cara tu sabe faze ou ta sem tempo?
eu tentei fazer mas tem algo errado
tem algum limite de linhas pra script?
pq fico enorme n se asuste com o tamanho abaxao -- 1400 linhas--
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 1)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -40.0, -57, -10.0, -160)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 2)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 5)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 8)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -10.0, -17, -2.6, -30)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -40.0, -57, -10.0, -160)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 10)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 11)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 12)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 13)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 14)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 15)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 16)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -10.0, -17, -2.6, -30)
local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -40.0, -57, -10.0, -160)
local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 18)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 19)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 20)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 21)
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 22)
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, 23)
setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, 24)
setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -10.0, -17, -2.6, -30)
local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, 25)
setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -40.0, -57, -10.0, -160)
local combat26 = createCombatObject()
setCombatParam(combat26, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat26, COMBAT_PARAM_EFFECT, 26)
setCombatFormula(combat26, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat27 = createCombatObject()
setCombatParam(combat27, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat27, COMBAT_PARAM_EFFECT, 27)
setCombatFormula(combat27, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat28 = createCombatObject()
setCombatParam(combat28, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat28, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat28, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat29 = createCombatObject()
setCombatParam(combat29, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat29, COMBAT_PARAM_EFFECT, 29)
setCombatFormula(combat29, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat30 = createCombatObject()
setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat30, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat31 = createCombatObject()
setCombatParam(combat31, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat31, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(combat31, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat32 = createCombatObject()
setCombatParam(combat32, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat32, COMBAT_PARAM_EFFECT, 32)
setCombatFormula(combat32, COMBAT_FORMULA_LEVELMAGIC, -10.0, -17, -2.6, -30)
local combat33 = createCombatObject()
setCombatParam(combat33, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat33, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat33, COMBAT_FORMULA_LEVELMAGIC, -40.0, -57, -10.0, -160)
local combat34 = createCombatObject()
setCombatParam(combat34, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat34, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat34, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat35 = createCombatObject()
setCombatParam(combat35, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat35, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat35, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat36 = createCombatObject()
setCombatParam(combat36, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat36, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat36, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat37 = createCombatObject()
setCombatParam(combat37, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat37, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat37, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat38 = createCombatObject()
setCombatParam(combat38, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat38, COMBAT_PARAM_EFFECT, 38)
setCombatFormula(combat38, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat39 = createCombatObject()
setCombatParam(combat39, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat39, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat39, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat40 = createCombatObject()
setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat40, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat40, COMBAT_FORMULA_LEVELMAGIC, -10.0, -17, -2.6, -30)
local combat41 = createCombatObject()
setCombatParam(combat41, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat41, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat41, COMBAT_FORMULA_LEVELMAGIC, -40.0, -57, -10.0, -160)
local combat42 = createCombatObject()
setCombatParam(combat42, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat42, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat42, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat43 = createCombatObject()
setCombatParam(combat43, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat43, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat43, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat44 = createCombatObject()
setCombatParam(combat44, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat44, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat44, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat45 = createCombatObject()
setCombatParam(combat45, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat45, COMBAT_PARAM_EFFECT, 45)
setCombatFormula(combat45, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat46 = createCombatObject()
setCombatParam(combat46, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat46, COMBAT_PARAM_EFFECT, 46)
setCombatFormula(combat46, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat47 = createCombatObject()
setCombatParam(combat47, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat47, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat47, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat48 = createCombatObject()
setCombatParam(combat48, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat48, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat48, COMBAT_FORMULA_LEVELMAGIC, -10.0, -17, -2.6, -30)
local combat49 = createCombatObject()
setCombatParam(combat49, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat49, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat49, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat50 = createCombatObject()
setCombatParam(combat50, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat50, COMBAT_PARAM_EFFECT, 50)
setCombatFormula(combat50, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat51 = createCombatObject()
setCombatParam(combat51, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat51, COMBAT_PARAM_EFFECT, 51)
setCombatFormula(combat51, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat52 = createCombatObject()
setCombatParam(combat52, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat52, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat52, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
local combat53 = createCombatObject()
setCombatParam(combat53, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat53, COMBAT_PARAM_EFFECT, 53)
setCombatFormula(combat53, COMBAT_FORMULA_LEVELMAGIC, -60.0, -57, -10.0, -100)
arr1 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr2 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr3 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr4 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr5 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr6 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr7 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr8 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr9 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr10 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr40 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr41 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr42 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr43 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr44 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr45 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr46 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr47 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr48 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr49 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr50 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr51 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr52 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
arr53 = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
local area26 = createCombatArea(arr26)
local area27 = createCombatArea(arr27)
local area28 = createCombatArea(arr28)
local area29 = createCombatArea(arr29)
local area30 = createCombatArea(arr30)
local area31 = createCombatArea(arr31)
local area32 = createCombatArea(arr32)
local area33 = createCombatArea(arr33)
local area34 = createCombatArea(arr34)
local area35 = createCombatArea(arr35)
local area36 = createCombatArea(arr36)
local area37 = createCombatArea(arr37)
local area38 = createCombatArea(arr38)
local area39 = createCombatArea(arr39)
local area40 = createCombatArea(arr40)
local area41 = createCombatArea(arr41)
local area42 = createCombatArea(arr42)
local area43 = createCombatArea(arr43)
local area44 = createCombatArea(arr44)
local area45 = createCombatArea(arr45)
local area46 = createCombatArea(arr46)
local area47 = createCombatArea(arr47)
local area48 = createCombatArea(arr48)
local area49 = createCombatArea(arr49)
local area50 = createCombatArea(arr50)
local area51 = createCombatArea(arr51)
local area52 = createCombatArea(arr52)
local area53 = createCombatArea(arr53)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)
setCombatArea(combat26, area26)
setCombatArea(combat27, area27)
setCombatArea(combat28, area28)
setCombatArea(combat29, area29)
setCombatArea(combat30, area30)
setCombatArea(combat31, area31)
setCombatArea(combat32, area32)
setCombatArea(combat33, area33)
setCombatArea(combat34, area34)
setCombatArea(combat35, area35)
setCombatArea(combat36, area36)
setCombatArea(combat37, area37)
setCombatArea(combat38, area38)
setCombatArea(combat39, area39)
setCombatArea(combat40, area40)
setCombatArea(combat41, area41)
setCombatArea(combat42, area42)
setCombatArea(combat43, area43)
setCombatArea(combat44, area44)
setCombatArea(combat45, area45)
setCombatArea(combat46, area46)
setCombatArea(combat47, area47)
setCombatArea(combat48, area48)
setCombatArea(combat49, area49)
setCombatArea(combat50, area50)
setCombatArea(combat51, area51)
setCombatArea(combat52, area52)
setCombatArea(combat53, area53)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end
local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end
local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end
local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end
local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end
local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end
local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end
local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end
local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end
local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end
local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end
local function onCastSpell21(parameters)
doCombat(parameters.cid, parameters.combat21, parameters.var)
end
local function onCastSpell22(parameters)
doCombat(parameters.cid, parameters.combat22, parameters.var)
end
local function onCastSpell23(parameters)
doCombat(parameters.cid, parameters.combat23, parameters.var)
end
local function onCastSpell24(parameters)
doCombat(parameters.cid, parameters.combat24, parameters.var)
end
local function onCastSpell25(parameters)
doCombat(parameters.cid, parameters.combat25, parameters.var)
end
local function onCastSpell26(parameters)
doCombat(parameters.cid, parameters.combat26, parameters.var)
end
local function onCastSpell27(parameters)
doCombat(parameters.cid, parameters.combat27, parameters.var)
end
local function onCastSpell28(parameters)
doCombat(parameters.cid, parameters.combat28, parameters.var)
end
local function onCastSpell29(parameters)
doCombat(parameters.cid, parameters.combat29, parameters.var)
end
local function onCastSpell30(parameters)
doCombat(parameters.cid, parameters.combat30, parameters.var)
end
local function onCastSpell31(parameters)
doCombat(parameters.cid, parameters.combat31, parameters.var)
end
local function onCastSpell32(parameters)
doCombat(parameters.cid, parameters.combat32, parameters.var)
end
local function onCastSpell33(parameters)
doCombat(parameters.cid, parameters.combat33, parameters.var)
end
local function onCastSpell34(parameters)
doCombat(parameters.cid, parameters.combat34, parameters.var)
end
local function onCastSpell35(parameters)
doCombat(parameters.cid, parameters.combat35, parameters.var)
end
local function onCastSpell36(parameters)
doCombat(parameters.cid, parameters.combat36, parameters.var)
end
local function onCastSpell37(parameters)
doCombat(parameters.cid, parameters.combat37, parameters.var)
end
local function onCastSpell38(parameters)
doCombat(parameters.cid, parameters.combat38, parameters.var)
end
local function onCastSpell39(parameters)
doCombat(parameters.cid, parameters.combat39, parameters.var)
end
local function onCastSpell40(parameters)
doCombat(parameters.cid, parameters.combat40, parameters.var)
end
local function onCastSpell41(parameters)
doCombat(parameters.cid, parameters.combat41, parameters.var)
end
local function onCastSpell42(parameters)
doCombat(parameters.cid, parameters.combat42, parameters.var)
end
local function onCastSpell43(parameters)
doCombat(parameters.cid, parameters.combat43, parameters.var)
end
local function onCastSpell44(parameters)
doCombat(parameters.cid, parameters.combat44, parameters.var)
end
local function onCastSpell45(parameters)
doCombat(parameters.cid, parameters.combat45, parameters.var)
end
local function onCastSpell46(parameters)
doCombat(parameters.cid, parameters.combat46, parameters.var)
end
local function onCastSpell47(parameters)
doCombat(parameters.cid, parameters.combat47, parameters.var)
end
local function onCastSpell48(parameters)
doCombat(parameters.cid, parameters.combat48, parameters.var)
end
local function onCastSpell49(parameters)
doCombat(parameters.cid, parameters.combat49, parameters.var)
end
local function onCastSpell50(parameters)
doCombat(parameters.cid, parameters.combat50, parameters.var)
end
local function onCastSpell51(parameters)
doCombat(parameters.cid, parameters.combat51, parameters.var)
end
local function onCastSpell52(parameters)
doCombat(parameters.cid, parameters.combat52, parameters.var)
end
local function onCastSpell53(parameters)
doCombat(parameters.cid, parameters.combat53, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1 , combat2 = combat2 , combat3 = combat3 , combat4 = combat4 , combat5 = combat5 , combat6 = combat6 , combat7 = combat7 , combat8 = combat8 , combat9 = combat9 , combat10 = combat10 , combat11 = combat11 , combat12 = combat12 , combat13 = combat13 , combat14 = combat14 , combat15 = combat15 , combat16 = combat16 , combat17 = combat17 , combat18 = combat18 , combat19 = combat19 , combat20 = combat20 , combat21 = combat21 , combat22 = combat22 , combat23 = combat23 , combat24 = combat24 , combat25 = combat25 , combat26 = combat26 , combat27 = combat27 , combat28 = combat28 , combat29 = combat29 , combat30 = combat30 , combat31 = combat31 , combat32 = combat32 , combat33 = combat33 , combat34 = combat34 , combat35 = combat35 , combat36 = combat36 , combat37 = combat37 , combat38 = combat38 , combat39 = combat39 , combat40 = combat40 , combat41 = combat41 , combat42 = combat42 , combat43 = combat43 , combat44 = combat44 , combat45 = combat45 , combat46 = combat46 , combat47 = combat47 , combat48 = combat48 , combat49 = combat49 , combat50 = combat50 , combat51 = combat51 , combat52 = combat52 , combat53 = combat53 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 700, parameters)
addEvent(onCastSpell5, 900, parameters)
addEvent(onCastSpell6, 1100, parameters)
addEvent(onCastSpell7, 1300, parameters)
addEvent(onCastSpell8, 1500, parameters)
addEvent(onCastSpell9, 1700, parameters)
addEvent(onCastSpell10, 1900, parameters)
addEvent(onCastSpell11, 2100, parameters)
addEvent(onCastSpell12, 2300, parameters)
addEvent(onCastSpell13, 2500, parameters)
addEvent(onCastSpell14, 2700, parameters)
addEvent(onCastSpell15, 2900, parameters)
addEvent(onCastSpell16, 3100, parameters)
addEvent(onCastSpell17, 3300, parameters)
addEvent(onCastSpell18, 3500, parameters)
addEvent(onCastSpell19, 3700, parameters)
addEvent(onCastSpell20, 3900, parameters)
addEvent(onCastSpell21, 4200, parameters)
addEvent(onCastSpell22, 4400, parameters)
addEvent(onCastSpell23, 4600, parameters)
addEvent(onCastSpell24, 4800, parameters)
addEvent(onCastSpell25, 5000, parameters)
addEvent(onCastSpell26, 5200, parameters)
addEvent(onCastSpell27, 5400, parameters)
addEvent(onCastSpell28, 5600, parameters)
addEvent(onCastSpell29, 5800, parameters)
addEvent(onCastSpell30, 6000, parameters)
addEvent(onCastSpell31, 6200, parameters)
addEvent(onCastSpell32, 6400, parameters)
addEvent(onCastSpell33, 6600, parameters)
addEvent(onCastSpell34, 6800, parameters)
addEvent(onCastSpell35, 7000, parameters)
addEvent(onCastSpell36, 7200, parameters)
addEvent(onCastSpell37, 7400, parameters)
addEvent(onCastSpell38, 7600, parameters)
addEvent(onCastSpell39, 7800, parameters)
addEvent(onCastSpell40, 8000, parameters)
addEvent(onCastSpell40, 8200, parameters)
addEvent(onCastSpell41, 8400, parameters)
addEvent(onCastSpell42, 8600, parameters)
addEvent(onCastSpell43, 8800, parameters)
addEvent(onCastSpell44, 9000, parameters)
addEvent(onCastSpell45, 9200, parameters)
addEvent(onCastSpell46, 9400, parameters)
addEvent(onCastSpell47, 9600, parameters)
addEvent(onCastSpell48, 9800, parameters)
addEvent(onCastSpell49, 10000, parameters)
addEvent(onCastSpell50, 10200, parameters)
addEvent(onCastSpell51, 10400, parameters)
addEvent(onCastSpell52, 10600, parameters)
addEvent(onCastSpell53, 10800, parameters)
return true
end
__________________________________________________
se alguem puder me ajudar '-'
REP+... uns 5
___________________________________________________
________________________________________________________
Ei Você aí!
Ei Você que está lendo minha assinatura!
Gostou do meu post?
Então...
Me da REP +!!
e Upa o Terrible(meu pet) também
!











info
Grupo: Campones
Registrado: 18/01/10
Posts: 17
Reputação: +34
Char no Tibia: NemTeConto
@Cogames
Também gostaria de lhe dar uma dica, e tirar uma dúvida.
Dica:
em vez de criar outra função, que tem apenas uma função, coloque a função necessária direto no addEvent.
por exemplo, suas magias estão assim:
local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end function onCastSpell(cid, var) local parameters = {cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell1, 300, parameters) addEvent(onCastSpell1, 400, parameters) endmas, você pode simplesmente fazer isso:
Dúvida: porquê, mesmo o lordbug99 tendo te corrigido antes por causa do combat1 que não ta fazendo nada, você colocou ele denovo na spell acima, e até alterou os danos, como se fosse usá - lo?
acho que to meio rude contigo, porque um dos primeiros posts seus que eu vi, foi ressucitando um tópico aqui, por NADA, não lembro o que vc escreveu, mas foi inútil pra caramba, do tipo "legal que tu quer"(tipo de inutilidade) aí pego raiva.
Malz ae
é uma grande iniciativa fazer um tópico desses, ele ja tá "quente" hauahuaha