<instant name="Nature Rage" words="exevo mist rage" lvl="150" maglv="80" mana="2000" soul="0" exhaustion="1" prem="1" enabled="1" script="nature rage.lua"><vocation id="1"/><vocation id="5"/></instant>

 

SS

post-102273-1215614896_thumb.jpg

 

Espero q gostem....

 

Estou trabalhando mt no meu ot(Cruzader Ot) esta ficando ROX.... :weight_lift:

Quando eu Terminar eu posto para vcs......

 

Lok's Productions-Powered By JucaLoko

6 meses depois...
TapetaoT
08 de janeiro de 2009 às 01:23

Uau, adorei, bem criativa

Continue assim ! :smile_positivo:

66625976
12 de janeiro de 2009 às 14:46

nota 10 kra !!

 

 

muito bom continue assim!

cpsfuteC
12 de janeiro de 2009 às 23:42

Wow Bem Rox xDD

é Legal A Evolução dela XD