Tente assim:
local spells = {
[1] = { --sorcerer
level = {
[1] = "utevo lux", "exura", "adori",
[40] = "exevo gran mas vis"
}
},
[2] = { --druid
level = {
[1] = "utevo lux", "exura", "adori",
[28] = "exevo gran mas pox"
}
},
[3] = { --paladin
level = {
[1] = "utevo lux", "exura", "exevo con",
[14] = "exevo con vis"
}
},
[4] = { --knight
level = {
[1] = "utevo lux", "exura",
[5] = "exori"
}
}
}
local array_sorc = {1,4}
local array_druid = {2,5}
local array_paladin = {3,6}
local array_knight = {4,7}
local text = ""
function onAdvance(player, skill, oldLevel, newLevel)
if skill ~= SKILL_LEVEL then
player = Player(cid)
if player:getVocation():getBase():getId() == array_sorc then
CONFIG = spells[1]
elseif player:getVocation():getBase():getId() == array_druid then
CONFIG = spells[2]
elseif player:getVocation():getBase():getId() == array_paladin then
CONFIG = spells[3]
elseif player:getVocation():getBase():getId() == array_knight then
CONFIG = spells[4]
end
if not CONFIG then
return false
end
EVENT = CONFIG.level[player:getLevel()]
if not EVENT then
return false
end
for i, v in ipairs(EVENT) do
text = text..""..i..", "
end
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "New spells: "..text.."")
end
return true
end





info
Grupo: Campones
Registrado: 14/04/13
Posts: 89
Reputação: 0
Char no Tibia: GM Strikker
Alguém me ajuda a arrumar esse meu script? Não está funcionando...
Sem erros, sem nada, achei ele num fórum gringo, mas o cara não testou eu fui testar, não está mandando msg nenhuma
A ideia era
Quando upa-se magic lvl, manda-se uma msg com as spells liberadas por esse ML, dou 10 reps se alguém souber como me ajudar
Pls
local spells = { [1] = { --sorcerer level = { [1] = "utevo lux", "exura", "adori", [40] = "exevo gran mas vis" } }, [2] = { --druid level = { [1] = "utevo lux", "exura", "adori", [28] = "exevo gran mas pox" } }, [3] = { --paladin level = { [1] = "utevo lux", "exura", "exevo con", [14] = "exevo con vis" } }, [4] = { --knight level = { [1] = "utevo lux", "exura", [5] = "exori" } } } local array_sorc = {"Sorcerer", "Master Sorcerer", "Epic Sorcerer"} local array_druid = {"Druid", "Elder Druid", "Epic Druid"} local array_paladin = {"Paladin", "Royal Paladin", "Epic Paladin"} local array_knight = {"Knight", "Elite Knight", "Epic Knight"} local text = "" function onAdvance(cid, skill, oldLevel, newLevel) if skill == SKILL__MAGLEVEL then player = Player(cid) if isInArray(array_sorc, player:getVocation()) then CONFIG = spells[1] elseif isInArray(array_druid, player:getVocation()) then CONFIG = spells[2] elseif isInArray(array_paladin, player:getVocation()) then CONFIG = spells[3] elseif isInArray(array_knight, player:getVocation()) then CONFIG = spells[4] end if not CONFIG then return false end EVENT = CONFIG.level[player:getMagLevel()] if not EVENT then return false end for i, v in ipairs(EVENT) do text = text..""..i..", " end player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "New spells: "..text.."") end return true end