Caraca, vai ajudar muito... parabéns dani xD
(The Golpe, Dont se esqueça)
Por Danihcv, 23 de jan. de 2016 em Tutoriais de Scripting
info
Grupo: Marquês
Registrado: 18/05/11
Posts: 1.1k
Reputação: +333
Gênero: Masculino
Char no Tibia: Kyuzen

Caraca, vai ajudar muito... parabéns dani xD
(The Golpe, Dont se esqueça)
info
Grupo: Herói
Registrado: 25/02/07
Posts: 859
Reputação: +331
Gênero: Masculino

Sempre bom ter isso em maos.
Dani, tem como eu editar seu topico? Tava pensando em ir adicionando qos poucos o que faz e como funciona cada função.
info
Grupo: Conde
Registrado: 07/04/15
Posts: 926
Reputação: +335
Gênero: Masculino

@@Skulls, putz cara... Ia dar um trabalho desgramado pra explicar cada função dessa, mas fico feliz em ver que vc está disposto a fazer isso.
Soluções para o que vc propôs: vc pode ir comentando aqui aos poucos o que vc gostaria de implementar no topico ou vc pode criar outro(s) tópico(s) para ficar do jeito que vc quer.
Caso vc opte por fazer outro(s) tópico(s), não esqueça de deixar muuuuito bem organizado, sucinto, e caso ache que seja cabível, pode citar este tópico aqui no final do(s) seu(s) tópico(s), afinal aqui estão tds as funções dispostas da forma mais compacta possível... ssahusauhas
info
Grupo: Herói
Registrado: 25/02/07
Posts: 859
Reputação: +331
Gênero: Masculino

@@Skulls, putz cara... Ia dar um trabalho desgramado pra explicar cada função dessa, mas fico feliz em ver que vc está disposto a fazer isso.
Soluções para o que vc propôs: vc pode ir comentando aqui aos poucos o que vc gostaria de implementar no topico ou vc pode criar outro(s) tópico(s) para ficar do jeito que vc quer.
Caso vc opte por fazer outro(s) tópico(s), não esqueça de deixar muuuuito bem organizado, sucinto, e caso ache que seja cabível, pode citar este tópico aqui no final do(s) seu(s) tópico(s), afinal aqui estão tds as funções dispostas da forma mais compacta possível... ssahusauhas
Ia mesmo ahuehuae.. mas é pq tem umas funções que são auto-explicativas, mas tem umas que tem umas picuinhas bem chatas que se o cara nao ta acostumado ele custa a entender o real proposito dela. xD Se eu animar de fazer eu sigo uma dessas sugestoes ![]()
info
Grupo: Visconde
Registrado: 26/04/08
Posts: 251
Reputação: +36
Gênero: Masculino
Char no Tibia: Senhor Mithril

Esses errors de code, é erro do forum, alguém já reportou isso?
info
Grupo: Visconde
Registrado: 11/04/15
Posts: 351
Reputação: +205
Gênero: Masculino

Formatação corrigida, obrigado por reportar.
info
Grupo: Campones
Registrado: 12/07/10
Posts: 4
Reputação: 0
Char no Tibia: Derik Grenn

Desculpa comentar no tópico antigo mas qual a fonte desses métodos/funções? Gostaria de importá-los na IDE mas teria que pegar o SDK base deles pra isso.
info
Grupo: Conde
Registrado: 07/04/15
Posts: 926
Reputação: +335
Gênero: Masculino
Olá, xTibianos. Hoje venho lhes trazer umas listas com todas (teoricamente, pois não pude conferir) as funções padrões dos TFS 0.3 e 0.4.
getCreatureHealth(cid) getCreatureMaxHealth(cid[, ignoreModifiers = false]) getCreatureMana(cid) getCreatureMaxMana(cid[, ignoreModifiers = false]) getCreatureHideHealth(cid) doCreatureSetHideHealth(cid, hide) getCreatureSpeakType(cid) doCreatureSetSpeakType(cid, type) getCreatureLookDirection(cid) getPlayerLevel(cid) getPlayerExperience(cid) getPlayerMagLevel(cid[, ignoreModifiers = false]) getPlayerSpentMana(cid) getPlayerFood(cid) getPlayerAccess(cid) getPlayerGhostAccess(cid) getPlayerSkillLevel(cid, skill[, ignoreModifiers = false]) getPlayerSkillTries(cid, skill) getPlayerTown(cid) getPlayerVocation(cid) getPlayerIp(cid) getPlayerRequiredMana(cid, magicLevel) getPlayerRequiredSkillTries(cid, skillId, skillLevel) getPlayerItemCount(cid, itemid[, subType = -1]) getPlayerMoney(cid) getPlayerSoul(cid[, ignoreModifiers = false]) getPlayerFreeCap(cid) getPlayerLight(cid) getPlayerSlotItem(cid, slot) getPlayerWeapon(cid[, ignoreAmmo = false]) getPlayerItemById(cid, deepSearch, itemId[, subType = -1]) getPlayerDepotItems(cid, depotid) getPlayerGuildId(cid) getPlayerGuildName(cid) getPlayerGuildRankId(cid) getPlayerGuildRank(cid) getPlayerGuildNick(cid) getPlayerGuildLevel(cid) getPlayerGUID(cid) getPlayerNameDescription(cid) doPlayerSetNameDescription(cid, desc) getPlayerSpecialDescription(cid) doPlayerSetSpecialDescription(cid, desc) getPlayerAccountId(cid) getPlayerAccount(cid) getPlayerFlagValue(cid, flag) getPlayerCustomFlagValue(cid, flag) getPlayerPromotionLevel(cid) doPlayerSetPromotionLevel(cid, level) getPlayerGroupId(cid) doPlayerSetGroupId(cid, newGroupId) doPlayerSendOutfitWindow(cid) doPlayerLearnInstantSpell(cid, name) doPlayerUnlearnInstantSpell(cid, name) getPlayerLearnedInstantSpell(cid, name) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getInstantSpellInfo(cid, name) getCreatureStorageList(cid) getCreatureStorage(uid, key) doCreatureSetStorage(uid, key, value) getStorageList() getStorage(key) doSetStorage(key, value) getChannelUsers(channelId) getPlayersOnline() getTileInfo(pos) getThingFromPos(pos[, displayError = true]) getThing(uid[, recursive = RECURSE _FIRST]) doTileQueryAdd(uid, pos[, flags[, displayError = true]]) doItemRaidUnref(uid) getThingPosition(uid) getTileItemById(pos, itemId[, subType = -1]) getTileItemByType(pos, type) getTileThingByPos(pos) getTopCreature(pos) doRemoveItem(uid[, count = -1]) doPlayerFeed(cid, food) doPlayerSendCancel(cid, text) doPlayerSendDefaultCancel(cid, ReturnValue) getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]]) getClosestFreeTile(cid, targetpos[, extended = false[, ignoreHouse = true]]) doTeleportThing(cid, newpos[, pushmove = true[, fullTeleport = true]]) doTransformItem(uid, newId[, count/subType]) doCreatureSay(uid, text[, type = SPEAK _SAY[, ghost = false[, cid = 0[, pos]]]]) doSendCreatureSquare(cid, color[, player]) doSendMagicEffect(pos, type[, player]) doSendDistanceShoot(fromPos, toPos, type[, player]) doSendAnimatedText(pos, text, color[, player]) doPlayerAddSkillTry(cid, skillid, n[, useMultiplier = true]) doCreatureAddHealth(cid, health[, hitEffect[, hitColor[, force]]]) doCreatureAddMana(cid, mana) setCreatureMaxHealth(cid, health) setCreatureMaxMana(cid, mana) doPlayerSetMaxCapacity(cid, cap) doPlayerAddSpentMana(cid, amount[, useMultiplier = true]) doPlayerAddSoul(cid, amount) doPlayerAddItem(cid, itemid[, count/subtype = 1[, canDropOnMap = true[, slot = 0]]]) doPlayerAddItem(cid, itemid[, count = 1[, canDropOnMap = true[, subtype = 1[, slot = 0]]]]) doPlayerAddItemEx(cid, uid[, canDropOnMap = false[, slot = 0]]) doPlayerSendTextMessage(cid, MessageClasses, message) doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel) doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time]) doPlayerOpenChannel(cid, channelId) doPlayerAddMoney(cid, money) doPlayerRemoveMoney(cid, money) doPlayerTransferMoneyTo(cid, target, money) doShowTextDialog(cid, itemid, text) doDecayItem(uid) doCreateItem(itemid[, type/count], pos) doCreateItemEx(itemid[, count/subType = -1]) doTileAddItemEx(pos, uid) doAddContainerItemEx(uid, virtuid) doRelocate(pos, posTo[, creatures = true[, unmovable = true]]) doCleanTile(pos[, forceMapLoaded = false]) doCreateTeleport(itemid, topos, createpos) doCreateMonster(name, pos[, extend = false[, force = false[, displayError = true]]]) doCreateNpc(name, pos[, displayError = true]) doSummonMonster(cid, name) doConvinceCreature(cid, target) getMonsterTargetList(cid) getMonsterFriendList(cid) doMonsterSetTarget(cid, target) doMonsterChangeTarget(cid) getMonsterInfo(name) doAddCondition(cid, condition) doRemoveCondition(cid, type[, subId]) doRemoveConditions(cid[, onlyPersistent]) doRemoveCreature(cid[, forceLogout = true]) doMoveCreature(cid, direction[, flag = FLAG _NOLIMIT]) doSteerCreature(cid, position) doPlayerSetPzLocked(cid, locked) doPlayerSetTown(cid, townid) doPlayerSetVocation(cid,voc) doPlayerRemoveItem(cid, itemid[, count[, subType = -1]]) doPlayerAddExperience(cid, amount) doPlayerSetGuildId(cid, id) doPlayerSetGuildLevel(cid, level[, rank]) doPlayerSetGuildNick(cid, nick) doPlayerAddOutfit(cid, looktype, addon) doPlayerRemoveOutfit(cid, looktype[, addon = 0]) doPlayerAddOutfitId(cid, outfitId, addon) doPlayerRemoveOutfitId(cid, outfitId[, addon = 0]) canPlayerWearOutfit(cid, looktype[, addon = 0]) canPlayerWearOutfitId(cid, outfitId[, addon = 0]) getCreatureCondition(cid, condition[, subId = 0]) doCreatureSetDropLoot(cid, doDrop) getPlayerLossPercent(cid, lossType) doPlayerSetLossPercent(cid, lossType, newPercent) doPlayerSetLossSkill(cid, doLose) getPlayerLossSkill(cid) doPlayerSwitchSaving(cid) doPlayerSave(cid[, shallow = false]) isPlayerPzLocked(cid) isPlayerSaving(cid) isCreature(cid) isMovable(uid) getCreatureByName(name) getPlayerByGUID(guid) getPlayerByNameWildcard(name~[, ret = false]) getPlayerGUIDByName(name[, multiworld = false]) getPlayerNameByGUID(guid[, multiworld = false[, displayError = true]]) doPlayerChangeName(guid, oldName, newName) registerCreatureEvent(uid, eventName) unregisterCreatureEvent(uid, eventName) getContainerSize(uid) getContainerCap(uid) getContainerItem(uid, slot) doAddContainerItem(uid, itemid[, count/subType = 1]) getHouseInfo(houseId[, displayError = true]) getHouseAccessList(houseid, listId) getHouseByPlayerGUID(playerGUID) getHouseFromPos(pos) setHouseAccessList(houseid, listid, listtext) setHouseOwner(houseId, owner[, clean]) getWorldType() setWorldType(type) getWorldTime() getWorldLight() getWorldCreatures(type) getWorldUpTime() getGuildId(guildName) getGuildMotd(guildId) getPlayerSex(cid[, full = false]) doPlayerSetSex(cid, newSex) createCombatArea({area}[, {extArea}]) createConditionObject(type[, ticks[, buff[, subId]]]) setCombatArea(combat, area) setCombatCondition(combat, condition) setCombatParam(combat, key, value) setConditionParam(condition, key, value) addDamageCondition(condition, rounds, time, value) addOutfitCondition(condition, outfit) setCombatCallBack(combat, key, function_name) setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]]) setConditionFormula(combat, mina, minb, maxa, maxb) doCombat(cid, combat, param) createCombatObject() doCombatAreaHealth(cid, type, pos, area, min, max, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doCombatAreaMana(cid, pos, area, min, max, effect) doTargetCombatMana(cid, target, min, max, effect) doCombatAreaCondition(cid, pos, area, condition, effect) doTargetCombatCondition(cid, target, condition, effect) doCombatAreaDispel(cid, pos, area, type, effect) doTargetCombatDispel(cid, target, type, effect) doChallengeCreature(cid, target) numberToVariant(number) stringToVariant(string) positionToVariant(pos) targetPositionToVariant(pos) variantToNumber(var) variantToString(var) variantToPosition(var) doChangeSpeed(cid, delta) doCreatureChangeOutfit(cid, outfit) doSetMonsterOutfit(cid, name[, time = -1]) doSetItemOutfit(cid, item[, time = -1]) doSetCreatureOutfit(cid, outfit[, time = -1]) getCreatureOutfit(cid) getCreatureLastPosition(cid) getCreatureName(cid) getCreatureSpeed(cid) getCreatureBaseSpeed(cid) getCreatureTarget(cid) isSightClear(fromPos, toPos, floorCheck) isInArray(array, value[, caseSensitive = false]) addEvent(callback, delay, ...) stopEvent(eventid) getPlayersByAccountId(accId) getAccountIdByName(name) getAccountByName(name) getAccountIdByAccount(accName) getAccountByAccountId(accId) getIpByName(name) getPlayersByIp(ip[, mask = 0xFFFFFFFF]) doPlayerPopupFYI(cid, message) doPlayerSendTutorial(cid, id) doPlayerSendMailByName(name, item[, town[, actor]]) doPlayerAddMapMark(cid, pos, type[, description]) doPlayerAddPremiumDays(cid, days) getPlayerPremiumDays(cid) doCreatureSetLookDirection(cid, dir) getCreatureGuildEmblem(cid[, target]) doCreatureSetGuildEmblem(cid, emblem) getCreaturePartyShield(cid[, target]) doCreatureSetPartyShield(cid, shield) getCreatureSkullType(cid[, target]) doCreatureSetSkullType(cid, skull) getPlayerSkullEnd(cid) doPlayerSetSkullEnd(cid, time, type) getPlayerBlessing(cid, blessing) doPlayerAddBlessing(cid, blessing) getPlayerStamina(cid) doPlayerSetStamina(cid, minutes) getPlayerBalance(cid) doPlayerSetBalance(cid, balance) getCreatureNoMove(cid) doCreatureSetNoMove(cid, block) getPlayerIdleTime(cid) doPlayerSetIdleTime(cid, amount) getPlayerLastLoad(cid) getPlayerLastLogin(cid) getPlayerAccountManager(cid) getPlayerTradeState(cid) getPlayerModes(cid) getPlayerRates(cid) doPlayerSetRate(cid, type, value) getPlayerPartner(cid) doPlayerSetPartner(cid, guid) doPlayerFollowCreature(cid, target) getPlayerParty(cid) doPlayerJoinParty(cid, lid) doPlayerLeaveParty(cid[, forced = false]) doPlayerAddMount(cid, mountId) doPlayerRemoveMount(cid, mountId) getPlayerMount(cid, mountId) doPlayerSetMount(cid, mountId) doPlayerSetMountStatus(cid, mounted) getMountInfo([mountId]) getPartyMembers(lid) getCreatureMaster(cid) getCreatureSummons(cid) getTownId(townName) getTownName(townId) getTownTemplePosition(townId) getTownHouses(townId) getSpectators(centerPos, rangex, rangey[, multifloor = false]) getVocationInfo(id) getGroupInfo(id[, premium = false]) getVocationList() getGroupList() getChannelList() getTownList() getWaypointList() getTalkActionList() getExperienceStageList() getItemIdByName(name[, displayError = true]) getItemInfo(itemid) getItemAttribute(uid, key) doItemSetAttribute(uid, key, value) doItemEraseAttribute(uid, key) getItemWeight(uid[, precise = true]) getItemParent(uid) hasItemProperty(uid, prop) hasPlayerClient(cid) isIpBanished(ip[, mask]) isPlayerBanished(name/guid, type) isAccountBanished(accountId[, playerId]) doAddIpBanishment(...) doAddPlayerBanishment(...) doAddAccountBanishment(...) doAddNotation(...) doAddStatement(...) doRemoveIpBanishment(ip[, mask]) doRemovePlayerBanishment(name/guid, type) doRemoveAccountBanishment(accountId[, playerId]) doRemoveNotations(accountId[, playerId]) doRemoveStatements(name/guid[, channelId]) getNotationsCount(accountId[, playerId]) getStatementsCount(name/guid[, channelId]) getBanData(value[, type[, param]]) getBanReason(id) getBanAction(id[, ipBanishment = false]) getBanList(type[, value[, param]]) getExperienceStage(level) getDataDir() getLogsDir() getConfigFile() getConfigValue(key) getModList() getHighscoreString(skillId) getWaypointPosition(name) doWaypointAddTemporial(name, pos) getGameState() doSetGameState(id) doExecuteRaid(name) doCreatureExecuteTalkAction(cid, text[, ignoreAccess = false[, channelId = CHANNEL _DEFAULT]]) doReloadInfo(id[, cid]) doSaveServer([shallow = false]) doCleanHouse(houseId) doCleanMap() doRefreshMap() doGuildAddEnemy(guild, enemy, war, type) doGuildRemoveEnemy(guild, enemy) doUpdateHouseAuctions() loadmodlib(lib) domodlib(lib) dodirectory(dir[, recursively = false])getCreatureHealth(cid) getCreatureMaxHealth(cid[, ignoreModifiers = false]) getCreatureMana(cid) getCreatureMaxMana(cid[, ignoreModifiers = false]) getCreatureHideHealth(cid) doCreatureSetHideHealth(cid, hide) getCreatureSpeakType(cid) doCreatureSetSpeakType(cid, type) getCreatureLookDirection(cid) getPlayerLevel(cid) getPlayerExperience(cid) getPlayerMagLevel(cid[, ignoreModifiers = false]) getPlayerSpentMana(cid) getPlayerFood(cid) getPlayerAccess(cid) getPlayerGhostAccess(cid) getPlayerSkillLevel(cid, skill[, ignoreModifiers = false]) getPlayerSkillTries(cid, skill) getPlayerTown(cid) getPlayerVocation(cid) getPlayerIp(cid) getPlayerRequiredMana(cid, magicLevel) getPlayerRequiredSkillTries(cid, skillId, skillLevel) getPlayerItemCount(cid, itemid[, subType = -1]) getPlayerMoney(cid) getPlayerSoul(cid[, ignoreModifiers = false]) getPlayerFreeCap(cid) getPlayerLight(cid) getPlayerSlotItem(cid, slot) getPlayerWeapon(cid[, ignoreAmmo = false]) getPlayerItemById(cid, deepSearch, itemId[, subType = -1]) getPlayerDepotItems(cid, depotid) getPlayerGuildId(cid) getPlayerGuildName(cid) getPlayerGuildRankId(cid) getPlayerGuildRank(cid) getPlayerGuildNick(cid) getPlayerGuildLevel(cid) getPlayerGUID(cid) getPlayerNameDescription(cid) doPlayerSetNameDescription(cid, desc) getPlayerSpecialDescription(cid) doPlayerSetSpecialDescription(cid, desc) getPlayerAccountId(cid) getPlayerAccount(cid) getPlayerFlagValue(cid, flag) getPlayerCustomFlagValue(cid, flag) getPlayerPromotionLevel(cid) doPlayerSetPromotionLevel(cid, level) getPlayerGroupId(cid) doPlayerSetGroupId(cid, newGroupId) doPlayerSendOutfitWindow(cid) doPlayerLearnInstantSpell(cid, name) doPlayerUnlearnInstantSpell(cid, name) getPlayerLearnedInstantSpell(cid, name) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getInstantSpellInfo(cid, name) getCreatureStorageList(cid) getCreatureStorage(uid, key) doCreatureSetStorage(uid, key, value) getStorageList() getStorage(key) doSetStorage(key, value) getChannelUsers(channelId) getPlayersOnline() getTileInfo(pos) getThingFromPos(pos[, displayError = true]) getThing(uid[, recursive = RECURSE _FIRST]) doTileQueryAdd(uid, pos[, flags[, displayError = true]]) doItemRaidUnref(uid) getThingPosition(uid) getTileItemById(pos, itemId[, subType = -1]) getTileItemByType(pos, type) getTileThingByPos(pos) getTopCreature(pos) doRemoveItem(uid[, count = -1]) doPlayerFeed(cid, food) doPlayerSendCancel(cid, text) doPlayerSendDefaultCancel(cid, ReturnValue) getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]]) getClosestFreeTile(cid, targetpos[, extended = false[, ignoreHouse = true]]) doTeleportThing(cid, newpos[, pushmove = true[, fullTeleport = true]]) doTransformItem(uid, newId[, count/subType]) doCreatureSay(uid, text[, type = SPEAK _SAY[, ghost = false[, cid = 0[, pos]]]]) doSendCreatureSquare(cid, color[, player]) doSendMagicEffect(pos, type[, player]) doSendDistanceShoot(fromPos, toPos, type[, player]) doSendAnimatedText(pos, text, color[, player]) doPlayerAddSkillTry(cid, skillid, n[, useMultiplier = true]) doCreatureAddHealth(cid, health[, hitEffect[, hitColor[, force]]]) doCreatureAddMana(cid, mana) setCreatureMaxHealth(cid, health) setCreatureMaxMana(cid, mana) doPlayerSetMaxCapacity(cid, cap) doPlayerAddSpentMana(cid, amount[, useMultiplier = true]) doPlayerAddSoul(cid, amount) doPlayerAddItem(cid, itemid[, count/subtype = 1[, canDropOnMap = true[, slot = 0]]]) doPlayerAddItem(cid, itemid[, count = 1[, canDropOnMap = true[, subtype = 1[, slot = 0]]]]) doPlayerAddItemEx(cid, uid[, canDropOnMap = false[, slot = 0]]) doPlayerSendTextMessage(cid, MessageClasses, message) doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel) doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time]) doPlayerOpenChannel(cid, channelId) doPlayerAddMoney(cid, money) doPlayerRemoveMoney(cid, money) doPlayerTransferMoneyTo(cid, target, money) doShowTextDialog(cid, itemid, text) doDecayItem(uid) doCreateItem(itemid[, type/count], pos) doCreateItemEx(itemid[, count/subType = -1]) doTileAddItemEx(pos, uid) doAddContainerItemEx(uid, virtuid) doRelocate(pos, posTo[, creatures = true[, unmovable = true]]) doCleanTile(pos[, forceMapLoaded = false]) doCreateTeleport(itemid, topos, createpos) doCreateMonster(name, pos[, extend = false[, force = false[, displayError = true]]]) doCreateNpc(name, pos[, displayError = true]) doSummonMonster(cid, name) doConvinceCreature(cid, target) getMonsterTargetList(cid) getMonsterFriendList(cid) doMonsterSetTarget(cid, target) doMonsterChangeTarget(cid) getMonsterInfo(name) doAddCondition(cid, condition) doRemoveCondition(cid, type[, subId]) doRemoveConditions(cid[, onlyPersistent]) doRemoveCreature(cid[, forceLogout = true]) doMoveCreature(cid, direction[, flag = FLAG _NOLIMIT]) doSteerCreature(cid, position) doPlayerSetPzLocked(cid, locked) doPlayerSetTown(cid, townid) doPlayerSetVocation(cid,voc) doPlayerRemoveItem(cid, itemid[, count[, subType = -1]]) doPlayerAddExperience(cid, amount) doPlayerSetGuildId(cid, id) doPlayerSetGuildLevel(cid, level[, rank]) doPlayerSetGuildNick(cid, nick) doPlayerAddOutfit(cid, looktype, addon) doPlayerRemoveOutfit(cid, looktype[, addon = 0]) doPlayerAddOutfitId(cid, outfitId, addon) doPlayerRemoveOutfitId(cid, outfitId[, addon = 0]) canPlayerWearOutfit(cid, looktype[, addon = 0]) canPlayerWearOutfitId(cid, outfitId[, addon = 0]) getCreatureCondition(cid, condition[, subId = 0]) doCreatureSetDropLoot(cid, doDrop) getPlayerLossPercent(cid, lossType) doPlayerSetLossPercent(cid, lossType, newPercent) doPlayerSetLossSkill(cid, doLose) getPlayerLossSkill(cid) doPlayerSwitchSaving(cid) doPlayerSave(cid[, shallow = false]) isPlayerPzLocked(cid) isPlayerSaving(cid) isCreature(cid) isMovable(uid) getCreatureByName(name) getPlayerByGUID(guid) getPlayerByNameWildcard(name~[, ret = false]) getPlayerGUIDByName(name[, multiworld = false]) getPlayerNameByGUID(guid[, multiworld = false[, displayError = true]]) doPlayerChangeName(guid, oldName, newName) registerCreatureEvent(uid, eventName) unregisterCreatureEvent(uid, eventName) getContainerSize(uid) getContainerCap(uid) getContainerItem(uid, slot) doAddContainerItem(uid, itemid[, count/subType = 1]) getHouseInfo(houseId[, displayError = true]) getHouseAccessList(houseid, listId) getHouseByPlayerGUID(playerGUID) getHouseFromPos(pos) setHouseAccessList(houseid, listid, listtext) setHouseOwner(houseId, owner[, clean]) getWorldType() setWorldType(type) getWorldTime() getWorldLight() getWorldCreatures(type) getWorldUpTime() getGuildId(guildName) getGuildMotd(guildId) getPlayerSex(cid[, full = false]) doPlayerSetSex(cid, newSex) createCombatArea({area}[, {extArea}]) createConditionObject(type[, ticks[, buff[, subId]]]) setCombatArea(combat, area) setCombatCondition(combat, condition) setCombatParam(combat, key, value) setConditionParam(condition, key, value) addDamageCondition(condition, rounds, time, value) addOutfitCondition(condition, outfit) setCombatCallBack(combat, key, function_name) setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]]) setConditionFormula(combat, mina, minb, maxa, maxb) doCombat(cid, combat, param) createCombatObject() doCombatAreaHealth(cid, type, pos, area, min, max, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doCombatAreaMana(cid, pos, area, min, max, effect) doTargetCombatMana(cid, target, min, max, effect) doCombatAreaCondition(cid, pos, area, condition, effect) doTargetCombatCondition(cid, target, condition, effect) doCombatAreaDispel(cid, pos, area, type, effect) doTargetCombatDispel(cid, target, type, effect) doChallengeCreature(cid, target) numberToVariant(number) stringToVariant(string) positionToVariant(pos) targetPositionToVariant(pos) variantToNumber(var) variantToString(var) variantToPosition(var) doChangeSpeed(cid, delta) doCreatureChangeOutfit(cid, outfit) doSetMonsterOutfit(cid, name[, time = -1]) doSetItemOutfit(cid, item[, time = -1]) doSetCreatureOutfit(cid, outfit[, time = -1]) getCreatureOutfit(cid) getCreatureLastPosition(cid) getCreatureName(cid) getCreatureSpeed(cid) getCreatureBaseSpeed(cid) getCreatureTarget(cid) isSightClear(fromPos, toPos, floorCheck) isInArray(array, value[, caseSensitive = false]) addEvent(callback, delay, ...) stopEvent(eventid) getPlayersByAccountId(accId) getAccountIdByName(name) getAccountByName(name) getAccountIdByAccount(accName) getAccountByAccountId(accId) getIpByName(name) getPlayersByIp(ip[, mask = 0xFFFFFFFF]) doPlayerPopupFYI(cid, message) doPlayerSendTutorial(cid, id) doPlayerSendMailByName(name, item[, town[, actor]]) doPlayerAddMapMark(cid, pos, type[, description]) doPlayerAddPremiumDays(cid, days) getPlayerPremiumDays(cid) doCreatureSetLookDirection(cid, dir) getCreatureGuildEmblem(cid[, target]) doCreatureSetGuildEmblem(cid, emblem) getCreaturePartyShield(cid[, target]) doCreatureSetPartyShield(cid, shield) getCreatureSkullType(cid[, target]) doCreatureSetSkullType(cid, skull) getPlayerSkullEnd(cid) doPlayerSetSkullEnd(cid, time, type) getPlayerBlessing(cid, blessing) doPlayerAddBlessing(cid, blessing) getPlayerStamina(cid) doPlayerSetStamina(cid, minutes) getPlayerBalance(cid) doPlayerSetBalance(cid, balance) getCreatureNoMove(cid) doCreatureSetNoMove(cid, block) getPlayerIdleTime(cid) doPlayerSetIdleTime(cid, amount) getPlayerLastLoad(cid) getPlayerLastLogin(cid) getPlayerAccountManager(cid) getPlayerTradeState(cid) getPlayerModes(cid) getPlayerRates(cid) doPlayerSetRate(cid, type, value) getPlayerPartner(cid) doPlayerSetPartner(cid, guid) doPlayerFollowCreature(cid, target) getPlayerParty(cid) doPlayerJoinParty(cid, lid) doPlayerLeaveParty(cid[, forced = false]) doPlayerAddMount(cid, mountId) doPlayerRemoveMount(cid, mountId) getPlayerMount(cid, mountId) doPlayerSetMount(cid, mountId) doPlayerSetMountStatus(cid, mounted) getMountInfo([mountId]) getPartyMembers(lid) getCreatureMaster(cid) getCreatureSummons(cid) getTownId(townName) getTownName(townId) getTownTemplePosition(townId) getTownHouses(townId) getSpectators(centerPos, rangex, rangey[, multifloor = false]) getVocationInfo(id) getGroupInfo(id[, premium = false]) getVocationList() getGroupList() getChannelList() getTownList() getWaypointList() getTalkActionList() getExperienceStageList() getItemIdByName(name[, displayError = true]) getItemInfo(itemid) getItemAttribute(uid, key) doItemSetAttribute(uid, key, value) doItemEraseAttribute(uid, key) getItemWeight(uid[, precise = true]) getItemParent(uid) hasItemProperty(uid, prop) hasPlayerClient(cid) isIpBanished(ip[, mask]) isPlayerBanished(name/guid, type) isAccountBanished(accountId[, playerId]) doAddIpBanishment(...) doAddPlayerBanishment(...) doAddAccountBanishment(...) doAddNotation(...) doAddStatement(...) doRemoveIpBanishment(ip[, mask]) doRemovePlayerBanishment(name/guid, type) doRemoveAccountBanishment(accountId[, playerId]) doRemoveNotations(accountId[, playerId]) doRemoveStatements(name/guid[, channelId]) getNotationsCount(accountId[, playerId]) getStatementsCount(name/guid[, channelId]) getBanData(value[, type[, param]]) getBanReason(id) getBanAction(id[, ipBanishment = false]) getBanList(type[, value[, param]]) getExperienceStage(level) getDataDir() getLogsDir() getConfigFile() getConfigValue(key) getModList() getHighscoreString(skillId) getWaypointPosition(name) doWaypointAddTemporial(name, pos) getGameState() doSetGameState(id) doExecuteRaid(name) doCreatureExecuteTalkAction(cid, text[, ignoreAccess = false[, channelId = CHANNEL _DEFAULT]]) doReloadInfo(id[, cid]) doSaveServer([shallow = false]) doCleanHouse(houseId) doCleanMap() doRefreshMap() doGuildAddEnemy(guild, enemy, war, type) doGuildRemoveEnemy(guild, enemy) doUpdateHouseAuctions() loadmodlib(lib) domodlib(lib) dodirectory(dir[, recursively = false])Créditos:
Zonnebloem
Editado Fevereiro 15 por Qwizer