61
poketibia

Pescar Mas Rapido Poketibia

Por 611798, 18 de jun. de 2011 em Archived

otserv
tibia
7
1.9k
6117986
18 de junho de 2011 às 12:49

Galera seguinte eu baixei um ot de poketibia, mas ele demora muito pra pescar eu clico varias vezes na agua upo varios lvs e nao pesca raramente pesca algum pokemon, se alguem poder me ajudar ae por favor agradeço, dou rep+ pra quem ajudar, desculpa se postei na area errada mais sou novo no forum e nao achei outro lugar para postar, obrigado ... :smile_positivo:

danilo98375017D
18 de junho de 2011 às 14:25

Vrafa faz o seguinte edita o config lua

edite esta barra la em rates

rateSkill =( pode colokar quanto vc quiser)

rateSkill = 10.5

dai por diante

6117986
18 de junho de 2011 às 14:49

isso eu sei, estou dizendo o tempo puchar um pokemon, tpw eu upo varios lvls de fishing mais sempre demora muito pra pescar algum pokemon, queria saber como fazer vir mais rapido, tpw por pra cada vez que pescar vir 1 pokemon sakas ...

mais obrigado por tentar ajudar, se souber oque eu quero fala ae que dou rep +

18 de junho de 2011 às 15:21

abra o xml q ta o fishing e apague alguns nome de pokemon lá.

apague o seu e coloque esse no lugar.

function onUse(cid, item, fromPos, itemEx, toPos)

 

d1 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Shiny Magikarp s'},

[2] = {pokemon = 'Shiny Magikarp s'},

[3] = {pokemon = 'Magikarp s'},

[4] = {pokemon = 'Magikarp s'},

[5] = {pokemon = 'Magikarp s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Magikarp s'},

[8] = {pokemon = 'Magikarp s'},

}

d2 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Poliwag s'},

[2] = {pokemon = 'Magikarp s'},

[3] = {pokemon = 'Poliwag s'},

[4] = {pokemon = 'Magikarp s'},

[5] = {pokemon = 'Poliwag s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Poliwag s'},

[8] = {pokemon = 'Magikarp s'},

[9] = {pokemon = 'Poliwag s'},

[10] = {pokemon = 'Magikarp s'},

}

d3 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Magikarp s'},

[4] = {pokemon = 'Horsea s'},

[5] = {pokemon = 'Poliwag s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Horsea s'},

[8] = {pokemon = 'Poliwag s'},

[9] = {pokemon = 'Poliwag s'},

}

 

d4 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Magikarp s'},

[4] = {pokemon = 'Horsea s'},

[5] = {pokemon = 'Poliwag s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Horsea s'},

[8] = {pokemon = 'Poliwag s'},

[9] = {pokemon = 'Poliwag s'},

[10] = {pokemon = 'Goldeen s'},

[11] = {pokemon = 'Shiny Magikarp s'},

[12] = {pokemon = 'Shiny Magikarp s'},

}

 

d5 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

}

 

d6 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

 

}

 

d7 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

 

}

 

d8 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

 

}

 

d9 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

 

}

 

d10 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

[11] = {pokemon = 'Starmie s'},

[12] = {pokemon = 'Squirtle s'},

 

}

 

d11 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

[11] = {pokemon = 'Starmie s'},

[12] = {pokemon = 'Squirtle s'},

[13] = {pokemon = 'Tentacruel s'},

 

}

 

d12 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

[11] = {pokemon = 'Starmie s'},

[12] = {pokemon = 'Squirtle s'},

[13] = {pokemon = 'Tentacruel s'},

[13] = {pokemon = 'Gyarados s'},

 

}

local config = {

waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},

}

local water = {'4820', '4821', '4822', '4823', '4824', '4825'}

 

local skill = getPlayerSkillLevel(cid, 1)

 

if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")

return true

end

 

if getPlayerSkillLevel(cid, 1) <= 199 then

doPlayerAddSkillTry(cid, 4, 1)

end

if(isInArray(config.waters, itemEx.itemid)) then

doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)

 

if skill == 150 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d12[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 120 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d11[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 100 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d10[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 80 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d9[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 60 then

local random = math.random(1, 20)

if random <= 35 then

doSummonCreature(d8[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 40 then

local random = math.random(1, 100)

if random <= 35 then

doSummonCreature(d7[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 35 then

local random = math.random(1, 100)

if random <= 35 then

doSummonCreature(d6[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 25 then

local random = math.random(1, 100)

if random <= 35 then

doSummonCreature(d5[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 22 then

local random = math.random(1, 800)

if random <= 800 then

doSummonCreature(d4[math.random(0,800)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 20 then

local random = math.random(1, 800)

if random <= 600 then

local peixe = doSummonCreature(d3[math.random(0,800)].pokemon, playerpos)

if not isCreature(peixe) then

return true

end

if #getCreatureSummons(cid) >= 1 then

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

else

if skill == 15 then

local random = math.random(1, 900)

if random <= 700 then

local peixe = doSummonCreature(d2[math.random(0,900)].pokemon, playerpos)

if not isCreature(peixe) then

return true

end

if #getCreatureSummons(cid) >= 1 then

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

else

if skill == 1 then

local random = math.random(1, 1000)

if random <= 800 then

local peixe = doSummonCreature(d1[math.random(0,1000)].pokemon, playerpos)

if not isCreature(peixe) then

return true

end

if #getCreatureSummons(cid) >= 1 then

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

return true

end

return true

end

return true

end

end

return true

end

 

 

Se ajudei de Rep+ xD

Editado Junho 18 por EddieVanHalen

6117986
18 de junho de 2011 às 15:28

fis oque vc disse ae mais nao adianto nada deu no msm :S, mais vlw por tentar ajudar ...

7 meses depois...
TheJohnCenaT
21 de janeiro de 2012 às 13:04

vlz

EddieVanHalen deu certo aki REP +

bepokemonB
21 de janeiro de 2012 às 13:21

fis oque vc disse ae mais nao adianto nada deu no msm :S, mais vlw por tentar ajudar ...

 

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