MA
action

Golback

Por Maxwillian, 27 de abr. de 2014 em Archived

erro
script
5
794
MaxwillianM
27 de abril de 2014 às 18:48

O erro e esse

[27/04/2014 18:41:27] [Error - Action Interface]
[27/04/2014 18:41:27] data/actions/scripts/goback.lua:onUse
[27/04/2014 18:41:27] Description:
[27/04/2014 18:41:27] data/actions/scripts/goback.lua:75: attempt to compare nil with number
[27/04/2014 18:41:27] stack traceback:
[27/04/2014 18:41:27] data/actions/scripts/goback.lua:75: in function <data/actions/scripts/goback.lua:10>
erro /\
meu golback.lua
local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35,
["Jynx"] = 17, --alterado v1.5
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
}
function onUse(cid, item, frompos, item2, topos)
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<
return true
end
local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
unLock(item.uid) --alterado v1.8
if item.itemid == usando then
if getPlayerStorageValue(cid, 990) == 1 then -- GYM
doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
doPlayerSendCancel(cid, "You can't do that while is controling a mind")
return true --alterado v1.5
end
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local cd = getCD(item.uid, "blink", 30)
if cd > 0 then
setCD(item.uid, "blink", 0)
end
local z = getCreatureSummons(cid)[1]
if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
return true
end
doReturnPokemon(cid, z, item, effect)
elseif item.itemid == pokeballs[btype].on then
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------
local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level+boost) then
doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")
return true
end
---------------------------- Sistema pokes de clan --------------------------------------
local shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"},
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v1.4
}
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 \/
if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerClanRank(cid) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then --alterado v1.8 \/
if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
if not getItemAttribute(item.uid, "hands") then
doSetItemAttribute(item.uid, "hands", 0)
end
local hands = getItemAttribute(item.uid, "hands")
doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))
end
--------------------------------------------------------------------------
if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getPokeName(pk) --alterado v1.7
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
doSendMagicEffect(getCreaturePosition(pk), effect)
if useOTClient then
doPlayerSendCancel(cid, '12//,show') --alterado v1.7
end
else
doPlayerSendCancel(cid, "This pokemon is fainted.")
end
if useKpdoDlls then
doUpdateMoves(cid)
end
return true
end
Bom se alguem resolver agradeço

Editado Abril 27 por Maxwillian

fabiosaF
27 de abril de 2014 às 18:59

use spoler. pro tópico não ficar grande.

27 de abril de 2014 às 19:22

cara não da pra entender nada use [.spoiler] mensagem [./spoiler] RETIRE OS PONTOS

TechrlzT
27 de abril de 2014 às 19:28

Use spoilers e TAG de codigo, assim fica totalmente ilegivel.

MaxwillianM
27 de abril de 2014 às 20:55

Não estou conseguindo colocar