19 horas atrás, davidopina disse:pessoal queria editar essa spell mais n sei oq essas coisas significa se alguem puder ajuda agradeço quero muito criar uma magia e modifica o dano e mudar as sprites
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -7.0, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.9, 0, -6.0, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.7, 0, -5.0, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.0, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1200, parameters)
end
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201) = Efeito do client.
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38) = Missiel do client
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0) = Dano ,quando maior mais dano -100.0 ...





info
Grupo: Campones
Registrado: 05/03/17
Posts: 24
Reputação: 0
pessoal queria editar essa spell mais n sei oq essas coisas significa se alguem puder ajuda agradeço quero muito criar uma magia e modifica o dano e mudar as sprites
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -6.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.9, 0, -7.0, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.9, 0, -6.0, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.7, 0, -5.0, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 201)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 38)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.0, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1200, parameters)
end
Editado Março 22 por davidopina