basta adicionar todos os pokemons da outland no mesmo lugar dos normais local shinys = {
7
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05 de março de 2019 às 19:58
06 de março de 2019 às 21:15
Em 05/03/2019 em 19:58, FlamesAdmin disse:basta adicionar todos os pokemons da outland no mesmo lugar dos normais local shinys = {
mas ae viria shiny aleatorios?
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07 de março de 2019 às 03:04
sim cara
07 de março de 2019 às 12:21
9 horas atrás, FlamesAdmin disse:sim cara
cara nao ta aparecendo nenhum shiny
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08 de março de 2019 às 06:31
faz um teste, coloca 1 só da outland na lista e aumenta a chance pra ver se spawna
4 semanas depois...
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31 de março de 2019 às 16:10
Opa lek basta colocar desse jeito que talvez dé certo
local shinys = {
"Venusaur", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros",
"Kingler", "Cubone", "Horsea", "Seadra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"}
local raros = {"Dragonair", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine", "Machamp"}
local specialSummon = {
chance = 1, --Chance, em porcentagem, do pokémon especial nascer.
pokes = {
{"Shiny Alakazam", "Shiny Arcanine", "Mega Blastoise", "Shiny Ariados", "Shiny Blastoise", "Shiny Charizard", "Shiny Marowak", "Shiny Ampharos", "Shiny Dragonite", "Shiny Magmar", "Shiny Scyther", "Shiny Gyarados", "Shiny Politoed", "Shiny Pinsir", "Shiny Raichu", "Shiny Tangela" }, --Pokémons que podem ser summonados.
{"Ancient Alakazam", "Ancient Dragonite", "Ancient Meganium", "Ancient Onix", "Ancient Scyther", "Ancient Snorlax", "Aviator Pidgeot", "Banshee Misdreavus", "Bone Marowak", "Boxer Hitmonchan", "Brave Blastoise", "Brave Charizard", "Brave Nidoking", "Brave Nidoqueen", "Brave Noctwol", "Brave Venusaur", "Brute Farfetch'd", "Brute Rhydon", "Brute Ursaring", "Capoeira Hitmontop", "Charged Raichu", "Dark Crobat", "Dragon Machamp", "Elder Arcanine", "Elder Blastoise", "Elder Charizard", "Elder Electabuzz", "Elder Gengar", "Elder Jynx", "Elder Marowak", "Elder Muk", "Elder Pidgeot", "Elder Pinsir", "Elder Tangela", "Elder Raichu", "Elder Tentacruel", "Elder Tyranitar", "Enigmatic Girafarig", "Enraged Typhlosion", "Evil Cloyster", "Freezing Dewgong", "Furios Ampharos", "Furios Mantine", "Furios Murkrow", "Furious Sandslash", "Furious Scyther", "Gordo Snorlax", "Hard Golem", "Heavy Piloswine", "Iron Steelix", "Lava Magmar", "Iron Steelix", "Milch-Miltank", "Milch-Miltank", "Roll Donphan", "Tribal Feraligatr", "Tribal Xatu", "War Heracross", "Ancient Kingdra", "Hard Rhydon"}, --Pokémons que, quando spawnados, há chance de summonar um dos pokémons acima.
},
}
local function ShinyName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function doSetRandomGender(cid)
if not isCreature(cid) then return true end
if isSummon(cid) then return true end
local gender = 0
local name = getCreatureName(cid)
if not newpokedex[name] then return true end
local rate = newpokedex[name].gender
if rate == 0 then
gender = 3
elseif rate == 500 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 500) <= rate then
gender = 4
else
gender = 3
end
doCreatureSetSkullType(cid, gender)
end
local function doShiny(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 74469) >= 1 then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end
if isNpcSummon(cid) then return true end
if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9
if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/
chance = 3.0 --1% chance
elseif isInArray(raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !!
chance = 8 --1% chance
else
return true
end
if math.random(1, 500) <= chance*10 then
doSendMagicEffect(getThingPos(cid), 18)
local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
doRemoveCreature(cid)
doBroadcastMessage("Nasceu um "..name.." no mapa, temos que pegalo!")
local shi = doCreateMonster(name, pos, false)
setPlayerStorageValue(shi, 74469, 1)
else
setPlayerStorageValue(cid, 74469, 1)
end --/\
else
return true
end
end
function onSpawn(cid)
registerCreatureEvent(cid, "Experience")
registerCreatureEvent(cid, "GeneralConfiguration")
registerCreatureEvent(cid, "DirectionSystem")
registerCreatureEvent(cid, "CastSystem")
if isSummon(cid) then
registerCreatureEvent(cid, "SummonDeath")
return true
end
addEvent(function()
if isCreature(cid) then
if isInArray(specialSummon.pokes[2], getCreatureName(cid)) then
if math.random(1, 100) <= specialSummon.chance then
local position = getThingPos(cid)
doRemoveCreature(cid)
local w = specialSummon.pokes[1][math.random(#specialSummon.pokes[1])]
doCreateMonster(w, position)
doBroadcastMessage("Nasceu um "..w.." na outland, temos que pegalo!")
end
end
end
end, 15)
addEvent(doShiny, 10, cid)
addEvent(ShinyName, 15, cid)
addEvent(adjustWildPoke, 5, cid)
return true
end



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bem eu só sei o basico do basico só que eu queria por respawn aleatorio de shiny de outland no meu ot
local shinys = {
"Venusaur", "Blastoise", "Butterfree", "Mr. Mime", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", "Magcargo",
"Kingler", "Cubone", "Horsea", "Seadra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode", "Grimer", "Muk", "Sandslash", "Mantine", "Marowak", "Lanturn"}
local raros = {"Magmortar", "Electivire", "Salamence"}
local function ShinyName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function doSetRandomGender(cid)
if not isCreature(cid) then return true end
if isSummon(cid) then return true end
local gender = 0
local name = getCreatureName(cid)
if not newpokedex[name] then return true end
local rate = newpokedex[name].gender
if rate == 0 then
gender = 3
elseif rate == 500 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 500) <= rate then
gender = 4
else
gender = 3
end
doCreatureSetSkullType(cid, gender)
end
local function doShiny(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 74469) >= 1 then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end
if isNpcSummon(cid) then return true end
if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9
if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/
chance = 2.0 --1% chance
elseif isInArray(raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !!
chance = 1 --1% chance
else
return true
end
if math.random(1, 500) <= chance*10 then
doSendMagicEffect(getThingPos(cid), 18)
local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
doRemoveCreature(cid)
local shi = doCreateMonster(name, pos, false)
setPlayerStorageValue(shi, 74469, 1)
else
setPlayerStorageValue(cid, 74469, 1)
end --/\
else
return true
end
end
function onSpawn(cid)
registerCreatureEvent(cid, "Experience")
registerCreatureEvent(cid, "GeneralConfiguration")
registerCreatureEvent(cid, "DirectionSystem")
registerCreatureEvent(cid, "CastSystem")
if isSummon(cid) then
registerCreatureEvent(cid, "SummonDeath")
return true
end
addEvent(doShiny, 10, cid)
addEvent(ShinyName, 15, cid)
addEvent(adjustWildPoke, 5, cid)
return true
end
Editado Março 7 por Mabel