Crie um arquivo em Data/Npc com o nome que desejar.
Dentro cole:
<?xml version="1.0"?>
-<npc maglevel="1" level="1" access="5" floorchange="0" walkinterval="3" script="data/npc/scripts/teleportador.lua" name="Teleportador"> <health max="150" now="150"/> <look corpse="2212" feet="111" legs="15" body="19" head="96" type="146"/> -<parameters> <parameter value="Ola |PLAYERNAME|. ! Eu posso te levar para {kunlun}, {skin}, {deserto}, {geffen}, {lutie}, {ank} e {izlud}.. Onde deseja ir?" key="message_greet"/> <parameter value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!" key="message_decline"/> </parameters> </npc>
Aqui você coloca os nomes das cidades que o npc vai:
Eu posso te levar para {kunlun}, {skin}, {deserto}, {geffen}, {lutie}, {ank} e {izlud}.. Onde deseja ir?
Agora em Data/Npc/Scripts:
Crie um arquivo com o nome de "teleportador.lua
E cole isso dentro:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'kunlun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para kunlun por 210 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=825, y=1686, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {kunlun}, {skin}, {deserto}, {geffen}, {lutie} e {ank} por um pequeno custo.'})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'skin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para skin por 210 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=303, y=1865, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'skin\' for just a small fee.'})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'deserto'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para deserto por 210 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=922, y=1446, z=5} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'deserto\' for just a small fee.'})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'geffen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para geffen por 100 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=991, y=1000, z=7} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'geffen\' for just a small fee.'})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'})
-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())
Nessa parte você coloca as coordenadas pra onde o npc vai levar:
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'kunlun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para kunlun "aqui vem o nome da cidade" por 210 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=825, y=1686, z=6} "COORDENADAS DA CIDADE" })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' "aqui o nome da cidade denovo" for just a small fee.'})
Qualquer erro poste aqui.





info
Grupo: Artesão
Registrado: 08/10/12
Posts: 114
Reputação: 0
Eu preciso de um NPC que teleporte o player pra um lugar x, y, z quando ele falar com esse npc