data\npc\nomedonpc.xml
<npc name="NOMEDONPC" script="data/npc/scripts/nomedoarquivo.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="78" body="88" legs="0" feet="88" addons="3"/>
<parameters>
<parameter key="message_greet" value="Yes." />
<parameter key="message_farewell" value="Tchau." />
<parameter key="message_walkaway" value="Tchau." />
</parameters>
</npc>
data\npc\scripts\nomedoarquivo.lua
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
npcHandler:setMessage(MESSAGE_GREET, "eu troco item pra vc? me diz (yes)") -- muda a frase só yes q não muda
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local h = 2160 -- ID do item que vai troca
local j = 2200 -- ID que vai ganhar
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'yes')) then
if doPlayerRemoveItem(cid,h,100) then
doPlayerAddItem(cid,j,10)
selfSay('Obrigado por troca cmg.',cid) -- muda a frase
talkState[talkUser] = 1
else
selfSay('vc não tem item que eu quero..',cid) -- muda a frase
talkState[talkUser] = 1
end
return TRUE
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())









info
Grupo: Campones
Registrado: 10/10/11
Posts: 43
Reputação: +2
Char no Tibia: Kenay
Script do NPC Morpheu (que troca 100 Giant Spider Silk por 10 Spool of Yarn). +Rep pra quem passar ela sem bugs.