Poiseh...
O melhor de tudo é que e sen exageiros.
A parte du video ate q fico legal mas custei a le o que o seu carinha nu tibia dizia,axu q so meiu cego o,o
Poiseh...
O melhor de tudo é que e sen exageiros.
A parte du video ate q fico legal mas custei a le o que o seu carinha nu tibia dizia,axu q so meiu cego o,o
Gostei vo coloca no meu ot
o video nao consegui le quase nda
info
Grupo: Artesão
Registrado: 03/09/06
Posts: 127
Reputação: +6
Tava afim de criar alguns monstros pa dividir com voces
e para voces darem suas opinioes sobre eles
Ps:. Eu sei como eh chato aqueles posts sem ss e sem graça
por isso de agora em diante sempre que puder postarei videos =)
1º Monster:
DetaDragon
Experience= 3000
Health= 3600
Summons=1 Dragon/1 Fire elemental
Attaks= Melee (Min:103;Max:297) ; Deta Dragon FireAttack 70% chance (min: 150 ; max:200) ; Dragon Fireball (min:150 max:190)
Voce tem suas opções, ou pegar o script aqui mesmo ou baixar ele no final da página, com a spell junta.
SCRIPT DO MONSTER:
Spells:
Detadragon fireattack
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 2.0, -150, 1.6, -200) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 0, -150, 0, -200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, 0, -150, 0, -200) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, 0, -150, 0, -200) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, 0, -300, 0, -500) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 } addEvent(onCastSpell1, 500, parameters) addEvent(onCastSpell2, 1000, parameters) addEvent(onCastSpell3, 1500, parameters) addEvent(onCastSpell4, 2000, parameters) addEvent(onCastSpell5, 2500, parameters) endDetadragon focusexplosion
Pack completo com as spells:
Pack Detadragon:
<a href="http://www.speedyshare.com/201868544.html" target="_blank">http://www.speedyshare.com/201868544.html</a>
Scan:
Nao esquecer de por as tags nos spells.xml na parte
<!-- instant monster spells -->
Resultado Final:
Bye
Editado Outubro 13 por DragonBoster