Eu baixei a ultima versão do OTClient, e no entergame.lua não esta aparecendo a linha que tinha nos anteriores. "function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)".
Como faz para por IPFixo no otclientv8-master?
EnterGame = { }
-- private variables
local loadBox
local enterGame
local enterGameButton
local clientBox
local protocolLogin
local server = nil
local versionsFound = false
local customServerSelectorPanel
local serverSelectorPanel
local serverSelector
local clientVersionSelector
local serverHostTextEdit
local rememberPasswordBox
local protos = {"740", "760", "772", "792", "800", "810", "854", "860", "870", "961", "1000", "1077", "1090", "1096", "1098", "1099", "1100", "1200", "1220"}
local checkedByUpdater = {}
-- private functions
local function onProtocolError(protocol, message, errorCode)
if errorCode then
return EnterGame.onError(message)
end
return EnterGame.onLoginError(message)
end
local function onSessionKey(protocol, sessionKey)
G.sessionKey = sessionKey
end
local function onCharacterList(protocol, characters, account, otui)
if rememberPasswordBox:isChecked() then
local account = g_crypt.encrypt(G.account)
local password = g_crypt.encrypt(G.password)
g_settings.set('account', account)
g_settings.set('password', password)
else
EnterGame.clearAccountFields()
end
for _, characterInfo in pairs(characters) do
if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
characterInfo.worldName = characterInfo.worldName .. ', Preview'
end
end
if loadBox then
loadBox:destroy()
loadBox = nil
end
CharacterList.create(characters, account, otui)
CharacterList.show()
g_settings.save()
end
local function onUpdateNeeded(protocol, signature)
return EnterGame.onError(tr('Your client needs updating, try redownloading it.'))
end
local function onProxyList(protocol, proxies)
for _, proxy in ipairs(proxies) do
g_proxy.addProxy(proxy["host"], proxy["port"], proxy["priority"])
end
end
local function parseFeatures(features)
for feature_id, value in pairs(features) do
if value == "1" or value == "true" or value == true then
g_game.enableFeature(feature_id)
else
g_game.disableFeature(feature_id)
end
end
end
local function validateThings(things)
local incorrectThings = ""
local missingFiles = false
local versionForMissingFiles = 0
if things ~= nil then
local thingsNode = {}
for thingtype, thingdata in pairs(things) do
thingsNode[thingtype] = thingdata[1]
if not g_resources.fileExists("/things/" .. thingdata[1]) then
incorrectThings = incorrectThings .. "Missing file: " .. thingdata[1] .. "\n"
missingFiles = true
versionForMissingFiles = thingdata[1]:split("/")[1]
else
local localChecksum = g_resources.fileChecksum("/things/" .. thingdata[1]):lower()
if localChecksum ~= thingdata[2]:lower() and #thingdata[2] > 1 then
if g_resources.isLoadedFromArchive() then -- ignore checksum if it's test/debug version
incorrectThings = incorrectThings .. "Invalid checksum of file: " .. thingdata[1] .. " (is " .. localChecksum .. ", should be " .. thingdata[2]:lower() .. ")\n"
end
end
end
end
g_settings.setNode("things", thingsNode)
else
g_settings.setNode("things", {})
end
if missingFiles then
incorrectThings = incorrectThings .. "\nYou should open data/things and create directory " .. versionForMissingFiles ..
".\nIn this directory (data/things/" .. versionForMissingFiles .. ") you should put missing\nfiles (Tibia.dat and Tibia.spr) " ..
"from correct Tibia version."
end
return incorrectThings
end
local function onTibia12HTTPResult(session, playdata)
local characters = {}
local worlds = {}
local account = {
status = 0,
subStatus = 0,
premDays = 0
}
if session["status"] ~= "active" then
account.status = 1
end
if session["ispremium"] then
account.subStatus = 1 -- premium
end
if session["premiumuntil"] > g_clock.seconds() then
account.subStatus = math.floor((session["premiumuntil"] - g_clock.seconds()) / 86400)
end
local things = {
data = {G.clientVersion .. "/Tibia.dat", ""},
sprites = {G.clientVersion .. "/Tibia.spr", ""},
}
local incorrectThings = validateThings(things)
if #incorrectThings > 0 then
g_logger.error(incorrectThings)
if Updater and not checkedByUpdater[G.clientVersion] then
checkedByUpdater[G.clientVersion] = true
return Updater.check({
version = G.clientVersion,
host = G.host
})
else
return EnterGame.onError(incorrectThings)
end
end
onSessionKey(nil, session["sessionkey"])
for _, world in pairs(playdata["worlds"]) do
worlds[world.id] = {
name = world.name,
port = world.externalportunprotected or world.externalportprotected or world.externaladdress,
address = world.externaladdressunprotected or world.externaladdressprotected or world.externalport
}
end
for _, character in pairs(playdata["characters"]) do
local world = worlds[character.worldid]
if world then
table.insert(characters, {
name = character.name,
worldName = world.name,
worldIp = world.address,
worldPort = world.port
})
end
end
-- proxies
if g_proxy then
g_proxy.clear()
if playdata["proxies"] then
for i, proxy in ipairs(playdata["proxies"]) do
g_proxy.addProxy(proxy["host"], tonumber(proxy["port"]), tonumber(proxy["priority"]))
end
end
end
g_game.setCustomProtocolVersion(0)
g_game.chooseRsa(G.host)
g_game.setClientVersion(G.clientVersion)
g_game.setProtocolVersion(g_game.getClientProtocolVersion(G.clientVersion))
g_game.setCustomOs(-1) -- disable
if not g_game.getFeature(GameExtendedOpcode) then
g_game.setCustomOs(5) -- set os to windows if opcodes are disabled
end
onCharacterList(nil, characters, account, nil)
end
local function onHTTPResult(data, err)
if err then
return EnterGame.onError(err)
end
if data['error'] and data['error']:len() > 0 then
return EnterGame.onLoginError(data['error'])
elseif data['errorMessage'] and data['errorMessage']:len() > 0 then
return EnterGame.onLoginError(data['errorMessage'])
end
if type(data["session"]) == "table" and type(data["playdata"]) == "table" then
return onTibia12HTTPResult(data["session"], data["playdata"])
end
local characters = data["characters"]
local account = data["account"]
local session = data["session"]
local version = data["version"]
local things = data["things"]
local customProtocol = data["customProtocol"]
local features = data["features"]
local settings = data["settings"]
local rsa = data["rsa"]
local proxies = data["proxies"]
local incorrectThings = validateThings(things)
if #incorrectThings > 0 then
g_logger.info(incorrectThings)
return EnterGame.onError(incorrectThings)
end
-- custom protocol
g_game.setCustomProtocolVersion(0)
if customProtocol ~= nil then
customProtocol = tonumber(customProtocol)
if customProtocol ~= nil and customProtocol > 0 then
g_game.setCustomProtocolVersion(customProtocol)
end
end
-- force player settings
if settings ~= nil then
for option, value in pairs(settings) do
modules.client_options.setOption(option, value, true)
end
end
-- version
G.clientVersion = version
g_game.setClientVersion(version)
g_game.setProtocolVersion(g_game.getClientProtocolVersion(version))
g_game.setCustomOs(-1) -- disable
if rsa ~= nil then
g_game.setRsa(rsa)
end
if features ~= nil then
parseFeatures(features)
end
if session ~= nil and session:len() > 0 then
onSessionKey(nil, session)
end
-- proxies
if g_proxy then
g_proxy.clear()
if proxies then
for i, proxy in ipairs(proxies) do
g_proxy.addProxy(proxy["host"], tonumber(proxy["port"]), tonumber(proxy["priority"]))
end
end
end
onCharacterList(nil, characters, account, nil)
end
-- public functions
function EnterGame.init()
if USE_NEW_ENERGAME then return end
enterGame = g_ui.displayUI('entergame')
serverSelectorPanel = enterGame:getChildById('serverSelectorPanel')
customServerSelectorPanel = enterGame:getChildById('customServerSelectorPanel')
serverSelector = serverSelectorPanel:getChildById('serverSelector')
rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
serverHostTextEdit = customServerSelectorPanel:getChildById('serverHostTextEdit')
clientVersionSelector = customServerSelectorPanel:getChildById('clientVersionSelector')
if Servers ~= nil then
for name,server in pairs(Servers) do
serverSelector:addOption(name)
end
end
if serverSelector:getOptionsCount() == 0 or ALLOW_CUSTOM_SERVERS then
serverSelector:addOption(tr("Another"))
end
for i,proto in pairs(protos) do
clientVersionSelector:addOption(proto)
end
if serverSelector:getOptionsCount() == 1 then
enterGame:setHeight(enterGame:getHeight() - serverSelectorPanel:getHeight())
serverSelectorPanel:setOn(false)
end
local account = g_crypt.decrypt(g_settings.get('account'))
local password = g_crypt.decrypt(g_settings.get('password'))
local server = g_settings.get('server')
local host = g_settings.get('host')
local clientVersion = g_settings.get('client-version')
if serverSelector:isOption(server) then
serverSelector:setCurrentOption(server, false)
if Servers == nil or Servers[server] == nil then
serverHostTextEdit:setText(host)
end
clientVersionSelector:setOption(clientVersion)
else
server = ""
host = ""
end
enterGame:getChildById('accountPasswordTextEdit'):setText(password)
enterGame:getChildById('accountNameTextEdit'):setText(account)
rememberPasswordBox:setChecked(#account > 0)
g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
if g_game.isOnline() then
return EnterGame.hide()
end
scheduleEvent(function()
EnterGame.show()
end, 100)
end
function EnterGame.terminate()
if not enterGame then return end
g_keyboard.unbindKeyDown('Ctrl+G')
enterGame:destroy()
if loadBox then
loadBox:destroy()
loadBox = nil
end
if protocolLogin then
protocolLogin:cancelLogin()
protocolLogin = nil
end
EnterGame = nil
end
function EnterGame.show()
if not enterGame then return end
enterGame:show()
enterGame:raise()
enterGame:focus()
enterGame:getChildById('accountNameTextEdit'):focus()
end
function EnterGame.hide()
if not enterGame then return end
enterGame:hide()
end
function EnterGame.openWindow()
if g_game.isOnline() then
CharacterList.show()
elseif not g_game.isLogging() and not CharacterList.isVisible() then
EnterGame.show()
end
end
function EnterGame.clearAccountFields()
enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText()
enterGame:getChildById('accountTokenTextEdit'):clearText()
enterGame:getChildById('accountNameTextEdit'):focus()
g_settings.remove('account')
g_settings.remove('password')
end
function EnterGame.onServerChange()
server = serverSelector:getText()
if server == tr("Another") then
if not customServerSelectorPanel:isOn() then
serverHostTextEdit:setText("")
customServerSelectorPanel:setOn(true)
enterGame:setHeight(enterGame:getHeight() + customServerSelectorPanel:getHeight())
end
elseif customServerSelectorPanel:isOn() then
enterGame:setHeight(enterGame:getHeight() - customServerSelectorPanel:getHeight())
customServerSelectorPanel:setOn(false)
end
if Servers and Servers[server] ~= nil then
serverHostTextEdit:setText(Servers[server])
end
end
function EnterGame.doLogin()
if g_game.isOnline() then
local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
connect(errorBox, { onOk = EnterGame.show })
return
end
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.authenticatorToken = enterGame:getChildById('accountTokenTextEdit'):getText()
G.stayLogged = true
G.server = serverSelector:getText():trim()
G.host = serverHostTextEdit:getText()
G.clientVersion = tonumber(clientVersionSelector:getText())
if not rememberPasswordBox:isChecked() then
g_settings.set('account', G.account)
g_settings.set('password', G.password)
end
g_settings.set('host', G.host)
g_settings.set('server', G.server)
g_settings.set('client-version', G.clientVersion)
g_settings.save()
local server_params = G.host:split(":")
if G.host:lower():find("http") ~= nil then
if #server_params >= 4 then
G.host = server_params[1] .. ":" .. server_params[2] .. ":" .. server_params[3]
G.clientVersion = tonumber(server_params[4])
elseif #server_params >= 3 then
if tostring(tonumber(server_params[3])) == server_params[3] then
G.host = server_params[1] .. ":" .. server_params[2]
G.clientVersion = tonumber(server_params[3])
end
end
return EnterGame.doLoginHttp()
end
local server_ip = server_params[1]
local server_port = 7171
if #server_params >= 2 then
server_port = tonumber(server_params[2])
end
if #server_params >= 3 then
G.clientVersion = tonumber(server_params[3])
end
if type(server_ip) ~= 'string' or server_ip:len() <= 3 or not server_port or not G.clientVersion then
return EnterGame.onError("Invalid server, it should be in format IP:PORT or it should be http url to login script")
end
local things = {
data = {G.clientVersion .. "/Tibia.dat", ""},
sprites = {G.clientVersion .. "/Tibia.spr", ""},
}
local incorrectThings = validateThings(things)
if #incorrectThings > 0 then
g_logger.error(incorrectThings)
if Updater and not checkedByUpdater[G.clientVersion] then
checkedByUpdater[G.clientVersion] = true
return Updater.check({
version = G.clientVersion,
host = G.host
})
else
return EnterGame.onError(incorrectThings)
end
end
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onProtocolError
protocolLogin.onSessionKey = onSessionKey
protocolLogin.onCharacterList = onCharacterList
protocolLogin.onUpdateNeeded = onUpdateNeeded
protocolLogin.onProxyList = onProxyList
EnterGame.hide()
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
connect(loadBox, { onCancel = function(msgbox)
loadBox = nil
protocolLogin:cancelLogin()
EnterGame.show()
end })
if G.clientVersion == 1000 then -- some people don't understand that tibia 10 uses 1100 protocol
G.clientVersion = 1100
end
-- if you have custom rsa or protocol edit it here
g_game.setClientVersion(G.clientVersion)
g_game.setProtocolVersion(g_game.getClientProtocolVersion(G.clientVersion))
g_game.setCustomProtocolVersion(0)
g_game.setCustomOs(-1) -- disable
g_game.chooseRsa(G.host)
if #server_params <= 3 and not g_game.getFeature(GameExtendedOpcode) then
g_game.setCustomOs(2) -- set os to windows if opcodes are disabled
end
-- extra features from init.lua
for i = 4, #server_params do
g_game.enableFeature(tonumber(server_params[i]))
end
-- proxies
if g_proxy then
g_proxy.clear()
end
if modules.game_things.isLoaded() then
g_logger.info("Connecting to: " .. server_ip .. ":" .. server_port)
protocolLogin:login(server_ip, server_port, G.account, G.password, G.authenticatorToken, G.stayLogged)
else
loadBox:destroy()
loadBox = nil
EnterGame.show()
end
end
function EnterGame.doLoginHttp()
if G.host == nil or G.host:len() < 10 then
return EnterGame.onError("Invalid server url: " .. G.host)
end
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
connect(loadBox, { onCancel = function(msgbox)
loadBox = nil
EnterGame.show()
end })
local data = {
type = "login",
account = G.account,
accountname = G.account,
email = G.account,
password = G.password,
accountpassword = G.password,
token = G.authenticatorToken,
version = APP_VERSION,
uid = G.UUID,
stayloggedin = true
}
HTTP.postJSON(G.host, data, onHTTPResult)
EnterGame.hide()
end
function EnterGame.onError(err)
if loadBox then
loadBox:destroy()
loadBox = nil
end
local errorBox = displayErrorBox(tr('Login Error'), err)
errorBox.onOk = EnterGame.show
end
function EnterGame.onLoginError(err)
if loadBox then
loadBox:destroy()
loadBox = nil
end
local errorBox = displayErrorBox(tr('Login Error'), err)
errorBox.onOk = EnterGame.show
if err:lower():find("invalid") or err:lower():find("not correct") or err:lower():find("or password") then
EnterGame.clearAccountFields()
end
end
info
Grupo: Campones
Registrado: 27/08/20
Posts: 52
Reputação: 0
Eu baixei a ultima versão do OTClient, e no entergame.lua não esta aparecendo a linha que tinha nos anteriores. "function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)".
Como faz para por IPFixo no otclientv8-master?
EnterGame = { } -- private variables local loadBox local enterGame local enterGameButton local clientBox local protocolLogin local server = nil local versionsFound = false local customServerSelectorPanel local serverSelectorPanel local serverSelector local clientVersionSelector local serverHostTextEdit local rememberPasswordBox local protos = {"740", "760", "772", "792", "800", "810", "854", "860", "870", "961", "1000", "1077", "1090", "1096", "1098", "1099", "1100", "1200", "1220"} local checkedByUpdater = {} -- private functions local function onProtocolError(protocol, message, errorCode) if errorCode then return EnterGame.onError(message) end return EnterGame.onLoginError(message) end local function onSessionKey(protocol, sessionKey) G.sessionKey = sessionKey end local function onCharacterList(protocol, characters, account, otui) if rememberPasswordBox:isChecked() then local account = g_crypt.encrypt(G.account) local password = g_crypt.encrypt(G.password) g_settings.set('account', account) g_settings.set('password', password) else EnterGame.clearAccountFields() end for _, characterInfo in pairs(characters) do if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then characterInfo.worldName = characterInfo.worldName .. ', Preview' end end if loadBox then loadBox:destroy() loadBox = nil end CharacterList.create(characters, account, otui) CharacterList.show() g_settings.save() end local function onUpdateNeeded(protocol, signature) return EnterGame.onError(tr('Your client needs updating, try redownloading it.')) end local function onProxyList(protocol, proxies) for _, proxy in ipairs(proxies) do g_proxy.addProxy(proxy["host"], proxy["port"], proxy["priority"]) end end local function parseFeatures(features) for feature_id, value in pairs(features) do if value == "1" or value == "true" or value == true then g_game.enableFeature(feature_id) else g_game.disableFeature(feature_id) end end end local function validateThings(things) local incorrectThings = "" local missingFiles = false local versionForMissingFiles = 0 if things ~= nil then local thingsNode = {} for thingtype, thingdata in pairs(things) do thingsNode[thingtype] = thingdata[1] if not g_resources.fileExists("/things/" .. thingdata[1]) then incorrectThings = incorrectThings .. "Missing file: " .. thingdata[1] .. "\n" missingFiles = true versionForMissingFiles = thingdata[1]:split("/")[1] else local localChecksum = g_resources.fileChecksum("/things/" .. thingdata[1]):lower() if localChecksum ~= thingdata[2]:lower() and #thingdata[2] > 1 then if g_resources.isLoadedFromArchive() then -- ignore checksum if it's test/debug version incorrectThings = incorrectThings .. "Invalid checksum of file: " .. thingdata[1] .. " (is " .. localChecksum .. ", should be " .. thingdata[2]:lower() .. ")\n" end end end end g_settings.setNode("things", thingsNode) else g_settings.setNode("things", {}) end if missingFiles then incorrectThings = incorrectThings .. "\nYou should open data/things and create directory " .. versionForMissingFiles .. ".\nIn this directory (data/things/" .. versionForMissingFiles .. ") you should put missing\nfiles (Tibia.dat and Tibia.spr) " .. "from correct Tibia version." end return incorrectThings end local function onTibia12HTTPResult(session, playdata) local characters = {} local worlds = {} local account = { status = 0, subStatus = 0, premDays = 0 } if session["status"] ~= "active" then account.status = 1 end if session["ispremium"] then account.subStatus = 1 -- premium end if session["premiumuntil"] > g_clock.seconds() then account.subStatus = math.floor((session["premiumuntil"] - g_clock.seconds()) / 86400) end local things = { data = {G.clientVersion .. "/Tibia.dat", ""}, sprites = {G.clientVersion .. "/Tibia.spr", ""}, } local incorrectThings = validateThings(things) if #incorrectThings > 0 then g_logger.error(incorrectThings) if Updater and not checkedByUpdater[G.clientVersion] then checkedByUpdater[G.clientVersion] = true return Updater.check({ version = G.clientVersion, host = G.host }) else return EnterGame.onError(incorrectThings) end end onSessionKey(nil, session["sessionkey"]) for _, world in pairs(playdata["worlds"]) do worlds[world.id] = { name = world.name, port = world.externalportunprotected or world.externalportprotected or world.externaladdress, address = world.externaladdressunprotected or world.externaladdressprotected or world.externalport } end for _, character in pairs(playdata["characters"]) do local world = worlds[character.worldid] if world then table.insert(characters, { name = character.name, worldName = world.name, worldIp = world.address, worldPort = world.port }) end end -- proxies if g_proxy then g_proxy.clear() if playdata["proxies"] then for i, proxy in ipairs(playdata["proxies"]) do g_proxy.addProxy(proxy["host"], tonumber(proxy["port"]), tonumber(proxy["priority"])) end end end g_game.setCustomProtocolVersion(0) g_game.chooseRsa(G.host) g_game.setClientVersion(G.clientVersion) g_game.setProtocolVersion(g_game.getClientProtocolVersion(G.clientVersion)) g_game.setCustomOs(-1) -- disable if not g_game.getFeature(GameExtendedOpcode) then g_game.setCustomOs(5) -- set os to windows if opcodes are disabled end onCharacterList(nil, characters, account, nil) end local function onHTTPResult(data, err) if err then return EnterGame.onError(err) end if data['error'] and data['error']:len() > 0 then return EnterGame.onLoginError(data['error']) elseif data['errorMessage'] and data['errorMessage']:len() > 0 then return EnterGame.onLoginError(data['errorMessage']) end if type(data["session"]) == "table" and type(data["playdata"]) == "table" then return onTibia12HTTPResult(data["session"], data["playdata"]) end local characters = data["characters"] local account = data["account"] local session = data["session"] local version = data["version"] local things = data["things"] local customProtocol = data["customProtocol"] local features = data["features"] local settings = data["settings"] local rsa = data["rsa"] local proxies = data["proxies"] local incorrectThings = validateThings(things) if #incorrectThings > 0 then g_logger.info(incorrectThings) return EnterGame.onError(incorrectThings) end -- custom protocol g_game.setCustomProtocolVersion(0) if customProtocol ~= nil then customProtocol = tonumber(customProtocol) if customProtocol ~= nil and customProtocol > 0 then g_game.setCustomProtocolVersion(customProtocol) end end -- force player settings if settings ~= nil then for option, value in pairs(settings) do modules.client_options.setOption(option, value, true) end end -- version G.clientVersion = version g_game.setClientVersion(version) g_game.setProtocolVersion(g_game.getClientProtocolVersion(version)) g_game.setCustomOs(-1) -- disable if rsa ~= nil then g_game.setRsa(rsa) end if features ~= nil then parseFeatures(features) end if session ~= nil and session:len() > 0 then onSessionKey(nil, session) end -- proxies if g_proxy then g_proxy.clear() if proxies then for i, proxy in ipairs(proxies) do g_proxy.addProxy(proxy["host"], tonumber(proxy["port"]), tonumber(proxy["priority"])) end end end onCharacterList(nil, characters, account, nil) end -- public functions function EnterGame.init() if USE_NEW_ENERGAME then return end enterGame = g_ui.displayUI('entergame') serverSelectorPanel = enterGame:getChildById('serverSelectorPanel') customServerSelectorPanel = enterGame:getChildById('customServerSelectorPanel') serverSelector = serverSelectorPanel:getChildById('serverSelector') rememberPasswordBox = enterGame:getChildById('rememberPasswordBox') serverHostTextEdit = customServerSelectorPanel:getChildById('serverHostTextEdit') clientVersionSelector = customServerSelectorPanel:getChildById('clientVersionSelector') if Servers ~= nil then for name,server in pairs(Servers) do serverSelector:addOption(name) end end if serverSelector:getOptionsCount() == 0 or ALLOW_CUSTOM_SERVERS then serverSelector:addOption(tr("Another")) end for i,proto in pairs(protos) do clientVersionSelector:addOption(proto) end if serverSelector:getOptionsCount() == 1 then enterGame:setHeight(enterGame:getHeight() - serverSelectorPanel:getHeight()) serverSelectorPanel:setOn(false) end local account = g_crypt.decrypt(g_settings.get('account')) local password = g_crypt.decrypt(g_settings.get('password')) local server = g_settings.get('server') local host = g_settings.get('host') local clientVersion = g_settings.get('client-version') if serverSelector:isOption(server) then serverSelector:setCurrentOption(server, false) if Servers == nil or Servers[server] == nil then serverHostTextEdit:setText(host) end clientVersionSelector:setOption(clientVersion) else server = "" host = "" end enterGame:getChildById('accountPasswordTextEdit'):setText(password) enterGame:getChildById('accountNameTextEdit'):setText(account) rememberPasswordBox:setChecked(#account > 0) g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow) if g_game.isOnline() then return EnterGame.hide() end scheduleEvent(function() EnterGame.show() end, 100) end function EnterGame.terminate() if not enterGame then return end g_keyboard.unbindKeyDown('Ctrl+G') enterGame:destroy() if loadBox then loadBox:destroy() loadBox = nil end if protocolLogin then protocolLogin:cancelLogin() protocolLogin = nil end EnterGame = nil end function EnterGame.show() if not enterGame then return end enterGame:show() enterGame:raise() enterGame:focus() enterGame:getChildById('accountNameTextEdit'):focus() end function EnterGame.hide() if not enterGame then return end enterGame:hide() end function EnterGame.openWindow() if g_game.isOnline() then CharacterList.show() elseif not g_game.isLogging() and not CharacterList.isVisible() then EnterGame.show() end end function EnterGame.clearAccountFields() enterGame:getChildById('accountNameTextEdit'):clearText() enterGame:getChildById('accountPasswordTextEdit'):clearText() enterGame:getChildById('accountTokenTextEdit'):clearText() enterGame:getChildById('accountNameTextEdit'):focus() g_settings.remove('account') g_settings.remove('password') end function EnterGame.onServerChange() server = serverSelector:getText() if server == tr("Another") then if not customServerSelectorPanel:isOn() then serverHostTextEdit:setText("") customServerSelectorPanel:setOn(true) enterGame:setHeight(enterGame:getHeight() + customServerSelectorPanel:getHeight()) end elseif customServerSelectorPanel:isOn() then enterGame:setHeight(enterGame:getHeight() - customServerSelectorPanel:getHeight()) customServerSelectorPanel:setOn(false) end if Servers and Servers[server] ~= nil then serverHostTextEdit:setText(Servers[server]) end end function EnterGame.doLogin() if g_game.isOnline() then local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.')) connect(errorBox, { onOk = EnterGame.show }) return end G.account = enterGame:getChildById('accountNameTextEdit'):getText() G.password = enterGame:getChildById('accountPasswordTextEdit'):getText() G.authenticatorToken = enterGame:getChildById('accountTokenTextEdit'):getText() G.stayLogged = true G.server = serverSelector:getText():trim() G.host = serverHostTextEdit:getText() G.clientVersion = tonumber(clientVersionSelector:getText()) if not rememberPasswordBox:isChecked() then g_settings.set('account', G.account) g_settings.set('password', G.password) end g_settings.set('host', G.host) g_settings.set('server', G.server) g_settings.set('client-version', G.clientVersion) g_settings.save() local server_params = G.host:split(":") if G.host:lower():find("http") ~= nil then if #server_params >= 4 then G.host = server_params[1] .. ":" .. server_params[2] .. ":" .. server_params[3] G.clientVersion = tonumber(server_params[4]) elseif #server_params >= 3 then if tostring(tonumber(server_params[3])) == server_params[3] then G.host = server_params[1] .. ":" .. server_params[2] G.clientVersion = tonumber(server_params[3]) end end return EnterGame.doLoginHttp() end local server_ip = server_params[1] local server_port = 7171 if #server_params >= 2 then server_port = tonumber(server_params[2]) end if #server_params >= 3 then G.clientVersion = tonumber(server_params[3]) end if type(server_ip) ~= 'string' or server_ip:len() <= 3 or not server_port or not G.clientVersion then return EnterGame.onError("Invalid server, it should be in format IP:PORT or it should be http url to login script") end local things = { data = {G.clientVersion .. "/Tibia.dat", ""}, sprites = {G.clientVersion .. "/Tibia.spr", ""}, } local incorrectThings = validateThings(things) if #incorrectThings > 0 then g_logger.error(incorrectThings) if Updater and not checkedByUpdater[G.clientVersion] then checkedByUpdater[G.clientVersion] = true return Updater.check({ version = G.clientVersion, host = G.host }) else return EnterGame.onError(incorrectThings) end end protocolLogin = ProtocolLogin.create() protocolLogin.onLoginError = onProtocolError protocolLogin.onSessionKey = onSessionKey protocolLogin.onCharacterList = onCharacterList protocolLogin.onUpdateNeeded = onUpdateNeeded protocolLogin.onProxyList = onProxyList EnterGame.hide() loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...')) connect(loadBox, { onCancel = function(msgbox) loadBox = nil protocolLogin:cancelLogin() EnterGame.show() end }) if G.clientVersion == 1000 then -- some people don't understand that tibia 10 uses 1100 protocol G.clientVersion = 1100 end -- if you have custom rsa or protocol edit it here g_game.setClientVersion(G.clientVersion) g_game.setProtocolVersion(g_game.getClientProtocolVersion(G.clientVersion)) g_game.setCustomProtocolVersion(0) g_game.setCustomOs(-1) -- disable g_game.chooseRsa(G.host) if #server_params <= 3 and not g_game.getFeature(GameExtendedOpcode) then g_game.setCustomOs(2) -- set os to windows if opcodes are disabled end -- extra features from init.lua for i = 4, #server_params do g_game.enableFeature(tonumber(server_params[i])) end -- proxies if g_proxy then g_proxy.clear() end if modules.game_things.isLoaded() then g_logger.info("Connecting to: " .. server_ip .. ":" .. server_port) protocolLogin:login(server_ip, server_port, G.account, G.password, G.authenticatorToken, G.stayLogged) else loadBox:destroy() loadBox = nil EnterGame.show() end end function EnterGame.doLoginHttp() if G.host == nil or G.host:len() < 10 then return EnterGame.onError("Invalid server url: " .. G.host) end loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...')) connect(loadBox, { onCancel = function(msgbox) loadBox = nil EnterGame.show() end }) local data = { type = "login", account = G.account, accountname = G.account, email = G.account, password = G.password, accountpassword = G.password, token = G.authenticatorToken, version = APP_VERSION, uid = G.UUID, stayloggedin = true } HTTP.postJSON(G.host, data, onHTTPResult) EnterGame.hide() end function EnterGame.onError(err) if loadBox then loadBox:destroy() loadBox = nil end local errorBox = displayErrorBox(tr('Login Error'), err) errorBox.onOk = EnterGame.show end function EnterGame.onLoginError(err) if loadBox then loadBox:destroy() loadBox = nil end local errorBox = displayErrorBox(tr('Login Error'), err) errorBox.onOk = EnterGame.show if err:lower():find("invalid") or err:lower():find("not correct") or err:lower():find("or password") then EnterGame.clearAccountFields() end end