Ótimo... sem mais...
flws
info
Grupo: Campones
Registrado: 14/03/07
Posts: 3
Reputação: 0
Ótimo... sem mais...
flws
info
Grupo: Visconde
Registrado: 21/05/07
Posts: 377
Reputação: 0
Char no Tibia: Sirke Amere *( AsTeRa )*

opaa muito bom!! 4458638, peguei seu post pra por no meu tópico (Lista de Listas de Spells) Licença :lol:
algumas são um poco simples... nada de mto incrivel... mais ta bom
info
Grupo: Campones
Registrado: 07/07/07
Posts: 70
Reputação: 0
Char no Tibia: Esqueci oO

eu quero saber pra qual versão essas magias
eugostei!!
resposta fast plx
rox talvez bote no meu ot
info
Grupo: Conde
Registrado: 04/11/06
Posts: 573
Reputação: +21

Oh estou postando mais uma spell:
-Ice Golem Energy Beam: (8.0)
Na pasta "spells/scripts"
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -.2, 0, 0, 0)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
setCombatCondition(combat, condition)
local arr = {
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 3, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
e na "spells.xml"
<instant name="Ice Golem Energy Beam" words="ice golem energy beam" lvl="1" maglv="0" mana="0" soul="0" exhaustion="1" prem="1" enabled="1" script="ice golem energy beam.lua"></instant>
-Exori Mas: (8.0)
Na pasta "spells/scripts"
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.2, -20, -0.5, 0)
local arr = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
E na "spells.xml"
<instant name="exori mas" words="exori mas" lvl="33" maglv="4" mana="160" exhaustion="1" prem="1" enabled="1" script="exori mas.lua"> <vocation id="8"/> </instant>
Espero q gostem das novas spells.
~Coments~
Cara muito boa essas magias ae realmente parabens nota 10
info
Grupo: Cavaleiro
Registrado: 21/02/07
Posts: 167
Reputação: 0
Char no Tibia: Ardrak

Ja vi essas spells quando eram novidade no tibia 7.6.
Eu tinha todas elas sao muito massa.
Parabens
T+
info
Grupo: Grão-Duque
Registrado: 02/10/06
Posts: 3.3k
Reputação: +151
Gênero: Masculino

bem simples, mas ta valendo...
o importante é a intençao...
AEw ta massa ![]()
SÒ q eu tenho um problema eu preciso um script da exori da versao 7.6 gastando 100 d mana
VLW
info
Grupo: Artesão
Registrado: 18/10/10
Posts: 118
Reputação: +49
Char no Tibia: Death Core

Gostei Um Pouco, Mais Porque é sem sentido , mais ta valeno , vlw ae !
info
Grupo: Conde
Registrado: 04/11/06
Posts: 573
Reputação: +21
Espero que Gostem!
-Uber exori:
area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_HIT_AREA
animationEffect = NM_ANI_NONE
hitEffect = NM_ME_HIT_AREA
damageEffect = NM_ME_HIT_AREA
animationColor = RED
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 200
UltimateExplosionObject.maxDmg = 9000
else
-- UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30
-- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
UltimateExplosionObject.minDmg = (level * 1.5 + maglv * 1.5) * 1.2
UltimateExplosionObject.maxDmg = (level * 1.5 + maglv * 1.5) * 2.3
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
E lah no arquivo "spells.xml"
<spell name="Super Berzeker" words="uber exori" maglv="6" mana="50" enabled="1"><vocation id="4" /></spell>
-Death Star
area = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_MORT_AREA
animationEffect = NM_ANI_SUDDENDEATH
hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_MORT_AREA
animationColor = 250
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 4.0
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 5.0
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
E lah no arquivo "spells.xms"
<spell name="death star" words="death star" maglv="70" mana="100" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /></spell>
-Ultimate hur
attackType = ATTACK_NONE
animationEffect = NM_ANI_NONE
hitEffect = NM_ME_NONE
damageEffect = NM_ME_MAGIC_POISEN
animationColor = GREEN
offensive = false
drawblood = false
GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered())
if(ret) then
speed = getSpeed(cid)
time = 10000000 --in seconds
addspeed = (speed*9.9)-0
changeSpeed(cid, addspeed, time)
end
return ret
end
Lah na Pasta "spells.xml"
<spell name="Strong Haste" words="ultimate hur" maglv="10" mana="150" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /></spell>
-Exevo gran mas Mort
area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }
attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_MORT_AREA
animationEffect = NM_ANI_SUDDENDEATH
hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_MORT_AREA
animationColor = RED
offensive = true
drawblood = true
GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
GreatEnergyBeamObject.minDmg = (level * 10 + maglv *10) * 5.0
GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *10) * 10.0
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatEnergyBeamObject:ordered())
end
e lah na pasta "spells.xml"
<spell name="Ultimate Mort" words="exevo gran mas mort" maglv="100" mana="400" enabled="1"><vocation id="1" /></spell>
-Crux Divina
area = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
}
attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_HIT_AREA
animationEffect = NM_ANI_NONE
hitEffect = NM_ME_HIT_AREA
damageEffect = NM_ME_HIT_AREA
animationColor = RED
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
E lah no arquivo "spells.xml"
<spell name="Super Berzeker" words="cruz divina" maglv="6" mana="80" enabled="1"><vocation id="4" /></spell>
-Bp
function onCast(cid, creaturePos, level, maglv, var)
n = makeArrows(cid,1988,1);
return n
end
Lah no "spells.xml" (na parte conjure senao n da certo)
<conjure name="Backpack" words="bp" conjureId="1988" conjureCount="1" aggressive="0" lvl="0" maglv="0" mana="10" soul="3" prem="1" promotion="1" enabled="1" function="conjureItem"><vocation name="Paladin"/><vocation name="Sorcerer"/><vocation name="Druid"/><vocation name="Knight"/></conjure>
Oh estou postando mais uma spell:
-Ice Golem Energy Beam: (8.0)
Na pasta "spells/scripts"
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -.2, 0, 0, 0)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
setCombatCondition(combat, condition)
local arr = {
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 3, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
e na "spells.xml"
<instant name="Ice Golem Energy Beam" words="ice golem energy beam" lvl="1" maglv="0" mana="0" soul="0" exhaustion="1" prem="1" enabled="1" script="ice golem energy beam.lua"></instant>
-Exori Mas: (8.0)
Na pasta "spells/scripts"
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.2, -20, -0.5, 0)
local arr = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
E na "spells.xml"
<instant name="exori mas" words="exori mas" lvl="33" maglv="4" mana="160" exhaustion="1" prem="1" enabled="1" script="exori mas.lua"> <vocation id="8"/> </instant>
Estou Postando Mais 2 Spells
-Mana Drain (Knight):
Na "spells/scripts"
area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
attackType = 9
needDirection = false
areaEffect = 10
animationEffect = 4
hitEffect = 23
damageEffect = 10
animationColor = 71
offensive = false
drawblood = false
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 100
UltimateExplosionObject.maxDmg = 600
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
E na "spells.xml"
<spell name="mana drain" words="mana drain" maglv="3" mana="80" enabled="1"><vocation id="4" /></spell>
-Exevo Gran mas Sundeth:
Na "spells/scripts"
area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
attackType = 4
needDirection = false
areaEffect = 0
animationEffect = 10
hitEffect = 17
damageEffect = 0
animationColor = 255
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 1000
UltimateExplosionObject.maxDmg = 9000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
E na "spells.xml"
<spell name="exevo gram mas sundeth" words="exevo gram mas death" maglv="90" mana="130" enabled="1"><vocation id="1" /></spell>
Estão aki minhas spells espero q gostem delas
~Coments PLXX~
Atualizado dia 1/setembro/2007
Editado Setembro 1 por 4458638