Posta todos os script que tao sendo apontados nos erros, só assim pra te ajudarem.
Posta todos os script que tao sendo apontados nos erros, só assim pra te ajudarem.
magia as linhas da magia dentro do pokemon moves.lua
elseif spell == "Absorb" then
local life = getCreatureHealth(target)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(target)
doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end
_____________________________________________________________________________________
portrait.lua
function onEquip (cid, item, slot)
if not cid then return true end
if item.uid <= 0 then return true end
if not getItemAttribute(item.uid, "poke") then
return true
end
for i, x in pairs(fotos) do
if string.lower(getItemAttribute(item.uid, "poke")) == string.lower(i) then
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos)
return true
end
end
end
function onDeEquip(cid, item, slot)
if not cid then return true end
if item.uid <= 0 then return true end
if not getItemAttribute(item.uid, "poke") then
return true
end
doTransformItem(getPlayerSlotItem(cid, CONST_SLOT_LEGS).uid, 2395)
end
______________________________________________________________________________
exp 2.0.lua
local combats = { --alterado v1.6 \/
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[sEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[sACREDDAMAGE] = {cor = COLOR_FIRE2},
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND}
}
--alterado v1.5 tabelas agora estao em lib/configuration.lua
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end
local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}
local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}
function onStatsChange(cid, attacker, type, combat, value)
if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
if not isCreature(attacker) then --alterado v1.5 cid == attacker
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end
-----------------------------------------HELDS------------------------------------------
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local master= getCreatureMaster(cid)
local ball = getPlayerSlotItem(master, 8)
local hardenChance = getHeldBonusValue(ball.uid, 'x', 'Harden')
local elementalChance = getHeldBonusValue(ball.uid, 'x', 'Elemental')
if math.random(1,100) <= hardenChance then
docastspell(cid, "Harden")
elseif math.random(1,100) <= elementalChance then
docastspell(cid, 'Elemental', 1000, 2000)
end
end
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local master= getCreatureMaster(attacker)
local ball = getPlayerSlotItem(master, 8)
local ragechance = getHeldBonusValue(ball.uid, 'x', 'Rage')
local strafechance = getHeldBonusValue(ball.uid, 'x', 'Strafe')
local agilitychance = getHeldBonusValue(ball.uid, 'x', 'Agility')
if math.random(1,100) <= ragechance then
docastspell(attacker, 'Rage')
elseif math.random(1,100) <= strafechance then
docastspell(attacker, 'Strafe')
elseif math.random(1,100) <= agilitychance then
docastspell(attacker, 'Agility')
end
end
-----------------------------------------HELDS------------------------------------------
local damageCombat = combat
--------------------------------------------------
--alterado v1.6 retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
return false
end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker) * playerDamageReduction
doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs
return false
elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
return false
end
end
--------------------------------------------------
if isPlayer(attacker) then
local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
if combat == COMBAT_PHYSICALDAMAGE then
return false
end
if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end
if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
--doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".")
end
return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215)
--doMonsterSetTarget(attacker, getCreatureSummons(cid)[1])
--end
return false
end
--if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215)
--doMonsterSetTarget(attacker, cid)
--end
--return true
--end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then
if isSummon(attacker) or isPlayer(attacker) then
if canAttackOther(cid, attacker) == "Cant" then return false end
end
local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end
valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100
if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
valor = math.floor(valor)
if valor >= getCreatureHealth(cid) then
-- PVP ARENA
if arenaPvp.killPlayer(cid) then
return false
end
-- PVP ARENA
if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
setPlayerStorageValue(cid, 6598754, -1)
setPlayerStorageValue(cid, 6598755, -1)
doRemoveCondition(cid, CONDITION_OUTFIT)
doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false --alterado v1.8
elseif getPlayerStorageValue(cid, 577869) >= 1 then
setPlayerStorageValue(cid, 577869, 0)
doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false
elseif getPlayerStorageValue(cid, 20000) >= 1 then
setPlayerStorageValue(cid, 20000, 0)
setPlayerStorageValue(cid,30,0)
doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!")
return false
elseif getPlayerStorageValue(cid, 20001) >= 1 then
setPlayerStorageValue(cid,20001,0)
doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doRemoveCondition(cid, CONDITION_OUTFIT)
doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!")
return false
end
------------------------------------------- ---
if getPlayerStorageValue(cid, 18) >= 1 then
setPlayerStorageValue(cid,18,0)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
------------Saffari----------------------------------
if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, 0)
setPlayerStorageValue(cid, 17001, 0)
setPlayerStorageValue(cid, 63215, -1)
doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
end
end
------------Edited Golden Arena------------------
if getPlayerStorageValue(cid, 22545) == 1 then
if getGlobalStorageValue(22550) == 1 then
doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!")
doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4)
doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
endGoldenArena()
return false --alterado v1.8
else
setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)
doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
return true
end
end
----------------------------------
if getPlayerSex(cid) == 1 then
local corpse = doCreateItem(3058, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". He was killed by a ".. getCreatureName(attacker) .."")
elseif getPlayerSex(cid) == 0 then
local corpse = doCreateItem(3065, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". She was killed by a ".. getCreatureName(attacker) .."")
end
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
--if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
-- if isPlayer(cid) then
-- return false
-- end
-- if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
-- return false
-- end
--end
---------------------------------------------------
--if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
-- if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
-- return false
-- end
--end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) then
return false --edited monstro nao atacar monstro
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
doSendMagicEffect(getThingPosWithDebug(cid), 135)
doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
if getCreatureName(cid) == "Wobbuffet" then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 21099, -1) --alterado v1.6
setPlayerStorageValue(cid, 21100, 1)
setPlayerStorageValue(cid, 21101, attacker)
setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
return false
end
end
-------------------------------------------------
local multiplier = 1
if isCreature(cid) then
poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6
poketype2 = pokes[getCreatureName(cid)].type2
end
if not poketype1 or not poketype2 then return false end --alterado v1.6
if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5
multiplier = 0.5
end --alterado v1.6
end
-- X-Attack --
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local TierArray = {8, 9, 10, 11, 12, 13, 14}
local Tiers = {
[8] = {bonus = AtkBonus1},
[9] = {bonus = AtkBonus2},
[10] = {bonus = AtkBonus3},
[11] = {bonus = AtkBonus4},
[12] = {bonus = AtkBonus5},
[13] = {bonus = AtkBonus6},
[14] = {bonus = AtkBonus7},
}
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local Tier = getItemAttribute(ball.uid, "heldx")
local bonusatk = {}
if isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then
bonusatk = Tiers[Tier].bonus
else
bonusatk = 1
end
multiplier = multiplier * bonusatk
end
-- X-Attack --
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) then --alterado v1.3
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!!
doSendMagicEffect(getThingPos(cid), 3)
return false
end
end
local cd = getPlayerStorageValue(attacker, conds["Miss"])
local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])
local cd3 = getPlayerStorageValue(attacker, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5
return false
end
end
end
--------------------------------------------------
local valor = value
--------------------------------------------------
if isSummon(cid) and isSummon(attacker) then
if getCreatureMaster(cid) == getCreatureMaster(attacker) then
return false
end
if canAttackOther(cid, attacker) == "Cant" then
return false
end
end
valor = valor * multiplier
if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end
valor = math.floor(valor)
if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
valor = getOffense(attacker) * block
if isInArray(specialabilities["counter"], getCreatureName(cid)) then
if math.random(1, 100) <= 10 then
doCreatureAddHealth(attacker, -valor, 3, 180)
valor = 0
doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
end
end
else
valor = valor / getDefense(cid)
end
local criticalHit = 1
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local master = getCreatureMaster(attacker)
local ball = getPlayerSlotItem(master, 8)
local criticalChance = getHeldBonusValue(ball.uid, 'x', 'Critical')
if math.random(1,100) <= criticalChance then
criticalHit = 2
end
end
-------------------------Edited CLAN SYSTEM-----------------------------------
if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3
elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
end
-----------------------------------------------------------------------
---------------------- FEAR / ROAR ------------------------------------
if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!!
return true
end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6
valor = valor * 0 --alterado v1.5
end
end
end
if damageCombat == GROUNDDAMAGE then
if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)
if p.x == 1 and p.y == 1 and p.z == 10 then
return false
end
if getPlayerStorageValue(cid, 9658783) == 1 then
return false --imune
end
-----------------------------------------------------------------------------
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
valor = math.floor(valor) --alterado v1.6
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
if getPlayerStorageValue(attacker, 95487) >= 1 then
doHeal(attacker, valor)
setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6
end
elseif damageCombat == SEED_BOMBDAMAGE then
doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6
local ret = {}
ret.id = cid
ret.cd = 9
ret.check = getPlayerStorageValue(cid, conds["Silence"])
ret.eff = 39
ret.cond = "Silence"
doCondition2(ret)
end
---------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
valor = math.abs(valor * criticalHit) --alterado v1.9
if isSummon(cid) and valor >= getCreatureHealth(cid) then
onPokeHealthChange(getCreatureMaster(cid), true)
elseif isSummon(cid) then
onPokeHealthChange(getCreatureMaster(cid))
end
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
if criticalHit > 1 then
doSendAnimatedText(getThingPos(cid), valor .. " STK", 180)
--[[else
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid) and getCreatureName(cid) or "Caterpie").race].cor)--]]
end
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
if criticalHit > 1 then
doSendAnimatedText(getThingPos(cid), valor .. " STK", 180)
--[[else
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)--]]
end
end
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local master = getCreatureMaster(cid)
local ball = getPlayerSlotItem(master, 8)
local returnBonus = getHeldBonusValue(ball.uid, 'x', 'Return')
if returnBonus > 0 then
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
doCreatureAddHealth(attacker, -(valor * returnBonus), 3, 182)
else
doCreatureAddHealth(attacker, -((valor * returnBonus) * 5), 3, 182)
end
end
end
-- Return --
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
end
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local master = getCreatureMaster(cid)
local ball = getPlayerSlotItem(master, 8)
local returnBonus = getHeldBonusValue(ball.uid, 'x', 'Return')
if returnBonus > 0 then
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
doCreatureAddHealth(attacker, -(valor * returnBonus), 3, 182)
else
doCreatureAddHealth(attacker, -((valor * returnBonus) * 5), 3, 182)
end
end
end
-- Return --
if isSummon(cid) and valor ~= 0 then
--addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Seu "..getCreatureName(cid).." perdeu "..valor.." de vida pelo attack do "..getSomeoneDescription(attacker)..".")
end
end
if damageCombat == FIREDAMAGE and not isBurning(cid) then
local antiburnheld = 0
local hellfire = 1
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
antiburnheld = getHeldBonusValue(getPlayerSlotItem(getCreatureMaster(cid),8).uid, 'y', 'Antiburn')
end
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
hellfire = getHeldBonusValue(getPlayerSlotItem(getCreatureMaster(attacker),8).uid, 'x', 'Hellfire')
end
hellfire = hellfire > 0 and hellfire or 1
local ret = {}
ret.id = cid
ret.cd = math.random(5, 12)
ret.check = getPlayerStorageValue(cid, conds["Burn"])
ret.damage = isSummon(attacker) and (getMasterLevel(attacker)+getPokemonBoost(attacker)) * hellfire or getPokemonLevel(attacker)
ret.cond = "Burn"
doCondition2(ret)
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
local antipoisonheld = 0
local xpoison = 1
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
antipoisonheld = getHeldBonusValue(getPlayerSlotItem(getCreatureMaster(cid),8).uid, 'y', 'Poison')
end
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
xpoison = getHeldBonusValue(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, 'x', 'Poison')
end
xpoison = xpoison > 0 and xpoison or 1
local ret = {}
ret.id = cid
ret.cd = math.random(6, 15)
ret.check = getPlayerStorageValue(cid, conds["Poison"])
ret.damage = math.floor(((getPokemonLevel(attacker))/2)*xpoison)
ret.cond = "Poison"
doCondition2(ret)
end
--[[---------------CD BAR-----------------------
if isSummon(cid) then
doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end ]]
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
if getPlayerStorageValue(cid, 173) >= 1 then
if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
setPlayerStorageValue(cid, 173, -1) --alterado v1.6
doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144)
end
end
end
----------------------------------------PASSIVAS------------------------------------- --alterado v1.6 \/ todas as passivas agora estao em lib/pokemon moves.lua
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava-Counter----------------------------
if passivesChances["Lava"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Lava"][getCreatureName(cid)] then
docastspell(cid, "Lava-Counter")
end
-------------------------------------------ice-Counter----------------------------
if passivesChances["Ice"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Ice"][getCreatureName(cid)] then
docastspell(cid, "Ice-Counter")
end
-------------------------------------------ground-Counter----------------------------
if passivesChances["Ground"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Ground"][getCreatureName(cid)] then
docastspell(cid, "Ground-Counter")
end
-------------------------------------------water-Counter----------------------------
if passivesChances["Water"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Water"][getCreatureName(cid)] then
docastspell(cid, "Water-Counter")
end
-------------------------------------------psy-Counter----------------------------
if passivesChances["Psy"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Psy"][getCreatureName(cid)] then
docastspell(cid, "Psy-Counter")
end
-------------------------------------------dark-Counter----------------------------
if passivesChances["Dark"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dark"][getCreatureName(cid)] then
docastspell(cid, "Dark-Counter")
end
-------------------------------------------leaf-Counter----------------------------
if passivesChances["Leaf"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Leaf"][getCreatureName(cid)] then
docastspell(cid, "Leaf-Counter")
end
-------------------------------------------Shock-Counter----------------------------
if passivesChances["Shock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Shock"][getCreatureName(cid)] then
docastspell(cid, "Shock-Counter")
end
-------------------------------------------Bone Spin----------------------------
if passivesChances["Bone"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Bone"][getCreatureName(cid)] then
docastspell(cid, "Bone-Spin")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then
docastspell(cid, "Stunning Confusion")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then
docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then
docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Mirror Coat ---------------------------------------
if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 80) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then
docastspell(cid, "Mirror Coat", 0, 0)
end
--------------------------------- Illusion -----------------------------------------
return false
end
segue onde ta dando os erros.
elseif spell == "Absorb" then
if isCreature(target) then
local life = getCreatureHealth(target)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(target)
doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end
end
----------------------------------------------------------------------------------------------------------
function onEquip (cid, item, slot)
if not cid then return true end
if item.uid <= 0 then return true end
if not getItemAttribute(item.uid, "poke") then
return true
end
for i, x in pairs(fotos) do
if string.lower(getItemAttribute(item.uid, "poke")) == string.lower(i) then
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[i])
return true
end
end
end
function onDeEquip(cid, item, slot)
if not cid then return true end
if item.uid <= 0 then return true end
if not getItemAttribute(item.uid, "poke") then
return true
end
local feet = getPlayerSlotItem(cid, CONST_SLOT_LEGS)
if feet.uid > 0 then
doTransformItem(feet.uid, 2395)
end
end
Esse outro bagulho gigante vou ler nao, preguiça :3
elseif spell == "Absorb" then if isCreature(target) then local life = getCreatureHealth(target) doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14) local newlife = life - getCreatureHealth(target) doSendMagicEffect(getThingPosWithDebug(cid), 14) if newlife >= 1 then doCreatureAddHealth(cid, newlife) doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32) end end ---------------------------------------------------------------------------------------------------------- function onEquip (cid, item, slot) if not cid then return true end if item.uid <= 0 then return true end if not getItemAttribute(item.uid, "poke") then return true end for i, x in pairs(fotos) do if string.lower(getItemAttribute(item.uid, "poke")) == string.lower(i) then doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[i]) return true end end end function onDeEquip(cid, item, slot) if not cid then return true end if item.uid <= 0 then return true end if not getItemAttribute(item.uid, "poke") then return true end local feet = getPlayerSlotItem(cid, CONST_SLOT_LEGS) if feet.uid > 0 then doTransformItem(feet.uid, 2395) end endEsse outro bagulho gigante vou ler nao, preguiça :3
corrigi os que vc posto e ainda nao deu mais esses erros so esses dois aq.
[06/10/2015 10:08:53] [Error - TalkAction Interface]
[06/10/2015 10:08:53] In a timer event called from:
[06/10/2015 10:08:53] data/talkactions/scripts/move1.lua:onSay
[06/10/2015 10:08:53] Description:
[06/10/2015 10:08:53] (luaGetThingPosition) Thing not found
[06/10/2015 10:08:54] [Error - TalkAction Interface]
[06/10/2015 10:08:54] In a timer event called from:
[06/10/2015 10:08:54] data/talkactions/scripts/move1.lua:onSay
[06/10/2015 10:08:54] Description:
[06/10/2015 10:08:54] data/lib/pokemon moves.lua:6388: bad argument #1 to 'random' (interval is empty)
[06/10/2015 10:08:54] stack traceback:
[06/10/2015 10:08:54] [C]: in function 'random'
[06/10/2015 10:08:54] data/lib/pokemon moves.lua:6388: in function <data/lib/pokemon moves.lua:6381>
vo posta aq as linhas que ta os erros sepuder ajudar.
elseif spell == "Flash Fire Kik" then
local config = {
times = 6, --Vezes que o pokémon irá se teleportar.
appearEffect = 101, --Efeito que vai aparecer no pokémon ao aparecer.
effect = 111, --Efeito de corte de garras.
combat = STEELDAMAGE, --Elemento.
disappearInterval = 200, --Tempo para, depois de reaparecer, o pokémon desaparecer novamente. (em milésimos de segundo)
teleportInterval = 800 --Intervalo de tempo entre cada teleporte do pokémon. (em milésimos de segundo)
}
local pos = getPosfromArea(cid, spell_area)
local randomPosis = {}
for i = 1, config.times do
randomPosis = pos[math.random(#pos)]
if not isWalkable(randomPosis) or getTileInfo(randomPosis).protection then
while not isWalkable(randomPosis) do
randomPosis = pos[math.random(#pos)]
end
end
end
local function doTeleport(cid, time)
if not isCreature(cid) then return true end
if not isCreature(target) or time <= 0 then
doAppear(cid)
doCreatureSetNoMove(cid, false)
doRegainSpeed(cid)
end
local index = math.random(#randomPosis)
doTeleportThing(cid, randomPosis[index])
for i = index, #randomPosis do
randomPosis = randomPosis[i + 1] or nil
end
doAppear(cid)
doSendMagicEffect(getThingPos(cid), config.appearEffect)
doDanoWithProtect(cid, config.combat, getThingPos(target), 0, -min, -max, config.effect)
addEvent(doDisapear, config.disappearInterval, cid)
addEvent(doTeleport, config.teleportInterval, cid, time - 1)
end
doDisapear(cid)
doCreatureSetNoMove(cid, true)
doChangeSpeed(cid, -getCreatureSpeed(cid))
addEvent(doTeleport, config.teleportInterval, cid, config.times)
essa e uma magia que o zipter crio pra mim mais ta dando esse erro quando e usada.e tipo quando o poke morre e o poke usando a magia nao acha um target pra hita da erros e a magia continua sendo usada.
se puder ajudar agradeço desde ja. ps. o zipter nao respondeu sobre o erro mandei pm pra ele e nada.
obrigado pelas ajuda ae amigo vlw.
Editado Outubro 6 por clebao666
Entao, a linha que ta dando erro é essa aqui:
local index = math.random(#randomPosis)
A tabela randomPosis ta chegando vazia, dai a função math.random ta recebendo parametro nil. Dai o erro interval is empty
O que eu posso fazer por hora e impedir o erro de acontecer, mas não sei como isso vai afetar a execução da função em si, da uma testada ai:
elseif spell == "Flash Fire Kik" then
local config = {
times = 6, --Vezes que o pokémon irá se teleportar.
appearEffect = 101, --Efeito que vai aparecer no pokémon ao aparecer.
effect = 111, --Efeito de corte de garras.
combat = STEELDAMAGE, --Elemento.
disappearInterval = 200, --Tempo para, depois de reaparecer, o pokémon desaparecer novamente. (em milésimos de segundo)
teleportInterval = 800 --Intervalo de tempo entre cada teleporte do pokémon. (em milésimos de segundo)
}
local pos = getPosfromArea(cid, spell_area)
local randomPosis = {}
for i = 1, config.times do
randomPosis[i] = pos[math.random(#pos)]
if not isWalkable(randomPosis[i]) or getTileInfo(randomPosis[i]).protection then
while not isWalkable(randomPosis[i]) do
randomPosis[i] = pos[math.random(#pos)]
end
end
end
local function doTeleport(cid, time, randomPosis)
if not isCreature(cid) then return true end
if not isCreature(target) or time <= 0 then
doAppear(cid)
doCreatureSetNoMove(cid, false)
doRegainSpeed(cid)
end
if #randomPosis < 1 then return end
local index = math.random(#randomPosis)
doTeleportThing(cid, randomPosis[index])
for i = index, #randomPosis do
randomPosis[i] = randomPosis[i + 1] or nil
end
doAppear(cid)
doSendMagicEffect(getThingPos(cid), config.appearEffect)
doDanoWithProtect(cid, config.combat, getThingPos(target), 0, -min, -max, config.effect)
addEvent(doDisapear, config.disappearInterval, cid)
addEvent(doTeleport, config.teleportInterval, cid, time - 1, randomPosis)
end
doDisapear(cid)
doCreatureSetNoMove(cid, true)
doChangeSpeed(cid, -getCreatureSpeed(cid))
addEvent(doTeleport, config.teleportInterval, cid, config.times, randomPosis)
Entao, a linha que ta dando erro é essa aqui:
local index = math.random(#randomPosis)A tabela randomPosis ta chegando vazia, dai a função math.random ta recebendo parametro nil. Dai o erro interval is empty
O que eu posso fazer por hora e impedir o erro de acontecer, mas não sei como isso vai afetar a execução da função em si, da uma testada ai:
elseif spell == "Flash Fire Kik" then local config = { times = 6, --Vezes que o pokémon irá se teleportar. appearEffect = 101, --Efeito que vai aparecer no pokémon ao aparecer. effect = 111, --Efeito de corte de garras. combat = STEELDAMAGE, --Elemento. disappearInterval = 200, --Tempo para, depois de reaparecer, o pokémon desaparecer novamente. (em milésimos de segundo) teleportInterval = 800 --Intervalo de tempo entre cada teleporte do pokémon. (em milésimos de segundo) } local pos = getPosfromArea(cid, spell_area) local randomPosis = {} for i = 1, config.times do randomPosis[i] = pos[math.random(#pos)] if not isWalkable(randomPosis[i]) or getTileInfo(randomPosis[i]).protection then while not isWalkable(randomPosis[i]) do randomPosis[i] = pos[math.random(#pos)] end end end local function doTeleport(cid, time, randomPosis) if not isCreature(cid) then return true end if not isCreature(target) or time <= 0 then doAppear(cid) doCreatureSetNoMove(cid, false) doRegainSpeed(cid) end if #randomPosis < 1 then return end local index = math.random(#randomPosis) doTeleportThing(cid, randomPosis[index]) for i = index, #randomPosis do randomPosis[i] = randomPosis[i + 1] or nil end doAppear(cid) doSendMagicEffect(getThingPos(cid), config.appearEffect) doDanoWithProtect(cid, config.combat, getThingPos(target), 0, -min, -max, config.effect) addEvent(doDisapear, config.disappearInterval, cid) addEvent(doTeleport, config.teleportInterval, cid, time - 1, randomPosis) end doDisapear(cid) doCreatureSetNoMove(cid, true) doChangeSpeed(cid, -getCreatureSpeed(cid)) addEvent(doTeleport, config.teleportInterval, cid, config.times, randomPosis)
ae man os eerro do portrait continuam ainda aq mesmo fazendo a correçao que vc me passou. tem como tu me passa o skype ae vemos oq pode ser tentei da goto pra ver se é algum poke especifico que tao usando aq mais nao da sempre que vo nos cara e testos os pokes que tao usando bem como os que tao caçando eles tao normais ae do nada volta a da o maldito erro e trava todo server. peço por favor se puder me passar o skype resolvemos aq vlw.
info
Grupo: Lorde
Registrado: 22/07/12
Posts: 2.2k
Reputação: +453
Char no Tibia: Kissy

Coloque os scripts em code caso contrario fica difícil conseguir ajuda-lo.
deve ser algum pokemon que nao ta configurado man
info
Grupo: Lorde
Registrado: 22/07/12
Posts: 2.2k
Reputação: +453
Char no Tibia: Kissy

Tópico Movido
Este tópico foi movido de "OTServ → Suporte OTServ → Suporte Spriting"
para "OTServ → Suporte OTServ → Suporte Spriting → Pedidos e dúvidas resolvidos - Spriting".





info
Grupo: Artesão
Registrado: 09/10/13
Posts: 124
Reputação: +6
ola galera peçom por favor a quem puder me ajudar e sanar esse erro que ja me tirou o sono a alguns dias aq.sao 3 erros.
[05/10/2015 21:52:25] [Error - MoveEvents Interface]
[05/10/2015 21:52:25] data/movements/scripts/portrait.lua:onEquip
[05/10/2015 21:52:25] Description:
[05/10/2015 21:52:25] (luaDoTransformItem) Item not found
05/10/2015 21:48:48] [Error - Spell Interface]
[05/10/2015 21:48:48] data/spells/scripts/ps/Absorb.lua:onCastSpell
[05/10/2015 21:48:48] Description:
[05/10/2015 21:48:49] data/lib/pokemon moves.lua:1935: attempt to perform arithmetic on local 'life' (a boolean value)
[05/10/2015 21:48:49] stack traceback:
[05/10/2015 21:48:49] data/lib/pokemon moves.lua:1935: in function 'docastspell'
[05/10/2015 21:48:49] data/spells/scripts/ps/Absorb.lua:5: in function <data/spells/scripts/ps/Absorb.lua:1>
[05/10/2015 21:48:47] [Error - Spell Interface]
[05/10/2015 21:48:48] data/spells/scripts/ps/Absorb.lua:onCastSpell
[05/10/2015 21:48:48] Description:
[05/10/2015 21:48:48] (luaGetCreatureHealth) Creature not found
[05/10/2015 21:58:07] [Error - MoveEvents Interface]
[05/10/2015 21:58:07] data/movements/scripts/portrait.lua:onEquip
[05/10/2015 21:58:07] Description:
[05/10/2015 21:58:07] (luaDoTransformItem) Item not found
[05/10/2015 21:58:07] [Error - CreatureScript Interface]
[05/10/2015 21:58:07] In a timer event called from:
[05/10/2015 21:58:07] data/creaturescripts/scripts/exp2.0.lua:onStatsChange
[05/10/2015 21:58:08] Description:
[05/10/2015 21:58:08] (luaDoAddCondition) Creature not found
.