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Npc Que Teleporta

Por NewAge, 21 de out. de 2012 em Scripts

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NewAgeN
21 de outubro de 2012 às 23:05

Eu preciso de um NPC que teleporte o player pra um lugar x, y, z quando ele falar com esse npc

21 de outubro de 2012 às 23:21

Crie um arquivo em Data/Npc com o nome que desejar.

Dentro cole:

 

 

 

<?xml version="1.0"?>

-<npc maglevel="1" level="1" access="5" floorchange="0" walkinterval="3" script="data/npc/scripts/teleportador.lua" name="Teleportador"> <health max="150" now="150"/> <look corpse="2212" feet="111" legs="15" body="19" head="96" type="146"/> -<parameters> <parameter value="Ola |PLAYERNAME|. ! Eu posso te levar para {kunlun}, {skin}, {deserto}, {geffen}, {lutie}, {ank} e {izlud}.. Onde deseja ir?" key="message_greet"/> <parameter value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!" key="message_decline"/> </parameters> </npc>

 

 

Aqui você coloca os nomes das cidades que o npc vai:

Eu posso te levar para {kunlun}, {skin}, {deserto}, {geffen}, {lutie}, {ank} e {izlud}.. Onde deseja ir?

 

Agora em Data/Npc/Scripts:

Crie um arquivo com o nome de "teleportador.lua

E cole isso dentro:

 

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

 

 

 

-- OTServ event handling functions start

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

-- OTServ event handling functions end

 

 

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'kunlun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para kunlun por 210 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=825, y=1686, z=6} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {kunlun}, {skin}, {deserto}, {geffen}, {lutie} e {ank} por um pequeno custo.'})

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'skin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para skin por 210 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=303, y=1865, z=6} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'skin\' for just a small fee.'})

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'deserto'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para deserto por 210 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=922, y=1446, z=5} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'deserto\' for just a small fee.'})

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'geffen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para geffen por 100 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=991, y=1000, z=7} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'geffen\' for just a small fee.'})

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'})

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'})

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'})

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'})

 

 

-- Makes sure the npc reacts when you say hi, bye etc.

npcHandler:addModule(FocusModule:new())

 

 

Nessa parte você coloca as coordenadas pra onde o npc vai levar:

 

 

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

local travelNode = keywordHandler:addKeyword({'kunlun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para kunlun "aqui vem o nome da cidade" por 210 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=825, y=1686, z=6} "COORDENADAS DA CIDADE" })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

 

keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' "aqui o nome da cidade denovo" for just a small fee.'})

 

 

 

Qualquer erro poste aqui.

Editado Outubro 21 por Xurupito

NewAgeN
21 de outubro de 2012 às 23:44

O meu npc não aparece no mapa, como faço pra ele aparecer? Ele não ta aparecendo nem no mapa editor, mesmo quando coloco pra importar

Editado Outubro 21 por NewAge

22 de outubro de 2012 às 00:02

Tenta fazer assim, no mapa editor olha o nome de algum npc capitão que não tenha no seu ot.

Coloque o npc no mapa ai você vai la em data/npc na hora de criar o arquivo .xml você põe o nome do npc que ta no remeres.

Dentro cole o que te passei.

NewAgeN
22 de outubro de 2012 às 00:08

eu ja arrumei isso, agora quando tento importar diz que o arquivo xml não ta em um formato valido

 

<?xml version="1.0"?> encoding="UTF-8"?>

<npc name="Heller" script="ilha.lua" walkinterval="2000" floorchange="0">

<health now="100" max="100"/>

<feet="128" legs="0" body="114" head="0" looktype="194"/>

<parameters>

<parameter value=" |PLAYERNAME|. ! Ate que enfim voce chegou, entre no barco, vou te levar para a ilha.(Diga ilha)" key="message_greet"/> <parameter value="Nao temos tempo a perder, vamos la. Quando chegar la procure a entrada para o refugio." key="message_decline"/> <parameter value="Onde voce vai? Temos que fugir!"/>

</parameters>

</npc>

 

olha ai como ta

notle2012N
22 de outubro de 2012 às 03:31

que tal teleporta por vocation

http://www.xtibia.com/forum/topic/190942-npc-de-teleporte-por-vocation/