DI

Angelical

Por DIP, 10 de jul. de 2006 em Globalevents e Spells

2
1.6k
DIPD
10 de julho de 2006 às 01:08

Aew gente fiz mais uma magia roc

ANJELICAL.lua :

QUOTE

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0},

{0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_HIT_AREA

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_HIT_AREA

damageEffect = NM_ME_HIT_AREA

animationColor = RED

offensive = true

drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

-- UltimateExplosionObject.minDmg = (level * 3 + maglv * 4) * 2.3 - 30

-- UltimateExplosionObject.maxDmg = (level * 3 + maglv * 4) * 3.0

UltimateExplosionObject.minDmg = (level * 2.5 + maglv * 2.5) * 1.2

UltimateExplosionObject.maxDmg = (level * 2.5 + maglv * 2.5) * 2.3

end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

Spells.xml :

QUOTE

<spell name="Anjo" words="anjelical" maglv="8" mana="350" enabled="1"><vocation id="3" /><vocation id="4" /></spell>

só tentando ajudar ao proximo

a procura do server perfeito

COMENTEM PLX

:secret::secret::secret:

:bye:

10 meses depois...
skynagerloasS
25 de maio de 2007 às 16:33

Tópico contendo somente 1 ou 2 Spells,

essa seção é para DataPacks com 3 ou mais Npcs,

~o{Tópico Movido}o~,

Abraços.