local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -5, 0) local combat2 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COM
info
Grupo: Campones
Registrado: 05/09/10
Posts: 58
Reputação: +3
local spellConfig = {
{effect = 41,
area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}})
},
{effect = 43,
area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}})
},
{effect = 41,
area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}})
},
{effect = 43,
area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}})
},
{effect = 41,
area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 2, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}})
},
{effect = 43,
area = createCombatArea({
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}})
},
{effect = 41,
area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}})
},
{effect = 43,
area = createCombatArea({
{1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1}})
}
}
local combats = {}
for k, config in ipairs(spellConfig) do
combats[k] = createCombatObject()
onTargetTile = function(cid, pos)
local basePos = getThingPosition(cid)
local fromPos = {x=basePos.x-1, y=basePos.y-19, z=basePos.z}
doSendDistanceShoot(fromPos, pos, 28)
end
setCombatCallback(combats[k], CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatParam(combats[k], COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combats[k], COMBAT_PARAM_EFFECT, config.effect)
setCombatFormula(combats[k], COMBAT_FORMULA_LEVELMAGIC, -10, -25, -10, -30)
setCombatArea(combats[k], config.area)
end
local function castingSpellTime(p)
if(isCreature(p[1]) == TRUE) then
doCombat(unpack(p))
end
end
function onCastSpell(cid, var)
if exhaustion.check(cid, 23007) == false then
exhaustion.set(cid, 23007, 70)
else
doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23007).."]")
return false
end
doCreatureSay(cid,"", TALKTYPE_ORANGE_1)
for k, combat in ipairs(combats) do
addEvent(castingSpellTime, (250*k), {cid, combat, var})
end
return true
end
Editado Agosto 2 por RUKlA