nao entendi mt bem.
mais seria isso?
Está ai o System m1... ele contem um cooldown, mas não mostra o tempo regressivo para poder mandar a magia denovo.
prescisa de uns reajustes mas acho que ja ajuda
vá em data/spells e crie 1 arquivo chamado m1.lua
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42)
setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 2.5, 4)
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0},
{0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area2 = createCombatArea(arr2)
setCombatArea(combat2, area2)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -100, -1000, -100, -2000, 500, 500, 100.400, 200.1)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141)
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68)
setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137)
setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22)
setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0)
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122)
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40)
arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area15 = createCombatArea(arr15)
setCombatArea(combat15, area15)
local c = {
["Bulbasaur"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 20
}
},
["Ivysaur"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 40
}
},
["Ivysaur"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 40
}
},
["Venusaur"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 85
}
},
["Pidgey"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 5
}
},
["Pidgeotto"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 20
}
},
["Pidgeotto"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 20
}
},
["Pidgeot"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 65
}
},
["Rattata"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 1
}
},
["Raticate"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 25
}
},
["Spearow"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 10
}
},
["Fearow"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 50
}
},
["Pikachu"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 20
}
},
["Nidoran Femea"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 10
}
},
["Nidorina"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 30
}
},
["Nidoqueen"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 65
}
},
["Nidoran Macho"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 10
}
},
["Nidorino"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 30
}
},
["Nidoking"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 65
}
},
["Vulpix"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 15
}
},
["Ninetales"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 70
}
},
["Ponyta"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 20
}
},
["Rapidash"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 55
}
},
["Scyther"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 80
}
},
["Electabuzz"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 80
}
},
["Vaporeon"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 55
}
},
["Jolteon"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 55
}
},
["Flareon"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 55
}
},
["Shiny Venusaur"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 100
}
},
["Shiny Rattata"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 1
}
},
["Shiny Raticate"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 25
}
},
["Shiny Scyther"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 100
}
},
["Shiny Scyther"] = {x = {
m1 = combat1,
spell = "Quick Attack",
minLv = 100
}
},
["Zapdos"] = {x = {
m1 = combat2,
spell = "Whirlwind",
minLv = 100
}
},
["Articuno"] = {x = {
m1 = combat2,
spell = "Whirlwind",
minLv = 150
}
},
["Charmander"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 20
}
},
["Charmeleon"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 40
}
},
["Paras"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 5
}
},
["Mankey"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 15
}
},
["Primeape"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 50
}
},
["Magmar"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 80
}
},
["Pinsir"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 45
}
},
["Kabuto"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 20
}
},
["Kabutops"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 80
}
},
["Snorlax"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 1
}
},
["Shiny Paras"] = {x = {
m1 = combat3,
spell = "Scratch",
minLv = 5
}
},
["Charizard"] = {x = {
m1 = combat4,
spell = "Dragon Claw",
minLv = 85
}
},
["Elder Charizard"] = {x = {
m1 = combat4,
spell = "Dragon Claw",
minLv = 100
}
},
["Squirtle"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 20
}
},
["Wartortle"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 40
}
},
["Blastoise"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 85
}
},
["Caterpie"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 1
}
},
["Seel"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 20
}
},
["Drowzee"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 25
}
},
["Hypno"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 55
}
},
["Cubone"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 20
}
},
["Marowak"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 55
}
},
["Tauros"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 45
}
},
["Dragonair"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 60
}
},
["Dragonite"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 100
}
},
["Shiny Blastoise"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 100
}
},
["Shiny Dratini"] = {x = {
m1 = combat5,
spell = "Headbutt",
minLv = 20
}
},
["Metapod"] = {x = {
m1 = combat6,
spell = "String Shot",
minLv = 15,
distance = 3
}
},
["Butterfree"] = {x = {
m1 = combat6,
spell = "String Shot",
minLv = 30,
distance = 3
}
},
["Kakuna"] = {x = {
m1 = combat6,
spell = "String Shot",
minLv = 15,
distance = 3
}
},
["Beedrill"] = {x = {
m1 = combat6,
spell = "String Shot",
minLv = 25,
distance = 3
}
},
["Shiny Beedrill"] = {x = {
m1 = combat6,
spell = "String Shot",
minLv = 25,
distance = 3
}
},
["Weedle"] = {x = {
m1 = combat7,
spell = "Horn Attack",
minLv = 1,
distance = 3
}
},
["Goldeen"] = {x = {
m1 = combat7,
spell = "Horn Attack",
minLv = 10,
distance = 3
}
},
["Seaking"] = {x = {
m1 = combat7,
spell = "Horn Attack",
minLv = 35,
distance = 3
}
},
["Lapras"] = {x = {
m1 = combat7,
spell = "Horn Attack",
minLv = 80,
distance = 3
}
},
["Ekans"] = {x = {
m1 = combat8,
spell = "Bite",
minLv = 15,
distance = 3
}
},
["Ekans"] = {x = {
m1 = combat8,
spell = "Bite",
minLv = 15,
distance = 3
}
},
["Arbok"] = {x = {
m1 = combat8,
spell = "Bite",
minLv = 35,
distance = 3
}
},
["Kangaskhan"] = {x = {
m1 = combat8,
spell = "Bite",
minLv = 80,
distance = 3
}
},
["Omanyte"] = {x = {
m1 = combat8,
spell = "Bite",
minLv = 20,
distance = 3
}
},
["Omastar"] = {x = {
m1 = combat8,
spell = "Bite",
minLv = 80,
distance = 3
}
},
["Raichu"] = {x = {
m1 = combat9,
spell = "Mega Kick",
minLv = 50
}
},
["Shiny Raichu"] = {x = {
m1 = combat9,
spell = "Mega Kick",
minLv = 80
}
},
["Bulbasaur"] = {x = {
m1 = combat10,
spell = "Razor Leaf",
minLv = 20
}
},
["Ivysaur"] = {x = {
m1 = combat10,
spell = "Razor Leaf",
minLv = 40
}
},
["Venusaur"] = {x = {
m1 = combat10,
spell = "Razor Leaf",
minLv = 85
}
},
["Squirtle"] = {x = {
m1 = combat11,
spell = "Bubbles",
minLv = 20
}
},
["Wartortle"] = {x = {
m1 = combat11,
spell = "Bubbles",
minLv = 40
}
},
["Blastoise"] = {x = {
m1 = combat11,
spell = "Bubbles",
minLv = 85
}
},
["Caterpie"] = {x = {
m1 = combat12,
spell = "String Shot",
minLv = 1
}
},
["Metapod"] = {x = {
m1 = combat12,
spell = "String Shot",
minLv = 15
}
},
["Butterfree"] = {x = {
m1 = combat12,
spell = "String Shot",
minLv = 30
}
},
["Weedle"] = {x = {
m1 = combat13,
spell = "Horn Attack",
minLv = 1
}
},
["Kakuna"] = {x = {
m1 = combat13,
spell = "Horn Attack",
minLv = 15
}
},
["Beedrill"] = {x = {
m1 = combat13,
spell = "Horn Attack",
minLv = 30
}
},
["Zubat"] = {x = {
m1 = combat14,
spell = "Super Sonic",
minLv = 10
}
},
["Golbat"] = {x = {
m1 = combat14,
spell = "Super Sonic",
minLv = 30
}
},
["Sandshrew"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 20
}
},
["Sandslash"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 55
}
},
["Diglett"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 10
}
},
["Dugtrio"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 35
}
},
["Farfetchd"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 40
}
},
["Doduo"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 15
}
},
["Dodrio"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 45
}
},
["Onix"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 50
}
},
["Eevee"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 20
}
},
["Eevee"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 20
}
},
["Shiny Farfetchd"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 80
}
},
["Crystal Onix"] = {x = {
m1 = combat15,
spell = "Sand Attack",
minLv = 80
}
},
["Mew"] = {x = {
m1 = combat1,
spell = "Test",
minLv = 1,
distance = 3
}
},
["Minotaur"] = {x = {
m1 = combat1,
spell = "Tesurmomt",
minLv = 1,
distance = 3
}
}
}
function onCastSpell(cid, var)
local summ = getCreatureSummons(cid)
if #summ == 0 then
return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.")
end
for i = 1, #summ do
for name, _ in pairs© do
if getCreatureName(summ):lower() == name:lower() then
local con = c[name].x
if getPlayerLevel(cid) < con.minLv then
return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2)
end
local distance = (not con.distance) and 1 or con.distance
if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ then
return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2)
end
if getDistanceBetween(getThingPos(summ), getThingPos(getCreatureTarget(cid))) > distance then
return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2)
end
if getPlayerStorageValue(cid, 23000) <= os.time() then
doPlayerSetStorageValue(cid, 23000, os.time()+5)
doCombat(summ, con.m1, numberToVariant(getCreatureTarget(cid)))
doCreatureSay(cid, name .. ", " .. con.spell .. ".")
end
doPlayerSendCancel(cid, "Cooldown: "..(getPlayerStorageValue(cid, 23000)-os.time()).." sec.")
doSendMagicEffect(getThingPos(cid), 2)
end
end
end
return true
end
TAG - em spells.xml cole isso
<instant name="" words="m1" lvl="1" mana="0" prem="0" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2000" needlearn="0" event="script" value="m1.lua">




info
Grupo: Visconde
Registrado: 24/07/12
Posts: 265
Reputação: +15
Alguem saberia me informar como eu adiciono ao meu cliente um sistema de barra de CD ou se existe algum server com sistema de barra de CD para download nesse forum? igual ou parecido a esse da imagem:
Des de já agradeço!