Posição do que?
- Fórum
- OTServ
- Suporte
- Tópicos Sem Resposta
- [Encerrado] [Erro] Posição incorreta
[Encerrado] [Erro] Posição incorreta
Por AlexandreKG, 13 de dez. de 2012 em Tópicos Sem Resposta
info
Grupo: Lorde
Registrado: 05/06/12
Posts: 2.2k
Reputação: +215
Gênero: Masculino

info
Grupo: Marquês
Registrado: 29/10/11
Posts: 1.2k
Reputação: +134
Gênero: Masculino

Tipo,eu tento entrar no server,dai dis isso.

Sendo que quando eu usava no meu server 8.0,tinha essa posição e entrava normalmente.
info
Grupo: Lorde
Registrado: 05/06/12
Posts: 2.2k
Reputação: +215
Gênero: Masculino

A posição de criar conta no config.lua está errada.
info
Grupo: Marquês
Registrado: 29/10/11
Posts: 1.2k
Reputação: +134
Gênero: Masculino

Mano,o meu server é por site,e eu estava entrando normalmente com o mapa de 8.6,dai eu fis isso ele nao quer entrar.
info
Grupo: Lorde
Registrado: 05/06/12
Posts: 2.2k
Reputação: +215
Gênero: Masculino

Era mais facil ter mudado a versão do mapa pelo Remere's.
info
Grupo: Marquês
Registrado: 29/10/11
Posts: 1.2k
Reputação: +134
Gênero: Masculino

Sim,mais dai o respaw some tudo,e o mapa é mt grande grande mesmo,pra mim refazer.
info
Grupo: Lorde
Registrado: 05/06/12
Posts: 2.2k
Reputação: +215
Gênero: Masculino

Cara quando eu mudei o meu mapa não sumiu nada, a unica coisa que ocorreu foi alguns grounds serem trocado, mas fora isso foi normal.
info
Grupo: Barão
Registrado: 24/03/11
Posts: 207
Reputação: +52
Char no Tibia: Lord Curitiibano

1° va em xampp/htdocs/accountmanagement.php e procure por:
$player->setPosX(160);
$player->setPosY(54);
$player->setPosZ(7);
Em vermelho você coloca as posições que irá nascer.
agora pra voltar a tal posição todos os players vai em phpmyadmin e executa esse SQL:
UPDATE `players` SET `posx` = '160',`posy` = '54',
`posz` = '7'
Novamente em vermelho são as posições.
Editado Dezembro 13 por eliteimperiosv
info
Grupo: Marquês
Registrado: 29/10/11
Posts: 1.2k
Reputação: +134
Gênero: Masculino

Amigo,ainda continua o errro.
info
Grupo: Barão
Registrado: 24/03/11
Posts: 207
Reputação: +52
Char no Tibia: Lord Curitiibano

qual biblioteca .h ou .cpp você ta falando nesse post?
Editado Dezembro 13 por eliteimperiosv
info
Grupo: Marquês
Registrado: 29/10/11
Posts: 1.2k
Reputação: +134
Gênero: Masculino

Eu estou falando do arquivo, map.cpp
info
Grupo: Barão
Registrado: 24/03/11
Posts: 207
Reputação: +52
Char no Tibia: Lord Curitiibano

Tente:
////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include <iomanip>
#include <boost/config.hpp>
#include <boost/bind.hpp>
#include "iomap.h"
#include "map.h"
#include "tile.h"
#include "creature.h"
#include "player.h"
#include "combat.h"
#include "iomapserialize.h"
#include "items.h"
#include "game.h"
extern Game g_game;
Map::Map()
{
mapWidth = 0;
mapHeight = 0;
}
bool Map::loadMap(const std::string& identifier)
{
int64_t start = OTSYS_TIME();
IOMap* loader = new IOMap();
if(!loader->loadMap(this, identifier))
{
std::clog << "> FATAL: OTBM Loader - " << loader->getLastErrorString() << std::endl;
return false;
}
std::clog << "> Map loading time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
start = OTSYS_TIME();
if(!loader->loadSpawns(this))
std::clog << "> WARNING: Could not load spawn data." << std::endl;
if(!loader->loadHouses(this))
std::clog << "> WARNING: Could not load house data." << std::endl;
delete loader;
std::clog << "> Data parsing time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
start = OTSYS_TIME();
IOMapSerialize::getInstance()->updateHouses();
IOMapSerialize::getInstance()->updateAuctions();
std::clog << "> Houses synchronization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
start = OTSYS_TIME();
IOMapSerialize::getInstance()->loadHouses();
IOMapSerialize::getInstance()->loadMap(this);
std::clog << "> Content unserialization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
return true;
}
bool Map::saveMap()
{
IOMapSerialize* IOLoader = IOMapSerialize::getInstance();
bool saved = false;
for(uint32_t tries = 0; tries < 3; ++tries)
{
if(!IOLoader->saveHouses())
continue;
saved = true;
break;
}
if(!saved)
return false;
saved = false;
for(uint32_t tries = 0; tries < 3; ++tries)
{
if(!IOLoader->saveMap(this))
continue;
saved = true;
break;
}
return saved;
}
Tile* Map::getTile(int32_t x, int32_t y, int32_t z)
{
if(x < 0 || x > 0xFFFF || y < 0 || y > 0xFFFF || z < 0 || z >= MAP_MAX_LAYERS)
return NULL;
QTreeLeafNode* leaf = QTreeNode::getLeafStatic(&root, x, y);
if(!leaf)
return NULL;
Floor* floor = leaf->getFloor(z);
if(!floor)
return NULL;
return floor->tiles[x & FLOOR_MASK][y & FLOOR_MASK];
}
void Map::setTile(uint16_t x, uint16_t y, uint16_t z, Tile* newTile)
{
if(z >= MAP_MAX_LAYERS)
{
std::clog << "[Error - Map::setTile]: Attempt to set tile on invalid Z coordinate - " << z << "!" << std::endl;
return;
}
QTreeLeafNode::newLeaf = false;
QTreeLeafNode* leaf = root.createLeaf(x, y, 15);
if(QTreeLeafNode::newLeaf)
{
//update north
QTreeLeafNode* northLeaf = root.getLeaf(x, y - FLOOR_SIZE);
if(northLeaf)
northLeaf->m_leafS = leaf;
//update west leaf
QTreeLeafNode* westLeaf = root.getLeaf(x - FLOOR_SIZE, y);
if(westLeaf)
westLeaf->m_leafE = leaf;
//update south
QTreeLeafNode* southLeaf = root.getLeaf(x, y + FLOOR_SIZE);
if(southLeaf)
leaf->m_leafS = southLeaf;
//update east
QTreeLeafNode* eastLeaf = root.getLeaf(x + FLOOR_SIZE, y);
if(eastLeaf)
leaf->m_leafE = eastLeaf;
}
uint32_t offsetX = x & FLOOR_MASK, offsetY = y & FLOOR_MASK;
Floor* floor = leaf->createFloor(z);
if(!floor->tiles[offsetX][offsetY])
{
floor->tiles[offsetX][offsetY] = newTile;
newTile->qt_node = leaf;
}
else
std::clog << "[Error - Map::setTile] Tile already exists - pos " << offsetX << "/" << offsetY << "/" << z << std::endl;
if(newTile->hasFlag(TILESTATE_REFRESH))
{
RefreshBlock_t rb;
if(TileItemVector* tileItems = newTile->getItemList())
{
for(ItemVector::iterator it = tileItems->getBeginDownItem(); it != tileItems->getEndDownItem(); ++it)
rb.list.push_back((*it)->clone());
}
rb.lastRefresh = OTSYS_TIME();
g_game.addRefreshTile(newTile, rb);
}
}
bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/)
{
bool foundTile = false, placeInPz = false;
Tile* tile = getTile(centerPos);
if(tile)
{
placeInPz = tile->hasFlag(TILESTATE_PROTECTIONZONE);
uint32_t flags = FLAG_IGNOREBLOCKITEM;
if(creature->isAccountManager())
flags |= FLAG_IGNOREBLOCKCREATURE;
ReturnValue ret = tile->__queryAdd(0, creature, 1, flags);
if(forced || ret == RET_NOERROR || ret == RET_PLAYERISNOTINVITED)
foundTile = true;
}
size_t shufflePos = 0;
PairVector relList;
if(extendedPos)
{
shufflePos = 8;
relList.push_back(PositionPair(-2, 0));
relList.push_back(PositionPair(0, -2));
relList.push_back(PositionPair(0, 2));
relList.push_back(PositionPair(2, 0));
std::random_shuffle(relList.begin(), relList.end());
}
relList.push_back(PositionPair(-1, -1));
relList.push_back(PositionPair(-1, 0));
relList.push_back(PositionPair(-1, 1));
relList.push_back(PositionPair(0, -1));
relList.push_back(PositionPair(0, 1));
relList.push_back(PositionPair(1, -1));
relList.push_back(PositionPair(1, 0));
relList.push_back(PositionPair(1, 1));
std::random_shuffle(relList.begin() + shufflePos, relList.end());
uint32_t radius = 1;
Position tryPos;
for(uint32_t n = 1; n <= radius && !foundTile; ++n)
{
for(PairVector::iterator it = relList.begin(); it != relList.end() && !foundTile; ++it)
{
int32_t dx = it->first * n, dy = it->second * n;
tryPos = centerPos;
tryPos.x = tryPos.x + dx;
tryPos.y = tryPos.y + dy;
if(!(tile = getTile(tryPos)) || (placeInPz && !tile->hasFlag(TILESTATE_PROTECTIONZONE)))
continue;
if(tile->__queryAdd(0, creature, 1, 0) == RET_NOERROR)
{
if(!extendedPos)
{
foundTile = true;
break;
}
if(isSightClear(centerPos, tryPos, false))
{
foundTile = true;
break;
}
}
}
}
if(!foundTile)
return false;
int32_t index = 0;
uint32_t flags = 0;
Item* toItem = NULL;
if(Cylinder* toCylinder = tile->__queryDestination(index, creature, &toItem, flags))
{
toCylinder->__internalAddThing(creature);
if(Tile* toTile = toCylinder->getTile())
toTile->qt_node->addCreature(creature);
}
return true;
}
bool Map::removeCreature(Creature* creature)
{
Tile* tile = creature->getTile();
if(!tile)
return false;
tile->qt_node->removeCreature(creature);
tile->__removeThing(creature, 0);
return true;
}
void Map::getSpectatorsInternal(SpectatorVec& list, const Position& centerPos, bool checkForDuplicate,
int32_t minRangeX, int32_t maxRangeX, int32_t minRangeY, int32_t maxRangeY,
int32_t minRangeZ, int32_t maxRangeZ)
{
int32_t minoffset = centerPos.z - maxRangeZ, maxoffset = centerPos.z - minRangeZ,
x1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + minRangeX + minoffset))),
y1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + minRangeY + minoffset))),
x2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + maxRangeX + maxoffset))),
y2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + maxRangeY + maxoffset))),
startx1 = x1 - (x1 % FLOOR_SIZE), starty1 = y1 - (y1 % FLOOR_SIZE),
endx2 = x2 - (x2 % FLOOR_SIZE), endy2 = y2 - (y2 % FLOOR_SIZE);
QTreeLeafNode* startLeaf = getLeaf(startx1, starty1);
QTreeLeafNode* leafS = startLeaf;
QTreeLeafNode* leafE;
for(int32_t ny = starty1; ny <= endy2; ny += FLOOR_SIZE)
{
leafE = leafS;
for(int32_t nx = startx1; nx <= endx2; nx += FLOOR_SIZE)
{
if(leafE)
{
CreatureVector& nodeList = leafE->creatureList;
CreatureVector::const_iterator it = nodeList.begin();
if(it != nodeList.end())
{
do
{
Creature* creature = (*it);
const Position& pos = creature->getPosition();
int32_t offsetZ = centerPos.z - pos.z;
if(pos.z < minRangeZ || pos.z > maxRangeZ)
continue;
if(pos.y < (centerPos.y + minRangeY + offsetZ) || pos.y > (centerPos.y + maxRangeY + offsetZ))
continue;
if(pos.x < (centerPos.x + minRangeX + offsetZ) || pos.x > (centerPos.x + maxRangeX + offsetZ))
continue;
if(!checkForDuplicate || std::find(list.begin(), list.end(), creature) == list.end())
list.push_back(creature);
}
while(++it != nodeList.end());
}
leafE = leafE->stepEast();
}
else
leafE = getLeaf(nx + FLOOR_SIZE, ny);
}
if(leafS)
leafS = leafS->stepSouth();
else
leafS = getLeaf(startx1, ny + FLOOR_SIZE);
}
}
void Map::getSpectators(SpectatorVec& list, const Position& centerPos, bool checkforduplicate /*= false*/, bool multifloor /*= false*/,
int32_t minRangeX /*= 0*/, int32_t maxRangeX /*= 0*/, int32_t minRangeY /*= 0*/, int32_t maxRangeY /*= 0*/)
{
if(centerPos.z >= MAP_MAX_LAYERS)
return;
bool foundCache = false, cacheResult = false;
if(!minRangeX && !maxRangeX && !minRangeY && !maxRangeY && multifloor && !checkforduplicate)
{
SpectatorCache::iterator it = spectatorCache.find(centerPos);
if(it != spectatorCache.end())
{
list = *it->second;
foundCache = true;
}
else
cacheResult = true;
}
if(!foundCache)
{
minRangeX = (!minRangeX ? -maxViewportX : -minRangeX);
maxRangeX = (!maxRangeX ? maxViewportX : maxRangeX);
minRangeY = (!minRangeY ? -maxViewportY : -minRangeY);
maxRangeY = (!maxRangeY ? maxViewportY : maxRangeY);
int32_t minRangeZ, maxRangeZ;
if(multifloor)
{
if(centerPos.z > 7)
{
//underground, 8->15
minRangeZ = std::max(centerPos.z - 2, 0);
maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1);
}
//above ground
else if(centerPos.z == 6)
{
minRangeZ = 0;
maxRangeZ = 8;
}
else if(centerPos.z == 7)
{
minRangeZ = 0;
maxRangeZ = 9;
}
else
{
minRangeZ = 0;
maxRangeZ = 7;
}
}
else
{
minRangeZ = centerPos.z;
maxRangeZ = centerPos.z;
}
getSpectatorsInternal(list, centerPos, true, minRangeX,
maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ);
if(cacheResult)
spectatorCache[centerPos].reset(new SpectatorVec(list));
}
}
const SpectatorVec& Map::getSpectators(const Position& centerPos)
{
if(centerPos.z >= MAP_MAX_LAYERS)
{
boost::shared_ptr<SpectatorVec> p(new SpectatorVec());
SpectatorVec& list = *p;
return list;
}
SpectatorCache::iterator it = spectatorCache.find(centerPos);
if(it != spectatorCache.end())
return *it->second;
boost::shared_ptr<SpectatorVec> p(new SpectatorVec());
spectatorCache[centerPos] = p;
SpectatorVec& list = *p;
int32_t minRangeX = -maxViewportX, maxRangeX = maxViewportX, minRangeY = -maxViewportY,
maxRangeY = maxViewportY, minRangeZ, maxRangeZ;
if(centerPos.z > 7)
{
//underground, 8->15
minRangeZ = std::max(centerPos.z - 2, 0);
maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1);
}
//above ground
else if(centerPos.z == 6)
{
minRangeZ = 0;
maxRangeZ = 8;
}
else if(centerPos.z == 7)
{
minRangeZ = 0;
maxRangeZ = 9;
}
else
{
minRangeZ = 0;
maxRangeZ = 7;
}
getSpectatorsInternal(list, centerPos, false, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ);
return list;
}
bool Map::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/,
int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/)
{
//z checks
//underground 8->15
//ground level and above 7->0
if((fromPos.z >= 8 && toPos.z < 8) || (toPos.z >= 8 &&
fromPos.z < 8) || fromPos.z - fromPos.z > 2)
return false;
int32_t deltax = std::abs(fromPos.x - toPos.x), deltay = std::abs(
fromPos.y - toPos.y), deltaz = std::abs(fromPos.z - toPos.z);
if(deltax - deltaz > rangex || deltay - deltaz > rangey)
return false;
if(!checkLineOfSight)
return true;
return isSightClear(fromPos, toPos, false);
}
bool Map::checkSightLine(const Position& fromPos, const Position& toPos) const
{
Position start = fromPos;
Position end = toPos;
int32_t x, y, z, dx = std::abs(start.x - end.x), dy = std::abs(start.y - end.y),
dz = std::abs(start.z - end.z), sx, sy, sz, ey, ez, max = dx, dir = 0;
if(dy > max)
{
max = dy;
dir = 1;
}
if(dz > max)
{
max = dz;
dir = 2;
}
switch(dir)
{
case 1:
//x -> y
//y -> x
//z -> z
std::swap(start.x, start.y);
std::swap(end.x, end.y);
std::swap(dx, dy);
break;
case 2:
//x -> z
//y -> y
//z -> x
std::swap(start.x, start.z);
std::swap(end.x, end.z);
std::swap(dx, dz);
break;
default:
//x -> x
//y -> y
//z -> z
break;
}
sx = ((start.x < end.x) ? 1 : -1);
sy = ((start.y < end.y) ? 1 : -1);
sz = ((start.z < end.z) ? 1 : -1);
ey = ez = 0;
x = start.x;
y = start.y;
z = start.z;
int32_t lastrx = 0, lastry = 0, lastrz = 0;
for(; x != end.x + sx; x += sx)
{
int32_t rx, ry, rz;
switch(dir)
{
case 1:
rx = y; ry = x; rz = z;
break;
case 2:
rx = z; ry = y; rz = x;
break;
default:
rx = x; ry = y; rz = z;
break;
}
if(!lastrx && !lastry && !lastrz)
{
lastrx = rx;
lastry = ry;
lastrz = rz;
}
if(lastrz != rz || ((toPos.x != rx || toPos.y != ry || toPos.z != rz) && (fromPos.x != rx || fromPos.y != ry || fromPos.z != rz)))
{
if(lastrz != rz && const_cast<Map*>(this)->getTile(lastrx, lastry, std::min(lastrz, rz)))
return false;
lastrx = rx; lastry = ry; lastrz = rz;
const Tile* tile = const_cast<Map*>(this)->getTile(rx, ry, rz);
if(tile && tile->hasProperty(BLOCKPROJECTILE))
return false;
}
ey += dy;
ez += dz;
if(2 * ey >= dx)
{
y += sy;
ey -= dx;
}
if(2 * ez >= dx)
{
z += sz;
ez -= dx;
}
}
return true;
}
bool Map::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck) const
{
if(floorCheck && fromPos.z != toPos.z)
return false;
// Cast two converging rays and see if either yields a result.
return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos);
}
const Tile* Map::canWalkTo(const Creature* creature, const Position& pos)
{
switch(creature->getWalkCache(pos))
{
case 0:
return NULL;
case 1:
return getTile(pos);
default:
break;
}
//used for none-cached tiles
Tile* tile = getTile(pos);
if(creature->getTile() != tile && (!tile || tile->__queryAdd(0, creature, 1,
FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) != RET_NOERROR))
return NULL;
return tile;
}
bool Map::getPathTo(const Creature* creature, const Position& destPos,
std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/)
{
if(!canWalkTo(creature, destPos))
return false;
Position startPos = destPos;
Position endPos = creature->getPosition();
listDir.clear();
if(startPos.z != endPos.z)
return false;
AStarNodes nodes;
AStarNode* startNode = nodes.createOpenNode();
startNode->x = startPos.x;
startNode->y = startPos.y;
startNode->g = 0;
startNode->h = nodes.getEstimatedDistance(startPos.x, startPos.y, endPos.x, endPos.y);
startNode->f = startNode->g + startNode->h;
startNode->parent = NULL;
Position pos;
pos.z = startPos.z;
static int32_t neighbourOrderList[8][2] =
{
{-1, 0},
{0, 1},
{1, 0},
{0, -1},
//diagonal
{-1, -1},
{1, -1},
{1, 1},
{-1, 1},
};
AStarNode* found = NULL;
AStarNode* n = NULL;
const Tile* tile = NULL;
while(maxSearchDist != -1 || nodes.countClosedNodes() < 100)
{
if(!(n = nodes.getBestNode()))
{
listDir.clear();
return false; //no path found
}
if(n->x == endPos.x && n->y == endPos.y)
{
found = n;
break;
}
for(uint8_t i = 0; i < 8; ++i)
{
pos.x = n->x + neighbourOrderList[0];
pos.y = n->y + neighbourOrderList[1];
bool outOfRange = false;
if(maxSearchDist != -1 && (std::abs(endPos.x - pos.x) > maxSearchDist ||
std::abs(endPos.y - pos.y) > maxSearchDist))
outOfRange = true;
if(!outOfRange && (tile = canWalkTo(creature, pos)))
{
//The cost (g) for this neighbour
int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos),
extraCost = nodes.getTileWalkCost(creature, tile),
newg = n->g + cost + extraCost;
//Check if the node is already in the closed/open list
//If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node
AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y);
if(neighbourNode)
{
if(neighbourNode->g <= newg) //The node on the closed/open list is cheaper than this one
continue;
nodes.openNode(neighbourNode);
}
else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node
{
//seems we ran out of nodes
listDir.clear();
return false;
}
//This node is the best node so far with this state
neighbourNode->x = pos.x;
neighbourNode->y = pos.y;
neighbourNode->g = newg;
neighbourNode->h = nodes.getEstimatedDistance(neighbourNode->x, neighbourNode->y, endPos.x, endPos.y);
neighbourNode->f = neighbourNode->g + neighbourNode->h;
neighbourNode->parent = n;
}
}
nodes.closeNode(n);
}
int32_t prevx = endPos.x, prevy = endPos.y, dx, dy;
while(found)
{
pos.x = found->x;
pos.y = found->y;
dx = pos.x - prevx;
dy = pos.y - prevy;
prevx = pos.x;
prevy = pos.y;
found = found->parent;
if(dx == -1 && dy == -1)
listDir.push_back(NORTHWEST);
else if(dx == 1 && dy == -1)
listDir.push_back(NORTHEAST);
else if(dx == -1 && dy == 1)
listDir.push_back(SOUTHWEST);
else if(dx == 1 && dy == 1)
listDir.push_back(SOUTHEAST);
else if(dx == -1)
listDir.push_back(WEST);
else if(dx == 1)
listDir.push_back(EAST);
else if(dy == -1)
listDir.push_back(NORTH);
else if(dy == 1)
listDir.push_back(SOUTH);
}
return !listDir.empty();
}
bool Map::getPathMatching(const Creature* creature, std::list<Direction>& dirList,
const FrozenPathingConditionCall& pathCondition, const FindPathParams& fpp)
{
Position startPos = creature->getPosition();
Position endPos;
AStarNodes nodes;
AStarNode* startNode = nodes.createOpenNode();
startNode->x = startPos.x;
startNode->y = startPos.y;
startNode->f = 0;
startNode->parent = NULL;
dirList.clear();
int32_t bestMatch = 0;
Position pos;
pos.z = startPos.z;
static int32_t neighbourOrderList[8][2] =
{
{-1, 0},
{0, 1},
{1, 0},
{0, -1},
//diagonal
{-1, -1},
{1, -1},
{1, 1},
{-1, 1},
};
AStarNode* found = NULL;
AStarNode* n = NULL;
const Tile* tile = NULL;
while(fpp.maxSearchDist != -1 || nodes.countClosedNodes() < 100)
{
if(!(n = nodes.getBestNode()))
{
if(found) //not quite what we want, but we found something
break;
dirList.clear();
return false; //no path found
}
if(pathCondition(startPos, Position(n->x, n->y, startPos.z), fpp, bestMatch))
{
found = n;
endPos = Position(n->x, n->y, startPos.z);
if(!bestMatch)
break;
}
int32_t dirCount = (fpp.allowDiagonal ? 8 : 4);
for(int32_t i = 0; i < dirCount; ++i)
{
pos.x = n->x + neighbourOrderList[0];
pos.y = n->y + neighbourOrderList[1];
bool inRange = true;
if(fpp.maxSearchDist != -1 && (std::abs(startPos.x - pos.x) > fpp.maxSearchDist ||
std::abs(startPos.y - pos.y) > fpp.maxSearchDist))
inRange = false;
if(fpp.keepDistance)
{
if(!pathCondition.isInRange(startPos, pos, fpp))
inRange = false;
}
if(inRange && (tile = canWalkTo(creature, pos)))
{
//The cost (g) for this neighbour
int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos),
extraCost = nodes.getTileWalkCost(creature, tile),
newf = n->f + cost + extraCost;
//Check if the node is already in the closed/open list
//If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node
AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y);
if(neighbourNode)
{
if(neighbourNode->f <= newf) //The node on the closed/open list is cheaper than this one
continue;
nodes.openNode(neighbourNode);
}
else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node
{
if(found) //not quite what we want, but we found something
break;
//seems we ran out of nodes
dirList.clear();
return false;
}
//This node is the best node so far with this state
neighbourNode->x = pos.x;
neighbourNode->y = pos.y;
neighbourNode->parent = n;
neighbourNode->f = newf;
}
}
nodes.closeNode(n);
}
if(!found)
return false;
int32_t prevx = endPos.x, prevy = endPos.y, dx, dy;
found = found->parent;
while(found)
{
pos.x = found->x;
pos.y = found->y;
dx = pos.x - prevx;
dy = pos.y - prevy;
prevx = pos.x;
prevy = pos.y;
found = found->parent;
if(dx == 1 && dy == 1)
dirList.push_front(NORTHWEST);
else if(dx == -1 && dy == 1)
dirList.push_front(NORTHEAST);
else if(dx == 1 && dy == -1)
dirList.push_front(SOUTHWEST);
else if(dx == -1 && dy == -1)
dirList.push_front(SOUTHEAST);
else if(dx == 1)
dirList.push_front(WEST);
else if(dx == -1)
dirList.push_front(EAST);
else if(dy == 1)
dirList.push_front(NORTH);
else if(dy == -1)
dirList.push_front(SOUTH);
}
return true;
}
//*********** AStarNodes *************
AStarNodes::AStarNodes()
{
curNode = 0;
openNodes.reset();
}
AStarNode* AStarNodes::createOpenNode()
{
if(curNode >= MAX_NODES)
return NULL;
uint32_t retNode = curNode;
curNode++;
openNodes[retNode] = 1;
return &nodes[retNode];
}
AStarNode* AStarNodes::getBestNode()
{
if(!curNode)
return NULL;
int32_t bestNodeF = 100000;
uint32_t bestNode = 0;
bool found = false;
for(uint32_t i = 0; i < curNode; i++)
{
if(nodes.f < bestNodeF && openNodes == 1)
{
found = true;
bestNodeF = nodes.f;
bestNode = i;
}
}
if(found)
return &nodes[bestNode];
return NULL;
}
void AStarNodes::closeNode(AStarNode* node)
{
uint32_t pos = GET_NODE_INDEX(node);
if(pos < MAX_NODES)
{
openNodes[pos] = 0;
return;
}
assert(pos >= MAX_NODES);
std::clog << "AStarNodes. trying to close node out of range" << std::endl;
return;
}
void AStarNodes::openNode(AStarNode* node)
{
uint32_t pos = GET_NODE_INDEX(node);
if(pos < MAX_NODES)
{
openNodes[pos] = 1;
return;
}
assert(pos >= MAX_NODES);
std::clog << "AStarNodes. trying to open node out of range" << std::endl;
return;
}
uint32_t AStarNodes::countClosedNodes()
{
uint32_t counter = 0;
for(uint32_t i = 0; i < curNode; i++)
{
if(!openNodes)
counter++;
}
return counter;
}
uint32_t AStarNodes::countOpenNodes()
{
uint32_t counter = 0;
for(uint32_t i = 0; i < curNode; i++)
{
if(openNodes == 1)
counter++;
}
return counter;
}
bool AStarNodes::isInList(uint16_t x, uint16_t y)
{
for(uint32_t i = 0; i < curNode; i++)
{
if(nodes.x == x && nodes.y == y)
return true;
}
return false;
}
AStarNode* AStarNodes::getNodeInList(uint16_t x, uint16_t y)
{
for(uint32_t i = 0; i < curNode; i++)
{
if(nodes.x == x && nodes.y == y)
return &nodes;
}
return NULL;
}
int32_t AStarNodes::getMapWalkCost(const Creature*, AStarNode* node,
const Tile*, const Position& neighbourPos)
{
if(std::abs(node->x - neighbourPos.x) == std::abs(node->y - neighbourPos.y)) //diagonal movement extra cost
return MAP_DIAGONALWALKCOST;
return MAP_NORMALWALKCOST;
}
int32_t AStarNodes::getTileWalkCost(const Creature* creature, const Tile* tile)
{
int32_t cost = 0;
if(tile->getTopVisibleCreature(creature)) //destroy creature cost
cost += MAP_NORMALWALKCOST * 3;
if(const MagicField* field = tile->getFieldItem())
{
if(!creature->isImmune(field->getCombatType()))
cost += MAP_NORMALWALKCOST * 3;
}
return cost;
}
int32_t AStarNodes::getEstimatedDistance(uint16_t x, uint16_t y, uint16_t xGoal, uint16_t yGoal)
{
int32_t diagonal = std::min(std::abs(x - xGoal), std::abs(y - yGoal));
return (MAP_DIAGONALWALKCOST * diagonal) + (MAP_NORMALWALKCOST * ((std::abs(
x - xGoal) + std::abs(y - yGoal)) - (2 * diagonal)));
}
//*********** Floor constructor **************
Floor::Floor()
{
for(int32_t i = 0; i < FLOOR_SIZE; ++i)
{
for(int32_t j = 0; j < FLOOR_SIZE; ++j)
tiles[j] = 0;
}
}
//**************** QTreeNode **********************
QTreeNode::QTreeNode()
{
m_isLeaf = false;
for(int32_t i = 0; i < 4; ++i)
m_child = NULL;
}
QTreeNode::~QTreeNode()
{
for(int32_t i = 0; i < 4; ++i)
delete m_child;
}
QTreeLeafNode* QTreeNode::getLeaf(uint16_t x, uint16_t y)
{
if(isLeaf())
return static_cast<QTreeLeafNode*>(this);
uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14);
if(m_child[index])
return m_child[index]->getLeaf(x * 2, y * 2);
return NULL;
}
QTreeLeafNode* QTreeNode::getLeafStatic(QTreeNode* root, uint16_t x, uint16_t y)
{
QTreeNode* currentNode = root;
uint32_t currentX = x, currentY = y;
while(currentNode)
{
if(currentNode->isLeaf())
return static_cast<QTreeLeafNode*>(currentNode);
uint32_t index = ((currentX & 0x8000) >> 15) | ((currentY & 0x8000) >> 14);
if(!currentNode->m_child[index])
return NULL;
currentNode = currentNode->m_child[index];
currentX = currentX * 2;
currentY = currentY * 2;
}
return NULL;
}
QTreeLeafNode* QTreeNode::createLeaf(uint16_t x, uint16_t y, uint16_t level)
{
if(!isLeaf())
{
uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14);
if(!m_child[index])
{
if(level != FLOOR_BITS)
m_child[index] = new QTreeNode();
else
{
m_child[index] = new QTreeLeafNode();
QTreeLeafNode::newLeaf = true;
}
}
return m_child[index]->createLeaf(x * 2, y * 2, level - 1);
}
return static_cast<QTreeLeafNode*>(this);
}
//************ LeafNode ************************
bool QTreeLeafNode::newLeaf = false;
QTreeLeafNode::QTreeLeafNode()
{
for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i)
m_array = NULL;
m_isLeaf = true;
m_leafS = NULL;
m_leafE = NULL;
}
QTreeLeafNode::~QTreeLeafNode()
{
for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i)
delete m_array;
}
Floor* QTreeLeafNode::createFloor(uint16_t z)
{
if(!m_array[z])
m_array[z] = new Floor();
return m_array[z];
}
Se não der tente:
////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include <iomanip>
#include <boost/config.hpp>
#include <boost/bind.hpp>
#include "iomap.h"
#include "map.h"
#include "tile.h"
#include "creature.h"
#include "player.h"
#include "combat.h"
#include "iomapserialize.h"
#include "items.h"
#include "game.h"
extern Game g_game;
Map::Map()
{
mapWidth = 0;
mapHeight = 0;
}
bool Map::loadMap(const std::string& identifier)
{
int64_t start = OTSYS_TIME();
IOMap* loader = new IOMap();
if(!loader->loadMap(this, identifier))
{
std::clog << "> FATAL: OTBM Loader - " << loader->getLastErrorString() << std::endl;
return false;
}
std::clog << "> Map loading time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
start = OTSYS_TIME();
if(!loader->loadSpawns(this))
std::clog << "> WARNING: Could not load spawn data." << std::endl;
if(!loader->loadHouses(this))
std::clog << "> WARNING: Could not load house data." << std::endl;
delete loader;
std::clog << "> Data parsing time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
start = OTSYS_TIME();
IOMapSerialize::getInstance()->updateHouses();
IOMapSerialize::getInstance()->updateAuctions();
std::clog << "> Houses synchronization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
start = OTSYS_TIME();
IOMapSerialize::getInstance()->loadHouses();
IOMapSerialize::getInstance()->loadMap(this);
std::clog << "> Content unserialization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;
return true;
}
bool Map::saveMap()
{
IOMapSerialize* IOLoader = IOMapSerialize::getInstance();
bool saved = false;
for(uint32_t tries = 0; tries < 3; ++tries)
{
if(!IOLoader->saveHouses())
continue;
saved = true;
break;
}
if(!saved)
return false;
saved = false;
for(uint32_t tries = 0; tries < 3; ++tries)
{
if(!IOLoader->saveMap(this))
continue;
saved = true;
break;
}
return saved;
}
Tile* Map::getTile(int32_t x, int32_t y, int32_t z)
{
if(x < 0 || x > 0xFFFF || y < 0 || y > 0xFFFF || z < 0 || z >= MAP_MAX_LAYERS)
return NULL;
QTreeLeafNode* leaf = QTreeNode::getLeafStatic(&root, x, y);
if(!leaf)
return NULL;
Floor* floor = leaf->getFloor(z);
if(!floor)
return NULL;
return floor->tiles[x & FLOOR_MASK][y & FLOOR_MASK];
}
void Map::setTile(uint16_t x, uint16_t y, uint16_t z, Tile* newTile)
{
if(z >= MAP_MAX_LAYERS)
{
std::clog << "[Error - Map::setTile]: Attempt to set tile on invalid Z coordinate - " << z << "!" << std::endl;
return;
}
QTreeLeafNode::newLeaf = false;
QTreeLeafNode* leaf = root.createLeaf(x, y, 15);
if(QTreeLeafNode::newLeaf)
{
//update north
QTreeLeafNode* northLeaf = root.getLeaf(x, y - FLOOR_SIZE);
if(northLeaf)
northLeaf->m_leafS = leaf;
//update west leaf
QTreeLeafNode* westLeaf = root.getLeaf(x - FLOOR_SIZE, y);
if(westLeaf)
westLeaf->m_leafE = leaf;
//update south
QTreeLeafNode* southLeaf = root.getLeaf(x, y + FLOOR_SIZE);
if(southLeaf)
leaf->m_leafS = southLeaf;
//update east
QTreeLeafNode* eastLeaf = root.getLeaf(x + FLOOR_SIZE, y);
if(eastLeaf)
leaf->m_leafE = eastLeaf;
}
uint32_t offsetX = x & FLOOR_MASK, offsetY = y & FLOOR_MASK;
Floor* floor = leaf->createFloor(z);
if(!floor->tiles[offsetX][offsetY])
{
floor->tiles[offsetX][offsetY] = newTile;
newTile->qt_node = leaf;
}
else
std::clog << "[Error - Map::setTile] Tile already exists - pos " << offsetX << "/" << offsetY << "/" << z << std::endl;
if(newTile->hasFlag(TILESTATE_REFRESH))
{
RefreshBlock_t rb;
if(TileItemVector* tileItems = newTile->getItemList())
{
for(ItemVector::iterator it = tileItems->getBeginDownItem(); it != tileItems->getEndDownItem(); ++it)
rb.list.push_back((*it)->clone());
}
rb.lastRefresh = OTSYS_TIME();
g_game.addRefreshTile(newTile, rb);
}
}
bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/)
{
bool foundTile = false, placeInPz = false;
Tile* tile = getTile(centerPos);
if(tile)
{
placeInPz = tile->hasFlag(TILESTATE_PROTECTIONZONE);
uint32_t flags = FLAG_IGNOREBLOCKITEM;
if(creature->isAccountManager())
flags |= FLAG_IGNOREBLOCKCREATURE;
ReturnValue ret = tile->__queryAdd(0, creature, 1, flags);
if(forced || ret == RET_NOERROR || ret == RET_PLAYERISNOTINVITED)
foundTile = true;
}
size_t shufflePos = 0;
PairVector relList;
if(extendedPos)
{
shufflePos = 8;
relList.push_back(PositionPair(-2, 0));
relList.push_back(PositionPair(0, -2));
relList.push_back(PositionPair(0, 2));
relList.push_back(PositionPair(2, 0));
std::random_shuffle(relList.begin(), relList.end());
}
relList.push_back(PositionPair(-1, -1));
relList.push_back(PositionPair(-1, 0));
relList.push_back(PositionPair(-1, 1));
relList.push_back(PositionPair(0, -1));
relList.push_back(PositionPair(0, 1));
relList.push_back(PositionPair(1, -1));
relList.push_back(PositionPair(1, 0));
relList.push_back(PositionPair(1, 1));
std::random_shuffle(relList.begin() + shufflePos, relList.end());
uint32_t radius = 1;
Position tryPos;
for(uint32_t n = 1; n <= radius && !foundTile; ++n)
{
for(PairVector::iterator it = relList.begin(); it != relList.end() && !foundTile; ++it)
{
int32_t dx = it->first * n, dy = it->second * n;
tryPos = centerPos;
tryPos.x = tryPos.x + dx;
tryPos.y = tryPos.y + dy;
if(!(tile = getTile(tryPos)) || (placeInPz && !tile->hasFlag(TILESTATE_PROTECTIONZONE)))
continue;
if(tile->__queryAdd(0, creature, 1, 0) == RET_NOERROR)
{
if(!extendedPos)
{
foundTile = true;
break;
}
if(isSightClear(centerPos, tryPos, false))
{
foundTile = true;
break;
}
}
}
}
if(!foundTile)
return false;
int32_t index = 0;
uint32_t flags = 0;
Item* toItem = NULL;
if(Cylinder* toCylinder = tile->__queryDestination(index, creature, &toItem, flags))
{
toCylinder->__internalAddThing(creature);
if(Tile* toTile = toCylinder->getTile())
toTile->qt_node->addCreature(creature);
}
return true;
}
bool Map::removeCreature(Creature* creature)
{
Tile* tile = creature->getTile();
if(!tile)
return false;
tile->qt_node->removeCreature(creature);
tile->__removeThing(creature, 0);
return true;
}
void Map::getSpectatorsInternal(SpectatorVec& list, const Position& centerPos, bool checkForDuplicate,
int32_t minRangeX, int32_t maxRangeX, int32_t minRangeY, int32_t maxRangeY,
int32_t minRangeZ, int32_t maxRangeZ)
{
int32_t minoffset = centerPos.z - maxRangeZ, maxoffset = centerPos.z - minRangeZ,
x1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + minRangeX + minoffset))),
y1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + minRangeY + minoffset))),
x2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + maxRangeX + maxoffset))),
y2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + maxRangeY + maxoffset))),
startx1 = x1 - (x1 % FLOOR_SIZE), starty1 = y1 - (y1 % FLOOR_SIZE),
endx2 = x2 - (x2 % FLOOR_SIZE), endy2 = y2 - (y2 % FLOOR_SIZE);
QTreeLeafNode* startLeaf = getLeaf(startx1, starty1);
QTreeLeafNode* leafS = startLeaf;
QTreeLeafNode* leafE;
for(int32_t ny = starty1; ny <= endy2; ny += FLOOR_SIZE)
{
leafE = leafS;
for(int32_t nx = startx1; nx <= endx2; nx += FLOOR_SIZE)
{
if(leafE)
{
CreatureVector& nodeList = leafE->creatureList;
CreatureVector::const_iterator it = nodeList.begin();
if(it != nodeList.end())
{
do
{
Creature* creature = (*it);
const Position& pos = creature->getPosition();
int32_t offsetZ = centerPos.z - pos.z;
if(pos.z < minRangeZ || pos.z > maxRangeZ)
continue;
if(pos.y < (centerPos.y + minRangeY + offsetZ) || pos.y > (centerPos.y + maxRangeY + offsetZ))
continue;
if(pos.x < (centerPos.x + minRangeX + offsetZ) || pos.x > (centerPos.x + maxRangeX + offsetZ))
continue;
if(!checkForDuplicate || std::find(list.begin(), list.end(), creature) == list.end())
list.push_back(creature);
}
while(++it != nodeList.end());
}
leafE = leafE->stepEast();
}
else
leafE = getLeaf(nx + FLOOR_SIZE, ny);
}
if(leafS)
leafS = leafS->stepSouth();
else
leafS = getLeaf(startx1, ny + FLOOR_SIZE);
}
}
void Map::getSpectators(SpectatorVec& list, const Position& centerPos, bool checkforduplicate /*= false*/, bool multifloor /*= false*/,
int32_t minRangeX /*= 0*/, int32_t maxRangeX /*= 0*/, int32_t minRangeY /*= 0*/, int32_t maxRangeY /*= 0*/)
{
if(centerPos.z >= MAP_MAX_LAYERS)
return;
bool foundCache = false, cacheResult = false;
if(!minRangeX && !maxRangeX && !minRangeY && !maxRangeY && multifloor && !checkforduplicate)
{
SpectatorCache::iterator it = spectatorCache.find(centerPos);
if(it != spectatorCache.end())
{
list = *it->second;
foundCache = true;
}
else
cacheResult = true;
}
if(!foundCache)
{
minRangeX = (!minRangeX ? -maxViewportX : -minRangeX);
maxRangeX = (!maxRangeX ? maxViewportX : maxRangeX);
minRangeY = (!minRangeY ? -maxViewportY : -minRangeY);
maxRangeY = (!maxRangeY ? maxViewportY : maxRangeY);
int32_t minRangeZ, maxRangeZ;
if(multifloor)
{
if(centerPos.z > 7)
{
//underground, 8->15
minRangeZ = std::max(centerPos.z - 2, 0);
maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1);
}
//above ground
else if(centerPos.z == 6)
{
minRangeZ = 0;
maxRangeZ = 8;
}
else if(centerPos.z == 7)
{
minRangeZ = 0;
maxRangeZ = 9;
}
else
{
minRangeZ = 0;
maxRangeZ = 7;
}
}
else
{
minRangeZ = centerPos.z;
maxRangeZ = centerPos.z;
}
getSpectatorsInternal(list, centerPos, true, minRangeX,
maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ);
if(cacheResult)
spectatorCache[centerPos].reset(new SpectatorVec(list));
}
}
const SpectatorVec& Map::getSpectators(const Position& centerPos)
{
if(centerPos.z >= MAP_MAX_LAYERS)
{
boost::shared_ptr<SpectatorVec> p(new SpectatorVec());
SpectatorVec& list = *p;
return list;
}
SpectatorCache::iterator it = spectatorCache.find(centerPos);
if(it != spectatorCache.end())
return *it->second;
boost::shared_ptr<SpectatorVec> p(new SpectatorVec());
spectatorCache[centerPos] = p;
SpectatorVec& list = *p;
int32_t minRangeX = -maxViewportX, maxRangeX = maxViewportX, minRangeY = -maxViewportY,
maxRangeY = maxViewportY, minRangeZ, maxRangeZ;
if(centerPos.z > 7)
{
//underground, 8->15
minRangeZ = std::max(centerPos.z - 2, 0);
maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1);
}
//above ground
else if(centerPos.z == 6)
{
minRangeZ = 0;
maxRangeZ = 8;
}
else if(centerPos.z == 7)
{
minRangeZ = 0;
maxRangeZ = 9;
}
else
{
minRangeZ = 0;
maxRangeZ = 7;
}
getSpectatorsInternal(list, centerPos, false, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ);
return list;
}
bool Map::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/,
int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/)
{
//z checks
//underground 8->15
//ground level and above 7->0
if((fromPos.z >= 8 && toPos.z < 8) || (toPos.z >= 8 &&
fromPos.z < 8) || fromPos.z - fromPos.z > 2)
return false;
int32_t deltax = std::abs(fromPos.x - toPos.x), deltay = std::abs(
fromPos.y - toPos.y), deltaz = std::abs(fromPos.z - toPos.z);
if(deltax - deltaz > rangex || deltay - deltaz > rangey)
return false;
if(!checkLineOfSight)
return true;
return isSightClear(fromPos, toPos, false);
}
bool Map::checkSightLine(const Position& fromPos, const Position& toPos) const
{
Position start = fromPos;
Position end = toPos;
int32_t x, y, z, dx = std::abs(start.x - end.x), dy = std::abs(start.y - end.y),
dz = std::abs(start.z - end.z), sx, sy, sz, ey, ez, max = dx, dir = 0;
if(dy > max)
{
max = dy;
dir = 1;
}
if(dz > max)
{
max = dz;
dir = 2;
}
switch(dir)
{
case 1:
//x -> y
//y -> x
//z -> z
std::swap(start.x, start.y);
std::swap(end.x, end.y);
std::swap(dx, dy);
break;
case 2:
//x -> z
//y -> y
//z -> x
std::swap(start.x, start.z);
std::swap(end.x, end.z);
std::swap(dx, dz);
break;
default:
//x -> x
//y -> y
//z -> z
break;
}
sx = ((start.x < end.x) ? 1 : -1);
sy = ((start.y < end.y) ? 1 : -1);
sz = ((start.z < end.z) ? 1 : -1);
ey = ez = 0;
x = start.x;
y = start.y;
z = start.z;
int32_t lastrx = 0, lastry = 0, lastrz = 0;
for(; x != end.x + sx; x += sx)
{
int32_t rx, ry, rz;
switch(dir)
{
case 1:
rx = y; ry = x; rz = z;
break;
case 2:
rx = z; ry = y; rz = x;
break;
default:
rx = x; ry = y; rz = z;
break;
}
if(!lastrx && !lastry && !lastrz)
{
lastrx = rx;
lastry = ry;
lastrz = rz;
}
if(lastrz != rz || ((toPos.x != rx || toPos.y != ry || toPos.z != rz) && (fromPos.x != rx || fromPos.y != ry || fromPos.z != rz)))
{
if(lastrz != rz && const_cast<Map*>(this)->getTile(lastrx, lastry, std::min(lastrz, rz)))
return false;
lastrx = rx; lastry = ry; lastrz = rz;
const Tile* tile = const_cast<Map*>(this)->getTile(rx, ry, rz);
if(tile && tile->hasProperty(BLOCKPROJECTILE))
return false;
}
ey += dy;
ez += dz;
if(2 * ey >= dx)
{
y += sy;
ey -= dx;
}
if(2 * ez >= dx)
{
z += sz;
ez -= dx;
}
}
return true;
}
bool Map::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck) const
{
if(floorCheck && fromPos.z != toPos.z)
return false;
// Cast two converging rays and see if either yields a result.
return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos);
}
const Tile* Map::canWalkTo(const Creature* creature, const Position& pos)
{
switch(creature->getWalkCache(pos))
{
case 0:
return NULL;
case 1:
return getTile(pos);
default:
break;
}
//used for none-cached tiles
Tile* tile = getTile(pos);
if(creature->getTile() != tile && (!tile || tile->__queryAdd(0, creature, 1,
FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) != RET_NOERROR))
return NULL;
return tile;
}
bool Map::getPathTo(const Creature* creature, const Position& destPos,
std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/)
{
if(!canWalkTo(creature, destPos))
return false;
Position startPos = destPos;
Position endPos = creature->getPosition();
listDir.clear();
if(startPos.z != endPos.z)
return false;
AStarNodes nodes;
AStarNode* startNode = nodes.createOpenNode();
startNode->x = startPos.x;
startNode->y = startPos.y;
startNode->g = 0;
startNode->h = nodes.getEstimatedDistance(startPos.x, startPos.y, endPos.x, endPos.y);
startNode->f = startNode->g + startNode->h;
startNode->parent = NULL;
Position pos;
pos.z = startPos.z;
static int32_t neighbourOrderList[8][2] =
{
{-1, 0},
{0, 1},
{1, 0},
{0, -1},
//diagonal
{-1, -1},
{1, -1},
{1, 1},
{-1, 1},
};
AStarNode* found = NULL;
AStarNode* n = NULL;
const Tile* tile = NULL;
while(maxSearchDist != -1 || nodes.countClosedNodes() < 100)
{
if(!(n = nodes.getBestNode()))
{
listDir.clear();
return false; //no path found
}
if(n->x == endPos.x && n->y == endPos.y)
{
found = n;
break;
}
for(uint8_t i = 0; i < 8; ++i)
{
pos.x = n->x + neighbourOrderList[0];
pos.y = n->y + neighbourOrderList[1];
bool outOfRange = false;
if(maxSearchDist != -1 && (std::abs(endPos.x - pos.x) > maxSearchDist ||
std::abs(endPos.y - pos.y) > maxSearchDist))
outOfRange = true;
if(!outOfRange && (tile = canWalkTo(creature, pos)))
{
//The cost (g) for this neighbour
int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos),
extraCost = nodes.getTileWalkCost(creature, tile),
newg = n->g + cost + extraCost;
//Check if the node is already in the closed/open list
//If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node
AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y);
if(neighbourNode)
{
if(neighbourNode->g <= newg) //The node on the closed/open list is cheaper than this one
continue;
nodes.openNode(neighbourNode);
}
else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node
{
//seems we ran out of nodes
listDir.clear();
return false;
}
//This node is the best node so far with this state
neighbourNode->x = pos.x;
neighbourNode->y = pos.y;
neighbourNode->g = newg;
neighbourNode->h = nodes.getEstimatedDistance(neighbourNode->x, neighbourNode->y, endPos.x, endPos.y);
neighbourNode->f = neighbourNode->g + neighbourNode->h;
neighbourNode->parent = n;
}
}
nodes.closeNode(n);
}
int32_t prevx = endPos.x, prevy = endPos.y, dx, dy;
while(found)
{
pos.x = found->x;
pos.y = found->y;
dx = pos.x - prevx;
dy = pos.y - prevy;
prevx = pos.x;
prevy = pos.y;
found = found->parent;
if(dx == -1 && dy == -1)
listDir.push_back(NORTHWEST);
else if(dx == 1 && dy == -1)
listDir.push_back(NORTHEAST);
else if(dx == -1 && dy == 1)
listDir.push_back(SOUTHWEST);
else if(dx == 1 && dy == 1)
listDir.push_back(SOUTHEAST);
else if(dx == -1)
listDir.push_back(WEST);
else if(dx == 1)
listDir.push_back(EAST);
else if(dy == -1)
listDir.push_back(NORTH);
else if(dy == 1)
listDir.push_back(SOUTH);
}
return !listDir.empty();
}
bool Map::getPathMatching(const Creature* creature, std::list<Direction>& dirList,
const FrozenPathingConditionCall& pathCondition, const FindPathParams& fpp)
{
Position startPos = creature->getPosition();
Position endPos;
AStarNodes nodes;
AStarNode* startNode = nodes.createOpenNode();
startNode->x = startPos.x;
startNode->y = startPos.y;
startNode->f = 0;
startNode->parent = NULL;
dirList.clear();
int32_t bestMatch = 0;
Position pos;
pos.z = startPos.z;
static int32_t neighbourOrderList[8][2] =
{
{-1, 0},
{0, 1},
{1, 0},
{0, -1},
//diagonal
{-1, -1},
{1, -1},
{1, 1},
{-1, 1},
};
AStarNode* found = NULL;
AStarNode* n = NULL;
const Tile* tile = NULL;
while(fpp.maxSearchDist != -1 || nodes.countClosedNodes() < 100)
{
if(!(n = nodes.getBestNode()))
{
if(found) //not quite what we want, but we found something
break;
dirList.clear();
return false; //no path found
}
if(pathCondition(startPos, Position(n->x, n->y, startPos.z), fpp, bestMatch))
{
found = n;
endPos = Position(n->x, n->y, startPos.z);
if(!bestMatch)
break;
}
int32_t dirCount = (fpp.allowDiagonal ? 8 : 4);
for(int32_t i = 0; i < dirCount; ++i)
{
pos.x = n->x + neighbourOrderList[0];
pos.y = n->y + neighbourOrderList[1];
bool inRange = true;
if(fpp.maxSearchDist != -1 && (std::abs(startPos.x - pos.x) > fpp.maxSearchDist ||
std::abs(startPos.y - pos.y) > fpp.maxSearchDist))
inRange = false;
if(fpp.keepDistance)
{
if(!pathCondition.isInRange(startPos, pos, fpp))
inRange = false;
}
if(inRange && (tile = canWalkTo(creature, pos)))
{
//The cost (g) for this neighbour
int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos),
extraCost = nodes.getTileWalkCost(creature, tile),
newf = n->f + cost + extraCost;
//Check if the node is already in the closed/open list
//If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node
AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y);
if(neighbourNode)
{
if(neighbourNode->f <= newf) //The node on the closed/open list is cheaper than this one
continue;
nodes.openNode(neighbourNode);
}
else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node
{
if(found) //not quite what we want, but we found something
break;
//seems we ran out of nodes
dirList.clear();
return false;
}
//This node is the best node so far with this state
neighbourNode->x = pos.x;
neighbourNode->y = pos.y;
neighbourNode->parent = n;
neighbourNode->f = newf;
}
}
nodes.closeNode(n);
}
if(!found)
return false;
int32_t prevx = endPos.x, prevy = endPos.y, dx, dy;
found = found->parent;
while(found)
{
pos.x = found->x;
pos.y = found->y;
dx = pos.x - prevx;
dy = pos.y - prevy;
prevx = pos.x;
prevy = pos.y;
found = found->parent;
if(dx == 1 && dy == 1)
dirList.push_front(NORTHWEST);
else if(dx == -1 && dy == 1)
dirList.push_front(NORTHEAST);
else if(dx == 1 && dy == -1)
dirList.push_front(SOUTHWEST);
else if(dx == -1 && dy == -1)
dirList.push_front(SOUTHEAST);
else if(dx == 1)
dirList.push_front(WEST);
else if(dx == -1)
dirList.push_front(EAST);
else if(dy == 1)
dirList.push_front(NORTH);
else if(dy == -1)
dirList.push_front(SOUTH);
}
return true;
}
//*********** AStarNodes *************
AStarNodes::AStarNodes()
{
curNode = 0;
openNodes.reset();
}
AStarNode* AStarNodes::createOpenNode()
{
if(curNode >= MAX_NODES)
return NULL;
uint32_t retNode = curNode;
curNode++;
openNodes[retNode] = 1;
return &nodes[retNode];
}
AStarNode* AStarNodes::getBestNode()
{
if(!curNode)
return NULL;
int32_t bestNodeF = 100000;
uint32_t bestNode = 0;
bool found = false;
for(uint32_t i = 0; i < curNode; i++)
{
if(nodes.f < bestNodeF && openNodes == 1)
{
found = true;
bestNodeF = nodes.f;
bestNode = i;
}
}
if(found)
return &nodes[bestNode];
return NULL;
}
void AStarNodes::closeNode(AStarNode* node)
{
uint32_t pos = GET_NODE_INDEX(node);
if(pos < MAX_NODES)
{
openNodes[pos] = 0;
return;
}
assert(pos >= MAX_NODES);
std::clog << "AStarNodes. trying to close node out of range" << std::endl;
return;
}
void AStarNodes::openNode(AStarNode* node)
{
uint32_t pos = GET_NODE_INDEX(node);
if(pos < MAX_NODES)
{
openNodes[pos] = 1;
return;
}
assert(pos >= MAX_NODES);
std::clog << "AStarNodes. trying to open node out of range" << std::endl;
return;
}
uint32_t AStarNodes::countClosedNodes()
{
uint32_t counter = 0;
for(uint32_t i = 0; i < curNode; i++)
{
if(!openNodes)
counter++;
}
return counter;
}
uint32_t AStarNodes::countOpenNodes()
{
uint32_t counter = 0;
for(uint32_t i = 0; i < curNode; i++)
{
if(openNodes == 1)
counter++;
}
return counter;
}
bool AStarNodes::isInList(uint16_t x, uint16_t y)
{
for(uint32_t i = 0; i < curNode; i++)
{
if(nodes.x == x && nodes.y == y)
return true;
}
return false;
}
AStarNode* AStarNodes::getNodeInList(uint16_t x, uint16_t y)
{
for(uint32_t i = 0; i < curNode; i++)
{
if(nodes.x == x && nodes.y == y)
return &nodes;
}
return NULL;
}
int32_t AStarNodes::getMapWalkCost(const Creature*, AStarNode* node,
const Tile*, const Position& neighbourPos)
{
if(std::abs(node->x - neighbourPos.x) == std::abs(node->y - neighbourPos.y)) //diagonal movement extra cost
return MAP_DIAGONALWALKCOST;
return MAP_NORMALWALKCOST;
}
int32_t AStarNodes::getTileWalkCost(const Creature* creature, const Tile* tile)
{
int32_t cost = 0;
if(tile->getTopVisibleCreature(creature)) //destroy creature cost
cost += MAP_NORMALWALKCOST * 3;
if(const MagicField* field = tile->getFieldItem())
{
if(!creature->isImmune(field->getCombatType()))
cost += MAP_NORMALWALKCOST * 3;
}
return cost;
}
int32_t AStarNodes::getEstimatedDistance(uint16_t x, uint16_t y, uint16_t xGoal, uint16_t yGoal)
{
int32_t diagonal = std::min(std::abs(x - xGoal), std::abs(y - yGoal));
return (MAP_DIAGONALWALKCOST * diagonal) + (MAP_NORMALWALKCOST * ((std::abs(
x - xGoal) + std::abs(y - yGoal)) - (2 * diagonal)));
}
//*********** Floor constructor **************
Floor::Floor()
{
for(int32_t i = 0; i < FLOOR_SIZE; ++i)
{
for(int32_t j = 0; j < FLOOR_SIZE; ++j)
tiles[j] = 0;
}
}
//**************** QTreeNode **********************
QTreeNode::QTreeNode()
{
m_isLeaf = false;
for(int32_t i = 0; i < 4; ++i)
m_child = NULL;
}
QTreeNode::~QTreeNode()
{
for(int32_t i = 0; i < 4; ++i)
delete m_child;
}
QTreeLeafNode* QTreeNode::getLeaf(uint16_t x, uint16_t y)
{
if(isLeaf())
return static_cast<QTreeLeafNode*>(this);
uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14);
if(m_child[index])
return m_child[index]->getLeaf(x * 2, y * 2);
return NULL;
}
QTreeLeafNode* QTreeNode::getLeafStatic(QTreeNode* root, uint16_t x, uint16_t y)
{
QTreeNode* currentNode = root;
uint32_t currentX = x, currentY = y;
while(currentNode)
{
if(currentNode->isLeaf())
return static_cast<QTreeLeafNode*>(currentNode);
uint32_t index = ((currentX & 0x8000) >> 15) | ((currentY & 0x8000) >> 14);
if(!currentNode->m_child[index])
return NULL;
currentNode = currentNode->m_child[index];
currentX = currentX * 2;
currentY = currentY * 2;
}
return NULL;
}
QTreeLeafNode* QTreeNode::createLeaf(uint16_t x, uint16_t y, uint16_t level)
{
if(!isLeaf())
{
uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14);
if(!m_child[index])
{
if(level != FLOOR_BITS)
m_child[index] = new QTreeNode();
else
{
m_child[index] = new QTreeLeafNode();
QTreeLeafNode::newLeaf = true;
}
}
return m_child[index]->createLeaf(x * 2, y * 2, level - 1);
}
return static_cast<QTreeLeafNode*>(this);
}
//************ LeafNode ************************
bool QTreeLeafNode::newLeaf = false;
QTreeLeafNode::QTreeLeafNode()
{
for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i)
m_array = NULL;
m_isLeaf = true;
m_leafS = NULL;
m_leafE = NULL;
}
QTreeLeafNode::~QTreeLeafNode()
{
for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i)
delete m_array;
}
Floor* QTreeLeafNode::createFloor(uint16_t z)
{
if(!m_array[z])
m_array[z] = new Floor();
return m_array[z];
}
Editado Dezembro 13 por eliteimperiosv
info
Grupo: Marquês
Registrado: 29/10/11
Posts: 1.2k
Reputação: +134
Gênero: Masculino

Vish,mano nao deu,mais eu vi que quase deu.Deu erro quando chego no mapa spawn
info
Grupo: Herói
Registrado: 14/12/10
Posts: 3.6k
Reputação: +846
Gênero: Masculino

Creio que a solução seja:
Vá no phpmyadmin na sua database, procure a tabela players. Ok agora abra o Remeres com teu mapa e veja as coordenadas dos Templo, pegue essas coordenadas (x,y,z) e mude a posição de cada player referente a elas. Agora se quando criar um Char e aparecer isso. Vá na tabela players novamente se não me engano e procure por Sample Knight,Sample Druid, Sample Paladin e Sample Sorcerer, mude a posição deles para as coordenadas do Templo que você pegou no Remeres e pronto. Os players irão nascer naquelas coordenadas! Funcionou? Poste resultados, BENÇA
)




info
Grupo: Marquês
Registrado: 29/10/11
Posts: 1.2k
Reputação: +134
Gênero: Masculino
Bom,gente eu nao sei se fis algo,errado mas eu botei nas sources do meu esrver assim,
//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include <iomanip> #include <boost/config.hpp> #include <boost/bind.hpp> #include "iomap.h" #include "map.h" #include "tile.h" #include "creature.h" #include "player.h" #include "combat.h" #include "iomapserialize.h" #include "items.h" #include "game.h" extern Game g_game; Map::Map() { mapWidth = 0; mapHeight = 0; } bool Map::loadMap(const std::string& identifier) { int64_t start = OTSYS_TIME(); IOMap* loader = new IOMap(); if(!loader->loadMap(this, identifier)) /*{ std::cout << "> FATAL: OTBM Loader - " << loader->getLastErrorString() << std::endl; return false; } std::cout << "> Map loading time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); if(!loader->loadSpawns(this)) std::cout << "> WARNING: Could not load spawn data." << std::endl; if(!loader->loadHouses(this)) std::cout << "> WARNING: Could not load house data." << std::endl; }*/ delete loader; std::cout << "> Data parsing time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->updateHouses(); IOMapSerialize::getInstance()->updateAuctions(); std::cout << "> Houses synchronization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->loadHouses(); IOMapSerialize::getInstance()->loadMap(this); std::cout << "> Content unserialization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; return true; } bool Map::saveMap() { IOMapSerialize* IOLoader = IOMapSerialize::getInstance(); bool saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveHouses()) continue; saved = true; break; } if(!saved) return false; saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveMap(this)) continue; saved = true; break; } return saved; } Tile* Map::getTile(int32_t x, int32_t y, int32_t z) { if(x < 0 || x > 0xFFFF || y < 0 || y > 0xFFFF || z < 0 || z >= MAP_MAX_LAYERS) return NULL; QTreeLeafNode* leaf = QTreeNode::getLeafStatic(&root, x, y); if(!leaf) return NULL; Floor* floor = leaf->getFloor(z); if(!floor) return NULL; return floor->tiles[x & FLOOR_MASK][y & FLOOR_MASK]; } void Map::setTile(uint16_t x, uint16_t y, uint16_t z, Tile* newTile) { if(z >= MAP_MAX_LAYERS) { std::cout << "[Error - Map::setTile]: Attempt to set tile on invalid Z coordinate - " << z << "!" << std::endl; return; } QTreeLeafNode::newLeaf = false; QTreeLeafNode* leaf = root.createLeaf(x, y, 15); if(QTreeLeafNode::newLeaf) { //update north QTreeLeafNode* northLeaf = root.getLeaf(x, y - FLOOR_SIZE); if(northLeaf) northLeaf->m_leafS = leaf; //update west leaf QTreeLeafNode* westLeaf = root.getLeaf(x - FLOOR_SIZE, y); if(westLeaf) westLeaf->m_leafE = leaf; //update south QTreeLeafNode* southLeaf = root.getLeaf(x, y + FLOOR_SIZE); if(southLeaf) leaf->m_leafS = southLeaf; //update east QTreeLeafNode* eastLeaf = root.getLeaf(x + FLOOR_SIZE, y); if(eastLeaf) leaf->m_leafE = eastLeaf; } uint32_t offsetX = x & FLOOR_MASK, offsetY = y & FLOOR_MASK; Floor* floor = leaf->createFloor(z); if(!floor->tiles[offsetX][offsetY]) { floor->tiles[offsetX][offsetY] = newTile; newTile->qt_node = leaf; } else std::cout << "[Error - Map::setTile] Tile already exists - pos " << offsetX << "/" << offsetY << "/" << z << std::endl; if(newTile->hasFlag(TILESTATE_REFRESH)) { RefreshBlock_t rb; if(TileItemVector* tileItems = newTile->getItemList()) { for(ItemVector::iterator it = tileItems->getBeginDownItem(); it != tileItems->getEndDownItem(); ++it) rb.list.push_back((*it)->clone()); } rb.lastRefresh = OTSYS_TIME(); g_game.addRefreshTile(newTile, rb); } } bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/) { bool foundTile = false, placeInPz = false; Tile* tile = getTile(centerPos); if(tile) { placeInPz = tile->hasFlag(TILESTATE_PROTECTIONZONE); uint32_t flags = FLAG_IGNOREBLOCKITEM; if(creature->isAccountManager()) flags |= FLAG_IGNOREBLOCKCREATURE; ReturnValue ret = tile->__queryAdd(0, creature, 1, flags); if(forced || ret == RET_NOERROR || ret == RET_PLAYERISNOTINVITED) foundTile = true; } size_t shufflePos = 0; PairVector relList; if(extendedPos) { shufflePos = 8; relList.push_back(PositionPair(-2, 0)); relList.push_back(PositionPair(0, -2)); relList.push_back(PositionPair(0, 2)); relList.push_back(PositionPair(2, 0)); std::random_shuffle(relList.begin(), relList.end()); } relList.push_back(PositionPair(-1, -1)); relList.push_back(PositionPair(-1, 0)); relList.push_back(PositionPair(-1, 1)); relList.push_back(PositionPair(0, -1)); relList.push_back(PositionPair(0, 1)); relList.push_back(PositionPair(1, -1)); relList.push_back(PositionPair(1, 0)); relList.push_back(PositionPair(1, 1)); std::random_shuffle(relList.begin() + shufflePos, relList.end()); uint32_t radius = 1; Position tryPos; for(uint32_t n = 1; n <= radius && !foundTile; ++n) { for(PairVector::iterator it = relList.begin(); it != relList.end() && !foundTile; ++it) { int32_t dx = it->first * n, dy = it->second * n; tryPos = centerPos; tryPos.x = tryPos.x + dx; tryPos.y = tryPos.y + dy; if(!(tile = getTile(tryPos)) || (placeInPz && !tile->hasFlag(TILESTATE_PROTECTIONZONE))) continue; if(tile->__queryAdd(0, creature, 1, 0) == RET_NOERROR) { if(!extendedPos) { foundTile = true; break; } if(isSightClear(centerPos, tryPos, false)) { foundTile = true; break; } } } } if(!foundTile) return false; int32_t index = 0; uint32_t flags = 0; Item* toItem = NULL; if(Cylinder* toCylinder = tile->__queryDestination(index, creature, &toItem, flags)) { toCylinder->__internalAddThing(creature); if(Tile* toTile = toCylinder->getTile()) toTile->qt_node->addCreature(creature); } return true; } bool Map::removeCreature(Creature* creature) { Tile* tile = creature->getTile(); if(!tile) return false; tile->qt_node->removeCreature(creature); tile->__removeThing(creature, 0); return true; } void Map::getSpectatorsInternal(SpectatorVec& list, const Position& centerPos, bool checkForDuplicate, int32_t minRangeX, int32_t maxRangeX, int32_t minRangeY, int32_t maxRangeY, int32_t minRangeZ, int32_t maxRangeZ) { int32_t minoffset = centerPos.z - maxRangeZ, maxoffset = centerPos.z - minRangeZ, x1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + minRangeX + minoffset))), y1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + minRangeY + minoffset))), x2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + maxRangeX + maxoffset))), y2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + maxRangeY + maxoffset))), startx1 = x1 - (x1 % FLOOR_SIZE), starty1 = y1 - (y1 % FLOOR_SIZE), endx2 = x2 - (x2 % FLOOR_SIZE), endy2 = y2 - (y2 % FLOOR_SIZE); QTreeLeafNode* startLeaf = getLeaf(startx1, starty1); QTreeLeafNode* leafS = startLeaf; QTreeLeafNode* leafE; for(int32_t ny = starty1; ny <= endy2; ny += FLOOR_SIZE) { leafE = leafS; for(int32_t nx = startx1; nx <= endx2; nx += FLOOR_SIZE) { if(leafE) { CreatureVector& nodeList = leafE->creatureList; CreatureVector::const_iterator it = nodeList.begin(); if(it != nodeList.end()) { do { Creature* creature = (*it); const Position& pos = creature->getPosition(); int32_t offsetZ = centerPos.z - pos.z; if(pos.z < minRangeZ || pos.z > maxRangeZ) continue; if(pos.y < (centerPos.y + minRangeY + offsetZ) || pos.y > (centerPos.y + maxRangeY + offsetZ)) continue; if(pos.x < (centerPos.x + minRangeX + offsetZ) || pos.x > (centerPos.x + maxRangeX + offsetZ)) continue; if(!checkForDuplicate || std::find(list.begin(), list.end(), creature) == list.end()) list.push_back(creature); } while(++it != nodeList.end()); } leafE = leafE->stepEast(); } else leafE = getLeaf(nx + FLOOR_SIZE, ny); } if(leafS) leafS = leafS->stepSouth(); else leafS = getLeaf(startx1, ny + FLOOR_SIZE); } } void Map::getSpectators(SpectatorVec& list, const Position& centerPos, bool checkforduplicate /*= false*/, bool multifloor /*= false*/, int32_t minRangeX /*= 0*/, int32_t maxRangeX /*= 0*/, int32_t minRangeY /*= 0*/, int32_t maxRangeY /*= 0*/) { if(centerPos.z >= MAP_MAX_LAYERS) return; bool foundCache = false, cacheResult = false; if(!minRangeX && !maxRangeX && !minRangeY && !maxRangeY && multifloor && !checkforduplicate) { SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) { list = *it->second; foundCache = true; } else cacheResult = true; } if(!foundCache) { minRangeX = (!minRangeX ? -maxViewportX : -minRangeX); maxRangeX = (!maxRangeX ? maxViewportX : maxRangeX); minRangeY = (!minRangeY ? -maxViewportY : -minRangeY); maxRangeY = (!maxRangeY ? maxViewportY : maxRangeY); int32_t minRangeZ, maxRangeZ; if(multifloor) { if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } } else { minRangeZ = centerPos.z; maxRangeZ = centerPos.z; } getSpectatorsInternal(list, centerPos, true, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); if(cacheResult) spectatorCache[centerPos].reset(new SpectatorVec(list)); } } const SpectatorVec& Map::getSpectators(const Position& centerPos) { if(centerPos.z >= MAP_MAX_LAYERS) { boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); SpectatorVec& list = *p; return list; } SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) return *it->second; boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); spectatorCache[centerPos] = p; SpectatorVec& list = *p; int32_t minRangeX = -maxViewportX, maxRangeX = maxViewportX, minRangeY = -maxViewportY, maxRangeY = maxViewportY, minRangeZ, maxRangeZ; if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } getSpectatorsInternal(list, centerPos, false, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); return list; } bool Map::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/, int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/) { //z checks //underground 8->15 //ground level and above 7->0 if((fromPos.z >= 8 && toPos.z < 8) || (toPos.z >= 8 && fromPos.z < 8) || fromPos.z - fromPos.z > 2) return false; int32_t deltax = std::abs(fromPos.x - toPos.x), deltay = std::abs( fromPos.y - toPos.y), deltaz = std::abs(fromPos.z - toPos.z); if(deltax - deltaz > rangex || deltay - deltaz > rangey) return false; if(!checkLineOfSight) return true; return isSightClear(fromPos, toPos, false); } bool Map::checkSightLine(const Position& fromPos, const Position& toPos) const { Position start = fromPos; Position end = toPos; int32_t x, y, z, dx = std::abs(start.x - end.x), dy = std::abs(start.y - end.y), dz = std::abs(start.z - end.z), sx, sy, sz, ey, ez, max = dx, dir = 0; if(dy > max) { max = dy; dir = 1; } if(dz > max) { max = dz; dir = 2; } switch(dir) { case 1: //x -> y //y -> x //z -> z std::swap(start.x, start.y); std::swap(end.x, end.y); std::swap(dx, dy); break; case 2: //x -> z //y -> y //z -> x std::swap(start.x, start.z); std::swap(end.x, end.z); std::swap(dx, dz); break; default: //x -> x //y -> y //z -> z break; } sx = ((start.x < end.x) ? 1 : -1); sy = ((start.y < end.y) ? 1 : -1); sz = ((start.z < end.z) ? 1 : -1); ey = ez = 0; x = start.x; y = start.y; z = start.z; int32_t lastrx = 0, lastry = 0, lastrz = 0; for(; x != end.x + sx; x += sx) { int32_t rx, ry, rz; switch(dir) { case 1: rx = y; ry = x; rz = z; break; case 2: rx = z; ry = y; rz = x; break; default: rx = x; ry = y; rz = z; break; } if(!lastrx && !lastry && !lastrz) { lastrx = rx; lastry = ry; lastrz = rz; } if(lastrz != rz || ((toPos.x != rx || toPos.y != ry || toPos.z != rz) && (fromPos.x != rx || fromPos.y != ry || fromPos.z != rz))) { if(lastrz != rz && const_cast<Map*>(this)->getTile(lastrx, lastry, std::min(lastrz, rz))) return false; lastrx = rx; lastry = ry; lastrz = rz; const Tile* tile = const_cast<Map*>(this)->getTile(rx, ry, rz); if(tile && tile->hasProperty(BLOCKPROJECTILE)) return false; } ey += dy; ez += dz; if(2 * ey >= dx) { y += sy; ey -= dx; } if(2 * ez >= dx) { z += sz; ez -= dx; } } return true; } bool Map::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck) const { if(floorCheck && fromPos.z != toPos.z) return false; // Cast two converging rays and see if either yields a result. return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos); } const Tile* Map::canWalkTo(const Creature* creature, const Position& pos) { switch(creature->getWalkCache(pos)) { case 0: return NULL; case 1: return getTile(pos); default: break; } //used for none-cached tiles Tile* tile = getTile(pos); if(creature->getTile() != tile && (!tile || tile->__queryAdd(0, creature, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) != RET_NOERROR)) return NULL; return tile; } bool Map::getPathTo(const Creature* creature, const Position& destPos, std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/) { if(!canWalkTo(creature, destPos)) return false; Position startPos = destPos; Position endPos = creature->getPosition(); listDir.clear(); if(startPos.z != endPos.z) return false; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->g = 0; startNode->h = nodes.getEstimatedDistance(startPos.x, startPos.y, endPos.x, endPos.y); startNode->f = startNode->g + startNode->h; startNode->parent = NULL; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { listDir.clear(); return false; //no path found } if(n->x == endPos.x && n->y == endPos.y) { found = n; break; } for(uint8_t i = 0; i < 8; ++i) { pos.x = n->x + neighbourOrderList[i][0]; pos.y = n->y + neighbourOrderList[i][1]; bool outOfRange = false; if(maxSearchDist != -1 && (std::abs(endPos.x - pos.x) > maxSearchDist || std::abs(endPos.y - pos.y) > maxSearchDist)) outOfRange = true; if(!outOfRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newg = n->g + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->g <= newg) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { //seems we ran out of nodes listDir.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->g = newg; neighbourNode->h = nodes.getEstimatedDistance(neighbourNode->x, neighbourNode->y, endPos.x, endPos.y); neighbourNode->f = neighbourNode->g + neighbourNode->h; neighbourNode->parent = n; } } nodes.closeNode(n); } int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == -1 && dy == -1) listDir.push_back(NORTHWEST); else if(dx == 1 && dy == -1) listDir.push_back(NORTHEAST); else if(dx == -1 && dy == 1) listDir.push_back(SOUTHWEST); else if(dx == 1 && dy == 1) listDir.push_back(SOUTHEAST); else if(dx == -1) listDir.push_back(WEST); else if(dx == 1) listDir.push_back(EAST); else if(dy == -1) listDir.push_back(NORTH); else if(dy == 1) listDir.push_back(SOUTH); } return !listDir.empty(); } bool Map::getPathMatching(const Creature* creature, std::list<Direction>& dirList, const FrozenPathingConditionCall& pathCondition, const FindPathParams& fpp) { Position startPos = creature->getPosition(); Position endPos; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->f = 0; startNode->parent = NULL; dirList.clear(); int32_t bestMatch = 0; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(fpp.maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { if(found) //not quite what we want, but we found something break; dirList.clear(); return false; //no path found } if(pathCondition(startPos, Position(n->x, n->y, startPos.z), fpp, bestMatch)) { found = n; endPos = Position(n->x, n->y, startPos.z); if(!bestMatch) break; } int32_t dirCount = (fpp.allowDiagonal ? 8 : 4); for(int32_t i = 0; i < dirCount; ++i) { pos.x = n->x + neighbourOrderList[i][0]; pos.y = n->y + neighbourOrderList[i][1]; bool inRange = true; if(fpp.maxSearchDist != -1 && (std::abs(startPos.x - pos.x) > fpp.maxSearchDist || std::abs(startPos.y - pos.y) > fpp.maxSearchDist)) inRange = false; if(fpp.keepDistance) { if(!pathCondition.isInRange(startPos, pos, fpp)) inRange = false; } if(inRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newf = n->f + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->f <= newf) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { if(found) //not quite what we want, but we found something break; //seems we ran out of nodes dirList.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->parent = n; neighbourNode->f = newf; } } nodes.closeNode(n); } if(!found) return false; int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; found = found->parent; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == 1 && dy == 1) dirList.push_front(NORTHWEST); else if(dx == -1 && dy == 1) dirList.push_front(NORTHEAST); else if(dx == 1 && dy == -1) dirList.push_front(SOUTHWEST); else if(dx == -1 && dy == -1) dirList.push_front(SOUTHEAST); else if(dx == 1) dirList.push_front(WEST); else if(dx == -1) dirList.push_front(EAST); else if(dy == 1) dirList.push_front(NORTH); else if(dy == -1) dirList.push_front(SOUTH); } return true; } //*********** AStarNodes ************* AStarNodes::AStarNodes() { curNode = 0; openNodes.reset(); } AStarNode* AStarNodes::createOpenNode() { if(curNode >= MAX_NODES) return NULL; uint32_t retNode = curNode; curNode++; openNodes[retNode] = 1; return &nodes[retNode]; } AStarNode* AStarNodes::getBestNode() { if(!curNode) return NULL; int32_t bestNodeF = 100000; uint32_t bestNode = 0; bool found = false; for(uint32_t i = 0; i < curNode; i++) { if(nodes[i].f < bestNodeF && openNodes[i] == 1) { found = true; bestNodeF = nodes[i].f; bestNode = i; } } if(found) return &nodes[bestNode]; return NULL; } void AStarNodes::closeNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 0; return; } assert(pos >= MAX_NODES); std::cout << "AStarNodes. trying to close node out of range" << std::endl; return; } void AStarNodes::openNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 1; return; } assert(pos >= MAX_NODES); std::cout << "AStarNodes. trying to open node out of range" << std::endl; return; } uint32_t AStarNodes::countClosedNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(!openNodes[i]) counter++; } return counter; } uint32_t AStarNodes::countOpenNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(openNodes[i] == 1) counter++; } return counter; } bool AStarNodes::isInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes[i].x == x && nodes[i].y == y) return true; } return false; } AStarNode* AStarNodes::getNodeInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes[i].x == x && nodes[i].y == y) return &nodes[i]; } return NULL; } int32_t AStarNodes::getMapWalkCost(const Creature* creature, AStarNode* node, const Tile* neighbourTile, const Position& neighbourPos) { if(std::abs(node->x - neighbourPos.x) == std::abs(node->y - neighbourPos.y)) //diagonal movement extra cost return MAP_DIAGONALWALKCOST; return MAP_NORMALWALKCOST; } int32_t AStarNodes::getTileWalkCost(const Creature* creature, const Tile* tile) { int32_t cost = 0; if(tile->getTopVisibleCreature(creature)) //destroy creature cost cost += MAP_NORMALWALKCOST * 3; if(const MagicField* field = tile->getFieldItem()) { if(!creature->isImmune(field->getCombatType())) cost += MAP_NORMALWALKCOST * 3; } return cost; } int32_t AStarNodes::getEstimatedDistance(uint16_t x, uint16_t y, uint16_t xGoal, uint16_t yGoal) { int32_t diagonal = std::min(std::abs(x - xGoal), std::abs(y - yGoal)); return (MAP_DIAGONALWALKCOST * diagonal) + (MAP_NORMALWALKCOST * ((std::abs( x - xGoal) + std::abs(y - yGoal)) - (2 * diagonal))); } //*********** Floor constructor ************** Floor::Floor() { for(int32_t i = 0; i < FLOOR_SIZE; ++i) { for(int32_t j = 0; j < FLOOR_SIZE; ++j) tiles[i][j] = 0; } } //**************** QTreeNode ********************** QTreeNode::QTreeNode() { m_isLeaf = false; for(int32_t i = 0; i < 4; ++i) m_child[i] = NULL; } QTreeNode::~QTreeNode() { for(int32_t i = 0; i < 4; ++i) delete m_child[i]; } QTreeLeafNode* QTreeNode::getLeaf(uint16_t x, uint16_t y) { if(isLeaf()) return static_cast<QTreeLeafNode*>(this); uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(m_child[index]) return m_child[index]->getLeaf(x * 2, y * 2); return NULL; } QTreeLeafNode* QTreeNode::getLeafStatic(QTreeNode* root, uint16_t x, uint16_t y) { QTreeNode* currentNode = root; uint32_t currentX = x, currentY = y; while(currentNode) { if(currentNode->isLeaf()) return static_cast<QTreeLeafNode*>(currentNode); uint32_t index = ((currentX & 0x8000) >> 15) | ((currentY & 0x8000) >> 14); if(!currentNode->m_child[index]) return NULL; currentNode = currentNode->m_child[index]; currentX = currentX * 2; currentY = currentY * 2; } return NULL; } QTreeLeafNode* QTreeNode::createLeaf(uint16_t x, uint16_t y, uint16_t level) { if(!isLeaf()) { uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(!m_child[index]) { if(level != FLOOR_BITS) m_child[index] = new QTreeNode(); else { m_child[index] = new QTreeLeafNode(); QTreeLeafNode::newLeaf = true; } } return m_child[index]->createLeaf(x * 2, y * 2, level - 1); } return static_cast<QTreeLeafNode*>(this); } //************ LeafNode ************************ bool QTreeLeafNode::newLeaf = false; QTreeLeafNode::QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) m_array[i] = NULL; m_isLeaf = true; m_leafS = NULL; m_leafE = NULL; } QTreeLeafNode::~QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) delete m_array[i]; } Floor* QTreeLeafNode::createFloor(uint16_t z) { if(!m_array[z]) m_array[z] = new Floor(); return m_array[z]; }Para o server nao verificar a versao do mapa,e eu poder entrar no server,usando mapa de uma versao mais antiga,por exemplo meu serv é 8.6,queria usar o mapa de 8.0.
Ta eu compilei deu tudo certin,so que quando vou entrar no server,dis que a posição esta íncorreta.Nao da nenhum erro no distro,nao sei oque pode ser.
Notem,que eu botei o */ e /* para nao verificar a versao do mapa.Pode ser que esteje no local errado.
Editado Dezembro 13 por Mozark001