manda a soluçao ai...
que eu tenho o mesmo problema!
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Grupo: Campones
Registrado: 25/05/09
Posts: 0
Reputação: 0
Char no Tibia: Paladin Frooster

manda a soluçao ai...
que eu tenho o mesmo problema!
axo ki isso resolve
elseif pokemon.x.spell == "Healarea" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], COMBAT_HEALING, getThingPos(getCreatureSummons(cid)[1]), hl, ((num1)+(getPlayerLevel(cid)*(num3))), ((num2)+(getPlayerLevel(cid)*(num3))), 12) doCreatureAddHealth(getCreatureSummons(cid)[1], ((num2)+((getPlayerLevel(cid))*(num3)))) doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "+"..((num2)+((getPlayerLevel(cid))*(num3))).."", 12) return 0
se n resolver eu sei outro modo um poukinhu mais complicado
=)
n precisa dar rep se n quiser
mas eu ficaria muito agradecido se vc jogasse um pouco do meu server que ta na minha assinatura
=)
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Grupo: Campones
Registrado: 25/05/09
Posts: 0
Reputação: 0
Char no Tibia: Paladin Frooster

nao deu certo nao amigo ! mais add msn aee rafael_sk30@htomail.com
vlw
ta ae soluçao q eu encontrei
elseif pokemon.x.spell == "Healarea" then
doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)
doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)
exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)
doAreaCombatHealth(Player(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), hl, ((num1)+(getPlayerLevel(cid)*(num3))), ((num2)+(getPlayerLevel(cid)*(num3))), 12)
doCreatureAddHealth(getCreatureSummons(cid)[1], ((num2)+((getPlayerLevel(cid))*(num3))))
doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "+"..((num2)+((getPlayerLevel(cid))*(num3))).."", 12)
return 0
coloke isso ae no lugar do healarea ![]()
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Grupo: Campones
Registrado: 25/05/09
Posts: 0
Reputação: 0
Char no Tibia: Paladin Frooster

tambem nao da...
onde fica esse script da healarea..
só tem healera é isso?
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Grupo: Campones
Registrado: 27/07/06
Posts: 44
Reputação: +2
entao... tenho esse script aqui de poketibia eh a magia HEALAREA:
elseif pokemon.x.spell == "Healarea" then
doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)
doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)
exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)
doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), hl, ((num1)+(getPlayerLevel(cid)*(num3))), ((num2)+(getPlayerLevel(cid)*(num3))), 12)
doCreatureAddHealth(getCreatureSummons(cid)[1], ((num2)+((getPlayerLevel(cid))*(num3))))
doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "+"..((num2)+((getPlayerLevel(cid))*(num3))).."", 12)
return 0
mas ele ta com erro, tpw, ele solta de boa a magia com a area certa, mas soh heala o poke q usou a magia, agora os players e pokes de outro players e nem o proprio dono ele heala =\
sera que alguem sabe o q eh??
vai ganhar REP+ com ctz
ae fecha o topico, resolvi ja