5 -
buyableAndSellableHouses = true -- Ligar compra e venda das casas?
houseNeedPremium = true -- Precisa de Premium Account para comprar casas?
bedsRequirePremium = true -- Não entendi ao certo, mas é mais ou menos se para ter cama precisa ser premium...
levelToBuyHouse = 70 -- Level para poder comprar casas
housesPerAccount = 1 -- Casas por CONTA
houseRentAsPrice = false -- Casas podem ser alugadas?
housePriceAsRent = false -- Preço do aluguel
housePriceEachSquare = 20000 -- Preço da venda da casa (contado por quadrados)
houseRentPeriod = "never" -- Tempo de aluguel
houseCleanOld = 0 -- De quanto em quanto tempo a casa será limpa ( 0 = nunca )
guildHalls = false -- Terá casas para guild?
6 - Va no site " http://vapus.net/customclient ", lá em cima na primeira barra, coloque seu IP!
Lá no final, escolha a versão do Cliente, e pronto, vira um Tibia.exe com o ip novo!








info
Grupo: Campones
Registrado: 26/11/12
Posts: 72
Reputação: 0
Oi, estou precisando de umas ajudinhas aqui, então resolvi juntar tudo e não poluir o fórum.
Obrigado para quem puder me ajudar, de todo caso dou rep+ para cada coisa que puder me ajudar.
EU USO PDA BY SLICER 2.7 COM LVL
1 - Evolution
Nessa pasta data/actions/scripts/evolutions.lua tem as evoluções especiais, que são os pokemons com mais
de uma evolução. Ees estão evoluindo somente por pedra e eu queria que eles todos também evoluicem por lvl,
ou seja, quando chegassem ao lvl "x" evoluicem aleatoriamente para alguma das suas evoluções.
- Eu não faço a menor ideia de como fazer, por isso to aqui para pedir ajuda aos conhecedores de script =)
- Dou rep para quem me ajudar!!! - nada mais justo hehehehe
Aqui está o arquivo:
local special = specialevo
local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon"},
[sun] = {"Sunkern", "Gloom"},
--[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}
}
function onUse(cid, item, frompos, item2, topos)
local pokeball = getPlayerSlotItem(cid, 8)
if not isMonster(item2.uid) or not isSummon(item2.uid) then
return true
end
if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end
local pevo = poevo[getCreatureName(item2.uid)]
if not isInArray(specialevo, getCreatureName(item2.uid)) then
if not pevo then
doPlayerSendCancel(cid, "This pokemon can't evolve.")
return true
end
if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
return true
end
if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
return true
end
if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
return true
end
end
local minlevel = 0
if getPokemonName(item2.uid) == "Eevee" then
local eevee = ""
if item.itemid == thunder then
eevee = "Jolteon"
elseif item.itemid == water then
eevee = "Vaporeon"
elseif item.itemid == fire then
eevee = "Flareon"
elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then
eevee = "Espeon"
elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then
eevee = "Umbreon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 20 then
return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if getPokemonName(item2.uid) == "Shiny Eevee" then
local eevee = ""
if item.itemid == sthunder then
eevee = "Shiny Jolteon"
elseif item.itemid == swater then
eevee = "Shiny Vaporeon"
elseif item.itemid == sfire then
eevee = "Shiny Flareon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 20 then
return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if isInArray(specialevo, getPokemonName(item2.uid)) then
if getPokemonName(item2.uid) == "Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == water then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then
evolution = king
theevo = "Politoed"
elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = punch
theevo = "Poliwrath"
else
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
return true
end
else
if getPlayerItemCount(cid, king) <= 0 then
doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")
return true
end
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, water)
return true
end
elseif item.itemid == punch then
minlevel = pokes["Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
return true
end
local theevo = "Poliwrath"
doEvolvePokemon(cid, item2, theevo, water, punch)
elseif item.itemid == king then
minlevel = pokes["Politoed"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
return true
end
local theevo = "Politoed"
doEvolvePokemon(cid, item2, theevo, water, king)
end
elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == swater then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = spunch
theevo = "Shiny Poliwrath"
else
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.")
return true
end
else
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, swater)
return true
end
elseif item.itemid == spunch then
minlevel = pokes["Shiny Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")
return true
end
if getPlayerItemCount(cid, swater) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.")
return true
end
local theevo = "Shiny Poliwrath"
doEvolvePokemon(cid, item2, theevo, swater, spunch)
end
elseif getPokemonName(item2.uid) == "Gloom" then
if getPokemonLevel(item2.uid) < 31 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")
return true
end
if item.itemid == leaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
return true
end
if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, venom) >= 1 then
theevo = "Vileplume"
evolution = venom
elseif getPlayerItemCount(cid, sun) >= 1 then
theevo = "Bellossom"
evolution = sun
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, leaf)
elseif item.itemid == venom then
minlevel = pokes["Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
elseif item.itemid == sun then
minlevel = pokes["Bellossom"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
end
elseif getPokemonName(item2.uid) == "Shiny Gloom" then
if getPokemonLevel(item2.uid) < 31 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")
return true
end
if item.itemid == sleaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, svenom) >= 1 then
doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.")
return true
end
if getPlayerItemCount(cid, svenom) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, svenom) >= 1 then
theevo = "Shiny Vileplume"
evolution = svenom
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, sleaf)
elseif item.itemid == svenom then
minlevel = pokes["Shiny Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, sleaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf)
end
elseif getPokemonName(item2.uid) == "Slowpoke" then
if getPokemonLevel(item2.uid) < 28 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")
return true
end
if item.itemid == enigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
elseif item.itemid == king then
minlevel = pokes["Slowking"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowking", king, 0)
end
elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then
if getPokemonLevel(item2.uid) < 28 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")
return true
end
if item.itemid == senigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Shiny Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0)
end
elseif getPokemonName(item2.uid) == "Tyrogue" then
if getPokemonLevel(item2.uid) < 60 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (60).")
return true
end
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
return true
end
local evolution = ""
if getOffense(item2.uid) == getDefense(item2.uid) then
evolution = "Hitmontop"
elseif getOffense(item2.uid) > getDefense(item2.uid) then
evolution = "Hitmonlee"
else
evolution = "Hitmonchan"
end
minlevel = pokes[evolution].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, evolution, punch, 0)
end
return true
end
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level
if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
return true
end
if getPlayerItemCount(cid, stnid) < count then
local str = ""
if count >= 2 then
str = "s"
end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end
minlevel = pokes[evo].level
if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").")
return true
end
if count >= 2 then
stnid2 = stnid
end
doEvolvePokemon(cid, item2, evo, stnid, stnid2)
return TRUE
end
2 - Outfit Mergulho
Então, achei legal o sistema de !dive, mas não to querendo usar ele
pq tem muitos lugares que não dá.
A minha ideia é de por a outfit de mergulho para vender no npc e colocar pra usar ela somente
quando estiver nas titles da água.
Talves o que poderia ser feito seria colocar um ID na escada que desce para a água que
ao ele passar por aquela escada, ele se transformaria automaticamente naquele outfit, e ao subir por ela novamente
a outfit sumiria...
3 - Velocidade Pokemons
Outra coisa é a velocidade dos pokemons dentro da água.
Todo mundo ta com esse probleminha, pq é desanimador vc querer caçar na água naquela velo,
e colocar a velocidade desses pokes aquáticos maior não da tbm, pq só vou poder colocar respawn na água,
fora que não adianta nada, pq os pokes summons vão continuar lentos, enfim....
O interessante seria resolver isso, assim da pra passar pra todo mundo essa solução.
Uma opção poderia ser um script com uma lista de pokemons (x, y, z.......) que pudessem
andar mais rápidos nas titles de água (só na água), tanto os selvagens quanto os sumonados.
4 - Talkaction addpremium
Eu procurei por toda a parte e não achei um talkaction que adicione "x" dias de premium a alguém.
Eu queria fazer isso com o meu god, pra não ter que editar pelo arquivo sql
pq sempre a pessoa tem q ficar logando pra não bugar e etc...
5 - House
Bom agora só falta descobrir que tempo é o "houseCleanOld = 0"
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 70
housesPerAccount = 1
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 20000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
6 - Ip fixo client
resolvido
7 - Battle
Então, eu dou order encima do outro player e escolho quantos pokemons eu quero e o outro
player não tem como aceitar.
Pra funcionar, tenho que dar primeiro party para depois o outro player aceitar para depois eu dar order encima dele
para dar duel e só depois ele consegue aceitar dando order em mim tbm.
Alguém conhece algum script melhor ou alguma solução e como trocar?
8 - Trade center
Pessoal, aqui eu percebi um problema tbm, Quando entro no teleport do trade center em qualquer cidade,
eu vou certinho pro trade center, mas quando vou no teleport pra voltar para a cidade que eu estava ele não volta,
ele volta sempre para celadon, o certo seria ele voltar para o centro pokemon da cidade que ele estava antes.
Alguém aí sabe como fazer isso?
Por enquanto é isso, qualquer dúvida minha a mais vou postando aqui, abrassss
Muito obrigado!!!!
Editado Dezembro 15 por zedarosquinha