local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
function onCastSpell(cid, var)
local position = variantToPosition(var)
if getTilePzInfo(position) then
return false
end
return doCombat(cid, combat, var)
end
info
Grupo: Marquês
Registrado: 05/07/09
Posts: 1.3k
Reputação: +732
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) function onCastSpell(cid, var) local position = variantToPosition(var) if getTilePzInfo(position) then return false end return doCombat(cid, combat, var) end