PO

O Fisging Do Meu Server So Vai Até O Lvl 12 :s

Por pok302010, 24 de fev. de 2011 em Archived

8
977
pok302010P
24 de fevereiro de 2011 às 20:20

aee galer como dizo título do topico a skil fishing do meu server so vai até o lvl 12...

porque?

tem como ageitar?

 

me ajuda aee galera ^^

DaimoniumD
25 de fevereiro de 2011 às 09:40

Sem o script fica dificil né??

 

Mais provavelmente deve ser o Pokemon Dash, procure no fishing.lua:

 

EDITADO

 

Agora remova essa parte e esta resolvido.

Editado Fevereiro 26 por Daimonium

pok302010P
25 de fevereiro de 2011 às 12:26

desculpe eu me esquece >P

 

ta aee:

function onUse(cid, item, fromPos, itemEx, toPos)

d1 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
}

d2 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Poliwag s'},  
}

d3 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'},  
}

d4 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Krabby s'},  
}

d5 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'},  
}

d6 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},  

}

d7 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},  

}

d8 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},  

}

d9 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  

}

d10 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},  

}

d11 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},  

}

d12 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'}, 
       [9] = {pokemon = 'Kingler s'}, 
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},

}

d13 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},

}

d14 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},
       [13] = {pokemon = 'Gyarados s'},

}
       local config = {
       waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 

4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local water = {'4820', '4821', '4822', '4823', '4824', '4825'}

local skill = getPlayerSkillLevel(cid, 6)
local removed = doCreateItem(1285, 1, getThingPos(cid))
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
doRemoveItem(removed, 1)

if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end

if getPlayerSkillLevel(cid, 6) <= 11 then
doPlayerAddSkillTry(cid, 6, 1)
end
       if(isInArray(config.waters, itemEx.itemid)) then
               doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)

                       if skill == 23 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d14[math.random(0,13)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 22 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d13[math.random(0,12)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 21 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d12[math.random(0,11)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 20 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d11[math.random(0,10)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 19 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d10[math.random(0,9)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 18 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d9[math.random(0,8)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 17 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d8[math.random(0,7)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 16 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d7[math.random(0,6)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 15 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d6[math.random(0,5)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 14 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d5[math.random(0,4)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 13 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d4[math.random(0,3)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 12 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 11 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 10 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d1[0].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                               return true
                       end
               return true
       end
       return true
end
end
end
end
end
end
end
end
end
end
end
end
end
return true
end

 

 

 

vou testar se funfar dou REP++

 

 

------------------------------------------------

Edit.

nem funfo vei :/

Editado Fevereiro 25 por pok302010

DaimoniumD
25 de fevereiro de 2011 às 12:40

 

 

function onUse(cid, item, fromPos, itemEx, toPos)


local maxfishing = 100


d1 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
}

d2 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Poliwag s'},  
}

d3 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'},  
}

d4 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Krabby s'},  
}

d5 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'},  
}

d6 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},  

}

d7 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},  

}

d8 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},  

}

d9 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  

}

d10 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},  

}

d11 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},  

}

d12 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'}, 
       [9] = {pokemon = 'Kingler s'}, 
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},

}

d13 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},

}

d14 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},
       [13] = {pokemon = 'Gyarados s'},

}
       local config = {
       waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local water = {'4820', '4821', '4822', '4823', '4824', '4825'}

local skill = getPlayerSkillLevel(cid, 6)
local removed = doCreateItem(1285, 1, getThingPos(cid))
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
doRemoveItem(removed, 1)

if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end

if getPlayerSkillLevel(cid, 6) <= maxfishing then
doPlayerAddSkillTry(cid, 6, 1)
end
       if(isInArray(config.waters, itemEx.itemid)) then
               doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)

                       if skill == 23 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d14[math.random(0,13)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 22 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d13[math.random(0,12)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 21 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d12[math.random(0,11)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 20 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d11[math.random(0,10)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 19 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d10[math.random(0,9)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 18 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d9[math.random(0,8)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 17 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d8[math.random(0,7)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 16 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d7[math.random(0,6)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 15 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d6[math.random(0,5)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 14 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d5[math.random(0,4)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 13 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d4[math.random(0,3)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 12 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 11 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 10 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d1[0].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                               return true
                       end
               return true
       end
       return true
end
end
end
end
end
end
end
end
end
end
end
end
end
return true
end

 

 

Olha, use esse onde esta local maxfishing = 100 troque pelo valor que voce queira, esse valor sera até qual skill voce podera upar fishing.

pok302010P
25 de fevereiro de 2011 às 13:00

vlw ^^

 

funfo sertin:D

REP++

-------------------------------------

edit:

 

depois do lvl 25 num pesca mais nenhum pokemon --'

nem da kra ajuda aee

Editado Fevereiro 25 por pok302010

gorzG
25 de fevereiro de 2011 às 20:48

lol,se boto q pode pesca gyarados? 0.0

DaimoniumD
25 de fevereiro de 2011 às 21:56

vlw ^^

 

funfo sertin:D

REP++

-------------------------------------

edit:

 

depois do lvl 25 num pesca mais nenhum pokemon --'

nem da kra ajuda aee

 

É porque o seu script só pesca até o skill 23, voce tem que modificar ele.

pok302010P
26 de fevereiro de 2011 às 08:30

e como faz isso? ajuda ae vei