globalevents.xml: <globalevent name="text" interval="3500" script="text.lua"/> text.lua: [TFS 1.1] local effects = { {position = Position(995, 100, 7), text = 'Teleports', effect = CONST_ME_GROUNDSHAKER}, {position = Position(281, 254, 8), text = 'TP Room'}, -- text only {position = Position(307, 25
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globalevents.xml:
text.lua:
[TFS 1.1]
local effects = { {position = Position(995, 100, 7), text = 'Teleports', effect = CONST_ME_GROUNDSHAKER}, {position = Position(281, 254, 8), text = 'TP Room'}, -- text only {position = Position(307, 254, 1), text = 'Event', effect = CONST_ME_GROUNDSHAKER}, } function onThink(interval) for i = 1, #effects do local settings = effects[i] local spectators = Game.getSpectators(settings.position, false, true, 7, 7, 5, 5) if #spectators > 0 then if settings.text then for i = 1, #spectators do spectators[i]:say(settings.text, TALKTYPE_MONSTER_SAY, false, spectators[i], settings.position) end end if settings.effect then settings.position:sendMagicEffect(settings.effect) end end end return true endPara versões que não utilizam metatable :
local fields = { {x = 995, y = 1000, z = 7, text = "Teleports", eff = CONST_ME_GROUNDSHAKER}, {x = 281, y = 254, z = 8, text = "TP Room"}, -- text only {x = 307, y = 254, z = 15, text = "Event", eff = CONST_ME_GROUNDSHAKER}, } function onThink(interval) for i = 1, #fields do local pos = fields[i] local people = getSpectators(pos, 7, 5, false, true) if people then if pos.text then doCreatureSay(people[1], pos.text, TALKTYPE_ORANGE_1, false, 0, pos) end if pos.eff then doSendMagicEffect(pos, pos.eff) end end end return true endCréditos : zbisu