gostei bastante do script só que eu queria que a mensagem aparecesse na tela como se fosse uma magia mesmo pra todo mundo ver mais que só o god podesse usar, tentei botar a script em spells e adaptar a tag pra spells mais vi que não deu certo, tem como deixar em talkactions e acontecer isso da mensagem aparecer na tela?
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Grupo: Campones
Registrado: 05/08/10
Posts: 26
Reputação: 0

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Grupo: Conde
Registrado: 03/09/11
Posts: 703
Reputação: +191
Gênero: Masculino
Char no Tibia: Mirade

Tente Isto -
local condition1 = createConditionObject(CONDITION_INFIGHT)
local condition2 = createConditionObject(CONDITION_EXHAUST)
local condition3 = createConditionObject(CONDITION_MUTED)
setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
setConditionParam(condition2, CONDITION_PARAM_TICKS, -1)
setConditionParam(condition3, CONDITION_PARAM_TICKS, -1)
function onSay(cid, words, param)
if(param == "") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Name required.")
return TRUE
end
local player = getPlayerByNameWildcard(param)
local pos = getCreaturePosition(player)
local nha = {x = pos.x, y = pos.y - 3, z = pos.z, stackpos = 255}
local sha = {x = pos.x, y = pos.y + 3, z = pos.z, stackpos = 255}
local wha = {x = pos.x - 3, y = pos.y, z = pos.z, stackpos = 255}
local eha = {x = pos.x + 3, y = pos.y, z = pos.z, stackpos = 255}
local nwa = {x = pos.x - 2, y = pos.y - 2, z = pos.z, stackpos = 255}
local nea = {x = pos.x + 2, y = pos.y - 2, z = pos.z, stackpos = 255}
local sea = {x = pos.x + 2, y = pos.y + 2, z = pos.z, stackpos = 255}
local swa = {x = pos.x - 2, y = pos.y + 2, z = pos.z, stackpos = 255}
if getPlayerGroupId(cid) >= getPlayerGroupId(player) then
if getPlayerStorageValue(player, 12346) < 0 then
if((doCreatureSetNoMove(player, 1))== LUA_ERROR) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.")
end
setPlayerStorageValue(player, 12346, 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now not move.")
doSendAnimatedText(getCreaturePosition(player), "Frozen", 64)
doCreatureSay(cid, "Frozen!")
doSendDistanceShoot(nha, pos, 28)
doSendDistanceShoot(sha, pos, 28)
doSendDistanceShoot(wha, pos, 28)
doSendDistanceShoot(eha, pos, 28)
doSendDistanceShoot(nwa, pos, 28)
doSendDistanceShoot(nea, pos, 28)
doSendDistanceShoot(sea, pos, 28)
doSendDistanceShoot(swa, pos, 28)
doSendMagicEffect(pos, 52)
doAddCondition(player, condition1)
doAddCondition(player, condition2)
doAddCondition(player, condition3)
elseif getPlayerStorageValue(player, 12346) >= 0 then
if((doCreatureSetNoMove(player, 0))== LUA_ERROR) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.")
end
setPlayerStorageValue(player, 12346, -1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now move again.")
doSendAnimatedText(getCreaturePosition(player), "Can Move", 168)
doSendDistanceShoot(pos, nha, 37)
doSendDistanceShoot(pos, sha, 37)
doSendDistanceShoot(pos, wha, 37)
doSendDistanceShoot(pos, eha, 37)
doSendDistanceShoot(pos, nwa, 37)
doSendDistanceShoot(pos, nea, 37)
doSendDistanceShoot(pos, sea, 37)
doSendDistanceShoot(pos, swa, 37)
doSendMagicEffect(pos, 49)
doRemoveCondition(cid, CONDITION_INFIGHT)
doRemoveCondition(cid, CONDITION_EXHAUST)
doRemoveCondition(cid, CONDITION_MUTED)
end
end
return TRUE
end[code]
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Grupo: Campones
Registrado: 12/11/11
Posts: 21
Reputação: 0

Script Funcionando 100% Vlw ai!!Testado e aprovado...



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Grupo: Conde
Registrado: 03/09/11
Posts: 703
Reputação: +191
Gênero: Masculino
Char no Tibia: Mirade
É uma talkaction bem simples, que simplesmente serve para deixar o player parado, sem
deslogar ou andar. De alguma forma acho útil para a staff, ou em eventos... Tentem ser
criativos.
Vá em data/talkactions/scripts, copie um arquivo .lua e renomeie para stop, cole isso -
local condition1 = createConditionObject(CONDITION_INFIGHT) local condition2 = createConditionObject(CONDITION_EXHAUST) local condition3 = createConditionObject(CONDITION_MUTED) setConditionParam(condition1, CONDITION_PARAM_TICKS, -1) setConditionParam(condition2, CONDITION_PARAM_TICKS, -1) setConditionParam(condition3, CONDITION_PARAM_TICKS, -1) function onSay(cid, words, param) if(param == "") then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Name required.") return TRUE end local player = getPlayerByNameWildcard(param) local pos = getCreaturePosition(player) local nha = {x = pos.x, y = pos.y - 3, z = pos.z, stackpos = 255} local sha = {x = pos.x, y = pos.y + 3, z = pos.z, stackpos = 255} local wha = {x = pos.x - 3, y = pos.y, z = pos.z, stackpos = 255} local eha = {x = pos.x + 3, y = pos.y, z = pos.z, stackpos = 255} local nwa = {x = pos.x - 2, y = pos.y - 2, z = pos.z, stackpos = 255} local nea = {x = pos.x + 2, y = pos.y - 2, z = pos.z, stackpos = 255} local sea = {x = pos.x + 2, y = pos.y + 2, z = pos.z, stackpos = 255} local swa = {x = pos.x - 2, y = pos.y + 2, z = pos.z, stackpos = 255} if getPlayerGroupId(cid) >= getPlayerGroupId(player) then if getPlayerStorageValue(player, 12346) < 0 then if((doCreatureSetNoMove(player, 1))== LUA_ERROR) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.") end setPlayerStorageValue(player, 12346, 1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now not move.") doSendAnimatedText(getCreaturePosition(player), "Frozen", 64) doSendDistanceShoot(nha, pos, 28) doSendDistanceShoot(sha, pos, 28) doSendDistanceShoot(wha, pos, 28) doSendDistanceShoot(eha, pos, 28) doSendDistanceShoot(nwa, pos, 28) doSendDistanceShoot(nea, pos, 28) doSendDistanceShoot(sea, pos, 28) doSendDistanceShoot(swa, pos, 28) doSendMagicEffect(pos, 52) doAddCondition(player, condition1) doAddCondition(player, condition2) doAddCondition(player, condition3) elseif getPlayerStorageValue(player, 12346) >= 0 then if((doCreatureSetNoMove(player, 0))== LUA_ERROR) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.") end setPlayerStorageValue(player, 12346, -1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now move again.") doSendAnimatedText(getCreaturePosition(player), "Can Move", 168) doSendDistanceShoot(pos, nha, 37) doSendDistanceShoot(pos, sha, 37) doSendDistanceShoot(pos, wha, 37) doSendDistanceShoot(pos, eha, 37) doSendDistanceShoot(pos, nwa, 37) doSendDistanceShoot(pos, nea, 37) doSendDistanceShoot(pos, sea, 37) doSendDistanceShoot(pos, swa, 37) doSendMagicEffect(pos, 49) doRemoveCondition(cid, CONDITION_INFIGHT) doRemoveCondition(cid, CONDITION_EXHAUST) doRemoveCondition(cid, CONDITION_MUTED) end end return TRUE endAdicione a seguinte tag em talkactions.xml -
Imagens -
Créditos - Fausto32