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[pedido] y-cure

Por Josegvb, 14 de abr. de 2016 em Scripts

30
3.1k
29 de abril de 2016 às 18:15

Tire o "return true". Ele vai ficar soltando o cure toda hora, como normalmente.

Se quiser que o cure funcione como você pediu no tópico, espere alguém postar o script, pois eu não faço ideia de como fazer. ;\

JosegvbJ
29 de abril de 2016 às 18:20
Agora, Bodak Reborn disse:

Tire o "return true". Ele vai ficar soltando o cure toda hora, como normalmente.

Se quiser que o cure funcione como você pediu no tópico, espere alguém postar o script, pois eu não faço ideia de como fazer. ;\

 

pronto! valeu mano, isso ira servir por agora pois estaba cansado q no duel só importaba se voce tinha o poke com y-cure ou n...

enfim! topico NAO resolvido ficarei esperando pra ver se alguem consegue ajudar modificando o script do jeito q eu quero ^^

03 de maio de 2016 às 21:33

@Josegvb, o seu cure também está removendo efeitos positivos ou é apenas esse problema com a forma em que ele funciona?

JosegvbJ
03 de maio de 2016 às 21:34
34 minutos atrás, Bodak Reborn disse:

@Josegvb, o seu cure também está removendo efeitos positivos ou é apenas esse problema com a forma em que ele funciona?

 

ele tambem remove o efeito de inmunidades, acho q qualquer tipo de efeito

 

zipter98Z
04 de maio de 2016 às 14:37

Desculpe a demora, semana cheia. Em newStatusSyst.lua, troque:

if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"    if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then         doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v1.8           return true    endend

por:

if isSummon(ret.id) then    if getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"        if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then             doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v1.8               return true        end    end        local Tiers, master = {        [8] = {chance = Cure1},        [9] = {chance = Cure2},        [10] = {chance = Cure3},        [11] = {chance = Cure4},        [12] = {chance = Cure5},        [13] = {chance = Cure6},        [14] = {chance = Cure7}    }, getCreatureMaster(ret.id)        if getPlayerStorageValue(master, 52480) < 1 then        local held_item = getItemAttribute(getPlayerSlotItem(master, 8).uid, "heldy")                if held_item and Tiers[held_item] then            if math.random(1, 100) <= Tiers[held_item].chance then                doSendMagicEffect(getThingPos(ret.id), 14)                return true            end        end    endend

Optei por incluir ambas as proteções de efeitos negativos em um mesmo escopo, porém a lógica que expliquei na primeira página se mantém.

Editado Maio 5 por zipter98

JosegvbJ
04 de maio de 2016 às 14:47

@zipter98  nem é cmg isso n ne? : / trokei aki mas n mudou em nada, ele ainda fica batendo essa "automedicine" td hora ou teria q trocar o meu some functions pro o jeito q ele falou?

 

copiei o script q ele fez + o seu e deu em isso

04cec899aef962558478faecbdda74a8.png

 

;/: sem o dele só ficaba normal o cure, uma automedicine

Editado Maio 4 por Josegvb

zipter98Z
04 de maio de 2016 às 14:55

Você deve remover a modificação em some functions.lua, deixando apenas a feita em newStatusSyst.lua.

JosegvbJ
04 de maio de 2016 às 15:01
39 minutos atrás, zipter98 disse:

Você deve remover a modificação em some functions.lua, deixando apenas a feita em newStatusSyst.lua.

removi, meu some functions esta assim

function doCureWithY(cid, sid)    if not isPlayer(cid) or not isCreature(sid) then return true end        local ball = getPlayerSlotItem(cid, 8) or getPlayerSlotItem(getCreatureMaster(cid), 8)    local Tiers = {        [8] = {chance = Cure1},        [9] = {chance = Cure2},        [10] = {chance = Cure3},        [11] = {chance = Cure4},        [12] = {chance = Cure5},        [13] = {chance = Cure6},        [14] = {chance = Cure7},    }        local Tier = getItemAttribute(ball.uid, "heldy") or 0if getPlayerStorageValue(cid, 52480) == 1 or getPlayerStorageValue(cid, 52481) == 1 or getPlayerStorageValue(cid, 52482) == 1 or getPlayerStorageValue(cid, 52483) == 1 or getPlayerStorageValue(cid, 52484) == 1 then        print (1)    else        if #getCreatureSummons(cid) > 0 and Tiers[Tier] then            if Tier > 7 and Tier < 15 then                if math.random(1, 100) <= Tiers[Tier].chance then                doCureStatus(sid, "all")                    doSendMagicEffect(getThingPosWithDebug(sid), 14) ---               return true                end                addEvent(doCureWithY, 1000, cid, sid)              end        end     endend 

e o meu newstatus ficou assim

 

if isSummon(ret.id) then    if getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"        if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then             doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v1.8               return true        end    end        local Tiers, master = {        [8] = {chance = Cure1},        [9] = {chance = Cure2},        [10] = {chance = Cure3},        [11] = {chance = Cure4},        [12] = {chance = Cure5},        [13] = {chance = Cure6},        [14] = {chance = Cure7}    }, getCreatureMaster(ret.id)        if getPlayerStorageValue(master, 52480) < 1 then        local held_item = getItemAttribute(getPlayerSlotItem(master, 8).uid, "heldy")                if held_item and Tiers[held_item] then            if math.random(1, 100) <= Tiers[held_item] then                doSendMagicEffect(getThingPos(ret.id), 14)                return true            end        end    endend

 

porem ainda ficou como uma auto medicine

8fa96aa1899a76a96106d5414163b2eb.gif

 

quando sua funçao deberia ser assim

 

 

toda vez q ele for acerta por 1 skillshot (de poke selvagems somente) iria falar MED alias é o cure q tirou o status negativo no mesmo segundo q foi acertado mas é o tier 7 apenas q é 100% os outros iria ter uma chance menor de o cure funfar, alias eles poderiam pegar status negativo sim

zipter98Z
04 de maio de 2016 às 15:07

Eu testei a minha modificação em um PDA e funcionou perfeitamente, exatamente como no vídeo. Provavelmente a modificação anterior do Y-Cure ainda se mantém, talvez você não tenha atualizado os arquivos ou alguma coisa passou despercebida. Se possível, remova tudo que tiver doCureWithY no seu servidor (utilize a ferramenta "Localizar em arquivos", do Notepad++).

Quanto ao texto animado "MED", basta chamar a seguinte função:

doSendAnimatedText(getThingPos(ret.id), "MED", 215)

 

Editado Maio 4 por zipter98

JosegvbJ
04 de maio de 2016 às 19:40
5 horas atrás, zipter98 disse:

Eu testei a minha modificação em um PDA e funcionou perfeitamente, exatamente como no vídeo. Provavelmente a modificação anterior do Y-Cure ainda se mantém, talvez você não tenha atualizado os arquivos ou alguma coisa passou despercebida. Se possível, remova tudo que tiver doCureWithY no seu servidor (utilize a ferramenta "Localizar em arquivos", do Notepad++).

Quanto ao texto animado "MED", basta chamar a seguinte função:

doSendAnimatedText(getThingPos(ret.id), "MED", 215)

 

 

opa malz tive q sair pra a facultade, entao é deletar o Y-CURE do some functions é?

eu deletei la, e deixei esse só no newstatus porem ta dando 1 erro aki

[04/05/2016 18:42:50] [Error - Spell Interface] 

[04/05/2016 18:42:50] In a timer event called from: 

[04/05/2016 18:42:50] data/spells/scripts/ps/Lick.lua:onCastSpell

[04/05/2016 18:42:50] Description: 

[04/05/2016 18:42:50] data/lib/newStatusSyst.lua:741: attempt to compare number with table

[04/05/2016 18:42:50] stack traceback:

[04/05/2016 18:42:50]     data/lib/newStatusSyst.lua:741: in function 'doCondition2'

[04/05/2016 18:42:50]     data/lib/newStatusSyst.lua:1011: in function <data/lib/newStatusSyst.lua:960>

 

meu newstatuslib:

Spoiler

conds = {

["Slow"] = 3890,

["Confusion"] = 3891,  

["Burn"] = 3892,

["Poison"] = 3893,

["Fear"] = 3894,

["Stun"] = 3895,

["Paralyze"] = 3896,                               --alterado v1.6 \/ peguem o script todo!

["Leech"] = 3897,

["Buff1"] = 3898,

["Buff2"] = 3899,

["Buff3"] = 3900,

["Miss"] = 32659,   

["Silence"] = 32698,     

["Sleep"] = 98271,

}

injuries2 = {

[1] = {n = "slow", m = 3890},

[2] = {n = "confuse", m = 3891},  

[3] = {n = "burn", m = 3892},

[4] = {n = "poison", m = 3893},

[5] = {n = "fear", m = 3894},

[6] = {n = "stun", m = 3895},

[7] = {n = "paralyze", m = 3896},

[8] = {n = "leech", m = 3897},

[9] = {n = "Buff1", m = 3898},

[10] = {n = "Buff2", m = 3899},

[11] = {n = "Buff3", m = 3900},

[12] = {n = "miss", m = 32659},   

[13] = {n = "silence", m = 32698},     

[14] = {n = "sleep", m = 98271},

}

Buffs = {

[1] = {"Buff1", 3898},

[2] = {"Buff2", 3899},

[3] = {"Buff3", 3900},

}

paralizeArea2 = createConditionObject(CONDITION_PARALYZE)

setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)

setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)

local roardirections = {

[NORTH] = {SOUTH},

[sOUTH] = {NORTH},

[WEST] = {EAST},           --edited sistema de roar

[EAST] = {WEST}}

function doSendSleepEffect(cid)

    if not isCreature(cid) or not isSleeping(cid) then return true end

    doSendMagicEffect(getThingPos(cid), 32)

    addEvent(doSendSleepEffect, 1500, cid)

end

local outFurys = {

["Charizard"] = {outFury = 2594}, 

["Shiny Charizard"] = {outFury = 2595}, 

["Elder Charizard"] = {outFury = 2595},  

["Shiny Blastoise"] = {outFury = 1074},   

["Ancient Blastoise"] = {outFury = 1074}, 

["Ditto"] = {outFury = null},   

}

local outImune = {

["Camouflage"] = 1445,

["Acid Armor"] = 1453,

["Iron Defense"] = 1401,

["Iron Defense2"] = 22,

["Crystal Defense"] = 2161,

["Minimize"] = 1455,

["Future Sight"] = 1446,

["Psychic Sight"] = 1536,

["Heal Bell"] = 946,

}

            

local function transBack(cid)

if isCreature(cid) then

   if getPlayerStorageValue(cid, 974848) >= 1 then

      setPlayerStorageValue(cid, 974848, 0)

      doRemoveCondition(cid, CONDITION_OUTFIT)

   end

end

end

function doCondition2(ret)

--

function doMiss2(cid, cd, eff, check, spell)

local stg = conds["Miss"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6  reflect

    if not canDoMiss(cid, spell) then return true end

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

    setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end 

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "miss", a)

       doItemSetAttribute(item.uid, "missEff", eff)

       doItemSetAttribute(item.uid, "missSpell", spell)

    end

    

    if a <= -1 then 

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

        

    doSendMagicEffect(getThingPos(cid), eff)

    addEvent(doMiss2, 1000, cid, -1, eff, a, spell)   

end 

function doSilence2(cid, cd, eff, check)

local stg = conds["Silence"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "silence", a)

       doItemSetAttribute(item.uid, "silenceEff", eff)

    end

    

    if a <= -1 then 

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

        

    doSendMagicEffect(getThingPos(cid), eff)

    addEvent(doSilence2, 1000, cid, -1, eff, a)   

end       

function doSlow2(cid, cd, eff, check, first)

local stg = conds["Slow"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end

     if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "slow", a)

       doItemSetAttribute(item.uid, "slowEff", eff)

    end

    

    if a <= -1 then 

    doRemoveCondition(cid, CONDITION_PARALYZE)

    if not isSleeping(cid) and not isParalyze(cid) then

       addEvent(doRegainSpeed, 50, cid)     --alterado

    end

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

    if first then

       doAddCondition(cid, paralizeArea2) 

    end  

      

    doSendMagicEffect(getThingPos(cid), eff)

    addEvent(doSlow2, 1000, cid, -1, eff, a)   

end    

function doConfusion2(cid, cd, check)

local stg = conds["Confusion"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "confuse", a)

    end

    

    if a <= -1 then 

    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

       doRemoveCondition(cid, CONDITION_PARALYZE)

       addEvent(doAddCondition, 10, cid, paralizeArea2)            

    end

    if not isSleeping(cid) and not isParalyze(cid) then

       doRegainSpeed(cid)            --alterado 

    end

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

    if math.random(1, 6) >= 4 then

        doSendMagicEffect(getThingPos(cid), 31)

    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)

    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6

        doChangeSpeed(cid, -getCreatureSpeed(cid))

        doChangeSpeed(cid, 100)

        doPushCreature(cid, math.random(0, 3), 1, 0)    --alterado v1.6

        doChangeSpeed(cid, -100)

    end

    local pos = getThingPos(cid)

    addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)

 

    addEvent(doConfusion2, 1000, cid, -1, a)   

end           

function doBurn2(cid, cd, check, damage)

local stg = conds["Burn"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

   if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "burn", a)

       doItemSetAttribute(item.uid, "burndmg", damage)

    end

    

    if a <= -1 then 

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

if getPlayerStorageValue(cid, 8402) == -1 then

    doCreatureAddHealth(cid, -damage, 15, COLOR_BURN)  

end

    addEvent(doBurn2, 3500, cid, -1, a, damage)   

end 

function doPoison2(cid, cd, check, damage)

local stg = conds["Poison"]

    if not isCreature(cid) then return true end  --is creature?

      local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end

    ----------

    if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6

       local type = pokes[getCreatureName(cid)].type

       local type2 = pokes[getCreatureName(cid)].type2

       if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then

          return true

       end

    end

    ---------

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "poison", a)

       doItemSetAttribute(item.uid, "poisondmg", damage)

    end

    

    if a <= -1 or getCreatureHealth(cid) == 1 then 

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

   

    local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage 

    if getPlayerStorageValue(cid, 8402) == -1 then

    doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS)  

end  

    

    addEvent(doPoison2, 1500, cid, -1, a, damage)   

end       

function doFear2(cid, cd, check, skill)

local stg = conds["Fear"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "fear", a)

       doItemSetAttribute(item.uid, "fearSkill", skill)

    end

    

    if a <= -1 then 

    if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

       doRemoveCondition(cid, CONDITION_PARALYZE)

       addEvent(doAddCondition, 10, cid, paralizeArea2)            

    end

    if not isSleeping(cid) and not isParalyze(cid) then

       doRegainSpeed(cid)         --alterado 

    end

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

    if skill == "Roar" then

       eff = 139

    else                --edited Roar

       eff = 139

    end

    

    if math.random(1, 6) >= 4 then

        doSendMagicEffect(getThingPos(cid), eff)

    end

    local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)

    if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6

        local dir = getCreatureDirectionToTarget(cid, isTarget)

        doChangeSpeed(cid, -getCreatureSpeed(cid))

        doChangeSpeed(cid, 250)

        doPushCreature(cid, roardirections[dir][1], 1, 0)  --alterado v1.6

        doChangeSpeed(cid, -250)

    end

    local pos = getThingPos(cid)

    addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)

 

    addEvent(doFear2, 400, cid, -1, a, skill)   

end      

function doStun2(cid, cd, eff, check, spell)

local stg = conds["Stun"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if not canDoMiss(cid, spell) then return true end

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "stun", a)

       doItemSetAttribute(item.uid, "stunEff", eff)

       doItemSetAttribute(item.uid, "stunSpell", spell)

    end

    

    if a <= -1 then

    doRemoveCondition(cid, CONDITION_PARALYZE)

    if not isSleeping(cid) and not isParalyze(cid) then

       addEvent(doRegainSpeed, 50, cid)   --alterado 

    end

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

    if getCreatureCondition(cid, CONDITION_PARALYZE) == false then

       doAddCondition(cid, paralizeArea2)

    end    

    doSendMagicEffect(getThingPos(cid), eff)

    addEvent(doStun2, 1000, cid, -1, eff, a, spell)   

end 

function doParalyze2(cid, cd, eff, check, first)

local stg = conds["Paralyze"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "paralyze", a)

       doItemSetAttribute(item.uid, "paralyzeEff", eff)

    end

    

    if a <= -1 then 

    if isPlayer(cid) then

       if not isSleeping(cid) then   --alterado

          mayNotMove(cid, false)

       end

    else

       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

          doRemoveCondition(cid, CONDITION_PARALYZE)

          addEvent(doAddCondition, 10, cid, paralizeArea2)            

       end

       if not isSleeping(cid) then

          doRegainSpeed(cid)          --alterado

       end

    end   

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

    if isPlayer(cid) then

       mayNotMove(cid, true)

    else                        --alterado v1.6

       doChangeSpeed(cid, -2000)

    end 

    doSendMagicEffect(getThingPos(cid), eff)

    addEvent(doParalyze2, 1000, cid, -1, eff, a, false)   

end       

function doSleep2(cid, cd, check, first)        

local stg = conds["Sleep"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan",  "npc golem", "npc shiny ninetales", "npc ninetales", "npc Magmar", "npc shiny magmar", "npc shiny flareon", "npc magmortar", "npc shiny magmortar", "houndoom", "npc Arcanine", "npc Shiny Arcanine", "npc Charizard", "npc Shiny Charizard", "npc Magcargo", "npc shiny Magcargo", "npc Typhlosion", "npc Shiny Typhlosion", "npc mega charizard x"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not isSleeping(cid) then

        addEvent(doSendSleepEffect, 500, cid)

    end

    

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

          

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "sleep", a)

    end

    

    if a <= -1 then 

    if not isPlayer(cid) then

       local dittoStg = getPlayerStorageValue(cid, 1010) 

       if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then

          doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)

       else

          doRemoveCondition(cid, CONDITION_OUTFIT)

       end

       if getPlayerStorageValue(cid, 625877) ~= -1 then 

          doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1)   --alterado v1.6

       end 

    end

    if isPlayer(cid) then

       if not isParalyze(cid) then

          mayNotMove(cid, false)   --alterado

       end

    else

       if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

          doRemoveCondition(cid, CONDITION_PARALYZE)

          addEvent(doAddCondition, 10, cid, paralizeArea2)            

       end

       if not isParalyze(cid) then

          doRegainSpeed(cid)   --alterado

       end

    end

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

    if first then 

       if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then

             

       elseif not isPlayer(cid) then

          if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then

             Info = 0                                                                            --alterado v1.6

          else

             Info = getMonsterInfo(getCreatureName(cid)).lookCorpse                

          end                

          local look = getCreatureOutfit(cid) 

          ---------

          local dittoStg = getPlayerStorageValue(cid, 1010) 

          if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then

             local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse

             if InfoDitto ~= 0 and look.lookType ~= 0 then             

                --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)

             end   

          else

             if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then

                doRemoveCondition(cid, CONDITION_OUTFIT)                                                                                                  

             elseif Info ~= 0 and look.lookType ~= 0 then

                --doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

             end

          end

       end

    end

                                      --alterado v1.6

    if isPlayer(cid) then

       mayNotMove(cid, true)

    else

       doChangeSpeed(cid, -getCreatureSpeed(cid))

    end

    addEvent(doSleep2, 1000, cid, -1, a, false)

end   

function doLeech2(cid, attacker, cd, check, damage)

local stg = conds["Leech"]

    if not isCreature(cid) then return true end  --is creature?

  local pokemons = { "Ho-oh", "Lugia", "Mew", "Mewtwo", "Suicune", "Raikou", "Entei", "Moltres", "Zapdos", "Articuno", "Celebi", "Blue Tower 1", "Blue Tower 2", "Blue Tower 3", "Red Tower 1", "Red Tower 2", "Red Tower 3","npc dark mega alakazam", "npc dark mega swamper", "npc shiny fearow", "npc kingdra", "npc shiny pidgeot", "npc shiny dragonair", "npc dragonite", "npc gyarados", "npc mantine", "npc pidgeot", "npc shiny dodrio", "npc mega charizard y", "npc Mega Gardevoir", "npc Mega Gengar", "npc mega gyarados", "npc mega kabutops", "npc mega lucario", "npc mega manectric", "npc mega mawile", "npc mega sableye", "Npc mega sceptile", "npc mega swampert", "npc mega tangrowth", "npc mega tyranitar", "npc mega venusaur", "npc shiny Farfetch'd", "npc aerodactyl", "npc xatu", "npc slowking", "npc jynx", "npc shiny jynx", "npc exeguttor", "npc shiny abra", "npc shiny hypno", "npc Mr. Mime", "npc Shiny Mr. Mime", "npc alakazam", "Npc shiny alakazam", "npc espeon", "npc shiny espeon", "npc girafarig", "npc mega alakazam", "npc psychic", "npc steelix", "npc shiny golem", "npc shiny marowak", "npc shiny onix", "npc shiny rhydon", "npc rhydon", "npc sandslash", "npc shiny pupitar", "npc kabutops", "npc omastar", "npc shiny scyther", "npc scyther", "npc shiny vileplume", "npc shiny venusaur", "npc venusaur", "npc shiny ariados", "npc heracross", "npc shiny pinsir", "npc meganium", "npc shiny meganium", "npc shiny tangela", "super kangaskhan", "npc shiny stantler", "npc strong machamp", "npc strong hitmontop", "npc strong hitmonlee", "npc strong hitmonchan", "npc strong hitmontop", "npc strong porygon2", "npc strong blissey", "npc strong miltank", "npc strong tauros", "npc strong snorlax", "npc strong ursaring", "npc strong jolteon", "npc strong raichu", "npc shiny raichu", "npc strong electabuzz", "npc ampharos", "npc shiny electabuzz", "npc shiny ampharos", "npc shiny magneton", "npc lanturn", "npc shiny lanturn", "npc Electivire", "npc Shiny Electivire", "npc Shiny Electrode", "npc Donphan"}

if isInArray(pokemons, getCreatureName(cid)) and not isSummon(cid) then return true end    

    if attacker ~= 0 and not isCreature(attacker) then return true end  --is creature?

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then 

       setPlayerStorageValue(cid, stg, cd)    --allterado v1.8

       return true 

    end

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, "leech", a)

       doItemSetAttribute(item.uid, "leechdmg", damage)

    end

    

    if a <= -1 then 

    setPlayerStorageValue(cid, stg, -1)

    return true 

    end

    

    local life = getCreatureHealth(cid)

    ------

if getPlayerStorageValue(cid, 8402) == -1 then

    doCreatureAddHealth(cid, -damage)

    doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)

    doSendMagicEffect(getThingPos(cid), 45)

------

    local newlife = life - getCreatureHealth(cid)

    if newlife >= 1 and attacker ~= 0 then

        doSendMagicEffect(getThingPos(attacker), 14)

        doCreatureAddHealth(attacker, newlife)

        doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)

    end 

end

    addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)   

end 

function doBuff2(cid, cd, eff, check, buff, first, attr)

    if not isCreature(cid) then return true end  --is creature?

---------------------

local atributo = attr and attr or ""

if first and atributo == "" then

for i = 1, 3 do 

    if getPlayerStorageValue(cid, Buffs[2]) <= 0 then

       atributo = Buffs[1]

       break

    end

end

end

if atributo == "" then return true end

if ehMonstro(cid) then atributo = "Buff1" end

----------------------

local stg = conds[atributo]

    if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end  --n usar 2x

    if not check and getPlayerStorageValue(cid, stg) >= 1 then

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)

    else

       setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)

    end

           

    local a = getPlayerStorageValue(cid, stg)

           

    if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then

       local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

       doItemSetAttribute(item.uid, atributo, a)

       doItemSetAttribute(item.uid, atributo.."eff", eff)

       doItemSetAttribute(item.uid, atributo.."skill", buff)

    end

    

    if a <= -1 then               --alterado v1.6

    if isInArray({"Psychic Sight", "Heal Bell", "Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury", "Iron Defense2", "Bug Fighter2", "Crystal Defense"}, buff) then

       if not isSleeping(cid) then

          doRemoveCondition(cid, CONDITION_OUTFIT)

       end

       setPlayerStorageValue(cid, 9658783, -1)

       setPlayerStorageValue(cid, 625877, -1) --alterado v1.6 

    end 

    if isInArray({"Eruption", "Elecball", "Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter", "Bug Fighter2"}, buff) then

       setPlayerStorageValue(cid, 374896, -1)   --alterado v1.6

    end                                        

    setPlayerStorageValue(cid, stg, -1)      

    return true 

    end

     

    doSendMagicEffect(getThingPos(cid), eff)

        

    if first then

    if buff == "Strafe" or buff == "Agility" then

       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6

       doRaiseStatus(cid, 0, 0, 100, a)

    elseif buff == "Outrage" then

    doRaiseStatus(cid, 0, 1.4, 0, a)

    elseif buff == "Eruption" or buff == "Elecball" then

       setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6

       doRaiseStatus(cid, 2, 0, 150, a)

    elseif buff == "Tailwind" then

       doRaiseStatus(cid, 0, 0, 200, a)

    elseif buff == "Rage" then

       doRaiseStatus(cid, 2, 0, 0, a)

    elseif buff == "Harden" then

       doRaiseStatus(cid, 0, 2, 0, a)

    elseif buff == "Calm Mind" then

       doRaiseStatus(cid, 0, 2, 0, a)

    elseif buff == "Ancient Fury" then

       doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000)

       setPlayerStorageValue(cid, 374896, 1)  --velo atk

       if getCreatureName(cid) == "Shiny Charizard" or getCreatureName(cid) == "Elder Charizard" then 

          doRaiseStatus(cid, 2, 0, 0, a)    --atk melee     --alterado v1.6

       else

          doRaiseStatus(cid, 0, 2, 0, a)    --def

       end   

       setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury)     --alterado v1.6

    elseif buff == "War Dog" then

       doRaiseStatus(cid, 1.5, 1.5, 0, a)

       setPlayerStorageValue(cid, 374896, 1)  --velo atk

    elseif buff == "Rest" then

       doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) 

       doCreatureAddHealth(cid, getCreatureMaxHealth(cid))

    elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then

       doRaiseStatus(cid, 1.5, 0, 0, a)    --atk melee    --alterado v1.6

       setPlayerStorageValue(cid, 374896, 1)  --velo atk 

       addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)                                              

    elseif isInArray({"Psychic Sight", "Heal Bell", "Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Iron Defense2", "Crystal Defense", "Lightning Hell", "Hell Fire", "Frost Tornado", "Instant Teleportation"}, buff) then

       doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)

       setPlayerStorageValue(cid, 9658783, 1)  

       setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6                             

    elseif buff == "Bug Fighter" then

       setPlayerStorageValue(cid, 374896, 1)  --velo atk  --alterado v1.6

       doRaiseStatus(cid, 1.5, 1.5, 100, a)

       doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)

       setPlayerStorageValue(cid, 625877, 1448)  --alterado v1.6

    end                                                                            

    end 

    addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)   

end

 

if ret.buff and ret.buff ~= "" then

   doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))

end

if isSummon(ret.id) then

    if getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then   --sistema "pegou no boost"

        if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then 

            doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215)   --alterado v1.8   

            return true

        end

    end

    

    local Tiers, master = {

        [8] = {chance = Cure1},

        [9] = {chance = Cure2},

        [10] = {chance = Cure3},

        [11] = {chance = Cure4},

        [12] = {chance = Cure5},

        [13] = {chance = Cure6},

        [14] = {chance = Cure7}

    }, getCreatureMaster(ret.id)

    

    if getPlayerStorageValue(master, 52480) < 1 then

        local held_item = getItemAttribute(getPlayerSlotItem(master, 8).uid, "heldy")

        

        if held_item and Tiers[held_item] then

            if math.random(1, 100) <= Tiers[held_item] then

            doSendAnimatedText(getThingPos(ret.id), "MED", 215)

                doSendMagicEffect(getThingPos(ret.id), 14)

                return true

            end

        end

    end

end

if ret.cond and ret.cond == "Miss" then

    doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)

elseif ret.cond and ret.cond == "Silence" then

    doSilence2(ret.id, ret.cd, ret.eff, ret.check)

elseif ret.cond and ret.cond == "Slow" then

    doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)

elseif ret.cond and ret.cond == "Confusion" then

    doConfusion2(ret.id, ret.cd, ret.check)

elseif ret.cond and ret.cond == "Burn" then

    doBurn2(ret.id, ret.cd, ret.check, ret.damage)

elseif ret.cond and ret.cond == "Poison" then

    doPoison2(ret.id, ret.cd, ret.check, ret.damage)

elseif ret.cond and ret.cond == "Fear" then

    doFear2(ret.id, ret.cd, ret.check, ret.skill)

elseif ret.cond and ret.cond == "Stun" then

    doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)

elseif ret.cond and ret.cond == "Paralyze" then

    doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)

elseif ret.cond and ret.cond == "Sleep" then

    doSleep2(ret.id, ret.cd, ret.check, ret.first)

elseif ret.cond and ret.cond == "Leech" then

    doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)

end

end

--------------------------------

function cleanBuffs2(item)

if item ~= 0 then

   for i = 1, 3 do

       doItemEraseAttribute(item, Buffs[1])

       doItemEraseAttribute(item, Buffs[1].."eff")

       doItemEraseAttribute(item, Buffs[1].."skill")

   end   

end

end 

--------------------------------

function doCureStatus(cid, type, playerballs)

    if not isCreature(cid) then return true end

    if playerballs and isPlayer(cid) then

        local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)

        local mb = getPlayerSlotItem(cid, 8):

        if isPokeball(mb.itemid) then

            if not type or type == "all" then

                for b = 1, #injuries2 do

                doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1)

                end

            else

                doItemSetAttribute(mb.uid, ""..type.."", -1)

            end

        end

    for bname, balls in pairs (pokeballs) do

        for times = 1,3 do

        local items = getItemsInContainerById(bp.uid, balls.all[times]) 

            for _, uid in pairs(items) do

                if not type or type == "all" then

                    for b = 1, #injuries2 do

                    doItemSetAttribute(uid, ""..injuries2.n.."", -1)

                    end

                else

                    doItemSetAttribute(uid, ""..type.."", -1)

                end

            end

        end

    end

    end

    if type == "all" then

        for a = 1, #injuries2 do

            setPlayerStorageValue(cid, injuries2[a].m, -1)

        end

    return true

    end

    for a, b in pairs (injuries2) do

        if b.n == type then

        setPlayerStorageValue(cid, b.m, -1)

        end

    end

end 

---------------------------------

function isWithCondition(cid)

for i = 1, #injuries2 do 

   if getPlayerStorageValue(cid, injuries2.m) >= 1 then

      return true

   end

end

return false

end

---------------------------------

function doCureBallStatus(item, type)

    if not type or type == "all" then

        for b = 1, #injuries2 do

        doItemSetAttribute(item, ""..injuries2.n.."", -1)

        end

    else

        doItemSetAttribute(item, ""..type.."", -1)

    end

end

---------------------------------

function isBurning(cid)

    if not isCreature(cid) then return false end

    if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end

return false

end

function isPoisoned(cid)

    if not isCreature(cid) then return false end

    if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end

return false

end

function isSilence(cid)

    if not isCreature(cid) then return false end

    if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end

return false

end

function isParalyze(cid)      

    if not isCreature(cid) then return false end

    if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end

return false

end

    

function isSleeping(cid)

    if not isCreature(cid) then return false end

    if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end

return false

end

function isWithFear(cid)

    if not isCreature(cid) then return false end

    if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end

return false

end 

-----------------------------------

function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)

if not isCreature(cid) then return true end

   

   local pos = getPosfromArea(cid, area)  --alterado v1.8

   setPlayerStorageValue(cid, 21101, -1) 

   

   local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Last Resort", "Overheat", "Toxic", "Take Down", "Gyro Ball", "Frost Tornado", "Iceshock", "Hell Fire", "Lightning Hell"} --alterado v1.7

   local n = 0 

   local l = 0

while n < #pos do

if not isCreature(cid) then return true end 

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end   

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   n = n+1

   thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}

   local pid = getThingFromPosWithProtect(thing)

   ----

   if pid ~= cid then

   if spell and isInArray(skills, spell) then

      if spell == "Stick Throw" then

         addEvent(sendEffWithProtect, l*300, cid, pos[n], eff)

         addEvent(sendMoveBack, 1200, cid, pos, eff, min, max)

         addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6   

      elseif spell and spell == "Gyro Ball" then   --alterado v1.7

         pos[n].x = pos[n].x+1

         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)

         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) 

      else

         addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)

         addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)  --alterado v1.6  

      end

   elseif spell and spell == "Epicenter" then

      local random = math.random(50, 500)   

      addEvent(sendEffWithProtect, random, cid, pos[n], eff)

      addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)

   elseif spell and spell == "Shadowave" then

      posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}

      sendEffWithProtect(cid, posi, eff)

      doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 

   elseif spell and spell == "Surf" then

      addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)

      addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell)  --alterado v1.6 

   elseif spell and spell == "Sand Attack" then

      addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)

      addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 

   elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then

      local arr = {

      [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,

      [12] = 600, [13] = 800, [14] = 800, [15] = 800

      }

      local time = {0, 200, 400, 600, 800}

             

      addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)

      addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)

   elseif spell and (spell == "Inferno" or spell == "Fissure") then

      addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)

      addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell) 

   elseif spell == "Last Resort" then

local pos = getThingPosWithDebug(cid)

local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}

for i = 0, 9 do

    addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)

    addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)

end

   else

      sendEffWithProtect(cid, pos[n], eff)

      doMoveDano2(cid, pid, element, min, max, ret, spell) 

   end

   end

   l = l+1

end

end

-------------------------------------------

function doMoveDano2(cid, pid, element, min, max, ret, spell)

if isCreature(pid) and isCreature(cid) and cid ~= pid then

   if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then

      return true                             --alterado v1.6

   end

   if ehNPC(pid) then return true end

   ---

   local canAtk = true     --alterado v1.6

   if getPlayerStorageValue(pid, 21099) >= 1 then

      doSendMagicEffect(getThingPosWithDebug(pid), 135)

      doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)

      addEvent(docastspell, 100, pid, spell)

      if getCreatureName(pid) == "Wobbuffet" or getCreatureName(pid) == "Reflector Wobbuffet" or getCreatureName(pid) == "Wowofet" then

         doRemoveCondition(pid, CONDITION_OUTFIT)    

      end

      canAtk = false

      setPlayerStorageValue(pid, 21099, -1)

      setPlayerStorageValue(pid, 21100, 1)

      setPlayerStorageValue(pid, 21101, cid)

      setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)

   end

   ---   

   if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

      if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then

         if canAtk then     --alterado v1.6

         if isInArray(JUMP_SPELLS, spell) then

    jump(pid, 1)

end

            if ret and ret.cond then

               ret.id = pid

               ret.check = getPlayerStorageValue(pid, conds[ret.cond])

               doCondition2(ret)

            end

            if spell == "Selfdestruct" then

               if getPlayerStorageValue(pid, 9658783) <= 0 then

                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)

                  doCreatureAddHealth(pid, -max)    --alterado v1.6

               end

            else

               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)

            end

         end

      elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then

         if canAtk then    --alterado v1.6

         if isInArray(JUMP_SPELLS, spell) then

    jump(pid, 1)

end

            if ret and ret.cond then

               ret.id = pid

               ret.check = getPlayerStorageValue(pid, conds[ret.cond])

               doCondition2(ret)

            end

            if spell == "Selfdestruct" then

               if getPlayerStorageValue(pid, 9658783) <= 0 then

                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)

                  doCreatureAddHealth(pid, -max)    --alterado v1.6

               end

            else

               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)

            end

         end

      elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then

         if canAtk then    --alterado v1.6

            if ret and ret.cond then

               ret.id = pid

               ret.check = getPlayerStorageValue(pid, conds[ret.cond])

               doCondition2(ret)

            end

            if spell == "Selfdestruct" then

               if getPlayerStorageValue(pid, 9658783) <= 0 then

                  doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)

                  doCreatureAddHealth(pid, -max)    --alterado v1.6

               end

            else

               doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)

            end

         end

      end

end

end

--------------------------------------------------------------------------------

function sendEffWithProtect(cid, pos, eff)  --Manda algum magic effect com prote輟es 

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

local checkpos = pos

        checkpos.stackpos = 0

if not hasTile(checkpos) then

return true

end

if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6

return true

end

   doSendMagicEffect(pos, eff)

end

---------------------------------------------------------------------------------

function getThingPosWithDebug(what)

    if not isCreature(what) or getCreatureHealth(what) <= 0 then

    return {x = 1, y = 1, z = 10}

    end

return getThingPos(what)

end

---------------------------------------------------------------------------------

function doDanoWithProtect(cid, element, pos, area, min, max, eff)  --Da dano com prote輟es

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)

end

---------------------------------------------------------------------------------

function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)

const_distance_delay = 56

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   if target ~= 0 and isCreature(target) and not area then

      delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay

      addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)

      return true

   end

addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)

end   

--------------------------------------------------------------------------------

function sendDistanceShootWithProtect(cid, frompos, topos, eff)    --Manda um efeito de distancia com prote輟es

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   doSendDistanceShoot(frompos, topos, eff)

end

---------------------------------------------------------------------------------

function sendMoveBack(cid, pos, eff, min, max)     --Manda o Atk do farfetchd de volta...

local m = #pos+1

for i = 1, #pos do

    if not isCreature(cid) then return true end

    ---

    m = m-1

    thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}

    local pid = getThingFromPosWithProtect(thing)

    addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)  

    addEvent(sendEffWithProtect, i*200, cid, pos[m], eff)   --alterado v1.3

    -- 

end

end  

---------------------------------------------------------------------------------

function upEffect(cid, effDis)

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

pos = getThingPos(cid)

frompos = {x = pos.x+1, y = pos.y, z = pos.z}

frompos.x = pos.x - math.random(4, 7)

frompos.y = pos.y - math.random(5, 8):

doSendDistanceShoot(getThingPos(cid), frompos, effDis)

end

---------------------------------------------------------------------------------

function fall(cid, master, element, effDis, effArea)   --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard

if isCreature(cid) then

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   pos = getThingPos(cid)

   pos.x = pos.x + math.random(-4,4)

   pos.y = pos.y + math.random(-4,4)

   if isMonster(cid) or isPlayer(cid) then

      frompos = {x = pos.x+1, y = pos.y, z = pos.z}

   elseif isSummon(cid) then

      frompos = getThingPos(master)

   end

   frompos.x = pos.x - 7

   frompos.y = pos.y - 6

   if effDis ~= -1 then                --alterado!

      doSendDistanceShoot(frompos, pos, effDis)

   end

   doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)

end

end

---------------------------------------------------------------------------------

function canDoMiss(cid, nameAtk)                                            --alterado v1.5

local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7

local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"}  --alterado v1.7

if not isCreature(cid) then return false end

if isPlayer(cid) then return true end

if not pokes[getCreatureName(cid)] then return true end

if isInArray(atkTerra, nameAtk) then

   if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid))  then

      return false      

   end

elseif isInArray(atkElectric, nameAtk) then

   if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then

      return false      

   end

end

return true

end

---------------------------------------------------------------------------------

function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret)   --alterado v1.7

if not isCreature(cid) then return true end                     

local pos = getPosfromArea(cid, areaEff)

local pos2 = getPosfromArea(cid, areaDano)

local n = 0

while n < #pos2 do

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

n = n+1

thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}

      if n < #pos then

         addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39

         addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic)  -- 112

         ---                                                                                        --alterado v1.6.1

         if math.random(1, 2) == 2 then

            addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550

            addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic)  -- 650

         end

      end   

      local pid = getThingFromPosWithProtect(thing)

      if isCreature(pid) then

         if ret and ret.id == 0 then     --alterado v1.8

            ret.id = pid

            ret.check = getPlayerStorageValue(pid, conds[ret.cond])

         end

         if not ret then ret = {} end --alterado v1.7

         doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))

      end

end       

end 

---------------------------------------------------------------------------------------

function doDoubleHit(cid, pid, valor, races)           --alterado v1.6

if isCreature(cid) and isCreature(pid) then

   if getPlayerStorageValue(cid, 374896) >= 1 then

      if getMasterTarget(cid) == pid then

         if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then

            doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)

         end

         if isSummon(cid) then

            doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255)

         else

            doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor)

         end

      end

   end

end

end

---------------------------------------------------------------------------------------

function doDanoInTarget(cid, target, combat, min, max, eff)   --alterado v1.7

if not isCreature(cid) or not isCreature(target) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)

end 

-----------------------------------------------------------------------------------------

function doDanoInTargetWithDelay(cid, target, combat, min, max, eff)     --alterado v1.7

const_distance_delay = 56

if not isCreature(cid) or not isCreature(target) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

   local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay

   addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)

end

 

alem de estar bugando os ataques sei la, olha aki o night shade deberia ser 1 circulo compleito ai ele só ta dando assim com pokes q tiver cure

430f989636a2e213216eac53e690e6a4.gif

Editado Maio 4 por Josegvb

zipter98Z
05 de maio de 2016 às 20:01

Ah sim, já vi o erro. Foi de fato falta de atenção minha na tabela, não tinha percebido que os valores estavam dentro de uma tabela. lol

Quando disse que havia testado no meu servidor, eu na verdade apenas testei a lógica e não detalhei com uma tabela, por isso o erro passou despercebido.

Basta trocar:

if math.random(1, 100) <= Tiers[held_item] then

por:

if math.random(1, 100) <= Tiers[held_item].chance then

 

Editado Maio 5 por zipter98

JosegvbJ
05 de maio de 2016 às 22:04
2 horas atrás, zipter98 disse:

Ah sim, já vi o erro. Foi de fato falta de atenção minha na tabela, não tinha percebido que os valores estavam dentro de uma tabela. lol

Quando disse que havia testado no meu servidor, eu na verdade apenas testei a lógica e não detalhei com uma tabela, por isso o erro passou despercebido.

Basta trocar:

if math.random(1, 100) <= Tiers[held_item] then

por:

if math.random(1, 100) <= Tiers[held_item].chance then

 

 

funfando porem bugou outra coisa, as spells q colocam inmuneravilidades ficaram bugadas

fabdc3ba9a7df0ac0228a230dcb9c50c.gif

[05/05/2016 21:07:21] [Error - Action Interface] 

[05/05/2016 21:07:21] data/actions/scripts/revive.lua:onUse

[05/05/2016 21:07:21] Description: 

[05/05/2016 21:07:21] data/lib/newStatusSyst.lua:751: attempt to concatenate field '?' (a table value)

[05/05/2016 21:07:21] stack traceback:

[05/05/2016 21:07:21]     data/lib/newStatusSyst.lua:751: in function 'cleanBuffs2'

[05/05/2016 21:07:21]     data/actions/scripts/revive.lua:44: in function <data/actions/scripts/revive.lua:3>

 

[05/05/2016 21:07:22] [Error - TalkAction Interface] 

[05/05/2016 21:07:22] data/talkactions/scripts/move1.lua:onSay

[05/05/2016 21:07:22] Description: 

[05/05/2016 21:07:22] data/lib/newStatusSyst.lua:619: attempt to concatenate local 'atributo' (a table value)

[05/05/2016 21:07:22] stack traceback:

[05/05/2016 21:07:22]     data/lib/newStatusSyst.lua:619: in function 'doBuff2'

[05/05/2016 21:07:22]     data/lib/newStatusSyst.lua:691: in function 'doCondition2'

[05/05/2016 21:07:22]     data/lib/pokemon moves.lua:4145: in function 'docastspell'

[05/05/2016 21:07:22]     data/talkactions/scripts/move1.lua:210: in function <data/talkactions/scripts/move1.lua:20>

Editado Maio 5 por Josegvb

zipter98Z
05 de maio de 2016 às 22:48

Não sei quem escreveu a função cleanBuffs2 do seu servidor, mas ela tá bem errada.

Troque:

function cleanBuffs2(item)    if item ~= 0 then        for i = 1, 3 do            doItemEraseAttribute(item, Buffs[1])            doItemEraseAttribute(item, Buffs[1].."eff")            doItemEraseAttribute(item, Buffs[1].."skill")        end       endend

por:

function cleanBuffs2(item)    if item ~= 0 then        for i = 1, 3 do            doItemEraseAttribute(item, Buffs[i][1])            doItemEraseAttribute(item, Buffs[i][1].."eff")            doItemEraseAttribute(item, Buffs[i][1].."skill")        end       endend

E, na função:

function doBuff2(cid, cd, eff, check, buff, first, attr)

troque:

atributo = Buffs[1]

por:

atributo = Buffs[i][1]

 

JosegvbJ
05 de maio de 2016 às 23:04
42 minutos atrás, zipter98 disse:

Não sei quem escreveu a função cleanBuffs2 do seu servidor, mas ela tá bem errada.

Troque:

function cleanBuffs2(item)    if item ~= 0 then        for i = 1, 3 do            doItemEraseAttribute(item, Buffs[1])            doItemEraseAttribute(item, Buffs[1].."eff")            doItemEraseAttribute(item, Buffs[1].."skill")        end       endend

por:

function cleanBuffs2(item)    if item ~= 0 then        for i = 1, 3 do            doItemEraseAttribute(item, Buffs[i][1])            doItemEraseAttribute(item, Buffs[i][1].."eff")            doItemEraseAttribute(item, Buffs[i][1].."skill")        end       endend

E, na função:

function doBuff2(cid, cd, eff, check, buff, first, attr)

troque:

atributo = Buffs[1]

por:

atributo = Buffs[i][1]

 

 

certamente nao foi eu hahaha obrigado zip, sempre fico muito impressionado com o seu trabalho, resolve td tao facil assim ^^ é triste q vc nao tem endereço no seu perfil pra contribuir pra vc :/ obrigado e tomara q quando tiver como me der 1 força nesses bugs de pda

06 de maio de 2016 às 22:47

@zipter98, obrigado pela força, tenho certeza que ajudou muita gente (além de nós, kappa).

But... eu achei um erro.

Caso você chame alguém para duelar e desista (tipo, não chegar nem a selecionar se vai ser 1x1, 2x2...), teu char buga. Você não consegue dar give up, soltar pokémon e tal.

 

Então, eu troquei

 if getPlayerStorageValue(master, 52480) < 1 then

por

 if getPlayerStorageValue(cid, 52480) ~= 1 then

e funcionou, não sei se isso acarreta em algum outro bug, mas funcionou por agora.

 

Bom, muito obrigado! =):

Editado Maio 6 por Bodak Reborn