Se ai esta deste jeito, e voce ja colocou
removeOnUse = "no",
tenta ai:
Eu acho que voce teria que colocar no config.lua
removeRuneCharges = false
nao sei muito bem, testa lá!
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Grupo: Visconde
Registrado: 21/12/06
Posts: 355
Reputação: +118
Gênero: Masculino

Se ai esta deste jeito, e voce ja colocou
removeOnUse = "no",
tenta ai:
Eu acho que voce teria que colocar no config.lua
removeRuneCharges = false
nao sei muito bem, testa lá!
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Grupo: Conde
Registrado: 21/03/12
Posts: 651
Reputação: +89
Char no Tibia: Pussycat !

va no config.lua e procura algo assim
removeRuneCharges
e troque por isso
removeRuneCharges = "no"
espero ter ajudado
ate
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Grupo: Campones
Registrado: 18/11/11
Posts: 42
Reputação: +2

nem funciono
tem um fluids.lua aqui tbm nao sei se ele interfere tbm
-- fluids by atolon -- function onUse(cid, item, frompos, item2, topos) -- itemid means that is a creature if item2.itemid == 1 then if item.type == 0 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then doChangeTypeItem(item.uid,0) if item.type == 2 then doPlayerSay(cid,"it was blood....",16) elseif item.type == 4 then doPlayerSay(cid,"it was slime!!",16) doSendMagicEffect(topos,8) elseif item.type == 3 then doPlayerSay(cid,"hit! hit! fresh beer!!",16) doPlayerSetDrunk(cid,60*1000) elseif item.type == 5 then doPlayerSay(cid,"it was fresh lemonade!!",16) elseif item.type == 11 then doPlayerSay(cid,"arrg is oil!!",16) elseif item.type == 15 then doPlayerSay(cid,"hit! hit! is wine",16) doPlayerSetDrunk(cid,60*1000) elseif item.type == 6 then doPlayerSay(cid,"ohh is milk!",16) elseif item.type == 10 then doPlayerAddHealth(cid,100) doSendMagicEffect(topos,12) elseif item.type == 13 then doPlayerSay(cid,"arrg is urine!",16) elseif item.type == 7 then random_number = math.random(30,100) doPlayerAddMana(cid,random_number) doSendMagicEffect(topos,12) doPlayerSay(cid,"Aaaaah...",1) elseif item.type == 19 then doPlayerSay(cid,"arrg is mud!",16) elseif item.type == 26 then doPlayerSay(cid,"arrg hot on my mouth!",16) doSendMagicEffect(topos,6) elseif item.type == 28 then doPlayerSay(cid,"arrg swamp water!",16) doSendMagicEffect(topos,8) else doPlayerSay(cid,"Gulp.",1) end else splash = doCreateItem(2833,item.type,topos) doChangeTypeItem(item.uid,0) doDecayItem(splash) end end --water-- elseif (item2.itemid >= 601 and item2.itemid <= 604) or (item2.itemid >= 729 and item2.itemid <= 740) then doChangeTypeItem(item.uid,1) --mud-- elseif item2.itemid == 103 then doChangeTypeItem(item.uid,19) --lava-- elseif (item2.itemid >= 709 and item2.itemid < 712) or item2.itemid == 2119 then doChangeTypeItem(item.uid,26) --mud-- elseif (item2.itemid >= 351 and item2.itemid <= 355) then doChangeTypeItem(item.uid,19) --swamp-- elseif (item2.itemid >= 713 and item2.itemid <= 716) then doChangeTypeItem(item.uid,28) --cask-- elseif item2.itemid == 2488 then doChangeTypeItem(item.uid,1) --water-- elseif item2.itemid == 2489 then doChangeTypeItem(item.uid,3) --beer-- elseif item2.itemid == 2490 then doChangeTypeItem(item.uid,15) --wine-- --end cask-- -- Blood/swamp in decayto corpse --NO FINISH-- elseif item2.itemid > 3922 and item2.itemid < 4327 then doChangeTypeItem(item.uid,2) -- End Blood/swamp in decayto corpse --NO FINISH-- else if item.type == 0 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(2833,item.type,topos) doChangeTypeItem(item.uid,0) doDecayItem(splash) end end return 1 end
Editado Junho 6 por TendoTensei
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Grupo: Infante
Registrado: 04/03/11
Posts: 1.6k
Reputação: +393
Char no Tibia: No Have

Cuidado Smartbox voce disse um comentario desnecessario ja que o beedy respondeu.
Fica ai a o sermão.
Coatic, como pode perceber eles postaram praticamente juntos.
Essa script já não está "infinita"? Pois quando ele usa, ela vira empty, e os id das emptys estão o das potions, logo ira ficar em um ciclo sem fim.
_____________________________________________
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}[/font]
[font=arial,helvetica,sans-serif]config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)[/font]
[font=arial,helvetica,sans-serif]local POTIONS = {
[8704] = {empty = 8704, splash = 2, health = {70, 100}}, -- small health potion
[7618] = {empty = 7618, splash = 2, health = {200, 250}}, -- health potion
[7588] = {empty = 7588, splash = 2, health = {300, 350}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7591, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 8473, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7620, splash = 7, mana = {70, 150}}, -- mana potion
[7589] = {empty = 7589, splash = 7, mana = {130, 220}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7590, splash = 7, mana = {400, 600}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 8472, splash = 3, health = {300, 500}, mana = {150, 250}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}[/font]
[font=arial,helvetica,sans-serif]local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))[/font]
[font=arial,helvetica,sans-serif]function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return TRUE
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return TRUE
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
return TRUE
end
doRemoveItem(item.uid, 0)
doPlayerAddItem(cid, potion.empty, 0)
doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))
doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))
return TRUE
end
Editado Junho 6 por Vilden
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Grupo: Campones
Registrado: 18/11/11
Posts: 42
Reputação: +2

se estou postando é pq nao esta infinita neh fera
Aí cara, tenta fazer assim.. substitua seu potions.lua por esse:
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
return TRUE
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return TRUE
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
end
Vlw aí!
info
Grupo: Campones
Registrado: 18/11/11
Posts: 42
Reputação: +2

testando ja edito
ae leoxtibia deu certo man reputado
Editado Junho 6 por TendoTensei
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Grupo: Campones
Registrado: 18/11/11
Posts: 42
Reputação: +2
tenho um servidor baiak 8.60 tfs 0.4 so q nele as potions nao fica infinita quando estaão na minha bag so quando nao estão oq posso fazer para ficar infinito e dexa na bag normal
ta ae meu potions.lua
local config = { removeOnUse = "no", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 8704, splash = 2, health = {70, 100}}, -- small health potion [7618] = {empty = 7618, splash = 2, health = {200, 250}}, -- health potion [7588] = {empty = 7588, splash = 2, health = {300, 350}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7591, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 8473, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7620, splash = 7, mana = {70, 150}}, -- mana potion [7589] = {empty = 7589, splash = 7, mana = {130, 220}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7590, splash = 7, mana = {400, 600}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 8472, splash = 3, health = {300, 500}, mana = {150, 250}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doTransformItem(item.uid, potion.empty) return TRUE end if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return TRUE end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return TRUE end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doAddCondition(cid, exhaust) if(not potion.empty or config.removeOnUse) then doRemoveItem(item.uid, 1) return TRUE end doRemoveItem(item.uid, 0) doPlayerAddItem(cid, potion.empty, 0) doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) return TRUE end